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Difference between revisions of "Call of Duty: Black Ops Cold War"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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==Simulator Hand Grenade M116A1==
 
==Simulator Hand Grenade M116A1==
The Simulator Hand Grenade M116A1 appears as the "Flashbang". In reality this is a training grenade and not actual combat device.
+
The Simulator Hand Grenade M116A1 appears as the "Flashbang". In reality this is a training grenade and not an actual combat device.
 
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]
 
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]
  

Revision as of 07:44, 15 January 2021

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops Cold War for current discussions. Content is subject to change.



Call of Duty: Black Ops Cold War
CODBOCWCover1.jpeg
Official Box Art
Release Date: November 13, 2020
Developer: Treyarch, Raven Software
Publisher: Activision
Series: Call of Duty
Platforms: PC
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X
Genre: First-Person Shooter


Call of Duty: Black Ops Cold War is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the Black Ops series and the seventeenth in the Call of Duty series. It is also a direct sequel to Call of Duty: Black Ops. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed "Bell", who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed "Perseus" (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.


The following weapons appear in the video game Call of Duty: Black Ops Cold War:


Overview

Black Ops Cold War maintains several weapon features from the 2019 Modern Warfare, including Gunsmith and the ability to reload while aiming down sights.

The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.

While Gunsmith offers a wide variety of attachments to equip, it lacks several features from Modern Warfare such as different ammunition types or conversions into different calibers. It also features some staggeringly poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea, and is even used for weapons from countries that are not even a part of NATO, such as the AKS-74u and PP-19 Bizon.

Handguns

Beretta 93R

The Beretta 93R appears under the name "Diamatti". It holds only 15 rounds, despite having a visibly extended magazine.

Beretta 93R with wood grips - 9x19mm
The Beretta 93R in Gunsmith. Its barrel is slightly shorter by default, but it has some customization options that give it a proper 93R barrel length.
Sims wielding a "Diamatti" in Angola.
Looking down the sights.
Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.
Pulling back the slide for a brass check.
Swapping magazines during a reload.

Colt M1911A1

The Colt M1911A1 is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from Black Ops. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the Makarov PM or Tokarev TT-33 as their sidearms. It incorrectly holds 8 rounds in a standard 7 round magazine. In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The "Wingman" skin from the "Air Sea Land Pack" for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII.

Nickel Plated Colt M1911A1 - .45 ACP
The M1911A1 in Gunsmith.
The M1911A1 in Angola.
Aiming down the sights.
Inspecting the M1911.
Inspecting its other side.
Much like the 1911 in Call of Duty: Modern Warfare (2019), the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.
The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.
Colt M1911A1 - .45 ACP
The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.
The M1911 tucked in Adler's pants in a pre-release trailer.
A suppressed M1911A1 is racked in the multiplayer reveal trailer.

Desert Eagle

An anachronistic and visually altered Desert Eagle fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the "Hand Cannon" in the campaign mission "Desperate Measures". Perhaps taking its moniker a little too literally, it fires explosive rounds.

Magnum Research Industries Desert Eagle Mark I - .357 Magnum

Glock 18

Three unusable Glock 18 pistols can be seen hanging on a wall on the multiplayer map "Checkmate". Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.

Glock 18C (3rd Generation) - 9x19mm
The pistol in a highly unlikely place to be found, an East German training facility.

"Magnum"

The "Magnum" is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as Smith & Wesson, Ruger, Arminius, Alfa, Astra and the Colt Trooper. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed ".45 APC" in-game); this would contradict both the "Magnum" name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous Black Ops games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.

The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a Mateba-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.

A close up look of the "Magnum" in Gunsmith, showing its many design inspirations.
The "Magnum".
Aiming down the sights.
Inspecting the revolver involves flipping the cylinder out.
Inspecting the barrel.
Reloading by dumping all rounds in the cylinder.
The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead. The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.

Makarov PM

The Makarov PM appears on Helen Park's "Scorch" outfit from Season 1.

Makarov PM - 9x18mm Makarov

Sedgley Fist Gun

Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable Sedgley Fist Guns.

Sedgley Fist Gun - .38
SedgleyFistGun BOCW.jpg
SedgleyFistGun2 BOCW.jpg

"Strife"

The fictional "Strife" pistol from Black Ops 4 can be seen on a table in the side mission "Operation Red Circus", next to a SPAS-12. Its appearance is massively anachronistic even by the game's lore and timeline, being developed sometime between 2025 and 2045, while Cold War is set in 1981.

Smith & Wesson Sigma SW9F - 9x19mm Parabellum
Smith & Wesson Sigma SD40 - .40 S&W
Smith & Wesson M&P 2.0 - 9x19mm Parabellum

Tokarev TT-33

The Tokarev TT-33 is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.

Tokarev TT-33 - 7.62x25mm Tokarev
One soldier points his Tokarev at a suspicious German.
The cameraman defends himself with a TT-33.

"Tranquilizer Gun"

A hybrid of a Ruger Mk II and a Welrod mocked up to be a tranquilizer pistol is used by Bell in the campaign.

Ruger Mark II - .22 LR
Welrod Mark II - .32 ACP.
From this angle, the grip is very clearly inspired by the Ruger Mk II.
But the ejection port and large knurled breech charging handle is very much Welrod-like.

Submachine Guns

Heckler & Koch MP5K

A Heckler & Koch MP5K with a collapsible stock and a threaded barrel is available as the "MP5". It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to Call of Duty: Modern Warfare.

While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).

Heckler & Koch MP5K "Reverse Stretch" with A3 stock - 9x19mm
The MP5K in Gunsmith. Note the gripless handguard resembling modern American examples with added vent holes for creativity points.
The MP5K used on board a Soviet salvage ship.
Inspecting the default 30 round magazine of the MP5K.

Heckler & Koch MP5A3

The weapon has some barrel attachments that turn it into a full-sized MP5A3. The “9.5" Extended” barrel has an original slimline handguard, while the “9.5" Ranger” has a "tropical" wide handguard.

Heckler & Koch MP5A3 with original "slimline" handguard - 9x19mm
The MP5A3 with a "STANAG 50 Rnd Drum" and "Collapsed Stock".
An MP5A3 in Moscow.
Turning it over to look at the ejection port and the "40 Rnd Speed Mag", which is a slightly longer version of the early straight "waffle"-style magazine.
Checking the magazine.
Looking through the iron sights.
Heckler & Koch MP5A3 with "tropical" wide handguard - 9x19mm

Heckler & Koch MP5A2

The combination of the aforementioned barrel with the "Tactical Stock" turns the gun into an MP5A2.

Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
The MP5A2 from the public beta with a "40 Rnd Speed Mag". The "Salvo 50 Rnd Fast Mag" uses the same magazine model for some reason, albeit with a different tape and pull loop.
Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm
The post launch MP5A2, with the "tropical" handguard.

Heckler & Koch MP5SD2

Combining either of the sound suppressors with the “9.5" Ranger” barrel configurations produces a Heckler & Koch MP5SD configuration. The “9.5" Extended” and “9.5" Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard.

Heckler & Koch MP5SD2 with S-E-F trigger group - 9x19mm
An MP5SD2 configuration from the public beta with the "Agency Suppressor".
The post launch MP5SD2 in gunsmith preview.

Heckler & Koch MP5SD3

Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
The MP5SD3 with the "Sound Suppressor" and "Jungle-Style Mag".

"KSP 45"

The "KSP 45" is a fictional 3-round burst submachine gun. It is primarily based on the Heckler & Koch UMP45 with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the Walther MPL. Although it is written in all caps, "Ksp" is the Swedish abbreviation for machine gun (Kulspruta). Notably, it also resembles the "MACHT 37" frankengun from Metal Gear Solid V: The Phantom Pain.

The trademarks on the right side of the "KSP 45" identify it as a "Kühn & Schmidt MP-U" and state that it is of West German origin. There is also a "WARNING REFER TO OWNER'S MANUAL" stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.

Heckler & Koch UMP45 - .45 ACP
Experimental H&K MP2000 - 9x19mm
Walther MPL with stock folded - 9x19mm
The "KSP 45" up close.
Holding the KSP 45.
Aiming down the sights - here, the folding stock hinge is easily visible.
Inspecting the left side.
Inspecting the right side. Note the UMP charging handle present over the ejection port.
Reloading the KSP.

MAC-10

The MAC-10 was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers (which is absent in its battlepass image) and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with "Cal .45 Auto", which is contradicted by the use of a 32-round default magazine, the number "9" as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.

Ingram MAC-10 - 9x19mm
The MAC-10 in the battlepass preview screen.
The MAC-10 being used in a New Jersey mall.
Looking through the basic notch sights. Note the misaligned front and rear sights.
Inspecting the MAC-10.
Checking the ejection port.
Tugging on the charging handle.
Inserting a new magazine.
And then racking the charging handle.

PP-19 Bizon-2

An anachronistic and heavily stylized PP-19 Bizon-2 (developed in the 1990s) appears under the name "Bullfrog". It is depicted with a ribbed dust cover resembling that of an AS Val, and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1).

For no obvious reason, its Warzone incarnation is stated to be chambered in 5.7x28mm; aside from being from a NATO member-state, the 5.7x28mm round is also anachronistic, being introduced in 1990 (alongside the FN P90 and FN Five-seveN) in response to a NATO request for a pistol-caliber cartridge capable of penetrating body armor.

PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum
The "Bullfrog" in Gunsmith. The stock is also similar to the Dragunov MA prototype, which competed against the AKS-74U.
The "Bullfrog" in-game.
Looking down the sights.
Inspecting involves popping out the helical magazine for a quick glance.
Then turning it over to look at the ejection port.
Dropping an empty magazine.
Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.

PPSh-41

The PPSh-41 is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine. It is also seen in the "Combat Hardened" achievement icon which is based on the "Stand to Death" statue in Volgograd.

PPSh-41 - 7.62x25mm Tokarev
BOCWMaschine-PPShSVT.jpg

SOCIMI Type 821

The SOCIMI Type 821 appears in-game. It was referred to as the "Type 821" during the alpha, but the name was changed to "Milano 821" in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the Uzi it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).

Socimi Type 821 - 9x19mm Parabellum
MasterPiece Arms MPA10SST - .45 ACP
The Type 821 in Gunsmith. It lacks a stock by default.
The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.
Looking down the notch sights.
Inspecting the Type 821.
Inspecting the other side. Unfortunately, like the Uzi from the previous Call of Duty, the open bolt design of the Type 821 is not reflected in the third person model.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 appears as the "Gallo SA12" (gallo means "rooster" or "cock" in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.

In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in Modern Warfare 2 Campaign Remastered), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.

Franchi SPAS-12 with stock folded - 12 gauge
The SPAS-12 in Gunsmith.
The SPAS-12 in use on a CIA raid of an East German aircraft hangar.
Aiming down the sights with the stock folded up.
Inspecting the SPAS-12.
Checking the other side.
Loading up the magazine tube.
When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.

Ithaca 37

The Ithaca 37 appears in-game as the "Hauer 77", likely a reference to Rutger Hauer, the late star of the film Hobo with a Shotgun. A shortened version called the "Sucker Punch" is available as a skin via the "Air Sea Land" pack for the Ultimate Edition. In reverse of the above, this shotgun is always pumped after every single reload.

Ithaca 37 Trench Gun - 12 gauge
The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default.
The Ithaca 37 used on board a Soviet salvage ship.
Aiming down the sights.
Inspecting the Ithaca 37.
Every weapon inspect for the Ithaca 37 involves the player character working the pump.
Loading the magazine tube up.
Airsoft Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge

Penn Arms Striker-12

The Penn Arms Striker-12 was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The weapon is anachronistic, as the auto-ejection feature on Striker shotguns wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and even the original version wouldn't fit in the multiplayer map "Cartel", as it takes place in 1982.

It is referred to as the "Streetsweeper", and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.

Penn Arms Striker-12 - 12 gauge
Sentinel Arms Striker-12 with civilian-legal 18" barrel - 12 gauge
The Striker-12.

Rifles

Ak 5

A stylized Ak 5 is featured in the game as the "Krig 6" (krig means "war" in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the FN FNC, from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the AKS-74 and M16 respectively.

The "Tactical Stock" gives it a synthetic fixed FN FAL stock (similar to some FNC configurations), and the "Commando Assembly" stock is taken from a SIG SG 550 series rifle.

Bofors Ak 5 - 5.56x45mm NATO
The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.
The Ak 5 enjoying a snow map, as its heritage demands.
Aiming down the sights.
Holding up the gun for an inspect.
Checking the other side. Note how the weapon also has an FNC-style charging handle.
Reloading.
Inserting a fresh magazine.
Racking the charging handle to chamber a round.
Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.
The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.
Sims with an Ak 5 in the multiplayer reveal trailer.
FN FNC - 5.56x45mm
The Ak 5 can be configured with an FNC handguard with the “19.7" Ranger” barrel configuration.

AK-47/AKM Hybrid

An "AK-47" is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an AKM-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.

It can be fitted with an RPK-style barrel and stock via the “20" Liberator” barrel and the "Tactical Stock" respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the "Wire Stock". The "Foregrip" is a Romanian type wooden foregrip and the "Patrol Grip" is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.

The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.

AK-47 - 7.62x39mm
AKM - 7.62x39mm
The launch version model of the "AK-47", featuring the ribbed dust cover and stamped receiver.
The AK hybrid in an East German training facility.
Aiming down the sights.
Adler removes the magazine during the weapon inspect.
Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.
Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.
Then after rocking in the fresh magazine, racking the bolt with an underhand charge.

AK-47

Most blueprints of the gun retain the AK-47's appearance seen in earlier builds of the game.

The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.
A psuedo-RPK build on the loadout wall in the beta.

AKS-47

Equipping the "Duster Stock" on any blueprint with the proper barrel turns the gun into an AKS-47.

AKS-47 - 7.62x39mm
An AKS-47 build in the beta. The "Fast Mag" attachment (renamed to "Taped Mags" in the final game) changes the reload animations to be all done with the right hand.

Norinco Type 56

The "AK-47" wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese Norinco Type 56.

Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm
Norinco Type 56-2 - 7.62x39mm
Bell admiring her newly acquired Type 56.
Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.
Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.
Type56 BOCWreload2.jpg
The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions because the Type 56-2 was released after the war in 1980. Note how it also has an AK-47/Type 56 style pistol grip rather than the AKM one used on the base AK.

AKS-74U

The AKS-74U is one of the weapons in Black Ops Cold War. In classic Call of Duty tradition, it is incorrectly classified as a submachine gun and referred to as the "AK-74u". While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.

It has attachment configurations that approximate members of the AS Val family. The "Duster Stock" is similar the Val stock, the "Commando Assembly" stock is from the VSS Vintorez, and the “10.3" Ranger” barrel configuration uses the SR-3M's handguard. The "40 Rd Speed Mag" is also a 20-round 6L25 9x39mm magazine.

The drum magazine attachments are also straighter-style 7.62x39mm drum magazines; furthermore, its Warzone incarnation is supposedly chambered in "7.62 Soviet" (i.e. 7.62x39mm).

AKS-74U - 5.45x39mm
While it is the most accurately modeled AKS-74U in the Call of Duty series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the in-game AK-47.
Sims holds an AKS-74u while looking at some sand dunes.
Aiming down the distinctive rear notch of the AKS-74u.
Inspecting the AKS-74u.
Checking out the ejection port and correctly positioned safety lever.
Swapping magazines during a reload.
The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the "Ranger" and two of the other barrel mods.

FAMAS Hybrid

The "FFAR 1" is a weapon based on the FAMAS Valorisé combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the "FFAR" from Call of Duty: Black Ops III. The default magazine correctly holds 25 rounds instead of 30 like in past Call of Duty games.

In the game's lore it appears that this weapon is the successor of the FAMAS from the first Black Ops game and predecessor to the "FFAR" from Black Ops III.

File:Famas Valorisé.jpg
FAMAS Valorisé with EOTech sight - 5.56x45mm
FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO
FAMAS G2 with the charging handle pulled back - 5.56x45mm
The "FFAR 1" in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.
The heavily stylised FAMAS in East Germany.
Aiming down the sights.
Inspecting the bullpup rifle.
The player character giving it a loving caress.
Removing the old magazine.
Inserting a new magazine.

M14

The M14 appears in the game as the "DMR 14". It sports a synthetic stock, fires semi-automatically, and is classified as a "tactical rifle" in multiplayer.

M14 rifle - 7.62x51mm NATO
Springfield Armory M1A with synthetic stock - 7.62x51mm
M14preview BOCW.jpg
The M14 in West Germany.
Adler pulls back on the charging handle for a peek.
Looking down the iron sights.
Swapping out magazines.
Adler gives the fresh magazine a little tap to seat it correctly.

M16A2

The M16A2 appears under the "tactical rifles" class. It is simply referred to as the "M16" in the HUD, but actually has "M16.A2" markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. It also uses an anachronistic carry handle rail when equipping optics, rather than removing the carry handle as in previous Black Ops games. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.

The M16's alternate barrel options include “16.3" Rapid Fire”, “20.5" Cavalry Lancer”, “16.3" Titanium”, “20.2" Takedown”, and “15.9" Strike Team”; of these, the 20.5" barrel options are visually just the default barrel but fluted ("Cavalry Lancer") or perforated ("Takedown"). For the short barrel options, the "Rapid Fire" and "Strike Team" both give the gun a short triangular handguard (the difference is that "Rapid Fire" has a smooth barrel while "Strike Team"'s is fluted), while "Titanium" gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5" A1 barrel.

The M16's stock options include "Tactical Stock", the normal M16A2 stock with a cheek pad, "Wire Stock", an M231 FPW-like wire stock, "Duster Stock", a Doublestar Ace skeleton stock, "Commando Assembly", a 2nd generation collapsible stock, and "Buffer Tube", an exposed buffer tube with a rubber pad.

Magazine options include the classic Black Ops jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).

Colt M16A2 - 5.56x45mm NATO
The M16A2 in Gunsmith.
The M16A2 in service inside a Nevadan nuclear weapons test site.
Aiming down the carry handle sights.
Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional "Arrow Armory" (the same manufacturer stamped on the BOCW M1911A1) based in Hartford, Connecticut.
Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.
Reloading.
Inserting a fresh 20 round steel GI mag.

Colt XM4 Carbine

The combination of the “16.3" Titanium” barrel attachment with the "Commando Assembly" stock attachment approximates the XM4 Carbine, sans the proper stepped barrel.

XM4 Carbine - 5.56x45mm NATO
The psuedo-XM4 on the loadout workbench.
The pseudo-XM4 being used in Moscow.
Looking down the sights.
Inspecting the XM4 build.
Looking at the other side of the gun.
The final part of the inspect animation involves tugging back on the charging handle for a chamber check.
Inserting a fresh magazine.
A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.

Norinco Type 63

The Norinco Type 63 is available in the game, classified as a "tactical rifle". Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.

Norinco Type 63 - 7.62x39mm
The Type 63 in Gunsmith.
The Type 63 in Uzbekistan.
Aiming down the sights.
Inspecting the Type 63.
Turning it over.
Brass check time.
Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.
Then chambering the gun with a tug of the bolt handle.

Norinco QBZ-95-1

An anachronistic Norinco QBZ-95-1 rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the "Type 15", but the name was changed to "QBZ-83" for the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.

The side of the gun is marked with "T97NSR-PWC-CAL 5.56 mm"; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and "retro-ified" it. Some of its muzzle attachments also have "5.56" as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56, though given some of the other supposed chamberings of Warzone weapons, it's not exactly clear how helpful this is.

The "QBZ-83" name would suggest that it was adopted in 1983 in the Black Ops universe which would still be anachronistic to the pre-83 maps.

Norinco QBZ-95-1 - 5.8x42mm
Norinco QBZ-97 - 5.56x45mm
The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.
In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text "83式自动步枪" (Pinyin: 83 shì zì dòng bù qiāng), which means "Type 83 automatic rifle". The word "中国" (Pinyin: zhōng guó), meaning "China", can also be faintly seen marked on the magazine well. The rear of the stock is very faintly marked with what's apparently "梦想" (Pinyin: mèng xiǎng), or "dream". Also note that the fire selector only has safe/fire positions like a civilian model.
The "QBZ-83" in Nuketown.
Looking down the sights.
Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in Battlefield 4's depiction of the rifle.
Performing a chamber check.

OTs-14 Groza

A stylized OTs-14 Groza with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, some of its muzzle attachments have "7.62" as part of their name; even more absurdly, its Warzone incarnation is supposedly chambered in 12.7x55mm, which is both heavily anachronistic (having been designed in the early 2000s) and completely incorrect for any variant of the Groza. This, along with many seemingly odd chamberings seen in ported Cold War weapons, is most likely a result of weapons in Warzone reusing code from similar weapons that already appear in Modern Warfare; in this case, the "Oden" (an ASh-12.7).

OTs-14-4A-01 Groza - 9x39mm
The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).

Steyr AUG A1

The Steyr AUG A1 appears in the game as the "AUG" and is classified as a "tactical rifle" in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later AUG A3. Its foregrip is folded by default, but it can be unfolded via the "Field Agent foregrip"; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.

Warzone makes the rather baffling claim that the weapon is chambered in 9mm Parabellum; this is most likely a result of recycled code from Modern Warfare's AUG A3 XS.

Steyr AUG A1 - 5.56x45mm NATO
The AUG A1 in service on an estate in the Hollywood Hills.
Looking through the integral Swarovski scope.
Inspecting the rifle.
Checking the magazine.
Tthe AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, Cold War does not model the last round bolt hold open mechanism that the IRL AUG A1 has.
Checking the ejection port.
Removing the magazine during a reload.
Inserting a fresh magazine.
Slapping the charging handle home.

Steyr AUG A2

Equipping any optical attachments turns the weapon into an anachronistic AUG A2.

Steyr AUG Special Receiver - 5.56x45mm NATO
The AUG A2 build.

Tokarev SVT-40

The SVT-40 is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.

Tokarev SVT-40 - 7.62x54mmR
BOCWMaschine-PPShSVT.jpg
BOCWMaschine-SVT.jpg

XM16E1

The fully-automatic XM16E1 appears exclusively in the campaign. It is labeled "M16A1" in the HUD and on the magwell (though the pick-up text spells it with a lowercase "a", for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1.

It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound.

Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.
Bell holds an XM16E1 in a Vietnamese village.

XM177E1

The XM177E1, specifically the later model with a full fence lower, appears under the name "XM4". It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).

The weapon is wrapped in slings with a portion tucked behind the bolt catch like the "Commando" from the first Black Ops (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.

The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as "XM4" until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.

The "Black Tide" blueprint replaces the regular handguard with a carbine length M203 grenade launcher heat shield. It also appears to have PT boat style camouflage. The "Inconspicuous" variant uses the M16A2's upper receiver (while retaining the XM177E1's earlier teardrop forward assist, however), and the "Giantsbane" variant uses an anachronistic Z-M LR 300 handguard.

Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is an earlier model with a partial fence lower.
A1 "Birdcage" flash hider
The XM177E1 in Gunsmith.
The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic Black Ops 1 "Commando".
Aiming down the sights at some communist concrete.
Inspecting involves checking the magazine.
Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase "This is my rifle" can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.
Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.
The last step for default reloads is a firm jerk of the charging handle.
The "Inconspicuous" variant as seen the Warzone preview.

Sniper Rifles

Accuracy International PM/AW Hybrid

The "LW3 - Tundra" is a hybrid of the AI Precision Marksman and the Arctic Warfare, along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.

For no obvious reason, its Warzone incarnation is stated to be chambered in 12.7x108mm, a round both clearly far too large to fit in the rifle, and one which would have no real reason to be chambered in it (given that it's a Warsaw Pact-standard round); while a .50-caliber variant of the AW series does exist (the AW50), it was never chambered in 12.7x108mm, and would be anachronistic to the game's time period anyway (having been developed after the standard Arctic Warfare).

Accuracy International PM - 7.62x51mm NATO
Accuracy International AW - 7.62x51mm NATO
The hybrid Accuracy International rifle in Gunsmith.
The hybrid Accuracy International rifle on a Miami Beach boardwalk.
Initiating the inspect animation.
Good view of the other side.
Taking out the magazine.
Chambering new 7.62x51mm round.
Ready to go.

Barrett M82A1M

The Barrett M82A1M appears in the game as the "M82". It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.

Barrett M82A1M - .50 BMG
M82preview BOCW.jpg
The M82A1M in Miami.
Inspecting the M82A1M.
Brass check.
Note the "MOD 82A1" stamped on the magwell.

Remington 700PSS

The Remington 700PSS appears as the "Pelington 703", complete with a permanently attached Harris bipod (which can be deployed by equipping the "Front Grip" or "Bipod" underbarrel attachments). Like the M40 and R700 rifles in Call of Duty 4: Modern Warfare, it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of Black Ops Cold War take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War flashbacks where it is depicted as being used by the US troops, though it could stand in for a standard Remington 700. Its Warzone incarnation is supposedly chambered in, of all things, .50 BMG; needless to say, the rounds visibly loaded into the rifle are far too small to be .50 BMG, nevermind that the rifle itself is far too small to fit such a round.

Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag
The Remington 700 in Gunsmith.
The Remington 700PSS in service in Soviet Uzbekistan.
Turning the gun over to read the engraved "Pelington" manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.
Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...
Catching it in their right hand...
Then slipping it back into the chamber and sending the bolt into battery.
Reloading is done with individual rounds.
Woods holding the sniper rifle in a promotional image.

Machine Guns

"Death Machine"

The "Death Machine" model from Call of Duty: Black Ops III, a futuristic man-portable rotary gun based on the General Dynamics GAU-19/A, appears exclusively as a power-up in Dead Ops Arcade 3: Rise of the Mamaback.

General Dynamics GAU-19/A - .50 BMG

M134 Minigun

The M134 Minigun is featured in the game. It can be found in man-portable form exclusively in the campaign mission "The Final Countdown". It also appears mounted on helicopters, including the "Chopper Gunner" scorestreak in multiplayer, and as part of the "Sentry Turret" scorestreak. Most of the times, it is depicted with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider.

In the Season One trailer, Russel Adler is seen manning a Minigun with a 2-flange barrel clamp, as actually seen on real Dillon Aero M134 Miniguns.

General Electric M134 - 7.62x51mm NATO
Dillon Aero M134 - 7.62x51mm NATO
The M134 at the far right, in both door and subsystem mounts. Note that Black Ops Cold War continues the Modern Warfare trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.

M60

The M60 is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games. In Warzone, it is incorrectly stated to be chambered in 5.56 NATO; the US wouldn't adopt a 5.56x45mm machine gun until the M249 in the eighties, and the in-game M60 is clearly both feeding 7.62 NATO and marked "CAL 7.62".

M60 gun with bipod folded - 7.62x51mm NATO
The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.
The M60 in the lobby of a fancy Miami Beach hotel.
Aiming down the sights.
Woods holds the M60 up in the inspect animation.
Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.
Checking out the charging handle and link ejection port.

RPD

The RPD is featured in Black Ops Cold War, with an incorrect disintegrating ammunition belt. The "Fast Mag" reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.

In the campaign, it is used by Soviet forces in 1981, at a time when it has already been phased out in favor of the PKM and the RPK-74.

In Warzone, it is rather bafflingly stated to be chambered in 7.62x54mmR; the RPD never chambered in this round, and there would be no reason to rechamber the weapon for it given the existence and widespread use of the aforementioned PKM (nevermind that the rounds in the belt are still clearly the shorter, rimless 7.62x39mm).

RPD - 7.62x39mm
The RPD in Gunsmith. Like the other machine guns, it only holds 75 rounds by default instead of 100 in its belt container.
Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.

Stoner 63A

The Stoner 63A is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16" SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.

Its Warzone incarnation is stated to be chambered in 7.62x54mmR; this makes even less sense than the RPD, as aside from being incorrect from both a historical and visual perspective, it's also contextually erroneous (given that the Stoner is American and the 7.62x54mmR round is Russian).

Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO
Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO
The Stoner 63 in Gunsmith. Like the M60 and RPD, it only holds 75 rounds by default instead of 100 in its belt box.
The Stoner 63 in Nuketown.
Aiming down the sights.
Initiating inspect animation.
Checking the right hand side.
Reloading.
Taking out the ammo box.
Inserting a fresh ammo box.
Taking the new belt of 5.56x45mm.
File:BOCW-Stoner63-1.jpg
The player character wielding a Stoner 63 fitted with a "Sillix Holoscout" in Angola.

Launchers

FIM-43 Redeye

The FIM-43 Redeye appears under the name "Cigma 2". Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.

Dummy FIM-43 Redeye Block I/II with sling - 70mm
The Redeye in Gunsmith.

Hawk MM1 grenade launcher

The Hawk MM1 grenade launcher appears as the "War Machine" scorestreak. Bell wields one that somehow manages to hold 36 rounds in the final mission of the campaign.

Hawk MM1 grenade launcher - 40x46mm
The MM1 as seen in the beta.

M79 grenade launcher

The M79 grenade launcher is one of the launchers in the game.

M79 grenade launcher - 40x46mm
The M79. The barrel is marked with the words "Peace Pipe" and a peace symbol.
The M79 in Nuketown.
Looking down the ladder sight.
The inspect animation for the M79 is very simple, with the player character turning it over from left to right.
The other side.
Ejecting the spent 40mm casing.
Reloading with another round.
Flipping the breech shut.

RPG-7

The RPG-7 is one of the launchers in BOCW.

RPG-7 - 40mm
The RPG-7 in Gunsmith.

Explosives

Mk 2 hand grenade

The Mk 2 hand grenade is seen in the key art for the game's beta.

Mk 2 hand grenade
COD CWBO Beta Key Art.jpg

MK3A2 offensive hand grenade

The MK3A2 concussion grenade appears as the "Stun Grenade".

MK3A2 offensive hand grenade
The MK3A2 as seen in the loadout section.

M26 hand grenade

What appears to be an M26 hand grenade is carried by Woods in promotional media.

M26 High-Explosive Fragmentation hand grenade

M18 smoke grenade

The M18 smoke grenade is carried by US soldiers in Vietnam in the campaign.

M18 smoke grenade, yellow
BOCW-M18-Smoke-1.jpg

M34 White Phosphorous grenade

The M34 White Phosphorous grenade appears as the "Smoke Grenade".

M34 White Phosphorous grenade.
The "Smoke Grenade" in the loadout.

M67 hand grenade

The M67 hand grenade appears as the "Frag". It is also depicted on the "Quartermaster" perk.

M67 fragmentation grenade.
A M67 frag grenade in the "Lethal" equipment section.

M83/AN/M8 HC smoke grenade

Either an anachronistic M83 or period-appropriate AN/M8 HC smoke grenade is carried by an unknown US soldier in the reveal trailer.

M84 stun grenade

An M84 stun grenade is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from Modern Warfare is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.

M84 stun grenade
M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.

RGD-5

Unusable RGD-5 grenades are visible on the harness of multiplayer operators Portnova and Garcia.

RGD-5 High-Explosive Fragmentation hand grenade
Garcia's character model on the beta's main multiplayer screen.

RG-42

Also seen hanging on Garcia's belt is an RG-42 hand grenade.

RGD-5 High-Explosive Fragmentation hand grenade
The RG-42 is just barely visible on Garcia's belt, by his left hip.

TM-46 anti-tank mine

A cosmetically modified TM-46 anti-tank mine appears as the "proximity mine".

TM-46 anti-tank mine

Type 67 Stick Grenade

Several unusable Chinese Type 67 Grenades are seen on the Vietcong guerillas found in the campaign.

Type 67 High-Explosive Fragmentation stick grenade
Bell looks at a dead Vietcong fighter.

MK 13 flashbang

MK 13 flashbang grenades are carried by multiplayer operators Adler and Song and by US troops in cutscenes. Most likely anachronistic.

Adler with an MK 13 flashbang on his belt.

Simulator Hand Grenade M116A1

The Simulator Hand Grenade M116A1 appears as the "Flashbang". In reality this is a training grenade and not an actual combat device.

The M116A1 in the operator loadout menu.

Mounted Weapons

8.8 cm Flak 37

Bell destroys several Flak 37s in "The Final Countdown". It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.

8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R
In a truly Bond villain fashion, "Perseus" have mated the poor Flak 37 to a Czechoslovakian towed 30-mm anti-aircraft installation ZK.453.
As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.

30mm ZK.453

In "Red Light, Green Light", some 30mm ZK.453 anti-aircraft guns can be seen.

BOCW-AAZK1.jpg

Browning M2 Aircraft

Two bent Browning M2 Aircraft Machine Guns are mounted on a crashed Boeing B17 "Flying Fortress" on the Zombie map "Die Maschine".

Browning M2 Aircraft, Fixed - .50 BMG
BOCW-BM2Air.jpg

Browning M2HB

Browning M2HBs are mounted on M1 Abrams tanks.

Browning M2HB on vehicle mount - .50 BMG
BOCW-M2HB1.jpg
BOCW-M2HB2.jpg

DSHK

A DShK Heavy Machine Gun appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the Slava-class, and inappropriately, the Ticonderoga-class cruisers on the map Armada.

DShKM - 12.7x108mm

General Electric M61 Vulcan

F-14A Tomcats, armed with M61 Vulcan cannons, are seen taking off from a Nimitz-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.

GE M61 Vulcan Cannon - 20x102mm
Phalanx Block 1 CIWS - 20x102mm
A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.

M40 Recoilless Rifle

The M40 Recoilless Rifle is seen on jeeps inside Camp Haskins.

M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket
BOCW-M40Recoilless.jpg

MG34

The Panzerkampfwagen VI Ausf. B Tiger II "Königstiger" heavy tank on the "Die Maschine" zombie map has a hull-mounted MG34.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
BOCW-MG34Panzerlauf.jpg

MG42

An MG42 with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission "Fracture Jaw".

MG42 with drum magazine - 7.92x57mm Mauser
BOCW-MG42-1.jpg
BOCW-MG42-2.jpg

Yakushev-Borzov Yak-B

A Yakushev-Borzov Yak-B is mounted on in-game Hind-D attack helicopters.

Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.

Gryazev-Shipunov GSh-23

The "VTOL Escort" (Modeled after the Yak-38) has two Gryazev-Shipunov GSh-23 autocannons mounted in underwing UPK-23 gunpods.

Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm

Other

M114 155 mm howitzer

M114 155 mm howitzers are seen in firebase Ripcord in the mission "Fracture Jaw". The "Artillery" scorestreak also consists of a barrage from M114 155 mm howitzers.

M114 Howitzer - 155mm
The selection menu artwork for the "Artillery" scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through no Vietnam multiplayer maps are featured yet.
The barrels of the howitzers can be seen in the distance.

Mosin-Nagant M91/30

A scoped Mosin-Nagant M91/30 is seen in the "Power Killer" calling card.

Mosin Nagant M91/30 - 7.62x54R
The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.

Recurve Bow

A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.

Winchester Model 1873

What appears to be a Winchester Model 1873 is seen in the "One Shot Kill" calling card.

Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester

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