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Difference between revisions of "Battlefield 2042"

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[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]
 
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]
 
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]
 
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]
[[File:BF42 AC42 (0).jpg|thumb|none|600px|When deploying, a chamber check is performed.]]
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[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]
 
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]
 
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. Note the 5.45x39 designation on the receiver.]]
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[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. "5.45x39" can be seen inscribed on the bolt.]]
 
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]
 
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]
 
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]
 
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time.]]
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[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]
 
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]
 
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]
  

Revision as of 01:12, 3 December 2021

Futuresubjecttochange.jpg
The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Battlefield 2042
BF2042 Cover.jpeg
Official Cover Art
Release Date: November 19, 2021
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
PlayStation 4
Xbox One
PlayStation 5
Xbox Series X
Genre: First-Person Shooter


Battlefield 2042 is an upcoming first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale Battlefield FPS series, and is the first entry to take place in a modern/near future setting since 2013's Battlefield 4.

A direct sequel to Battlefield 4, the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves "Non-Patriated", in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.

All-Out Warfare is the regular mode similar to the multiplayer of previous Battlefield titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.

Portal mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely Battlefield 1942, Battlefield: Bad Company 2 and Battlefield 3, along with those from the rest of the game. Creation of custom "Portal" servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content will be added to Portal mode along the way, from old games and 2042.


The following weapons appear in the video game Battlefield 2042:


Overview

Battlefield 2042 foregoes the class system of all previous Battlefield games, instead using a system called "Specialists", who each have their own unique active and passive abilities, though they are still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and gadgets, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities.

The returning factions in the Portal mode still use the old class system, with the precise classes available depending on their original game.

Both the base 2042 modes and Portal weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the M1 Garand in Battlefield V).

A new “attachment plus” system allows weapons to be customised during gameplay, akin to the Crysis series or Warface.

Battlefield 2042

Handguns

Glock 18

The Glock 18 appears in the game as the "G57", implying that 9 new models come out after the Glock 48 in the coming years. Another futuristic aspect is that the weapon has the visual elements of 4th generation Glocks, while in reality only three generations of the Glock 18 exist so far (as a bit of trivia, an airsoft replica of the Glock 18C compensated variant does exist in Gen 4). Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold "17 rounds", not unlike the CZ 75 from Battlefield 4 before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1. When entirely out of ammo, the slide will remain locked back.

Glock 18 (3rd Generation) - 9x19mm Parabellum
Glock 17 (4th Generation), for comparison - 9x19mm Parabellum
The Glock can be seen in the character's holster.
A first-person view of a 2042 soldier equipped with a "G57" in a remastered version of BF3's Caspian Border map, from the EA Play announcement.
Aiming down the iron sights with a suppressor, about to headshot a German WWII soldier from BF1942. In this video, it is being used in semi-auto mode.
Tactical reloading the G18 in the Beta. Note the grip texture and the enlarged magazine release; these elements coupled with the square slide edges, two-stage guide rod and non-ambidextrous slide release (the latter two not visible here) indicate that it is a Gen 4 Glock configuration.

SIG-Sauer P320 (in Flux Defense MP17 chassis)

A SIG-Sauer P320 in a Flux Defense MP17 chassis appears as the "MP28". As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped.

SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum

Taurus Model 44 Revolver

A Taurus Model 44 revolver appears as the "M44", equipped by default with a Smith and Wesson Stealth Hunter-esque long barrel with the ubiquitous Battlefield 2042 powered rail mounted on top. It operates in single-action, with the player manually cocking the hammer. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.

On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not.

Taurus Model 44 with 6" barrel - .44 Magnum
Smith & Wesson Model 629 Stealth Hunter - .44 Magnum‎

Submachine Guns

Brügger & Thomet MP9-N

A Brügger & Thomet MP9-N with a TP9-style underbarrel rail appears under the "MP9" moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine.

Brügger & Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm
Brügger & Thomet TP9-US - 9x19mm

KRISS Vector

The 2nd generation KRISS Vector appears as the "K30", seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in Battlefield Hardline. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm). It is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.

KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum. This is the 2017 model, which comes with an integrated AR stock adaptor and a KRISS DS150 stock.
The KRISS Vector in the reveal trailer.
Reloading a water covered Vector in the beta.
Charging the Vector in a car full of Mackays.

LWRC SMG-45

The LWRC SMG-45 first appeared under the name "PBX-9", and as of the first public test is instead named "PBX-45". Markings on the side read "9MM|45 ACP", and it can indeed be swapped between 9mm in 30-round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.

LWRC SMG-45 - .45 ACP
When equipping the SMG-45, the character pulls the charging handle.
The LWRC SMG-45 in hand.
Closeup view of the SMG-45 in the Plus menu.
Aiming down the sights.
Tactically reloading the huge magazines.
Reloading on empty...
Pressing the bolt release.
The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.
Later on, it appears with a vertical grip and a reflex sight instead.

PP-19 Bizon-2

A PP-19 Bizon-2 modified with a top rail and a Zenit stock appears as the "PP-29". It can equip its standard 64 round helical drum magazine, or use high-power and subsonic 53-round drum magazines.

PP-19 Bizon-2 - 9x18mm Makarov

Shotguns

Crye Precision Six12

A Crye Precision Six12 can be mounted as an underbarrel option to some rifles, named the "Masterkey" in a seeming reference to the Knight's Armament Masterkey.

Crye Precision SIX12 - 12 gauge
The Six12 shotgun mounted as an underbarrel attachment to an AK-12.
Removing the cylinder full of shotgun shells.
Inserting a new one.

Remington 870 MCS

The Remington 870 MCS appears as the "MCS-880", fitted with an M4 stock adaptor, what appears to be a Magpul Remington 870 forend, and Mossberg 590A1-style ghost ring sights.

Remington 870 MCS - 12 gauge
Remington 870 with ghost ring sights - 12 gauge
The Remington 870 MCS in game.
ADS view of the ghost ring sights.
Pumping the shotgun. Like in Modern Warfare (2019), the shell is correctly with a blown out crimp after being fired.
Inserting new shells. Shells are color-coded depending on the type. Buckshots are red.
A Remington 870-equipped soldier stacks up in the trailer.

Saiga 12

A Saiga 12 converted to full-auto and customized by Hatcher Gun Company appears as the "12M Auto".

Hatcher Gun Company Saiga 12 - 12 gauge

Rifles

"AC-42"

The "AC-42" is a futuristic bullpup assault rifle taking visual cues from the Thales F90MBR and the IWI Tavor series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; "A" for "Avtomat", "C" for the designer's name, a dash, and "(20)42" for the year of introduction.

At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.

Thales F90MBR - 5.56x45mm NATO
IWI Tavor SAR with Manticore Arms furniture - .223 Remington
A chamber check is performed during the deployment animation.
The AC-42 in hand.
Closeup view in the Plus menu. "5.45x39" can be seen inscribed on the bolt.
Aiming down the sights.
Tactically reloading.
Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.
Racking the charging handle.

AK-12

The 2017 production version of the AK-12 appears as the "AK-24". It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight.

Holding 30 rounds by default, it can also be equipped with "High-Power" ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine.

Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst.

AK-12 - 5.45x39mm
The AK-12 in Angel's hands in Antarctica. In the beta, the character was gripping the handguard in a C-clamp fashion.
Closeup view of the AK-12 in the Plus menu.
Iron sights of the AK-12.
Performing a tactical reload with the box magazine.
Removing an empty magazine.
Doing the underhand reload technique.
Aiming the AK-12 in the Beta - note the higher thumb position here (moved aside to open the sight picture).
A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.
Another shot of the AK-12.

Daniel Defense DDM4 V7 PRO

A Daniel Defense DDM4 V7 PRO with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the "4V9" in the reveal trailer, by the EA Play trailer it had been renamed to "DM7", a name it retains in the final game.

For non-empty reloads, the player character flips on the safety before swapping mags, then disengages it after. Initially in the Portal game modes trailer, it used 12-round magazines, but has been changed to 14-round magazines, with options for a 20-round magazine, as well as high power, armor piercing, and subsonic flush 10-round magazine.

Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO
A DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.
In the EA Play announcement, a 2042 soldier rides in a "MV99 Condor" helicopter with the modified DM7, equipped with a faux Vortex Venom red dot sight and the 12 round magazines.
Inserting a new magazine, holding the old and the new mag in one hand.
Loading the new magazine.
After shooting all thirteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.
Loading a new, full magazine.
Pressing the bolt release.

FN SCAR-H CQC

The FN SCAR-H CQC appears as the "SFAR-M GL" (which presumably stands for Special Forces Combat Assault Rifle - Modern, as opposed to Special Forces Combat Assault Rifle - Heavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.

It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 50-round drum magazine.

Third Generation FN SCAR-H CQC - 7.62x51mm NATO
An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.

Kel-Tec CMR-30

The Kel-Tec CMR-30 appears as the "VCAR".

Kel-Tec CMR-30 - .22 WMR

Marlin Model 336 Dark Series

The Marlin Model 336 Dark Series appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the "GVT 45-70", although the .45-70 Government caliber is used by the Marlin Model 1895 in reality, not the 336.

Marlin Model 336 Dark Series - .30-30 Winchester

SIG-Sauer MCX Spear

The 2019 prototype of the SIG-Sauer MCX Spear appears in the game as the "M5A3", implying that it won the NGSW program contract and was adopted by the U.S. as the "M5 Carbine"; its in-game description states that it was adopted as the standard rifle of the US military in 2034. It is fitted with stylized Magpul MBUS gen 3 sights. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.

In real life, the MCX Spear is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast. However, in BF2042, it appears without one in the game's trailers, and has a barrel that ends about where the suppressor would be.

SIG-Sauer MCX Spear, 2019 prototype with its custom suppressor - 6.8x51mm Hybrid
The MCX Spear in-game.
Closeup view of the MCX Spear in the Plus menu.
ADS view of the Magpul MBUS sights.
Performing a tactical reload.
During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.
Tapping the bolt release.
The SIG-Sauer MCX Spear in the trailer.

Sniper Rifles

Chukavin SVCh

The Chukavin SVCh appears as the "SVK", which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 10-round magazines - it can switch to a 15-round extended magazine, or use high-power and subsonic 5-round magazines.

Chukavin SVCh with 20-round magazine - 7.62x51mm NATO

Denel Mechem NTW-20

The Denel Mechem NTW-20 appears as the "NTW-50".

Mechem NTW-20 - 20x82mm MG151

DSR-Precision DSR-1

The DSR-Precision DSR-1 appears as the "DXR-1". As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.

It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing (possibly turning it to a DSR-50), or a 12-round extended magazine; like the Flux Defense MP17, when doing a reload with a reserve magazine, the character will take the reserve magazine and use it to replenish ammo.

DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
When spawning with the DSR-1, the character performs a chamber check.
The DSR-1, without its scope.
Aiming down the iron sights.
Cycling the bolt.
Grabbing the reserve magazine. When used, it no longer appears until respawning.
Reloading the magazine to be chambered.
A DSR-1 in the trailer.

Sako TRG M10

The Sako TRG M10 initially appeared in prerelease materials as the "TG-24", but by release had been renamed to the "SWS-10". It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is still labelled "TG-24 Magazine Adapter".

Sako TRG M10 - .338 Lapua Magnum

Machine Guns

Knight's Armament LWAMG

The Knight's Armament LWAMG appears as the "LCMG".

KAC LWAMG - 7.62x51mm NATO
The KAC LWAMG in the trailer. Note that it appears here with a telescoping stock similar to that of the LAMG.

PKP Pecheneg Bullpup

The PKP Pecheneg Bullpup appeares under the name "PKP-BP", with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box.

It also appears as part of the "SG-36 Sentry System" that Specialist Pyotr "Boris" Guskovsky has access to, fitted with a large muzzle brake.

PKP Pecheneg Bullpup - 7.62x54mm R
A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.

Launchers

Carl Gustaf M4

The Carl Gustaf M4 appears as the "Recoilless M5" (in early builds it was named the "Carl Gustaf M5", but this was changed by the Beta).

The Carl Gustaf features a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.

Carl Gustaf M4 - 84x246mm R
The M4 in the reveal trailer, used by a pilot executing the infamous "Rendezook" move. The definition of "air-to-air missile" has changed by 2042.

FIM-92 Stinger

The FIM-92 Stinger anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the "FIM-33 AA Missile", and was first seen in the Exodus short film, used by returning character Irish from Battlefield 4. In the current beta build of the game, it is called "FXM-33 AA Missile". The weapon is "reloaded" by simply discarding the empty launcher and pulling out a new one.

FIM-92 Stinger with IFF interrogator - 70mm

FN EGLM

An FN EGLM is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.

FN MK 13 EGLM mounted on a FN SCAR-H CQC - 40mm

GPBO-40

A GPBO-40 can be mounted on selected rifles as an underbarrel grenade launcher.

File:Grot-gbpo.jpg
GPBO-40 mounted on a Grot B16FB - 40x46mm & 5.56x45mm NATO

GP-25

The GP-25 can be mounted on the AK-24's underbarrel.

GP-25 - 40x46mm

Mounted & Emplaced Weapons

Browning M2 QCB

The Browning M2 QCB is mounted on various vehicles and robots.

Browning M2 QCB - .50 BMG
A "Ranger" quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.
Two Rangers in the beta.
Several Browning M2s in the trailer, mounted on some tanks.
Mounted on the futuristic "M1A5" Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.
Strangely mounted on the T-14 Armata in the beta.

Dillon Aero M134 Minigun

Dual M134 Miniguns appears mounted on the "MD540 Nightbird" helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the "MV38-Condor" transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
One of a pair of Dillon Aero M134s mounted on a scout chopper.

General Dynamics GAU-22/A

The "F-35E Panther" (presumably a 2042-era updated F-35B Lightning II variant) uses the General Dynamics GAU-22/A in a correct underslung gun pod.

General Dynamics GAU-22/A - 25x137mm

General Electric M61 Vulcan

The GE M61 Vulcan is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.

GE M61 Vulcan Cannon - 20x102mm
BF2042 Portal Noshahr promo.jpg
A CIWS turret from the menu background set.

ZU-23-2

ZU-23 are mounted onto the "EBAA Wildcat" which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a "40mm cannon" or "57mm cannon" as alternates to the "AA double cannon".

ZU-23-2 - 23x152mm
The ZU-23-2 firing. Note the empty casings ejecting.
Bf2042betazu2302.jpg

Gryazev-Shipunov GSh-30-1

The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from Battlefield 3 is included in the Portal mode. Both feature the Gryazev-Shipunov GSh-30-1 autocannon.

Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm

M230 Chain Gun

The 2042-era futurized "AH-64GX Apache Warchief" and the AH-64D Longbow in BF Portal content have the M230 Chain Gun as secondary armament used by the gunner position.

Hughes/Alliant Techsystems M230 chain gun - 30x113mm B

Shipunov 2A42

The Kamov "Ka-520 Super Hokum" and the legacy content Mil Mi-28N have Shipunov 2A42 autocannons.

Shipunov 2A42 automatic cannon - 30x165mm
An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.

Other

"S21 Syrette Pistol"

Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the Pneu-Dart X-2 CO2 dart pistol, though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.

Pneu Dart X2
BF2042Unknown-01.jpg

Battlefield Portal

Handguns

Colt M1911A1

The M1911A1 returns as an available sidearm for 1942 and Bad Company 2 factions.

World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.

MEU(SOC) Pistol

The USMC variant of the M1911, the M45, returns as an available sidearm for Battlefield 3 factions.

MEU(SOC) Pistol - .45 ACP

MP-412 REX

The MP-412 REX revolver returns as an available sidearm for Bad Company 2 and Battlefield 3 factions.

MP-412 REX - .357 Magnum

MP-443 Grach

The MP-443 Grach returns as an available sidearm for Bad Company 2 and Battlefield 3 factions.

MP-443 Grach - 9x19mm

"Tracer Dart Gun"

The fictional "Tracer Dart Gun" from Bad Company 2 was shown prominently in the Portal trailer, first as one of the weapons held by Espinoza, and then being used by a soldier for its intended function (shooting a passing enemy plane, and somehow allowing an unguided PG-7V rocket from an RPG-7 to lock onto said plane).

Espinoza with the Tracer Dart Gun.
Espinoza using the Tracer Dart Gun.

Walther P38

The Walther P38 returns as an available sidearm for 1942 factions.

Walther P38 WWII dated with black grips - 9x19mm

Submachine Guns

FN P90 TR

The FN P90 TR returns as an available submachine gun for Battlefield 3 factions.

FN P90TR - 5.7x28mm

M1A1 Thompson

The M1A1 Thompson returns as an available submachine gun for 1942 and Bad Company 2 factions. It has a 30 round magazine and is simply called "Thompson"; its in-game description misidentifies it as an M1928A1.

M1A1 Thompson with 30-round magazine - .45 ACP
A bewildered US soldier armed with his M1A1 Thompson in the future.
Espinoza holding an M1A1 Thompson.
During EA Play, the M1A1 was used by a BC2 Assault soldier. In the bottom left, we can see that this player is a BC2 Assault soldier via the HUD. While Bad Company 2 featured a weapon named the M1A1, it was actually a mislabelled M1928.
Reloading the Thompson; the rounds can be seen stacked inside the magazine.
Sending the new magazine home before the weapon is dropped and the player is killed. In the next few frames the magazines appear to be jungle-taped together, however this is not visible until the player is killed and is most likely a pre-Alpha bug.

MP40

The MP40 returns as an available submachine gun for 1942 factions.

MP40 - 9x19mm

PP-2000

The PP-2000 returns as an available submachine gun for Bad Company 2 and Battlefield 3 factions.

PP-2000 - 9x19mm

Shotguns

SPAS-12

The SPAS-12 returns as an available shotgun for Bad Company 2 and Battlefield 3 factions.

Franchi SPAS-12 with butt hook attached to stock - 12 gauge
The SPAS-12 in the Portal reveal trailer.

Rifles

5.56A-91

The 5.56A-91 returns as an available carbine for Batlefield 3 factions.

5.56A-91 - 5.56x45mm NATO / 40mm

AN-94

The AN-94 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions.

AN-94 - 5.45x39mm

AKS-74U

The AKS-74U returns for Bad Company 2 and Battlefield 3 factions, as in those games classed as a submachine gun.

AKS-74U with earlier handguard - 5.45x39mm

AS Val

The AS Val returns for Battlefield 3 factions, as in that game classed as a submachine gun.

AS Val - 9x39mm

Heckler & Koch G3A3

The G3A3 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions. Despite both games featuring the G3A3, the version for Bad Company 2 factions follows that game's lead by just naming it the "G3".

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO.

Heckler & Koch HK416

The Heckler & Koch HK416 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from Battlefield 4, as opposed to the D10RS from Bad Company 2 and Battlefield 3.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.

Heckler & Koch XM8

The Heckler & Koch XM8 returns as an available assault rifle for Bad Company 2 factions.

Older version of Heckler & Koch XM8 - 5.56x45mm

Heckler & Koch XM8 Compact Carbine

The Heckler & Koch XM8 Compact Carbine returns for Bad Company 2 factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the Heckler & Koch XM8 Automatic Rifle.

Heckler & Koch XM8 Compact Carbine - 5.56x45mm
Espinoza holding the XM8 Compact Carbine.

M1 Garand

The M1 Garand returns as an available rifle for 1942 and Bad Company 2 factions.

M1 Garand with leather M1917 sling - .30-06
Espinoza with a Garand.
The soldier running to the left holds a Garand.

M16A2

The M16A2 appears as an available assault rifle for the Bad Company 2 factions, replacing the misidentified M16A4 from the original game.

Colt M16A2 - 5.56x45mm

M16A3

The M16A3 returns as an available assault rifle for the Battlefield 3 factions.

M16A3 - 5.56x45mm NATO

Remington ACR

The Remington ACR returns as an available carbine for Battlefield 3 factions, as in that game named the "ACW-R".

Remington ACR with 14.5" barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO

Sturmgewehr 44

The Sturmgewehr 44 returns as an available rifle for 1942 factions.

Sturmgewehr 44 - 7.92x33mm Kurz
A promotional image featuring classes from Battlefield 1942, used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.

Sniper Rifles

Barrett M98B

The Barrett M98B returns as an available sniper rifle for Battlefield 3 factions.

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Barrett M98B with Harris bipod - .338 Lapua Magnum

GOL Magnum

The GOL sniper rifle returns as an available sniper rifle for Bad Company 2 factions.

GOL Sniper Magnum - .338 Lapua Magnum

Karabiner 98k

The Karabiner 98k returns as an available rifle for 1942 factions.

Karabiner 98k - 7.92x57mm Mauser
The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.

Lee-Enfield No. 4 Mk I

The Lee-Enfield No. 4 Mk I returns from Battlefield 1942. Like that game, it has a five-round capacity, half its actual one. Unlike that game, it only has a scoped version available.

Lee-Enfield No. 4 Mk I - .303 British
The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.

M24A2 Sniper Rifle

The A2 variant of the M24 sniper rifle returns as an available sniper rifle for Bad Company 2 factions.

M24A2 - 7.62x51mm NATO

Machine Guns

Heckler & Koch XM8 Automatic Rifle

The H&K XM8 Automatic Rifle returns as an available light machine gun for Bad Company 2 factions, as in that game named the "XM8 LMG".

Heckler & Koch XM8 LMG - 5.56x45mm

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle returns as an available light machine gun for 1942 factions.

M1918A2 Browning Automatic Rifle - .30-06
A promotional image featuring classes from Battlefield 1942, used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR.

M240B

The M240B returns as an available light machine gun for Battlefield 3 factions.

M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.
Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.

M60

The M60 returns as an available light machine gun for Bad Company 2 factions.

M60 - 7.62x51mm

M60E4

The M60E4 returns as an available light machine gun for Battlefield 3 factions.

M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO

QJY-88

The QJY-88 returns as an available light machine gun for Bad Company 2 and Battlefield 3 factions.

Norinco QJY-88 - 5.8x42mm

Launchers

FGM-148 Javelin

The FGM-148 Javelin returns as an available launcher for Battlefield 3 factions.

FGM-148 Javelin - 127mm

GP-30

The GP-30 returns from Bad Company 2 and Battlefield 3 as an available underbarrel attachment for both games' versions of the AN-94.

GP-30 - 40mm

Heckler & Koch M320

The Heckler & Koch M320 returns from Battlefield 3 as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.

Heckler & Koch M320 with optional telescoping stock - 40x46mm

Heckler & Koch XM320

The XM320 returns from Bad Company 2 as an available underbarrel attachment for the XM8.

Heckler & Koch XM320 with optional telescoping stock - 40x46mm
Concept art of the Heckler & Koch XM320 mounted on a XM8 - 5.56x45mm & 40x46mm

M1 Bazooka

The M1 Bazooka returns as an available launcher for 1942 factions.

M1 Bazooka - 2.36 inch rocket

M136 AT4

The M136 AT4 returns as an available launcher for Bad Company 2 factions.

M136 AT4 Anti-Tank recoilless launcher - 84mm

M203 Grenade Launcher

The M203 grenade launcher returns from Bad Company 2 as an available underbarrel attachment for that game's versions of the M16A2 and HK416.

M203 grenade launcher - 40x46mm

Mk 153 SMAW

The Mk 153 SMAW returns as an available launcher for Battlefield 3 factions.

Mk 153 Mod 0 SMAW - 83mm

Panzerschreck

The Panzerschreck returns as an available launcher for 1942 factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.

RPzB 43 Panzerschreck - 88mm rocket

RPG-7

The RPG-7 returns as an available launcher for Bad Company 2 and Battlefield 3 factions. As in the original games, the version available for Bad Company 2 factions has a PGO-7 scope while the Battlefield 3 version has iron sights.

RPG-7 - 40mm
A soldier aims the RPG-7 in the Portal reveal trailer. This is the Battlefield 3 version due to having iron sights.
The effects of firing the RPG-7.

Grenades & Explosives

"HG-2" Grenade

The fictional HG-2 hand grenade returns as the sole grenade available to Bad Company 2 factions, as in that game referred to simply as a "Frag Grenade". It still resembles the original fictional hybrid of a Mills Bomb with the fuze assembly from a M67 frag grenade, complete with the iconic Smiley Face pin.

M67 fragmentation grenade
No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade

M15 Anti-Tank mine

The M15 anti-tank mine returns as a gadget available to Battlefield 3 factions.

M15 Anti-Tank mine

M18A1 Claymore

The M18A1 Claymore returns as a gadget available to Battlefield 3 factions.

M18A1 Claymore anti-personnel mine

M67 Hand Grenade

The M67 hand grenade returns as the sole grenade available to Battlefield 3 factions.

M67 hand grenade

Mk 2 hand grenade

The Mk 2 hand grenade returns as one of two grenades available to 1942 factions.

Mk 2 high-explosive fragmentation hand grenade

Model 24 Stielhandgranate

The Model 24 Stielhandgranate returns as one of two grenades available to 1942 factions.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade

Mounted & Emplaced Weapons

21 cm-Mörser 18

Several German 21-cm-Mörser 18 howitzers are seen on the "Battle of the Bulge" and "El Alamein" maps.

21 cm-Mörser 18 - 210 mm

Browning M3

Historic USAAF B-17 bombers are in BF Portal promotional materials, which have numerous Browning M3 machine guns.

Browning M3 Aircraft - .50 BMG

Bofors 40mm

The Bofors 40mm appears in Battlefield Portal.

Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR

Hispano-Suiza HS.404

The Battlefield Portal reveal features Supermarine Spitfires as historic content from Battlefield 1942, which are armed with Hispano-Suiza HS.404 autocannons.

Hispano-Suiza HS.404 with ammo drum - 20×110mm

MG 17

German JU 87 "Stuka" dive bombers have wing-mounted MG17s.

MG17 - 7.92x57mm Mauser

MG 34 Panzerlauf

WWII-era German ground vehicles are seen in the BF Portal reveal, which have MG34 Panzerlauf machine guns.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser

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