Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "Battlefield: Bad Company 2"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 392: Line 392:
  
 
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]
 
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon]]
+
[[Image:M416.JPG|thumb|none|600px|HK416 with M203.]]
 +
[[Image:M16BC2.JPG|thumb|none|600px|M16A4 with M203.]]
 +
[[Image:F200BC2MP.JPG|thumb|none|600px|AUG A3 with M203.]]
 +
 
 
===FN GL-1===
 
===FN GL-1===
 
The GL-1 is mounted on the FN F2000 Tactical.
 
The GL-1 is mounted on the FN F2000 Tactical.
 
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN GL-1 40mm grenade launcher mounted to an [[FN F2000]] (5.56x45mm NATO)]]
 
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN GL-1 40mm grenade launcher mounted to an [[FN F2000]] (5.56x45mm NATO)]]
 +
[[Image:F2000BC2.JPG|thumb|none|600px|F2000 Tactical with GL-1.]]
  
 
===GP-30===
 
===GP-30===
 
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.
 
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.
 
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]
 
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in-game.]]
+
[[file:BFBC2Game AEK-971 holding.jpg|thumb|none|600px|AEK-971 with GP-30.]]
 +
[[Image:AN94BC2.JPG|thumb|none|600px|AN-94 with GP-30.]]
  
 
===Heckler & Koch XM320===
 
===Heckler & Koch XM320===
Line 407: Line 412:
 
[[Image:XM8 with XM320.jpg|thumb|none|400px|Concept art of the Heckler & Koch XM320 mounted on a [[Heckler & Koch XM8]] - 5.56x45mm & 40x46mm. Note different trigger guard and trigger.]]
 
[[Image:XM8 with XM320.jpg|thumb|none|400px|Concept art of the Heckler & Koch XM320 mounted on a [[Heckler & Koch XM8]] - 5.56x45mm & 40x46mm. Note different trigger guard and trigger.]]
 
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]
 
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]
+
[[Image:XM8BC2SP.JPG|thumb|none|600px|XM8 with the XM320.]]
 +
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|Reloading the XM320.]]
  
 
==Rocket/Missile Launchers==
 
==Rocket/Missile Launchers==

Revision as of 01:04, 10 December 2018

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Battlefield: Bad Company 2 for current discussions. Content is subject to change.


Battlefield: Bad Company 2
BFBC2.jpg
PC Box Cover
Release Date: 2010
Developer: EA Digital Illusions CE
Publisher: Electronic Arts
Series: Battlefield
Platforms: Windows
iOS
PlayStation 3
Xbox 360
Genre: First-Person Shooter


Battlefield: Bad Company 2 is the sequel to the original Battlefield: Bad Company. Bad Company 2, utilizing a newer version of the Frostbite engine, enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A preorder package came with instantly unlocked unlockable weapons and vehicle upgrades, including the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offered the AKS-74U in addition to these.

Battlefield: Bad Company 2: Vietnam is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.

The following guns can be seen in the video game:

Overview

The vast majority of the guns in-game are mirrored, have the ejection port on the left side of the gun even when the player character is right handed, which would interfere with a shooter in real life.

All weapons have only one reload animation, and there is no tracking of +1 chambered rounds; unlike the the first game, whose singular reload animations always involved racking the bolt, Bad Company 2 reload animations go the opposite way and never racks the bolt.

The first level of the singleplayer campaign, "Operation Aurora," is set in WWII. Many of the weapons in that level are recycled from Battlefield: 1943, and are generally unusable in multiplayer or unusable by the player at all.

Battlefield: Bad Company 2

Handguns

Can be used by any class once unlocked.

Beretta M9

The Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game (the same thing happens in Medal of Honor 2010's multiplayer, also from DICE). As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is DICE has instead dressed up a Beretta 96 as the M9. In addition the hammer is never shown cocked, even when fired, as if it were double-action only.

Beretta M9 - 9x19mm
BFBC2-M9.jpg
The Beretta M9 in first person.
Aiming down the sights.
Reloading.
Pulling the slide of the M9.

MP-412 REX

The MP-412 REX .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game. The reload animation depicts the gun with a no automatic cartridge extractor.

MP-412 REX - .357
BFBC2-MP412.jpg
MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa

Colt M1911A1

The Colt M1911A1 is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. Unlike most weapons in the game, it is correctly modeled with the right side ejection port. This is because its model is from Battlefield 1943, which features proper right-handed weapons, and the uncocked hammer comes from that game too.

Colt M1911A1 - .45 ACP.
BFBC2-M1911.jpg
American assault trooper with M1911A1
M1911A1 in Multiplayer for Bad Company 2, Port Valdez

MP-443 Grach

The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.

MP-443 Grach - 9x19mm
BFBC2-MP443.jpg
MP-443 Grach in single player, with scalar weapon in the background.
MP-443 Grach in single player, final mission

Beretta 92FS Inox (mocked up as Beretta 93R)

On the weapon info screen the Beretta 93R is actually a modified Beretta 92FS Inox (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In-game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it was formerly incorrectly called the M9-3, this was later fixed to call it "M93R Burst".

Beretta 92FS INOX - 9x19mm.
Beretta 93R - 9x19mm
BFBC2-M93.jpg
Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa

Tracer Dart Gun

The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.

American engineer with Tracer Dart Gun
Tracer Dart Gun in Multiplayer
Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.

Nambu Type 14

The Nambu Type 14. In level 1 (Operation Aurora) Watanabe is seen using a Nambu Type 14, like the other WWII weapons, ported from Battlefield 1943, though it is unobtainable in Bad Company 2.

Nambu Type 14 - 8x22mm Nambu
The Nambu Type 14 in-game.
Right side view.

Submachine Guns

IMI Uzi

The Uzi appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the Mini Uzi.

IMI Uzi - 9x19mm
BFBC2-UZI.jpg
Uzi as seen in multiplayer

M1928 Thompson

The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from Battlefield 1943

It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.

M1928A1 Thompson with 30-round magazine - .45 ACP
BFBC2-M1A1T.jpg
American assault trooper with the M1928A1 Thompson
M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez

PP-2000

The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. It fires at 1000 rpm, faster than any other weapon in-game except the MG3.

PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
BFBC2-PP2000.jpg
PP-2000, Multiplayer

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.

Heckler & Koch UMP - .45 ACP
BFBC2-UMP.jpg
UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selector switch is set to full auto.

Type 100

The Type 100 submachine gun is found in the first level of single-player, Operation Aurora, ported from Battlefield 1943.

Type 100 - 8x22mm Nambu.
The Type 100 in first person.
Aiming down the sights.
Reloading.
Cocking.

Assault Rifles

Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.

9A-91

The 9A-91 is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.

9A-91 - 9x39mm
BFBC2-9A91.jpg
The 9A-91 in first person.
Aiming down the sights.
Removing the old magazine.
Reloading the 9A-91.

Heckler & Koch XM8 Compact

The H&K XM8 Compact equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.

H&K XM8 Compact Carbine - 5.56x45mm
BFBC2-XM8C.jpg
XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor

AKS-74U

The AKS-74U is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Referred to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original Bad Company's AKS-74U, in which it had the plastic furniture.

AKS-74U - 5.45x39mm
BFBC2-AKS74U.jpg
AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez
AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.

FN SCAR-L CQC

The FN SCAR-L CQC assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. When firing bursts of automatic fire, the weapon ejects casings at a faster rate than it fires and cycles. This is probably due to it reusing scripts from Battlefield: Bad Company, in which it had a faster ROF.

FN SCAR-L CQC - 5.56x45mm
BFBC2-SCARL.jpg
SCAR-L, Bad Company 2 Single Player

AEK-971

Called "AEK-971 Vintovka" in the weapons screen, the AEK-971 is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.

AEK-971 - 5.45x39mm
BFBC-AEK971.jpg
Holding AEK-971 with the GP-30.
Aiming down the sights.
The player character about to remove the old magazine.
Reloading.

Heckler & Koch XM8

The Heckler & Koch XM8 is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).

Heckler & Koch XM8 - 5.56x45mm
BFBC2-XM8.jpg
A soldier aims an XM8 fitted with an XM320.
XM8 in Bad Company 2 Multiplayer with 4x scope
XM8, Bad Company 2 Single Player

Heckler & Koch HK416 D10RS

Referred as the M416. Apparently in the Bad Company universe, the Heckler & Koch HK416 weapon has been adopted by the US Army, thus the M416 designation. A well-balanced and versatile rifle, the HK416 is popular in multiplayer and can be outfitted with standard assault rifle attachments, such as a red dot sight, 4x scope and underslung M203, capable of firing flechette, HE or smoke rounds.

HK416 D10RS - 5.56x45mm NATO
BFBC2-HK416.jpg
Heckler & Koch HK416 + M203 in Multiplayer w/ 4x scope

Colt M4A1

The M4A1 Carbine is seen being held by the soldier on the box art, but is not in the game.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
BFBC2.jpg

AN-94

The AN-94 ingame is permanently set to the two-round burst mode, but incorrectly fires at the full-auto mode's 600 RPM instead of the burst mode's much higher fire rate. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.

Nikonov AN-94 - 5.45x39mm
BFBC2-AN94.jpg
AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor

Colt M16A4

The M16A4 rifle is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The Bad Company 2 "M16A2" differs from the original "M16" that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a correct three-round burst mode instead of being fully automatic, and options of multiple weapon attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit.

M16A4 (5.56x45mm) with M203 40mm grenade launcher
BFBC2-M16.jpg
"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.

Steyr AUG A3-CQC

The Steyr AUG A3-CQC appears as the "STG.77 AUG" in-game. This name is the official designation of the Steyr AUG in the Austrian Army, however the A3-CQC variant seen here was never adopted.

Steyr AUG A3-CQC (5.56x45mm) with prototype Steyr GL2 40mm grenade launcher
BFBC2-AUG.jpg
AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso
AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.

FN F2000 Tactical

The FN F2000 Tactical is an unlockable assault rifle, called the "F2000 Assault" in the game. It is always equipped with the FN GL-1. It fires at a comparatively high 850 rpm compared to other assault rifles, but its report makes it sound as if it fires faster.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO
Note that the info screen depicts a civilian FS2000 with a FN GL-1 grenade launcher. Also note the alternate grenade launchers, which are never actually used.
F2000 Tactical with GL-1 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top.

Battle Rifles

Can be used by any class once unlocked.

M1 Garand

The M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle model. Can be set to any class' primary slot. Another weapon carried over from 1943, and hence has correct right-hand ejection and charging handle.

M1 Garand semiautomatic rifle - .30-06
BFBC2-M1G.jpg
The M1 Garand in first person.
Aiming down the sights.
The empty clip being ejected.
Inserting a new 8-round clip.

Heckler & Koch G3A3

Simply called "G3" in-game, the G3A3 has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. One of the very few weapons other than sniper rifles and belt-fed machine guns to have correct right-hand modeling.

Heckler & Koch G3A3 - 7.62x51mm NATO
BFBC2-G3.jpg
Heckler & Koch G3A3 in multiplayer.

MK 14 Mod 0 EBR

The Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is an unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. Has a right-hand bolt, but ejects to the left. The related original M14 appears in the Vietnam expansion pack.

Mk 14 Mod 0 EBR - 7.62x51 NATO
BFBC2-MK14.jpg
M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso

Type 5 Rifle (M1 Garand mock-up)

Reused from Battlefield: 1943, the M1 Garand modified to stand in for the rare Japanese Type 5 Rifle is the standard weapon for the Japanese forces in the single-player mode. It has the clip latch which the Type 5 lacks, and functions in an identical fashion to the M1 Garand, complete with using en-bloc clips instead of the real weapon's stripper clips.

Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. There is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation, in contrast to the Garand's clip, which is always shown as empty.

M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
Type 5 Garand Copy - 7.7x58mm
The Type 5 being held.
Aiming.
The clip being ejected at the start of a reload; note how it is full.
Inserting a fresh clip.

Sniper Rifles

Sniper rifles are exclusive to the recon class.

Norinco QBU-88

The Norinco QBU-88 is called the "Type 88 Sniper" in-game.

Norinco QBU-88 - 5.8x42mm
BFBC2-QBU88.jpg
QBU-88, Single Player Bad Company 2, 3rd level

SV-98

The SV-98 is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.

SV-98 - 7.62x54R/7.62x51mm NATO
BFBC2-SV98.jpg
SV-98, Bad Company 2 Multiplayer, Valparaiso Rush

VSS Vintorez

The VSS Vintorez, In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.

VSS Vintorez - 9x39mm
BFBC2-VSS.jpg
VSS Vintorez, Bad Company 2 Multiplayer with Red Dot sight.

M24A2 Sniper Rifle

The A2 variant of the M24 sniper rifle is the standard bolt-action sniper rifle used by Recon class, referred to as the "M24 Sniper".

M24A2 - 7.62x51mm NATO
BFBC2-M24.jpg
The M24A2 being held.
Aiming.
Reloading.
Pulling the bolt.

Barrett M95

The Barrett M95 is called the "M95 Sniper" in the game.

Barrett M95 - .50 BMG
In fact, it is an anti-material rifle
Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso

GOL sniper rifle

The GOL sniper rifle is called the "GOL Sniper Magnum" in the game.

GOL-Sniper - .338 Lapua
BFBC2-GOL.jpg
GOL, Bad Company 2 Multiplayer, Isla Innocents

SVU Dragunov

The SVU Dragunov is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.

SVU - 7.62x54mm R
BFBC2-SVU.jpg
SVU, Bad Company 2 Multiplayer, Laguna Presa Rush

Machine Guns

Available to the Medic class.

M249 SAW Paratrooper

The M249 SAW Paratrooper is called the "M249 SAW" in the game. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield.

M249 Paratrooper - 5.56x45mm
BFBC2-M249.jpg
M249 Para, Bad Company 2 Multiplayer, Port Valdez

PKM

The PKM is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.

PKM - 7.62x54mm R
BFBC2-PKM.jpg
The PKM being held.
Aiming.
Reloading
Pulling the charging handle.

Heckler & Koch MG36

The Heckler & Koch MG36 is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically unusable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.

Heckler & Koch MG36 - 5.56x45mm
BFBC2-MG36.jpg
MG36 Bad Company 2 Multiplayer, Laguna Presa

Heckler & Koch XM8 Automatic Rifle

The H&K XM8 Automatic Rifle is called the "XM8 LMG" in the game. Has the same magazine as the MG36. The in-game description incorrectly states it comes with a built-in scope, when in fact it will only have a scope if one is equipped by the player as an attachment.

Heckler & Koch XM8 LMG - 5.56x45mm
BFBC2-XM8MG.jpg
XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush
XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush

QJY-88

The QJY-88 is called the "Type-88 LMG" in the game. Has a 200 round belt.

QJY 88 - 5.8x42mm
BFBC2-QJY88.jpg
QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay

M60

The M60 is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.

M60 - 7.62x51mm
Note that M60 is a medium machine gun, not light machine gun (LMG)
Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.
M60 with red dot sight in multiplayer, Bad Company 2

MG3

The modernized MG42 rebranded the MG3. Has a 150 round belt and the highest rate of fire of any of the LMGs.

MG3 - 7.62x51mm NATO
BFBC2-MG3.jpg
MG3, Bad Company 2 Multiplayer with Red Dot sight.
MG3, Bad Company 2 Single Player

Shotguns

Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.

Remington 870 MCS

Called "870 Combat" in the game. The Remington 870 MCS has a four round tube as standard, eight rounds with extended mags. It is always modeled withe the longer magazine tube. First unlocked shotgun.

Remington 870MCS - 12 gauge
BFBC2-M870.jpg
Remington 870, Bad Company 2 Multiplayer, Nelson Bay

Franchi SPAS-12

Called the "SPAS-12 Combat" in the game. The Franchi SPAS-12 has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant. The description states that "it's been in service for over 37 years"; with the real SPAS-12 having entered service in 1979, this suggests that the game is set after 2016.

Franchi SPAS-12 Compact variant - 12 gauge
BFBC2-SPAS12.jpg
SPAS-12 Multiplayer, Port Valdez

NeoStead 2000

Called the "Neostead 2000 Combat" in the game. The NeoStead 2000 has a four shot mag tube as standard, increased to eight with extended mags.

Neostead Shotgun - 12 Gauge
BFBC2-NS2000.jpg
NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso

Izhmash Saiga-20

Called "Saiga 20K Semi" in the game. The Saiga-20K has a six shot magazine as standard, increased to twelve with extended mags.

Saiga 20K - 20 gauge
BFBC2-S20.jpg
Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso

USAS-12

Called the "USAS-12 Automatic" in the game. The USAS-12 has same mag capacities as the Saiga-20K.

USAS-12 - 12 gauge
BFBC2-USAS12.jpg
USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane

TOZ-194

The TOZ-194 is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to explode on impact, making it quite useful as an accurate "power weapon".

TOZ-194 - 12 gauge
The TOZ-194 being held.
As with other shotguns, the iron sights are not used in-game. Pressing the "aim" button simply increases the zoom.
Reloading.
Pumping the TOZ-194.
Third-person view of the weapon.

Grenade Launchers

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on the HK416, M16A4, and AUG A3.

M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)
HK416 with M203.
M16A4 with M203.
AUG A3 with M203.

FN GL-1

The GL-1 is mounted on the FN F2000 Tactical.

FN GL-1 40mm grenade launcher mounted to an FN F2000 (5.56x45mm NATO)
F2000 Tactical with GL-1.

GP-30

The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.

GP-30 40mm grenade launcher mounted on an AK-74 (5.45x39mm)
AEK-971 with GP-30.
AN-94 with GP-30.

Heckler & Koch XM320

The XM320 grenade launcher is mounted on the XM8.

Concept art of the Heckler & Koch XM320 mounted on a Heckler & Koch XM8 - 5.56x45mm & 40x46mm. Note different trigger guard and trigger.
A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.
XM8 with the XM320.
Reloading the XM320.

Rocket/Missile Launchers

RPG-7

The RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is an unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.

RPG-7 - 40mm
BFBC2-RPG7.jpg
The RPG-7 being held.
Aiming with the PGO-7 scope. Compared to Battlefield 2, the reticle is much closer to the real one. However, the position of the boresight mark is too low and too close to the rangefinder, likely so that players won't get confused and use the rangefinder as a crosshair.
Loading a fresh rocket.
Finishing the reload process.

Pansarskott m/86

The Swedish Army version of the M136 AT4, the Pansarskott m/86, appears in-game. It has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.

The Pansarskott m/86.
The m/86 in BF:BC2.
AT4 in multiplayer. Note the grip, distinguishing it from the "M136' variant.
AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missile impacts, the missile will still turn to follow the laser point, most likely making it hit the ground.

Carl Gustav M3

The Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.

Carl Gustav M3 - 84mm
BFBC2-M2CG.jpg
Carl Gustav, Bad Company 2 Multiplayer

M18 Recoilless Rifle

In "Operation Aurora", Japanese soldiers can be seen using the M18 Recoilless Rifle, another idiosyncrasy recycled from Battlefield: 1943. They are unusable by the player.

M18 Recoilless Rifle - 57mm

Explosives

Dynamite

Dynamite in-game.

Emplaced Weapons

Bofors 40mm

Bofors 40mm cannons can be found in the first level.

Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR
The Bofors 40mm in-game.
Left side view.
Another view of the weapon.

XM312

The XM312 is mounted on Humvees, CAVs, and stationary turrets.

XM312 - .50 BMG
XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.
XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun
XM312 mounted on a Humvee, Side View
XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The shield is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.

Kord heavy machine gun

The Kord is mounted on stationary turrets and Vodniks.

Kord heavy machine gun with ammo box - 12.7x108mm
File:BC2 KORD.jpg
Kord heavy machine gun 12.7x108mm with ammo drum
Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents

Browning M1919

The Browning M1919 only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.

A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This is the MOST likely .30 cal machine gun to be seen firing from armored vehicles.
The Browning M1919 in use.
Increased zoom.
Third-person view of the Browning M1919.

Browning M2

The Browning M2 is mounted on top of the American M1A2 tank

Browning M2HB on vehicle mount - .50 BMG
Tank BFBC2.png

FN M240C

The M240C is coaxial mounted on the M1A2 Abrams MBT.

M240C vehicle coaxial-mount version - 7.62x51mm NATO

PKT

The PKT is coaxial mounted on the T-90 MBT.

PKT machine gun with 250-round ammo drum - 7.62x54mm R

M134 Minigun

The M134 Minigun is mounted on UH-60 Black Hawks.

Dillon Aero M134 with flash suppressor - 7.62x51mm

XM307

The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June, the standalone XM307 has been added to the multiplayer stats section, and has been added to the game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the killfeed it says XM307 like it should.

XM307 ACSW - 25x59mm HEAB
XM307
XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.

Norinco QLZ-87

The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.

QLZ-87 - 35mm
MGL BC2.JPG

BGM-71 TOW

Mounted on stationary turrets and some Humvees.

BGM-71 TOW mounted on M220 tripod 152mm

AT-14 Spriggan

The AT-14 Spriggan (Russian designation 9M133 Kornet) is mounted on stationary turrets.

AT-14 Spriggan launcher and missile - 152mm

ZU-23-2

Mounted alone and sometimes on the BMD-3

ZU-23-2 - 23x152mm

M167 VADS

Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.

M167, Bad Company 2 Multiplayer, Atacama Desert Rush

Battlefield: Bad Company 2: Vietnam (Expansion Pack)

Handguns

Colt M1911A1

The M1911A1 makes a return in the expansion. Performs exactly as in the original game.

M1911A1 - .45 ACP
Stats of the M911A1.

TT-33

The Tokarev TT-33 Pistol is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.

Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.
Stats of the TT-33.
File:BBC2V-TT33-2.jpg
The player's character holds a TT-33 pistol.

Submachine Guns

PPSh-41

The PPSh-41 is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon is a re-skin of the UMP45 from the base game, and thus has a paltry 25-round magazine capacity, and slow rate of fire.

PPSh-41 - 7.62x25mm Tokarev
PPSh-41
File:BC2V-PPSH.jpg
PPSh-41 in idle.
File:BC2V-PPSH-aim.jpg
Iron sights of the submachine gun.

Ingram MAC-10

The MAC-10 appears as "M10" in the game and has a unrealistic 40-round magazine capacity, due to it being a re-skin of the PP2000 from the base game.

MAC-10 - .45 ACP
MAC-10
File:BC2V-MAC10.jpg
MAC-10 in idle.
File:Mac10123.jpg
Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.

IMI Uzi

The Uzi makes a return in the expansion. This time it appears without a suppressor.

IMI Uzi - 9x19mm.
Uzi
File:BC2V-UZI.jpg
The player holding the Uzi.
File:Uzi123.jpg
Iron sights of the Uzi.

Assault Rifles / Battle Rifles

Colt Model 715

The Colt Model 715 is issued to the Assault Kit. It can be identified by the brass defector an newer forward bolt assist. It has been modeled with a three prong flash hider and a triangular handguard. A similar configuration can be seen in the film Operation Dumbo Drop. Called M16A1 in-game. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.

Colt Model 715 5.56x45mm
Colt 715
File:BC2V-M16.jpg
The player holding the 715 in BC2: Vietnam.
File:M16 reloading.jpg
Reloading the 715 in the game.
File:M16 sighth.jpg
Iron sights of the Colt 715 rifle.

AK-47

The AK-47 appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.

Izhmash AK-47 - 7.62x39mm
AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.
File:BC2V-AK.jpg
The AK-47 in idle.
File:Reloadingvietnam.jpg
Reloading the AK-47 in the game. Actually it is more like a hybrid, as it has a stamped receiver but lacks the slant muzzle brake.

M14

Dubbed an assault rifle in-game, the M14 is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as "M14 Assault".

M14 - 7.62x51mm NATO
M14
File:BC2V-M14.jpg
The M14 in the player's hands.
File:M14123.jpg
M14 - Iron sights.

Sniper Rifles

Norinco NDM-86

The Norinco NDM-86 is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.

Norinco NDM-86 - .308 Winchester/7.62x51mm NATO
Stats of the "SVD".
File:BBC2V-NDM86-1.jpg
First person view of an NDM-86 rifle.

M40 Sniper Rifle

The M40 Sniper Rifle is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine. The M40A5 (introduced in 2009) is the variant that has a removable magazine.

M40A1 - 7.62x51mm NATO
The M40's stats.
File:BC2V-M40.jpg
The player's character wields an M40A1 in the game.
File:BBC2V-M40-2.jpg
The player's character reloads the M40A1.

M21

The M21 sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the SVD Dragunov in stats.

M21 Sniper Rifle - 7.62x51mm NATO
Stats of the M21 rifle.
File:BBC2V-M21-2.jpg
Using the M21 sniper rifle.

Shotgun

Remington 870

The Remington 870 Shotgun appears as "870 Combat" an is the only usable shotgun in the expansion. It has wooden furniture and no accessory rails, and does even higher damage at close range than in the base game.

Remington 870 Police Magnum Riot Shotgun - 12 Gauge
Stats of the Remington 870.
File:BC2V-870.jpg
The Remington 870 in the player's hands.
File:BBC2V-870-2.jpg
The player's character wields a 870.

Machine Guns

Stoner 63

The Stoner 63 is called the "XM22" in the game, and feeds from a 200-round belt box. Possibly in order to fit the animations of the M249 from the base game, the Stoner has the Mk. 23 horizontally mounted belt box, but feeds from the left side instead of the right, and retains the Stoner's original side-mounted charging handle instead of the underbarrel one. It also lacks the belt cover that would be attached to the Mk. 23's box holder.

File:StonerM63.jpg
Stoner 63 - 5.56x45mm
Stoner 63
File:Asdadsasdasdasdasdas.jpg
The Stoner 63 in first person.

RPK

The RPK appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.

RPK - 7.62x39mm
RPK
File:Pkm123.jpg
Shooting the RPK.
File:Pkmreloading.jpg
Reloading animation of the RPK.

M60

The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.

M60 machine gun with bipod folded - 7.62x51mm NATO
M60
File:M60123.jpg
Shooting the M60 machine gun.

M60D

Two M60D machine guns are mounted on every UH-1 "Huey" helicopter. It appears to be modeled with the lower handguard of the normal M60.

M60D - 7.62x51mm NATO
The M60D Machine Gun on the M23 Armament Subsystem

Browning M1919

The Browning M1919 is seen mounted on American M15A jeeps & River Patrol Boats.

Browning M1919 on M2 tripod - .30-06
Twin mount Browning M1919 similar to the ones on River Patrol Boats.
File:PBRMainSeat.jpg
Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.
File:PBRSecondSeat.jpg
Single Browning M1919 gunner seat on a River Patrol Boat.

MG34

The MG34 is mounted on NVA T54 tanks and GAZ69 trucks.

MG34 with front and rear sights folded down - 7.92x57mm Mauser

Browning M2

The Browning M2 appears to be the mounted HMG on the M48 Patton Tank.

Browning M2HB on vehicle mount - .50 BMG
Browning M2 mounted on M48 Patton.
An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.
A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.

Launchers

M79

The M79 grenade launcher is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game. It can be decked out in a tiger-stripe paint scheme as seen in Apocalypse Now.

An error is that the reload animation doesn't involve removing the casing, making the grenades appear to be caseless.

M79 grenade launcher - 40mm
Stats of the M79 grenade launcher.
File:BC2V-M79.jpg
The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.

RPG-7

In Battlefield: Bad Company 2: Vietnam, the RPG-7 is issued to the Engineer kit. It features its standard iron sights but is otherwise similar to the RPG-7 from the base game.

RPG-7 - 40mm
File:BC2V-RPG.jpg
Holding the RPG-7 in the game.

Miscellaneous

M9-2 Flamethrower

The M9-2 is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed.

M9 Flamethrower tanks with the M2 Flamethrower wand giving it the M9-2 name
Stats of the M9-2 flamethrower. Note: the pressure bottle appears to be missing, likely to be an error by the developers
File:BBC2V-M2-2.jpg
The player's character holds the M9-2.
File:BC2V-Flamethrower.jpg
Firing the M9-2 Flamethrower.

Do Not Sell My Personal Information