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Difference between revisions of "Arma 3"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The [[Knight's Armament LMG|KAC LMG]], appearing as the '''Mk200''', is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5x39mm caseless ammunition.
 
The [[Knight's Armament LMG|KAC LMG]], appearing as the '''Mk200''', is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5x39mm caseless ammunition.
  
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]
+
[[File:KAC LMG.jpg|thumb|none|500px|Knight's Armament Company LMG - 5.56x45mm NATO]]
  
 
[[image:mk200hud.jpg|thumb|none|600px|This Altian machinegunner probably knows what Frini Opuvn means, but his Mk 200 does not.]]
 
[[image:mk200hud.jpg|thumb|none|600px|This Altian machinegunner probably knows what Frini Opuvn means, but his Mk 200 does not.]]
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The [[IMI Negev]] is the CSAT medium machine gun, chambered in 7.62x51mm NATO, and appears as the '''Zafir'''. It is fitted with a variety of modern furniture, including a FAB Defense stock. The Field Manual says that the Zafir is mass-produced in China based on a copied Israeli design.
 
The [[IMI Negev]] is the CSAT medium machine gun, chambered in 7.62x51mm NATO, and appears as the '''Zafir'''. It is fitted with a variety of modern furniture, including a FAB Defense stock. The Field Manual says that the Zafir is mass-produced in China based on a copied Israeli design.
  
[[Image:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]
+
[[Image:IWI Negev NG7.jpg|thumb|none|500px|IWI Negev NG7 - 7.62x51mm NATO]]
  
 
[[image:zafirhud.jpg|thumb|none|600px|An CSAT machinegunner pokes his head out of his defilade position, preparing his Zafir to rain down hell on some colourful containers.]]
 
[[image:zafirhud.jpg|thumb|none|600px|An CSAT machinegunner pokes his head out of his defilade position, preparing his Zafir to rain down hell on some colourful containers.]]
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The first of two GPMGs added with the Marksmen DLC, the '''SPMG''' (Special Purpose Machine Gun) is a design inspired by the [[General Dynamics Lightweight Medium Machine Gun]]. It's tied to the NATO faction, and fires .338 Norma Magnum rounds in 130-round belt boxes.
 
The first of two GPMGs added with the Marksmen DLC, the '''SPMG''' (Special Purpose Machine Gun) is a design inspired by the [[General Dynamics Lightweight Medium Machine Gun]]. It's tied to the NATO faction, and fires .338 Norma Magnum rounds in 130-round belt boxes.
  
[[Image:Lwmmg.jpg|thumb|none|450px|Lightweight Medium Machine Gun prototype with Trijicon TA648MGO-M2 6x48 ACOG scope - .338 Norma Magnum]]
+
[[Image:Lwmmg.jpg|thumb|none|500px|Lightweight Medium Machine Gun prototype with Trijicon TA648MGO-M2 6x48 ACOG scope - .338 Norma Magnum]]
  
 
[[image:spmg1.jpg|thumb|none|600px|Taking watch down a bend in the road, a NATO GPMG gunner keeps keen with his SPMG in hand. ]]
 
[[image:spmg1.jpg|thumb|none|600px|Taking watch down a bend in the road, a NATO GPMG gunner keeps keen with his SPMG in hand. ]]
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The other GPMG added by the Marksmen DLC was CSAT's '''Navid''', also inspired by a real-world analogue, the [[Heckler & Koch MG5]]. It fires in full-auto, and interestingly, a burst fire mode. However, the burst fire mode fires much, much more rapidly than the full-auto mode. It's chambered for 9.3x64mm.
 
The other GPMG added by the Marksmen DLC was CSAT's '''Navid''', also inspired by a real-world analogue, the [[Heckler & Koch MG5]]. It fires in full-auto, and interestingly, a burst fire mode. However, the burst fire mode fires much, much more rapidly than the full-auto mode. It's chambered for 9.3x64mm.
  
[[Image:Hk121.jpg|thumb|none|450px|HK MG5 General-Purpose Machine Gun - 7.62x51mm NATO]]
+
[[Image:Hk121.jpg|thumb|none|500px|HK MG5 General-Purpose Machine Gun - 7.62x51mm NATO]]
  
 
[[image:hk1212.jpg|thumb|none|600px|Man, that wrecked truck looks dangerous. This Navid is probably scaring the baddies away, though.]]
 
[[image:hk1212.jpg|thumb|none|600px|Man, that wrecked truck looks dangerous. This Navid is probably scaring the baddies away, though.]]

Revision as of 03:48, 10 December 2018

Arma 3
Arma 3 Apex

ArmA III is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ArmA series, officially announced on May 19, 2011, and is built around the new Real Virtuality 4 engine owned by BIS. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013. The beta was released on June 25, and the full release was on September 13, 2013. New weapons and vehicles are added with each new part of the free-to-download campaign, split up into multiple chapters.

The storyline is set in 2035 when NATO influence is declining, while a new Chinese-Iranian led military alliance called the Canton Protocol Strategic Alliance Treaty (CSAT) is on the rise. The setting are two islands located in the Aegean Sea, the 270km² Altis (based upon the 477km² Greek island, Lemnos) and the 20km² Stratis (based on the 43km² island of Agios Efstratios). The Republic of Altis and Stratis is in a state of civil strife following a military coup by the Altis Armed Forces (AAF). The loyalist insurgency group, the Freedom and Independence Army (FIA), wages a guerrilla war on the AAF. The US Armed Forces is involved as NATO peacekeepers, but AAF allies with CSAT instead, restricting NATO to Stratis and suppressing the resistance by full force. Things go from bad to worse when the AAF declares war on NATO due to a muddied firing incident on Stratis, triggering an all-out war. The main protagonist of the campaign is Corporal Ben Kerry, an American NATO soldier stationed on Stratis, who needs to work with the enigmatic Captain Scott Miller and the FIA remnants to survive and turn the tide of the war.

ArmA 3 received multiple expansions and DLCs post-release. The major expansion, Apex, features a new 100km² Pacific setting, Tanoa, a new co-op story campaign, and a variety of new high- and low-tech weapons. After a natural disaster, Tanoa is left vulnerable to crime and disorder from a local paramilitary criminal group, Syndikat, leaving the area open to CSAT influence (this time their Pacific force, comprising mainly of Chinese forces, in contrast to their predominantly Iranian Mediterranean force). New armed factions added are the special forces for both NATO and CSAT, the Combat Technology Research Group (CTRG) and Viper respectively, and the minor faction of the Tanoan Gendarmerie. The DLC campaign has players playing as CTRG Group 15 operators dismantling Syndikat influence on the islands and uncovering a CSAT conspiracy behind the scenes. It was released on 11 July 2016, after some time in public beta testing.

Faction name reference (for the purposes of this page):

  • BLUFOR: NATO
  • OPFOR/REDFOR: CSAT
  • INDFOR/GREENFOR: AAF

Weapons marked with a (*) are DLC, and must be purchased in order to be used.

The following weapons are featured in ArmA III:


Arma 3

Handguns

Walther P99

The Walther P99 serves as the standard sidearm of NATO forces. Its in game designation is P07, and it's rechambered for 9x21mm. It appears in two variations in the game, the base game featuring it with a black slide and tan frame, while Apex adds a version with a green frame.

Walther P99 with QPQ finished (stainless steel) slide. - 9x19mm
FPS view of the P07. Note the 16 round 9mm magazine. There are two more 9mm magazine types in the game: 30-round straight or curved magazines intended for SMGs. The P07 and the Rook-40 below can use straight 30 round 9mm magazines intended for the PDW2000 (ST Kinetics CPW).
A NATO officer with his P07 by his side.

MP-443 Grach

The MP-443 Grach appears as the CSAT's standard-issue sidearm under the fictional classification of Rook-40. Like the P99, it is rechambered to 9x21mm, and their magazines are interchangeable.

MP-443 "Grach" - 9x19mm
The Rook-40 in FPS.
A CSAT officer with his Rook-40 drawn.

Kimber Warrior

The ACP-C2 is the standard sidearm of the GREENFOR forces. It is a 1911 variant, based on a combination of a variety of models, namely the Kimber Custom Covert II, with the Kimber Desert Warrior and the Colt Rail Gun. It is chambered in .45 ACP and has a magazine capacity of nine.

Kimber Warrior - .45 ACP
FPS view of the ACP-C2. During the beta, the hammer was incorrectly modeled as double-action. This has been rectified.
An AAF officer models his ACP-C2.

FN FNP-45

The FN FNP-45 is BLUFOR's "heavy pistol". Heavy pistols are essentially similar to regular pistols in game, except they can mount certain optics on their top rail and have higher power per-shot in return for lesser ammo capacity. It was released as a free update on October 31st, 2013. In-game, it is known as the 4-five, and is chambered for .45 ACP, though it uses 11-round magazines rather than sharing the ACP C2's nine-rounders.

FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP
A BLUFOR officer takes aim at a Tactically Signifigant Shack with his 4-five.
Despite one of the Heavy Pistol's primary advantages of mounting sights, this officer has gone with his irons on his 4-five.

Chiappa Rhino 60DS

The Chiappa Rhino 60DS is CSAT's "heavy pistol", released alongside the FNP-45 as a free update on October 31st. As a revolver, it has an even smaller capacity than the FNP, and cannot accept a suppressor. In-game, it is named the Zubr, and is chambered in .45 ACP.

Chiappa Rhino 60DS (6" barrel version) - .357 Magnum
A spooky graveyard overwatched by an CSAT officer, and his Zubr .45 revolver.
An CSAT officer goes in to break up mass with his Zubr.

Taurus Judge (*)

Released on the 29th of May, 2014, the Taurus Judge is refurbished as the Starter Pistol for the Karts DLC. Instead of blanks, it fires flare shells, in either red or green colours, in burst of 3 per shell.

Taurus Judge - .45 Long Colt/.410 Bore
On your marks... get set... A marshal holds his Starter Pistol up in the sky, ready to signal the start of the day's race.
Feeling the need for speed, four karts sit by the starter line, as the marshal lines up a starting shot.

Submachine guns

TDI Vector

The TDI Vector is the BLUFOR SMG of choice. It is known as the Vermin SMG, and fires the .45 ACP cartridge, with a magazine capacity of 30.

TDI Vector SMG - .45 ACP
HUD view of the Vermin, on a peaceful Altis street.
A NATO helicopter pilot models his Vermin for us.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 is the CSAT SMG of choice. It's known in game as the Sting, and uses 9x21mm ammo in curved 30 round magazines.

CZ Scorpion Evo 3 A1 - 9x19mm
HUD view of the Sting, overlooking a solar field.
In the midst of the solar panels, a lone CSAT chopper pilot shows off his Sting for us.

ST Kinetics CPW

The ST Kinetics CPW is the INDFOR SMG of choice, know in game as the PDW2000. It 9x21mm ammo, in either straight 30 round magazines or 16 round pistol magazines.

ST Kinetics CPW - 9x19mm
HUD view of the PDW2000. It's short size is very apparent from this view.
An AAF jet pilot with his firearm. No less than a machine pistol, almost.

FN P90

The ADR-97 is a family of 5.7mm submachine guns added in the Warlods Update on Dec. 3, 2018, based on the FN P90. The weapons originally came from an officially supported ArmA 3 mod called the ADR-97 Weapon Pack, created by ArmA 3 programmer Jakub Horyna in his spare time. Four variants of the ADR-97 are found: the base ADR-97 based on the PS90, the ADR-97C compact version based on the original P90, and railed versions of the two, ADR-97 TR and ADR-97C TR, based on the PS90 TR and the P90 TR respectively.

FN PS90 - FN 5.7x28mm
FN P90 - FN 5.7x28mm
FN PS90 TR - FN 5.7x28mm
FN P90 TR - FN 5.7x28mm

Assault Rifles

"MX"

The MX family of rifles is the standard-issue weapon for NATO forces. The MX series, designed by real-life CMMG, Inc., has design elements borrowed from the Remington ACR and Robinson Armament XCR. It fires caseless 6.5x39mm ammunition, though it is implied that it could could fire traditional cased ammunition due to the presence of an ejection port on the right-hand side of the weapon.

The MX comes in five variants - the standard MX rifle, the slightly shortened MXC carbine (both equipped with an angled foregrip), the MX 3GL grenadier variant (the standard rifle with the Metal Storm 3GL mounted at its 6 o'clock rail), the MX SW squad support weapon with thicker 100-round magazines, different stock, and an integrated bipod, and the MXM marksman rifle variant with a different stock and a longer barrel.

Early Remington ACR-E with 10.5" barrel, tan finish, Magpul PMAG, and tri-rail handguard - 5.56x45mm NATO
Robinson Armament XCR-L Standard - 5.56x45mm
The standard MX rifle in FPS view.
A NATO soldier and his trusty MX rifle. While somewhat illegible here on this image, the gun is printed with markings on the magazine well saying "CMMG, Inc." and "Fammette, MO, USA". While Fammette isn't a real location, MO (Missouri) is indeed where CMMG is headquartered in real life.
The FPS view of the shortened MXC.
In the shade of a house, a NATO soldier aims down his MXC's sights.
The heavy MX SW aimed down a tranquil street.
A NATO soldier prepares to lay down suppressing fire. Bipods are integral attachments for some weapons, but could not actually be used until the release of the Marksmen DLC, which refitted existing weapons that had them to be usable and added separate bipod attachments for most other weapons with an underbarrel rail.
FPS view of the MX 3GL.
A NATO squad lead takes aim with his MX 3GL rifle.
FPS view of the MXM, watching over the village. Note the CMMG logo on the left side of the mag well. The game in fact even has a hat with the CMMG logo on it!
Gripping his foregrip tightly, a NATO soldier takes aim with his MXM.

DIO KH2002 Sama

A fictional variant of the DIO KH2002 Sama, known in game as the Katiba, is the standard-issue service weapon of CSAT soldiers in the Mediterranean. Like the MX series, it fires caseless 6.5mm rounds, and their magazines are rather obviously not interchangeable. The carrying handle has been replaced with a lowered and railed one that highly resembles that of the G36C, with new irons integrated into it. The Katiba is available in a carbine variation with a short barrel and a grenadier version with an underbarrel EGLM.

Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO
FPS view of the Katiba, as the wielder moves into a power plant.
A CSAT soldier on duty with his Katiba rifle.
FPS view of the Katiba Carbine, as the owner observes the Agios Solar's facilities.
A soldier standing atop one of the power plant's facilities, with his Katiba Carbine.
An old power transformer, overseen by a CSAT soldier and his Katiba GL.
A shady soldier, and his Katiba GL.

FN F2000 Tactical

A fictional variant of the FN F2000 Tactical designated the Mk20 is the standard issue service weapon of the AAF. It features the Monolith Arms rail system and an unremovable foregrip, preventing it from using bipods. It is also available in a shorter-barreled version as the "Mk20C", and a version of the carbine with the FN GL-1 instead of the foregrip, called the "Mk20 EGLM". Like the real weapon, it fires 5.56x45mm NATO.

FN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.
An AAF soldier peeks around a wall, Mk20 rifle in hand.
A soldier takes a knee, with his Mk20.
A soldier takes aim at a suspicious set of ruins, his Mk20C trained tight on the dangerous target.
Mk20C in hand, an Altian soldier walks by a telephone pole.
An Altian team leader aims at a house, with his Mk20 EGLM.
Moving in with his Mk20 EGLM, a soldier prepares to take some scalps.

IMI Tavor TAR-21

The IMI Tavor TAR-21 is used by the FIA guerrillas. The in game designation for the full length variant is TRG-21, suffixed "EGLM" when equipped with the GL-1, while its carbine version (corresponding to the CTAR-21 variant in real life) is known as TRG-20. They're chambered in 5.56x45mm NATO.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO
The TRG-21 in the hands of an FIA guerrilla.
This FIA fighter takes his fuse-changing seriously, his TRG-21 always with him in his electrical duties.
The TRG-20, a carbine variant, looking over some sandbags.
A shemag'ed soldier, towering over the landscape, in a tower, with his TRG-20.
A squad lead props his TRG-21 EGLM on a set of sandbags.
An FIA leader, his radical bandana, and his TRG-21 EGLM, in the shade of a small coniferous bush.

Kel-Tec RFB Carbine

Kel-Tec RFB Carbines modified into a fictional amphibious weapon appears as the SDAR (Special Dual-medium Assault Rifle), and is used by all factions. It is chambered in 5.56x45mm NATO, and can use two types of magazines: 30-round STANAG magazines, and 20-round magazines with 5.56mm supercavitating ammunition, allowing it to fire underwater (visually, the weapon is always using straight 20-round magazines). Conceptually, the weapon is identical to the ADS Amphibious Rifle developed in Russia, with its name being almost a direct translation of ADS. Oddly enough, its selector switch has only two positions marked; safe and fire, albeit the rifle's ability to fire in semi, three-round burst and full automatic modes. To compensate for its selectable settings, the switch will just stop halfway, at the 6 o'clock position, for burst fire.

Kel-Tec RFB Carbine - 7.62x51mm NATO
A diver takes cover by a rock, as his target fish swims away. The SDAR is mostly useless beyond 30m, this figure getting worse the deeper one goes.
This diver is taking a good, close look at the seaweed, with his SDAR close by.

Sniper Rifles

Mk 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR is used by INDFOR soldiers in the Marksman role. It's known in-game as the Mk 18 ABR (Advanced Battle Rifle), and is chambered for 7.62x51mm NATO.

Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.
An CSAT marksman, overlooking the solar field of Altis with his Mk 18 ABR.
The red warning light flashing, a soldier takes steady aim at a distant target with his Mk 18 ABR.

CheyTac M200

The CheyTac M200 is the anti-materiel rifle of the BLUFOR faction, and is labelled as the M320 LRR (Long Range Rifle) ingame. It is chambered in .408 CheyTac.

CheyTac M-200 - .408 CheyTac
A NATO sniper overlooks the red roofs of Altis, with his M320 trained on them tightly.
Keeping himself shady, said sniper's earlier position is revealed, and his M320's hefty barrel is shown off.

Gepard GM6 Lynx

The GM6 Lynx is the anti-materiel rifle of the CSAT faction. One of the few weapons in the entire game to have its real name, and not only that its field manual entry also mentions its real manufacturer, Gepard. It was first demoed at the Gamescon conference, and was licenced from SERO Engineering Ltd., the designer of the weapon. It's chambered in 12.7x108mm.

Gepard GM6 Lynx - .50 BMG
An CSAT sniper takes aim at a small hill with his GM6 Lynx.
Said sniper, and his GM6 Lynx. For such a rare weapon, the detail on display is phenomenal.

Izhmash VS-121

The VS-121 was released on October 31st, 2013, and replaces the Mk14 EBR for CSAT's marksmen. In game, it's known as the Rahim, and is chambered for 7.62x54mm. It has an erroneous full-auto mode.

Izhmash VS-121 - 7.62x54R
An CSAT marksman takes a prone position with his Rahim.
World view of the Rahim, as the CSAT marksman zeroes in.

Noreen "Bad News" (*)

Added as part of the Marksmen DLC on 8/4/15, the MAR-10 is heavily inspired by the Noreen "Bad News" rifle according to the devs. It uses custom stock, custom grip and custom handguard seemingly inspired by the War Sport LVOA handguard. It's chambered for .338 Lapua, and is tied to the NATO faction.

Noreen "Bad News" (early model) - .338 Lapua Magnum
A NATO sniper peeks over some lovely red roofs, and contacts contacting his roofer. He might have to put down his MAR-10, though.
These cliffs contrast the sniper's full ghillie suit, but it's a pretty sweet view down there.

SIG 556 DMR (*)

Added as part of the Marksmen DLC, the Mk-I EMR (Enhanced Marksman Rifle) is heavily inspired by the SIG 556 DMR. It was rechambered in game for 7.62mm, with the developers giving the reasoning that 5.56mm would be too weak for ArmA 3's future. It fires in single or full auto, and is also tied to the NATO faction.

SIG-Sauer SIG556 DMR with polymer magazine, Magpul PRS stock, and Harris bipod - 5.56x45mm
His Mk-I EMR in hand, this NATO soldier ponders diving into the bushes for a minute.
Instead, he mounts up on a fence, and takes aim down a hill.

"Cyrus" (*)

The first Marksmen rifle for the CSAT faction is pretty odd. It's known as the Cyrus. It's claimed by the developers to be inspired by the SVD and Saiga rifles. It's chambered for 9.3x64mm as a counterpart to NATO's .338 Lapua Magnum, and fires in single or full auto.

SVDS - 7.62x54mm R
SVDK - 9.3x64mm 7N33
Saiga 308 - 7.62х51mm NATO
That wrecked car might have some loot. Wait, this isn't DayZ. And this isn't my Cyrus!?!
Mounting your weapon for increased accuracy is never going to get boring.

VSS (*)

The other CSAT faction Marksmen rifle is a very VSS-esque design, designated the ASP-1 Kir. Perhaps owing to the future setting, it's a very customized design. It is integrally suppressed, and chambered for the subsonic 12.7x54mm round, making it the least accurate and shortest-ranged rifle in the game, in return for incredible power within its short effective range. Its caliber suggests it to be an evolution of the VKS, which the developers mentioned was one inspiration/real life counterpart.

VSS Vintorez with PSO-1 scope - 9x39mm
A cache of weapons, watched from the shadows by a CSAT sniper. Ain't no one getting this, not while his ASP-1 Kir is around.
The ghillie suits were radically improved with the Marksmen DLC, including designs for arid and semi-arid conditions.

M14 (*)

A more retro design in these future days, the M14 battle rifle turns up almost totally un-modified as the Mk14. It's tied to the FIA faction, is chambered for 7.62mm, and fires in semi or full-auto.

M14 rifle - 7.62x51mm NATO
Tactically Significant Windmills ain't got nothing on a Mk14. This rusty ol' baby will strike fear into the hearts of men.
Hrm. Maybe get out of the rubbish there, AAF trooper?

Machine Guns

Knight's Armament Company Light Machine Gun

The KAC LMG, appearing as the Mk200, is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5x39mm caseless ammunition.

Knight's Armament Company LMG - 5.56x45mm NATO
This Altian machinegunner probably knows what Frini Opuvn means, but his Mk 200 does not.
An AAF autorifleman takes aim around a corner of a small wall, his Mk 200 ready to lay down some Dakka.

IMI Negev NG7

The IMI Negev is the CSAT medium machine gun, chambered in 7.62x51mm NATO, and appears as the Zafir. It is fitted with a variety of modern furniture, including a FAB Defense stock. The Field Manual says that the Zafir is mass-produced in China based on a copied Israeli design.

IWI Negev NG7 - 7.62x51mm NATO
An CSAT machinegunner pokes his head out of his defilade position, preparing his Zafir to rain down hell on some colourful containers.
Another view of our CSAT machinegunner. Before the release of the Marksmen DLC, bipods were completely unusable.

LWMMG (*)

The first of two GPMGs added with the Marksmen DLC, the SPMG (Special Purpose Machine Gun) is a design inspired by the General Dynamics Lightweight Medium Machine Gun. It's tied to the NATO faction, and fires .338 Norma Magnum rounds in 130-round belt boxes.

Lightweight Medium Machine Gun prototype with Trijicon TA648MGO-M2 6x48 ACOG scope - .338 Norma Magnum
Taking watch down a bend in the road, a NATO GPMG gunner keeps keen with his SPMG in hand.
A prone view of the SPMG. A very useful position to take.

HK MG5 (*)

The other GPMG added by the Marksmen DLC was CSAT's Navid, also inspired by a real-world analogue, the Heckler & Koch MG5. It fires in full-auto, and interestingly, a burst fire mode. However, the burst fire mode fires much, much more rapidly than the full-auto mode. It's chambered for 9.3x64mm.

HK MG5 General-Purpose Machine Gun - 7.62x51mm NATO
Man, that wrecked truck looks dangerous. This Navid is probably scaring the baddies away, though.
"Hey, Dave, d'you wanna sit up before you shoot that x-ray?" "Nah, screw it. I'm comfy."

Grenade Launchers

Metal Storm 3GL

The 3GL from Australian company Metal Storm is the standard underbarrel launcher of NATO forces, mounted on the MX rifle. It fires both normal 40mm grenades (which is realistically unlikely, given the 3GL's use of electronic firing through induction coils instead of primers and strikers) and stacked 40mm grenades (represented as "three-round magazines" in terms of game coding), in frag, flare and smoke variants. The in-game reload animation depicts the grenades as being muzzle-loaded instead of breech-loaded, for some reason.

Metal Storm 3GL and an M16 - 40mm
A NATO leader, and his 3GL. The pistol grip is never used, unfortunately.

Madritsch ML40

The "EGLM" of CSAT's DIO KH2002 appears to be based on the ML40 40mm underbarrel grenade launcher from Madritsch Weapon Technology. It is visually different from the FN GL-1, and opens to the side instead of having a forward-sliding breech.

Madritsch ML40 mk1 - 40mm
An CSAT leader, taking aim with his EGLM. Note the small trigger for the grenade launcher inside the trigger guard, absent on the other variants.

FN GL-1

FN GL-1 launchers, named EGLM, are seen mounted on FN F2000 Tactical and Tavor TAR-21 rifles in-game. It fires frag, flare, and smoke rounds, of varying types.

FN GL-1 - 40mm
An AAF soldier, poking around a corner, his EGLM trained on something suspect.
An FIA guerrilla takes careful aim with his EGLM. The configuration is overall very reminiscent of the GTAR-21, and also note how the trigger of the GL-1 has been relocated.

Rocket/Missile Launchers

9K115-2 Metis-M

The 9K115-2 Metis-M (NATO reporting name AT-13 Saxhorn-2) SACLOS wire-guided launcher was added to ArmA 3 for free in the Tanks DLC update released on April 11th, 2018, under the fictional designation of 9M135 Vorona (with the fictional NATO reporting name AT-19 Sweeper). It is exclusive to CSAT, used by both their Mediterranean and Pacific branch. It only exists as a man-portable launcher, which doesn't exist in real life but did previously appear in ArmA II.

9K115-2 Metis-M launcher and missile - 130mm
A CSAT Heavy AT soldier holds the 9M135 Vorona.
It is quite a hefty launcher.

Carl Gustaf M4

The Carl Gustaf M4 was added to ArmA 3 for free in the Tanks DLC update released on April 11th, 2018. Despite being primarily trialed by the US Army in real life, it uses the Navy Mk / Mod naming scheme in-game, being designated MAAWS Mk4 with Mod 1 and Mod 0 being the two appearing variants. It is available to NATO (both Mediterranean and Pacific branches) and AAF, and used in limited numbers by CTRG and FIA. Mod 1 features an Aimpoint FCS12 computerized sight with a laser rangefinder, and is used exclusively by NATO and CTRG. The Mod 0 variant lacks this fire control system and uses a traditional optical sight, and is used by AAF and FIA.

Unlike the real Carl Gustaf M3 adopted under the MAAWS designation by the United States military whose designation stands for "Multi-Role Anti-armor / Anti-personnel Weapon System", the in-game MAAWS rather redundantly stands for "Multi-role Anti-armor Anti-tank Weapon System", according to the field manual.

Carl Gustaf M4 - 84x246mm R
Carl Gustaf M4 with Aimpoint FCS12 digital fire control system - 84x246mm R
An AAF Light AT soldier wields the MAAWS Mk4 Mod 0.
Nothing out of the ordinary so far.
Rear view of an Aimpoint FCS12, showing controls.
A NATO Light AT soldier holds the MAAWS Mk4 Mod 1, with its Aimpoint FCS12 fire control system. Note the somewhat inaccurate depiction of the rear controls (the panel being squashed vertically), incorrect number and placement of screws, and missing rear lens cover.
The photos of the launchers added in the Tanks DLC are all taken on Malden 2035, a free official remake of Malden from Operation Flashpoint.

NLAW

The NLAW (British designation for the MBT LAW) is the standard launcher of NATO troops. It is designated the PCML in game, standing for Person-Carried Missile Launcher.

SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm
A NATO Rifleman Anti Tank soldier takes aim over a hill, with his PCML.
Posing under a handy sign with his PCML, this soldier demonstrates it's lovely green hue.

RPG-32

The RPG-32 appears as the RPG-42 Alamut and is the standard CSAT launcher.

RPG-32 Hashim - 105mm
An CSAT takes aim at an already-wrecked car with his RPG-42.
The RPG-42's hex camo matches the soldier's helmet very nicely.

Rafael Mini-Spike

The Rafael Mini-Spike appears as the Titan MPRL (full name: Titan Multi-Purpose Rocket Launcher), in two variants, a full-size one that takes anti-aircraft munitions and a shortened one which can fire anti-tank or anti-personnel rockets. It also comes in tripod mounted variants. It is universal to all factions. The compact version features a small launch tube with a square profile which is taken from the actual Mini-Spike, whereas the standard launcher has a fictitious larger hexagonal tube whilst still using the Command and Launch Unit (CLU) from the Mini-Spike.

Rafael Mini-Spike
An CSAT soldier takes aim at some rocks, rather uselessly for an AA launcher.
An CSAT soldier stands under a modern windmill with his Titan AA. The hex camo is unique to the CSAT variant of the Titan.
A NATO soldier takes aim on some crimson roofs with his Titan Compact.
A soldier stands under an old-fashioned windmill with his Titan Compact. This variant can launch AT and AP rockets.

Mounted Weapons

GE GAU-8/A Avenger

The General Electric GAU-8/A Avenger cannon appears as the main armament of the NATO "A-164 Wipeout" (derived from the A-10 Thunderbolt II) CAS jet.

General Electric GAU-8/A Avenger - 30x173mm
The Wipeout uses its GAU-8 to do exactly as its name entails.

Browning M2 Heavy Barrel

The Browning M2HB is seen mounted on the back of the Offroad Technical, used by the FIA faction in-game. It also features as part of the Remote Controlled Weapon System, or the RCWS, alongside the GMG.

Browning M2HB - .50 BMG
An FIA machinegunner admires his M2.
An FIA partisan waits for the signal to unleash hell with his M2.
An RCWS setup with a single HMG, mounted on the CSAT Ifrit MRAP.
The RCWS is also used in a dual-fire capacity, firing from the M2 HMG, and the H&K GMG. It features on a variety of light APCs, artillery units and on the autonomous Stomper vehicle.

M224 Mortar

The Mk6 Mortar is an 82mm mortar resembling a futuristic M224 Mortar. It is available to all major factions except CSAT Pacific. It has access to HE shells, white smoke shells, and white parachute flares. Like other mounted weapons, it can be disassembled for easy transport.

M224 Mortar with M7 baseplate - 60mm
A NATO Mortar Gunner and Assistant Gunner inspects their Mk6 Mortar.

Heckler & Koch GMG

The Heckler & Koch GMG is seen as part of the RCWS, and is mounted on a bevvy of Arma 3's vehicles.

Hechkler & Kock GMG - 40mm
An RCWS mounted on an AAF Strider MRAP, equipped with a single GMG launcher.

XM312

The XM312 appears as the Mk30. It's used in tripods, raised tripods, autonomous tripods, and on patrol boats. It's used by the NATO, CSAT, and INDFOR factions.

XM312 - .50 BMG
The Mk30, mounted on a low tripod. This particular variant is autonomous, and controlled via the UAV interface. It can also act without human control.
A raised variant of the Mk30, crewed by someone looking to raise some hell.

XM307

The XM307 appears as the Mk32. It's used on tripods, raised tripods, and autonomous tripods. It's used by NATO, CSAT, and INDFOR factions.

XM307 ACSW - 25x59mm HEAB
The Mk32, mounted on a low tripod, with autonomous control.
A taller tripod, crewed by a NATO soldier.

Dillon Aero M134 Minigun

The DA M134 Minigun is seen mounted on the "AH-9" attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game. It's also seen on the Assault Boat, and on the PO-30 Orca CSAT helicopter.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
A NATO soldier inspects the textures and bump mapping of the Minigun mounted on his assault boat.
The same soldier, from a different angle.
The AH-9's minigun, one of a pair, before spinning up and unleashing a hellstorm.
The PO-30 Orca only has one minigun, but it can still cause some havoc.

General Dynamics XM301

The GD XM301 is seen mounted on the "AH-99 Blackfoot" attack helicopter (derived from the RAH-66 Comanche) used by the NATO faction in-game.

General Dynamics XM301 - 20x102mm
The AH-99 Blackfoot, flying with it's XM301 on proud display.

General Dynamics GAU-19/A

The GD GAU-19/A is seen mounted on the "Mi-48 Kajman" attack helicopter (derived from the Mi-28 "Havoc") used by the CSAT faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the Shipunov 2A42, although this reason could be for ArmA III's futuristic background. It does act like the 2A42, switching from HE to AP without needing to re-chamber.

General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG
The Mi-48 Kamjman, with it's GAU-19/A ready to spin up.

ZVI Plamen PL-20 2x20mm gun pod

The "A-143 Buzzard" multi-role light attack jet used by the AAF is a L-159 Alca, previously seen in the Army of the Czech Republic DLC for ArmA 2. It comes with its underslung ZVI Plamen PL-20 gun pod with dual 20mm cannons.

ZVI Plamen PL-20 - 20x102mm
The ZVI Plamen PL-20, mounted underneath the A-143 Buzzard. If the gear of the craft isn't raised, it isn't damaged by the cannon's fire.

Phalanx CIWS

The USS Freedom, a Gerald R. Ford class aircraft carrier, comes with automated defenses and is available for free. The Phalanx CIWS are labelled as "Praetorian 1C AAA".

Phalanx Block 1B CIWS - 20x102mm
A3ciws.jpg

General Electric M61A2 (*)

A F/A-18 Super Hornet/F-22 hybrid designated "F/A-181 Black Wasp II" was added to BLUFOR in the Jets DLC. Its primary armament is a 20mm "M61 Minigun", likely referring to the real jets' M61 Vulcan.

M61 Vulcan in the mounting used by the F/A-18 Hornet - 20x102mm
F/A-181 Black Wasp II

"M61 Minigun" (*)

A JAS 39 Gripen was added to GREENFOR in the Jets DLC, designated "A-149 Gryphon". While the real JAS 39 Gripen is armed with a Mauser BK-27 27mm autocannon, the in-game Gryphon is armed with the same M61 Minigun as the Black Wasp II.

A-149 Gryphon

Gryazev-Shipunov GSh-30-1 (*)

The Jets DLC adds the "To-201 Shikra" stealth multirole fighter jet to the CSAT side that seems to be a Su-57/Mig-29 hybrid with a 30mm "Gsh Cannon", likely based on the Gryazev-Shipunov GSh-30-1.

Gryazev-Shipunov GSh-30-1 - 30x165mm
To-201 Shikra

Explosives

M15 Anti-Tank Mine

The AT Mine is the M15 anti-tank mine. They're triggered when heavier vehicles drive over them; most civilian vehicles and quad bikes can drive over them without triggering them.

M15 anti-tank mine
An inert AT mine, not yet buried into the ground.

M18A1 Claymore

A slightly futuristic M18A1 Claymore appears as the Claymore Charge. The ArmA Claymore correctly demonstrates the real Claymore's command detonation, and can also be primed for a 40 second timed fuze. It has an effective kill radius of up to 50 meters, directed towards the front of the Claymore.

M18A1 Claymore anti-personnel mine
A Claymore is deployed and ready to kill.

M18 Smoke Grenade

The Smoke Grenade model in ArmA 3 is the M18 smoke grenade. Colors available include white, red, orange, green, yellow, blue, and purple.

M18 smoke grenade - Red.
Every smoke grenade color in one image.

M67 Hand Grenade

The M67 Hand Grenade is designated RGO Grenade, which is actually the name of a Soviet hand grenade that stood for "Hand Grenade Defensive". Like the real RGO, it is heavier and releases more fragments, giving it a larger lethal area.

M67 fragmentation grenade
An RGO Grenade, with its M67 markings giving away its true identity.

SLAM

A "next generation" Selectable Lightweight Attack Munition known as the M6 SLAM is found in ArmA 3 (in real life, production terminated in 2002, and the number only went up to M4). They're directional anti-vehicle landmines triggered when a vehicle comes in range.

M3 SLAM
No puns about slamming here, I'm afraid.

V40 Mini Grenade

The V40 Mini Grenade is designated RGN Grenade. Like the RGO Grenade, its name is also taken from a Soviet hand grenade, standing for "Hand Grenade Offensive". And just like the real deal, it is lighter and can be thrown farther, but releases less fragments, making it suitable for more offensive use.

V40 Mini-Grenade
The small RGN Grenade, lying on the ground.

VS-50 Mine

The APERS Mine is a pressure-activated anti-personnel landmine. It seems to be based on a VS-50 or TS-50 anti-personnel mine.

TS-50 anti-personnel mine
These small landmines are pretty deadly, so much so that BIS made an entire DLC campaign about civilian mine-clearing.

Arma 3 Apex

Pistols

Makarov PMM

The Makarov PMM appears as the standard backup pistol for the Syndikat militia forces. It's known as the PM in game, and is chambered for 9x21mm. The Field Manual describes the weapon as a Ukrainian made pistol based on the Makarov pistol, rechambered for 9x21mm. It uses its own 10-round magazines incompatible with any other 9mm pistols; the Field Manual notes that the PM's 9x21mm is shorter and wider (due to different caliber measuring procedures in Russia), making it incompatible with the international standard 9x21mm. It has no attachments.

Makarov PMM - 9x18mm Makarov
Welcome to Tanoa. Welcome back, Makarov.
Drive me closer! I want to shoot them with my pistol!

Submachine Guns

H&K MP5K

The Tanoan Gendarmerie Police use an MP5K with RIS and PDW stock. It's known in game as the Protector, and like most future SMGs, is chambered for 9x21mm in curved 30 round magazines (shared with the CZ Scorpion Evo 3 A1 coding-wise, thus the magazine icon is that of the Scorpion magazine).

MP5K with the PDW-style folding stock attached, commonly used in films to emulate the PDW - 9x19mm.
Covering down the highway with a Protector 9mm. Protect and serve.
A Gendarmerie on guard duty. Don't tell him his gun is a model rip from DayZ. You might upset him.

Assault Rifles

H&K HK416A5

The Heckler & Koch HK416A5 appears as the standard arm of CTRG Special Forces on Tanoa. It appears as the SPAR-16 (full name: Special Purpose Assault Rifle, only mentioned by the announcer in the NATO showcase) under a variety of variants; the standard assault rifle, SPAR-16S light support weapon with extended barrel, Beta C drum magazines (holding 150 rounds instead of the real 100) and vertical foregrip, and SPAR-16 GL equipped with the M320 GLM (no, not the M320 LRR). It's chambered for 5.56x45mm, and has a bevvy of rails for attachments.

Heckler & Koch HK416 A5 with 11 inch barrel - 5.56x45mm
A fallen tree can make for great cover in Tanoa. It also makes for a good resting place for your SPAR-16 rifle.
Corrigated iron is easily penetrated by enemy fire. This might not be a great position...
This variant of the SPAR-16, the SPAR-16S, features a 150 round drum mag and an extended barrel.
It's great for laying down a lot of Dakka.
The launcher variant has a M320 mounted under the barrel. That launcher leaf sight only flips up once the launcher is selected, and unlike almost every other FPS ever, the character will actually properly line up the sights to your zeroed-in distance. Neato!
A bit of a shame the character doesn't use that little foregrip. Oh well.

QBZ-95-1

A modified version of the QBZ-95-1 appears as the standard arm of the Pacific forces of CSAT in a variety of configurations. It's known in its normal form as the CAR-95, and is chambered for 5.8mm. Its alternate variants are the CAR-95-1 light support weapon variant with extended barrel, integrated bipod, and exclusively using 100-round drum mags (an analogue to the QBB-95, though named in the style of QBZ-95-1), and the CAR-95 GL fitted with the QLG-10A grenade launcher.

It has the selector switch of the original QBZ-95 instead of the QBZ-95-1, located on the stock instead of on the grip. Rather than having its prominent carry handle, it has the railed upper receiver modification from T97.ca for the Type 97 NSR, a civilian version of the QBZ-97 5.56mm export model for the Canadian market.

Norinco QBZ-95-1 - 5.8x42mm
File:T97.ca.jpg
EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington
Keeping a close eye on town, a CSAT Pacific trooper surveys with his CAR-95 close to his hands, and his heart.
He hides it on the job, but he really loves this rifle.
The LMG gunner variant of the 95, the CAR-95-1, doesn't look that different from a first-person view.
Ooh, it looks a bit different now. Drum mag of 100 rounds, a longer barrel, and a lovely beach!
A CAR-95 GL prepares to shell a nearby shop. Oh dear.
Uh oh. No finger on the trigger.

AK-12

The 2013 prototype of the AK-12 appears with some odd mish-mash of capabilities from multiple variants. Like the prototype variation it's modeled after, it features full-auto, semi-auto, and burst-fire modes, bursts firing at a noticeably higher rate than the other modes; however, burst-fire is limited to two rounds at a time, which is something from the production version. It's also chambered in 7.62x39mm, presumably to keep the ammo in line with the AKM rifle, though a steel magazine on the AKM turns into a polymer magazine when used on the AK-12. It's used by the Syndikat faction.

File:AK-12 2013.jpg
AK-12 - 5.45x39mm, 2013 prototype
7.62x39mm AK-12, 2012 prototype (photoshopped mock-up)
A corregated steel house, covered by a Syndikat and his AK-12. It's probably got an enemy in it. Or not.
A Syndikat trooper at ease on a Tanoan beach.
The launcher variant of the AK-12 has a GP-25 mounted, for extra boom.
These natives were very agreeable with our request to use them for fire support mounting.

AKM

The welcome return of the AKM is made in Apex. It's one of the very few main rifles with no points for attachments. It's chambered for 7.62x39mm, and is a standard arm of the Syndikat criminal faction.

AKM - 7.62x39mm
Welcome back, old friend. The AKM in the hands of a Syndikat rebel, surveying the port.
A Syndikat smuggler, checking his boat for cargo, and combatants.

AKS-74U

The AKS-74U appears, the only weapon chambered in 5.45x39mm so far in the game. It's standard for Syndikat launcher users.

AKS-74U - 5.45x39mm
Covering down the street with an AKS-74U
A Syndikat goon shows off the new ability to fire from some passenger seats of vehicles with his AKS-74U.

H&K HK417 A2

The Heckler & Koch HK417A2 appears under the name SPAR-17 as the standard DMR of the CTRG forces on Tanoa. It's chambered for 7.62x51mm, and has a variety of attachment points.

Heckler & Koch HK417 A2 - 7.62x51mm
Searching the dense trees for tangos might be a bit easier if this trooper hadn't lost his scope in the bushes. Oh, dear.
A CTRG trooper mounting his SPAR-17 on a railing, as he prepares to open fire.

QBU-88

The Norinco QBU-88 appears under the name CMR-76 and is used by the CSAT Pacific faction as the standard DMR rifle. It's chambered for 6.5mm in exclusive 20 round magazines, and naturally, has lots of room for attachments.

Norinco QBU-88 - 5.8x42mm
A parachute drop is probably the only way this marksman would end up so high on this clifface. Oops.
Our failed parachutist takes aim at something suspect in the distance.

"Type 115"

The Type 115 is a very, very strange addition. It seems similar to concepts like the H&K OICW and the Chinese QTS-11, combining two separate firearms into one case. In this case, the upper is a 6.5mm assault rifle, and the lower is a semi-auto only rifle in the .50 BW caseless round. Unlike most other concepts for these designs, the .50 weapon doesn't have any special airburst rounds or anything, it's just essentially a sniper rifle with less accuracy than actual sniper rifles. Very strange. It's used exclusively by the CSAT Special Forces "Viper" division.

1999 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20x28mm. This is the second most depicted version.
QTS-11, the rumored "ZH-05" - 5.8x42mm & 20mm Grenade. Tested by PLAN.
QTS-11 system.
The .50 lower of the Type 115 is designed to make light-armoured targets more easily disabled by standard infantry fighters.
A CSAT "Viper" infantryman deliberately picks a weapon with a finish that clashes with his outfit for the benefit of anyone viewing. Interestingly, the suit he's wearing is a thermal shielding suit, which makes him 100% invisible to in-game thermal optics.

Machine Guns

Mk 46 Mod 1

The Mk 46 Mod 1 with a paratooper stock appears as the standard LMG for Syndikat gunners, under the name LIM-85 (Light Infantry Machine gun). Weirdly, it has two different selectable firing speeds, one fast and one slow. It's chambered for 5.56x45mm.

FN Mk 46 Mod 1 - 5.56x45mm NATO
A quarry. We can smash up some of those rocks with this dakka-machine.
The LIM-85's unique Grippod can be deployed just the same as bipods thanks to mechanics added with the Marksmen DLC.

Grenade Launchers

GP-25

The GP-25 is the underbarrel grenade launcher used by the Syndikat, mounted on AK-12s. Coding-wise, it uses the same 40mm grenade as ammunition as most grenade launchers in the game. Logically however, this would not work since the GP-25 uses caseless VOG-25 grenades instead of the cased 40x46mm grenades depicted on the menus and used on the other launchers. Animation-wise, the GP-25 is shown loading and firing caseless VOG grenades correctly.

GP-25 grenade launcher - 40mm
Just another day on Tanoa.

Heckler & Koch M320

The Heckler & Koch M320 is the underbarrel grenade launcher for the CTRG special forces on Tanoa, mounted on their H&K HK416A5 assault rifles. It is named GLM on the HUD.

Heckler & Koch HK416 (5.56x45mm) with AG-C/EGLM grenade launcher - 40x46mm
A CTRG operator ready to lay down some explosions.

QLG-10A

The QLG-10A, designated GL 15A, is the standard underbarrel grenade launcher for CSAT Pacific, mounted on their modified QBZ-95-1s. In-game, it fires the same 40mm grenades as everyone else, giving it the same grenade logic problems as the GP-25.

Norinco QBZ-95-1 with QLG-10A grenade launcher - 5.8x42mm / 35mm
A CSAT grenadier in his natural habitat.

Rocket/Missile Launchers

RPG-7

The RPG-7 appears as itself, and is the standard launcher for Syndikat forces. A neat detail is that the rear sight is animated based on the user's zeroing.

RPG-7 - 40mm
Targetting one of the new NATO drones, a helicopter gunship variant, parked on the runway. I'm gonna wreck it.
Our brave Syndikat trooper takes cover behind a wreck he's created, and prepares another round.

Mounted Weapons

GE GAU-12/U

The V44-X Blackfish, the VTOL transport aircraft of NATO Pacific (based on a futuristic V-22 Osprey), comes in a gunship configuration that uses a GAU-12/U alongside the Bofors 40mm and M102 Howitzer, just like the real-life AC-130U.

GE GAU-12/U five-barrel cannon - 25mm
A V44-X Blackfish showing its armaments. From left to right: GAU-12/U, Bofors 40mm, M102 Howitzer. The in-game minigun is said to be a 20mm Minigun, while the two other weapons have stated calibers that are the same as real life, 40mm and 105mm.

Bofors 40mm

The V44-X Blackfish comes in a gunship configuration that uses a Bofors 40mm alongside the GAU-12/U and M102 Howitzer, just like the real-life AC-130U.

Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR

M102 105mm Howitzer

The V44-X Blackfish comes in a gunship configuration that uses a M102 Howitzer alongside the GAU-12/U and Bofors 40mm, just like the real-life AC-130U.

Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R

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