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Difference between revisions of "Amnesia: The Bunker"

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[[File:AmnesiaTheBunkerShotguninventory.jpg|thumb|none|600px|The "Shotgun" in the inventory menu.]]
 
[[File:AmnesiaTheBunkerShotguninventory.jpg|thumb|none|600px|The "Shotgun" in the inventory menu.]]
 
[[File:AmnesiaTheBunkerShotgun.jpg|thumb|none|600px|The Shotgun on the ground.]]
 
[[File:AmnesiaTheBunkerShotgun.jpg|thumb|none|600px|The Shotgun on the ground.]]
 +
[[File:AmnesiaBunkerShotgunIdle.jpg|thumb|none|600px|Holding a Shotgun and flashlight together, the Shotgun is always held pointing upwards with one hande when not aiming/reloading.]]
 
[[File:AmnesiaTheBunkerShotgunEmpty.jpg|thumb|none|600px|Henri checks his empty Shotgun.]]
 
[[File:AmnesiaTheBunkerShotgunEmpty.jpg|thumb|none|600px|Henri checks his empty Shotgun.]]
 
[[File:AmnesiaTheBunkerShotgunloaded.jpg|thumb|none|600px|The Shotgun loaded, the player can only see at most if the shotgun has 2 shells loaded. (With a shell in the chamber and magazine tube.)]]
 
[[File:AmnesiaTheBunkerShotgunloaded.jpg|thumb|none|600px|The Shotgun loaded, the player can only see at most if the shotgun has 2 shells loaded. (With a shell in the chamber and magazine tube.)]]

Revision as of 13:21, 15 June 2023


Amnesia: The Bunker
AmnesiaBunkerSteamHeader.jpg
Release Date: 2023
Developer: Frictional Games
Series: Amnesia
Platforms: PC
Genre: Stealth Horror


Amnesia: The Bunker is the 4th title in the Amnesia series of horror games; it is the first game in the series to feature combat, though Frictional Games' first horror series, Penumbra, did feature melee combat. The Bunker's main antagonistic monster is invincible, with weaponry only stunning it or making it briefly retreat (for how long depending on difficulty), with it promptly returning in an angry, harder to fend off state, making combat more of a last-ditch means to force the monster to retreat to allow the player to find a hiding spot or the saferoom quickly.


The following weapons appear in the video game Amnesia: The Bunker:


Revolvers

MAS Mle. 1892

The "Gun" is an Mle 1892 Revolver, being given to Henri Clément by an injured French Soldier to end his suffering, however when Henri obtains ammunition for it, the poor soldier is dragged off and killed before Henri can put him out of his misery. The in-game revolver is mirrored, with the cylinder swinging out to the left instead of the right. It can be used both to force the monster to briefly retreat (though the monster will swifly return in an enraged state where it will take 2 shots to force it to retreat if the player doesn't use the monster's retreat to hide/flee to a safe area) and as one of the methods to open locks, at the cost of noise and ammunition.

Modele d’Ordonnance Mle 1892 - 8x27mmSR
The "Gun" in the inventory menu.
Henri checks his empty revolver in the prologue.
Henri explores the Bunker armed with his Handcranked Flashlight and Gun.
Henri recharges his flashlight while holding his Gun, the flashlight's cranking noise is audible to the monster.
Having found some rare ammunition, Henri inserts a bullet into his gun.
Henri rotates the cylinder after loading the bullet with a total of three bullets in his gun.
Henri aims the gun, aiming the gun with the flashlight out will have Henri's aim sway, while aiming without the flashlight will have him steady his aim due to the two-handed grip.
A box of Revolver Ammo; sadly each box contains only one bullet. Note that, while the box correctly describes it as 8mm ammunition, it incorrectly claims that the ammunition is for Lefaucheux revolvers, which use a completely different style of ammunition (pinfire, rather than the Mle. 1892's centerfire).

Shotguns

Winchester Model 1897

The Winchester Model 1897 appears as the "Shotgun" as the second and last firearm available to the player, it does more damage than the Mle 1892 Revolver, while the Revolver needs several shots to force the beast to retreat, (assuming the player doesn't hit the beast with a headshot, which even then may not be enough if the beast is enraged.) a single point-blank Shotgun blast will always force the beast to retreat, ammunition for the Shotgun is even scarcer than the Revolver, the weapon can obtained from the Tunnels and on New Game + playthroughs it will appear in one of the lockers allowing the player to obtain it faster.

Winchester Model 1897 "Trench Gun" - 12 gauge
The "Shotgun" in the inventory menu.
The Shotgun on the ground.
Holding a Shotgun and flashlight together, the Shotgun is always held pointing upwards with one hande when not aiming/reloading.
Henri checks his empty Shotgun.
The Shotgun loaded, the player can only see at most if the shotgun has 2 shells loaded. (With a shell in the chamber and magazine tube.)
Back in the saferoom, Henri aims the Shotgun.
A box of Shotgun Ammo, found far earlier than the weapon itself.

Rifles

Lebel Mle 1886

A Lebel Mle 1886 appears as part of a propaganda poster in the Bunker's locker section.

Lebel Mle 1886 - 8x50mmR Lebel
Henri looks at the poster, wondering if maybe the additional stopping power of a rifle that he doesn't have would actually be enough to deal with his stalker.

Mauser Gewehr 1898

In a brief encounter in the prologue, Henri finds himself pinned down by 4 German soldiers shooting at him with Mauser Gewehr 1898 rifles; the player is able to fire back and kill the Soldiers while any survivors are killed by his friend Lambert, who also carries this rifle in the prologue.

Mauser Gewehr 1898 - 7.92x57mm Mauser
Henri aims his Revolver at the German Riflemen.
Lambert hands Henri a gas mask with his rifle in his other hand.


Explosives

Mk 1 Hand Grenade

The "Grenade" appears to be the Mk 1 hand grenade; these are anachronistic as the game is set in 1916 and the grenade was not made until 1917. Grenades also appear as part of booby traps in the bunker. Notably, grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat, and the monster itself surely being drawn to the blast.

Mk 1 hand grenade
The Mk 1 Grenade in the inventory menu.
Henri holds his time travelling Mk 1 Grenade.
Henri prepares to throw his Grenade.
A Grenade dropped on the ground.
In the prologue, Henri uses a grenade to blast open a door, you can see the door mid-destruction ahead of him.
A tripwire grenade trap.


Suffocante Mle 1916

The Suffocante Mle 1916 appears as the "Gas Grenade". It's effective with dealing with the mutated rats and forcing the beast to retreat but the gas can damage Henri if he doesn't have a gas mask. In the prologue, German soldiers use these grenades to try to gas Henri as part of a scripted event.

Suffocante Mle 1916
The Gas Grenade in the inventory menu.
Hebnri holds a Gas Grenade.
Preparing to throw a Gas Grenade.
A Gas Grenade tripwire.

Molotov Cocktail

Henri can craft Molotov cocktails (named "Petrol Bomb" in-game as the moniker "Molotov cocktail" would be anachronistic) from bottles, cloth, and fuel. They were unusable in the demo due to the lack of a lighter.

The Petrol Bomb in the inventory.
Henri holds a Petrol Bomb.
Preparing to throw it.


Dynamite

Henri must acquire Dynamite from the Arsenal as part of the required items in order to escape the bunker.

Henri discovers Dynamite in the Aresnal; only the the Bundle can be picked up, the individual sticks are unusable.
Henri holds the Dynamite.
Henri prepares the Dynamite.

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