Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "User:TheExplodingBarrel/Sandbox"
Line 1: | Line 1: | ||
+ | {{WIP}} | ||
[[file:Hdtfheader.jpg|thumb|right|300px|''Hunt Down The Freeman'' (2018)]] | [[file:Hdtfheader.jpg|thumb|right|300px|''Hunt Down The Freeman'' (2018)]] | ||
'''The following weapons appear in the video game''' '''''Hunt Down The Freeman''''': | '''The following weapons appear in the video game''' '''''Hunt Down The Freeman''''': | ||
Line 28: | Line 29: | ||
A [[Smith & Wesson Model 629|Smith & Wesson Model 629 Performance Center Hunter]] can be used in-game. | A [[Smith & Wesson Model 629|Smith & Wesson Model 629 Performance Center Hunter]] can be used in-game. | ||
[[File:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|400px|Smith & Wesson Model 629 Performance Center Hunter - .44 Magnum]] | [[File:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|400px|Smith & Wesson Model 629 Performance Center Hunter - .44 Magnum]] | ||
− | [[ | + | [[file:Hdtfrevolver.jpg|thumb|none|601px|Mitchell holding the 629 in a cave.]] |
− | [[ | + | [[File:Hdtf629-1.jpg|thumb|none|600px|Iron sights.]] |
+ | [[File:Hdtf629-2.jpg|thumb|none|600px|Dumping out some rounds...]] | ||
+ | [[File:Hdtf629-3.jpg|thumb|none|600px|...inserting some new ones in...]] | ||
+ | [[File:Hdtf629-4.jpg|thumb|none|600px|...and closing the cylinder.]] | ||
+ | [[file:Hdtfrevolver2.jpg|thumb|none|600px|Unused texture.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
Line 35: | Line 40: | ||
An [[Sa vz. 61 Skorpion]] can be used in-game. | An [[Sa vz. 61 Skorpion]] can be used in-game. | ||
[[image:CZ_Vz.61.jpg|thumb|none|400px|Sa vz. 61 Skorpion - .32 ACP]] | [[image:CZ_Vz.61.jpg|thumb|none|400px|Sa vz. 61 Skorpion - .32 ACP]] | ||
+ | [[File:Hdtfvz61-1.jpg|thumb|none|600px|Mitchell holding the vz. 61.]] | ||
+ | [[File:Hdtfvz61-2.jpg|thumb|none|600px|Iron sights.]] | ||
+ | [[File:Hdtfvz61-3.jpg|thumb|none|600px|Firing off at a wall.]] | ||
+ | [[File:Hdtfvz61-4.jpg|thumb|none|600px|Changing mags...]] | ||
+ | [[File:Hdtfvz61-5.jpg|thumb|none|600px|...and releasing the bolt]] | ||
==Heckler & Koch MP5DS3== | ==Heckler & Koch MP5DS3== | ||
A [[Heckler & Koch MP5SD3]] can be used in-game | A [[Heckler & Koch MP5SD3]] can be used in-game | ||
Line 86: | Line 96: | ||
An [[Accuracy International Arctic Warfare Magnum]] can be used in-game. It is incorrectly chambered in 7.62x51mm. | An [[Accuracy International Arctic Warfare Magnum]] can be used in-game. It is incorrectly chambered in 7.62x51mm. | ||
[[File:AWSM_fixed.jpg|thumb|none|400px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]] | [[File:AWSM_fixed.jpg|thumb|none|400px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]] | ||
− | + | [[File:Hdtfawm-1.jpg|thumb|none|600px|The AWM is first acquired from Adam.]] | |
+ | [[File:Hdtfawm-2.jpg|thumb|none|600px|Mitchell takes the AWM for a spin on a rooftop.]] | ||
+ | [[File:Hdtfawm-3.jpg|thumb|none|600px|Scoping in an a Combine Synth.]] | ||
+ | [[File:Hdtfawm-4.jpg|thumb|none|600px|Swapping mags...]] | ||
+ | [[File:Hdtfawm-5.jpg|thumb|none|600px|...and cambering a new round.]] | ||
==Mauser Karabiner 98k== | ==Mauser Karabiner 98k== | ||
A [[Karabiner 98k]] with a Zeiss ZF42 scope can be used in-game. | A [[Karabiner 98k]] with a Zeiss ZF42 scope can be used in-game. | ||
Line 94: | Line 108: | ||
[[Browning M2HB]]s can be found as emplaced turrets and mounted on Humvees. | [[Browning M2HB]]s can be found as emplaced turrets and mounted on Humvees. | ||
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
+ | [[File:Hdtfm2-1.jpg|thumb|none|600px|The first M2HB found is mounted on some sandbags.]] | ||
+ | [[File:Hdtfm2-2.jpg|thumb|none|600px|Shooting at some Combine Synths.]] | ||
+ | [[File:Hdtfm2-3.jpg|thumb|none|600px|An M2 mounted on a Humvee.]] | ||
==General Dynamics GAU-17/A== | ==General Dynamics GAU-17/A== | ||
A handheld [[General Dynamics GAU-17/A]] styled after the one seen in [[Terminator 2]] can be used in-game. | A handheld [[General Dynamics GAU-17/A]] styled after the one seen in [[Terminator 2]] can be used in-game. | ||
[[File:GAU-17A_HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]] | [[File:GAU-17A_HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]] | ||
[[File:Minigun_2.JPG|thumb|none|400px|Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO]] | [[File:Minigun_2.JPG|thumb|none|400px|Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO]] | ||
+ | [[File:Hdtfgau17-1.jpg|thumb|none|600px|The GAU-17/A is acquired from a corpse that suddenly teleports in.]] | ||
+ | [[File:Hdtfgau17-2.jpg|thumb|none|600px|Not fased by the sudden corpse, Mitchell picks up the GAU-17.]] | ||
+ | [[File:Hdtfgau17-3.jpg|thumb|none|600px|The GAU-17 is then used to fend off a large number of Gunships.]] | ||
=Explosives= | =Explosives= | ||
==M18A1 Claymore== | ==M18A1 Claymore== | ||
[[M18A1 Claymore]]s can be used in-game. They incorrectly function like proximity mines instead of remotely detonated ones. | [[M18A1 Claymore]]s can be used in-game. They incorrectly function like proximity mines instead of remotely detonated ones. | ||
[[File:M18a1_07.jpg|thumb|none|350px|M18A1 Claymore]] | [[File:M18a1_07.jpg|thumb|none|350px|M18A1 Claymore]] | ||
+ | [[File:Hdtfm18-1.jpg|thumb|none|600px|A few Claymores in a tent.]] | ||
+ | [[File:Hdtfm18-2jpg.jpeg|thumb|none|600px|An M18 deployed on the ground.]] | ||
+ | [[File:Hdtfm18-3.jpg|thumb|none|600px|Shooting it yields rather predictable results.]] | ||
+ | [[File:Hdtfm18-4.jpg|thumb|none|600px|Mitchell comes across a field of Claymores at a rather inopportune time. These Claymores will kill Mitchell no matter what distance he is from them.]] | ||
==M67 Hand Grenade== | ==M67 Hand Grenade== | ||
[[M67 hand grenade]]s appear in-game; however, picking them up will give you [[MK3_offensive_hand_grenade|MK3A2s]], meaning you cannot use them without using console commands. | [[M67 hand grenade]]s appear in-game; however, picking them up will give you [[MK3_offensive_hand_grenade|MK3A2s]], meaning you cannot use them without using console commands. | ||
[[File:Baseball.jpg|thumb|none|350px|M67 Hand Grenade]] | [[File:Baseball.jpg|thumb|none|350px|M67 Hand Grenade]] | ||
+ | [[File:Hdtfm67-1.jpeg|thumb|none|600px|A box of M67s.]] | ||
==MK3A2 Offensive Hand Grenade== | ==MK3A2 Offensive Hand Grenade== | ||
[[MK3 offensive hand grenade|MK3A2 Offensive Hand Grenades]] styled after the ones seen in [[Half-Life 2]] can be used in-game | [[MK3 offensive hand grenade|MK3A2 Offensive Hand Grenades]] styled after the ones seen in [[Half-Life 2]] can be used in-game | ||
[[File:MK3A2.jpg|thumb|none|350px|MK3A2 Offensive Hand Grenade]] | [[File:MK3A2.jpg|thumb|none|350px|MK3A2 Offensive Hand Grenade]] | ||
+ | [[File:Hdtfmk3-1.jpg|thumb|none|600px|The MK3A2 in-game. These were picked up from the box of M67s above.]] |
Revision as of 21:16, 18 January 2021
Work In Progress This article is still under construction. It may contain factual errors. See User talk:TheExplodingBarrel/Sandbox for current discussions. Content is subject to change. |
The following weapons appear in the video game Hunt Down The Freeman:
Pistols
Beretta 92FS Inox
A Beretta 92FS Inox with wood grips is the first weapon the player can use in-game.
Colt M1911A1
A Colt M1911A1 can be used in game. Of note is that when reloading, it plays the Half-Life 2 USP Match reloading sound on top of its reload sound.
Heckler and Koch USP Match
A Half-Life 2 styled Heckler & Koch USP Match can be used in-game.
Smith & Wesson Model 629 Performance Center Hunter
A Smith & Wesson Model 629 Performance Center Hunter can be used in-game.
Submachine Guns
Sa vz. 61 Skorpion
An Sa vz. 61 Skorpion can be used in-game.
Heckler & Koch MP5DS3
A Heckler & Koch MP5SD3 can be used in-game
.
Steyr TMP
A Steyr TMP fitted with its shoulder stock can be used in-game
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 is only seen once, which is in a cutscene near the end of the game. The model appears to be from Half-Life 2.
Remington 870
A Remington 870 with aftermarket furniture and an (unused) shell holder can be used in-game.
Double Barrel Shotgun
A 12 Gauge Double Barreled shotgun can be used in-game.
Assault Rifles
AK-47
A Type 2 AK-47 can be used in-game.
M16A4 with M203 Grenade Launcher
An M16A4 with an M203 Grenade Launcher and a Trijicon ACOG can be used in-game. It also incorrectly fires full-auto.
SIG-Sauer SG556xi Russian
Whilst not normally accessible during the game, the SIG-Sauer SG556xi Russian can be spawned using console commands
Sniper Rifles
Accuracy International Arctic Warfare Magnum
An Accuracy International Arctic Warfare Magnum can be used in-game. It is incorrectly chambered in 7.62x51mm.
Mauser Karabiner 98k
A Karabiner 98k with a Zeiss ZF42 scope can be used in-game.
Machine Guns
Browning M2HB
Browning M2HBs can be found as emplaced turrets and mounted on Humvees.
General Dynamics GAU-17/A
A handheld General Dynamics GAU-17/A styled after the one seen in Terminator 2 can be used in-game.
Explosives
M18A1 Claymore
M18A1 Claymores can be used in-game. They incorrectly function like proximity mines instead of remotely detonated ones.
M67 Hand Grenade
M67 hand grenades appear in-game; however, picking them up will give you MK3A2s, meaning you cannot use them without using console commands.
MK3A2 Offensive Hand Grenade
MK3A2 Offensive Hand Grenades styled after the ones seen in Half-Life 2 can be used in-game