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Difference between revisions of "The House of the Dead: Overkill"
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | =Handguns= | ||
== Desert Eagle Mark XIX == | == Desert Eagle Mark XIX == | ||
The standard handgun used by almost everyone in the game is a barely-modified [[Desert Eagle Mark XIX]]. Washington has two of these in the games cut scenes. The guns have ''AMS Research Magnum'' written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE. | The standard handgun used by almost everyone in the game is a barely-modified [[Desert Eagle Mark XIX]]. Washington has two of these in the games cut scenes. The guns have ''AMS Research Magnum'' written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE. | ||
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[[Image:TTOTD-Beretta-1.jpg|thumb|600px|none|Unlockable poster in ''The Typing of the Dead'' shows G with a Beretta and Washington with a pump-action shotgun (probably the Mossberg).]] | [[Image:TTOTD-Beretta-1.jpg|thumb|600px|none|Unlockable poster in ''The Typing of the Dead'' shows G with a Beretta and Washington with a pump-action shotgun (probably the Mossberg).]] | ||
+ | =Shotguns= | ||
== Benelli Nova Tactical == | == Benelli Nova Tactical == | ||
The [[Benelli Nova]] appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does. | The [[Benelli Nova]] appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does. | ||
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[[Image:TTOTD-SPAS-1.jpg|thumb|none|600px|The slightly different reloading animation in G and Washington's chapters.]] | [[Image:TTOTD-SPAS-1.jpg|thumb|none|600px|The slightly different reloading animation in G and Washington's chapters.]] | ||
+ | =Sub-machine Guns= | ||
== Steyr TMP == | == Steyr TMP == | ||
Called the "SMG" in game, the [[Steyr TMP]] has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to [[House of the Dead 4, The|The House of the Dead 4]]. which Protagonists (include "G") uses modified [[Brügger & Thomet TP9]]. | Called the "SMG" in game, the [[Steyr TMP]] has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to [[House of the Dead 4, The|The House of the Dead 4]]. which Protagonists (include "G") uses modified [[Brügger & Thomet TP9]]. | ||
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[[Image:TTOTD-M9-2.jpg|thumb|none|600px|Reloading animation of the M-9 with Varla's fingers clipping through the grip.]] | [[Image:TTOTD-M9-2.jpg|thumb|none|600px|Reloading animation of the M-9 with Varla's fingers clipping through the grip.]] | ||
+ | =Assault Rifles= | ||
== Heckler & Koch XM8 == | == Heckler & Koch XM8 == | ||
The [[Heckler & Koch XM8]] appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. XM8 is highly anachronistic, which developed 2003. Despite this game takes place in 1990. | The [[Heckler & Koch XM8]] appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. XM8 is highly anachronistic, which developed 2003. Despite this game takes place in 1990. | ||
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[[Image:TTOTD-XM8-3.jpg|thumb|none|600px|Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. Right now he is slapping the bolt catch release button with isn't even there (on the gun model and on the real gun either). The real XM8 has a bolt catch release button inside the trigger guard. This mistake is not present in the original Wii version of the game.]] | [[Image:TTOTD-XM8-3.jpg|thumb|none|600px|Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. Right now he is slapping the bolt catch release button with isn't even there (on the gun model and on the real gun either). The real XM8 has a bolt catch release button inside the trigger guard. This mistake is not present in the original Wii version of the game.]] | ||
+ | =Other= | ||
== Hand Held Minigun == | == Hand Held Minigun == | ||
Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate. | Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate. |
Revision as of 17:32, 19 June 2016
Your lack of effort is duly noted. This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable. |
The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:
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Handguns
Desert Eagle Mark XIX
The standard handgun used by almost everyone in the game is a barely-modified Desert Eagle Mark XIX. Washington has two of these in the games cut scenes. The guns have AMS Research Magnum written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE.
In the Extended Cut, each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath. Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn".
Hand Cannon
Possibly based on the Taurus Raging Bull. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in Resident Evil. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".
Beretta 92FS
Not used in game, but Agent G is seen holding one 92FS on one of the original game posters and the cover art.
Shotguns
Benelli Nova Tactical
The Benelli Nova appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.
Mossberg 500
The Mossberg 500 is seen on the same poster and cover art as the Beretta mentioned above, only being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the "Shotgun".
Benelli M3 Super 90
Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun.
SPAS-12
The SPAS-12 appears in the Extended Cut as the "Automatic Shotgun". This particular weapon is a reference to The House of the Dead III. which Protagonists (include "G") uses modified SPAS-12.
Sub-machine Guns
Steyr TMP
Called the "SMG" in game, the Steyr TMP has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to The House of the Dead 4. which Protagonists (include "G") uses modified Brügger & Thomet TP9.
Minebea M-9
In the Extended Cut, the above TMP is replaced as the "SMG" with what appears to be Minebea M-9, judging by the attached foregrip and overall blocky appearance.
Assault Rifles
Heckler & Koch XM8
The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. XM8 is highly anachronistic, which developed 2003. Despite this game takes place in 1990.
Other
Hand Held Minigun
Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.