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2024-03-29T09:27:34Z
User contributions
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https://www.imfdb.org/index.php?title=The_Jackal&diff=1434282
The Jackal
2021-08-01T05:01:33Z
<p>Gau17: Note that the technical data for the modified Browning is actually for a Minigun.</p>
<hr />
<div><br />
{{Infobox Movie|{{PAGENAME}}<br />
|name = The Jackal<br />
|picture = the jackal.jpg<br />
|caption = ''Movie Poster''<br />
|country = [[Image:USA.jpg|25px]] United States<br />
|director = Michael Caton-Jones<br />
|date= 1997<br />
|language = English<br>Russian<br />
|studio=Mutual Film Comany<br />
|distributor=Universal<br />
|character1=Jackal<br />
|actor1=[[Bruce Willis]]<br />
|character2=Declan Joseph Mulqueen<br />
|actor2=[[Richard Gere]]<br />
|character3= FBI Deputy Director Carter Preston<br />
|actor3=[[Sidney Poitier]]<br />
|character4=Major Valentina Koslova<br />
|actor4=[[Diane Venora]]<br />
|character5=FBI Special Agent Timothy I. Witherspoon<br />
|actor5=[[J.K. Simmons]]<br />
|character6=Ian Lamont<br />
|actor6=[[Jack Black]]<br />
|character7=Akashi<br />
|actor7=[[Daniel Dae Kim]]<br />
|character8= Isabella Celia Zancona<br />
|actor8=[[Mathilda May]]<br />
|character9=FBI Special Agent McMurphy<br />
|actor9=[[Richard Lineback]]<br />
|character10=<br />
|actor10=<br />
}}<br />
<br />
<br />
<br />
'''''The Jackal''''' is the 1997 action thriller starring [[Richard Gere]] as a former IRA sniper who is recruited by the FBI to track down a professional assassin known as "The Jackal" ([[Bruce Willis]]), who has been hired by a Russian mobster to eliminate a major American political figure. The film is a loose remake of the 1973 thriller ''[[The Day of the Jackal]]''.<br />
<br />
{{Film Title|The Jackal}}<br />
__TOC__<br clear=all><br />
<br />
{{spoiler}}<br />
<br />
=Pistols=<br />
<br />
==SIG-Sauer P228==<br />
[[SIG-Sauer P228]] pistols are used by FBI Special Agents T. I. Witherspoon ([[J.K. Simmons]]) and McMurphy ([[Richard Lineback]]) in the film. Declan Mulqueen ([[Richard Gere]]) uses one at the end of the film when facing The Jackal ([[Bruce Willis]]), as does Isabella Zanconia ([[Mathilda May]]).<br />
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9mm.]]<br />
[[Image:TJSIGP228-1.jpg|thumb|none|600px|Agent Witherspoon points his SIG-Sauer P228 while in Moscow.]]<br />
[[Image:TJSIGP228-2.jpg|thumb|none|600px|Agent Witherspoon shuts off the radio blasting "Red Tape" by Agent Provocateur while holding his SIG P228.]]<br />
[[Image:TJSIGP228-3.jpg|thumb|none|600px|Declan chambers his SIG P228 while following The Jackal in the train station.]]<br />
[[Image:TJSIGP228-4.jpg|thumb|none|600px|Jackal jumps past the train to get some distance between he and Declan. Here he is holding a SIG P228 but later he is seen using a Glock 17 until the end of the film.]]<br />
[[Image:TJSIGP228-5.jpg|thumb|none|600px|Declan fires his SIG P228 at Jackal, and does an awful job faking the recoil. He's about a second late and over-doing it too much.]]<br />
[[Image:TJSIGP228-6.jpg|thumb|none|600px|Declan points his SIG P228 at Jackal as he holds a girl hostage.]]<br />
[[Image:TJSIGP228-7non.jpg|thumb|none|600px|Isabella shoots Jackal in the neck with a flashpaper SIG P228.]]<br />
[[Image:TJSIGP228-8.jpg|thumb|none|600px|Isabella hugs Declan while holding the SIG P228.]]<br />
[[Image:TJSIGP228-9.jpg|thumb|none|600px|Declan grabs her SIG and finishes off the Jackal with several shots to the chest.]]<br />
<br />
==SIG-Sauer P229==<br />
FBI Deputy Director Carter Preston ([[Sidney Poitier]]) uses a [[SIG-Sauer P229]] as his sidearm in the film.<br />
[[Image:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 - 9x19mm.]]<br />
[[Image:TJSIGP229-1.jpg|thumb|none|600px|Deputy Director Preston with his SIG P229 in an FBI-canted holster.]]<br />
[[Image:TJSIGP229-2.jpg|thumb|none|600px|Deputy Director Preston points his SIG P229 at Declan.]]<br />
[[Image:TJSIGP229-3.jpg|thumb|none|600px|Preston with his SIG P229 drawn during the assassination attempt on the First Lady.]]<br />
<br />
==Beretta 84FS "Cheetah"==<br />
Major Valentina Koslova ([[Diane Venora]]) carries a [[Beretta 84FS|Beretta 84FS "Cheetah"]] as her sidearm in the film. The Jackal ([[Bruce Willis]]) also carries one fitted with a suppressor.<br />
[[Image:Beretta-Cheetah.jpg|thumb|none|300px|Beretta 84FS "Cheetah" - .380 ACP.]]<br />
[[Image:TJBeretta84F-1.jpg|thumb|none|601px|Jackal aims his suppressed Beretta 84FS "Cheetah" at Declan at the Marina.]]<br />
[[Image:TJBeretta84F-2.jpg|thumb|none|601px|Jackal fires his Beretta Cheetah at Major Koslova ([[Diane Venora]]).]]<br />
[[Image:TJBeretta84F-3.jpg|thumb|none|601px|Koslova with her Beretta Cheetah at the Marina.]]<br />
[[Image:TJBeretta84F-4.jpg|thumb|none|600px|Koslova aims her Beretta Cheetah outside Isabella's house.]]<br />
[[Image:TJBeretta84F-5.jpg|thumb|none|600px|Koslova searches the house for Jackal.]]<br />
[[Image:TJBeretta84F-7.jpg|thumb|none|601px|When he sees his face on a news report, Jackal ([[Bruce Willis]]) pulls out his suppressed Beretta Cheetah and points it at Douglas (Stephen Spinella).]]<br />
<br />
== Makarov PM ==<br />
Major Valentina Koslova ([[Diane Venora]]) uses a [[Makarov PM]] during the arrest in Moscow, using it to shoot Ghazzi Murrad ([[Ravil Isyanov]]) in the head when he tries to knife her.<br />
[[Image:MakarovPM.jpg|thumb|none|300px|CZ-83 with square trigger - .380 ACP.]]<br />
[[Image:TJCZ83-1.jpg|thumb|none|600px|Koslova draws her Makarov PM from her holster.]]<br />
[[Image:TJCZ83-2.jpg|thumb|none|600px|Koslova after shooting Politovsky in the head.]]<br />
<br />
==Smith & Wesson 6906==<br />
One of the Secret Service Agents is seen using a [[Smith & Wesson 6906]].<br />
[[Image:S&W6906LEFT.jpg|thumb|none|300px|Smith & Wesson 6906 - 9mm.]]<br />
[[Image:TJS&W6906-1.jpg|thumb|none|600px|Circled in red.]]<br />
<br />
==Glock 17==<br />
The Jackal ([[Bruce Willis]]) uses a [[Glock 17]] at the end of the film, which he acquired along with his police uniform disguise.<br />
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd Generation - 9mm.]]<br />
[[Image:TJGlock17-1.jpg|thumb|none|600px|Jackal waits to ambush Declan while holding his Glock 17.]]<br />
[[Image:TJGlock17-2.jpg|thumb|none|600px|Jackal taunts Declan by forcing his hostage Maggie (Maggie Castle) to scream for help.]]<br />
[[Image:TJGlock17-3.jpg|thumb|none|600px|Jackal prepares to shoot Declan with the Glock 17 before being shot in the neck by Isabella.]]<br />
<br />
==Beretta 92FS==<br />
While Declan ([[Richard Gere]]) is under watch by the FBI, he tries to find a shaver in one of the desks but also finds a [[Beretta 92FS]], which he doesn't pick up despite the opportunity.<br />
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm.]]<br />
[[Image:TJBeretta92FS-1.jpg|thumb|none|600px|Declan stares at the Beretta 92FS in the desk drawer.]]<br />
<br />
==Beretta 92SB==<br />
After The Jackal ([[Bruce Willis]]) fails to kill the First Lady ([[Tess Harper]]), the Secret Service Agents are seen armed mainly with [[Beretta 92SB]] pistols, as noted by their rounded trigger guards.<br />
[[Image:BerettaM92SB.jpg|thumb|none|300px|Beretta 92SB - 9mm.]]<br />
[[Image:TJBeretta92SB-1.jpg|thumb|none|600px|Secret Service Agents armed with Beretta 92SBs.]]<br />
<br />
==M1911A1==<br />
One of the Secret Service Agents is seen using an [[M1911A1]] pistol of unknown make.<br />
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]<br />
[[Image:TJM1911A1-1.jpg|thumb|none|600px|Circled in red.]]<br />
<br />
==Glock 19==<br />
Some of the Secret Service Agents are seen using [[Glock 19]]s.<br />
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 1st Generation - 9mm.]]<br />
[[Image:TJGlock19-1.jpg|thumb|none|600px|A Secret Service Agent with a Glock 19.]]<br />
<br />
==Walther PPK==<br />
As a last ditch effort to kill Declan ([[Richard Gere]]), The Jackal ([[Bruce Willis]]) produces a [[Walther PPK]] from his coat pocket before being shot again.<br />
[[Image:Walther-PPK.jpg|thumb|none|300px|Walther PPK - .32 ACP.]]<br />
[[Image:TJWaltherPPK-1.jpg|thumb|none|600px|Jackal draws his Walther PPK from his coat pocket.]]<br />
[[Image:TJWaltherPPK-2.jpg|thumb|none|600px|Jackal fires his PPK behind his back.]]<br />
<br />
<br />
=Submachine Guns=<br />
<br />
==Heckler & Koch HK94SD==<br />
The Jackal ([[Bruce Willis]]) uses a [[Heckler & Koch HK94]] chopped and converted to resemble a [[Heckler & Koch MP5A3]] fitted with a fake "integral" suppressor to make it an [[Heckler & Koch MP5SD|MP5SD3]]. He uses it to dispatch the FBI agents in Isabella Zanconia's ([[Mathilda May]]) house.<br />
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 - 9mm.]]<br />
[[Image:H&K94Conversion.jpg|thumb|none|400px|Heckler & Koch HK94 chopped and converted - 9mm.]]<br />
[[Image:TJHK94SD-1.jpg|thumb|none|600px|Jackal uses his Heckler & Koch "HK94SD" to finish off Agent McMurphy ([[Richard Lineback]]).]]<br />
[[Image:TJHK94SD-2.jpg|thumb|none|600px|Jackal readies his "HK94SD" before shooting Major Koslova ([[Diane Venora]]) through the couch. The SD grips are missing from the suppressor.]]<br />
<br />
==Heckler & Koch MP5A2==<br />
One of the Secret Service Agents is seen using a [[Heckler & Koch MP5A2]] with a slimline forend.<br />
[[Image:MP5.jpg|thumb|none|400px|Heckler & Koch MP5A2 with slimline forend - 9mm.]]<br />
[[Image:TJMP5A2-1.jpg|thumb|none|600px|Circled in red.]]<br />
<br />
==Heckler & Koch MP5K-PDW==<br />
One of the Secret Service Agents is seen using a [[Heckler & Koch MP5K-PDW]].<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|Heckler & Koch MP5K-PDW - 9mm.]]<br />
[[Image:TJMP5K-PDW-1.jpg|thumb|none|600px|Circled in red.]]<br />
<br />
=Assault Rifles=<br />
<br />
==M16A2==<br />
Members of the US Marine recon team Declan ([[Richard Gere]]) is paired with use [[M16A2]] rifles. The prison guards at Declan's prison use them as well.<br />
[[Image:M16A2.jpg|thumb|none|400px|M16A2 - 5.56x45mm.]]<br />
[[Image:TJAR-15-1.jpg|thumb|none|600px|Prison guards use what appear to be M16A2s.]]<br />
[[Image:TJM16A2-1.jpg|thumb|none|600px|A recon Marine armed with an M16A2.]]<br />
[[Image:TJM16A2-2.jpg|thumb|none|600px|Marine to the left with an M16A2.]]<br />
<br />
==CAR-15==<br />
Some of the FBI SWAT teams use [[CAR-15]] rifles of unknown variation.<br />
[[Image:Bushmaster ar15 carbine.jpg|thumb|none|400px|Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as "Bushmaster 16" Heavy Barrel Carbine" - 5.56x45mm.]]<br />
[[Image:TJCAR-15-1.jpg|thumb|none|600px|An FBI SWAT member with a CAR-15.]]<br />
[[Image:TJCAR-15-2.jpg|thumb|none|600px|Another shot of the rifle.]]<br />
<br />
==AKS-74U==<br />
The Russian MVD SOBR team during the bust in Moscow are all armed with [[AKS-74U]] assault rifles. Some are also seen during the film's opening credits.<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]<br />
[[Image:TJAKS-74U-1.jpg|thumb|none|600px|An AKS-74U seen during the opening credits.]]<br />
[[Image:TJAKS-74U-2.jpg|thumb|none|600px|MVD SOBR in Moscow armed with AKS-74Us.]]<br />
[[Image:TJAKS-74U-3.jpg|thumb|none|600px|Seen right holding an AKS-74U.]]<br />
<br />
==AKS-74==<br />
A side-folding stock [[AKS-74]] rifle is seen during the opening credits.<br />
[[Image:Aks74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm.]]<br />
[[Image:TJAKS-74-1.jpg|thumb|none|600px|An AKS-74 being picked up during the credits.]]<br />
Look at the curvature of the magazine, it's a 7.62 mag not a 5.45. The forearm also lacks palm swells.<br />
Could be an AKM with a new plastic 7.62x39mm mag. Cause if you take a close look at the end of the barrel it doesn't have the AK-74's flash suppressor/compensator. Also to my knowledge there was newer an AK-74 in 7.62x39mm caliber there is an AK-103, but it is totally black finish (material like on the AK-74M, modernized).<br />
<br />
=Sniper Rifles=<br />
<br />
==Remington 700PSS==<br />
Secret Service snipers guarding the First Lady (Tess Harper) are seen with [[Remington 700PSS]] rifles slung over their backs. One of the snipers is also seen using what appears to be a standard Remington 700 when viewed through Declan's scope.<br />
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag.]]<br />
[[Image:TJRemington700PSS-1.jpg|thumb|none|600px|A Remington 700PSS slung over a police sniper's back, circled in red.]]<br />
[[Image:TJRemington700PSS-2.jpg|thumb|none|600px|Circled in red.]]<br />
[[Image:TJRem700-1.jpg|thumb|none|600px|Declan spots through his scope a Secret Service sniper armed with the rifle.]]<br />
<br />
==Heckler & Koch SR9(TC)==<br />
US Marine sniper Akashi ([[Daniel Dae Kim]]) carries a customized [[Heckler & Koch SR9(TC)]], which like most Hollywood SR9 rifles is in fact a [[Heckler & Koch HK91]] rifle mocked up as SR9 and fitted with a Swarovski LRS 3 (Laser Rangefinding Scope). He gives the rifle to Declan Mulqueen ([[Richard Gere]]), who uses the rifle to shoot the scope off of The Jackal's ([[Bruce Willis]]) automated machine gun. Akashi then uses the rifle to shoot the gas tank and ignite the fuel, blowing up the SUV housing the gun.<br />
[[Image:HKSR9TC.jpg|thumb|none|400px|"Faux" Heckler & Koch SR9(TC) (in reality a mocked up HK91) - 7.62x51mm NATO.]]<br />
[[Image:TJSR9TC-1.jpg|thumb|none|600px|US Marine sniper Akashi ([[Daniel Dae Kim]]) hands Declan the Heckler & Koch SR9(TC). Note the forward assist, indicating a more realistic mock up than most "faux" SR9s in films.]]<br />
[[Image:TJSR9TC-2.jpg|thumb|none|600px|Declan checks the LRS 3 scope on the Heckler & Koch SR9(TC).]]<br />
[[Image:TJSR9TC-4.jpg|thumb|none|600px|Declan takes aim with the SR9(TC).]]<br />
[[Image:TJSR9TC-5.jpg|thumb|none|600px|Declan flicks the safety off before firing. The Trigger pack looks like a modified G3 lower with S-F settings. The metal trigger packs for HK91s usually have 0-1 as the factory setup and HK91s were commonly used as a substitute for SR9 rifles in various films.]]<br />
[[Image:TJSR9TC-6.jpg|thumb|none|600px|Akashi shoots out the fuel tank on the SUV.]]<br />
<br />
=Launchers=<br />
<br />
==WZ.83 Pallad D==<br />
A man in Porvoo uses a [[WZ.83 Pallad D]] to fire a less lethal round to stun a man before kidnapping him. In the typical Hollywood fashion, he is knocked off his feet and thrown back when hit, defying the laws of physics.<br />
[[Image:Grenade launcher wz.83 Pallad D-1-.jpg|thumb|none|400px|WZ.83 Pallad D - 40x46mm.]]<br />
[[Image:TJWZ83PalladD-1.jpg|thumb|none|600px|The kidnapper takes his WZ.83 Pallad D out of his van.]]<br />
[[Image:TJWZ83PalladD-2.jpg|thumb|none|600px|The kidnapper shoots the man with a less lethal ball from his WZ.83 Pallad D.]]<br />
<br />
=Heavy Weapons=<br />
<br />
=="Polish ZSU-33 14.5mm" (Browning M2HB mocked up as KPV heavy machine gun)==<br />
For his job, The Jackal ([[Bruce Willis]]) purchases a heavy machine gun via online contacts. The weapon is identified in the film as a '''"Polish ZSU-33 14.5mm"''', which is in reality a [[Browning M2HB]] mocked up as a [[KPV]] heavy machine gun in 14.5mm. Both guns have a cyclic rate of 600 rounds per minute, but the Polish gun is said to have a rate of 1400RPM. The rounds Jackal uses are Depleted Uranium rounds, which he claims he uses for better "spall" on impact, even though in reality they are used because of their density and ability to penetrate armor. He notably uses it twice in the film, once to kill Ian Lamont ([[Jack Black]]), the man who built the automated mount for him, and again in the assassination attempt. The mocked up weapon was supplied by Stembridge Gun Rentals.<br />
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]<br />
[[Image:TJKPVmock-1.jpg|thumb|none|600px|The readout for the Polish ZSU that the Jackal purchases. From the readout, it appears that the weapons cyclic rate is too fast for an actual Browning M2 and the Jackal asks for a MINIMUM caliber of 7.62x51mm NATO and the computer says it's 14.5mm. Note that the data/specifications below the weapon image appear to be for a Minigun. Of particular note "barrels" under the weight column. ]]<br />
[[Image:TJKPVmock-2.jpg|thumb|none|600px|Jackal unveils the Browning M2HB mocked up as a KPV heavy machine gun.]]<br />
[[Image:TJKPvmock-3.jpg|thumb|none|600px|Jackal prepares to test the fake KPV as Lamont looks on.]]<br />
[[Image:TJKPvmock-4.jpg|thumb|none|600px|Jackal aims the fake KPV at Lamont.]]<br />
[[Image:TJKPVmock-5.jpg|thumb|none|600px|Close up on the muzzle of the fake KPV as it follows Lamont.]]<br />
[[Image:TJKPVmock-6.jpg|thumb|none|600px|Jackal destroys Lamont and his vehicle.]]<br />
[[Image:TJKPVmock-7.jpg|thumb|none|600px|Jackal sets up the fake KPV in his SUV.]]<br />
[[Image:TJKPVmock-8.jpg|thumb|none|600px|The fake KPV ready to open fire.]]<br />
===Special===<br />
[[Image:JackalBeltFed.jpg|thumb|none|600px|Note how when the Jackal turns the to Browning to Lamont the belt fed falls because it is not fixed to the guide.]]<br />
<br />
==Browning M2HB==<br />
A standard non-mocked up [[Browning M2HB]] is seen mounted on a humvee in US Marine base. <br />
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle pintle mount - .50 BMG.]]<br />
[[Image:TJM2HB-1.jpg|thumb|none|600px|A soldier mans a Browning M2HB mounted on a humvee at a Marine base.]]<br />
<br />
=Trivia=<br />
==GE M134 Minigun==<br />
While never actually seen in the film, The Jackal ([[Bruce Willis]]) is offered a [[GE M134 Minigun]] by his contacts while purchasing a weapon on the computer for his assassination. It was the most obvious choice since he requested a weapon with a high cyclic rate, no lower in caliber than 7.62mm. Jackal claims he prefers non-American made weapons, and thus settles for the 14.5mm machine gun.<br />
[[Image:M134.JPG|thumb|none|400px|General Electrics M134 Minigun - 7.62x51mm NATO.]]<br />
[[Image:TJM134Minigun-1.jpg|thumb|none|600px|Jackal is offered a GE M134 Minigun by his contacts.]]<br />
<br />
[[Category:Movie]]<br />
[[Category:Thriller]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops&diff=1351924
Call of Duty: Black Ops
2020-06-11T22:06:22Z
<p>Gau17: /* GE M134 Minigun */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Call of Duty: Black Ops<br />
|picture = Cover BLACKOPS final.jpg<br />
|caption = ''Official Box Art''<br />
|series=[[Call of Duty]]<br />
|date= 2010<br />
|developer=Treyarch<br />
|publisher= Activision<br />
|platforms=Windows<br>PlayStation 3<br>Xbox 360<br />
|genre=[[First-Person Shooter]]<br />
}}<br />
{{spoiler}}<br />
'''''Call of Duty: Black Ops''''' (also known as ''CoD:BO'' or ''BO'' and often referred to as "''Blops''") is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel to ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion after six weeks of its release.<br />
<br />
The storyline takes place during the Cold War of the 1960s, where the player assumes control of two main characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who is recruited to the CIA and SOG, and his handler Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are on a mission to track down the three men responsible for the development of a powerful biochemical weapon code-named Nova 6. Accompanying Mason and Hudson on their mission are several non-playable characters including Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant and fellow member of SOG; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs, and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain (returning from ''[[Call of Duty: World at War]]'') who served under two of the men now being hunted, until he was betrayed by them.<br />
<br />
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''<br />
<br />
'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
==ASP==<br />
The [[ASP]] is featured in the game. In singleplayer, Mason uses an ASP in "Operation 40" set in 1961 Cuba, and it is also used by the Cuban soldiers and police in the same level. Its appearance in the hands of Cubans in 1961 is anachronistic and out-of-place, as it was not developed until the 1970s, and was developed in America for American special forces. A more historically-accurate choice would have been the [[Smith & Wesson Model 39]] (1954), on which the ASP was based. Another historically accurate choice would be the [[Walther PPK]] due to its similar round capacity and compact size.<br />
<br />
[[Image:ASP 9.jpg|thumb|none|300px|ASP - 9x19mm. This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]<br />
[[File:CODBO ASP (1).jpg|thumb|none|600px|The initial draw animation of the ASP has a quick racking of the slide.]]<br />
[[File:CODBO ASP (6).jpg|thumb|none|600px|An OP 40 holds an ASP in the "Hotel" DLC level.]]<br />
[[File:CODBO ASP (7).jpg|thumb|none|600px|Aiming down the unique "guttersnipe" sight.]]<br />
[[File:CODBO ASP (8).jpg|thumb|none|600px|Reloading. Due to the embargo on Cuba, shortages have forced the use of low-resolution ammunition.]]<br />
[[File:CODBO ASP (2).jpg|thumb|none|600px|Empty reload, with the spent mag visible.]]<br />
[[File:CODBO ASP (3).jpg|thumb|none|600px|Drawing dual ASPs - the slides are released to chamber both pistols.]]<br />
[[File:CODBO ASP (4).jpg|thumb|none|600px|Dual ASPs in idle.]]<br />
[[File:CODBO ASP (5).jpg|thumb|none|600px|Reloading; the left pistol's empty mag is barely visible.]]<br />
<br />
==Colt M1911 Variant==<br />
Just like in ''[[Call of Duty: World at War]]'', the M1911 resembles a mix between a WW2 A1 slide and trigger and an anachronistic Series 80 frame. It is found in singleplayer, multiplayer, and zombie mode. In multiplayer, it can be dual wielded, and available attachments include a suppressor, extended magazines, and upgraded iron sights. In Zombies, it is the starting weapon.<br />
<br />
In singleplayer, the M1911 has a standard parkerized finish, while in multiplayer and zombies, it has a bright nickel finish. The scene where Mason visualizes himself drawing an M1911 on President John F. Kennedy is the only instance where the multiplayer nickel-plated M1911 appears in singleplayer.<br />
<br />
Two [[M1911]]s can be seen in the hands of Alex Mason on the game's cover art; these have tally marks etched on them, and one of them has the name "Sally" engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably "Mustang").<br />
<br />
[[File:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]]<br />
[[File:Series80blued.jpg|thumb|none|350px|Blued Colt MK IV Series 80 - .45 ACP]]<br />
[[File:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated Colt M1911A1 - .45 ACP]]<br />
[[File:CODBO M1911 SP (1).jpg|thumb|none|600px|The original M1911, as used in singleplayer mode. Note that it appears to have the serrated hammer of a [[Colt MK IV Series 80]]. Note also the ''cocked'' hammer. Treyarch understands how the Colt M1911 operates, unlike Infinity Ward, which insists on representing it as a DAO sidearm. Oddly, the slide is parkerized, but the frame and magazine are blued.]]<br />
[[File:CODBO M1911 SP (2).jpg|thumb|none|600px|Aiming the campaign M1911.]]<br />
[[File:CODBO M1911 SP (3).jpg|thumb|none|600px|Reloading the pistol.]]<br />
[[File:CODBO M1911 JFK (1).jpg|thumb|none|600px|Mason visualizes himself drawing an M1911 on President John F. Kennedy. Perhaps one of the side effects of the brainwashing causes his brain to mirror objects: this 1911 is seen with its controls, markings, and ejection port on the wrong side. The hammer is also uncocked.]]<br />
[[File:CODBO M1911 JFK (2).jpg|thumb|none|600px|Mason points his uncocked .45 at the President in his trance. Note the portrait of Abraham Lincoln in the background.]]<br />
[[File:CODBO M1911 (1).jpg|thumb|none|600px|The initial draw animation of the M1911. The character locks the slide back and then releases it.]]<br />
[[File:CODBO M1911 (2).jpg|thumb|none|600px|The nickel-plated Colt in idle.]]<br />
[[File:CODBO M1911 (3).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:CODBO M1911 (4).jpg|thumb|none|600px|Reloading the pistol.]]<br />
[[File:CODBO M1911 (5).jpg|thumb|none|600px|When drawing dual M1911 pistols, the character flashily locks back the slides on both pistols.]]<br />
[[File:CODBO M1911 (6).jpg|thumb|none|600px|And then releases them.]]<br />
[[File:CODBO M1911 (7).jpg|thumb|none|600px|Holding dual M1911s.]]<br />
[[File:CODBO M1911 (8).jpg|thumb|none|600px|Ejecting spent magazines.]]<br />
<br />
==Colt Python==<br />
The [[Colt Python]] appears in-game as the "Python". In singleplayer, the Python appears to be Mason's preferred sidearm, as he starts with it in "Executive Order", and pulls one out of nowhere to save a downed Woods in "SOG" and clear Vietcong tunnels in "Victor Charlie." In "Payback," a group of Viet Cong forces the captured Mason and Woods to play Russian roulette with a snub nosed Python. In multiplayer, it appears with the full length barrel by default, and the Snub Nose is available as an attachment, which decreases the amount of visual kick in exchange for less damage (in reality, this would increase kick and decrease range, so such a trade-off would make little sense on a real gun when concealability is not a concern).<br />
<br />
The Python has a rather nonsensical default reload animation, which shows the player character ejecting the entire contents of the cylinder and then inserting as many rounds as would be needed to replace those actually fired, one at a time. The only way for this to work is if the ejector selectively ejected only the fired rounds, which it doesn't in reality. Like the Colt Anaconda from ''Modern Warfare 2'', when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod. The speedloader attachment replaces the nonsensical individual round reload with a more sensible speedloader reload.<br />
<br />
Aside from the Snub Nose and the Speedloader, a Colt Sporter Scope is also available as an attachment for the Python, under the name "ACOG Scope". A Python with speedloaders appears as the first weapon tier in Gun Game.<br />
<br />
[[File:ColtPython6In.jpg|thumb|350px|none|Colt Python - .357 Magnum]]<br />
[[File:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5" barrel - .357 Magnum]]<br />
[[File:CODBO Python (1).jpg|thumb|none|600px|The draw animation has the player-character perform a quick brass check and cylinder spin.]]<br />
[[File:CODBO Python (2).jpg|thumb|none|600px|Holding the Colt Python in Nuketown.]]<br />
[[File:CODBO Python (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Python (4).jpg|thumb|none|600px|Reloading the cylinder, round-by-round. The animation shows every round going into the same chamber as the cylinder never rotates, which is easily visible on PC with a high FoV setting.]]<br />
[[File:CODBO Python (5).jpg|thumb|none|600px|Properly closing the cylinder, ''MW2''-style.]]<br />
[[File:CODBO Python (6).jpg|thumb|none|600px|Ejecting all the rounds at the start of a speedloader reload.]]<br />
[[File:CODBO Python (7).jpg|thumb|none|600px|Dropping the speedloader after loading in the rounds and about to swing the cylinder shut. This is the same animation as seen on the S&W Model 27 in [[Call of Duty: World at War]].]]<br />
[[File:CODBO Python (8).jpg|thumb|none|600px|Drawing dual Colt Pythons.]]<br />
[[File:CODBO Python (9).jpg|thumb|none|600px|Dual Colts in idle.]]<br />
[[File:CODBO Python (10).jpg|thumb|none|600px|Reloading; also the same animations as the dual Colt Anacondas in ''MW2''.]]<br />
[[File:CODBO Python (11).jpg|thumb|none|600px|Pointing a snub-nosed Python at comrade Castro.]]<br />
[[File:BlackOps-Python-3.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to Mason.]]<br />
<br />
==CZ 75==<br />
The [[CZ 75|"Pre-B" CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In singleplayer, it is used by Hudson in the level "Numbers" and Mason in "Payback", and the Soviet Spetsnaz use both the normal semi-auto and machine pistol variants. In multiplayer, the "Full-Auto Upgrade" attachment turns the weapon into the CZ 75 Automatic. Other multiplayer attachments include night sights, extended mags, suppressor, and dual-wielding.<br />
<br />
In-game, its basic capacity is 12 rounds in singleplayer and multiplayer and 15 rounds in zombies, and using the extended magazines attachment in multiplayer extends its capacity to 18 rounds. Dual-wielded CZ 75s in singleplayer have 20-round capacities, and dual wielding the CZ 75 in zombies reduces its capacity to 12. ''All'' these capacities are completely incorrect; the in-game CZ 75 is 9x19mm as identified in the game files, which has a 16-round capacity in reality.<br />
<br />
The CZ 75 is highly anachronistic to ''Black Ops'': not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. A more historically accurate choice for a semi-automatic high-capacity 9mm pistol would have been the [[Browning Hi-Power]] (introduced in 1935, and actually used in Vietnam), and a historically accurate choice for a fully-automatic pistol would have been the Soviet [[Stechkin APS]] (introduced in 1951, and actually used by Spetsnaz). The [[CZ 52]] was also another period Czech sidearm within the Communist Bloc.<br />
<br />
[[File:Cz75.jpg|thumb|none|350px|"Pre-B" CZ 75 - 9x19mm]]<br />
[[File:CODBO CZ75 (1).jpg|thumb|none|600px|Racking the CZ 75's slide in the equip animation.]]<br />
[[File:CODBO CZ75 (2).jpg|thumb|none|600px|The CZ in-game.]]<br />
[[File:CODBO CZ75 (3).jpg|thumb|none|600px|ADS view.]]<br />
[[File:CODBO CZ75 (4).jpg|thumb|none|600px|Reloading the CZ 75.]]<br />
[[File:CODBO CZ75 (5).jpg|thumb|none|600px|Pulling the slide to chamber a round.]]<br />
[[File:CODBO CZ75 (6).jpg|thumb|none|600px|Equipping dual CZs.]]<br />
[[File:CODBO CZ75 (7).jpg|thumb|none|600px|Reloading the twin pistols.]]<br />
[[File:Cz75fa.jpg|thumb|none|350px|CZ 75 Automatic with spare magazine - 9x19mm]]<br />
[[File:CODBO CZ75 (8).jpg|thumb|none|600px|Reloading the CZ 75 Automatic.]]<br />
<br />
==Makarov PM==<br />
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ 75, which have their magazine releases behind the trigger. It is modeled with an adjustable rear sight, which is only found on the civilian version. A pair of Makarovs make up the second weapon tier of Gun Game.<br />
<br />
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]<br />
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 - 9x18mm Makarov. It is a US market import model of the Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]]<br />
[[File:CODBO Makarov (1).jpg|thumb|none|600px|Drawing the Makarov PM; the second half of the same animation shown earlier on the M1911.]]<br />
[[File:CODBO Makarov (2).jpg|thumb|none|600px|Holding the Makarov.]]<br />
[[File:CODBO Makarov (3).jpg|thumb|none|600px|The Makarov PM in ADS; note the sights being incorrect for the military version.]]<br />
[[File:CODBO Makarov (4).jpg|thumb|none|600px|Reloading. Note that the bullets in the magazine are obviously just a texture put on the side of the mag.]]<br />
[[File:CODBO Makarov (5).jpg|thumb|none|600px|Double the Makarovs.]]<br />
[[File:CODBO Makarov (6).jpg|thumb|none|600px|Reloading the two Makarovs.]]<br />
<br />
==Tokarev TT-33==<br />
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission "Project Nova." Kravchenko uses a TT-33 to execute German POWs in the same mission. British commandos that later appear during the same mission also nonsensically draw one if knocked into Last Stand (instead of it, they could have used a much more suitable M1911, which is already in the game).<br />
<br />
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]<br />
[[File:CODBO TT-33 (1).jpg|thumb|none|600px|The Tokarev TT-33/flashlight combo in idle.]]<br />
[[File:CODBO TT-33 (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:CODBO TT-33 (3).jpg|thumb|none|600px|Dropping a magazine while holding the flashlight with the left hand.]]<br />
[[File:CODBO TT-33 (4).jpg|thumb|none|600px|About to thumb the slide release on an empty reload.]]<br />
[[File:CODBO TT-33 (5).jpg|thumb|none|600px|Kravchenko executes prisoners with a TT. He kills the last one with a knife after running out of ammo, probably because the third-person model doesn't show the slide lock back or the slide stop was frozen in place. Note the guard behind him dual wielding a PPSh and a Mosin M38 sniper rifle as if the latter has a pistol grip.]]<br />
<br />
==Walther P38==<br />
At the end of the first part of the World War II flashback mission "Project Nova," Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, after using it to dispatch his own guards. In the following sequence, he holds a Mosin-Nagant M38 carbine with the P38 model still erroneously present in his hand. This is the only place where the Walther P38 is seen.<br />
<br />
[[File:P38Black.jpg|thumb|none|350px|Walther P38 WWII dated with black grips - 9x19mm]]<br />
[[File:CODBO P38.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]<br />
<br />
=Submachine Guns=<br />
Many of the submachine guns lack a buttstock by default, and gain one when the "Grip" attachment is used in multiplayer.<br />
<br />
==Heckler & Koch MP5K (#0001)==<br />
An early [[Heckler & Koch MP5K]] is featured in the game, with a threaded barrel, the special wooden foregrip unique to serial number 0001, and using waffle pattern magazines. It is the fifth weapon tier in Gun Game. Its appearance is anachronistic: it appears in "Executive Order", a level set in 1963, while in reality the HK54 prototype of the MP5 was developed in 1964, and the [[H&K MP5]] did not enter service until 1966. The first MP5K variant, depicted in the game, was not developed until 1976. <br />
<br />
A less anachronistic choice could have been the above full-length HK54 (1964). A more period-accurate choice for a contemporary compact German SMG could have been the [[Walther MPK]] (1963).<br />
<br />
[[File:MP5Kprototype.JPG|thumb|none|400px|Heckler & Koch MP5K serial number 0001 with 15-round "waffle" magazine - 9x19mm. Note wooden foregrip unique to this weapon.]]<br />
[[File:CODBO MP5K (1).jpg|thumb|none|600px|Drawing the MP5K.]]<br />
[[File:CODBO MP5K (2).jpg|thumb|none|600px|The MP5K being held.]]<br />
[[File:CODBO MP5K (3).jpg|thumb|none|600px|Aiming down sights.]]<br />
[[File:CODBO MP5K (4).jpg|thumb|none|600px|Pulling back the charging handle...]]<br />
[[File:CODBO MP5K (5).jpg|thumb|none|600px|...inserting new magazine...]]<br />
[[File:CODBO MP5K (6).jpg|thumb|none|600px|...and slapping the handle forwards.]]<br />
[[File:CODBO-MP5K-FPV.jpg|thumb|none|600px|An MP5K with an Elbit Falcon red dot sight (the "Red Dot Sight" attachment of ''Black Ops'') attached via standard HK claw type mount in "Executive Order". The Elbit Falcon gunsight is anachronistic as it was produced in the 1980s in reality.]]<br />
[[File:Bomp5s.jpg|thumb|none|600px|Aiming down the red dot sight.]]<br />
[[File:CODBO-SMG.jpg|thumb|none|600px|Pre-release footage of the same MP5K prototype as shown above, but with part of the vertical foregrip missing for unknown reasons, giving it an appearance similar to the H&K [[UMP]]. In the final game, Woods' MP5K appropriately has the foregrip.]]<br />
<br />
==IMI Uzi==<br />
The [[IMI Uzi]] with olive drab furniture is one of the available SMGs in-game. By default, it lacks the underfolding stock, but can equip one in multiplayer. It is one of the few historically accurate weapons in the game as the Uzi was actually used by S.O.G. recon teams during the Vietnam War.<br />
<br />
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]<br />
[[File:CODBO Uzi (1).jpg|thumb|none|600px|Drawing the Uzi.]]<br />
[[File:CODBO Uzi (2).jpg|thumb|none|600px|The Uzi in idle.]]<br />
[[File:CODBO Uzi (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Uzi (4).jpg|thumb|none|600px|Reloading. Note the magazine is slightly shorter than normal.]]<br />
[[File:CODBO Uzi (5).jpg|thumb|none|600px|Racking the charging handle to finish the empty reload.]]<br />
[[File:CODBO Uzi (7).jpg|thumb|none|600px|Unfolding the stock when the "Grip" is equipped. The extended mag is also present.]]<br />
<br />
==Ingram MAC-11==<br />
The [[MAC-11]] is available in the game. It lacks its telescoping stock by default, but can receive one via the Grip attachment. It can be found in the campaign level "Redemption" and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972; the MAC-11's predecessor, the [[MAC-10]], would be more period appropriate, since it was developed in 1964 and actually used during the Vietnam War (albeit not put into service until 1970).<br />
<br />
[[File:Mac m11 9k.jpg|thumb|none|300px|MAC-11 - .380 ACP]]<br />
[[File:CODBO M11 (1).jpg|thumb|none|600px|The MAC-11 in-game. Note the weld seams on the receiver, and charging handle incorrectly being forward; the MAC is an open-bolt weapon.]]<br />
[[File:CODBO M11 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO M11 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO M11 (4).jpg|thumb|none|600px|Racking the charging handle.]]<br />
[[File:CODBO M11 (5).jpg|thumb|none|600px|Dual-wielding MAC-11s.]]<br />
[[File:CODBO M11 (6).jpg|thumb|none|600px|MAC-11, now with its telescoping stock.]]<br />
[[File:CODBO M11 (7).jpg|thumb|none|600px|Reloading a MAC-11 with the stock and extended mag. The extended magazine model is bugged and never moves during the animation.]]<br />
[[File:BlackOps-MAC11-1.jpg|thumb|none|600px|A suppressed MAC-11 on a promotional artwork.]]<br />
<br />
==M1A1 Thompson==<br />
The [[Thompson M1A1]] fitted with a Cutts compensator is available in zombie mode for 1200 points in the zombie maps Nacht der Untoten, Verrückt, Shi No Numa and Der Riese, with a magazine capacity of 20 rounds.<br />
<br />
[[File:Soldierwolf,20070107412.jpg|thumb|none|500px|M1A1 Thompson with 20-round magazine and Cutts compensator - .45 ACP]]<br />
[[File:CODBOM1A1.jpg|thumb|none|600px|The Thompson in Zombies.]]<br />
[[File:CODBOM1A1-1.jpg|thumb|none|600px|View down the "V" notch of the iron sights.]]<br />
[[File:CODBO M1A1 (3).jpg|thumb|none|600px|Inserting a fresh magazine.]]<br />
[[File:CODBOM1A1-2.jpg|thumb|none|600px|Pulling the bolt back, which is not recommended on an open-bolt weapon with the finger still on the trigger.]]<br />
<br />
==MP40==<br />
The [[MP40]] is available for purchasing for 1,000 points in the Zombies maps "Kino der Toten," "Verrückt," "Shi No Numa," "Der Riese" and "Call of the Dead." It is also used by the Germans in the World War II flashback mission "Project Nova". The MP40 in Zombies mode has a blued finish.<br />
<br />
[[File:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]<br />
[[File:CODBO MP40 (2).jpg|thumb|none|600px|The MP40 in "Project Nova."]]<br />
[[File:CODBO MP40 (3).jpg|thumb|none|600px|ADS view.]]<br />
[[File:CODBO MP40 (4).jpg|thumb|none|600px|Reloading the SMG.]]<br />
[[File:CODBO MP40 (1).jpg|thumb|none|600px|Pulling the bolt handle.]]<br />
[[File:CODBO MP40 (5).jpg|thumb|none|600px|A not-frosty MP40 in "Kino der Toten."]]<br />
<br />
==OTs-02 Kiparis==<br />
<br />
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] is an available submachine gun in-game. Its wire stock is removed by default, but is added back with the "Grip" attachment, like other submachine guns in the game. The final "classified" submachine gun unlocked in multiplayer (requiring all other submachine guns to be unlocked), it has a high rate of fire and tight hipfire spread, but has high recoil, low damage. It uses short 20 round magazines by default, and uses longer 30-rounders when Extended Mags is used. It appears in the hands of Spetsnaz operatives in the campaign and can be dual-wielded by the player.<br />
<br />
The Kiparis was designed in 1976, making it another anachronistic weapon. A similar looking and more adequate gun could have been the Soviet experimental Kalashnikov SMG (1947) or TKB-486 (1955).<br />
<br />
[[File:Kiparis1.jpg|thumb|none|500px|OTs-02 Kiparis with suppressor and LAM - 9x18mm Makarov]]<br />
[[File:CODBO Kiparis (1).jpg|thumb|none|600px|Holding the Kiparis.]]<br />
[[File:CODBO Kiparis (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Kiparis (3).jpg|thumb|none|600px|Inserting a magazine.]]<br />
[[File:CODBO Kiparis (4).jpg|thumb|none|600px|Charging the weapon.]]<br />
[[File:CODBO Kiparis (5).jpg|thumb|none|600px|Dual OTs-02 Kiparis submachine guns.]]<br />
[[File:CODBO Kiparis (6).jpg|thumb|none|600px|Unfolding the Kiparis equipped with a stock.]]<br />
[[File:BlackOps 2010-11-14 17-44-03-61.jpg|thumb|none|600px|A Kiparis with reflex sight during the mission "Numbers". The reflex sight is based on the extremely rare Aimpoint Electronic (or Aimpoint MarkII), touted to be the first ever mass produced red dot sight. It is anachronistic as it was introduced in 1975.]]<br />
[[File:BLACKOPS-OTS02.jpg|thumb|none|600px|A multiplayer character inserts a 30-round magazine into his gold plated OTs-02 Kiparis.]]<br />
<br />
==PM-63 RAK==<br />
A [[PM-63 RAK]] is another available SMG. It uses 20 round magazines by default, and uses 30 round ones with Extended Mags (instead of the 15 and 25 round capacity in reality). The weapon gains its retractable stock when the Grip attachment is used. It appears in a level set in 1963, what can be conditionally considered historically correct, since the PM-63 was developed in 1956-1962 and introduced in 1963, although mass production did not start until the 1964. It is accurate for the rest of the game's time frame. A similar looking and more accurate submachine gun could have been the 7.62x25mm version of the Czech [[Sa.25]] SMG (1948), or, for a more exotic choice, the Soviet experimental Rukavishnikov SMG (1942).<br />
<br />
[[File:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]<br />
[[File:CODBO PM-63 (1).jpg|thumb|none|600px|Drawing the weapon.]]<br />
[[File:CODBO PM-63 (2).jpg|thumb|none|600px|Holding a PM-63.]]<br />
[[File:CODBO PM-63 (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO PM-63 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO PM-63 (5).jpg|thumb|none|600px|Dual PM-63s. The front grips are folded down.]]<br />
[[File:CODBO PM-63 (6).jpg|thumb|none|600px|Pulling out the retractable stock. This PM-63 also has the extended magazine.]]<br />
[[File:CODBO PM-63 (7).jpg|thumb|none|600px|Holding the stocked PM-63.]]<br />
<br />
==PPSh-41==<br />
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission "Project Nova." Since it is the same model, the PPSh-41 in Black Ops uses 35-round box-magazines like in ''[[Call of Duty: World at War]]'''s multiplayer mode.<br />
<br />
[[File:Ppsh41.jpg|thumb|none|500px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]<br />
[[File:CODBO PPSh-41 (2).jpg|thumb|none|600px|The PPSh-41 in "Project Nova."]]<br />
[[File:CODBO PPSh-41 (3).jpg|thumb|none|600px|Aiming the PPSh.]]<br />
[[File:CODBO PPSh-41 (4).jpg|thumb|none|600px|Reloading a 35-round stick magazine.]]<br />
[[File:CODBO PPSh-41 (1).jpg|thumb|none|600px|Pulling the bolt.]]<br />
[[File:CODBO PPSh-41 (5).jpg|thumb|none|600px|The PPSh-41 on Pvt. Gerasimov's back and also in Viktor Reznov's hands. Note the inaccurate proportions of the weapon, denoting that it is World at War's PPSh model.]]<br />
<br />
==Sa vz. 61 Skorpion==<br />
The [[Sa vz. 61 Skorpion]] is available in-game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock. It uses 20-round magazines, which increases to 30 with Extended Mags. It retains its 2-hit kill ability at close range from its ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' counterpart, though it has a slightly altered bolt-racking animation on an empty reload. A pair of Vz. 61s makes up the sixth weapon tier in Gun Game.<br />
<br />
It first appears in 1961 segment during the mission "Operation 40"; while the vz. 61 was first made in 1961, it was not produced en masse until 1963, and there is no evidence of its use by Cuban forces at that time. The correct choice would be a [[Sa vz. 23 submachine gun series|Sa vz. 23]], another compact Czech SMG, which was actually used by Cubans during the Bay of Pigs Invasion. The Skorpion is accurate for the rest of the game, including its use by the Viet Cong.<br />
<br />
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]<br />
[[File:CODBO Vz61 (1).jpg|thumb|none|600px|Drawing the Skorpion.]]<br />
[[File:CODBO Vz61 (2).jpg|thumb|none|600px|Holding a Vz.61.]]<br />
[[File:CODBO Vz61 (3).jpg|thumb|none|600px|Aiming down the rather small sights of the Vz. 61.]]<br />
[[File:CODBO Vz61 (4).jpg|thumb|none|600px|Reloading the Skorpion.]]<br />
[[File:CODBO Vz61 (5).jpg|thumb|none|600px|Racking the bolt, though the ejection port shows the bolt never moves.]]<br />
[[File:CODBO Vz61 (6).jpg|thumb|none|600px|The Skorpion with a suppressor and its folding stock.]]<br />
[[File:CODBO Vz61 (7).jpg|thumb|none|600px|Dual Vz. 61s, [[Goldeneye_007#Sa._Vz.61_Skorpion|Goldeneye style]].]]<br />
[[File:CODBO Vz61 (8).jpg|thumb|none|600px|Tossing out spent magazines.]]<br />
<br />
==SITES Spectre M4==<br />
The Italian [[Spectre M4]] is one of the available SMGs under the name "Spectre", and has a 30-round capacity (increasing to 45 with extended mags). Its folding stock is absent by default, but is added when the "Grip" attachment is used in multiplayer. Its appearance is anachronistic, since it was not developed until the 1980s. More correct choices could have been the [[Franchi LF-57]] (1956) or the more similar looking [[Beretta M12|Beretta Model 12]] (1959), which saw use by American forces during the Tet Offensive in 1968.<br />
<br />
[[File:Sites Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]<br />
[[File:CODBO Spectre M4 (1).jpg|thumb|none|600px|A player character holds a Spectre M4.]]<br />
[[File:CODBO Spectre M4 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Spectre M4 (3).jpg|thumb|none|600px|Reloading the weapon.]]<br />
[[File:CODBO Spectre M4 (5).jpg|thumb|none|600px|Inserting a 45-round extended mag. Note that the magazine well is visibly modeled as a solid block.]]<br />
[[File:CODBO Spectre M4 (4).jpg|thumb|none|600px|Pulling back the bolt.]]<br />
[[File:CODBO Spectre M4 (6).jpg|thumb|none|600px|Unfolding the folding stock in the draw animation when the stock is equipped.]]<br />
[[File:CODBO Spectre M4 (7).jpg|thumb|none|600px|Holding the Spectre M4 with the stock, and also a suppressor.]]<br />
<br />
==Sten Mk II==<br />
The [[Sten Mk II]] is carried by British commandos in the World War II flashback mission "Project Nova", and is usable by the player.<br />
<br />
[[File:Sten.jpg|thumb|none|500px|Sten Mk II - 9x19mm]]<br />
[[File:CODBO Sten (1).jpg|thumb|none|600px|The Sten in first person. As with most entries in the series, it is improperly held by the magazine.]]<br />
[[File:CODBO Sten (2).jpg|thumb|none|600px|Looking through the weapon's rather simple iron sights. Like the [[Type 100 submachine gun|Type 100]], it is held at a slightly canted angle due to sharing the latter's animations.]]<br />
[[File:CODBO Sten (3).jpg|thumb|none|600px|Reloading the Sten, with the uncharacteristically helpful aid of an empty magazine, also like the Type 100.]]<br />
[[File:CODBO Sten (4).jpg|thumb|none|600px|Charging the SMG.]]<br />
[[File:CODBO Sten (5).jpg|thumb|none|600px|British commandos with Sten Mk. II submachine guns. Note that, as a result of animation recycling, the man in the front of the shot isn't really "holding" his Sten ''per se''; instead, he seems to be supporting it with a grand total of about 3 fingers. The bolt is also incorrectly closed, on a side note.]]<br />
[[File:CODBO Sten (6).jpg|thumb|none|600px|A Sten Mk II on the ground.]]<br />
<br />
==Type 100==<br />
<br />
The [[Type 100 submachine gun|Type 100]] appears in Shi No Numa and Der Riese for 1000 points.<br />
<br />
[[File:Type100 1944.jpg|thumb|none|500px|Arisaka Type 100 submachine gun (1944 - 1945 model) with magazine removed - 8x22mm Nambu]]<br />
[[File:CODBO Type100 (1).jpg|thumb|none|600px|Holding the Type 100.]]<br />
[[File:CODBO Type100 (2).jpg|thumb|none|600px|Aiming down sights. Note the rear sight appears to have been updated with white dots.]]<br />
[[File:CODBO Type100 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO Type100 (4).jpg|thumb|none|600px|Pulling the bolt handle as Nikolai's wadded sleeves conspire to block out everything in the image.]]<br />
<br />
==Walther MPL==<br />
The [[Walther MPL]] is one of the available SMGs, with a 32-round magazine. It can also be purchased off the wall in Zombies mode, where it incorrectly holds 24 rounds. It lacks a stock by default, but gets its wireframe folding stock when the "Grip" attachment is used. Despite being one of the few period-appropriate guns (1963), the MPL is not available in the single player campaign, and appears only in the multiplayer and Zombies modes.<br />
<br />
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]<br />
[[File:CODBO MPL (1).jpg|thumb|none|600px|Drawing the MPL.]]<br />
[[File:CODBO MPL (2).jpg|thumb|none|600px|The weapon in idle.]]<br />
[[File:CODBO MPL (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO MPL (4).jpg|thumb|none|600px|The Walther MPL being reloaded.]]<br />
[[File:CODBO MPL (5).jpg|thumb|none|600px|Pulling the bolt handle.]]<br />
[[File:CODBO MPL (6).jpg|thumb|none|600px|The alternate draw animation when the weapon is equipped with the "Grip" attachment, which unfolds the "Grip".]]<br />
[[File:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with Elbit Falcon red dot sight and red camo. Note the HK claw mount.]]<br />
<br />
=Assault/Battle Rifles= <br />
==AK Hybrid==<br />
The weapon referred to as the "AK47" in-game is in fact a composite of several different AK variants. The main receiver of the rifle appears to be taken from an [[AKS-74]] (which is anachronistic, since it didn't see service until the very late 70s), along with an early 5.45x39mm steel magazine. The model has however been modified with other parts (possibly to make it more closely resemble the time period appropriate [[AK-47]] or [[AKM]] variants), including a smooth AK-47 style handguard without palm swell, an AKM style front sight block and gas block, a Type 2 AK-47 wooden stock with a metal ferrule (which is actually a part of the receiver, not the stock), and a Type 3 AK-47 receiver-mounted rear sling loop.<br />
<br />
In the singleplayer campaign, the Soviets and North Vietnamese Army use the hybrid AK with a variety of accessories. In both singleplayer and multiplayer, the Extended Mag attachment gives the AK an [[RPK-74]] magazine.<br />
<br />
[[File:Aks-74.jpg|thumb|none|500px|AKS-74 - 5.45x39mm. Image used to show the receiver.]]<br />
[[File:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]<br />
[[File:AK-47 type II Part DM.jpg|thumb|none|500px|Type II AK-47 - 7.62x39mm. Image used to show the handguard and stock.]]<br />
[[File:Ak74p.jpg|thumb|none|500px|Prototype AK-74 - 5.45x39mm. Image used to show the steel 5.45x39mm magazine.]]<br />
[[File:CODBO AK-47 (1).jpg|thumb|none|600px|The AK in idle.]]<br />
[[File:CODBO AK-47 (2).jpg|thumb|none|600px|Aiming down the hybrid AK's sights.]]<br />
[[File:CODBO AK-47 (3).jpg|thumb|none|600px|Reloading; note the weapon lacking vent holes on the handguard and an empty magazine being inserted. Also visible in this shot is the protrusion at the front of the receiver below the pair of rivets for the barrel trunion which is used to retain the AKS-74 stock in the folded position.]]<br />
[[File:CODBO AK-47 (4).jpg|thumb|none|600px|Racking the charging handle.]]<br />
[[File:BlackOps 2010-11-10 21-24-02-22.jpg|thumb|none|600px|An on-screen blip for picking up a dropped AK with the "Dual Mag" attachment, which consists of two magazines jungle-taped together, and speeds up the process of reloading. The player's own AK is equipped with a PK-AV scope, which serves as the "ACOG Scope" attachment for the AK-type and AK-like weapons in multiplayer, including the RPK, AKS-74U, Galil, and the SVD.]]<br />
[[File:BlackOps 2010-11-14 17-09-41-46.jpg|thumb|none|600px|The hybrid AK with a 45-round RPK-74 magazine. Note the button at the rear of the receiver, which is used to fold the stock on the original AKS-74 rifle, along with the Type 3 AK-47-style sling loop fitted to the receiver just ahead of it.]]<br />
<br />
==AKS-74U==<br />
The [[AKS-74U]] appears with the same "AK-74u" name used for the JG Beta-F Airsoft gun in ''[[Call of Duty 4: Modern Warfare]]'' and the same erroneous designation as a submachine gun; this one, however, is an actual AKS-74U. It has a slightly longer handguard, black foregrip, steel magazines, and no stock. An AKS-74U appears as the seventh weapon tier in Gun Game.<br />
<br />
It is anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). A more accurate option would have been the Hungarian [[AMD-65]] carbine (1967), which was used as a compact weapon for Warsaw Pact vehicle crews.<br />
<br />
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]<br />
[[File:CODBO AKS-74U (1).jpg|thumb|none|600px|The AKS-74U in idle.]]<br />
[[File:CODBO AKS-74U (2).jpg|thumb|none|600px|Looking through the sights.]]<br />
[[File:CODBO AKS-74U (3).jpg|thumb|none|600px|Reloading. Note the odd shape of the gas tube/top handguard.]]<br />
[[File:CODBO AKS-74U (4).jpg|thumb|none|600px|Charging the weapon.]]<br />
<br />
==Colt USAF M16 (Colt Model 604)==<br />
The USAF variant of the original [[M16]] is available in the game, and can be identified by its M16E1 partial magazine fence lower and lack of forward assist. Its default 20-round magazine holds 30 rounds in gameplay, and the 30-round mag only appears with the Extended Mags attachment and holds 45 rounds (the same situation occurs with the Colt Commando below).<br />
<br />
It is correctly depicted as firing fully-automatic in single player, but incorrectly uses a three-round burst fire mode in multiplayer and Zombie mode. Treyarch developer Josh Olin has stated that it was "an early prototype", although the first variant that was capable of burst fire was the Model 605B (essentially a shorter barreled M16 with a four position selector switch tested in 1964) was fitted with a forward assist, unlike the weapon in game which also appears to have a standard weight barrel.<br />
<br />
When the M16 is mounted with optics, its carry handle, front sight and gas block are removed, which would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. This same goof was previously seen on the M16 and M4A1 in ''Call of Duty 4: Modern Warfare'' and ''Modern Warfare 2'', and can also be seen on the Commando in ''Black Ops''. Pre-release footage however, showed that the front sight was originally not removed when optics are mounted.<br />
<br />
Upgrading the M16 with the Pack-A-Punch machine in zombie mode turns it into the "Skullcrusher," which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the M16 and the M203 keep their normal ammunition count. An M16 appears as the ninth weapon tier in Gun Game.<br />
<br />
[[File:USAF Colt Model 604.jpg|thumb|none|500px|USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.]]<br />
[[File:CODBO M16 (1).jpg|thumb|none|600px|Drawing the M16.]]<br />
[[File:CODBO M16 (2).jpg|thumb|none|600px|An M16 in idle. Note the 20-round mag.]]<br />
[[File:CODBO M16 (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO M16 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO M16 (5).jpg|thumb|none|600px|Pressing the bolt release.]]<br />
[[File:CODBO M16 (6).jpg|thumb|none|600px|Reloading a 45-round-sized-30-round magazine.]]<br />
[[File:M16 CoDBO SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Visible in this shot is the partial fence lower and lack of forward assist which identifies this as a Colt Model 604. Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12 inches (305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] <br />
[[File:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for the M16 is smaller than its real life counterpart.]]<br />
[[File:BLOPS M16 misc1.jpg|thumb|600px|none|Mason gets ready to start blasting with his M16. The charging handle is not fully seated for some reason.]]<br />
<br />
=="Commando"==<br />
The weapon referred to in-game as the "Commando" appears to most closely resemble a [[GAU-5A/A]] with a fictional flat-topped receiver; the name likely refers to the Colt Commando series (a series of early AR-15 carbines made during the Vietnam War) which the GAU-5A/A is related to.<br />
<br />
It is fitted with a flash hider in place of the moderator, a configuration which was actually used by the US Air Force. Although the flat top appears to consist of a chopped off carry handle with bolted on rail, something that was actually done in the 80s by Olympic Arms and some other manufacturers before the introduction of actual flat-topped receivers by Colt, this setup would still be anachronistic for the time depicted period in this game (along with being a configuration never used by the US military). The concept of a scope rail fitted directly to the receiver in place of the carry handle is not completely anachronistic though, as the Rock Island Arsenal did an experiment with an AR-15 fitted with an integral Weaver scope rail known as the Model 656; however, the details of the design are significantly different, and the presence of a rail mounted Troy Battle Sight on the weapon can be considered anachronistic.<br />
<br />
Like the M16, the weapon by default uses 20-round magazines that hold 30 rounds in gameplay, and equipping the Extended Mags attachment gives it curved 30-round magazines that hold 45 rounds. Early screenshots and footage showed the straight magazine being modeled unusually long, as if it were stretched or partly falling out, but the final game has it at its proper length. <br />
<br />
Upgrading the "Commando" with the Pack-A-Punch machine in zombie mode turns it into the "Predator" (a reference to the [[Arnold Schwarzenegger|Schwarzenegger]] movie ''[[Predator]]''. ''[[Commando]]'' is also the name of another movie in which Schwarzenegger starred, hence the reference). The "Predator" fires laser-like rounds and has a forty-round magazine instead of thirty.<br />
<br />
Like the M16, mounting optics will remove the front sight and the gas block, which would realistically prevent the gun from firing automatically. This is only the case for the 1st person model however, with the 3rd person model correctly retaining the front sight and gas block.<br />
<br />
[[File:GAU-5AA with A1 flash hider.jpg|thumb|none|500px|GAU-5A/A with birdcage flash hider in place of the standard moderator - 5.56x45mm]]<br />
[[File:CODBO Commando (1).jpg|thumb|none|600px|"Commando" in idle. Note the sling wrapped around the weapon and wedged behind the bolt release button; this would only be possible with the bolt locked open, meaning that the bolt would be permanently locked to the rear, rendering the weapon totally inoperable.]]<br />
[[File:CODBO Commando (2).jpg|thumb|none|600px|Iron sights, which are rail-mounted Troy Battle Sights, similar to MW2. These sights are used on several other weapons. Interestingly, the Troy Battle Sight's model has improved from MW2, being depicted with more true to life knobs. These sights are however anachronistic to the setting, and the rear sight is also mounted backwards.]]<br />
[[File:CODBO Commando (3).jpg|thumb|none|600px|Reloading the Commando.]]<br />
[[File:CODBO Commando (4).jpg|thumb|none|600px|Slapping the bolt release button.]]<br />
[[File:CODBO Commando (5).jpg|thumb|none|600px|Reloading a Commando with several attachments, including dual mags.]]<br />
[[File:Snapshot20100809133031.jpg|thumb|none|600px|Pre-release footage of a suppressed Commando with Elbit Falcon sight. Note the clan tag engraved on the charging handle. Also note that unlike in the final game, the front sight is shortened but still present.]]<br />
[[File:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Commando and early Colt Scope. Note the early modeling mistake of the magazine.]]<br />
[[File:CODBOAR15.JPG|thumb|none|600px|Promotional image showing the Commando. Note the Colt scope and the solid flash hider. The Colt Scope appears in BO1 as one of the many models for the "ACOG Scope" attachment (none of which being the Trijicon ACOG, which would be an anachronism).]]<br />
<br />
==Enfield XL64==<br />
The [[Enfield L85 rifle series#XL64E5|Enfield XL64]] is one the assault rifles available in the game, under the name "Enfield". Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun during the singleplayer mission "Rebirth." The Enfield is anachronistic as it was not developed until the mid-1970s; the presence of the [[Enfield EM-2]] ''Mamba'' (1951) would be more accurate. The ammo name for the Enfield XL64 in the game files is 7x43mm, which is the metric size of the .280 British caliber that was actually tested on the EM-2, but not on the XL64, which was chambered in 4.85x49mm.<br />
<br />
[[File:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]<br />
[[File:CODBO XL64 (1).jpg|thumb|none|600px|Drawing the XL64.]]<br />
[[File:CODBO XL64 (2).jpg|thumb|none|600px|XL64 in idle.]]<br />
[[File:CODBO XL64 (3).jpg|thumb|none|600px|Aiming through the iron sights, which are the same anachronistic Troy Battle iron sights as used on some of the other guns.]]<br />
[[File:CODBO XL64 (4).jpg|thumb|none|600px|Reloading the XL64.]]<br />
[[File:CODBO XL64 (5).jpg|thumb|none|600px|As in MW2, the "ACOG scope" model for the XL64 is a SUSAT. The SUSAT is also used as the "ACOG Scope" model for the AWM.]]<br />
[[File:CODBO XL64 (6).jpg|thumb|none|600px|Aiming through the SUSAT.]]<br />
[[File:Shot009120.jpg|thumb|none|600px|An XL64 on the ground with an IR scope attached.]]<br />
<br />
==FAMAS Valorisé==<br />
A prototype version of the [[FAMAS Valorisé]] appears in several levels, used by both CIA and Spetsnaz troops. Mason carries a FAMAS with multiple attachments in final level, "Redemption". The FAMAS Valorisé is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the early 2000s. A more correct choice could have been the FA-MAS 54B bullpup configuration prototype from 1954. A much more period and country-accurate choice for Spetsnaz could have been the one of the many Tula Arms Arsenal Soviet TKB prototypes from the 60s. The default iron sights of the weapon are the anachronistic rail mounted Troy Battle Sights. A FAMAS appears as the tenth weapon tier in Gun Game.<br />
<br />
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the "G16-GL35" (leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. <br />
<br />
[[File:FamasFelin.jpg|thumb|none|500px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm. This prototype can be distinguished from the final variant by the lack of fixed front sight ahead of the scope rail.]]<br />
[[File:CODBO FAMAS (1).jpg|thumb|none|600px|Holding the FAMAS.]]<br />
[[File:CODBO FAMAS (2).jpg|thumb|none|600px|Aiming through the rail-mounted iron sights.]]<br />
[[File:CODBO FAMAS (3).jpg|thumb|none|600px|Reloading the FAMAS.]]<br />
[[File:CODBO FAMAS (4).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
==FG 42==<br />
The [[FG 42]] can be purchased in the Zombies map Der Riese for 1800 points and incorrectly holds 32 rounds instead of 20.<br />
[[File:FG421stPattern.jpg|thumb|none|500px|First pattern FG 42 - 7.92x57mm Mauser]]<br />
[[File:CODBO FG 42 (1).jpg|thumb|none|600px|Holding the FG42 on Der Riese, near its spawn point.]]<br />
[[File:CODBO FG 42 (2).jpg|thumb|none|600px|Aiming down sights, which still have a lot of zoom as they did in ''World at War'' outside of its multiplayer mode. The weapon is also visible on the wall here.]]<br />
[[File:CODBO FG 42 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO FG 42 (4).jpg|thumb|none|600px|Takeo works the charging handle.]]<br />
<br />
==FN FAL==<br />
<br />
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in the campaign, despite being the main service rifle of most of the Western powers throughout the Cold War. The rifle is aesthetically period correct, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the "G Series" FAL, the civilian version of the FAL which was imported into the US in the 1960s. It has an L1A1 "Hythe" foldable rear sight with the front leaf of the sight absent and only the rear leaf with enlarged aperture being used in game.<br />
<br />
It appears to stand in for the so called "Cuban FALs", a batch of Belgian made FALs which were ordered by the Battista government just before its end. The FALs ended up in the Communist rebels' hands and were eventually used in the Bay of Pigs invasion. The G series were essentially the same as the Cuban rifles but with slight modification. The usage of FALs by the NVA forces meanwhile is historically dubious.<br />
<br />
[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL "G Series" - 7.62x51mm NATO]]<br />
[[File:CODBO FAL (1).jpg|thumb|none|600px|The FN FAL in idle.]]<br />
[[File:CODBO FAL (2).jpg|thumb|none|600px|Looking through the "Hythe" sights, the presence of which on Cuban FALs would be historically questionable.]]<br />
[[File:CODBO FAL (3).jpg|thumb|none|600px|Inserting a new magazine, which is visibly empty.]]<br />
[[File:CODBO FAL (4).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODBO FAL (5).jpg|thumb|none|600px|Reloading the jungle-style dual mags on a FAL with a custom weapon finish.]]<br />
<br />
==Gewehr 43==<br />
The [[Gewehr 43]] costs 600 points in the Zombies maps Verrückt, Shi No Numa, and Der Riese. Holds 10 shots in the magazine.<br />
<br />
[[File:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]<br />
[[File:CODBO G43 (1).jpg|thumb|none|600px|Holding the G43.]]<br />
[[File:CODBO G43 (2).jpg|thumb|none|600px|Aiming.]]<br />
[[File:CODBO G43 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO G43 (4).jpg|thumb|none|600px|Inserting a new magazine on empty.]]<br />
[[File:CODBO G43 (5).jpg|thumb|none|600px|Releasing the bolt.]]<br />
<br />
==Heckler & Koch G11 K2==<br />
The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is one of the assault rifles in the game, and is used by Dr. Daniel Clarke in the level "Numbers." As in real life, it fires in 3-round bursts, at a very high rate of fire with incredible accuracy and close to zero recoil, but suffers from low damage. The magazine is correctly depicted as reciprocating when firing. <br />
<br />
The weapon is erroneously depicted with rail mounted iron sights by default (which are in themselves anachronistic Troy Battle Sights); G11s were never designed with iron sights, and instead incorporated a scope (which is an available attachment in-game). In multiplayer, it can be fitted with only two attachments: "Low Power Scope" or "Variable Zoom". The Low Power Scope is actually based on the actual sight built into the real G11 K2, and replaces the rail assembly. The scope of the Variable Zoom is a rail-mounted sniper scope instead.<br />
<br />
Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. The particular G11 K2 variant depicted in game was made in 1989. A more appropriate choice of exotic rifle for the era would have been one of the Project SALVO (1951) prototypes, the bullpup SPIW (Special Purpose Individual Weapon) from Project NIBLICK (1960s) or one of the many Tula Arms Arsenal Soviet TKB prototypes from the 60s.<br />
<br />
Upgrading the G11K2 with the Pack-A-Punch machine in zombies mode turns it into a more powerful version called "G115 Generator"; it fires laser-like rounds, but has the normal ammunition capacity.<br />
<br />
[[File:HK G11 caseless Rifle.jpg|thumb|none|500px|Heckler & Koch G11 K2 - 4.73x33mm]]<br />
[[File:CODBO G11K2 (1).jpg|thumb|none|600px|Drawing the G11 shows its cocking animation, which is a full rotation of the charging knob.]]<br />
[[File:CODBO G11K2 (2).jpg|thumb|none|600px|Holding the default railed G11.]]<br />
[[File:CODBO G11K2 (3).jpg|thumb|none|600px|Aiming down through the Troy Battle Sights.]]<br />
[[File:CODBO G11K2 (4).jpg|thumb|none|600px|The G11 with its Low Power Scope.]]<br />
[[File:CODBO G11K2 (5).jpg|thumb|none|600px|The reticle of the Low Power Scope.]]<br />
[[File:CODBO G11K2 (6).jpg|thumb|none|600px|Reloading the G11.]]<br />
[[File:CODBO G11K2 (7).jpg|thumb|none|600px|Inserting a new magazine stick. The two extra mags are never used.]]<br />
[[File:CODBO G11K2 (8).jpg|thumb|none|600px|Looking at the ''Aurora australis'' with a white, scoped G11 K2.]]<br />
<br />
==IMI Galil ARM==<br />
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. The ammo name for the Galil in the game files is 7.62x51mm, despite the in-game weapon clearly being the 5.56x45mm version.<br />
<br />
Its appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1972. A more adequate choice could have been a full auto [[AR-18]] (1962), a somewhat similar-looking rifle that fired the same 5.56 round. Another adequate choice could have been the [[Rk 62]] (also 1962), a Finnish rifle that inspired the Galil but fired the Russian 7.62x39mm round.<br />
<br />
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the "Lamentation"; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. <br />
<br />
[[File:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm]]<br />
[[File:CODBO Galil (1).jpg|thumb|600px|none|Drawing the Galil. In an inversion of all the other weapons, the Galil is simply brought to hand when first equipped but the character uses the carry handle when re-equipping it from secondary weapons or gadgets.]]<br />
[[File:CODBO Galil (2).jpg|thumb|600px|none|Holding a Galil ARM.]]<br />
[[File:CODBO Galil (3)mwstore.jpg|thumb|600px|none|Aiming down the flip-up night sights, though the front sight is a little too high. Note also that one of the rear peep sights has been removed to clear the sight plane, despite that the night sight has also been lengthened enough that this wouldn't be a problem.]]<br />
[[File:CODBO Galil (4).jpg|thumb|600px|none|Reloading.]]<br />
[[File:CODBO Galil (5).jpg|thumb|600px|none|Inserting a new magazine.]]<br />
[[File:CODBO Galil (6).jpg|thumb|600px|none|Pulling the charging handle.]]<br />
[[File:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in Zombies mode. Note the added rail mount mounting the red dot sight.]]<br />
[[File:Shot002783.jpg|thumb|600px|none|Looking through the red dot sight of the upgraded weapon. Note the unusual reticle.]]<br />
<br />
==M1 Carbine==<br />
The [[M1 Carbine]] can be purchased in zombie mode for 600 points in the maps Nacht der Untoten, Shi No Numa and Der Riese. It is now appropriately called M1 Carbine (unlike in ''World at War'', where it was referred to as the M1A1 folding stock variant).<br />
<br />
[[File:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]<br />
[[File:CODBOM1Carbine.jpg|thumb|none|600px|An M1 Carbine in "Nacht der Untoten."]]<br />
[[File:CODBOM1Carbine-1.jpg|thumb|none|600px|View down the aperture sights.]]<br />
[[File:CODBOM1Carbine-2.jpg|thumb|none|600px|Reloading the M1 after seeing off some of the Third Reich's undead.]]<br />
[[File:CODBOM1Carbine-3.jpg|thumb|none|600px|Chambering a fresh round.]]<br />
<br />
==M1 Garand==<br />
The [[M1 Garand]] is available for 600 points in the Zombies maps Verrückt and Shi No Numa.<br />
[[File:M1 Garand.jpg |thumb|none|500px|M1 Garand - .30-06]]<br />
[[File:CODBO M1 Garand (1).jpg|thumb|none|600px|Holding the Garand.]]<br />
[[File:CODBO M1 Garand (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO M1 Garand (3).jpg|thumb|none|600px|Reloading the Garand mid-clip.]]<br />
[[File:CODBO M1 Garand (4).jpg|thumb|none|600px|Inserting a new clip.]]<br />
<br />
==M14==<br />
The [[M14 Rifle]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes.<br />
<br />
Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. It is the only weapon in its class that can use the Grip attachment; in turn, it is one of only two weapons that whose models are not modified in any way with the Extended Mags attachment equipped (the other being the M60), and the only mag-fed one of the two. An M14 is used as the eighth weapon tier in Gun Game.<br />
<br />
Though the weapon is semi-automatic only, the in-game model bears a heavy resemblance to the M14E2/M14A1 LMG variation, including its pistol grip and bipod, with the Grip attachment also taking the form of the E2's folding grip.<br />
<br />
[[File:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]<br />
[[File:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO]]<br />
[[File:CODBO M14 (1).jpg|thumb|none|600px|Drawing the M14.]]<br />
[[File:CODBO M14 (2).jpg|thumb|none|600px|Holding the M14. ]]<br />
[[File:CODBO M14 (3).jpg|thumb|none|600px|Aiming down sights.]]<br />
[[File:CODBO M14 (4).jpg|thumb|none|600px|Reloading. Its reload animations are taken from ''[[Call of Duty: Modern Warfare 2]]'''s [[Call of Duty: Modern Warfare 2#Mk. 14 Mod 1 EBR|Mk 14 EBR]].]]<br />
[[File:CODBO M14 (5).jpg|thumb|none|600px|Pulling the bolt.]]<br />
[[File:CODBO M14 (6).jpg|thumb|none|600px|The M14 with a foregrip.]]<br />
[[File:CODBO M14 (7).jpg|thumb|none|600px|The M14 with the M203 grenade launcher, which gives it big M16-styled heat shields.]]<br />
[[File:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle. Note the cut-off front sight.]]<br />
<br />
==Steyr AUG==<br />
<br />
The [[Steyr AUG]] is available in the game. The AUG A1 with its Swarovski scope is found in the singleplayer and Zombie mode, while the railed AUG A2 is used in multiplayer, with the anachronistic rail mounted Troy Battle Sights by default. Attaching the "ACOG Scope" to the multiplayer AUG A2 turns it back into the AUG A1 with its Swarovski scope. In singleplayer, the AUG A1 only used in levels set in the Ural Mountains. It is painted with an arctic camo, and is equipped with a suppressor in some of the scenes.<br />
<br />
Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The A2 variant depicted in multiplayer was not developed until 1997. A more period-accurate choice could have been the [[H&K G3]] (1958) or [[HK33]] (1968). An AUG appears as the eleventh weapon tier in Gun Game.<br />
<br />
A weird visual glitch exists on the AUG when it is equipped with any of the sights; the scope mount will actually slide backwards along the weapon to meet the user's eye when the weapon is aimed.<br />
<br />
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the "AUG-50M3" (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with a [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.<br />
<br />
The AUG lacked its foregrip in the beta, but has it in the final game.<br />
<br />
[[File:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG A1- 5.56x45mm]]<br />
[[File:SteyrAUGSR.jpg|thumb|none|500px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]<br />
[[File:CODBO AUG (1).jpg|thumb|none|600px|The default multiplayer AUG A2, with its Picatinny rails.]]<br />
[[File:CODBO AUG (2).jpg|thumb|none|600px|Aiming down the rail mounted iron sights.]]<br />
[[File:CODBO AUG (3).jpg|thumb|none|600px|The multiplayer AUG fitted with the "ACOG Scope", which turns it into an AUG A1 with a Swarovski scope.]]<br />
[[File:CODBO AUG (4).jpg|thumb|none|600px|Aiming down the scope.]]<br />
[[File:CODBO AUG (5).jpg|thumb|none|600px|Reloading the surprisingly detailed, but empty magazine.]]<br />
[[File:CODBO AUG (6).jpg|thumb|none|600px|Charging the weapon.]]<br />
[[File:CODBO AUG (7).jpg|thumb|none|600px|The AUG as seen with a higher-than-normal FoV in "WMD," when the game shifts player control between the SR-71 Blackbird navigator and Hudson.]]<br />
[[File:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes "two is one and one is none" to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]<br />
[[File:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]<br />
[[File:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip, the presence of which Weaver seems to still be ignoring.]]<br />
<br />
== Stoner 63A ==<br />
<br />
The [[Stoner 63A]] in its assault rifle configuration appears in the game, classified as a light machine gun. In singleplayer, it is found in the final level "Redemption", where it is always found with an Extended Mag. In multiplayer, it is unlocked as the last light machine gun. The extended mags attachment gives the weapon just a longer standard magazine that increases the ammo count from 30 to 60 rounds, while in reality belt-fed LMG configuration of the Stoner could also be equipped with a 100 round ammo box or a 150 round drum magazine for special operations.<br />
<br />
[[File:Stoner63ARifle Config1.jpg|thumb|none|500px|Stoner 63A - 5.56x45mm]]<br />
[[File:CODBO Stoner63 (1).jpg|thumb|none|600px|Holding the Stoner 63.]]<br />
[[File:CODBO Stoner63 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Stoner63 (3).jpg|thumb|none|600px|Reloading the magazine.]]<br />
[[File:CODBO Stoner63 (4).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game "Redemption", which is equipped with an anachronistic Aimpoint Electronic "Reflex Sight", mounted on a piece of rail that replaces the original rear sight.]]<br />
<br />
== Sturmgewehr 44 ==<br />
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission "Project Nova" and can be used by the player. It can also be purchased for 1200 points in the zombie maps Verrückt, Shi No Numa, and Der Riese.<br />
<br />
[[File:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]<br />
[[File:CODBO STG-44 (2).jpg|thumb|none|600px|Holding an StG-44 that was left out in the cold for too long given how thin it is.]]<br />
[[File:CODBO STG-44 (3).jpg|thumb|none|600px|Aiming the Sturmgewehr.]]<br />
[[File:CODBO STG-44 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO StG-44 (1).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
= Shotguns =<br />
<br />
== Beretta Model 682 ==<br />
<br />
One of the shotguns available in the game. While named after the Rottweil Olympia Over/Under 72 shotgun, the "Olympia" is in fact modeled on a [[Beretta 682]]. Either way, it is anachronistic; not only was the Rottweil Olympia introduced in 1972, but the Beretta 682 was not invented until 1985. A more historically accurate choice would have been a [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Browning O/U]] (1931) or a [[TOZ-34]] (1964).<br />
<br />
[[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]]<br />
[[File:Olympia72.jpg|thumb|none|450px|Rottweil Skeet Olympia 72 - 12 gauge, for comparison]]<br />
[[File:CODBO Olympia (1).jpg|thumb|none|600px|<s>Double Rainbow!</s> Drawing the "Olympia".]]<br />
[[File:CODBO Olympia (2).jpg|thumb|none|600px|Holding the shotgun.]]<br />
[[File:CODBO Olympia (3).jpg|thumb|none|600px|Aiming the shotgun.]]<br />
[[File:CODBO Olympia (4).jpg|thumb|none|600px|Popping out the fired shells.]]<br />
[[File:CODBO Olympia (5).jpg|thumb|none|600px|Inserting new shells. If one shell is fired, only that shell will be ejected and reloaded.]]<br />
<br />
== Double-barreled shotgun ==<br />
<br />
A full-length [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] can be purchased in zombie mode maps "Nacht der Untoten", "Verrückt", and "Der Riese" for 1200 points. A sawed-off version can be purchased in "Nacht der Untoten" and "Verrückt", also for 1200 points. Their models appear to be reused from ''[[Call of Duty: World at War]]'', and they still have the issue of showing spent cartridges being ejected when firing. This time at least, they are proper shotgun shells, but for some reason two are ejected with each shot.<br />
<br />
In the opening cutscene of the zombie-movie themed zombie map "Call of the Dead", [[Michael Rooker]] (voiced by himself) is seen using a pair of sawn-off Double-Barreled Shotguns while acting for a zombie film, later using them to kill real zombies when they appear and abduct film director George Romero. These are not found on the actual map, however. During the cutscene, he also fires three shots from one of the shotguns without reloading.<br />
<br />
[[Image:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]<br />
[[File:CODBOSxS.jpg|thumb|none|600px|The Double Barrel shotgun in "Nacht der Untoten," note the barrels floating above the player's supporting hand.]]<br />
[[File:CODBOSxS-1.jpg|thumb|none|600px|Bead sight view.]]<br />
[[File:CODBOSxS-2.jpg|thumb|none|600px|Cracking open the barrels. Remember, shop smart, shop S-Mart.]]<br />
[[File:CODBO Doublebarrel (1).jpg|thumb|none|600px|Dumping out the shotgun shells. Oddly, the Double-Barreled Shotgun always uses a different spent shell model from the "Spicy 3-Inch" shells that most of the other shotguns use.]]<br />
[[File:CODBO Doublebarrel (2).jpg|thumb|none|600px|Inserting new shells.]]<br />
[[Image:FuryRoadSarasqueta.jpg|thumb|none|500px|Screen-used sawed-off Victor Sarasqueta shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC.]]<br />
[[File:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]<br />
[[File:CODBO Sawnoff (1).jpg|thumb|none|600px|Doctor Edward Richtofen holds a sawn-off Double-barreled shotgun on "Verrückt."]]<br />
[[File:CODBO Sawnoff (2).jpg|thumb|none|600px|"Aiming."]]<br />
[[File:CODBO Sawnoff (3).jpg|thumb|none|600px|Reloading a single shell.]]<br />
<br />
== Franchi SPAS-12 ==<br />
<br />
The [[Franchi SPAS-12]] is featured in ''Black Ops''. In contrast to MW2's SPAS, the one featured in ''Black Ops'' is semi-auto and has its stock folded. Despite being locked in semi-auto, the pump is racked when the SPAS-12 is picked up and when reloading, even though the pump is locked forward when the SPAS-12 operates in semi-auto, requiring the use of the charging handle to chamber a new shell.<br />
<br />
In singleplayer, it is found in "The Defector" and "Numbers" missions set in 1968, used by the NVA and Spetsnaz respectively. The SPAS-12's appearance is anachronistic because it first entered production in 1979. A more period-accurate semi-auto Franchi shotgun could have been the AL-48 model (1948), but a more correct choice of semi-automatic shotgun for the Vietnam War could have been the [[Remington Model 1100]] (1963), or its combat select-fire version Model 7188 (1967) specifically created for use in that war. The Soviet forces haven't officially adopted shotguns by that point, but a suitable choice of origin would be the [[MTs 21-12|MTs 21]] (1956) or the [[Baikal Semi Auto Shotgun Series|IZh-20]] (1964), the latter being a clone of the Model 1100.<br />
<br />
In multiplayer, it can be equipped with a sound suppressor. A SPAS-12 is used as the third weapon tier in Gun Game.<br />
<br />
In "The Defector," Woods kills a SPAS-12 wielding NVA and gives it to Mason at the start of the level, telling Mason to use his incendiary "Dragon's Breath" rounds on the SPAS-12. Realistically, the Dragon's Breath rounds wouldn't be powerful enough to cycle the action in semi-automatic shotguns.<br />
<br />
Upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode turns it into a more powerful version called "SPAZ-24"; it fires laser-like rounds, holds 24 shells instead of 8, and reloads the entire magazine by loading one shell, which only takes a second.<br />
<br />
[[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]<br />
[[File:CODBO SPAS-12 (1).jpg|thumb|none|600px|Drawing the SPAS-12.]]<br />
[[File:CODBO SPAS-12 (2).jpg|thumb|none|600px|Holding the shotgun.]]<br />
[[File:CODBO SPAS-12 (3).jpg|thumb|none|600px|Aiming down sights. The middle of the butt-pad on the folding stock is hollowed out, leaving only two rectangular sheets on the ends the stock, similar to ''[[F.E.A.R.]]'', allowing the user to use its iron sights which are normally unusable whilst the stock is folded.]]<br />
[[File:CODBO SPAS-12 (4).jpg|thumb|none|600px|Reloading the shotgun.]]<br />
[[File:CODBO SPAS-12 (6).jpg|thumb|none|600px|Obligatory pump.]]<br />
<br />
== High Standard Model 10 ==<br />
The semi-automatic [[High Standard Model 10B]] is found in the game under the name "HS-10". It is the last shotgun unlocked in multiplayer (being the "Classified" weapon of the class, it requires purchasing the other three). It holds 4 shells in multiplayer and 6 shells in zombie mode.<br />
<br />
Its only "attachment" is Dual Wielding. While the Model 10 can be easily fired single-handedly, firing one with the left arm would be a very bad idea; due to the ejection port's location, firing the weapon left-handed will result in hot plastic flying in the user's face, and the Model 10 even features a warning label that reads, "Caution: Do not fire from left shoulder" to specifically stop people from doing it. It is unclear why the multiplayer version doesn't have an "extended mags" attachment, since the capacity of the real Model 10 magazine tube can be extended from 4 to 6 shells - and, in fact, the in-game model features the extended 6-shell tube.<br />
<br />
The upgraded Model 10 in Zombie mode is called ''Typhoid & Mary''.<br />
<br />
[[File:High standard 10 SHG.jpg|thumb|500px|none|High Standard Model 10B - 12 gauge]]<br />
[[File:CODBO HS-10 (1).jpg|thumb|none|600px|Drawing the shotgun with a rack of the bolt handle.]]<br />
[[File:CODBO HS-10 (2).jpg|thumb|none|600px|Holding the HS-10,]]<br />
[[File:CODBO HS-10 (3).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:CODBO HS-10 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO HS-10 (5).jpg|thumb|none|600px|Charging the shotgun.]]<br />
[[File:CODBO HS-10 (6).jpg|thumb|none|600px|Dual-wielding.]]<br />
<br />
== Ithaca 37 "Stakeout" ==<br />
<br />
An [[Ithaca 37|Ithaca 37 "Stakeout"]] with a heat shield and unusable shell holder wrapped around the receiver is available in the game. While the Ithaca 37 was first introduced in 1937, the Stakeout is anachronistic as it was not produced until 1981. A more accurate weapon would be the Ithaca 37 "Trench Gun" S-prefix variant (1962), as it was around during the time period and was actually used by special forces during the Vietnam War. The Ithaca is used as the fourth weapon tier in Gun Game.<br />
<br />
[[File:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 "Stakeout" - 12 gauge]]<br />
[[File:CODBO Ithaca 37 (1).jpg|thumb|none|600px|Idle.]]<br />
[[File:CODBO Ithaca 37 (2).jpg|thumb|none|600px|ADS.]]<br />
[[File:CODBO Ithaca 37 (3).jpg|thumb|none|600px|Pump-action.]]<br />
[[File:CODBO Ithaca 37 (4).jpg|thumb|none|600px|Reloading.]]<br />
<br />
== KS-23 ==<br />
<br />
The Soviet [[KS-23]] shotgun/carbine is only found in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber); for some reason, it also seems to eject two shells at once every time the player pumps it after firing.<br />
<br />
It first appears during the mission "Operation 40", set on Cuba in 1961, further KS-23 used by the Soviet forces since "Vorkuta" in 1963, and later it used by Viet Cong in "Crash Site" mission set in 1968. All of these appearances are anachronistic and inappropriate. The KS-23 wasn't designed until the 1970s, and first guns weren't produced until the 1981. The shotgun also was only used in the Soviet Union and former USSR territories, meaning that Cuban and Vietnamese usage were unlikely.<br />
<br />
More appropriate pump-action shotguns for the Cubans and Vietnamese would be popular and common models, such as the [[Remington 870]]. The Soviet military had no interest in shotguns until the 80s, but a period-appropriate Soviet pump-action shotgun would've been the [[Baikal Pump Action Shotgun Series|IZh-21]] (1964), clone of the above Remington 870.<br />
[[File:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]<br />
[[File:CODBO KS-23 (1).jpg|thumb|none|600px|A pile of KS-23s lie on the ground.]]<br />
[[File:CODBO KS-23 (2).jpg|thumb|none|600px|Mason pumps his KS-23 when he first picks it up.]]<br />
[[File:CODBO KS-23 (4).jpg|thumb|none|600px|Mason holds his KS-23. It has a serial number "FS259".]]<br />
[[File:CODBO KS-23 (3).jpg|thumb|none|600px|KS-23 iron sights.]]<br />
[[File:CODBO KS-23 (5).jpg|thumb|none|600px|Mason pumps the shotgun, ejecting a dirty 23mm shell.]]<br />
[[File:CODBO KS-23 (7).jpg|thumb|none|600px|Mason reloads his KS-23.]]<br />
<br />
=== KS-23 with Harpoon ===<br />
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter (or "skewer the wing-ed beast," as the plan describes it) during "Vorkuta". It is worth noting that launching a harpoon with the KS-23 required a special muzzle attachment known as the OTs-06 «Koshka» ("The Cat"), which was introduced in 1993. In-game, Mason launches the harpoon without the attachment.<br />
<br />
[[File:Cowaduty.jpg|thumb|none|500px|KS-23M with a synthetic stock and a OTs-06 «Koshka» harpoon attachment.]]<br />
[[File:CODBO KS-23 (8).jpg|thumb|none|600px|Mason finds the KS-23 harpoon gun and its past owner.]]<br />
[[File:CODBO KS-23 (9).jpg|thumb|none|600px|With no time to waste, Mason picks up the harpoon gun, which is wrapped with ropes.]]<br />
[[File:CODBO KS-23 (6).jpg|thumb|none|600px|"Aiming" the harpoon gun.]]<br />
<br />
== Sawed-Off Winchester Model 1887 ==<br />
<br />
Near the end of the singlepalyer level "Vorkuta", Mason wields a [[Winchester Model 1887]] (that he seemingly acquired out of thin air) with one hand while escaping the Vorkuta gulag on a motorcycle. The model appears to the same one from ''[[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]'', which was based on the 1887 used in ''[[Terminator 2: Judgment Day]]''. How such an old and unusual shotgun made its way into a Siberian prison camp is unexplained, made worse by the fact that it had been out of production for 40 years (and no common commercial reproductions would be made until the 1980s). While M1887s can still be found in the Russia, it surely would be an ordinary full-size shotgun, not a T2-style sawed-off. <br />
<br />
The 1887 has essentially infinite ammo during the setpiece (Mason is never seen loading any ammo into the weapon), and is erroneously shown being only spin-cocked once after every two shots. The weapon is most likely coded with a 2-round magazine in the game code (and infinite backup ammo), with the spin-cock animation apparently serving as the reload animation.<br />
<br />
[[File:Win1887shotgunT2.jpg|thumb|none|450px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]<br />
<br />
[[File:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]...]]<br />
<br />
[[File:Shot0065.jpg|600px|thumb|none|Mason spin-cocks the 1887 in an outlandish way, apparently attempting to get the most spectacular lever bite in history.]]<br />
<br />
== Winchester Model 1897 ==<br />
<br />
The [[Winchester Model 1897]] is available in zombie mode in the maps Nacht der Untoten, Verrückt, Shi No Numa and Der Diese for 1500 points.<br />
[[File:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]<br />
[[File:Screenshot-Original (10).jpg|thumb|none|600px|Winchester 1897 in Zombies.]]<br />
[[File:Screenshot-Original (11).jpg|thumb|none|600px|ADS of the M1897.]]<br />
[[File:Screenshot-Original (12).jpg|thumb|none|600px|Tank Dempsey gets his thumb stuck in the loading gate....]]<br />
[[File:Screenshot-Original (13).jpg|thumb|none|600px|....and of course, has to always rack the pump after loading in any amount of 12 gauge shells.]]<br />
<br />
= Machine Guns =<br />
<br />
== Browning Automatic Rifle M1918A2 ==<br />
The [[Browning Automatic Rifle|Browning Automatic Rifle M1918A2]] can be purchased for 1800 points in the zombie maps Nacht der Untoten, Verrückt and Shi No Numa.<br />
<br />
[[File:BAR.jpg|thumb|none|500px|M1918A2 Browning Automatic Rifle - .30-06]]<br />
[[File:CODBOBAR.jpg|thumb|none|600px|Three Nazi zombies walk into a BAR....]]<br />
[[File:CODBOBAR-1.jpg|thumb|none|600px|BAR iron sights.]]<br />
[[File:Screenshot-Original (16).jpg|thumb|none|600px|Reloading the BAR. Not an easy weapon to hold upwards with one hand.]]<br />
[[File:CODBOBAR-3.jpg|thumb|none|600px|Locking the bolt back.]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] (the GAU-2B/A, according to a data plate on the weapon's model) is available the game under the name "Death Machine". In the campaign, it is found in the level "Vorkuta". In multiplayer, it appears as a killstreak reward. It is also available in Zombie mode as a power-up, with unlimited ammo but disappearing after 30 seconds.<br />
<br />
This weapon is a modified version of the now-standard ''[[Terminator 2: Judgement Day|Terminator 2]]''-style Minigun with some slight alterations. First the chainsaw grip and weapon are canted counter-clockwise (from the user's perspective). Because of this modification, the entire frame and grip assembly is only attached to the gun at the rear. This makes the recoil adapter assemblies (the Mickey Mouse "ear"-shaped mounting hard points) completely extraneous. The right-hand side recoil adapter assembly appears to have the weapon serial number placard attached to it, when in reality this would be affixed to the gun body housing and not visible from the first person perspective. Additionally the barrel cluster incorrectly spins clockwise from the player's perspective and features a custom three-disc barrel clamp (that appears to be loosely based on very early GE two-disc assemblies: see the photograph of the "Mounted M134" further down this page for reference) rather than the traditional four-disc clamp.<br />
<br />
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.<br />
<br />
The gun itself is fed from a 999-round (499-round in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source though the motor is labeled "Sparky" in the world model. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires 1200 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't significantly impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. Modern Miniguns feature an electric clutch that engages and disengages the feeder/delinker from the gun, but that accessory is not present on the in-game model and even if it was, would be anachronistic.<br />
<br />
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld "Death Machine" model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.<br />
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[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]<br />
[[File:Shot0054.jpg|thumb|none|600px|An M134 Minigun that somehow appeared in Soviet prison in modern day Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]<br />
[[File:Shot0058.jpg|thumb|none|600px|Mason "raising hell" with the hand-held M134. The events of "Vorkuta" are actually based on a real uprising at the Vorkuta Gulag. The Vorkuta Gulag or Vorkutlag was a real forced labor camp built around coal mining, where quite a few Americans accused of being spies ended up during the Cold War. The real Vorkuta uprising was a series of strikes by inmates that was violently suppressed by the camp authorities after two weeks that occurred in July-August 1953. The level in the game is set a decade later, and one year after the Vorkuta Gulag was shut down, and involves much more action-movie tropes than the real events.]]<br />
[[File:CODBODeathMachineTropasWield.jpg|thumb|none|400px|A member of the Cuban Revolutionary Armed Forces (called "Tropas" -the Spanish word for "Troops"- in game) fires the M134. How the communist nation of Cuba got their hands on an American made minigun can only be explained as "Treyarch logic".]]<br />
[[File:CODBOM134HueyGunner.jpg|thumb|none|600px|A chopper gunner on a UH-1 Huey with the GE M134.]]<br />
[[File:CODBOM134SnetryGun.jpg|thumb|none|400px|The sentry gun with the GE M134. Note the fictional security camera setup presumably used as the "eyes" of the autonomous targeting AI.]]<br />
[[File:CODBO M134BerlinWall.jpg|thumb|none|600px|A trio of Miniguns on a Beobachtungsturm-11 on the GDR side in the "Berlin Wall" multiplayer level. Again, precisely how communists got their hands on US miniguns is a question beyond the wit of man.]]<br />
<br />
== Heckler & Koch HK21 ==<br />
The [[Heckler & Koch HK21]] appears, fitted with a magazine feed adapter. By default, it is loaded with a 20-round [[Heckler & Koch G3|G3]] magazine holding 30 rounds in-game. The extended drum magazine holds 80 rounds in singleplayer, and 60 rounds in multiplayer; other attachments include various optics.<br />
<br />
Note that the model is a hybrid, as it has the hooked buttstock, carrying handle, and bipod of the HK21E variant. While the original HK21 is not anachronistic to Black Ops (having been developed in 1961), the HK21E was not developed until the 1980s.<br />
<br />
In Zombies mode, the HK21 has a 125-round capacity, despite still being shown with the base box magazine; when upgraded with the Pack-A-Punch machine, it turns into a more powerful version called "H115 Oscillator", firing laser-like rounds and with a capacity of 150 rounds. An HK21 appears as the twelfth weapon tier in Gun Game.<br />
<br />
[[File:HK21 Magazine Feed.jpg|thumb|none|500px|Heckler & Koch HK21 with rear mounted bipod and magazine feed]]<br />
[[File:HK21E.jpg|thumb|none|500px|Heckler & Koch HK21E - 7.62x51mm NATO]]<br />
[[File:CODBO HK21 (1).jpg|thumb|none|600px|HK21 in idle.]]<br />
[[File:CODBO HK21 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO HK21 (3).jpg|thumb|none|600px|Throwing away the short G3 magazine.]]<br />
[[File:CODBO HK21 (4).jpg|thumb|none|600px|Inserting a fresh magazine.]]<br />
[[File:CODBO HK21 (5).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODBO HK21 (6).jpg|thumb|none|600px|Reloading the very-low detail drum magazine.]]<br />
[[File:BlackOps-HK21-1.jpg|thumb|none|600px|Hudson examining a drum-magged HK21 in Clarke's weapon's cache.]]<br />
<br />
== M60E3 ==<br />
The [[M60E3]] general purpose machine gun is available in the game, labelled as the "M60". The M60E3 is anachronistic for the 1960s setting as it was not introduced until 1986; only the original [[M60]] was available at the time (the classic version can be seen in archival footage of the Vietnam War during some loading screens).<br />
<br />
In-game, the M60E3's forward pistol grip has been removed, and by default uses anachronistic rail mounted Troy Battle Sights instead its own original sights, like some other weapons available in ''Black Ops''. It is also fitted with an airsoft Matrix Aluminum Duckbill Flash Hider.<br />
<br />
Both mounted and portable versions of the M60 can be found in-game. In singleplayer, the portable M60 is only available in "S.O.G." as one of the starting weapons, and can also be found in the level. Mounted M60s appear in "Operation 40", "S.O.G.", "The Defector", and "Rebirth", where it is nonsensically mounted on Mi-8 helicopters. The first M60 in the game, mounted on the plane at the end of Operation 40, has unlimited ammo and fires explosive rounds. An M60E3 appears as the thirteenth weapon tier in Gun Game.<br />
<br />
[[File:M60E3Short.jpg|thumb|none|500px|M60E3 with short barrel - 7.62x51mm NATO]]<br />
[[File:CODBO M60E3 (1).jpg|thumb|none|600px|Holding the M60E3. Note the backwards mounted rear sight.]]<br />
[[File:CODBO M60E3 (2).jpg|thumb|none|600px|Aiming down sights.]]<br />
[[File:CODBO M60E3 (3).jpg|thumb|none|600px|Racking the charging handle at the start of the reload.]]<br />
[[File:CODBO M60E3 (4).jpg|thumb|none|600px|Flipping open the feed tray cover.]]<br />
[[File:CODBO M60E3 (5).jpg|thumb|none|600px|Replacing the belt box.]]<br />
[[File:CODBO M60E3 (6).jpg|thumb|none|600px|Manning an emplaced M60E3 in "S.O.G."]]<br />
<br />
== RPK-74 ==<br />
The [[RPK-74]] appears in the game, named the "RPK". In the singleplayer campaign, it appears since the first level "Operation 40" (set in 1961), in the hands of Cuban soldiers. Its appearance is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The original [[RPK]] would be appropriate for the time period, because it was introduced in 1959 and issued from 1961. Nevertheless, some of its attributes reflect the period-correct original RPK: its RPK-74 magazine holds 40 rounds (or 75 with drum magazine), correct for the original RPK, and the ammo name for the weapon in the game files is the 7.62x39mm round of the original RPK. In a notable gaffe, the weapon visibly ejects disintegrating belt links along with its spent casings, despite not being belt-fed.<br />
<br />
The weapon's handguard is ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features an anachronistic Tech Sight AK rear aperture sight, which is removed and replaced with the standard AK top cover when an optic is attached. The base of the barrel is oddly modeled after a Zastava M72. It is equipped with a carrying handle from the Romanian AES-10B. When equipped with the "ACOG Scope" attachment, the weapon obtains a PK-AV scope.<br />
<br />
[[File:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]<br />
[[File:ZastavaM72.jpg|thumb|none|500px|Zastava M72 - 7.62x39mm]]<br />
[[File:CODBO RPK-74 (1).jpg|thumb|none|600px|Idle. Note the oddly ribbed handguard.]]<br />
[[File:CODBO RPK-74 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO RPK-74 (3).jpg|thumb|none|600px|The player character tosses up the new magazine in his left hand...]]<br />
[[File:CODBO RPK-74 (4).jpg|thumb|none|600px|...and rocks the new mag into the weapon.]]<br />
[[File:CODBO RPK-74 (5).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODBO RPK-74 (6).jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]<br />
[[File:BORPK.jpg|thumb|none|600px|An RPK with an "ACOG Scope" (actually a PK-AV scope).]]<br />
[[File:BORPK2.jpg|thumb|none|600px|An RPK with "Dual Mags".]]<br />
[[File:Borpk.jpg|thumb|none|600px|The third-person model of the RPK-74.]]<br />
<br />
=Sniper Rifles =<br />
<br />
== Accuracy International Arctic Warfare Magnum ==<br />
The [[Accuracy International Arctic Warfare Magnum]] is available in the game. The folding stock and fluted barrel indicates that this is the Magnum variant of the AW. It is highly anachronistic, since the AWM entered British Military service in 1998, and the entire Arctic Warfare family of rifles wasn't developed until 1982. A less anachronistic British sniper rifle would be the L42A1 (1970), based on the long-running [[Lee-Enfield]] series of bolt-action rifles. Other, more period-accurate sniper rifle choices would have been the [[M40 sniper rifle]] (introduced in 1966) or the older [[Winchester Model 70]]. An AWM appears as the fourteenth weapon tier in Gun Game.<br />
<br />
In-game the AWM is called the L96A1, which is the incorrect designation for the weapon. The L96A1 is the British designation for the Accuracy International Precision Marksman. The British designation for the two variants of Arctic Warfare Magnum they adopted is L115A1 and L115A3 (the originally adopted version, and the later improved version, respectively).<br />
<br />
Incidentally, when upgraded with the Pack-A-Punch machine in Zombies mode, the weapon becomes the "L115 Isolator", firing laser-like rounds from an 8-round magazine. Amusingly, while this name is most likely meant as a reference to Element 115 (which holds a great deal of importance to the Zombies storyline), it is actually more correct than the default name.<br />
<br />
[[File:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM (Arctic Warfare Magnum) - .338 Lapua Magnum]]<br />
[[File:L96A1G.jpg|thumb|none|500px|A real L96A1 for comparison - 7.62x51mm NATO]]<br />
[[File:CODBO AWM (1).jpg|thumb|none|600px|Drawing the AWM.]]<br />
[[File:CODBO AWM (2).jpg|thumb|none|600px|The AWM in-game. Note the odd tint to the scope's lens.]]<br />
[[File:CODBO AWM (3).jpg|thumb|none|600px|The scope overlay of the weapon.]]<br />
[[File:CODBO AWM (4).jpg|thumb|none|600px|Pulling back the bolt.]]<br />
[[File:CODBO AWM (5).jpg|thumb|none|600px|Reloading the weapon.]]<br />
[[File:BLACKOPS-AW-3.jpg|thumb|none|600px|The player character holds his Arctic Warfare Magnum with Siberia camo while performing a forward jump. Note the fluted barrel. The rifle has "ACCURATELY NATIONAL EAGLELAND" written on the side.]]<br />
<br />
== Heckler & Koch PSG-1 ==<br />
The [[Heckler & Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical handguard, attached bipod, and a shorter barrel. This suggests it was partially modeled after the [[Heckler & Koch SR9]] rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.<br />
<br />
A more accurate (and somewhat similar looking) choice for the time frame of the game would have been the French [[MAS FR F1]] precision rifle introduced in 1966, although the F1 is a bolt-action rifle. An accurized, scoped variant of the G3 (1959) such as the G3A3 ZF1 could pass as a semi-automatic choice as the PSG-1 is based on the G3's design.<br />
<br />
[[File:H&KPSG01.jpg |thumb|none|500px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]<br />
[[File:CODBO PSG-1 (1).jpg|thumb|none|600px|The equip animation has the soldier disengage the safety, similar to the HK91 from ''Call of Duty 4''.]]<br />
[[File:CODBO PSG-1 (2).jpg|thumb|none|600px|The HK PSG-1 in idle.]]<br />
[[File:CODBO PSG-1 (3).jpg|thumb|none|600px|Scope reticle of the PSG.]]<br />
[[File:CODBO PSG-1 (4).jpg|thumb|none|600px|Locking the bolt back on an empty reload.]]<br />
[[File:CODBO PSG-1 (5).jpg|thumb|none|600px|Tossing away a spent, flat magazine.]]<br />
[[File:CODBO PSG-1 (6).jpg|thumb|none|600px|Putting in a new one.]]<br />
[[File:CODBO PSG-1 (7).jpg|thumb|none|600px|Knocking the charging handle back.]]<br />
[[File:CODBO PSG-1 (8).jpg|thumb|none|600px|A PSG-1 with the extended magazine model, which is a 20-round G3 magazine that only holds 10. The Variable Zoom scope is also mounted on a proper claw-mount.]]<br />
[[File:Shot0032.jpg|thumb|none|600px|The H&K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ 75]] and dual OTs-02 Kiparis.]]<br />
<br />
== Karabiner 98k ==<br />
<br />
The [[Karabiner 98k]] is 200 points in the zombie maps "Nacht der Untoten," "Verrückt" and "Der Riese." It also replaces the [[M1903 Springfield]] in "Verrükt," probably due to file space and the Springfield's poor performance. Its effective power against zombies stops at round 4.<br />
<br />
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm]]<br />
[[File:CODBO Kar98K (1).jpg|thumb|none|600px|A normal Kar 98k on "Verrükt."]]<br />
[[File:CODBO Kar98K (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:CODBO Kar98K (3).jpg|thumb|none|600px|Reloading with a stripper clip.]]<br />
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]<br />
[[File:CODBOK98scoped.jpg|thumb|none|600px|The scoped Karabiner 98 Kurz in Zombies.]]<br />
[[File:CODBOK98scoped-1.jpg|thumb|none|600px|View down the Ajack 6x scope, although it has the reticule of the 4x ZF42 scope.]]<br />
[[File:CODBOK98scoped-2.jpg|thumb|none|600px|Operating the Mauser's bolt handle.]]<br />
[[File:CODBOK98scoped-3.jpg|thumb|none|600px|Loading in some fresh 8mm Mauser ammunition.]]<br />
<br />
== Mosin Nagant M38 Carbine ==<br />
The [[Mosin Nagant Rifle|Mosin Nagant M38 Carbine]] is found during the World War II Flashback mission "Project Nova", available either with a PU scope or iron sights. As its model is recycled from ''[[Call of Duty: World at War]]'', all the rifles are fitted with a downturned bolt handle, regardless if have a scope or not. The 3rd-person model always has a straight bolt handle, even on the scoped rifles, another leftover from ''World at War''. NPCs hold the rifle as if it has a pistol grip; this is due to recycling animations used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example).<br />
<br />
[[file:M38Carbine.jpg|thumb|none|500px|Mosin Nagant M38 Carbine - 7.62x54mmR]]<br />
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|500px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]<br />
[[File:CODBO Mosin (3).jpg|thumb|none|600px|Regular Mosin Nagant M38 Carbine in idle with downturned bolt handle .]]<br />
[[File:CODBO Mosin (4).jpg|thumb|none|600px|Iron sights of the Mosin.]]<br />
[[File:CODBO Mosin (5).jpg|thumb|none|600px|Working the bolt.]]<br />
[[File:CODBO Mosin (6).jpg|thumb|none|600px|The M38 sniper carbine in first person view.]]<br />
[[File:CODBO Mosin (1).jpg|thumb|none|600px|Cycling the Mosin's bolt, with an ejected cartridge visible.]]<br />
[[File:CODBO Mosin (2).jpg|thumb|none|600px|Reloading, which is done basically all off-screen. This is actually with the scoped-version, and both seem to reload all rounds at once regardless.]]<br />
[[File:CODBO Mosin (7).jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant M38 Carbine while the other two are holding [[PPSh-41]]s.]]<br />
<br />
== SVD Dragunov ==<br />
<br />
The Soviet [[SVD Dragunov]] (introduced in 1963) is one of the sniper rifles available in the game. In singleplayer, it can be found in "Crash Site," "Executive Order," and "Numbers." Can be used with Variable Zoom, Infrared Scope, ACOG Scope, Suppressor, or Extended Mags.<br />
<br />
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]<br />
[[File:CODBO SVD (1).jpg|thumb|none|600px|Drawing the weapon with a dramatic rack of the charging handle.]]<br />
[[File:CODBO SVD (2).jpg|thumb|none|600px|Idle with the SVD. Note that this weapon seems to use the exact same receiver as the game's hybrid AK, which could explain the AK-style safety lever present on this weapon (not visible in this shot).]]<br />
[[File:CODBO SVD (3).jpg|thumb|none|600px|The SVD's PSO-1 scope reticle. This is a poor replica of a modern civilian POSP scope reticle (the 1.5m and 0.5m height lines are for elk and deer, the military scope only has one 1.7m line for humans) and is totally incorrect for a period PSO-1.]]<br />
[[File:CODBO SVD (4).jpg|thumb|none|600px|Reloading. Note the AK-style safety lever.]]<br />
[[File:CODBO SVD (5).jpg|thumb|none|600px|An SVD equipped with an Infrared Scope attachment and an alternate finish. The Infrared Scope's model is based on the NSPU, which is a nightvision scope in reality.]]<br />
<br />
== Type 99 Arisaka ==<br />
The [[Arisaka Type 99]] is able to be purchased in the zombie map Shi No Numa for 200 points.<br />
<br />
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]<br />
[[File:CODBO Type99 Arisaka (1).jpg|thumb|none|600px|Holding the Type 99.]]<br />
[[File:CODBO Type99 Arisaka (2).jpg|thumb|none|600px|Aiming down the iron sights of the rifle.]]<br />
[[File:CODBO Type99 Arisaka (3).jpg|thumb|none|600px|Inserting a stripper clip.]]<br />
[[File:CODBO Type99 Arisaka (4).jpg|thumb|none|600px|Cycling the bolt. This is only really visible in prone; as with the Mosin, the animation is somewhat hidden.]]<br />
<br />
== Walther WA 2000 ==<br />
<br />
The [[Walther WA 2000]] appears in both singleplayer and multiplayer. In the singleplayer campaign, it appears as part of Mason's loadout in the mission "Victor Charlie", which makes it anachronistic, because "Victor Charlie" takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s; its exorbitant cost and ill-suited design for the military also would have discouraged use. The ammo name for the WA 2000 in the game files is 7.62x51mm, which contradicts the .300 Win Mag caliber inscribed above the pistol grip. A WA 2000 appears as the fifteenth weapon tier in Gun Game.<br />
<br />
A more adequate U.S. sniper rifle choice for that era would have been the [[M40 sniper rifle]] (introduced in 1966) or the older [[Winchester Model 70]], both used in Vietnam before 1968. However, these were bolt-action rifles. The [[M21 Designated Marksman Rifle|XM21]] semi-automatic sniper rifle was used during the war, but it wasn't fielded until late 1969. The older [[M1 Garand]] M1D and MC52 variants would also make good choices for semi-automatic sniper rifles used early in the war.<br />
<br />
[[File:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]<br />
[[File:CODBO WA2000 (1).jpg|thumb|none|600px|Initially-equipping the WA 2000, the sniper pops open the rear lens cover and the front one obligingly does so as well, of its own accord.]]<br />
[[File:CODBO WA2000 (2).jpg|thumb|none|600px|The normal WA 2000 transition, which shows off some of the top of the rifle.]]<br />
[[File:CODBO WA2000 (3).jpg|thumb|none|600px|The sniper rifle in idle.]]<br />
[[File:CODBO WA2000 (4).jpg|thumb|none|600px|The Walther's scope reticle, which seems to be a re-use of scope_overlay_m40a3 from ''[[Call of Duty 4: Modern Warfare]]''.]]<br />
[[File:CODBO WA2000 (5).jpg|thumb|none|600px|Reloading the WA 2000. Note the rather undersized magazine; not only is it too small in general, but it's far too small for the cartridges on the cheek rest (not that these are ever used anyway).]]<br />
[[File:CODBO WA2000 (6).jpg|thumb|none|600px|Rechambering the Walther.]]<br />
<br />
= Launchers =<br />
<br />
== China Lake Grenade Launcher ==<br />
The [[China Lake Launcher]] is available in ''Black Ops''. In singleplayer, it is found in "S.O.G.", "Numbers", and "Crash Site", while in multiplayer it is the last launcher unlocked. It holds four grenades per tube in the campaign and two in multiplayer, rather than three in the tube magazine and one in the chamber as seen on the real weapon.<br />
<br />
The pumping animation has been deliberately made slow for game balance, to the point that when paired with the correct Multiplayer perk, it'd be faster to reload after every shot rather than waiting for the pump animation to play. It also cannot be fired without aiming down sights (except when upgraded with the Pack-A-Punch machine in Zombies mode); if a "no-scope" shot is attempted, the player character will automatically aim down sights before firing. A China Lake serves as the eighteenth weapon tier in Gun Game.<br />
<br />
Unlike the M203, the ejected casings (seen when pumping) appropriately have their own model as opposed to being shown as full 40mm grenades.<br />
<br />
[[File:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40x46mm]]<br />
[[File:CODBO China Lake (1).jpg|thumb|none|600px|Drawing the China Lake; the player character flips up the leaf sight and chambers a round. Note that a grenade can be seen in the presumably-open ejection port, despite the pump handle being all the way forward.]]<br />
[[File:CODBO China Lake (2).jpg|thumb|none|600px|Holding the China Lake.]]<br />
[[File:CODBO China Lake (3).jpg|thumb|none|600px|The iron sights of the China Lake Launcher, which are lined up to roughly 200 meters though the rear notch is being ignored.]]<br />
[[File:CODBO China Lake (4).jpg|thumb|none|600px|Pumping the China Lake.]]<br />
[[File:CODBO China Lake (5).jpg|thumb|none|600px|Loading new grenades into the weapon.]]<br />
[[File:CODBO China Lake (6).jpg|thumb|none|600px|The player character flips down the leaf sight before putting away the China Lake.]]<br />
<br />
== M72 LAW ==<br />
<br />
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life version, which is unguided. The M72 LAW appears as the seventeenth weapon tier in Gun Game.<br />
<br />
[[File:M72 law.jpg|thumb|none|500px|M72 LAW with rocket - 66mm]]<br />
[[File:CODBO M72 LAW (1).jpg|thumb|none|600px|Drawing the LAW.]]<br />
[[File:CODBO M72 LAW (2).jpg|thumb|none|600px|Holding the launcher.]]<br />
[[File:CODBO M72 LAW (3).jpg|thumb|none|600px|Aiming.]]<br />
[[File:CODBO M72 LAW (4).jpg|thumb|none|600px|Putting away the LAW.]]<br />
<br />
== M202A1 FLASH ==<br />
The [[M202A1 FLASH]], referred as the "Grim Reaper", is found in the game. In singleplayer, it can be used by Mason in the missions "Victor Charlie" and "Numbers." In the level "Crash Site," a boat section has Woods and Bowman each armed with an M202, and the player controls what they shoot at. In multiplayer mode, the M202 can be obtained from a care package killstreak (awarded after five kills) just like the "Death Machine". It also appears as the sixteenth weapon tier in Gun Game.<br />
<br />
It holds 4 rockets per clip, and has the unrealistic ability to lock on to helicopters and planes. In singleplayer mode, multiple rockets can be fired at once, while in multiplayer the weapon is restricted to firing one round per trigger pull. The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978. A more appropriate choice would have been the XM191, a prototype launcher fielded during the Vietnam War which led to the development of the M202. Unlike the M202, the XM191 could actually fire HEAT rockets as shown in the game, since it could be loaded with the same 66mm rockets used by the LAW (referred to as XM78): while this was theoretically possible for the M202, no HEAT clips for the latter were ever produced.<br />
<br />
[[File:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm]]<br />
[[File:CODBO M202 (1).jpg|thumb|none|600px|The sight is unfolded when equipped. It is folded again when reloading or when put away.]]<br />
[[File:CODBO M202 (2).jpg|thumb|none|600px|"Grim Reaper." Note the writing on the side of the weapon declares it to be "Launcher, Rocket, 66mm, 4-tube, M202A1," putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]<br />
[[File:CODBO M202 (3).jpg|thumb|none|600px|The Grim Reaper through its scope. Note the number dial next to the scope, indicating how many rockets will be simultaneously fired; this is changed using the "hold breath" control. In real life, the M202 can only fire rocket one at a time.]]<br />
[[File:CODBO M202 (4).jpg|thumb|none|600px|Grim Reaper reloading. Regardless of how many shots from a volley were fired, all rockets are shown as having been fired when reloading.]]<br />
[[File:CODBO M202 (5).jpg|thumb|none|600px|In with a new set.]]<br />
<br />
== RPG-7 ==<br />
The [[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in the campaign, and is available in multiplayer as well. The RPG-7 is not anachronistic per se, though in real life its first use in combat was by the Egyptians during the Arab-Israeli War in 1967.<br />
<br />
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]<br />
[[File:CODBO RPG-7 (1).jpg|thumb|none|600px|Holding the RPG-7.]]<br />
[[File:CODBO RPG-7 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:CODBO RPG-7 (3).jpg|thumb|none|600px|Loading a new rocket.]]<br />
<br />
== RPzB 54 Panzerschreck ==<br />
The [[Panzerschreck|RPzB 54 Panzerschreck]] is used by the German soldiers in the World War II flashback mission "Project Nova" and usable by Viktor Reznov.<br />
<br />
[[File:Tank h5.jpg|thumb|none|500px|RPzB 54 "Panzerschreck" rocket launcher - 88mm]]<br />
[[File:CODBO Panzerschrek (1).jpg|thumb|none|600px|The Panzerschreck in first-person.]]<br />
[[File:CODBO Panzerschrek (2).jpg|thumb|none|600px|Aiming only uses the front sight, apparently stabbing the rear one into Reznov's cheek.]]<br />
[[File:CODBO Panzerschrek (3).jpg|thumb|none|600px|Reloading. Given the average WW2 soldier was 68 inches tall while a Panzerschreck was 65 inches long, this view would require digging a small hole for the weapon's muzzle or a box to stand on. Additional, Reznov simply shoves the rocket into the tube, without pushing down the pin on the contact box (the box at the bottom-left of the shot), which was required to transfer electricity from the launcher to the rocket; failing to do so would mean that pulling the trigger would result in absolutely nothing whatsoever.]]<br />
[[File:CODBO Panzerschrek (4).jpg|thumb|none|600px|A Panzerschreck leaning on a low wooden wall, next to a StG-44.]]<br />
<br />
== SA-14 Gremlin ==<br />
The [[SA-14 Gremlin]], an updated version of the [[SA-7 Grail]], is referred to in-game by its Russian designation of "Strela-3"; it appears in both single and multiplayer mode, and is only capable of firing when locked onto a vehicle. Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 "Hip" gunships during the attack on Rebirth Island.<br />
<br />
The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the original Strela-2/SA-7 Grail, which was developed in 1967 and issued in 1968 (though in both cases the "Valkyrie" variant mentioned below would still be anachronistic to the 1963 level "Executive Order").<br />
<br />
[[File:SA-14 complete.jpg|thumb|500px|none|SA-14 Gremlin (9K34 Strela-3) - 72mm]]<br />
[[File:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]<br />
[[File:CODBO 9K34 Strela-3 (1).jpg|thumb|600px|none|SA-14 Gremlin in idle.]]<br />
[[File:CODBO 9K34 Strela-3 (2).jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]<br />
<br />
=== "Valkyrie" ===<br />
A unique fictional version of the [[SA-14 Gremlin]], the "Valkyrie" has a MCLOS (Manual Command to Line of Sight) system, same as the in-game [[BGM-71 TOW]]. It is usable in the single-player missions "Executive Order", wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and "Redemption", where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.<br />
<br />
[[File:CODBO Valkyrie (1) bostore.jpg|thumb|600px|none|"Valkyrie" in idle.]]<br />
[[File:CODBO Valkyrie (2).jpg|thumb|600px|none|Aiming at a Mi-8 "Hip."]]<br />
[[File:CODBO Valkyrie (3).jpg|thumb|600px|none|A "Valkyrie" rocket about to impact the engine area of the Mi-8.]]<br />
<br />
=Mounted Weapons=<br />
==Afanasev A-12.7==<br />
The [[Afanasev A-12.7]] is mounted on Mi-24A helicopters in the game. Woods shows a remarkable knowledge on Soviet weaponry remarking that it is a "12mm nose cannon".<br />
<br />
==82-PM-37==<br />
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission "Project Nova". The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.<br />
[[File:82mm BM-37 Mortar.jpg|thumb|none|450px|82-PM-37 mortar - 82mm]]<br />
[[File:CODBO Mortar.jpg|thumb|none|600px|Russian soldiers using several 82-PM-37 mortars. Note the square baseplate of an [[M1 Mortar]].]]<br />
<br />
==BGM-71 TOW==<br />
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission "S.O.G." where the player needs to destroy the NVA tanks. Unlike the real TOW missile, this missile is guided by MCLOS (Manual Command Line of Sight) instead of SACLOS (Semi Active Command Line of Sight) which would be much simpler. Its appearance in "S.O.G." (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972. Era-appropriate anti-tank missiles would be the French-designed MGM-21A or MGM-32A or a captured [[AT-3 Sagger]], which were also actually MCLOS in real life: the other option would be to use an [[M40 Recoilless Rifle]].<br />
[[File:ITAS-FTL.jpg|thumb|none|500px|BGM-71D TOW-2 with M41 ITAS-FTL launcher - 152mm. The FTL version differs in that it mounts a PADS device on top of the ITAS scope: the version in game does not have this.]]<br />
[[File:CODBO TOW (1).jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a "Black Ops" edition of it.]]<br />
[[File:CODBO TOW (2).jpg|thumb|none|600px|The BGM-71. Notice the "TOW 2B" stencil on the tube; TOW 2B (BGM-71F) started production in 1991. It is also incorrect for how the weapon functions: TOW-2B is a top-attack variant that fires two explosively formed tantalum penetrators at the upper surface of the target, while the weapon in game uses a standard warhead. The sighting unit appears to be a very undersized replica of the modern ITAS integrated scope, which only entered production in the late 90s: the vertical cylinder on the right is the new SADA II cooling unit, not mounted on any previous TOW sight. Note also the "nose end" marking which suggests the missile is loaded backwards, though the brown stripe indicates the missile casing's tail end.]]<br />
[[File:CODBO TOW (3).jpg|thumb|none|600px|About to look into the sighting unit.]]<br />
<br />
==Browning M2HB==<br />
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on the PBRs in "Crash Site."<br />
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]<br />
[[File:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]<br />
[[File:CODBO M2HB (1).jpg|thumb|none|600px|An M113 with M2HB in Khe Sanh.]]<br />
[[File:Twin M2 machine guns PBR.jpg|thumb|none|400px|Dual Browning M2HB in PBR - .50 BMG]] <br />
[[File:CODBO M2HB (2).jpg|thumb|none|600px|The dual M2HBs on the PBR used in the level "Crash Site."]]<br />
[[File:CODBO M2HB (3).jpg|thumb|none|600px|Another view.]]<br />
<br />
==DShK==<br />
The [[DShK]] is mostly seen mounted on trucks. The player uses one in "Vorkuta" and "WMD", and NPCs operate them in several other missions. It is fitted with an anti-aircraft sight.<br />
[[File:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm]]<br />
[[File:CODBO DShK (1).jpg|thumb|none|600px|The DShK mounted on a GAZ-66 truck. Even the latter could not avoid the universal rule of Black Ops, since it was not serial produced until 1964, which does not prevent it appears in large quantities a year earlier.]]<br />
[[File:CODBO DShK (2).jpg|thumb|none|600px|Manning the MG.]]<br />
[[File:CODBO DShK (3).jpg|thumb|none|600px|Zooming in ADS view.]]<br />
<br />
==General Dynamics M197 Vulcan==<br />
The [[M197 Vulcan]] is mounted on AH-1 Cobras during the mission "S.O.G." and in multiplayer. It is noteworthy that the AH-1 Cobra was introduced in 1967 and was used during the Tet Offensive in 1968 making its appearance at the Battle of Khe Sahn historical. However, the appearance of the Cobra in multiplayer maps set before 1967 would be anachronistic.<br />
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]<br />
<br />
==KPV==<br />
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by Communist forces. Mason destroys a Viet Cong emplacement in "Victor Charlie" and the ''Rusalka'' is covered in them in the final mission "Redemption."<br />
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]<br />
[[File:CODBO KPV ZPU-4.jpg|thumb|none|600px|Two ZPU-4s as seen from Mason's UH-1 gunship. Another one can be seen in the background.]]<br />
<br />
==M60E3==<br />
The [[M60E3]] from [[Call of Duty 4: Modern Warfare]] is reused on the PBR in "Crash Site" and is used by Mason.<br />
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]<br />
[[File:CODBO M60E3 PBR (1).jpg|thumb|none|600px|A view of the mounted M60E3, showing that it is the COD4 model from the original full length barrel.]]<br />
[[File:CODBO M60E3 PBR (2).jpg|thumb|none|600px|The M60 in use, note the ammo box shape as well. Also note how Bowman is also following Mason's aim with his M202A1.]]<br />
<br />
==M134 Minigun==<br />
Huey gunships are armed with the M21 Armament System that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.<br />
[[File:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]<br />
[[File:CODBOAR-15.jpg|thumb|none|600px|]]<br />
[[File:CODBO M134 M21.jpg|thumb|none|600px|"RT Texas" lights up the side of a building with its miniguns. Note the unused M75 40mm grenade launcher mounted in the nose ball turret.]]<br />
<br />
==MG42==<br />
The [[MG42]] appears only as an emplaced weapon throughout the World War II flashback mission "Project Nova". The first MG42 is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.<br />
[[File:MG42Bipod.jpg|thumb|none|500px|MG42 with bipod extended - 7.92mm Mauser]]<br />
[[File:CODBO MG42 (1).jpg|thumb|none|600px|Reznov manning an MG42.]]<br />
[[File:CODBO MG42 (2).jpg|thumb|none|600px|An MG42 in a ground emplacement.]]<br />
<br />
==Mk 19 Grenade Launcher==<br />
Twin [[Mk 19 Grenade Launcher]]s with extended barrels are bizarrely mounted on the BTR-60 APC turret that Hudson operates during the mission "Rebirth," and the right gun fires machine gun rounds rather than 40mm grenades. It reuses the Mk 19 Mod 3 model from [[Call of Duty 4: Modern Warfare]], which is anachronistic, and a more appropriate choice would've been the Soviet [[KPV]] heavy machine gun or [[AGS-17]] automatic grenade launcher; interestingly, the in-game weapons both use the latter's distinctive belt drum, suggesting that they may have been meant to pass for actual AGS-17s.<br />
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]<br />
[[File:CODBO Mk 19 (1).jpg|thumb|none|600px|The Mark 19 duo as manned by Hudson. Note the charging handles only present on the outside sides of the weapon models.]]<br />
[[File:CODBO Mk 19 (2).jpg|thumb|none|600px|Zooming in with the turret machination.]]<br />
[[File:CODBO Mk 19 (3).jpg|thumb|none|600px|The weapon system as seen in third person after the BTR-60 eats a missile launched from an Mi-8.]]<br />
<br />
==Type 92 Heavy Machine Gun==<br />
The sentry guns in the zombie map "Kino der Toten" are built around a [[Type 92 Heavy Machine Gun]]. A double machine gun mount in the level "Victor Charlie" also uses Type 92s. The use icon for the emplacement reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.<br />
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]<br />
[[File:CODBO Type 92 (1).jpg|thumb|none|600px|The twin Type 92 emplacement in "Victor Charlie." It appears to feed from AGS-17-like drums.]]<br />
[[File:CODBO Type 92 (2).jpg|thumb|none|600px|Manning the turret.]]<br />
[[File:CODBO Type 92 (3).jpg|thumb|none|600px|Aiming with the odd improvised sights.]]<br />
[[File:CODBO Type 92 (4).jpg|thumb|none|600px|A single Type 92 in "Kino Der Toten."]]<br />
<br />
==FIM-92 Stinger Dual Mount System (mockup)==<br />
A mockup of the [[FIM-92 Stinger]] Dual Mount System made of SA-14 Gremlin models appears as the SAM Turret. It is inaccurately depicted as an autonomous weapon system, with the sighting system replaced by a simple camera. Its appearance in the game is anachronistic as the base FIM-92 Stinger was developed in the 1970s and the Dual Mount System version was developed in the late 1990s. A slightly more realistic choice would be to use the [[FIM-43 Redeye]].<br />
[[File:Stinger mount.jpg|thumb|none|400px|FIM-92 Stinger DMS (dual mount system) - 70mm. This system provides a power and coolant supply for two LTAs, and includes a radio set and datalink to provide the gunner with information from external early warning systems such as portable radars.]]<br />
[[File:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak. Apparently the 60s had such an advanced AI that it was capable of acquiring targets on its own only by the means of simple security cameras.]]<br />
<br />
==FN M249 SAW==<br />
The [[FN Minimi|FN M249 SAW]] model from [[Call of Duty 4: Modern Warfare]] is seen in the level "Vorkuta", where it is used by Soviet prison guard as an emplaced heavy machine gun. Being a Belgian-designed, US-issued light machine gun (and being a variant thereof that came into being in the mid-1980s), it is rather obviously inappropriate for the setting; a more reasonable choice would've been a [[DShKM]].<br />
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249 SAW - with 200-round belt box - 5.56x45mm NATO]]<br />
<br />
==UB-32 Rocket Pod==<br />
Mi-24A helicopters utilize UB-32 Rocket Pods to fire S-5 rockets. Woods incorrectly calls the pods "UV-32 rockets", apparently thinking that the "U'''B'''-32" in the English transliteration of the Russian "УБ-32" stands for "V". This error might be caused by the fact that the Russian letter "B" is actually transliterated to "V" in English. When Mason commandeers a Mi-24A in "Payback" he can fire only four S-5 rockets per wing at a time then he needs to reload. The hind has two pods per wing for a total of 64 rockets per wing, however, Mason's supply of rockets never runs out.<br />
<br />
==B-8M Rocket Pod==<br />
Mi-8 helicopters utilize B-8M Rocket Pods. However, they are inaccurately depicted as firing S-5 rockets instead of the appropriate S-8. Somewhat anachronistic as S-8 rockets were developed in the 1960s, but underwent preliminary testing in 1969 and entered service in 1984.<br />
<br />
= Explosives =<br />
<br />
== F1 hand grenade ==<br />
The French [[F1 hand grenade]] is one of the grenades that aren't usable in-game. The designers appear to have confused it with the Soviet [[F-1 hand grenade|F-1]], which was directly based on the French grenade, even keeping its original name which caused a certain confusion.<br />
<br />
[[File:F1 Mle35 hand grenade.JPG|thumb|none|200px|F1 High-Explosive Fragmentation hand grenade with Mle1935 fuse.]]<br />
[[File:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F1s.]]<br />
[[File:Shot0259.jpg|thumb|none|600px|F1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]<br />
<br />
== M7 Gas Grenade ==<br />
'''M7 Gas Grenades''' are available in the game's multiplayer, dispersing a lethal load of the game's "Nova Gas". They are also present on some character models.<br />
[[File:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]<br />
[[File:CODBO M7 CS.jpg|thumb|none|600px|Preparing to throw a "Nova Gas" grenade.]]<br />
[[File:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]<br />
<br />
== M18A1 Claymore ==<br />
The [[M18A1 Claymore]] anti-personnel mine is available once again as a defensive weapon. For 1000 points claymores X2 are able to purchase in the maps Kino Der Toten, Five, Ascention, Call of the Dead, and Moon. Shangri La features an alternate version for the same price, called the "Spikemore", which (as its name indicates) launches spikes along with its usual shrapnel. <br />
<br />
As with other ''Call of Duty'' games, the mine is based on the depiction of the Claymore in ''Metal Gear Solid'', emitting two red laser beams from its iron sight when placed to show its damage radius and arming area, and is proximity triggered; such a system would require a level of laser technology that did not exist at the time the game is set, and would be of very little practical function since the beams are not associated with any kind of reflector. About the only way it could work, assuming the laser is actually the detonator, is if the laser unit was a rangefinder set to detonate the mine if anything passed closer than a preset distance, which would be an absurdly inefficient method of fuzing an antipersonnel mine. Real Claymore mines are typically command-detonated, though they can also be rigged up with a simple mechanical tripwire for use as a self-detonating mine.<br />
<br />
The M18A1 is somewhat anachronistic for most of the singleplayer since while it was adopted in 1960, it is not known to have been used in combat until 1966. For most of the game's events, the original, unreliable M18 would have been the only Claymore variant in use.<br />
<br />
[[File:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]<br />
[[File:CODBO Claymore (1).jpg|thumb|none|600px|The M18A1 Claymore mine in first person.]]<br />
[[File:CODBO Claymore (2).jpg|thumb|none|600px|The Claymore mine as seen when deployed.]]<br />
<br />
== M34 White Phosphorous grenade ==<br />
The [[M34 White Phosphorous grenade]], referred to as the "Willy Pete," is used as a smoke grenade, minus most of its real-life incendiary effect: the smoke cloud lasts 8-9 seconds rather than the 60 or so of the real weapon. It still causes mild damage to enemies who are too close when it explodes, though. The grenade is incorrectly shown with a green casing: this colour was not used until STANAG 2321 was adopted in 1987, and a period M34 should be white.<br />
<br />
[[File:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade.]]<br />
[[File:CODBO M34 WP.jpg|thumb|none|600px|About to throw the "Willy Pete" grenade.]]<br />
[[File:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]<br />
<br />
== M67 hand grenade ==<br />
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission "Project Nova"). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969. Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. In the zombie maps Kino Der Toten, Five, and Ascension M67 hand grenades are 250 points for 4 grenades.<br />
<br />
[[File:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]<br />
[[File:CODBO M67.jpg|thumb|none|600px|Pulling the pin on a M67 Frag.]]<br />
<br />
==M84 Stun Grenade==<br />
<br />
[[M84 stun grenade]]s appear as the Flashbangs and as the icon for Concussion Grenades; Flashbangs have a green stripe, while Concussion Grenades have a red stripe in the menu. In gameplay, however, the Concussion Grenade is actually a [[MK3 offensive hand grenade]].<br />
<br />
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:CODBO M84 Flashbang.jpg|thumb|none|600px|Pulling the pin on a M84 Flashbang.]]<br />
<br />
== Mk 2 hand grenade ==<br />
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map "Kino Der Toten".<br />
<br />
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade.]]<br />
[[File:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]<br />
<br />
== MK3 Offensive Hand Grenade ==<br />
[[MK3 offensive hand grenade]]s are appropriately used as the Concussion Grenade in multiplayer gameplay.<br />
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]<br />
[[File:CODBO Mk3 Concussion.jpg|thumb|none|600px|About to toss a Mk3 grenade.]]<br />
<br />
== Model 24 Stielhandgranate ==<br />
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission "Project Nova" and usable by the player. Also available in the zombie maps Nacht der Untoten, Verrückt, Shi No Numa and Der Riese for 250 points.<br />
<br />
[[File:24-43 grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]<br />
[[File:CODBO Stielhandgranate (1).jpg|thumb|none|600px|Prepping a Model 24 Stielhandgranate.]]<br />
[[File:CODBO Stielhandgrante (2).jpg|thumb|none|600px|A Stielhandgranate on the ground.]]<br />
<br />
== RGD-5 hand grenade ==<br />
The [[RGD-5 hand grenade]] is one of the grenades that aren't usable in-game. It would be more accurate to see Soviet forces in the game use this grenade, rather than simply using the same M67 grenade as the player.<br />
<br />
[[File:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]<br />
[[File:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F1 hand grenade]] is also visible.]]<br />
<br />
== RGD-33 stick grenade ==<br />
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission "Project Nova" and usable by the player.<br />
<br />
[[File:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 stick grenade.]]<br />
[[File:CODBO RGD-33 (1).jpg|thumb|none|600px|RGD-33 about to be thrown.]]<br />
<br />
== S-Mine ==<br />
In the classic Nazi Zombies maps, [[S-Mine]]s are available instead of Claymore mines. They are still referred to as "Bouncing Betty" mines.<br />
<br />
[[File:Schrapnellmine 35 mine.jpg|thumb|none|500p|S-Mine 35.]]<br />
[[File:CODBO S-Mine (1).jpg|thumb|none|600px|Nikolai Belinksi holds a ''Schrapnellmine''.]]<br />
[[File:CODBO S-Mine (2).jpg|thumb|none|600px|Pulling the pin and deploying a mine.]]<br />
<br />
= Attachments =<br />
<br />
==GP-30==<br />
A [[GP-30]] can be mounted on the "AK-47" and the Galil; as ever for the series, it is incorrectly called a GP-25. This time, there is not quadrant sight at all, but the presence of four ribs around the barrel (as opposed to three for an actual GP-25), coupled with the lack of a support frame behind the launcher, confirms that it is indeed modeled after a GP-30. Its appearance is anachronistic; the GP-30 entered service in 1989, and the GP-25 itself in 1978. A more accurate choice for the time period of the game could have been the OKG-40 "Iskra" prototype underbarrel grenade launcher that was developed in 1965, or else the standalone ''Device "D"'' noiseless grenade launcher / pistol combo, which was actually used by the Soviet Spetsnaz in the 1960s (and could be equipped with several attachments like a suppressor and a shoulder stock).<br />
<br />
Unlike ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]'', which use a western 40mm grenade to stand in for the Soviet VOG-25 40mm grenade, ''Black Ops'' is the first game in the series to correctly depict a VOG-25 grenade being used. However, the game still portrays the Russian grenade as being cased, with the reload animation involving a downwards flick to eject a nonexistent casing, which, like previous games (and the M203), is stood in with a full 40mm grenade.<br />
<br />
[[File:GP-30.jpg|thumb|none|350px|GP-30 grenade launcher - 40mm]]<br />
[[File:CODBO GP30 (1).jpg|thumb|none|600px|The launcher about to be fired.]]<br />
[[File:CODBO GP30 (2).jpg|thumb|none|600px|Loading a new grenade.]]<br />
[[File:Shot0047.jpg|thumb|none|600px|Third-person view of the "AK-47" equipped with a GP-30.]]<br />
<br />
==BS-1 grenade launcher==<br />
The [[BS-1 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine, called by its alternate name "Tishina" in-game. First encountered in the single-player mission "Rebirth". Anachronistic, as like the gun in question, the launcher was not developed until the 1970s. A more accurate choice for the time period of the game could have been the ''Device "D"'' noiseless grenade launcher / pistol combo (that could be equipped with several attachments like a suppressor and a shoulder stock) and was actually used by the Soviet Spetsnaz in the 1960s.<br />
<br />
[[File:GSN-19.jpg|thumb|none|400px|BS-1 grenade launcher - 30mm]]<br />
[[File:CODBO Tishina (1).jpg|thumb|none|600px|BS-1 in idle. Note that it is actually mirrored; the bolt handle and ejection port for the blanks should actually be on the right side.]]<br />
[[File:CODBO Tishina (2).jpg|thumb|none|600px|The player character operates the bolt of the BS-1. The game correctly portrays the reload procedure; because the 30mm grenade is fired with a blank instead of having its own propellant, when reloading, the user has to operate the bolt to eject the fired blank and chamber a new blank from the BS-1's detachable box magazine for blanks, and loads in a new 30mm grenade from the muzzle.]]<br />
[[File:CODBO Tishina (3).jpg|thumb|none|600px|Reloading the BS-1 with a 30mm VOG-T grenade.]]<br />
[[File:Shot005004.jpg |thumb|none|600px|AKS-74U with a BS-1 on a table.]]<br />
<br />
== Knight's Armament Masterkey ==<br />
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in singleplayer mounted on the [[M14]] and [[M16]] in "SOG", the [[AK-47]] in "Victor Charlie", the [[Enfield L85 rifle series#XL64E5|Enfield]] in "Rebirth" and the [[Galil]] in "Redemption". It is anachronistic, since the Masterkey project was not initiated until the 1980s. The only historically accurate way to do this would be to jury-rig a sawed-off shotgun to the rifle (say with zipties) or have an armorer create a one-off mounting (as with, say, the custom [[Mossberg 500]] mounting seen in ''[[Predator]]''), using something like an XM148 mount or a custom M203-like handguard as a base.<br />
<br />
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]<br />
[[File:CODBO Masterkey (1).jpg|thumb|none|600px|The Masterkey mounted on a Colt Commando.]]<br />
[[File:CODBO Masterkey (2).jpg|thumb|none|600px|Pumping the Masterkey.]]<br />
[[File:CODBO Masterkey (3).jpg|thumb|none|600px|Reloading.]]<br />
<br />
== M203A1 grenade launcher ==<br />
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. During the Beta, the M203 lacked the front and rear mountings seen below, but they were added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]]. Like earlier games, the full 40mm grenade stands in for the spent casing during the reload animation.<br />
<br />
[[File:KAC M203A1.jpg|thumb|none|400px|Knight's Armament Company M203A1 with 9" barrel - 40x46mm. Intended for attachment only to M4 Carbines, also available with a 12" barrel like in the game.]]<br />
[[File:CODBO M203 (1).jpg|thumb|none|600px|M203A1 mounted on an M16.]]<br />
[[File:CODBO M203 (2).jpg|thumb|none|600px|Reloading an M203A1 mounted on an M14.]]<br />
[[File:Aug m203.jpg|thumb|none|400px|Steyr AUG A1 (5.56x45mm) with M203PI grenade launcher.]]<br />
[[File:CODBO M203 (3).jpg|thumb|none|600px|Reloading an M203A1 mounted on an AUG. Note the heat shield; the AUG gains this heat shield when any of the three underbarrel attachments are attached, which appears to be based on the heat shield of the M203PI.]]<br />
<br />
=== Underbarrel Flamethrower ===<br />
<br />
A seemingly improvised flamethrower appears as an underbarrel attachment. It appears to have been made from an M203 trigger mechanism and flamethrower parts. When mounted on the M16, the flamethrower gains a M203 grenade launcher heat shield painted in red (with two less vent holes). Mounting it on the "Commando" gives it a shortened red M203 heat shield, and mounting it on the FAMAS gives it an even shorter one.<br />
[[File:CODBO Flamethrower (1).jpg|thumb|none|600px|Flamethrower mounted on an IMI Galil.]]<br />
[[File:CODBO Flamethrower (2).jpg|thumb|none|600px|Reloading the device. Regardless of any remaining fuel left in the first tank, it will be discarded.]]<br />
<br />
=Other=<br />
== Crossbow ==<br />
<br />
The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. The crossbow appears in the campaign missions "Executive Order" and "WMD", which are set in Baikonur and the Ural Mountains, respectively. In multiplayer, crossbows only fire explosive bolts; in singleplayer, they can also fire normal bolts and, on one occasion in "Executive Order", a zipline. Crossbows in singleplayer also often have scopes attached, using anachronistic slotted accessory rails.<br />
<br />
Design-wise, the crossbow appears to be a custom made weapon using a stock and pistol grip from an [[AR-18]] rifle. In an apparent reference to ''[[Rambo: First Blood Part II]]'', the appearance of the explosive tips is modeled after the explosive tips in the cult action film.<br />
<br />
[[File:Armalite-AR18.jpg|thumb|none|500px|Armalite AR-18 - 5.56x45mm]]<br />
[[File:RamboIItorquebow-1.jpg|thumb|none|500px|Rambo's explosive arrow tips as seen in ''Rambo: First Blood Part II''.]]<br />
[[File:CODBO Crossbow (1).jpg|thumb|none|600px|The vanilla crossbow in multiplayer.]]<br />
[[File:CODBO Crossbow (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:CODBO Crossbow (3).jpg|thumb|none|600px|Resetting the drawstring.]]<br />
[[File:CODBO Crossbow (4).jpg|thumb|none|600px|Hudson's crossbow in "WMD," note the scope and "Siberia" camouflage.]]<br />
[[File:CODBO Crossbow (5).jpg|thumb|none|600px|Loading an explosive arrow.]]<br />
<br />
=Stock Footage=<br />
==Armalite AR-18==<br />
An [[Armalite AR-18]] is briefly shown in a stock photo used in the introduction to the first mission, "Operation 40", to illustrate Cuban exiles training for the Bay of Pigs invasion.<br />
<br />
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 - 5.56x45mm]]<br />
[[File:BO-AR18.jpg|thumb|none|600px|A still from the intro showing a soldier training with the AR-18. Also note the [[M1 Carbine]] with post-war upgrades used by the man to his right. The AR-18 along with the BDU uniforms is anachronistic to the Bay of Pigs, however, in this case the error is due to the stock image used to stand in for archival footage actually being a 1986 photo of Cuban exiled community rehearsing mock invasion of Cuba.]]<br />
<br />
==Carcano M91/38==<br />
The actual [[Carcano M91/38]] carbine used on November 22, 1963 by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun does not appear in-game.<br />
[[File:Oswald-Carcano.jpg|thumb|none|500px|Actual Carcano M91/38 used by Lee Harvey Oswald to assassinate John F. Kennedy - 6.5x52mm]]<br />
[[File:CoDBO-Carcano.jpg|thumb|none|500px|The rifle seen in the trailer.]]<br />
<br />
==M1 Carbine==<br />
An [[M1 Carbine]] briefly appears in the introduction to the "Operation 40" level, used in a stock photo of soldiers training with weapons to stand in for Cuban exiles being trained before the Bay of Pigs invasion.<br />
<br />
[[File:M1CarbineLateModel.jpg|thumb|none|450px|Korean War-era M1 Carbine with birch stock, adjustable rear sight, bayonet lug, and twin magazine pouch - .30 Carbine]]<br />
[[File:BO-AR18.jpg|thumb|none|600px|The anachronistic still image from the "Operation 40" intro. The man to the right of the closest one is holding an M1 carbine, with the bayonet lug and adjustable rear sight clearly visible.]]<br />
<br />
==RPD==<br />
A Viet Cong fighter carrying a [[RPD]] light machine gun runs across the TV screens in the same setting.<br />
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]<br />
[[File:CODBO RPD.jpg|thumb|none|600px|The RPD as seen on the four screens on the right side.]]<br />
<br />
==M79==<br />
Archival footage of the Vietnam War seen on the televisions in the main menu interrogation room include footage of a US soldier firing an [[M79 grenade launcher]].<br />
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40x46mm]]<br />
[[File:CODBO M79.jpg|thumb|none|600px|The M79 is visible in the far leftmost screen.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Action]]<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Zombie]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops&diff=1351922
Call of Duty: Black Ops
2020-06-11T21:47:39Z
<p>Gau17: /* GE M134 Minigun */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Call of Duty: Black Ops<br />
|picture = Cover BLACKOPS final.jpg<br />
|caption = ''Official Box Art''<br />
|series=[[Call of Duty]]<br />
|date= 2010<br />
|developer=Treyarch<br />
|publisher= Activision<br />
|platforms=Windows<br>PlayStation 3<br>Xbox 360<br />
|genre=[[First-Person Shooter]]<br />
}}<br />
{{spoiler}}<br />
'''''Call of Duty: Black Ops''''' (also known as ''CoD:BO'' or ''BO'' and often referred to as "''Blops''") is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel to ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion after six weeks of its release.<br />
<br />
The storyline takes place during the Cold War of the 1960s, where the player assumes control of two main characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who is recruited to the CIA and SOG, and his handler Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are on a mission to track down the three men responsible for the development of a powerful biochemical weapon code-named Nova 6. Accompanying Mason and Hudson on their mission are several non-playable characters including Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant and fellow member of SOG; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs, and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain (returning from ''[[Call of Duty: World at War]]'') who served under two of the men now being hunted, until he was betrayed by them.<br />
<br />
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''<br />
<br />
'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
==ASP==<br />
The [[ASP]] is featured in the game. In singleplayer, Mason uses an ASP in "Operation 40" set in 1961 Cuba, and it is also used by the Cuban soldiers and police in the same level. Its appearance in the hands of Cubans in 1961 is anachronistic and out-of-place, as it was not developed until the 1970s, and was developed in America for American special forces. A more historically-accurate choice would have been the [[Smith & Wesson Model 39]] (1954), on which the ASP was based. Another historically accurate choice would be the [[Walther PPK]] due to its similar round capacity and compact size.<br />
<br />
[[Image:ASP 9.jpg|thumb|none|300px|ASP - 9x19mm. This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]<br />
[[File:CODBO ASP (1).jpg|thumb|none|600px|The initial draw animation of the ASP has a quick racking of the slide.]]<br />
[[File:CODBO ASP (6).jpg|thumb|none|600px|An OP 40 holds an ASP in the "Hotel" DLC level.]]<br />
[[File:CODBO ASP (7).jpg|thumb|none|600px|Aiming down the unique "guttersnipe" sight.]]<br />
[[File:CODBO ASP (8).jpg|thumb|none|600px|Reloading. Due to the embargo on Cuba, shortages have forced the use of low-resolution ammunition.]]<br />
[[File:CODBO ASP (2).jpg|thumb|none|600px|Empty reload, with the spent mag visible.]]<br />
[[File:CODBO ASP (3).jpg|thumb|none|600px|Drawing dual ASPs - the slides are released to chamber both pistols.]]<br />
[[File:CODBO ASP (4).jpg|thumb|none|600px|Dual ASPs in idle.]]<br />
[[File:CODBO ASP (5).jpg|thumb|none|600px|Reloading; the left pistol's empty mag is barely visible.]]<br />
<br />
==Colt M1911 Variant==<br />
Just like in ''[[Call of Duty: World at War]]'', the M1911 resembles a mix between a WW2 A1 slide and trigger and an anachronistic Series 80 frame. It is found in singleplayer, multiplayer, and zombie mode. In multiplayer, it can be dual wielded, and available attachments include a suppressor, extended magazines, and upgraded iron sights. In Zombies, it is the starting weapon.<br />
<br />
In singleplayer, the M1911 has a standard parkerized finish, while in multiplayer and zombies, it has a bright nickel finish. The scene where Mason visualizes himself drawing an M1911 on President John F. Kennedy is the only instance where the multiplayer nickel-plated M1911 appears in singleplayer.<br />
<br />
Two [[M1911]]s can be seen in the hands of Alex Mason on the game's cover art; these have tally marks etched on them, and one of them has the name "Sally" engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably "Mustang").<br />
<br />
[[File:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]]<br />
[[File:Series80blued.jpg|thumb|none|350px|Blued Colt MK IV Series 80 - .45 ACP]]<br />
[[File:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated Colt M1911A1 - .45 ACP]]<br />
[[File:CODBO M1911 SP (1).jpg|thumb|none|600px|The original M1911, as used in singleplayer mode. Note that it appears to have the serrated hammer of a [[Colt MK IV Series 80]]. Note also the ''cocked'' hammer. Treyarch understands how the Colt M1911 operates, unlike Infinity Ward, which insists on representing it as a DAO sidearm. Oddly, the slide is parkerized, but the frame and magazine are blued.]]<br />
[[File:CODBO M1911 SP (2).jpg|thumb|none|600px|Aiming the campaign M1911.]]<br />
[[File:CODBO M1911 SP (3).jpg|thumb|none|600px|Reloading the pistol.]]<br />
[[File:CODBO M1911 JFK (1).jpg|thumb|none|600px|Mason visualizes himself drawing an M1911 on President John F. Kennedy. Perhaps one of the side effects of the brainwashing causes his brain to mirror objects: this 1911 is seen with its controls, markings, and ejection port on the wrong side. The hammer is also uncocked.]]<br />
[[File:CODBO M1911 JFK (2).jpg|thumb|none|600px|Mason points his uncocked .45 at the President in his trance. Note the portrait of Abraham Lincoln in the background.]]<br />
[[File:CODBO M1911 (1).jpg|thumb|none|600px|The initial draw animation of the M1911. The character locks the slide back and then releases it.]]<br />
[[File:CODBO M1911 (2).jpg|thumb|none|600px|The nickel-plated Colt in idle.]]<br />
[[File:CODBO M1911 (3).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:CODBO M1911 (4).jpg|thumb|none|600px|Reloading the pistol.]]<br />
[[File:CODBO M1911 (5).jpg|thumb|none|600px|When drawing dual M1911 pistols, the character flashily locks back the slides on both pistols.]]<br />
[[File:CODBO M1911 (6).jpg|thumb|none|600px|And then releases them.]]<br />
[[File:CODBO M1911 (7).jpg|thumb|none|600px|Holding dual M1911s.]]<br />
[[File:CODBO M1911 (8).jpg|thumb|none|600px|Ejecting spent magazines.]]<br />
<br />
==Colt Python==<br />
The [[Colt Python]] appears in-game as the "Python". In singleplayer, the Python appears to be Mason's preferred sidearm, as he starts with it in "Executive Order", and pulls one out of nowhere to save a downed Woods in "SOG" and clear Vietcong tunnels in "Victor Charlie." In "Payback," a group of Viet Cong forces the captured Mason and Woods to play Russian roulette with a snub nosed Python. In multiplayer, it appears with the full length barrel by default, and the Snub Nose is available as an attachment, which decreases the amount of visual kick in exchange for less damage (in reality, this would increase kick and decrease range, so such a trade-off would make little sense on a real gun when concealability is not a concern).<br />
<br />
The Python has a rather nonsensical default reload animation, which shows the player character ejecting the entire contents of the cylinder and then inserting as many rounds as would be needed to replace those actually fired, one at a time. The only way for this to work is if the ejector selectively ejected only the fired rounds, which it doesn't in reality. Like the Colt Anaconda from ''Modern Warfare 2'', when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod. The speedloader attachment replaces the nonsensical individual round reload with a more sensible speedloader reload.<br />
<br />
Aside from the Snub Nose and the Speedloader, a Colt Sporter Scope is also available as an attachment for the Python, under the name "ACOG Scope". A Python with speedloaders appears as the first weapon tier in Gun Game.<br />
<br />
[[File:ColtPython6In.jpg|thumb|350px|none|Colt Python - .357 Magnum]]<br />
[[File:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5" barrel - .357 Magnum]]<br />
[[File:CODBO Python (1).jpg|thumb|none|600px|The draw animation has the player-character perform a quick brass check and cylinder spin.]]<br />
[[File:CODBO Python (2).jpg|thumb|none|600px|Holding the Colt Python in Nuketown.]]<br />
[[File:CODBO Python (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Python (4).jpg|thumb|none|600px|Reloading the cylinder, round-by-round. The animation shows every round going into the same chamber as the cylinder never rotates, which is easily visible on PC with a high FoV setting.]]<br />
[[File:CODBO Python (5).jpg|thumb|none|600px|Properly closing the cylinder, ''MW2''-style.]]<br />
[[File:CODBO Python (6).jpg|thumb|none|600px|Ejecting all the rounds at the start of a speedloader reload.]]<br />
[[File:CODBO Python (7).jpg|thumb|none|600px|Dropping the speedloader after loading in the rounds and about to swing the cylinder shut. This is the same animation as seen on the S&W Model 27 in [[Call of Duty: World at War]].]]<br />
[[File:CODBO Python (8).jpg|thumb|none|600px|Drawing dual Colt Pythons.]]<br />
[[File:CODBO Python (9).jpg|thumb|none|600px|Dual Colts in idle.]]<br />
[[File:CODBO Python (10).jpg|thumb|none|600px|Reloading; also the same animations as the dual Colt Anacondas in ''MW2''.]]<br />
[[File:CODBO Python (11).jpg|thumb|none|600px|Pointing a snub-nosed Python at comrade Castro.]]<br />
[[File:BlackOps-Python-3.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to Mason.]]<br />
<br />
==CZ 75==<br />
The [[CZ 75|"Pre-B" CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In singleplayer, it is used by Hudson in the level "Numbers" and Mason in "Payback", and the Soviet Spetsnaz use both the normal semi-auto and machine pistol variants. In multiplayer, the "Full-Auto Upgrade" attachment turns the weapon into the CZ 75 Automatic. Other multiplayer attachments include night sights, extended mags, suppressor, and dual-wielding.<br />
<br />
In-game, its basic capacity is 12 rounds in singleplayer and multiplayer and 15 rounds in zombies, and using the extended magazines attachment in multiplayer extends its capacity to 18 rounds. Dual-wielded CZ 75s in singleplayer have 20-round capacities, and dual wielding the CZ 75 in zombies reduces its capacity to 12. ''All'' these capacities are completely incorrect; the in-game CZ 75 is 9x19mm as identified in the game files, which has a 16-round capacity in reality.<br />
<br />
The CZ 75 is highly anachronistic to ''Black Ops'': not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. A more historically accurate choice for a semi-automatic high-capacity 9mm pistol would have been the [[Browning Hi-Power]] (introduced in 1935, and actually used in Vietnam), and a historically accurate choice for a fully-automatic pistol would have been the Soviet [[Stechkin APS]] (introduced in 1951, and actually used by Spetsnaz). The [[CZ 52]] was also another period Czech sidearm within the Communist Bloc.<br />
<br />
[[File:Cz75.jpg|thumb|none|350px|"Pre-B" CZ 75 - 9x19mm]]<br />
[[File:CODBO CZ75 (1).jpg|thumb|none|600px|Racking the CZ 75's slide in the equip animation.]]<br />
[[File:CODBO CZ75 (2).jpg|thumb|none|600px|The CZ in-game.]]<br />
[[File:CODBO CZ75 (3).jpg|thumb|none|600px|ADS view.]]<br />
[[File:CODBO CZ75 (4).jpg|thumb|none|600px|Reloading the CZ 75.]]<br />
[[File:CODBO CZ75 (5).jpg|thumb|none|600px|Pulling the slide to chamber a round.]]<br />
[[File:CODBO CZ75 (6).jpg|thumb|none|600px|Equipping dual CZs.]]<br />
[[File:CODBO CZ75 (7).jpg|thumb|none|600px|Reloading the twin pistols.]]<br />
[[File:Cz75fa.jpg|thumb|none|350px|CZ 75 Automatic with spare magazine - 9x19mm]]<br />
[[File:CODBO CZ75 (8).jpg|thumb|none|600px|Reloading the CZ 75 Automatic.]]<br />
<br />
==Makarov PM==<br />
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ 75, which have their magazine releases behind the trigger. It is modeled with an adjustable rear sight, which is only found on the civilian version. A pair of Makarovs make up the second weapon tier of Gun Game.<br />
<br />
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]<br />
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 - 9x18mm Makarov. It is a US market import model of the Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]]<br />
[[File:CODBO Makarov (1).jpg|thumb|none|600px|Drawing the Makarov PM; the second half of the same animation shown earlier on the M1911.]]<br />
[[File:CODBO Makarov (2).jpg|thumb|none|600px|Holding the Makarov.]]<br />
[[File:CODBO Makarov (3).jpg|thumb|none|600px|The Makarov PM in ADS; note the sights being incorrect for the military version.]]<br />
[[File:CODBO Makarov (4).jpg|thumb|none|600px|Reloading. Note that the bullets in the magazine are obviously just a texture put on the side of the mag.]]<br />
[[File:CODBO Makarov (5).jpg|thumb|none|600px|Double the Makarovs.]]<br />
[[File:CODBO Makarov (6).jpg|thumb|none|600px|Reloading the two Makarovs.]]<br />
<br />
==Tokarev TT-33==<br />
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission "Project Nova." Kravchenko uses a TT-33 to execute German POWs in the same mission. British commandos that later appear during the same mission also nonsensically draw one if knocked into Last Stand (instead of it, they could have used a much more suitable M1911, which is already in the game).<br />
<br />
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]<br />
[[File:CODBO TT-33 (1).jpg|thumb|none|600px|The Tokarev TT-33/flashlight combo in idle.]]<br />
[[File:CODBO TT-33 (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:CODBO TT-33 (3).jpg|thumb|none|600px|Dropping a magazine while holding the flashlight with the left hand.]]<br />
[[File:CODBO TT-33 (4).jpg|thumb|none|600px|About to thumb the slide release on an empty reload.]]<br />
[[File:CODBO TT-33 (5).jpg|thumb|none|600px|Kravchenko executes prisoners with a TT. He kills the last one with a knife after running out of ammo, probably because the third-person model doesn't show the slide lock back or the slide stop was frozen in place. Note the guard behind him dual wielding a PPSh and a Mosin M38 sniper rifle as if the latter has a pistol grip.]]<br />
<br />
==Walther P38==<br />
At the end of the first part of the World War II flashback mission "Project Nova," Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, after using it to dispatch his own guards. In the following sequence, he holds a Mosin-Nagant M38 carbine with the P38 model still erroneously present in his hand. This is the only place where the Walther P38 is seen.<br />
<br />
[[File:P38Black.jpg|thumb|none|350px|Walther P38 WWII dated with black grips - 9x19mm]]<br />
[[File:CODBO P38.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]<br />
<br />
=Submachine Guns=<br />
Many of the submachine guns lack a buttstock by default, and gain one when the "Grip" attachment is used in multiplayer.<br />
<br />
==Heckler & Koch MP5K (#0001)==<br />
An early [[Heckler & Koch MP5K]] is featured in the game, with a threaded barrel, the special wooden foregrip unique to serial number 0001, and using waffle pattern magazines. It is the fifth weapon tier in Gun Game. Its appearance is anachronistic: it appears in "Executive Order", a level set in 1963, while in reality the HK54 prototype of the MP5 was developed in 1964, and the [[H&K MP5]] did not enter service until 1966. The first MP5K variant, depicted in the game, was not developed until 1976. <br />
<br />
A less anachronistic choice could have been the above full-length HK54 (1964). A more period-accurate choice for a contemporary compact German SMG could have been the [[Walther MPK]] (1963).<br />
<br />
[[File:MP5Kprototype.JPG|thumb|none|400px|Heckler & Koch MP5K serial number 0001 with 15-round "waffle" magazine - 9x19mm. Note wooden foregrip unique to this weapon.]]<br />
[[File:CODBO MP5K (1).jpg|thumb|none|600px|Drawing the MP5K.]]<br />
[[File:CODBO MP5K (2).jpg|thumb|none|600px|The MP5K being held.]]<br />
[[File:CODBO MP5K (3).jpg|thumb|none|600px|Aiming down sights.]]<br />
[[File:CODBO MP5K (4).jpg|thumb|none|600px|Pulling back the charging handle...]]<br />
[[File:CODBO MP5K (5).jpg|thumb|none|600px|...inserting new magazine...]]<br />
[[File:CODBO MP5K (6).jpg|thumb|none|600px|...and slapping the handle forwards.]]<br />
[[File:CODBO-MP5K-FPV.jpg|thumb|none|600px|An MP5K with an Elbit Falcon red dot sight (the "Red Dot Sight" attachment of ''Black Ops'') attached via standard HK claw type mount in "Executive Order". The Elbit Falcon gunsight is anachronistic as it was produced in the 1980s in reality.]]<br />
[[File:Bomp5s.jpg|thumb|none|600px|Aiming down the red dot sight.]]<br />
[[File:CODBO-SMG.jpg|thumb|none|600px|Pre-release footage of the same MP5K prototype as shown above, but with part of the vertical foregrip missing for unknown reasons, giving it an appearance similar to the H&K [[UMP]]. In the final game, Woods' MP5K appropriately has the foregrip.]]<br />
<br />
==IMI Uzi==<br />
The [[IMI Uzi]] with olive drab furniture is one of the available SMGs in-game. By default, it lacks the underfolding stock, but can equip one in multiplayer. It is one of the few historically accurate weapons in the game as the Uzi was actually used by S.O.G. recon teams during the Vietnam War.<br />
<br />
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]<br />
[[File:CODBO Uzi (1).jpg|thumb|none|600px|Drawing the Uzi.]]<br />
[[File:CODBO Uzi (2).jpg|thumb|none|600px|The Uzi in idle.]]<br />
[[File:CODBO Uzi (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Uzi (4).jpg|thumb|none|600px|Reloading. Note the magazine is slightly shorter than normal.]]<br />
[[File:CODBO Uzi (5).jpg|thumb|none|600px|Racking the charging handle to finish the empty reload.]]<br />
[[File:CODBO Uzi (7).jpg|thumb|none|600px|Unfolding the stock when the "Grip" is equipped. The extended mag is also present.]]<br />
<br />
==Ingram MAC-11==<br />
The [[MAC-11]] is available in the game. It lacks its telescoping stock by default, but can receive one via the Grip attachment. It can be found in the campaign level "Redemption" and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972; the MAC-11's predecessor, the [[MAC-10]], would be more period appropriate, since it was developed in 1964 and actually used during the Vietnam War (albeit not put into service until 1970).<br />
<br />
[[File:Mac m11 9k.jpg|thumb|none|300px|MAC-11 - .380 ACP]]<br />
[[File:CODBO M11 (1).jpg|thumb|none|600px|The MAC-11 in-game. Note the weld seams on the receiver, and charging handle incorrectly being forward; the MAC is an open-bolt weapon.]]<br />
[[File:CODBO M11 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO M11 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO M11 (4).jpg|thumb|none|600px|Racking the charging handle.]]<br />
[[File:CODBO M11 (5).jpg|thumb|none|600px|Dual-wielding MAC-11s.]]<br />
[[File:CODBO M11 (6).jpg|thumb|none|600px|MAC-11, now with its telescoping stock.]]<br />
[[File:CODBO M11 (7).jpg|thumb|none|600px|Reloading a MAC-11 with the stock and extended mag. The extended magazine model is bugged and never moves during the animation.]]<br />
[[File:BlackOps-MAC11-1.jpg|thumb|none|600px|A suppressed MAC-11 on a promotional artwork.]]<br />
<br />
==M1A1 Thompson==<br />
The [[Thompson M1A1]] fitted with a Cutts compensator is available in zombie mode for 1200 points in the zombie maps Nacht der Untoten, Verrückt, Shi No Numa and Der Riese, with a magazine capacity of 20 rounds.<br />
<br />
[[File:Soldierwolf,20070107412.jpg|thumb|none|500px|M1A1 Thompson with 20-round magazine and Cutts compensator - .45 ACP]]<br />
[[File:CODBOM1A1.jpg|thumb|none|600px|The Thompson in Zombies.]]<br />
[[File:CODBOM1A1-1.jpg|thumb|none|600px|View down the "V" notch of the iron sights.]]<br />
[[File:CODBO M1A1 (3).jpg|thumb|none|600px|Inserting a fresh magazine.]]<br />
[[File:CODBOM1A1-2.jpg|thumb|none|600px|Pulling the bolt back, which is not recommended on an open-bolt weapon with the finger still on the trigger.]]<br />
<br />
==MP40==<br />
The [[MP40]] is available for purchasing for 1,000 points in the Zombies maps "Kino der Toten," "Verrückt," "Shi No Numa," "Der Riese" and "Call of the Dead." It is also used by the Germans in the World War II flashback mission "Project Nova". The MP40 in Zombies mode has a blued finish.<br />
<br />
[[File:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]<br />
[[File:CODBO MP40 (2).jpg|thumb|none|600px|The MP40 in "Project Nova."]]<br />
[[File:CODBO MP40 (3).jpg|thumb|none|600px|ADS view.]]<br />
[[File:CODBO MP40 (4).jpg|thumb|none|600px|Reloading the SMG.]]<br />
[[File:CODBO MP40 (1).jpg|thumb|none|600px|Pulling the bolt handle.]]<br />
[[File:CODBO MP40 (5).jpg|thumb|none|600px|A not-frosty MP40 in "Kino der Toten."]]<br />
<br />
==OTs-02 Kiparis==<br />
<br />
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] is an available submachine gun in-game. Its wire stock is removed by default, but is added back with the "Grip" attachment, like other submachine guns in the game. The final "classified" submachine gun unlocked in multiplayer (requiring all other submachine guns to be unlocked), it has a high rate of fire and tight hipfire spread, but has high recoil, low damage. It uses short 20 round magazines by default, and uses longer 30-rounders when Extended Mags is used. It appears in the hands of Spetsnaz operatives in the campaign and can be dual-wielded by the player.<br />
<br />
The Kiparis was designed in 1976, making it another anachronistic weapon. A similar looking and more adequate gun could have been the Soviet experimental Kalashnikov SMG (1947) or TKB-486 (1955).<br />
<br />
[[File:Kiparis1.jpg|thumb|none|500px|OTs-02 Kiparis with suppressor and LAM - 9x18mm Makarov]]<br />
[[File:CODBO Kiparis (1).jpg|thumb|none|600px|Holding the Kiparis.]]<br />
[[File:CODBO Kiparis (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Kiparis (3).jpg|thumb|none|600px|Inserting a magazine.]]<br />
[[File:CODBO Kiparis (4).jpg|thumb|none|600px|Charging the weapon.]]<br />
[[File:CODBO Kiparis (5).jpg|thumb|none|600px|Dual OTs-02 Kiparis submachine guns.]]<br />
[[File:CODBO Kiparis (6).jpg|thumb|none|600px|Unfolding the Kiparis equipped with a stock.]]<br />
[[File:BlackOps 2010-11-14 17-44-03-61.jpg|thumb|none|600px|A Kiparis with reflex sight during the mission "Numbers". The reflex sight is based on the extremely rare Aimpoint Electronic (or Aimpoint MarkII), touted to be the first ever mass produced red dot sight. It is anachronistic as it was introduced in 1975.]]<br />
[[File:BLACKOPS-OTS02.jpg|thumb|none|600px|A multiplayer character inserts a 30-round magazine into his gold plated OTs-02 Kiparis.]]<br />
<br />
==PM-63 RAK==<br />
A [[PM-63 RAK]] is another available SMG. It uses 20 round magazines by default, and uses 30 round ones with Extended Mags (instead of the 15 and 25 round capacity in reality). The weapon gains its retractable stock when the Grip attachment is used. It appears in a level set in 1963, what can be conditionally considered historically correct, since the PM-63 was developed in 1956-1962 and introduced in 1963, although mass production did not start until the 1964. It is accurate for the rest of the game's time frame. A similar looking and more accurate submachine gun could have been the 7.62x25mm version of the Czech [[Sa.25]] SMG (1948), or, for a more exotic choice, the Soviet experimental Rukavishnikov SMG (1942).<br />
<br />
[[File:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]<br />
[[File:CODBO PM-63 (1).jpg|thumb|none|600px|Drawing the weapon.]]<br />
[[File:CODBO PM-63 (2).jpg|thumb|none|600px|Holding a PM-63.]]<br />
[[File:CODBO PM-63 (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO PM-63 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO PM-63 (5).jpg|thumb|none|600px|Dual PM-63s. The front grips are folded down.]]<br />
[[File:CODBO PM-63 (6).jpg|thumb|none|600px|Pulling out the retractable stock. This PM-63 also has the extended magazine.]]<br />
[[File:CODBO PM-63 (7).jpg|thumb|none|600px|Holding the stocked PM-63.]]<br />
<br />
==PPSh-41==<br />
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission "Project Nova." Since it is the same model, the PPSh-41 in Black Ops uses 35-round box-magazines like in ''[[Call of Duty: World at War]]'''s multiplayer mode.<br />
<br />
[[File:Ppsh41.jpg|thumb|none|500px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]<br />
[[File:CODBO PPSh-41 (2).jpg|thumb|none|600px|The PPSh-41 in "Project Nova."]]<br />
[[File:CODBO PPSh-41 (3).jpg|thumb|none|600px|Aiming the PPSh.]]<br />
[[File:CODBO PPSh-41 (4).jpg|thumb|none|600px|Reloading a 35-round stick magazine.]]<br />
[[File:CODBO PPSh-41 (1).jpg|thumb|none|600px|Pulling the bolt.]]<br />
[[File:CODBO PPSh-41 (5).jpg|thumb|none|600px|The PPSh-41 on Pvt. Gerasimov's back and also in Viktor Reznov's hands. Note the inaccurate proportions of the weapon, denoting that it is World at War's PPSh model.]]<br />
<br />
==Sa vz. 61 Skorpion==<br />
The [[Sa vz. 61 Skorpion]] is available in-game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock. It uses 20-round magazines, which increases to 30 with Extended Mags. It retains its 2-hit kill ability at close range from its ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' counterpart, though it has a slightly altered bolt-racking animation on an empty reload. A pair of Vz. 61s makes up the sixth weapon tier in Gun Game.<br />
<br />
It first appears in 1961 segment during the mission "Operation 40"; while the vz. 61 was first made in 1961, it was not produced en masse until 1963, and there is no evidence of its use by Cuban forces at that time. The correct choice would be a [[Sa vz. 23 submachine gun series|Sa vz. 23]], another compact Czech SMG, which was actually used by Cubans during the Bay of Pigs Invasion. The Skorpion is accurate for the rest of the game, including its use by the Viet Cong.<br />
<br />
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]<br />
[[File:CODBO Vz61 (1).jpg|thumb|none|600px|Drawing the Skorpion.]]<br />
[[File:CODBO Vz61 (2).jpg|thumb|none|600px|Holding a Vz.61.]]<br />
[[File:CODBO Vz61 (3).jpg|thumb|none|600px|Aiming down the rather small sights of the Vz. 61.]]<br />
[[File:CODBO Vz61 (4).jpg|thumb|none|600px|Reloading the Skorpion.]]<br />
[[File:CODBO Vz61 (5).jpg|thumb|none|600px|Racking the bolt, though the ejection port shows the bolt never moves.]]<br />
[[File:CODBO Vz61 (6).jpg|thumb|none|600px|The Skorpion with a suppressor and its folding stock.]]<br />
[[File:CODBO Vz61 (7).jpg|thumb|none|600px|Dual Vz. 61s, [[Goldeneye_007#Sa._Vz.61_Skorpion|Goldeneye style]].]]<br />
[[File:CODBO Vz61 (8).jpg|thumb|none|600px|Tossing out spent magazines.]]<br />
<br />
==SITES Spectre M4==<br />
The Italian [[Spectre M4]] is one of the available SMGs under the name "Spectre", and has a 30-round capacity (increasing to 45 with extended mags). Its folding stock is absent by default, but is added when the "Grip" attachment is used in multiplayer. Its appearance is anachronistic, since it was not developed until the 1980s. More correct choices could have been the [[Franchi LF-57]] (1956) or the more similar looking [[Beretta M12|Beretta Model 12]] (1959), which saw use by American forces during the Tet Offensive in 1968.<br />
<br />
[[File:Sites Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]<br />
[[File:CODBO Spectre M4 (1).jpg|thumb|none|600px|A player character holds a Spectre M4.]]<br />
[[File:CODBO Spectre M4 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Spectre M4 (3).jpg|thumb|none|600px|Reloading the weapon.]]<br />
[[File:CODBO Spectre M4 (5).jpg|thumb|none|600px|Inserting a 45-round extended mag. Note that the magazine well is visibly modeled as a solid block.]]<br />
[[File:CODBO Spectre M4 (4).jpg|thumb|none|600px|Pulling back the bolt.]]<br />
[[File:CODBO Spectre M4 (6).jpg|thumb|none|600px|Unfolding the folding stock in the draw animation when the stock is equipped.]]<br />
[[File:CODBO Spectre M4 (7).jpg|thumb|none|600px|Holding the Spectre M4 with the stock, and also a suppressor.]]<br />
<br />
==Sten Mk II==<br />
The [[Sten Mk II]] is carried by British commandos in the World War II flashback mission "Project Nova", and is usable by the player.<br />
<br />
[[File:Sten.jpg|thumb|none|500px|Sten Mk II - 9x19mm]]<br />
[[File:CODBO Sten (1).jpg|thumb|none|600px|The Sten in first person. As with most entries in the series, it is improperly held by the magazine.]]<br />
[[File:CODBO Sten (2).jpg|thumb|none|600px|Looking through the weapon's rather simple iron sights. Like the [[Type 100 submachine gun|Type 100]], it is held at a slightly canted angle due to sharing the latter's animations.]]<br />
[[File:CODBO Sten (3).jpg|thumb|none|600px|Reloading the Sten, with the uncharacteristically helpful aid of an empty magazine, also like the Type 100.]]<br />
[[File:CODBO Sten (4).jpg|thumb|none|600px|Charging the SMG.]]<br />
[[File:CODBO Sten (5).jpg|thumb|none|600px|British commandos with Sten Mk. II submachine guns. Note that, as a result of animation recycling, the man in the front of the shot isn't really "holding" his Sten ''per se''; instead, he seems to be supporting it with a grand total of about 3 fingers. The bolt is also incorrectly closed, on a side note.]]<br />
[[File:CODBO Sten (6).jpg|thumb|none|600px|A Sten Mk II on the ground.]]<br />
<br />
==Type 100==<br />
<br />
The [[Type 100 submachine gun|Type 100]] appears in Shi No Numa and Der Riese for 1000 points.<br />
<br />
[[File:Type100 1944.jpg|thumb|none|500px|Arisaka Type 100 submachine gun (1944 - 1945 model) with magazine removed - 8x22mm Nambu]]<br />
[[File:CODBO Type100 (1).jpg|thumb|none|600px|Holding the Type 100.]]<br />
[[File:CODBO Type100 (2).jpg|thumb|none|600px|Aiming down sights. Note the rear sight appears to have been updated with white dots.]]<br />
[[File:CODBO Type100 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO Type100 (4).jpg|thumb|none|600px|Pulling the bolt handle as Nikolai's wadded sleeves conspire to block out everything in the image.]]<br />
<br />
==Walther MPL==<br />
The [[Walther MPL]] is one of the available SMGs, with a 32-round magazine. It can also be purchased off the wall in Zombies mode, where it incorrectly holds 24 rounds. It lacks a stock by default, but gets its wireframe folding stock when the "Grip" attachment is used. Despite being one of the few period-appropriate guns (1963), the MPL is not available in the single player campaign, and appears only in the multiplayer and Zombies modes.<br />
<br />
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]<br />
[[File:CODBO MPL (1).jpg|thumb|none|600px|Drawing the MPL.]]<br />
[[File:CODBO MPL (2).jpg|thumb|none|600px|The weapon in idle.]]<br />
[[File:CODBO MPL (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO MPL (4).jpg|thumb|none|600px|The Walther MPL being reloaded.]]<br />
[[File:CODBO MPL (5).jpg|thumb|none|600px|Pulling the bolt handle.]]<br />
[[File:CODBO MPL (6).jpg|thumb|none|600px|The alternate draw animation when the weapon is equipped with the "Grip" attachment, which unfolds the "Grip".]]<br />
[[File:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with Elbit Falcon red dot sight and red camo. Note the HK claw mount.]]<br />
<br />
=Assault/Battle Rifles= <br />
==AK Hybrid==<br />
The weapon referred to as the "AK47" in-game is in fact a composite of several different AK variants. The main receiver of the rifle appears to be taken from an [[AKS-74]] (which is anachronistic, since it didn't see service until the very late 70s), along with an early 5.45x39mm steel magazine. The model has however been modified with other parts (possibly to make it more closely resemble the time period appropriate [[AK-47]] or [[AKM]] variants), including a smooth AK-47 style handguard without palm swell, an AKM style front sight block and gas block, a Type 2 AK-47 wooden stock with a metal ferrule (which is actually a part of the receiver, not the stock), and a Type 3 AK-47 receiver-mounted rear sling loop.<br />
<br />
In the singleplayer campaign, the Soviets and North Vietnamese Army use the hybrid AK with a variety of accessories. In both singleplayer and multiplayer, the Extended Mag attachment gives the AK an [[RPK-74]] magazine.<br />
<br />
[[File:Aks-74.jpg|thumb|none|500px|AKS-74 - 5.45x39mm. Image used to show the receiver.]]<br />
[[File:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]<br />
[[File:AK-47 type II Part DM.jpg|thumb|none|500px|Type II AK-47 - 7.62x39mm. Image used to show the handguard and stock.]]<br />
[[File:Ak74p.jpg|thumb|none|500px|Prototype AK-74 - 5.45x39mm. Image used to show the steel 5.45x39mm magazine.]]<br />
[[File:CODBO AK-47 (1).jpg|thumb|none|600px|The AK in idle.]]<br />
[[File:CODBO AK-47 (2).jpg|thumb|none|600px|Aiming down the hybrid AK's sights.]]<br />
[[File:CODBO AK-47 (3).jpg|thumb|none|600px|Reloading; note the weapon lacking vent holes on the handguard and an empty magazine being inserted. Also visible in this shot is the protrusion at the front of the receiver below the pair of rivets for the barrel trunion which is used to retain the AKS-74 stock in the folded position.]]<br />
[[File:CODBO AK-47 (4).jpg|thumb|none|600px|Racking the charging handle.]]<br />
[[File:BlackOps 2010-11-10 21-24-02-22.jpg|thumb|none|600px|An on-screen blip for picking up a dropped AK with the "Dual Mag" attachment, which consists of two magazines jungle-taped together, and speeds up the process of reloading. The player's own AK is equipped with a PK-AV scope, which serves as the "ACOG Scope" attachment for the AK-type and AK-like weapons in multiplayer, including the RPK, AKS-74U, Galil, and the SVD.]]<br />
[[File:BlackOps 2010-11-14 17-09-41-46.jpg|thumb|none|600px|The hybrid AK with a 45-round RPK-74 magazine. Note the button at the rear of the receiver, which is used to fold the stock on the original AKS-74 rifle, along with the Type 3 AK-47-style sling loop fitted to the receiver just ahead of it.]]<br />
<br />
==AKS-74U==<br />
The [[AKS-74U]] appears with the same "AK-74u" name used for the JG Beta-F Airsoft gun in ''[[Call of Duty 4: Modern Warfare]]'' and the same erroneous designation as a submachine gun; this one, however, is an actual AKS-74U. It has a slightly longer handguard, black foregrip, steel magazines, and no stock. An AKS-74U appears as the seventh weapon tier in Gun Game.<br />
<br />
It is anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). A more accurate option would have been the Hungarian [[AMD-65]] carbine (1967), which was used as a compact weapon for Warsaw Pact vehicle crews.<br />
<br />
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]<br />
[[File:CODBO AKS-74U (1).jpg|thumb|none|600px|The AKS-74U in idle.]]<br />
[[File:CODBO AKS-74U (2).jpg|thumb|none|600px|Looking through the sights.]]<br />
[[File:CODBO AKS-74U (3).jpg|thumb|none|600px|Reloading. Note the odd shape of the gas tube/top handguard.]]<br />
[[File:CODBO AKS-74U (4).jpg|thumb|none|600px|Charging the weapon.]]<br />
<br />
==Colt USAF M16 (Colt Model 604)==<br />
The USAF variant of the original [[M16]] is available in the game, and can be identified by its M16E1 partial magazine fence lower and lack of forward assist. Its default 20-round magazine holds 30 rounds in gameplay, and the 30-round mag only appears with the Extended Mags attachment and holds 45 rounds (the same situation occurs with the Colt Commando below).<br />
<br />
It is correctly depicted as firing fully-automatic in single player, but incorrectly uses a three-round burst fire mode in multiplayer and Zombie mode. Treyarch developer Josh Olin has stated that it was "an early prototype", although the first variant that was capable of burst fire was the Model 605B (essentially a shorter barreled M16 with a four position selector switch tested in 1964) was fitted with a forward assist, unlike the weapon in game which also appears to have a standard weight barrel.<br />
<br />
When the M16 is mounted with optics, its carry handle, front sight and gas block are removed, which would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. This same goof was previously seen on the M16 and M4A1 in ''Call of Duty 4: Modern Warfare'' and ''Modern Warfare 2'', and can also be seen on the Commando in ''Black Ops''. Pre-release footage however, showed that the front sight was originally not removed when optics are mounted.<br />
<br />
Upgrading the M16 with the Pack-A-Punch machine in zombie mode turns it into the "Skullcrusher," which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the M16 and the M203 keep their normal ammunition count. An M16 appears as the ninth weapon tier in Gun Game.<br />
<br />
[[File:USAF Colt Model 604.jpg|thumb|none|500px|USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.]]<br />
[[File:CODBO M16 (1).jpg|thumb|none|600px|Drawing the M16.]]<br />
[[File:CODBO M16 (2).jpg|thumb|none|600px|An M16 in idle. Note the 20-round mag.]]<br />
[[File:CODBO M16 (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO M16 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO M16 (5).jpg|thumb|none|600px|Pressing the bolt release.]]<br />
[[File:CODBO M16 (6).jpg|thumb|none|600px|Reloading a 45-round-sized-30-round magazine.]]<br />
[[File:M16 CoDBO SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Visible in this shot is the partial fence lower and lack of forward assist which identifies this as a Colt Model 604. Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12 inches (305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] <br />
[[File:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for the M16 is smaller than its real life counterpart.]]<br />
[[File:BLOPS M16 misc1.jpg|thumb|600px|none|Mason gets ready to start blasting with his M16. The charging handle is not fully seated for some reason.]]<br />
<br />
=="Commando"==<br />
The weapon referred to in-game as the "Commando" appears to most closely resemble a [[GAU-5A/A]] with a fictional flat-topped receiver; the name likely refers to the Colt Commando series (a series of early AR-15 carbines made during the Vietnam War) which the GAU-5A/A is related to.<br />
<br />
It is fitted with a flash hider in place of the moderator, a configuration which was actually used by the US Air Force. Although the flat top appears to consist of a chopped off carry handle with bolted on rail, something that was actually done in the 80s by Olympic Arms and some other manufacturers before the introduction of actual flat-topped receivers by Colt, this setup would still be anachronistic for the time depicted period in this game (along with being a configuration never used by the US military). The concept of a scope rail fitted directly to the receiver in place of the carry handle is not completely anachronistic though, as the Rock Island Arsenal did an experiment with an AR-15 fitted with an integral Weaver scope rail known as the Model 656; however, the details of the design are significantly different, and the presence of a rail mounted Troy Battle Sight on the weapon can be considered anachronistic.<br />
<br />
Like the M16, the weapon by default uses 20-round magazines that hold 30 rounds in gameplay, and equipping the Extended Mags attachment gives it curved 30-round magazines that hold 45 rounds. Early screenshots and footage showed the straight magazine being modeled unusually long, as if it were stretched or partly falling out, but the final game has it at its proper length. <br />
<br />
Upgrading the "Commando" with the Pack-A-Punch machine in zombie mode turns it into the "Predator" (a reference to the [[Arnold Schwarzenegger|Schwarzenegger]] movie ''[[Predator]]''. ''[[Commando]]'' is also the name of another movie in which Schwarzenegger starred, hence the reference). The "Predator" fires laser-like rounds and has a forty-round magazine instead of thirty.<br />
<br />
Like the M16, mounting optics will remove the front sight and the gas block, which would realistically prevent the gun from firing automatically. This is only the case for the 1st person model however, with the 3rd person model correctly retaining the front sight and gas block.<br />
<br />
[[File:GAU-5AA with A1 flash hider.jpg|thumb|none|500px|GAU-5A/A with birdcage flash hider in place of the standard moderator - 5.56x45mm]]<br />
[[File:CODBO Commando (1).jpg|thumb|none|600px|"Commando" in idle. Note the sling wrapped around the weapon and wedged behind the bolt release button; this would only be possible with the bolt locked open, meaning that the bolt would be permanently locked to the rear, rendering the weapon totally inoperable.]]<br />
[[File:CODBO Commando (2).jpg|thumb|none|600px|Iron sights, which are rail-mounted Troy Battle Sights, similar to MW2. These sights are used on several other weapons. Interestingly, the Troy Battle Sight's model has improved from MW2, being depicted with more true to life knobs. These sights are however anachronistic to the setting, and the rear sight is also mounted backwards.]]<br />
[[File:CODBO Commando (3).jpg|thumb|none|600px|Reloading the Commando.]]<br />
[[File:CODBO Commando (4).jpg|thumb|none|600px|Slapping the bolt release button.]]<br />
[[File:CODBO Commando (5).jpg|thumb|none|600px|Reloading a Commando with several attachments, including dual mags.]]<br />
[[File:Snapshot20100809133031.jpg|thumb|none|600px|Pre-release footage of a suppressed Commando with Elbit Falcon sight. Note the clan tag engraved on the charging handle. Also note that unlike in the final game, the front sight is shortened but still present.]]<br />
[[File:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Commando and early Colt Scope. Note the early modeling mistake of the magazine.]]<br />
[[File:CODBOAR15.JPG|thumb|none|600px|Promotional image showing the Commando. Note the Colt scope and the solid flash hider. The Colt Scope appears in BO1 as one of the many models for the "ACOG Scope" attachment (none of which being the Trijicon ACOG, which would be an anachronism).]]<br />
<br />
==Enfield XL64==<br />
The [[Enfield L85 rifle series#XL64E5|Enfield XL64]] is one the assault rifles available in the game, under the name "Enfield". Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun during the singleplayer mission "Rebirth." The Enfield is anachronistic as it was not developed until the mid-1970s; the presence of the [[Enfield EM-2]] ''Mamba'' (1951) would be more accurate. The ammo name for the Enfield XL64 in the game files is 7x43mm, which is the metric size of the .280 British caliber that was actually tested on the EM-2, but not on the XL64, which was chambered in 4.85x49mm.<br />
<br />
[[File:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]<br />
[[File:CODBO XL64 (1).jpg|thumb|none|600px|Drawing the XL64.]]<br />
[[File:CODBO XL64 (2).jpg|thumb|none|600px|XL64 in idle.]]<br />
[[File:CODBO XL64 (3).jpg|thumb|none|600px|Aiming through the iron sights, which are the same anachronistic Troy Battle iron sights as used on some of the other guns.]]<br />
[[File:CODBO XL64 (4).jpg|thumb|none|600px|Reloading the XL64.]]<br />
[[File:CODBO XL64 (5).jpg|thumb|none|600px|As in MW2, the "ACOG scope" model for the XL64 is a SUSAT. The SUSAT is also used as the "ACOG Scope" model for the AWM.]]<br />
[[File:CODBO XL64 (6).jpg|thumb|none|600px|Aiming through the SUSAT.]]<br />
[[File:Shot009120.jpg|thumb|none|600px|An XL64 on the ground with an IR scope attached.]]<br />
<br />
==FAMAS Valorisé==<br />
A prototype version of the [[FAMAS Valorisé]] appears in several levels, used by both CIA and Spetsnaz troops. Mason carries a FAMAS with multiple attachments in final level, "Redemption". The FAMAS Valorisé is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the early 2000s. A more correct choice could have been the FA-MAS 54B bullpup configuration prototype from 1954. A much more period and country-accurate choice for Spetsnaz could have been the one of the many Tula Arms Arsenal Soviet TKB prototypes from the 60s. The default iron sights of the weapon are the anachronistic rail mounted Troy Battle Sights. A FAMAS appears as the tenth weapon tier in Gun Game.<br />
<br />
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the "G16-GL35" (leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. <br />
<br />
[[File:FamasFelin.jpg|thumb|none|500px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm. This prototype can be distinguished from the final variant by the lack of fixed front sight ahead of the scope rail.]]<br />
[[File:CODBO FAMAS (1).jpg|thumb|none|600px|Holding the FAMAS.]]<br />
[[File:CODBO FAMAS (2).jpg|thumb|none|600px|Aiming through the rail-mounted iron sights.]]<br />
[[File:CODBO FAMAS (3).jpg|thumb|none|600px|Reloading the FAMAS.]]<br />
[[File:CODBO FAMAS (4).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
==FG 42==<br />
The [[FG 42]] can be purchased in the Zombies map Der Riese for 1800 points and incorrectly holds 32 rounds instead of 20.<br />
[[File:FG421stPattern.jpg|thumb|none|500px|First pattern FG 42 - 7.92x57mm Mauser]]<br />
[[File:CODBO FG 42 (1).jpg|thumb|none|600px|Holding the FG42 on Der Riese, near its spawn point.]]<br />
[[File:CODBO FG 42 (2).jpg|thumb|none|600px|Aiming down sights, which still have a lot of zoom as they did in ''World at War'' outside of its multiplayer mode. The weapon is also visible on the wall here.]]<br />
[[File:CODBO FG 42 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO FG 42 (4).jpg|thumb|none|600px|Takeo works the charging handle.]]<br />
<br />
==FN FAL==<br />
<br />
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in the campaign, despite being the main service rifle of most of the Western powers throughout the Cold War. The rifle is aesthetically period correct, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the "G Series" FAL, the civilian version of the FAL which was imported into the US in the 1960s. It has an L1A1 "Hythe" foldable rear sight with the front leaf of the sight absent and only the rear leaf with enlarged aperture being used in game.<br />
<br />
It appears to stand in for the so called "Cuban FALs", a batch of Belgian made FALs which were ordered by the Battista government just before its end. The FALs ended up in the Communist rebels' hands and were eventually used in the Bay of Pigs invasion. The G series were essentially the same as the Cuban rifles but with slight modification. The usage of FALs by the NVA forces meanwhile is historically dubious.<br />
<br />
[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL "G Series" - 7.62x51mm NATO]]<br />
[[File:CODBO FAL (1).jpg|thumb|none|600px|The FN FAL in idle.]]<br />
[[File:CODBO FAL (2).jpg|thumb|none|600px|Looking through the "Hythe" sights, the presence of which on Cuban FALs would be historically questionable.]]<br />
[[File:CODBO FAL (3).jpg|thumb|none|600px|Inserting a new magazine, which is visibly empty.]]<br />
[[File:CODBO FAL (4).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODBO FAL (5).jpg|thumb|none|600px|Reloading the jungle-style dual mags on a FAL with a custom weapon finish.]]<br />
<br />
==Gewehr 43==<br />
The [[Gewehr 43]] costs 600 points in the Zombies maps Verrückt, Shi No Numa, and Der Riese. Holds 10 shots in the magazine.<br />
<br />
[[File:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]<br />
[[File:CODBO G43 (1).jpg|thumb|none|600px|Holding the G43.]]<br />
[[File:CODBO G43 (2).jpg|thumb|none|600px|Aiming.]]<br />
[[File:CODBO G43 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO G43 (4).jpg|thumb|none|600px|Inserting a new magazine on empty.]]<br />
[[File:CODBO G43 (5).jpg|thumb|none|600px|Releasing the bolt.]]<br />
<br />
==Heckler & Koch G11 K2==<br />
The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is one of the assault rifles in the game, and is used by Dr. Daniel Clarke in the level "Numbers." As in real life, it fires in 3-round bursts, at a very high rate of fire with incredible accuracy and close to zero recoil, but suffers from low damage. The magazine is correctly depicted as reciprocating when firing. <br />
<br />
The weapon is erroneously depicted with rail mounted iron sights by default (which are in themselves anachronistic Troy Battle Sights); G11s were never designed with iron sights, and instead incorporated a scope (which is an available attachment in-game). In multiplayer, it can be fitted with only two attachments: "Low Power Scope" or "Variable Zoom". The Low Power Scope is actually based on the actual sight built into the real G11 K2, and replaces the rail assembly. The scope of the Variable Zoom is a rail-mounted sniper scope instead.<br />
<br />
Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. The particular G11 K2 variant depicted in game was made in 1989. A more appropriate choice of exotic rifle for the era would have been one of the Project SALVO (1951) prototypes, the bullpup SPIW (Special Purpose Individual Weapon) from Project NIBLICK (1960s) or one of the many Tula Arms Arsenal Soviet TKB prototypes from the 60s.<br />
<br />
Upgrading the G11K2 with the Pack-A-Punch machine in zombies mode turns it into a more powerful version called "G115 Generator"; it fires laser-like rounds, but has the normal ammunition capacity.<br />
<br />
[[File:HK G11 caseless Rifle.jpg|thumb|none|500px|Heckler & Koch G11 K2 - 4.73x33mm]]<br />
[[File:CODBO G11K2 (1).jpg|thumb|none|600px|Drawing the G11 shows its cocking animation, which is a full rotation of the charging knob.]]<br />
[[File:CODBO G11K2 (2).jpg|thumb|none|600px|Holding the default railed G11.]]<br />
[[File:CODBO G11K2 (3).jpg|thumb|none|600px|Aiming down through the Troy Battle Sights.]]<br />
[[File:CODBO G11K2 (4).jpg|thumb|none|600px|The G11 with its Low Power Scope.]]<br />
[[File:CODBO G11K2 (5).jpg|thumb|none|600px|The reticle of the Low Power Scope.]]<br />
[[File:CODBO G11K2 (6).jpg|thumb|none|600px|Reloading the G11.]]<br />
[[File:CODBO G11K2 (7).jpg|thumb|none|600px|Inserting a new magazine stick. The two extra mags are never used.]]<br />
[[File:CODBO G11K2 (8).jpg|thumb|none|600px|Looking at the ''Aurora australis'' with a white, scoped G11 K2.]]<br />
<br />
==IMI Galil ARM==<br />
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. The ammo name for the Galil in the game files is 7.62x51mm, despite the in-game weapon clearly being the 5.56x45mm version.<br />
<br />
Its appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1972. A more adequate choice could have been a full auto [[AR-18]] (1962), a somewhat similar-looking rifle that fired the same 5.56 round. Another adequate choice could have been the [[Rk 62]] (also 1962), a Finnish rifle that inspired the Galil but fired the Russian 7.62x39mm round.<br />
<br />
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the "Lamentation"; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. <br />
<br />
[[File:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm]]<br />
[[File:CODBO Galil (1).jpg|thumb|600px|none|Drawing the Galil. In an inversion of all the other weapons, the Galil is simply brought to hand when first equipped but the character uses the carry handle when re-equipping it from secondary weapons or gadgets.]]<br />
[[File:CODBO Galil (2).jpg|thumb|600px|none|Holding a Galil ARM.]]<br />
[[File:CODBO Galil (3)mwstore.jpg|thumb|600px|none|Aiming down the flip-up night sights, though the front sight is a little too high. Note also that one of the rear peep sights has been removed to clear the sight plane, despite that the night sight has also been lengthened enough that this wouldn't be a problem.]]<br />
[[File:CODBO Galil (4).jpg|thumb|600px|none|Reloading.]]<br />
[[File:CODBO Galil (5).jpg|thumb|600px|none|Inserting a new magazine.]]<br />
[[File:CODBO Galil (6).jpg|thumb|600px|none|Pulling the charging handle.]]<br />
[[File:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in Zombies mode. Note the added rail mount mounting the red dot sight.]]<br />
[[File:Shot002783.jpg|thumb|600px|none|Looking through the red dot sight of the upgraded weapon. Note the unusual reticle.]]<br />
<br />
==M1 Carbine==<br />
The [[M1 Carbine]] can be purchased in zombie mode for 600 points in the maps Nacht der Untoten, Shi No Numa and Der Riese. It is now appropriately called M1 Carbine (unlike in ''World at War'', where it was referred to as the M1A1 folding stock variant).<br />
<br />
[[File:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]<br />
[[File:CODBOM1Carbine.jpg|thumb|none|600px|An M1 Carbine in "Nacht der Untoten."]]<br />
[[File:CODBOM1Carbine-1.jpg|thumb|none|600px|View down the aperture sights.]]<br />
[[File:CODBOM1Carbine-2.jpg|thumb|none|600px|Reloading the M1 after seeing off some of the Third Reich's undead.]]<br />
[[File:CODBOM1Carbine-3.jpg|thumb|none|600px|Chambering a fresh round.]]<br />
<br />
==M1 Garand==<br />
The [[M1 Garand]] is available for 600 points in the Zombies maps Verrückt and Shi No Numa.<br />
[[File:M1 Garand.jpg |thumb|none|500px|M1 Garand - .30-06]]<br />
[[File:CODBO M1 Garand (1).jpg|thumb|none|600px|Holding the Garand.]]<br />
[[File:CODBO M1 Garand (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO M1 Garand (3).jpg|thumb|none|600px|Reloading the Garand mid-clip.]]<br />
[[File:CODBO M1 Garand (4).jpg|thumb|none|600px|Inserting a new clip.]]<br />
<br />
==M14==<br />
The [[M14 Rifle]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes.<br />
<br />
Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. It is the only weapon in its class that can use the Grip attachment; in turn, it is one of only two weapons that whose models are not modified in any way with the Extended Mags attachment equipped (the other being the M60), and the only mag-fed one of the two. An M14 is used as the eighth weapon tier in Gun Game.<br />
<br />
Though the weapon is semi-automatic only, the in-game model bears a heavy resemblance to the M14E2/M14A1 LMG variation, including its pistol grip and bipod, with the Grip attachment also taking the form of the E2's folding grip.<br />
<br />
[[File:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]<br />
[[File:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO]]<br />
[[File:CODBO M14 (1).jpg|thumb|none|600px|Drawing the M14.]]<br />
[[File:CODBO M14 (2).jpg|thumb|none|600px|Holding the M14. ]]<br />
[[File:CODBO M14 (3).jpg|thumb|none|600px|Aiming down sights.]]<br />
[[File:CODBO M14 (4).jpg|thumb|none|600px|Reloading. Its reload animations are taken from ''[[Call of Duty: Modern Warfare 2]]'''s [[Call of Duty: Modern Warfare 2#Mk. 14 Mod 1 EBR|Mk 14 EBR]].]]<br />
[[File:CODBO M14 (5).jpg|thumb|none|600px|Pulling the bolt.]]<br />
[[File:CODBO M14 (6).jpg|thumb|none|600px|The M14 with a foregrip.]]<br />
[[File:CODBO M14 (7).jpg|thumb|none|600px|The M14 with the M203 grenade launcher, which gives it big M16-styled heat shields.]]<br />
[[File:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle. Note the cut-off front sight.]]<br />
<br />
==Steyr AUG==<br />
<br />
The [[Steyr AUG]] is available in the game. The AUG A1 with its Swarovski scope is found in the singleplayer and Zombie mode, while the railed AUG A2 is used in multiplayer, with the anachronistic rail mounted Troy Battle Sights by default. Attaching the "ACOG Scope" to the multiplayer AUG A2 turns it back into the AUG A1 with its Swarovski scope. In singleplayer, the AUG A1 only used in levels set in the Ural Mountains. It is painted with an arctic camo, and is equipped with a suppressor in some of the scenes.<br />
<br />
Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The A2 variant depicted in multiplayer was not developed until 1997. A more period-accurate choice could have been the [[H&K G3]] (1958) or [[HK33]] (1968). An AUG appears as the eleventh weapon tier in Gun Game.<br />
<br />
A weird visual glitch exists on the AUG when it is equipped with any of the sights; the scope mount will actually slide backwards along the weapon to meet the user's eye when the weapon is aimed.<br />
<br />
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the "AUG-50M3" (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with a [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.<br />
<br />
The AUG lacked its foregrip in the beta, but has it in the final game.<br />
<br />
[[File:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG A1- 5.56x45mm]]<br />
[[File:SteyrAUGSR.jpg|thumb|none|500px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]<br />
[[File:CODBO AUG (1).jpg|thumb|none|600px|The default multiplayer AUG A2, with its Picatinny rails.]]<br />
[[File:CODBO AUG (2).jpg|thumb|none|600px|Aiming down the rail mounted iron sights.]]<br />
[[File:CODBO AUG (3).jpg|thumb|none|600px|The multiplayer AUG fitted with the "ACOG Scope", which turns it into an AUG A1 with a Swarovski scope.]]<br />
[[File:CODBO AUG (4).jpg|thumb|none|600px|Aiming down the scope.]]<br />
[[File:CODBO AUG (5).jpg|thumb|none|600px|Reloading the surprisingly detailed, but empty magazine.]]<br />
[[File:CODBO AUG (6).jpg|thumb|none|600px|Charging the weapon.]]<br />
[[File:CODBO AUG (7).jpg|thumb|none|600px|The AUG as seen with a higher-than-normal FoV in "WMD," when the game shifts player control between the SR-71 Blackbird navigator and Hudson.]]<br />
[[File:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes "two is one and one is none" to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]<br />
[[File:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]<br />
[[File:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip, the presence of which Weaver seems to still be ignoring.]]<br />
<br />
== Stoner 63A ==<br />
<br />
The [[Stoner 63A]] in its assault rifle configuration appears in the game, classified as a light machine gun. In singleplayer, it is found in the final level "Redemption", where it is always found with an Extended Mag. In multiplayer, it is unlocked as the last light machine gun. The extended mags attachment gives the weapon just a longer standard magazine that increases the ammo count from 30 to 60 rounds, while in reality belt-fed LMG configuration of the Stoner could also be equipped with a 100 round ammo box or a 150 round drum magazine for special operations.<br />
<br />
[[File:Stoner63ARifle Config1.jpg|thumb|none|500px|Stoner 63A - 5.56x45mm]]<br />
[[File:CODBO Stoner63 (1).jpg|thumb|none|600px|Holding the Stoner 63.]]<br />
[[File:CODBO Stoner63 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO Stoner63 (3).jpg|thumb|none|600px|Reloading the magazine.]]<br />
[[File:CODBO Stoner63 (4).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game "Redemption", which is equipped with an anachronistic Aimpoint Electronic "Reflex Sight", mounted on a piece of rail that replaces the original rear sight.]]<br />
<br />
== Sturmgewehr 44 ==<br />
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission "Project Nova" and can be used by the player. It can also be purchased for 1200 points in the zombie maps Verrückt, Shi No Numa, and Der Riese.<br />
<br />
[[File:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]<br />
[[File:CODBO STG-44 (2).jpg|thumb|none|600px|Holding an StG-44 that was left out in the cold for too long given how thin it is.]]<br />
[[File:CODBO STG-44 (3).jpg|thumb|none|600px|Aiming the Sturmgewehr.]]<br />
[[File:CODBO STG-44 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO StG-44 (1).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
= Shotguns =<br />
<br />
== Beretta Model 682 ==<br />
<br />
One of the shotguns available in the game. While named after the Rottweil Olympia Over/Under 72 shotgun, the "Olympia" is in fact modeled on a [[Beretta 682]]. Either way, it is anachronistic; not only was the Rottweil Olympia introduced in 1972, but the Beretta 682 was not invented until 1985. A more historically accurate choice would have been a [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Browning O/U]] (1931) or a [[TOZ-34]] (1964).<br />
<br />
[[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]]<br />
[[File:Olympia72.jpg|thumb|none|450px|Rottweil Skeet Olympia 72 - 12 gauge, for comparison]]<br />
[[File:CODBO Olympia (1).jpg|thumb|none|600px|<s>Double Rainbow!</s> Drawing the "Olympia".]]<br />
[[File:CODBO Olympia (2).jpg|thumb|none|600px|Holding the shotgun.]]<br />
[[File:CODBO Olympia (3).jpg|thumb|none|600px|Aiming the shotgun.]]<br />
[[File:CODBO Olympia (4).jpg|thumb|none|600px|Popping out the fired shells.]]<br />
[[File:CODBO Olympia (5).jpg|thumb|none|600px|Inserting new shells. If one shell is fired, only that shell will be ejected and reloaded.]]<br />
<br />
== Double-barreled shotgun ==<br />
<br />
A full-length [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] can be purchased in zombie mode maps "Nacht der Untoten", "Verrückt", and "Der Riese" for 1200 points. A sawed-off version can be purchased in "Nacht der Untoten" and "Verrückt", also for 1200 points. Their models appear to be reused from ''[[Call of Duty: World at War]]'', and they still have the issue of showing spent cartridges being ejected when firing. This time at least, they are proper shotgun shells, but for some reason two are ejected with each shot.<br />
<br />
In the opening cutscene of the zombie-movie themed zombie map "Call of the Dead", [[Michael Rooker]] (voiced by himself) is seen using a pair of sawn-off Double-Barreled Shotguns while acting for a zombie film, later using them to kill real zombies when they appear and abduct film director George Romero. These are not found on the actual map, however. During the cutscene, he also fires three shots from one of the shotguns without reloading.<br />
<br />
[[Image:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]<br />
[[File:CODBOSxS.jpg|thumb|none|600px|The Double Barrel shotgun in "Nacht der Untoten," note the barrels floating above the player's supporting hand.]]<br />
[[File:CODBOSxS-1.jpg|thumb|none|600px|Bead sight view.]]<br />
[[File:CODBOSxS-2.jpg|thumb|none|600px|Cracking open the barrels. Remember, shop smart, shop S-Mart.]]<br />
[[File:CODBO Doublebarrel (1).jpg|thumb|none|600px|Dumping out the shotgun shells. Oddly, the Double-Barreled Shotgun always uses a different spent shell model from the "Spicy 3-Inch" shells that most of the other shotguns use.]]<br />
[[File:CODBO Doublebarrel (2).jpg|thumb|none|600px|Inserting new shells.]]<br />
[[Image:FuryRoadSarasqueta.jpg|thumb|none|500px|Screen-used sawed-off Victor Sarasqueta shotgun from ''[[Mad Max: Fury Road]]''. Image from MIL.SPEC.]]<br />
[[File:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]<br />
[[File:CODBO Sawnoff (1).jpg|thumb|none|600px|Doctor Edward Richtofen holds a sawn-off Double-barreled shotgun on "Verrückt."]]<br />
[[File:CODBO Sawnoff (2).jpg|thumb|none|600px|"Aiming."]]<br />
[[File:CODBO Sawnoff (3).jpg|thumb|none|600px|Reloading a single shell.]]<br />
<br />
== Franchi SPAS-12 ==<br />
<br />
The [[Franchi SPAS-12]] is featured in ''Black Ops''. In contrast to MW2's SPAS, the one featured in ''Black Ops'' is semi-auto and has its stock folded. Despite being locked in semi-auto, the pump is racked when the SPAS-12 is picked up and when reloading, even though the pump is locked forward when the SPAS-12 operates in semi-auto, requiring the use of the charging handle to chamber a new shell.<br />
<br />
In singleplayer, it is found in "The Defector" and "Numbers" missions set in 1968, used by the NVA and Spetsnaz respectively. The SPAS-12's appearance is anachronistic because it first entered production in 1979. A more period-accurate semi-auto Franchi shotgun could have been the AL-48 model (1948), but a more correct choice of semi-automatic shotgun for the Vietnam War could have been the [[Remington Model 1100]] (1963), or its combat select-fire version Model 7188 (1967) specifically created for use in that war. The Soviet forces haven't officially adopted shotguns by that point, but a suitable choice of origin would be the [[MTs 21-12|MTs 21]] (1956) or the [[Baikal Semi Auto Shotgun Series|IZh-20]] (1964), the latter being a clone of the Model 1100.<br />
<br />
In multiplayer, it can be equipped with a sound suppressor. A SPAS-12 is used as the third weapon tier in Gun Game.<br />
<br />
In "The Defector," Woods kills a SPAS-12 wielding NVA and gives it to Mason at the start of the level, telling Mason to use his incendiary "Dragon's Breath" rounds on the SPAS-12. Realistically, the Dragon's Breath rounds wouldn't be powerful enough to cycle the action in semi-automatic shotguns.<br />
<br />
Upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode turns it into a more powerful version called "SPAZ-24"; it fires laser-like rounds, holds 24 shells instead of 8, and reloads the entire magazine by loading one shell, which only takes a second.<br />
<br />
[[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]<br />
[[File:CODBO SPAS-12 (1).jpg|thumb|none|600px|Drawing the SPAS-12.]]<br />
[[File:CODBO SPAS-12 (2).jpg|thumb|none|600px|Holding the shotgun.]]<br />
[[File:CODBO SPAS-12 (3).jpg|thumb|none|600px|Aiming down sights. The middle of the butt-pad on the folding stock is hollowed out, leaving only two rectangular sheets on the ends the stock, similar to ''[[F.E.A.R.]]'', allowing the user to use its iron sights which are normally unusable whilst the stock is folded.]]<br />
[[File:CODBO SPAS-12 (4).jpg|thumb|none|600px|Reloading the shotgun.]]<br />
[[File:CODBO SPAS-12 (6).jpg|thumb|none|600px|Obligatory pump.]]<br />
<br />
== High Standard Model 10 ==<br />
The semi-automatic [[High Standard Model 10B]] is found in the game under the name "HS-10". It is the last shotgun unlocked in multiplayer (being the "Classified" weapon of the class, it requires purchasing the other three). It holds 4 shells in multiplayer and 6 shells in zombie mode.<br />
<br />
Its only "attachment" is Dual Wielding. While the Model 10 can be easily fired single-handedly, firing one with the left arm would be a very bad idea; due to the ejection port's location, firing the weapon left-handed will result in hot plastic flying in the user's face, and the Model 10 even features a warning label that reads, "Caution: Do not fire from left shoulder" to specifically stop people from doing it. It is unclear why the multiplayer version doesn't have an "extended mags" attachment, since the capacity of the real Model 10 magazine tube can be extended from 4 to 6 shells - and, in fact, the in-game model features the extended 6-shell tube.<br />
<br />
The upgraded Model 10 in Zombie mode is called ''Typhoid & Mary''.<br />
<br />
[[File:High standard 10 SHG.jpg|thumb|500px|none|High Standard Model 10B - 12 gauge]]<br />
[[File:CODBO HS-10 (1).jpg|thumb|none|600px|Drawing the shotgun with a rack of the bolt handle.]]<br />
[[File:CODBO HS-10 (2).jpg|thumb|none|600px|Holding the HS-10,]]<br />
[[File:CODBO HS-10 (3).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:CODBO HS-10 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODBO HS-10 (5).jpg|thumb|none|600px|Charging the shotgun.]]<br />
[[File:CODBO HS-10 (6).jpg|thumb|none|600px|Dual-wielding.]]<br />
<br />
== Ithaca 37 "Stakeout" ==<br />
<br />
An [[Ithaca 37|Ithaca 37 "Stakeout"]] with a heat shield and unusable shell holder wrapped around the receiver is available in the game. While the Ithaca 37 was first introduced in 1937, the Stakeout is anachronistic as it was not produced until 1981. A more accurate weapon would be the Ithaca 37 "Trench Gun" S-prefix variant (1962), as it was around during the time period and was actually used by special forces during the Vietnam War. The Ithaca is used as the fourth weapon tier in Gun Game.<br />
<br />
[[File:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 "Stakeout" - 12 gauge]]<br />
[[File:CODBO Ithaca 37 (1).jpg|thumb|none|600px|Idle.]]<br />
[[File:CODBO Ithaca 37 (2).jpg|thumb|none|600px|ADS.]]<br />
[[File:CODBO Ithaca 37 (3).jpg|thumb|none|600px|Pump-action.]]<br />
[[File:CODBO Ithaca 37 (4).jpg|thumb|none|600px|Reloading.]]<br />
<br />
== KS-23 ==<br />
<br />
The Soviet [[KS-23]] shotgun/carbine is only found in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber); for some reason, it also seems to eject two shells at once every time the player pumps it after firing.<br />
<br />
It first appears during the mission "Operation 40", set on Cuba in 1961, further KS-23 used by the Soviet forces since "Vorkuta" in 1963, and later it used by Viet Cong in "Crash Site" mission set in 1968. All of these appearances are anachronistic and inappropriate. The KS-23 wasn't designed until the 1970s, and first guns weren't produced until the 1981. The shotgun also was only used in the Soviet Union and former USSR territories, meaning that Cuban and Vietnamese usage were unlikely.<br />
<br />
More appropriate pump-action shotguns for the Cubans and Vietnamese would be popular and common models, such as the [[Remington 870]]. The Soviet military had no interest in shotguns until the 80s, but a period-appropriate Soviet pump-action shotgun would've been the [[Baikal Pump Action Shotgun Series|IZh-21]] (1964), clone of the above Remington 870.<br />
[[File:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]<br />
[[File:CODBO KS-23 (1).jpg|thumb|none|600px|A pile of KS-23s lie on the ground.]]<br />
[[File:CODBO KS-23 (2).jpg|thumb|none|600px|Mason pumps his KS-23 when he first picks it up.]]<br />
[[File:CODBO KS-23 (4).jpg|thumb|none|600px|Mason holds his KS-23. It has a serial number "FS259".]]<br />
[[File:CODBO KS-23 (3).jpg|thumb|none|600px|KS-23 iron sights.]]<br />
[[File:CODBO KS-23 (5).jpg|thumb|none|600px|Mason pumps the shotgun, ejecting a dirty 23mm shell.]]<br />
[[File:CODBO KS-23 (7).jpg|thumb|none|600px|Mason reloads his KS-23.]]<br />
<br />
=== KS-23 with Harpoon ===<br />
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter (or "skewer the wing-ed beast," as the plan describes it) during "Vorkuta". It is worth noting that launching a harpoon with the KS-23 required a special muzzle attachment known as the OTs-06 «Koshka» ("The Cat"), which was introduced in 1993. In-game, Mason launches the harpoon without the attachment.<br />
<br />
[[File:Cowaduty.jpg|thumb|none|500px|KS-23M with a synthetic stock and a OTs-06 «Koshka» harpoon attachment.]]<br />
[[File:CODBO KS-23 (8).jpg|thumb|none|600px|Mason finds the KS-23 harpoon gun and its past owner.]]<br />
[[File:CODBO KS-23 (9).jpg|thumb|none|600px|With no time to waste, Mason picks up the harpoon gun, which is wrapped with ropes.]]<br />
[[File:CODBO KS-23 (6).jpg|thumb|none|600px|"Aiming" the harpoon gun.]]<br />
<br />
== Sawed-Off Winchester Model 1887 ==<br />
<br />
Near the end of the singlepalyer level "Vorkuta", Mason wields a [[Winchester Model 1887]] (that he seemingly acquired out of thin air) with one hand while escaping the Vorkuta gulag on a motorcycle. The model appears to the same one from ''[[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]'', which was based on the 1887 used in ''[[Terminator 2: Judgment Day]]''. How such an old and unusual shotgun made its way into a Siberian prison camp is unexplained, made worse by the fact that it had been out of production for 40 years (and no common commercial reproductions would be made until the 1980s). While M1887s can still be found in the Russia, it surely would be an ordinary full-size shotgun, not a T2-style sawed-off. <br />
<br />
The 1887 has essentially infinite ammo during the setpiece (Mason is never seen loading any ammo into the weapon), and is erroneously shown being only spin-cocked once after every two shots. The weapon is most likely coded with a 2-round magazine in the game code (and infinite backup ammo), with the spin-cock animation apparently serving as the reload animation.<br />
<br />
[[File:Win1887shotgunT2.jpg|thumb|none|450px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]<br />
<br />
[[File:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]...]]<br />
<br />
[[File:Shot0065.jpg|600px|thumb|none|Mason spin-cocks the 1887 in an outlandish way, apparently attempting to get the most spectacular lever bite in history.]]<br />
<br />
== Winchester Model 1897 ==<br />
<br />
The [[Winchester Model 1897]] is available in zombie mode in the maps Nacht der Untoten, Verrückt, Shi No Numa and Der Diese for 1500 points.<br />
[[File:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]<br />
[[File:Screenshot-Original (10).jpg|thumb|none|600px|Winchester 1897 in Zombies.]]<br />
[[File:Screenshot-Original (11).jpg|thumb|none|600px|ADS of the M1897.]]<br />
[[File:Screenshot-Original (12).jpg|thumb|none|600px|Tank Dempsey gets his thumb stuck in the loading gate....]]<br />
[[File:Screenshot-Original (13).jpg|thumb|none|600px|....and of course, has to always rack the pump after loading in any amount of 12 gauge shells.]]<br />
<br />
= Machine Guns =<br />
<br />
== Browning Automatic Rifle M1918A2 ==<br />
The [[Browning Automatic Rifle|Browning Automatic Rifle M1918A2]] can be purchased for 1800 points in the zombie maps Nacht der Untoten, Verrückt and Shi No Numa.<br />
<br />
[[File:BAR.jpg|thumb|none|500px|M1918A2 Browning Automatic Rifle - .30-06]]<br />
[[File:CODBOBAR.jpg|thumb|none|600px|Three Nazi zombies walk into a BAR....]]<br />
[[File:CODBOBAR-1.jpg|thumb|none|600px|BAR iron sights.]]<br />
[[File:Screenshot-Original (16).jpg|thumb|none|600px|Reloading the BAR. Not an easy weapon to hold upwards with one hand.]]<br />
[[File:CODBOBAR-3.jpg|thumb|none|600px|Locking the bolt back.]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] (the GAU-2B/A, according to a data plate on the weapon's model) is available the game under the name "Death Machine". In the campaign, it is found in the level "Vorkuta". In multiplayer, it appears as a killstreak reward. It is also available in Zombie mode as a power-up, with unlimited ammo but disappearing after 30 seconds.<br />
<br />
This weapon is a modified version of the now-standard ''[[Terminator 2: Judgement Day|Terminator 2]]''-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp (that appears to be loosely based on very early GE two-disc assemblies) rather than the traditional four-disc clamp.<br />
<br />
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.<br />
<br />
The gun itself is fed from a 999-round (499-round in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires 1200 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the "Death Machine" is based on the M134, not the XM214, which was developed much later.<br />
<br />
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld "Death Machine" model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.<br />
<br />
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]<br />
[[File:Shot0054.jpg|thumb|none|600px|An M134 Minigun that somehow appeared in Soviet prison in modern day Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]<br />
[[File:Shot0058.jpg|thumb|none|600px|Mason "raising hell" with the hand-held M134. The events of "Vorkuta" are actually based on a real uprising at the Vorkuta Gulag. The Vorkuta Gulag or Vorkutlag was a real forced labor camp built around coal mining, where quite a few Americans accused of being spies ended up during the Cold War. The real Vorkuta uprising was a series of strikes by inmates that was violently suppressed by the camp authorities after two weeks that occurred in July-August 1953. The level in the game is set a decade later, and one year after the Vorkuta Gulag was shut down, and involves much more action-movie tropes than the real events.]]<br />
[[File:CODBODeathMachineTropasWield.jpg|thumb|none|400px|A member of the Cuban Revolutionary Armed Forces (called "Tropas" -the Spanish word for "Troops"- in game) fires the M134. How the communist nation of Cuba got their hands on an American made minigun can only be explained as "Treyarch logic".]]<br />
[[File:CODBOM134HueyGunner.jpg|thumb|none|600px|A chopper gunner on a UH-1 Huey with the GE M134.]]<br />
[[File:CODBOM134SnetryGun.jpg|thumb|none|400px|The sentry gun with the GE M134. Note the fictional security camera setup presumably used as the "eyes" of the autonomous targeting AI.]]<br />
[[File:CODBO M134BerlinWall.jpg|thumb|none|600px|A trio of Miniguns on a Beobachtungsturm-11 on the GDR side in the "Berlin Wall" multiplayer level. Again, precisely how communists got their hands on US miniguns is a question beyond the wit of man.]]<br />
<br />
== Heckler & Koch HK21 ==<br />
The [[Heckler & Koch HK21]] appears, fitted with a magazine feed adapter. By default, it is loaded with a 20-round [[Heckler & Koch G3|G3]] magazine holding 30 rounds in-game. The extended drum magazine holds 80 rounds in singleplayer, and 60 rounds in multiplayer; other attachments include various optics.<br />
<br />
Note that the model is a hybrid, as it has the hooked buttstock, carrying handle, and bipod of the HK21E variant. While the original HK21 is not anachronistic to Black Ops (having been developed in 1961), the HK21E was not developed until the 1980s.<br />
<br />
In Zombies mode, the HK21 has a 125-round capacity, despite still being shown with the base box magazine; when upgraded with the Pack-A-Punch machine, it turns into a more powerful version called "H115 Oscillator", firing laser-like rounds and with a capacity of 150 rounds. An HK21 appears as the twelfth weapon tier in Gun Game.<br />
<br />
[[File:HK21 Magazine Feed.jpg|thumb|none|500px|Heckler & Koch HK21 with rear mounted bipod and magazine feed]]<br />
[[File:HK21E.jpg|thumb|none|500px|Heckler & Koch HK21E - 7.62x51mm NATO]]<br />
[[File:CODBO HK21 (1).jpg|thumb|none|600px|HK21 in idle.]]<br />
[[File:CODBO HK21 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO HK21 (3).jpg|thumb|none|600px|Throwing away the short G3 magazine.]]<br />
[[File:CODBO HK21 (4).jpg|thumb|none|600px|Inserting a fresh magazine.]]<br />
[[File:CODBO HK21 (5).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODBO HK21 (6).jpg|thumb|none|600px|Reloading the very-low detail drum magazine.]]<br />
[[File:BlackOps-HK21-1.jpg|thumb|none|600px|Hudson examining a drum-magged HK21 in Clarke's weapon's cache.]]<br />
<br />
== M60E3 ==<br />
The [[M60E3]] general purpose machine gun is available in the game, labelled as the "M60". The M60E3 is anachronistic for the 1960s setting as it was not introduced until 1986; only the original [[M60]] was available at the time (the classic version can be seen in archival footage of the Vietnam War during some loading screens).<br />
<br />
In-game, the M60E3's forward pistol grip has been removed, and by default uses anachronistic rail mounted Troy Battle Sights instead its own original sights, like some other weapons available in ''Black Ops''. It is also fitted with an airsoft Matrix Aluminum Duckbill Flash Hider.<br />
<br />
Both mounted and portable versions of the M60 can be found in-game. In singleplayer, the portable M60 is only available in "S.O.G." as one of the starting weapons, and can also be found in the level. Mounted M60s appear in "Operation 40", "S.O.G.", "The Defector", and "Rebirth", where it is nonsensically mounted on Mi-8 helicopters. The first M60 in the game, mounted on the plane at the end of Operation 40, has unlimited ammo and fires explosive rounds. An M60E3 appears as the thirteenth weapon tier in Gun Game.<br />
<br />
[[File:M60E3Short.jpg|thumb|none|500px|M60E3 with short barrel - 7.62x51mm NATO]]<br />
[[File:CODBO M60E3 (1).jpg|thumb|none|600px|Holding the M60E3. Note the backwards mounted rear sight.]]<br />
[[File:CODBO M60E3 (2).jpg|thumb|none|600px|Aiming down sights.]]<br />
[[File:CODBO M60E3 (3).jpg|thumb|none|600px|Racking the charging handle at the start of the reload.]]<br />
[[File:CODBO M60E3 (4).jpg|thumb|none|600px|Flipping open the feed tray cover.]]<br />
[[File:CODBO M60E3 (5).jpg|thumb|none|600px|Replacing the belt box.]]<br />
[[File:CODBO M60E3 (6).jpg|thumb|none|600px|Manning an emplaced M60E3 in "S.O.G."]]<br />
<br />
== RPK-74 ==<br />
The [[RPK-74]] appears in the game, named the "RPK". In the singleplayer campaign, it appears since the first level "Operation 40" (set in 1961), in the hands of Cuban soldiers. Its appearance is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The original [[RPK]] would be appropriate for the time period, because it was introduced in 1959 and issued from 1961. Nevertheless, some of its attributes reflect the period-correct original RPK: its RPK-74 magazine holds 40 rounds (or 75 with drum magazine), correct for the original RPK, and the ammo name for the weapon in the game files is the 7.62x39mm round of the original RPK. In a notable gaffe, the weapon visibly ejects disintegrating belt links along with its spent casings, despite not being belt-fed.<br />
<br />
The weapon's handguard is ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features an anachronistic Tech Sight AK rear aperture sight, which is removed and replaced with the standard AK top cover when an optic is attached. The base of the barrel is oddly modeled after a Zastava M72. It is equipped with a carrying handle from the Romanian AES-10B. When equipped with the "ACOG Scope" attachment, the weapon obtains a PK-AV scope.<br />
<br />
[[File:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]<br />
[[File:ZastavaM72.jpg|thumb|none|500px|Zastava M72 - 7.62x39mm]]<br />
[[File:CODBO RPK-74 (1).jpg|thumb|none|600px|Idle. Note the oddly ribbed handguard.]]<br />
[[File:CODBO RPK-74 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:CODBO RPK-74 (3).jpg|thumb|none|600px|The player character tosses up the new magazine in his left hand...]]<br />
[[File:CODBO RPK-74 (4).jpg|thumb|none|600px|...and rocks the new mag into the weapon.]]<br />
[[File:CODBO RPK-74 (5).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODBO RPK-74 (6).jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]<br />
[[File:BORPK.jpg|thumb|none|600px|An RPK with an "ACOG Scope" (actually a PK-AV scope).]]<br />
[[File:BORPK2.jpg|thumb|none|600px|An RPK with "Dual Mags".]]<br />
[[File:Borpk.jpg|thumb|none|600px|The third-person model of the RPK-74.]]<br />
<br />
=Sniper Rifles =<br />
<br />
== Accuracy International Arctic Warfare Magnum ==<br />
The [[Accuracy International Arctic Warfare Magnum]] is available in the game. The folding stock and fluted barrel indicates that this is the Magnum variant of the AW. It is highly anachronistic, since the AWM entered British Military service in 1998, and the entire Arctic Warfare family of rifles wasn't developed until 1982. A less anachronistic British sniper rifle would be the L42A1 (1970), based on the long-running [[Lee-Enfield]] series of bolt-action rifles. Other, more period-accurate sniper rifle choices would have been the [[M40 sniper rifle]] (introduced in 1966) or the older [[Winchester Model 70]]. An AWM appears as the fourteenth weapon tier in Gun Game.<br />
<br />
In-game the AWM is called the L96A1, which is the incorrect designation for the weapon. The L96A1 is the British designation for the Accuracy International Precision Marksman. The British designation for the two variants of Arctic Warfare Magnum they adopted is L115A1 and L115A3 (the originally adopted version, and the later improved version, respectively).<br />
<br />
Incidentally, when upgraded with the Pack-A-Punch machine in Zombies mode, the weapon becomes the "L115 Isolator", firing laser-like rounds from an 8-round magazine. Amusingly, while this name is most likely meant as a reference to Element 115 (which holds a great deal of importance to the Zombies storyline), it is actually more correct than the default name.<br />
<br />
[[File:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM (Arctic Warfare Magnum) - .338 Lapua Magnum]]<br />
[[File:L96A1G.jpg|thumb|none|500px|A real L96A1 for comparison - 7.62x51mm NATO]]<br />
[[File:CODBO AWM (1).jpg|thumb|none|600px|Drawing the AWM.]]<br />
[[File:CODBO AWM (2).jpg|thumb|none|600px|The AWM in-game. Note the odd tint to the scope's lens.]]<br />
[[File:CODBO AWM (3).jpg|thumb|none|600px|The scope overlay of the weapon.]]<br />
[[File:CODBO AWM (4).jpg|thumb|none|600px|Pulling back the bolt.]]<br />
[[File:CODBO AWM (5).jpg|thumb|none|600px|Reloading the weapon.]]<br />
[[File:BLACKOPS-AW-3.jpg|thumb|none|600px|The player character holds his Arctic Warfare Magnum with Siberia camo while performing a forward jump. Note the fluted barrel. The rifle has "ACCURATELY NATIONAL EAGLELAND" written on the side.]]<br />
<br />
== Heckler & Koch PSG-1 ==<br />
The [[Heckler & Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical handguard, attached bipod, and a shorter barrel. This suggests it was partially modeled after the [[Heckler & Koch SR9]] rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.<br />
<br />
A more accurate (and somewhat similar looking) choice for the time frame of the game would have been the French [[MAS FR F1]] precision rifle introduced in 1966, although the F1 is a bolt-action rifle. An accurized, scoped variant of the G3 (1959) such as the G3A3 ZF1 could pass as a semi-automatic choice as the PSG-1 is based on the G3's design.<br />
<br />
[[File:H&KPSG01.jpg |thumb|none|500px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]<br />
[[File:CODBO PSG-1 (1).jpg|thumb|none|600px|The equip animation has the soldier disengage the safety, similar to the HK91 from ''Call of Duty 4''.]]<br />
[[File:CODBO PSG-1 (2).jpg|thumb|none|600px|The HK PSG-1 in idle.]]<br />
[[File:CODBO PSG-1 (3).jpg|thumb|none|600px|Scope reticle of the PSG.]]<br />
[[File:CODBO PSG-1 (4).jpg|thumb|none|600px|Locking the bolt back on an empty reload.]]<br />
[[File:CODBO PSG-1 (5).jpg|thumb|none|600px|Tossing away a spent, flat magazine.]]<br />
[[File:CODBO PSG-1 (6).jpg|thumb|none|600px|Putting in a new one.]]<br />
[[File:CODBO PSG-1 (7).jpg|thumb|none|600px|Knocking the charging handle back.]]<br />
[[File:CODBO PSG-1 (8).jpg|thumb|none|600px|A PSG-1 with the extended magazine model, which is a 20-round G3 magazine that only holds 10. The Variable Zoom scope is also mounted on a proper claw-mount.]]<br />
[[File:Shot0032.jpg|thumb|none|600px|The H&K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ 75]] and dual OTs-02 Kiparis.]]<br />
<br />
== Karabiner 98k ==<br />
<br />
The [[Karabiner 98k]] is 200 points in the zombie maps "Nacht der Untoten," "Verrückt" and "Der Riese." It also replaces the [[M1903 Springfield]] in "Verrükt," probably due to file space and the Springfield's poor performance. Its effective power against zombies stops at round 4.<br />
<br />
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm]]<br />
[[File:CODBO Kar98K (1).jpg|thumb|none|600px|A normal Kar 98k on "Verrükt."]]<br />
[[File:CODBO Kar98K (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:CODBO Kar98K (3).jpg|thumb|none|600px|Reloading with a stripper clip.]]<br />
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]<br />
[[File:CODBOK98scoped.jpg|thumb|none|600px|The scoped Karabiner 98 Kurz in Zombies.]]<br />
[[File:CODBOK98scoped-1.jpg|thumb|none|600px|View down the Ajack 6x scope, although it has the reticule of the 4x ZF42 scope.]]<br />
[[File:CODBOK98scoped-2.jpg|thumb|none|600px|Operating the Mauser's bolt handle.]]<br />
[[File:CODBOK98scoped-3.jpg|thumb|none|600px|Loading in some fresh 8mm Mauser ammunition.]]<br />
<br />
== Mosin Nagant M38 Carbine ==<br />
The [[Mosin Nagant Rifle|Mosin Nagant M38 Carbine]] is found during the World War II Flashback mission "Project Nova", available either with a PU scope or iron sights. As its model is recycled from ''[[Call of Duty: World at War]]'', all the rifles are fitted with a downturned bolt handle, regardless if have a scope or not. The 3rd-person model always has a straight bolt handle, even on the scoped rifles, another leftover from ''World at War''. NPCs hold the rifle as if it has a pistol grip; this is due to recycling animations used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example).<br />
<br />
[[file:M38Carbine.jpg|thumb|none|500px|Mosin Nagant M38 Carbine - 7.62x54mmR]]<br />
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|500px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]<br />
[[File:CODBO Mosin (3).jpg|thumb|none|600px|Regular Mosin Nagant M38 Carbine in idle with downturned bolt handle .]]<br />
[[File:CODBO Mosin (4).jpg|thumb|none|600px|Iron sights of the Mosin.]]<br />
[[File:CODBO Mosin (5).jpg|thumb|none|600px|Working the bolt.]]<br />
[[File:CODBO Mosin (6).jpg|thumb|none|600px|The M38 sniper carbine in first person view.]]<br />
[[File:CODBO Mosin (1).jpg|thumb|none|600px|Cycling the Mosin's bolt, with an ejected cartridge visible.]]<br />
[[File:CODBO Mosin (2).jpg|thumb|none|600px|Reloading, which is done basically all off-screen. This is actually with the scoped-version, and both seem to reload all rounds at once regardless.]]<br />
[[File:CODBO Mosin (7).jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant M38 Carbine while the other two are holding [[PPSh-41]]s.]]<br />
<br />
== SVD Dragunov ==<br />
<br />
The Soviet [[SVD Dragunov]] (introduced in 1963) is one of the sniper rifles available in the game. In singleplayer, it can be found in "Crash Site," "Executive Order," and "Numbers." Can be used with Variable Zoom, Infrared Scope, ACOG Scope, Suppressor, or Extended Mags.<br />
<br />
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]<br />
[[File:CODBO SVD (1).jpg|thumb|none|600px|Drawing the weapon with a dramatic rack of the charging handle.]]<br />
[[File:CODBO SVD (2).jpg|thumb|none|600px|Idle with the SVD. Note that this weapon seems to use the exact same receiver as the game's hybrid AK, which could explain the AK-style safety lever present on this weapon (not visible in this shot).]]<br />
[[File:CODBO SVD (3).jpg|thumb|none|600px|The SVD's PSO-1 scope reticle. This is a poor replica of a modern civilian POSP scope reticle (the 1.5m and 0.5m height lines are for elk and deer, the military scope only has one 1.7m line for humans) and is totally incorrect for a period PSO-1.]]<br />
[[File:CODBO SVD (4).jpg|thumb|none|600px|Reloading. Note the AK-style safety lever.]]<br />
[[File:CODBO SVD (5).jpg|thumb|none|600px|An SVD equipped with an Infrared Scope attachment and an alternate finish. The Infrared Scope's model is based on the NSPU, which is a nightvision scope in reality.]]<br />
<br />
== Type 99 Arisaka ==<br />
The [[Arisaka Type 99]] is able to be purchased in the zombie map Shi No Numa for 200 points.<br />
<br />
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]<br />
[[File:CODBO Type99 Arisaka (1).jpg|thumb|none|600px|Holding the Type 99.]]<br />
[[File:CODBO Type99 Arisaka (2).jpg|thumb|none|600px|Aiming down the iron sights of the rifle.]]<br />
[[File:CODBO Type99 Arisaka (3).jpg|thumb|none|600px|Inserting a stripper clip.]]<br />
[[File:CODBO Type99 Arisaka (4).jpg|thumb|none|600px|Cycling the bolt. This is only really visible in prone; as with the Mosin, the animation is somewhat hidden.]]<br />
<br />
== Walther WA 2000 ==<br />
<br />
The [[Walther WA 2000]] appears in both singleplayer and multiplayer. In the singleplayer campaign, it appears as part of Mason's loadout in the mission "Victor Charlie", which makes it anachronistic, because "Victor Charlie" takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s; its exorbitant cost and ill-suited design for the military also would have discouraged use. The ammo name for the WA 2000 in the game files is 7.62x51mm, which contradicts the .300 Win Mag caliber inscribed above the pistol grip. A WA 2000 appears as the fifteenth weapon tier in Gun Game.<br />
<br />
A more adequate U.S. sniper rifle choice for that era would have been the [[M40 sniper rifle]] (introduced in 1966) or the older [[Winchester Model 70]], both used in Vietnam before 1968. However, these were bolt-action rifles. The [[M21 Designated Marksman Rifle|XM21]] semi-automatic sniper rifle was used during the war, but it wasn't fielded until late 1969. The older [[M1 Garand]] M1D and MC52 variants would also make good choices for semi-automatic sniper rifles used early in the war.<br />
<br />
[[File:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]<br />
[[File:CODBO WA2000 (1).jpg|thumb|none|600px|Initially-equipping the WA 2000, the sniper pops open the rear lens cover and the front one obligingly does so as well, of its own accord.]]<br />
[[File:CODBO WA2000 (2).jpg|thumb|none|600px|The normal WA 2000 transition, which shows off some of the top of the rifle.]]<br />
[[File:CODBO WA2000 (3).jpg|thumb|none|600px|The sniper rifle in idle.]]<br />
[[File:CODBO WA2000 (4).jpg|thumb|none|600px|The Walther's scope reticle, which seems to be a re-use of scope_overlay_m40a3 from ''[[Call of Duty 4: Modern Warfare]]''.]]<br />
[[File:CODBO WA2000 (5).jpg|thumb|none|600px|Reloading the WA 2000. Note the rather undersized magazine; not only is it too small in general, but it's far too small for the cartridges on the cheek rest (not that these are ever used anyway).]]<br />
[[File:CODBO WA2000 (6).jpg|thumb|none|600px|Rechambering the Walther.]]<br />
<br />
= Launchers =<br />
<br />
== China Lake Grenade Launcher ==<br />
The [[China Lake Launcher]] is available in ''Black Ops''. In singleplayer, it is found in "S.O.G.", "Numbers", and "Crash Site", while in multiplayer it is the last launcher unlocked. It holds four grenades per tube in the campaign and two in multiplayer, rather than three in the tube magazine and one in the chamber as seen on the real weapon.<br />
<br />
The pumping animation has been deliberately made slow for game balance, to the point that when paired with the correct Multiplayer perk, it'd be faster to reload after every shot rather than waiting for the pump animation to play. It also cannot be fired without aiming down sights (except when upgraded with the Pack-A-Punch machine in Zombies mode); if a "no-scope" shot is attempted, the player character will automatically aim down sights before firing. A China Lake serves as the eighteenth weapon tier in Gun Game.<br />
<br />
Unlike the M203, the ejected casings (seen when pumping) appropriately have their own model as opposed to being shown as full 40mm grenades.<br />
<br />
[[File:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40x46mm]]<br />
[[File:CODBO China Lake (1).jpg|thumb|none|600px|Drawing the China Lake; the player character flips up the leaf sight and chambers a round. Note that a grenade can be seen in the presumably-open ejection port, despite the pump handle being all the way forward.]]<br />
[[File:CODBO China Lake (2).jpg|thumb|none|600px|Holding the China Lake.]]<br />
[[File:CODBO China Lake (3).jpg|thumb|none|600px|The iron sights of the China Lake Launcher, which are lined up to roughly 200 meters though the rear notch is being ignored.]]<br />
[[File:CODBO China Lake (4).jpg|thumb|none|600px|Pumping the China Lake.]]<br />
[[File:CODBO China Lake (5).jpg|thumb|none|600px|Loading new grenades into the weapon.]]<br />
[[File:CODBO China Lake (6).jpg|thumb|none|600px|The player character flips down the leaf sight before putting away the China Lake.]]<br />
<br />
== M72 LAW ==<br />
<br />
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life version, which is unguided. The M72 LAW appears as the seventeenth weapon tier in Gun Game.<br />
<br />
[[File:M72 law.jpg|thumb|none|500px|M72 LAW with rocket - 66mm]]<br />
[[File:CODBO M72 LAW (1).jpg|thumb|none|600px|Drawing the LAW.]]<br />
[[File:CODBO M72 LAW (2).jpg|thumb|none|600px|Holding the launcher.]]<br />
[[File:CODBO M72 LAW (3).jpg|thumb|none|600px|Aiming.]]<br />
[[File:CODBO M72 LAW (4).jpg|thumb|none|600px|Putting away the LAW.]]<br />
<br />
== M202A1 FLASH ==<br />
The [[M202A1 FLASH]], referred as the "Grim Reaper", is found in the game. In singleplayer, it can be used by Mason in the missions "Victor Charlie" and "Numbers." In the level "Crash Site," a boat section has Woods and Bowman each armed with an M202, and the player controls what they shoot at. In multiplayer mode, the M202 can be obtained from a care package killstreak (awarded after five kills) just like the "Death Machine". It also appears as the sixteenth weapon tier in Gun Game.<br />
<br />
It holds 4 rockets per clip, and has the unrealistic ability to lock on to helicopters and planes. In singleplayer mode, multiple rockets can be fired at once, while in multiplayer the weapon is restricted to firing one round per trigger pull. The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978. A more appropriate choice would have been the XM191, a prototype launcher fielded during the Vietnam War which led to the development of the M202. Unlike the M202, the XM191 could actually fire HEAT rockets as shown in the game, since it could be loaded with the same 66mm rockets used by the LAW (referred to as XM78): while this was theoretically possible for the M202, no HEAT clips for the latter were ever produced.<br />
<br />
[[File:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm]]<br />
[[File:CODBO M202 (1).jpg|thumb|none|600px|The sight is unfolded when equipped. It is folded again when reloading or when put away.]]<br />
[[File:CODBO M202 (2).jpg|thumb|none|600px|"Grim Reaper." Note the writing on the side of the weapon declares it to be "Launcher, Rocket, 66mm, 4-tube, M202A1," putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]<br />
[[File:CODBO M202 (3).jpg|thumb|none|600px|The Grim Reaper through its scope. Note the number dial next to the scope, indicating how many rockets will be simultaneously fired; this is changed using the "hold breath" control. In real life, the M202 can only fire rocket one at a time.]]<br />
[[File:CODBO M202 (4).jpg|thumb|none|600px|Grim Reaper reloading. Regardless of how many shots from a volley were fired, all rockets are shown as having been fired when reloading.]]<br />
[[File:CODBO M202 (5).jpg|thumb|none|600px|In with a new set.]]<br />
<br />
== RPG-7 ==<br />
The [[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in the campaign, and is available in multiplayer as well. The RPG-7 is not anachronistic per se, though in real life its first use in combat was by the Egyptians during the Arab-Israeli War in 1967.<br />
<br />
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]<br />
[[File:CODBO RPG-7 (1).jpg|thumb|none|600px|Holding the RPG-7.]]<br />
[[File:CODBO RPG-7 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:CODBO RPG-7 (3).jpg|thumb|none|600px|Loading a new rocket.]]<br />
<br />
== RPzB 54 Panzerschreck ==<br />
The [[Panzerschreck|RPzB 54 Panzerschreck]] is used by the German soldiers in the World War II flashback mission "Project Nova" and usable by Viktor Reznov.<br />
<br />
[[File:Tank h5.jpg|thumb|none|500px|RPzB 54 "Panzerschreck" rocket launcher - 88mm]]<br />
[[File:CODBO Panzerschrek (1).jpg|thumb|none|600px|The Panzerschreck in first-person.]]<br />
[[File:CODBO Panzerschrek (2).jpg|thumb|none|600px|Aiming only uses the front sight, apparently stabbing the rear one into Reznov's cheek.]]<br />
[[File:CODBO Panzerschrek (3).jpg|thumb|none|600px|Reloading. Given the average WW2 soldier was 68 inches tall while a Panzerschreck was 65 inches long, this view would require digging a small hole for the weapon's muzzle or a box to stand on. Additional, Reznov simply shoves the rocket into the tube, without pushing down the pin on the contact box (the box at the bottom-left of the shot), which was required to transfer electricity from the launcher to the rocket; failing to do so would mean that pulling the trigger would result in absolutely nothing whatsoever.]]<br />
[[File:CODBO Panzerschrek (4).jpg|thumb|none|600px|A Panzerschreck leaning on a low wooden wall, next to a StG-44.]]<br />
<br />
== SA-14 Gremlin ==<br />
The [[SA-14 Gremlin]], an updated version of the [[SA-7 Grail]], is referred to in-game by its Russian designation of "Strela-3"; it appears in both single and multiplayer mode, and is only capable of firing when locked onto a vehicle. Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 "Hip" gunships during the attack on Rebirth Island.<br />
<br />
The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the original Strela-2/SA-7 Grail, which was developed in 1967 and issued in 1968 (though in both cases the "Valkyrie" variant mentioned below would still be anachronistic to the 1963 level "Executive Order").<br />
<br />
[[File:SA-14 complete.jpg|thumb|500px|none|SA-14 Gremlin (9K34 Strela-3) - 72mm]]<br />
[[File:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]<br />
[[File:CODBO 9K34 Strela-3 (1).jpg|thumb|600px|none|SA-14 Gremlin in idle.]]<br />
[[File:CODBO 9K34 Strela-3 (2).jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]<br />
<br />
=== "Valkyrie" ===<br />
A unique fictional version of the [[SA-14 Gremlin]], the "Valkyrie" has a MCLOS (Manual Command to Line of Sight) system, same as the in-game [[BGM-71 TOW]]. It is usable in the single-player missions "Executive Order", wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and "Redemption", where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.<br />
<br />
[[File:CODBO Valkyrie (1) bostore.jpg|thumb|600px|none|"Valkyrie" in idle.]]<br />
[[File:CODBO Valkyrie (2).jpg|thumb|600px|none|Aiming at a Mi-8 "Hip."]]<br />
[[File:CODBO Valkyrie (3).jpg|thumb|600px|none|A "Valkyrie" rocket about to impact the engine area of the Mi-8.]]<br />
<br />
=Mounted Weapons=<br />
==Afanasev A-12.7==<br />
The [[Afanasev A-12.7]] is mounted on Mi-24A helicopters in the game. Woods shows a remarkable knowledge on Soviet weaponry remarking that it is a "12mm nose cannon".<br />
<br />
==82-PM-37==<br />
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission "Project Nova". The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.<br />
[[File:82mm BM-37 Mortar.jpg|thumb|none|450px|82-PM-37 mortar - 82mm]]<br />
[[File:CODBO Mortar.jpg|thumb|none|600px|Russian soldiers using several 82-PM-37 mortars. Note the square baseplate of an [[M1 Mortar]].]]<br />
<br />
==BGM-71 TOW==<br />
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission "S.O.G." where the player needs to destroy the NVA tanks. Unlike the real TOW missile, this missile is guided by MCLOS (Manual Command Line of Sight) instead of SACLOS (Semi Active Command Line of Sight) which would be much simpler. Its appearance in "S.O.G." (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972. Era-appropriate anti-tank missiles would be the French-designed MGM-21A or MGM-32A or a captured [[AT-3 Sagger]], which were also actually MCLOS in real life: the other option would be to use an [[M40 Recoilless Rifle]].<br />
[[File:ITAS-FTL.jpg|thumb|none|500px|BGM-71D TOW-2 with M41 ITAS-FTL launcher - 152mm. The FTL version differs in that it mounts a PADS device on top of the ITAS scope: the version in game does not have this.]]<br />
[[File:CODBO TOW (1).jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a "Black Ops" edition of it.]]<br />
[[File:CODBO TOW (2).jpg|thumb|none|600px|The BGM-71. Notice the "TOW 2B" stencil on the tube; TOW 2B (BGM-71F) started production in 1991. It is also incorrect for how the weapon functions: TOW-2B is a top-attack variant that fires two explosively formed tantalum penetrators at the upper surface of the target, while the weapon in game uses a standard warhead. The sighting unit appears to be a very undersized replica of the modern ITAS integrated scope, which only entered production in the late 90s: the vertical cylinder on the right is the new SADA II cooling unit, not mounted on any previous TOW sight. Note also the "nose end" marking which suggests the missile is loaded backwards, though the brown stripe indicates the missile casing's tail end.]]<br />
[[File:CODBO TOW (3).jpg|thumb|none|600px|About to look into the sighting unit.]]<br />
<br />
==Browning M2HB==<br />
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on the PBRs in "Crash Site."<br />
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]<br />
[[File:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]<br />
[[File:CODBO M2HB (1).jpg|thumb|none|600px|An M113 with M2HB in Khe Sanh.]]<br />
[[File:Twin M2 machine guns PBR.jpg|thumb|none|400px|Dual Browning M2HB in PBR - .50 BMG]] <br />
[[File:CODBO M2HB (2).jpg|thumb|none|600px|The dual M2HBs on the PBR used in the level "Crash Site."]]<br />
[[File:CODBO M2HB (3).jpg|thumb|none|600px|Another view.]]<br />
<br />
==DShK==<br />
The [[DShK]] is mostly seen mounted on trucks. The player uses one in "Vorkuta" and "WMD", and NPCs operate them in several other missions. It is fitted with an anti-aircraft sight.<br />
[[File:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm]]<br />
[[File:CODBO DShK (1).jpg|thumb|none|600px|The DShK mounted on a GAZ-66 truck. Even the latter could not avoid the universal rule of Black Ops, since it was not serial produced until 1964, which does not prevent it appears in large quantities a year earlier.]]<br />
[[File:CODBO DShK (2).jpg|thumb|none|600px|Manning the MG.]]<br />
[[File:CODBO DShK (3).jpg|thumb|none|600px|Zooming in ADS view.]]<br />
<br />
==General Dynamics M197 Vulcan==<br />
The [[M197 Vulcan]] is mounted on AH-1 Cobras during the mission "S.O.G." and in multiplayer. It is noteworthy that the AH-1 Cobra was introduced in 1967 and was used during the Tet Offensive in 1968 making its appearance at the Battle of Khe Sahn historical. However, the appearance of the Cobra in multiplayer maps set before 1967 would be anachronistic.<br />
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]<br />
<br />
==KPV==<br />
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by Communist forces. Mason destroys a Viet Cong emplacement in "Victor Charlie" and the ''Rusalka'' is covered in them in the final mission "Redemption."<br />
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]<br />
[[File:CODBO KPV ZPU-4.jpg|thumb|none|600px|Two ZPU-4s as seen from Mason's UH-1 gunship. Another one can be seen in the background.]]<br />
<br />
==M60E3==<br />
The [[M60E3]] from [[Call of Duty 4: Modern Warfare]] is reused on the PBR in "Crash Site" and is used by Mason.<br />
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]<br />
[[File:CODBO M60E3 PBR (1).jpg|thumb|none|600px|A view of the mounted M60E3, showing that it is the COD4 model from the original full length barrel.]]<br />
[[File:CODBO M60E3 PBR (2).jpg|thumb|none|600px|The M60 in use, note the ammo box shape as well. Also note how Bowman is also following Mason's aim with his M202A1.]]<br />
<br />
==M134 Minigun==<br />
Huey gunships are armed with the M21 Armament System that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.<br />
[[File:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]<br />
[[File:CODBOAR-15.jpg|thumb|none|600px|]]<br />
[[File:CODBO M134 M21.jpg|thumb|none|600px|"RT Texas" lights up the side of a building with its miniguns. Note the unused M75 40mm grenade launcher mounted in the nose ball turret.]]<br />
<br />
==MG42==<br />
The [[MG42]] appears only as an emplaced weapon throughout the World War II flashback mission "Project Nova". The first MG42 is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.<br />
[[File:MG42Bipod.jpg|thumb|none|500px|MG42 with bipod extended - 7.92mm Mauser]]<br />
[[File:CODBO MG42 (1).jpg|thumb|none|600px|Reznov manning an MG42.]]<br />
[[File:CODBO MG42 (2).jpg|thumb|none|600px|An MG42 in a ground emplacement.]]<br />
<br />
==Mk 19 Grenade Launcher==<br />
Twin [[Mk 19 Grenade Launcher]]s with extended barrels are bizarrely mounted on the BTR-60 APC turret that Hudson operates during the mission "Rebirth," and the right gun fires machine gun rounds rather than 40mm grenades. It reuses the Mk 19 Mod 3 model from [[Call of Duty 4: Modern Warfare]], which is anachronistic, and a more appropriate choice would've been the Soviet [[KPV]] heavy machine gun or [[AGS-17]] automatic grenade launcher; interestingly, the in-game weapons both use the latter's distinctive belt drum, suggesting that they may have been meant to pass for actual AGS-17s.<br />
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]<br />
[[File:CODBO Mk 19 (1).jpg|thumb|none|600px|The Mark 19 duo as manned by Hudson. Note the charging handles only present on the outside sides of the weapon models.]]<br />
[[File:CODBO Mk 19 (2).jpg|thumb|none|600px|Zooming in with the turret machination.]]<br />
[[File:CODBO Mk 19 (3).jpg|thumb|none|600px|The weapon system as seen in third person after the BTR-60 eats a missile launched from an Mi-8.]]<br />
<br />
==Type 92 Heavy Machine Gun==<br />
The sentry guns in the zombie map "Kino der Toten" are built around a [[Type 92 Heavy Machine Gun]]. A double machine gun mount in the level "Victor Charlie" also uses Type 92s. The use icon for the emplacement reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.<br />
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]<br />
[[File:CODBO Type 92 (1).jpg|thumb|none|600px|The twin Type 92 emplacement in "Victor Charlie." It appears to feed from AGS-17-like drums.]]<br />
[[File:CODBO Type 92 (2).jpg|thumb|none|600px|Manning the turret.]]<br />
[[File:CODBO Type 92 (3).jpg|thumb|none|600px|Aiming with the odd improvised sights.]]<br />
[[File:CODBO Type 92 (4).jpg|thumb|none|600px|A single Type 92 in "Kino Der Toten."]]<br />
<br />
==FIM-92 Stinger Dual Mount System (mockup)==<br />
A mockup of the [[FIM-92 Stinger]] Dual Mount System made of SA-14 Gremlin models appears as the SAM Turret. It is inaccurately depicted as an autonomous weapon system, with the sighting system replaced by a simple camera. Its appearance in the game is anachronistic as the base FIM-92 Stinger was developed in the 1970s and the Dual Mount System version was developed in the late 1990s. A slightly more realistic choice would be to use the [[FIM-43 Redeye]].<br />
[[File:Stinger mount.jpg|thumb|none|400px|FIM-92 Stinger DMS (dual mount system) - 70mm. This system provides a power and coolant supply for two LTAs, and includes a radio set and datalink to provide the gunner with information from external early warning systems such as portable radars.]]<br />
[[File:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak. Apparently the 60s had such an advanced AI that it was capable of acquiring targets on its own only by the means of simple security cameras.]]<br />
<br />
==FN M249 SAW==<br />
The [[FN Minimi|FN M249 SAW]] model from [[Call of Duty 4: Modern Warfare]] is seen in the level "Vorkuta", where it is used by Soviet prison guard as an emplaced heavy machine gun. Being a Belgian-designed, US-issued light machine gun (and being a variant thereof that came into being in the mid-1980s), it is rather obviously inappropriate for the setting; a more reasonable choice would've been a [[DShKM]].<br />
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249 SAW - with 200-round belt box - 5.56x45mm NATO]]<br />
<br />
==UB-32 Rocket Pod==<br />
Mi-24A helicopters utilize UB-32 Rocket Pods to fire S-5 rockets. Woods incorrectly calls the pods "UV-32 rockets", apparently thinking that the "U'''B'''-32" in the English transliteration of the Russian "УБ-32" stands for "V". This error might be caused by the fact that the Russian letter "B" is actually transliterated to "V" in English. When Mason commandeers a Mi-24A in "Payback" he can fire only four S-5 rockets per wing at a time then he needs to reload. The hind has two pods per wing for a total of 64 rockets per wing, however, Mason's supply of rockets never runs out.<br />
<br />
==B-8M Rocket Pod==<br />
Mi-8 helicopters utilize B-8M Rocket Pods. However, they are inaccurately depicted as firing S-5 rockets instead of the appropriate S-8. Somewhat anachronistic as S-8 rockets were developed in the 1960s, but underwent preliminary testing in 1969 and entered service in 1984.<br />
<br />
= Explosives =<br />
<br />
== F1 hand grenade ==<br />
The French [[F1 hand grenade]] is one of the grenades that aren't usable in-game. The designers appear to have confused it with the Soviet [[F-1 hand grenade|F-1]], which was directly based on the French grenade, even keeping its original name which caused a certain confusion.<br />
<br />
[[File:F1 Mle35 hand grenade.JPG|thumb|none|200px|F1 High-Explosive Fragmentation hand grenade with Mle1935 fuse.]]<br />
[[File:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F1s.]]<br />
[[File:Shot0259.jpg|thumb|none|600px|F1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]<br />
<br />
== M7 Gas Grenade ==<br />
'''M7 Gas Grenades''' are available in the game's multiplayer, dispersing a lethal load of the game's "Nova Gas". They are also present on some character models.<br />
[[File:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]<br />
[[File:CODBO M7 CS.jpg|thumb|none|600px|Preparing to throw a "Nova Gas" grenade.]]<br />
[[File:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]<br />
<br />
== M18A1 Claymore ==<br />
The [[M18A1 Claymore]] anti-personnel mine is available once again as a defensive weapon. For 1000 points claymores X2 are able to purchase in the maps Kino Der Toten, Five, Ascention, Call of the Dead, and Moon. Shangri La features an alternate version for the same price, called the "Spikemore", which (as its name indicates) launches spikes along with its usual shrapnel. <br />
<br />
As with other ''Call of Duty'' games, the mine is based on the depiction of the Claymore in ''Metal Gear Solid'', emitting two red laser beams from its iron sight when placed to show its damage radius and arming area, and is proximity triggered; such a system would require a level of laser technology that did not exist at the time the game is set, and would be of very little practical function since the beams are not associated with any kind of reflector. About the only way it could work, assuming the laser is actually the detonator, is if the laser unit was a rangefinder set to detonate the mine if anything passed closer than a preset distance, which would be an absurdly inefficient method of fuzing an antipersonnel mine. Real Claymore mines are typically command-detonated, though they can also be rigged up with a simple mechanical tripwire for use as a self-detonating mine.<br />
<br />
The M18A1 is somewhat anachronistic for most of the singleplayer since while it was adopted in 1960, it is not known to have been used in combat until 1966. For most of the game's events, the original, unreliable M18 would have been the only Claymore variant in use.<br />
<br />
[[File:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]<br />
[[File:CODBO Claymore (1).jpg|thumb|none|600px|The M18A1 Claymore mine in first person.]]<br />
[[File:CODBO Claymore (2).jpg|thumb|none|600px|The Claymore mine as seen when deployed.]]<br />
<br />
== M34 White Phosphorous grenade ==<br />
The [[M34 White Phosphorous grenade]], referred to as the "Willy Pete," is used as a smoke grenade, minus most of its real-life incendiary effect: the smoke cloud lasts 8-9 seconds rather than the 60 or so of the real weapon. It still causes mild damage to enemies who are too close when it explodes, though. The grenade is incorrectly shown with a green casing: this colour was not used until STANAG 2321 was adopted in 1987, and a period M34 should be white.<br />
<br />
[[File:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade.]]<br />
[[File:CODBO M34 WP.jpg|thumb|none|600px|About to throw the "Willy Pete" grenade.]]<br />
[[File:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]<br />
<br />
== M67 hand grenade ==<br />
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission "Project Nova"). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969. Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. In the zombie maps Kino Der Toten, Five, and Ascension M67 hand grenades are 250 points for 4 grenades.<br />
<br />
[[File:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]<br />
[[File:CODBO M67.jpg|thumb|none|600px|Pulling the pin on a M67 Frag.]]<br />
<br />
==M84 Stun Grenade==<br />
<br />
[[M84 stun grenade]]s appear as the Flashbangs and as the icon for Concussion Grenades; Flashbangs have a green stripe, while Concussion Grenades have a red stripe in the menu. In gameplay, however, the Concussion Grenade is actually a [[MK3 offensive hand grenade]].<br />
<br />
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:CODBO M84 Flashbang.jpg|thumb|none|600px|Pulling the pin on a M84 Flashbang.]]<br />
<br />
== Mk 2 hand grenade ==<br />
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map "Kino Der Toten".<br />
<br />
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade.]]<br />
[[File:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]<br />
<br />
== MK3 Offensive Hand Grenade ==<br />
[[MK3 offensive hand grenade]]s are appropriately used as the Concussion Grenade in multiplayer gameplay.<br />
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]<br />
[[File:CODBO Mk3 Concussion.jpg|thumb|none|600px|About to toss a Mk3 grenade.]]<br />
<br />
== Model 24 Stielhandgranate ==<br />
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission "Project Nova" and usable by the player. Also available in the zombie maps Nacht der Untoten, Verrückt, Shi No Numa and Der Riese for 250 points.<br />
<br />
[[File:24-43 grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]<br />
[[File:CODBO Stielhandgranate (1).jpg|thumb|none|600px|Prepping a Model 24 Stielhandgranate.]]<br />
[[File:CODBO Stielhandgrante (2).jpg|thumb|none|600px|A Stielhandgranate on the ground.]]<br />
<br />
== RGD-5 hand grenade ==<br />
The [[RGD-5 hand grenade]] is one of the grenades that aren't usable in-game. It would be more accurate to see Soviet forces in the game use this grenade, rather than simply using the same M67 grenade as the player.<br />
<br />
[[File:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]<br />
[[File:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F1 hand grenade]] is also visible.]]<br />
<br />
== RGD-33 stick grenade ==<br />
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission "Project Nova" and usable by the player.<br />
<br />
[[File:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 stick grenade.]]<br />
[[File:CODBO RGD-33 (1).jpg|thumb|none|600px|RGD-33 about to be thrown.]]<br />
<br />
== S-Mine ==<br />
In the classic Nazi Zombies maps, [[S-Mine]]s are available instead of Claymore mines. They are still referred to as "Bouncing Betty" mines.<br />
<br />
[[File:Schrapnellmine 35 mine.jpg|thumb|none|500p|S-Mine 35.]]<br />
[[File:CODBO S-Mine (1).jpg|thumb|none|600px|Nikolai Belinksi holds a ''Schrapnellmine''.]]<br />
[[File:CODBO S-Mine (2).jpg|thumb|none|600px|Pulling the pin and deploying a mine.]]<br />
<br />
= Attachments =<br />
<br />
==GP-30==<br />
A [[GP-30]] can be mounted on the "AK-47" and the Galil; as ever for the series, it is incorrectly called a GP-25. This time, there is not quadrant sight at all, but the presence of four ribs around the barrel (as opposed to three for an actual GP-25), coupled with the lack of a support frame behind the launcher, confirms that it is indeed modeled after a GP-30. Its appearance is anachronistic; the GP-30 entered service in 1989, and the GP-25 itself in 1978. A more accurate choice for the time period of the game could have been the OKG-40 "Iskra" prototype underbarrel grenade launcher that was developed in 1965, or else the standalone ''Device "D"'' noiseless grenade launcher / pistol combo, which was actually used by the Soviet Spetsnaz in the 1960s (and could be equipped with several attachments like a suppressor and a shoulder stock).<br />
<br />
Unlike ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]'', which use a western 40mm grenade to stand in for the Soviet VOG-25 40mm grenade, ''Black Ops'' is the first game in the series to correctly depict a VOG-25 grenade being used. However, the game still portrays the Russian grenade as being cased, with the reload animation involving a downwards flick to eject a nonexistent casing, which, like previous games (and the M203), is stood in with a full 40mm grenade.<br />
<br />
[[File:GP-30.jpg|thumb|none|350px|GP-30 grenade launcher - 40mm]]<br />
[[File:CODBO GP30 (1).jpg|thumb|none|600px|The launcher about to be fired.]]<br />
[[File:CODBO GP30 (2).jpg|thumb|none|600px|Loading a new grenade.]]<br />
[[File:Shot0047.jpg|thumb|none|600px|Third-person view of the "AK-47" equipped with a GP-30.]]<br />
<br />
==BS-1 grenade launcher==<br />
The [[BS-1 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine, called by its alternate name "Tishina" in-game. First encountered in the single-player mission "Rebirth". Anachronistic, as like the gun in question, the launcher was not developed until the 1970s. A more accurate choice for the time period of the game could have been the ''Device "D"'' noiseless grenade launcher / pistol combo (that could be equipped with several attachments like a suppressor and a shoulder stock) and was actually used by the Soviet Spetsnaz in the 1960s.<br />
<br />
[[File:GSN-19.jpg|thumb|none|400px|BS-1 grenade launcher - 30mm]]<br />
[[File:CODBO Tishina (1).jpg|thumb|none|600px|BS-1 in idle. Note that it is actually mirrored; the bolt handle and ejection port for the blanks should actually be on the right side.]]<br />
[[File:CODBO Tishina (2).jpg|thumb|none|600px|The player character operates the bolt of the BS-1. The game correctly portrays the reload procedure; because the 30mm grenade is fired with a blank instead of having its own propellant, when reloading, the user has to operate the bolt to eject the fired blank and chamber a new blank from the BS-1's detachable box magazine for blanks, and loads in a new 30mm grenade from the muzzle.]]<br />
[[File:CODBO Tishina (3).jpg|thumb|none|600px|Reloading the BS-1 with a 30mm VOG-T grenade.]]<br />
[[File:Shot005004.jpg |thumb|none|600px|AKS-74U with a BS-1 on a table.]]<br />
<br />
== Knight's Armament Masterkey ==<br />
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in singleplayer mounted on the [[M14]] and [[M16]] in "SOG", the [[AK-47]] in "Victor Charlie", the [[Enfield L85 rifle series#XL64E5|Enfield]] in "Rebirth" and the [[Galil]] in "Redemption". It is anachronistic, since the Masterkey project was not initiated until the 1980s. The only historically accurate way to do this would be to jury-rig a sawed-off shotgun to the rifle (say with zipties) or have an armorer create a one-off mounting (as with, say, the custom [[Mossberg 500]] mounting seen in ''[[Predator]]''), using something like an XM148 mount or a custom M203-like handguard as a base.<br />
<br />
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]<br />
[[File:CODBO Masterkey (1).jpg|thumb|none|600px|The Masterkey mounted on a Colt Commando.]]<br />
[[File:CODBO Masterkey (2).jpg|thumb|none|600px|Pumping the Masterkey.]]<br />
[[File:CODBO Masterkey (3).jpg|thumb|none|600px|Reloading.]]<br />
<br />
== M203A1 grenade launcher ==<br />
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. During the Beta, the M203 lacked the front and rear mountings seen below, but they were added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]]. Like earlier games, the full 40mm grenade stands in for the spent casing during the reload animation.<br />
<br />
[[File:KAC M203A1.jpg|thumb|none|400px|Knight's Armament Company M203A1 with 9" barrel - 40x46mm. Intended for attachment only to M4 Carbines, also available with a 12" barrel like in the game.]]<br />
[[File:CODBO M203 (1).jpg|thumb|none|600px|M203A1 mounted on an M16.]]<br />
[[File:CODBO M203 (2).jpg|thumb|none|600px|Reloading an M203A1 mounted on an M14.]]<br />
[[File:Aug m203.jpg|thumb|none|400px|Steyr AUG A1 (5.56x45mm) with M203PI grenade launcher.]]<br />
[[File:CODBO M203 (3).jpg|thumb|none|600px|Reloading an M203A1 mounted on an AUG. Note the heat shield; the AUG gains this heat shield when any of the three underbarrel attachments are attached, which appears to be based on the heat shield of the M203PI.]]<br />
<br />
=== Underbarrel Flamethrower ===<br />
<br />
A seemingly improvised flamethrower appears as an underbarrel attachment. It appears to have been made from an M203 trigger mechanism and flamethrower parts. When mounted on the M16, the flamethrower gains a M203 grenade launcher heat shield painted in red (with two less vent holes). Mounting it on the "Commando" gives it a shortened red M203 heat shield, and mounting it on the FAMAS gives it an even shorter one.<br />
[[File:CODBO Flamethrower (1).jpg|thumb|none|600px|Flamethrower mounted on an IMI Galil.]]<br />
[[File:CODBO Flamethrower (2).jpg|thumb|none|600px|Reloading the device. Regardless of any remaining fuel left in the first tank, it will be discarded.]]<br />
<br />
=Other=<br />
== Crossbow ==<br />
<br />
The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. The crossbow appears in the campaign missions "Executive Order" and "WMD", which are set in Baikonur and the Ural Mountains, respectively. In multiplayer, crossbows only fire explosive bolts; in singleplayer, they can also fire normal bolts and, on one occasion in "Executive Order", a zipline. Crossbows in singleplayer also often have scopes attached, using anachronistic slotted accessory rails.<br />
<br />
Design-wise, the crossbow appears to be a custom made weapon using a stock and pistol grip from an [[AR-18]] rifle. In an apparent reference to ''[[Rambo: First Blood Part II]]'', the appearance of the explosive tips is modeled after the explosive tips in the cult action film.<br />
<br />
[[File:Armalite-AR18.jpg|thumb|none|500px|Armalite AR-18 - 5.56x45mm]]<br />
[[File:RamboIItorquebow-1.jpg|thumb|none|500px|Rambo's explosive arrow tips as seen in ''Rambo: First Blood Part II''.]]<br />
[[File:CODBO Crossbow (1).jpg|thumb|none|600px|The vanilla crossbow in multiplayer.]]<br />
[[File:CODBO Crossbow (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:CODBO Crossbow (3).jpg|thumb|none|600px|Resetting the drawstring.]]<br />
[[File:CODBO Crossbow (4).jpg|thumb|none|600px|Hudson's crossbow in "WMD," note the scope and "Siberia" camouflage.]]<br />
[[File:CODBO Crossbow (5).jpg|thumb|none|600px|Loading an explosive arrow.]]<br />
<br />
=Stock Footage=<br />
==Armalite AR-18==<br />
An [[Armalite AR-18]] is briefly shown in a stock photo used in the introduction to the first mission, "Operation 40", to illustrate Cuban exiles training for the Bay of Pigs invasion.<br />
<br />
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 - 5.56x45mm]]<br />
[[File:BO-AR18.jpg|thumb|none|600px|A still from the intro showing a soldier training with the AR-18. Also note the [[M1 Carbine]] with post-war upgrades used by the man to his right. The AR-18 along with the BDU uniforms is anachronistic to the Bay of Pigs, however, in this case the error is due to the stock image used to stand in for archival footage actually being a 1986 photo of Cuban exiled community rehearsing mock invasion of Cuba.]]<br />
<br />
==Carcano M91/38==<br />
The actual [[Carcano M91/38]] carbine used on November 22, 1963 by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun does not appear in-game.<br />
[[File:Oswald-Carcano.jpg|thumb|none|500px|Actual Carcano M91/38 used by Lee Harvey Oswald to assassinate John F. Kennedy - 6.5x52mm]]<br />
[[File:CoDBO-Carcano.jpg|thumb|none|500px|The rifle seen in the trailer.]]<br />
<br />
==M1 Carbine==<br />
An [[M1 Carbine]] briefly appears in the introduction to the "Operation 40" level, used in a stock photo of soldiers training with weapons to stand in for Cuban exiles being trained before the Bay of Pigs invasion.<br />
<br />
[[File:M1CarbineLateModel.jpg|thumb|none|450px|Korean War-era M1 Carbine with birch stock, adjustable rear sight, bayonet lug, and twin magazine pouch - .30 Carbine]]<br />
[[File:BO-AR18.jpg|thumb|none|600px|The anachronistic still image from the "Operation 40" intro. The man to the right of the closest one is holding an M1 carbine, with the bayonet lug and adjustable rear sight clearly visible.]]<br />
<br />
==RPD==<br />
A Viet Cong fighter carrying a [[RPD]] light machine gun runs across the TV screens in the same setting.<br />
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]<br />
[[File:CODBO RPD.jpg|thumb|none|600px|The RPD as seen on the four screens on the right side.]]<br />
<br />
==M79==<br />
Archival footage of the Vietnam War seen on the televisions in the main menu interrogation room include footage of a US soldier firing an [[M79 grenade launcher]].<br />
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40x46mm]]<br />
[[File:CODBO M79.jpg|thumb|none|600px|The M79 is visible in the far leftmost screen.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Action]]<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Zombie]]</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Ghosts&diff=1351921
Talk:Call of Duty: Ghosts
2020-06-11T21:45:08Z
<p>Gau17: </p>
<hr />
<div>=Attachments=<br />
==Red Dot Sight==<br />
The Red Dot Sight is unidentified/fictional.<br />
<br />
==ACOG Scope==<br />
The Trijicon 4x32 ACOG appears as the "ACOG Scope".<br />
<br />
==Holographic Sight==<br />
The EOLAD-1V laser appears as the "Holographic Sight".<br />
<br />
==VMR Sight==<br />
The VMR Sight is unidentified/fictional.<br />
<br />
==Thermal Hybrid Scope==<br />
The Thermal Hybrid Scope is unidentified.<br />
<br />
==Tracker Sight==<br />
The Tracker Sight is fictional.<br />
<br />
=Live Action Commercials=<br />
=="Epic Night Out" Commercial==<br />
===AAC Honey Badger===<br />
<br />
[[File:CODGhostNightOutAACHoneyBadger.jpg|thumb|600px|none|A player with his [[AAC Honey Badger]]. Note the player emblems on the weapon, something not yet seen in a Call of Duty game made by IW.]]<br />
[[File:CODGhostNightOutAACHoneyBadgerFire.jpg|thumb|600px|none|A player fires his Honey Badger at offscreen Federation forces. Presumably his eyes are shut due to an unexpected muzzle flash somehow coming out of his silencer.]]<br />
<br />
===Bushmaster ACR===<br />
<br />
[[File:CODGhostNightOutBushmasterACR.jpg|thumb|600px|none|The player character on the far right with his [[Bushmaster ACR]]. It is presumably standing in for the [[Remington R5 RGP]] in game.]]<br />
<br />
===Carl Gustav M3===<br />
<br />
[[File:CODGhostNightOutCarlGustavM3.jpg|thumb|600px|none|A player character getting ready to watch a rocket from his [[Carl Gustav M3]] destroy an Mi-24 Hind.]]<br />
<br />
===Colt M1911A1===<br />
<br />
[[File:CODGhostNightOutColt1911A1.jpg|thumb|600px|none|A player firing his nickel [[Colt M1911A1]].]]<br />
[[File:CODGhostNightOutColt1911A1(2).jpg|thumb|600px|none|A player dual wielding M1911s.]]<br />
<br />
===Dillon Aero M134 Minigun===<br />
<br />
[[File:CODGhostNightOutGAU17A.jpg|thumb|600px|none|A player firing a [[Dillon Aero M134 Minigun]] at Federation soldiers.]]<br />
<br />
===General Electric GAU-8/A Avenger===<br />
<br />
[[File:CODGhostNightOutGAU8AAvenger.jpg|thumb|600px|none|As of there wasn't enough testosterone fueled action, a A-10 Thunderbolt prepares to do a flyby gunrun with its mounted [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] at nothing in particular.]] <br />
<br />
===Kimber 1911===<br />
<br />
[[File:CODGhostNightOutKimber1911.jpg|thumb|600px|none|A player firing his [[M1911|Kimber 1911]]. The only thing identifying it as a Kimber model is that the rear sights are mostly seen on Kimber 1911s.]] <br />
[[File:CODGhostNightOutKimber1911(2).jpg|thumb|600px|none|[[Megan Fox]] fires a similar 1911 with a mounted flashlight and a silencer, at an enemy drone. (Megan Fox is probably not an accurate representative of female COD players.)]]<br />
<br />
===M40A5===<br />
<br />
[[File:CODGhostNightOutMcMillanTAC308.jpg|thumb|600px|none|Megan Fox turns away from her [[M40A5]], which seems to have a forward night vision mount. It appears to be standing in for the [[Remington 700|Remington 700 USR]] seen in game.]]<br />
<br />
===Milkor Mark 14===<br />
<br />
[[File:CODGhostNightOutMilkorMark14.jpg|thumb|600px|none|A player charges into a room with his [[Milkor_MGL#Mark_14_.2F_M32A1|Milkor Mark 14]]. There are so many ways that could have gone wrong. Anyways, the Mark 14 appears to be standing in for the similar [[Milkor MGL Mk 1L]] seen in game.]]<br />
[[File:CODGhostNightOutMilkorMark14Aim.jpg|thumb|600px|none|The player aims his Mark 14.]]<br />
[[File:CODGhostNightOutMilkorMark14SemtexRound.jpg|thumb|600px|none|The fired round gets stuck into a wall only to explode five seconds later. Understandable since the Milkor launcher in the game fires "semtex" rounds.]]<br />
<br />
===Mk 14 Mod 0 EBR===<br />
<br />
[[File:CODGhostNightOutMk14Mod0EBR.jpg|thumb|600px|none|A player provides cover fire with his [[M14#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]].]]<br />
<br />
===Taurus Raging Bull===<br />
<br />
[[File:CODGhostNightOutTaurusRagingBull.jpg|thumb|600px|none|A player fires what appears to be a [[Taurus Raging Bull]] at oncoming enemies.]]<br />
<br />
===Unknown Rifle===<br />
<br />
[[File:CODGhostNightOutUnknownRifle.jpg|thumb|600px|none|A player with his Unknown Rifle, as he wonders how he ended up in space marine training. It appears that the armorers for the commercial hoped that the rule of cool would hide the fact that it is acting has a very poor stand in for the [[IWI X95 Flattop]] seen in the space part of the game.]]<br />
[[File:CODGhostNightOutUnknownRifle2.jpg|thumb|600px|none|I'd tell you you're wasting ammo, but you're in space so you'd miss anyway.]]<br />
<br />
:Looks to be a custom M4 with Magpul UBR stock, RIS Raiser, Magpul MBUS flip-up sigths, CAA Handguard, integral supressor and short 10.5 barrel . --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 10:31, 26 December 2013 (EST)<br />
<br />
===Yakushev-Borzov Yak-B===<br />
<br />
[[File:CODGhostNightOutYakB.jpg|thumb|600px|none|An enemy Hind prepares to fire on the players with its [[Yakushev-Borzov Yak-B]].]]<br />
<br />
=Discussion=<br />
'''MAIN PAGE CONTENT NOTE: Only officially released images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''<br />
<br />
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''<br />
<br />
Um...Gun images? Screenshots? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:44, 21 May 2013 (EDT)<br />
<br />
:Sorry bout that...wanted to get the layout finished, and then I added the images. That way, I can get the images into the page faster. - [[User:1morey]] May 21, 2013 3:19 PM (EST)<br />
<br />
A new CoD? *Yawns and goes back to more relevant business* [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:48, 23 May 2013 (EDIT)<br />
<br />
:Does that REALLY have to be on every single COD page on this site? [[User:Gunmaster2011|Gunmaster2011]] 18.15, 26th June 2013<br />
<br />
::At least it's not [[Talk:Call_of_Duty:_Black_Ops_II#The_Newest_Joke.3F|an anon asking why we even have the page in the first place]], like some random person's opinion on a series is the sole determining factor in whether the site as a whole will acknowledge its existence. Really, we've lucked out on this one so far. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:30, 28 June 2013 (EDT)<br />
<br />
::Do me a favor and search through talk page archives for every CoD game on this site and you'll see this is the only one I've made such a comment on. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:55, 29 June 2013 (EDT)<br />
<br />
For now, anyway. I know now that someone will probably add that statement to all the pages just to annoy me. And I am aware of the "statement" on Black Ops II's page. Are we allowed to delete topics? [[User:Gunmaster2011|Gunmaster2011]] 14.41, 7th July 2013<br />
<br />
:Funnily enough, I never left any such comments on the BlOps II page. Anyhow, you liking CoD is perfectly okay and I have nothing against it, but I'm not going to censor my own views of it because you're annoyed by them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:09, 5 November 2013 (EST)<br />
<br />
<br />
== ARX-160 and developer peek weapons ==<br />
<br />
http://gyazo.com/1c90b0083948c5c03bd198c852e1f0fa.png<br />
<br />
Looks to have an EGLM under it, there are also previous M4 appearances and the Vector with a AFG. Also saw a Galil/AK looking gun outside the chopper scene. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:58, 24 May 2013 (EDT)<br />
Dev video here:<br />
http://callofduty.wikia.com/wiki/User_blog:N7/Call_of_Duty:_Ghosts_Worldwide_Premiere<br />
<br />
:I'm fairly sure in the dev video in the Xbox1 reveal they had either the MW3 or Blops2 MP7, as well, though it might have just been a placeholder. Though MW3 proves placeholder doesn't necessarily mean it won't turn up in the actual game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:28, 23 May 2013 (EDT)<br />
<br />
There also appears to be the Ukraine 5.45 X95/MTAR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:58, 24 May 2013 (EDT)<br />
<br />
== "Unknown Rifle" ==<br />
<br />
My guess is that this is just another Honey Badger. It has a MP5 style sliding stock connected to a rearward extension from the receiver, just like on the Honey Badger. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:04, 22 May 2013 (EDT)<br />
<br />
== Unknown shotgun ==<br />
<br />
Though I can't be sure since we don't see it closely enough, the associated dialog makes me wonder if it isn't supposed to be something like a Daisy Model 25 rather than a real weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:19, 10 June 2013 (EDT)<br />
<br />
== Multiplayer Reveal Weapons ==<br />
<br />
My apologies, I would add the ones I know if I were any good at editing pages, but [http://puu.sh/423yR.png check this out.]<br />
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 04:51, 15 August 2013 (EDT)<br />
<br />
<br />
From what I can see: Second row is GP-25/30 standalone, I think a metal storm series GL beneath it, an MP-443 Grach at the bottom and not an OTS-33, next row over "generic drum mag AR" seems to be an M27 with a C-Mag, the marksman rifle could maybe be a Robinson XCR in DMR config, one beneath seems to be a Daewoo K7, next row second from top is a CBJ-MS PDW, shotgun further down seems to be maybe a Benelli Supernova, Possible G28 beneath it, Gepard GM-6 Lynx on the bottom, and I have no idea what's above the TDI, apart from the fact it seems to be an underwater firearm, really stumped on that one. Feel free to correct, have barely woken up yet so I could be off on a few. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 07:17, 15 August 2013 (EDT)<br />
<br />
:In the trailer there was a Remington R5 RGP that I think is missing from that diagram. Also, the marksman rifle is definitely a FAL variant fitted with a Magpul PRS FAL stock. I don't know the handguard though, not sure if it is a production gun or a custom hodge-podge (could be a IMBEL IA2). The 417 marksman variant is a G28 in the patrol configuration. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:02, 15 August 2013 (EDT)<br />
<br />
MTs-255 (Shotgun)<br />
GP25/GP30? (Grenade Launcher)<br />
SC-2010 (FAL variant) (Rifle)<br />
SVU (Sniper Rifle)<br />
Remington 700 variant (Sniper Rifle)<br />
[http://www.cbrps.com/SKSrear3_op_554x282.jpg SKS Bullpup?] Vepr Bullpup (Assault Rifle)<br />
<br />
FAD (Assault Rifle)<br />
Metal Storm MAUL (Shotgun)<br />
KAC Chain SAW (LMG)<br />
Honey Badger (Assault Rifle)<br />
CBJ-MS (SMG)<br />
AK-12 (Assault Rifle)<br />
<br />
Panzerfaust (Launcher)<br />
MTAR-21 (Assault Rifle)<br />
LSAT? (LMG)<br />
Imbel IA2 (Rifle)<br />
SIG P226 (Pistol)<br />
MG3 (LMG)<br />
<br />
VBR-Belgium PDW (Machine Pistol)<br />
MK14 (Rifle)<br />
M27 IAR (LMG)<br />
Daewoo K7 (SMG)<br />
FABARM FP6? (Shotgun)<br />
ARX-160 (Assault Rifle)<br />
<br />
PP-19 Bizon (SMG)<br />
MGL-140 (Grenade Launcher)<br />
L115/Arctic Warfare Magnum (Sniper Rifle)<br />
Beretta M9A1 (Pistol)<br />
HK G28 (HK417 variant) (Sniper Rifle)<br />
Underbarrel/pistol MAUL? (Shotgun)<br />
<br />
MSBS Radon (Assault Rifle)<br />
MP443 (Pistol)<br />
Colt Anaconda (.44 Magnum)? (Revolver)<br />
CZ-805 (Assault Rifle)<br />
GM6 Lynx (Sniper Rifle)<br />
Kriss K10 (SMG)<br />
<br />
Tell me how I did. (I cheated and looked at the main page for the ones I didn't know.) Of note - the shotgun next to the ARX-160 looks like a FABARM FP6. Vector appears to be the K10 variant. LMG next to the MTAR-21 looks like the LSAT. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 10:32, 15 August 2013 (EDT)<br />
<br />
:The Vector probably isn't a K10 because it has the standard Vector side-folding stock, the K10 looks to have a sliding stock. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:57, 16 August 2013 (EDT)<br />
<br />
Oh and by the way, sniper rifles actually only zoom in the scope now, the outside of the scope is just blurred. That's actually a pretty unique achievement graphically, the only other games that I know of that do this are Red Orchestra, Arma, and Killing Floor. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 12:37, 15 August 2013 (EDT)<br />
<br />
Looks to me like your peripheral vision is at 6x/8x but it's hard to tell.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 16 August 2013 (EDT)<br />
:No he is right, they do not zoom the peripheral. easiest times to tell is during the transition, such as at the end when the knife Juggernaut is head-shotted. By the way, I'm guessing that this guy is gonna be totally f'ing broken. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT)<br />
<br />
== CETME Ameli ==<br />
<br />
I dunno about anyone else, but the barrel jacket on that gun looked a lot more MG3/MG42-ish to me really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:46, 15 August 2013 (EDT)<br />
:The jacket has the perforation pattern of an MG3, but the actual shape of the jacket along with the muzzle and the iron sight suggest it is more based on the 5.56 Ameli. It is probably on oversight on the part of whomever made the texture. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT)<br />
<br />
== Unknown Pump Action Shotgun ==<br />
<br />
Can anyone identify this shotgun? [http://i.imgur.com/HpKs4q1.png Screenshot 1] [http://i.imgur.com/vJsWfuN.png Screenshot 2] <br />
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 18:48, 21 August 2013 (EDT)<br />
:Not much to go on, but I get a [[Heckler & Koch FABARM FP6]] vibe from it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:20, 21 August 2013 (EDT)<br />
Yeah that seems pretty likely, thanks for your help. [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 19:30, 21 August 2013 (EDT)<br />
<br />
== .44 Magnum Revolver ==<br />
<br />
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]<br />
I think the Revolver is a [[Taurus Raging Bull]] instead of [[Colt Anaconda]]. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 0:12, 23 August 2013 (JST)<br />
<br />
== Chainsaw? ==<br />
<br />
*sigh* what is this monstrosity? Did the developers really put a chainsaw grip on a Mk. 46? And a flare launcher? And a suppressor? You can't use your sights, and/or put a optic on it, so do they think gunners just run around like Rambo/Somalians with PKMs? I understand using cool looking weapons, even if they're just terrible prototypes, like the XM8 or the FAD, but this is taking video game stupidity to a whole new level.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 13:49, 2 September 2013 (EDT)<br />
<br />
You're rather wrong, the KAC ChainSAW is a real kit of the KAC LMG (Stoner 96). Perhaps ridiculous, but don't call them stupid if they didn't create the idea first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 2 September 2013 (EDT)<br />
:Ghostdigga, the picture of the ChainSAW on the page isn't a screenshot from the game, it's a real picture of the actual weapon made by KAC. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:25, 3 September 2013 (EDT)<br />
::To be fair though this thing was just made for fun by KAC, it was never intended as a useful weapon to be put into production. Although the devs didn't create this you can still blame them for taking a gun that was pretty much made as a joke and portraying it as a useful military weapon. Using cable ties I once attached a Glock to the underside of a G36C to the underside of a PSG-1. That was a "real" configuration, it doesn't mean it isn't ridiculous though if somebody sees that picture and puts it in a game as a killstreak reward or whatever. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:18, 3 September 2013 (EDT)<br />
::: Well it appears that I was pretty wrong, I don't know why I thought that was a screenshot and not the real thing. I still don't understand the decision though, but I guess I'll get it when I see everyone sprinting at each other, firing 100 rounds from the hip and then launching flares at each other's faces. Wish they could've just given us a regular Stoner at this point.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 10:21, 5 September 2013 (EDT)<br />
::::Eh, it's probably a killstreak to replace the minigun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:42, 6 September 2013 (EDT)<br />
But then why does it have a Create-a-class icon? I was hoping the same thing at first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:46, 6 September 2013 (EDT)<br />
:If it isn't a killstreak weapon it is odd that it seems to have a grenade launcher by default (I assume they will just have it firing HE grenades rather than flares). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:52, 7 September 2013 (EDT)<br />
::They made many default functions and attachments of firearms unavailable, like laser sights on MW2 FAMAS and Intervention, Javelin's direct attack mode...chainsaw's launcher will be the same.<br />
:::Eh, Javelin direct attack isn't as "direct" as you'd think, it just doesn't climb as high as the indirect profile (50m in direct, 150 in top attack). If you IRL'd it up with minimum range you probably wouldn't be able to hit anything on a CoD map anyway since the minimum range in direct attack mode is 65 metres. I suppose they could give you something fun with it like a proper UBGL with 40mm buckshot rounds. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:16, 30 September 2013 (EDT)<br />
::::Nah, minimum 50m high is for top attack mode, direct mode has 20m or less minimum climb height(even though it has falling angle restriction so in real it can't be landed into horizontally 65m far or less...see this https://rdl.train.army.mil/catalog/view/100.ATSC/15C4E89E-E582-4B6A-9B0D-5E1FD5D776F1-1274394170503/3-21.11/appa.htm) But height is not essentially what I wanna say, it's about lack of functions. However I know it, console FPS should be simple because gamepad could be easily mis-pushed buttons, so seemed minor and complex functions must be deleted. Even variable zoom sights are very great revolution for COD I think(but I can't understand why that function collided with UB weapons...)[[User:Fax|Fax]] ([[User talk:Fax|talk]]) 07:34, 1 October 2013 (EDT)<br />
:::::Omitting functions like attack modes on launchers or burst settings on rifles is kind of a different thing to having another weapon uselessly hanging off of the bottom. The direct attack mode is an integral part of the Javelin and you can't make the launcher without it, as opposed to the chainsaw where it is just a launcher bolted onto a rail and it is up to the devs whether they want to include it or not. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 1 October 2013 (EDT)<br />
:::::That link gives me an untrusted connection warning. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:19, 3 October 2013 (EDT)<br />
::::::Well, turns out that it does nothing, but you can give it a grenade launcher. Which, um, replaces the launcher already there with a 40GL :s [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:52, 5 November 2013 (EST)<br />
<br />
== CZ 805 ==<br />
<br />
Picture with caption "A soldier rappels down a skyscraper, armed with a CZ 805 Bren." looks like not with a CZ 805, probably it's IA-2.<br />
See full-sized picture, hand guard is very long and has many vents, and magazine shape is straight, and stock is not skeleton type.<br />
(This picture is also found in official page, codghosts->feature->singleplayer)<br />
http://icdn5.digitaltrends.com/image/call-of-duty-ghosts-federation-day-rappel-3-1500x844.jpg<br />
<br />
== Squads Trailer ==<br />
<br />
I've watched the new trailer a few times, but can't really find anything new, if anyone wants to give it a watch here you go:http://www.youtube.com/watch?v=eLlxLx8FSuE [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:52, 4 October 2013 (EDT)<br />
<br />
== Thermal Sight Model? ==<br />
<br />
Does anyone know what [http://images3.wikia.nocookie.net/__cb20131003183705/callofduty/images/thumb/9/98/Remington_R5_Thermal_Scope_CODG.png/640px-Remington_R5_Thermal_Scope_CODG.png this sight is] (assuming it actually exists)? [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:55, 4 October 2013 (EDT) is mounted backwards on the rifle<br />
:Looks a bit like a [http://www.secgru.com/Thermal-Weapon-Sight-ATWS22.html Trijicon ATWS22] but there are some differences. It appears to be a standlone sight with a larger higher eyepiece, and the body is a mirror image. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:20, 4 October 2013 (EDT)<br />
<br />
== Found a new shotgun ==<br />
<br />
I found a UTS-15 on the back of a soldier in the Squad Mode trailer: http://i.imgur.com/ofatorG.png --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 05:21, 5 October 2013 (EDT)<br />
<br />
== "New" pistol in the squads trailer? Or the VBR? ==<br />
<br />
You know that pistol that no one has seen before? It could be the VBR already shown off: http://callofduty.wikia.com/wiki/VBR?file=VBR_and_K7_dropped_CODG.png<br />
<br />
Here's that gun from the trailer: http://i.imgur.com/zC1PAQX.png<br />
<br />
Here's the menu icon for the VBR: http://images.wikia.com/callofduty/images/7/75/VBR_Menu_Icon_CoDG.png<br />
<br />
See the similarities? IRL, the VBR is a machine pistol, and I doubt they'd throw in a machine pistol into the SMG category. See on the iron sights, those two circle poles on the back sights? You can see them clearly on the menu icon and the Trailer pic. Those look almost identical, the model's probably been updated. Furthermore, the stock? It is the same shape. You can't clearly see it in any part of the trailer, but you can see the back. Whaddya know? It's the same shape! Finally, that part just below the glove in the trailer pic? Well, the VBR natively has a large magazine. While the model already shown has a smaller one, it wouldn't be visible so clearly in 1st person if it weren't longer now. So I'm thinking the mag's been upgraded to a 24 round mag (like the real life model uses generally IIRC) and the gun's either been thrown into the pistol category, or left in the SMG category, and that 5th pistol is still eluding us. <br />
<br />
Let me know what you guys think. TmarTn thinks it could be the 5th pistol that hasn't been revealed yet, but it could be the VBR still as an SMG. I'm almost positive, as the front foregrip style thing is the same if I'm seeing it right.<br />
<br />
:It most certainly is, or at least it's supposed to be, representing the VBR's PDW. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 11:23, 6 October 2013 (EDT)<br />
<br />
== Ironman Manpack Ammo ==<br />
<br />
In this image, it appears the soldier has an Ironman manpack, possibly for the handheld Minigun that's been in the last few CODs or maybe a 240/MK48. Who knows.<br />
<br />
File:GhostsVector-1.jpg<br />
<br />
== Minimum specs ==<br />
<br />
So NVidia has released some minimum specs for the PC version. They're, um, well...<br />
<br />
*OS: Windows 7 64-Bit / Windows 8 64-Bit<br />
*CPU: Intel Core 2 Duo E8200 2.66 GHZ / AMD Phenom X3 8750 2.4 GHZ or better<br />
*RAM: 6 GB RAM<br />
*HDD: 50 GB HD space<br />
*Video: NVIDIA GeForce GTX 550 Ti / ATI Radeon HD 5870 or better<br />
*Sound: DirectX Compatible Sound Card<br />
*DirectX: 11<br />
<br />
I guess they're ditching scaleability to focus on 4K resolution, either that or this is going to be the worst optimised game in the history of the universe. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:23, 17 October 2013 (EDT)<br />
:Not bad actually, anyone with a decent gaming computer should surpass those specs. Only difference between that and Black Ops II's specs are GPU generation plus RAM and HDD requirements. HDD requirement is related to both next gen consoles having Bluray drives, a dual layer Bluray disc is 50GB. And RAM amount is lower than most would recommend for a mid level gaming PC (8GB).--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 05:12, 18 October 2013 (EDT)<br />
::Additional Info Regarding 4k Gaming + RAM Requirement: <br />
:::-Those specs for 4K gaming wouldn't get you anything near playable. My recommendation for 4K is an i7-4770k with Crossfired R9 290X's, SLI'd Titans or SLI'd GTX 780's and 16GB+ of RAM and an SSD.<br />
:::-The RAM requirement is a bullshit move on the dev/publishers part. It's a requirement coded [http://www.cinemablend.com/games/Call-Duty-Ghosts-6GB-RAM-Requirement-Fake-Modders-Offer-Patch-60336.html (Link)] into the game and it actually won't launch of your PC has less that 6GB of RAM installed (Also, it won't read your 6GB as 6GB if it's shared with an onboard GPU). There is a hack/mod/user-made-patch available online to remove this requirement.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 18:00, 11 November 2013 (EST)<br />
<br />
== Screenshots ==<br />
<br />
I has them. Will get started on updating the page after I've had a few hours' rest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:50, 5 November 2013 (EST)<br />
<br />
== Freefall ==<br />
<br />
Is it just me, or does this "dynamic map" not actually do anything? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:17, 8 November 2013 (EST)<br />
<br />
:It really isn't. Most of these "dynamic maps" are pretty damn static actually. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:57, 9 November 2013 (EST)<br />
<br />
== Organization ==<br />
<br />
Just my 2 cents on this page, do we maybe want to organize the guns in the same categories that Multiplayer uses? I.E. Separating out the "Marksmanship Rifles" from the "Sniper Rifles"? Food for thought... --[[User:Zackmann08|Zackmann08]] <span style="color:green">''IMFDB Chief of Operations''</span> ([[User talk:Zackmann08|talk]]) 13:14, 9 November 2013 (EST)<br />
<br />
:Eeeh, wouldn't work because the SVD (which isn't useable and should technically be in mounted) would have to go in as a DMR, despite the game thinking it's a 50 cal. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:09, 9 November 2013 (EST)<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
can someone explain what use is a cant indicator for a sniper rifle? --[[User:Sylent Viper|Sylent Viper]] ([[User talk:Sylent Viper|talk]]) 10:00, 19 November 2013 (EST).<br />
:A cant indicator tells you if the rifle is canted (tilted) and is used ensure shots are fired with the rifle level. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:14, 19 November 2013 (EST)<br />
<br />
== MP-443 Grach ==<br />
<br />
I couldn't find the MP-443 Grach anywhere in the mission "Severed Ties". Is it that hard to find? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:53, 22 November 2013 (EST)<br />
:I think it pulls weapon drops randomly off a list of possibles for that level and enemy type, same as it does with attachments. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:11, 22 November 2013 (EST)<br />
::Right, I found it. The Federation soldiers draw it from their holsters after running out of ammo. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 23 November 2013 (EST)<br />
:::Fairly sure it's going into Last Stand rather than running out of ammo. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:47, 25 November 2013 (EST)<br />
<br />
== MSBS ==<br />
<br />
Apparently this thing manages the ultimate tacticool goal of having a rail attached to another rail.<br />
<br />
http://h3.abload.de/img/_msbs-556b_explanation5fcf.jpg<br />
<br />
Also, at the time this was made, the functional MSBS bullpup was the one at the top:<br />
<br />
http://h11.abload.de/img/_msbs-2012yqk3d.jpg<br />
<br />
Apparently the lower one was made with feedback from Polish commandos using a 3D rapid-prototyping process, it's plastic around a metal barrel with real accessories and a real magazine. Wonders of modern technology, huh? <br />
<br />
Incidentally the given name for this is 5,56B, but that's because some languages use commas as decimal points, so I figured there wasn't a problem in "translating" it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:56, 28 November 2013 (EST)<br />
<br />
Rail on Rail? I'm not seeing it. EDIT: woops nvm. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 28 November 2013 (EST)<br />
<br />
== The G28 Charging Handle ==<br />
<br />
The Heckler and Koch G28 has a custom charging handle, true? Last week, Phase 5 Tactical, a small arms component manufacture noticed how the G28's charging handle had a pretty striking resemblance to their [http://www.phase5tactical.com/products/ar15-m16/ablcha-ambi-batlle-latch-charging-handle-assembly- Ambi Battle Latch charging handle.] If anyone follows them on Instagram (@phase5weaponsystems), you would know that they pretty damn upset. I would be too. Infinity Ward never gave a heads up to Phase 5 telling them their product would appear in the game, and even went out of their way to put a fictional company's name on the it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 10:54, 30 November 2013 (EST)<br />
<br />
== UTS-15 ==<br />
<br />
One thing that really gets me about this gun model is how much it looks like the old [http://static2.wikia.nocookie.net/__cb20101010094213/battlefield/images/8/8b/SCAR_11_HUD.jpg SCAR-11] from ''Battlefield 2142'' in first person. Clearly DICE were onto something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:06, 1 December 2013 (EST)<br />
<br />
== Finishing ==<br />
<br />
I'll be finishing this one up over the weekend, got all the shots, I've just been busy learning to use a new drawing tablet. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:00, 6 December 2013 (EST)<br />
<br />
== Weapon DLC ==<br />
<br />
So weapon DLC has been teased in the new trailer for the season pass, and at the end of the trailer we see [http://www.charlieintel.com/wp-content/uploads/2013/12/Screen-Shot-2013-12-19-at-1.20.36-PM-620x350.png this.] Looks like they're back to making fictional weapons that 8 year olds make out of legos again. Any idea what it could be though? --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:37, 19 December 2013 (EST)<br />
<br />
:I feel dirty just looking at it. My first reaction after gagging is that this is one very misguided attempt at making a vaguely FAL-ish rifle. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:02, 19 December 2013 (EST)<br />
<br />
::I always wondered what it would look like if you took an StG-44 and gave it FAL bits and leprosy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:23, 20 December 2013 (EST)<br />
<br />
:::What is that travesty? I thought this was Call of Duty, not Borderlands. And I have to agree, it's like a modded FAL with some sort of horrific flesh eating skin disease --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:07, 20 December 2013 (EST)<br />
<br />
== Strange M-27 IAR ==<br />
<br />
The upper receiver looks like to be a VLTOR MUR-1 (with A2 forward assist), and top RIS is not raised up (for the gas piston mechanism), the handguard looks like to be a Vector Optics handguard for M4, the barrel lenght is more like a 14.5".<br />
The marking on the lower isn't look to be of H&K, because they use pictograms and not "Safe-Fire-Auto", the lower marking is not white and aren't the same to the M27 or HK-416.<br />
<br />
I think this is just a customised AR-15. [[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 10:43, 25 December 2013 (EST)<br />
<br />
== Heckler & Koch FABARM FP6 ==<br />
<br />
I found an image that fits much more for the FP6: http://img26.imageshack.us/img26/3695/dsc03952cc.jpg<br />
<br>Is it alright to upload it here? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:32, 13 January 2014 (EST)<br />
<br />
What's wrong with the one already there? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:30, 13 January 2014 (EST)<br />
<br />
:It's another version; note the different stock and pistol grip. Here's an image of the FP6 in-game:<br><br />
:[[File:CoDGhosts-FP6-Create-a-Soldier.jpg]]<br><br />
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:18, 13 January 2014 (EST)<br />
::I added a new image to the main page, though the stock is slightly different from the one in-game and the one in the aforementioned link. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:25, 7 February 2014 (EST)<br />
<br />
== "Maverick" weapons from DLC ==<br />
<br />
[[File:CoDGhosts-Maverick.jpg|thumb|600px|none|"Maverick" assault rifle]]<br />
[[File:CoDGhosts-Maverick-A2.jpg|thumb|600px|none|"Maverick-A2" sniper rifle]]<br />
These are the two weapons from the "Onslaught" DLC. They are surely fictional, but maybe we can associate them to weapons with similar designs, such as [[AK-74|AK variants]] or the [[VSS Vintorez]] (this one for the Maverick-A2). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:44, 31 January 2014 (EST)<br />
<br />
:Looks like customisez FAL G version. --[[User:ArmaLite15|ArmaLite15|]] ([[User talk:ArmaLite15|talk]]) 18:32, 2 February 2014 (EST)<br />
<br />
:I don't see any resemblance between these and an AK, Vintorez, or FAL. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 2 February 2014 (EST)<br />
::It is actually fairly closely based on a FAL variant if you look at the receiver:[[File:Fal para-1-.jpg|thumb|500px|none|]] It is basically just an inch pattern FAL receiver with a railed top cover with a couple of tweaks, like the extended wing over the left side of the magazine well (an of course the 5.56 mag), the trigger guard being larger and the omission of several bits like the takedown latch and rear sights. It even still has that distinctive cut at the front of the receiver for the FAL carry handle. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:25, 3 February 2014 (EST)<br />
<br />
:::From seeing this weapon in action, the damage stats and recoil pattern remind me of a 7.62mm weapon despite the 5.56mm mag. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:36, 3 February 2014 (EST)<br />
<br />
[http://marmosetco.tumblr.com/post/93805475848 I found a post by Marmoset viewer] (some kind of 3D render tool or something) showing the 3D renders of the Mavericks by the weapon artist Sean Byer, including one with some uh, "lore" of the gun. I guess it's worth sharing. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:39, 11 December 2018 (EST)<br />
<br />
[https://www.google.com/imgres?imgurl=https%3A%2F%2Fwww.marathigazal.com%2Fwp-content%2Fuploads%2F2018%2F02%2Ffal-rifle-with-custom-wood-thumb-hole-stock-furniture-photos.jpg&imgrefurl=https%3A%2F%2Fwww.marathigazal.com%2F2018%2F02%2F16%2Ffal-wood-furniture%2Farmslist-for-sale-fn-fal-308-l1a1-wood-stock-and-furniture-set%2F&docid=rg5rXMrCUltcyM&tbnid=y2EgRxlARsO1pM%3A&vet=10ahUKEwjB3oGB7pjfAhULiKYKHdSKAKQQMwhEKAgwCA..i&w=640&h=381&bih=609&biw=1366&q=fn%20fal%20wooden%20thumbhole%20stock&ved=0ahUKEwjB3oGB7pjfAhULiKYKHdSKAKQQMwhEKAgwCA&iact=mrc&uact=8 Here] is some strange custom FAL build which appears to have possibly influenced the design. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:00, 11 December 2018 (EST)<br />
<br />
:When I bought the game I actually got the DLC for this gun, I can get screens if y’all want.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:26, 11 December 2018 (EST)<br />
<br />
== Arctic Warfare Magnum ==<br />
Why is it stated that the "L115" in-game uses a left handed action? The bolt is clearly operated with the right hand. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:13, 1 March 2014 (EST)<br />
:I'm thinking that whoever wrote "action" there meant "ejection port". [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:54, 2 March 2014 (EST)<br />
::I wrote that, and and what it says is that the rifle combines a left handed action with a right handed bolt. The action is another term for the receiver, and AI sells rifles with either a left or right handed action which swaps the ejection port and bolt handle to the other side. As the ejection port on this gun is on the left and the bolt handle in on the right, this means that it impossibly combine a left handed action with a right handed bolt for some reason. I'll change "action" to "receiver" to make it clearer though. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:42, 3 March 2014 (EST)<br />
<br />
== "Ripper" weapon from Devastation DLC ==<br />
<br />
[[File:CoDGhosts-Ripper.jpg|500px|thumb|none]]<br />
Another fictional weapon, now a SMG/AR Hybrid. (''Extra info: the weapon is referred to as "EvoPro III" in the game files; this designation is similar to the CZ Scorpion Evo 3, although the Ripper is obviously not this weapon)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:40, 6 March 2014 (EST)<br />
:Actually reminds me of [http://www.pascaleggert.de/ThorA1.html this thing] a little, for some reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:36, 3 November 2014 (EST)<br />
<br />
== RPG ==<br />
<br />
The inclusion of the RPG is easy to prove or disprove given that there is an achievement involved and there are dozens of videos of it on youtube. And I have to be honest, given the distance, I can't really tell. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:23, 18 May 2014 (EDT)<br />
[[Image: CODG_RPG_01.jpg|thumb|none|600px]]<br />
<br />
:The loaded rocket's appearance is one of the aspects that show that it's an RPG-7. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:07, 27 May 2014 (EDT)<br />
::From this distance, it can also be the Panzerfaust 3. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:29, 27 May 2014 (EDT)<br />
:::Check it very closely, and you might see that it's an RPG-7. For example, the Panzerfaust 3's warhead is much bulkier (with a very thin front however). See the in-game differences [http://callofduty.wikia.com/wiki/File:Panzerfaust_model_CoDG.png here] and [http://callofduty.wikia.com/wiki/File:RPG-7_model_CoDG.png here]. You might also want to check the RPG seen in "The Ghost Killer"; this one is easier to see, since the distance is shorter and the breaching sequence happens in slow motion. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 27 May 2014 (EDT)<br />
::::Get me a screenshot and I might. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:36, 27 May 2014 (EDT)<br />
:::::You say you have proof. Provide it. Don't make others prove your arguments for you. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:40, 27 May 2014 (EDT)<br />
::::::The problem is that I don't have the game on PC; thus, I can't take screenshots for now, and you might surely not want me to take a pic off the TV. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:59, 27 May 2014 (EDT)<br />
::::::I don't either. But there are thousands of gameplay videos on Youtube. That's where I got the above screenshot. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:02, 27 May 2014 (EDT)<br />
<br />
== "MTAR-X" ==<br />
<br />
It seems that the X95 in-game is the 5.45x39mm variant seen at the bottom of [http://www.thefirearmblog.com/blog/wp-content/uploads/2013/01/tavor_1-tfb.jpeg this image]. Any ideas? Is it a standard X95? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:54, 27 September 2014 (EDT)<br />
<br />
== Fictional Claymore not so fictional... ==<br />
<br />
Can be the "fictional Claymore variant" a Taser Shockwave? Ghost Recon Future Soldier page have it...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:08, 2 December 2016 (EST)<br />
My bad, Shockwave Claymore, sorry I dont play the game from much time...<br />
<br />
== MSBS ==<br />
<br />
The 3 round burst isnt incorrect. I post a link of FB website on the Radon page. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:09, 14 December 2016 (EST)<br />
:If you bothered to read the whole entry, it says that the fire selector is modeled pointing to full-auto. It is not saying that burst fire is incorrect for the MSBS in general.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 14 December 2016 (EST)<br />
::No, I just changed it, it did say that the 3-round burst mode was incorrect before. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:31, 14 December 2016 (EST)<br />
<br />
== Found something interesting ==<br />
<br />
https://www.youtube.com/watch?v=5XjseQX8N6c <BR><br />
This is the YouTube channel of the guy who did some animation work in this game.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:55, 7 November 2017 (EST)<br />
<br />
== Random question ==<br />
<br />
[[File:CODG VSSK (4).jpg|thumb|none|600px|]]<br />
What kind of gloves are these?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:15, 28 February 2018 (EST)<br />
<br />
== Minigun small edit ==<br />
<br />
Made a small edit to the Minigun section discussing the fictional barrel clamp assembly.<br />
<br />
Looks to be a combination of this M61 barrel clamp: https://news.guns.com/wp-content/uploads/2019/04/02-2.jpg<br />
And this Airsoft Minigun barrel clamp (the panels joining pairs of barrels that appear to be tightened by Allen wrenches): http://1.bp.blogspot.com/-nkfz5wH6H_8/To09s5NIp4I/AAAAAAAASlA/d-MdJdFIiPM/s1600/Minigun+%25282%2529.jpg<br />
--[[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 17:45, 11 June 2020 (EDT)</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=1351920
Call of Duty: Ghosts
2020-06-11T21:37:37Z
<p>Gau17: /* GE M134 Minigun */</p>
<hr />
<div>[[Image:Cod ghosts boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.<br />
<br />
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
==Beretta M9A1==<br />
<br />
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces. It is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted Inforce APL flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. It has an incorrect 12-round magazine by default (which is possible on the .40 S&W [[Beretta 96 pistol series|Beretta 96]] instead), but the extended magazine attachment and the Extinction variant give a somewhat correct 18-round capacity (18-round magazines do exist for the 92 series, but they are visibly larger than the one seen in-game). The top rail serves no purpose, since the M9A1 has no ability to accept sight attachments in-game.<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|none|400px|Beretta M9A1 - 9x19mm]]<br />
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in "Brave New World" and looks over the hastily renamed Hollywod sign. Note that unlike previous Infinity Ward games, the hammer is now correctly cocked.]]<br />
[[File:CODG M9A1 (1).jpg|thumb|none|600px|Feeling particularly [[Hard Boiled|hard-boiled]], he exacts revenge on a squad of Federation troops that gunned down some scavenging civilians. ]]<br />
[[File:CODG M9A1 (2).jpg|thumb|none|600px|Hitting the M9A1's slide release on a dry reload.]]<br />
<br />
==Browning Hi-Power==<br />
A [[Browning Hi-Power]] from [[Call of Duty: Black Ops 2]]is used by a co-pilot in the intro cutscene of the Extinction map "Exodus", though the weapon is not available for use in-game.<br />
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]<br />
<br />
==Colt Anaconda==<br />
<br />
The pickup icon for the ''Modern Warfare 2'' [[Colt Anaconda]] can be seen on a poster in the multiplayer map "Octane." The weapon itself does not appear anywhere in the game.<br />
<br />
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6" barrel - .44 Magnum]]<br />
[[Image:CoDGhosts-Anaconda-1.jpg|thumb|600px|none|Presumably the gun owner has to stand in front of this poster and hold F.]]<br />
<br />
==Flintlock Pistol==<br />
<br />
[[Flintlock Pistol]]s are dual-wielded by one of the ghost pirates of the "Ghostly Crew" field order reward, in the Invasion DLC map "Mutiny". The weapon is not available to the player.<br />
<br />
==FN FNP-9==<br />
<br />
The [[FN FNP-9]] is seen as the symbol for the perks "Ready Up" and "Quickdraw", though the weapon itself does not appear in the game.<br />
<br />
[[Image:FNP-9mm2Tone.jpg|thumb|none|400px|FNP-9 Pistol - 9x19mm]]<br />
[[Image:Ready-up-quickdraw-cod-ghosts.jpg|thumb|none|240px|Ready Up (left) and Quickdraw (right)]]<br />
<br />
==MP-443 Grach==<br />
<br />
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses incorrect 10 and 15 round magazines (10-round magazines are only available to the [[MP-446 Viking]] variant in reality) instead of the real 18-rounder. It is seen in the hands of Rorke in "Sin City" and used by enemies in "Severed Ties" and "The Ghost Killer." In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine (likely to match the capacity of the Five-Seven used in MW3's version of the mode). Unlike the M9A1, the hammer is never cocked back.<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in "Severed Ties," wondering when "Impact" became a proper noun. Note that the safety is on.]]<br />
[[File:CODG MP-443 (1).jpg|thumb|none|600px|Iron sights of the pistol.]]<br />
[[File:CODG MP-443 (2).jpg|thumb|none|600px|Reloading a suppressed MP-443.]]<br />
[[File:CODG MP-443 (3).jpg|thumb|none|600px|Rorke executes a prisoner with his MP-443. Note the disengaged safety on the third-person model.]]<br />
<br />
==SIG-Sauer P226==<br />
<br />
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds in multiplayer, which does not match any version of the P226 but is closest to the 15-round mags of the 9x19mm P226; in singleplayer and Extinction mode it holds 12 rounds per magazine, correct for the .40 S&W and .357 SIG versions. The hammer always remains in a half-cocked position, even though it should be fully cocked after the first shot.<br />
<br />
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]<br />
[[Image:P226 model CoDG.jpg|thumb|401px|none|The game's P226 pistol model. Note the two mirrored cuts in the barrel, which are not present on the real-life pistol. Also note the bowdlerized "Sic Sohn" marking.]]<br />
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue, all of which was apparently conceived straight from the infamous prologue sequence of [[Dark_Knight_Rises,_The#Heckler_.26_Koch_USP_Compact|The Dark Knight Rises]].]]<br />
[[File:CODG P226 (1).jpg|thumb|none|600px|After surviving the skyjacking, Logan's SIG gains an Osprey suppressor and is paired with both a wrist mounted heartbeat sensor and tactical knife.]]<br />
[[File:CODG P226 (2).jpg|thumb|none|600px|Releasing the slide. At least he is still able to shoot at men, after being thrown from a plane.]]<br />
[[File:CODG P226 (3).jpg|thumb|none|600px|Elias aims a P226 at a Venezuelan soldier in the "Legends Never Die" flashback.]]<br />
<br />
==Springfield Armory Loaded 1911==<br />
A [[Springfield Armory Loaded 1911]] is seen holstered on John Price's multiplayer model from the Cpt. Price Legend Pack. It is not available for use in the game, though.<br />
[[File:SA loaded m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP]]<br />
<br />
==Taurus Raging Bull==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", equipped with a top rail. Despite its name, the barrel marking clearly indicates that it is chambered in .454 Casull. The barrel also labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark.<br />
<br />
It appears only once in the campaign, in the hands of villain Rorke; when Logan briefly has control of it, it is shown firing in double-action mode. In multiplayer and Extinction, it operates in single-action mode; it has a capacity of six shots, despite that a .454 Casull Raging Bull should only have five rounds in the cylinder, whereas the .44 Magnum version would correctly have six rounds. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7. Also notable is that, when upgraded to level 2 in Extinction via skill points, the cylinder capacity is incorrectly changed to 9 rounds, which is impossible for any caliber variant of the Raging Bull (though 8-round cylinders exist). It can incorrectly be suppressed, as with the [[Taurus Raging Judge]] in ''[[Call of Duty: Black Ops II]]''.<br />
<br />
In multiplayer it can, rather pointlessly, be dual-wielded with ACOG scopes fitted to both weapons (as there is no way to aim dual-wielded weapons in the CoD series); getting a large number of kills with this setup unlocks a badge called "Clueless."<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realize that a maximum of four people is not a good size for a world-saving task force. Then again, if it was good [[Call of Duty: World at War|enough]] [[Call of Duty: Black Ops|for]] [[Call of Duty: Black Ops II|Zombies]]...]]<br />
[[File:CODG Raging Bull (1).jpg|thumb|none|600px|Aiming the Raging Bull.]]<br />
[[File:CODG Raging Bull (2).jpg|thumb|none|600px|Cocking the hammer.]]<br />
[[File:CODG Raging Bull (3).jpg|thumb|none|600px|Ejecting shells out of the cylinder.]]<br />
[[File:CODG Raging Bull (6).jpg|thumb|none|600px|Tossing the speed loader away; note that the shell casing textures are part of its model even though it is empty.]]<br />
[[File:CODG Raging Bull (4).jpg|thumb|none|600px|Pulling the hammer back after throwing out the speed loader. This only happens when reloading from empty. It is also physically impossible, as a revolver cannot be cocked while the cylinder is out of place, or be swung out with the hammer cocked.]]<br />
[[File:CODG Raging Bull (5).jpg|thumb|none|600px|Closing the cylinder shut. When reloaded with the "Tactical Knife" attachament, it uses the same animations as the Colt Anaconda from the previous games.]]<br />
<br />
==VBR-Belgium PDW==<br />
<br />
The [[VBR-Belgium PDW]] machine pistol, referred to as the "PDW," appears late in the campaign in the missions "Severed Ties" and "The Ghost Killer." The standard VBR in multiplayer has a 12-round magazine and is incorrectly shown firing 3-round bursts, while the gold-plated variant available with the June 3rd patch gets a 20-round magazine and a correct fully-automatic fire mode. The singleplayer version is fully-automatic by default and has a 32-round magazine. While this ammo count would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity; the model appears to be a 19-round Glock 18 magazine. For some reason, the charging handle is always pulled after reloading, regardless of whether the magazine was empty or not.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgium PDW - 7.92x24mm]]<br />
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in "Severed Ties."]]<br />
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]<br />
[[File:CODG VBR (1).jpg|thumb|none|600px|Aiming the PDW. Note the weird aperture-sight like things along the sides of the rear sight.]]<br />
[[File:CODG VBR (2).jpg|thumb|none|600px|Dumping out a magazine.]]<br />
[[File:CODG VBR (3).jpg|thumb|none|600px|Sliding in a new one.]]<br />
[[File:CODG VBR (4).jpg|thumb|none|600px|Yanking the charging handle.]]<br />
<br />
=Submachine Guns=<br />
<br />
The in-game SMG category also includes the X95 Flattop and Vepr, despite the fact that these are assault rifles.<br />
<br />
==Daewoo K7==<br />
<br />
The [[Daewoo K7]], referred to as the "K7," is an uncommon weapon in singleplayer, appearing in the missions "Sin City," "Severed Ties" and "The Ghost Killer," where Hesh also uses one. It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the "silencer" attachment in multiplayer. Interestingly, the weapon features the same reloading action as the UMP45 from previous games, but with a (obviously) different cocking action.<br />
<br />
[[File:Daewoo K7 red dot scope.jpg|thumb|none|400px|Daewoo K7 with picatinny rail and C-More Railway Series red dot sight - 9x19mm]]<br />
[[File:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of "Sin City;" note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]<br />
[[File:CODG K7 (1).jpg|thumb|none|600px|Iron sights of the K7 and the aftermath of a headshot.]]<br />
[[File:CODG K7 (2).jpg|thumb|none|600px|Reloading an empty magazine into the K7. It appears to use 32-round Uzi mags.]]<br />
[[File:CODG K7 (3).jpg|thumb|none|600px|Pulling the charging handle, although there doesn't appear to actually be a bolt modeled on that side of the receiver.]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the "Bizon". It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the "extended mags" attachment does not get this up to the correct 64, instead giving only 54 rounds.<br />
<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]<br />
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]<br />
[[File:CODG PP19 (1).jpg|thumb|none|600px|Logan reloads a PP-19 with a reflex sight.]]<br />
[[File:CODG PP19 (2).jpg|thumb|none|600px|Chambering a round.]]<br />
[[File:CODG PP19 (3).jpg|thumb|none|600px|Iron sights of the Bizon-2.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having custom armor-piercing tungsten rounds, which, apart from the "custom" bit, is a reasonable description of the special saboted 6.5x25mm round the CBJ-MS can fire. Unlike the PM-9 from Modern Warfare 3, the character does hold the foregrip, although they only bother to hold it properly if the "Foregrip" attachment is added.<br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]<br />
[[Image:CBJ-MS model CoDG.jpg|thumb|none|400px|The in-game CBJ-MS model. Note the Noveske flash hider and entirely useless flashlight.]]<br />
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]<br />
[[File:CODG CBJ-MS (1).jpg|thumb|none|600px|Reloading a stick magazine into the CBJ.]]<br />
[[File:CODG CBJ-MS (2).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:CODG CBJ-MS (3).jpg|thumb|none|600px|Aiming a snow-camouflaged CBJ-MS.]]<br />
<br />
==TDI Vector==<br />
<br />
Logan starts with a [[TDI Vector]] in "Federation Day" and "Severed Ties." It is incorrectly referred to in-game as the "Vector CRB," which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in "Federation Day," and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in "Federation Day," glad that the high-tech future does not include security cameras.]]<br />
[[File:CODG Vector (1).jpg|thumb|none|600px|Reloading the Vector with its Glock 21 magazine fitted with the KRISS "25+" extension.]]<br />
[[File:CODG Vector (2).jpg|thumb|none|600px|Pressing the bolt release.]]<br />
[[Image:CoDGhosts-Vector-2.jpg|600px|thumb|none|Keegan and Hesh hold suppressed Vectors as the Ghost unit quickly determines the flaw in Rorke's plan to issue threats using an invincible television set.]]<br />
[[File:CODG Vector (3).jpg|thumb|none|600px|Logan unfolds his Vector's stock after getting out of a helicopter in "Severed Ties".]]<br />
[[File:CODG Vector (4).jpg|thumb|none|600px|ADS of the Vector.]]<br />
<br />
=Shotguns=<br />
<br />
==Gen 1 UTAS UTS-15==<br />
<br />
The [[UTAS UTS-15]] only appears in multiplayer and Extinction, and is referred to as the "Tac 12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The player character apparently only uses the left tube, since reload animations only show the player character loading the left tube. The tube selector is pointed partway to the right, which indicates feeding from the left tube, assuming it even feeds in this position. While only using the left tube means the weapon should only have a capacity of 6+1 rounds (since it appears to be firing 3" shells), the capacity in multiplayer is actually 10 rounds (15 with extended mags). In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.<br />
<br />
[[Image:UTAS UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]<br />
[[Image:Tac 12 model CoDG.jpg|thumb|none|400px|The in-game UTAS UTS-15 model.]]<br />
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic and a foregrip; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]<br />
[[File:CODG UTS-15 (1).jpg|thumb|none|600px|Aiming the UTS.]]<br />
[[File:CODG UTS-15 (2).jpg|thumb|none|600px|Reloading the left magazine tube.]]<br />
[[File:CODG UTS-15 (3).jpg|thumb|none|600px|Giving the pump a "necessary" jerk after reloading any amount of shells.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
The [[Heckler & Koch FABARM FP6]], called the "FP6," is not available to the player in the campaign; only Hesh carries one without the stock on his back, although he never uses it (similarly to Vasquez's Winchester 1200 in ''[[Call of Duty 4: Modern Warfare]]''). However, the FP6 is available in Extinction mode and multiplayer.<br />
<br />
The reload, interestingly, shows the player character's hand with the correct number of rounds in it to reload the tube, rather than being a cycled one-at-a-time animation as is common in games (though the pump is still always operated after reloading, even if the tube wasn't empty). Because of each of the weapon's five possible reload animations appear to be hard coded to one of the five possible magazine states at the start of the reload, it is impossible to interrupt the weapon's reloading animation by firing. For likely similar reasons, the FP6 doesn't have an "extended mags" attachment, even though the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.<br />
<br />
[[Image:Fabarmgripstock.jpg|thumb|none|400px|FABARM Martial Ultrashort with collapsible stock - 12 gauge]]<br />
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as a Cryptid admires his laser drill. The FABARM is one of the better weapons in Extinction, having good one-hit kills within the range that most Cryptids will attack.]]<br />
[[File:CODG FABARM (1).jpg|thumb|none|600px|Aiming the FP6.]]<br />
[[File:CODG FABARM (2).jpg|thumb|none|600px|Reloading.]]<br />
[[File:CODG FABARM (3).jpg|thumb|none|600px|Pumping the shotgun.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The semi-automatic [[Metal Storm Weapons#Metal Storm MAUL|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the "Bulldog," is sometimes seen in singleplayer in the hands of Federation soldiers. The Create-a-soldier icon showns it with two spare barrel/magazine tubes in the stock. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct capacity of 5 loads. In multiplayer and Extinction it has an incorrect capacity of 6 loads (9 with the "extended mags" attachment), and the underbarrel version available in multiplayer contains only 4.<br />
<br />
In a fairly obvious oversight by the developers, shotgun soldiers armed with MAULs will still be shown with holders for standard 12 gauge rounds attached to their webbing, even though they could not possibly be used by the MAUL.<br />
<br />
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]<br />
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in "No Man's Land" as he successfully secures the enemy's facilities.]]<br />
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike other ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]<br />
<br />
==MTs255==<br />
<br />
During "No Man's Land," Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the developers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]<br />
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for "David") come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in "End of the Line," which in spite of the name is not the last mission.]]<br />
[[File:CODG MTs-225 (1).jpg|thumb|none|600px|The MTs-255 has a rather curious draw animation; apparently the stock has to be reattached whenever shotgun is acquired.]]<br />
[[File:CODG MTs-225 (2).jpg|thumb|none|600px|Snapping the stock in place.]]<br />
[[File:CODG MTs-225 (3).jpg|thumb|none|600px|Opening up the incorrect cylinder latch.]]<br />
[[File:CODG MTs-225 (4).jpg|thumb|none|600px|Loading the cylinder.]]<br />
[[File:CODG MTs-225 (5).jpg|thumb|none|600px|About to smack it closed.]]<br />
<br />
=Assault & Battle Rifles=<br />
One thing to note is that the assault rifles and marksman rifles in the game can be used in 3-round burst mode via the "Burst Fire" attachment. However, this burst mode is incorrect for almost all rifles used in the game: the [[AK-12]] is the only one of them that has the 3-round burst option in reality. The real [[CZ 805 BREN]] has a burst setting, but it is 2-round burst instead of 3.<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission "Brave New World," used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error. It correctly holds 30 rounds per magazine in campaign and multiplayer, but erroneously 35 in Extinction.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:Honey Badger model CoDG.jpg|thumb|none|400px|The in-game Honey Badger model.]]<br />
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of "Brave New World" as he and his brother make their way through an abandoned theater. Note that the charging handle has an extended latch similar to the Guntec Gen 4 latch.]]<br />
[[File:CODG Honeybadger (1).jpg|thumb|none|600px|Extending the stock on the draw animation of the Honey Badger.]]<br />
[[File:CODG Honeybadger (2).jpg|thumb|none|600px|Flinging a PMAG out of the Honey Badger.]]<br />
[[File:CODG Honeybadger (3).jpg|thumb|none|600px|Holding up a new one.]]<br />
[[File:CODG Honeybadger (4).jpg|thumb|none|600px|Pulling the extended charging handle latch.]]<br />
[[File:CODG Honeybadger (5).jpg|thumb|none|600px|Magpul MBUIS iron sights of the Honey Badger; the actual rear aperture has been removed and replaced by a rather meager "U" shape.]]<br />
[[File:CODG Honeybadger (6).jpg|thumb|none|600px|When reloading with the "Sleight of Hand" perk, the bolt release is smacked instead of the charging handle being yanked.]]<br />
<br />
==AK-12 Prototype==<br />
<br />
The 2012 prototype of the [[AK-12]] (based on the canceled AK-200 derivative) is used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer and multiplayer (which increases to 45 with the "extended mags" attachment), and 40 in Extinction mode. The reload animation is unusual; the player character rests the new magazine against the old, swaps them with the magazines held together, then quickly pulls the old magazine away and retains it instead of dropping it or throwing it like it's about to explode as is more usual for the series. "7.62x39mm" is written on the receiver, but the magazine model is that of the 5.45x39mm version.<br />
<br />
[[File:AK-12 2012.jpg|thumb|none|400px|AK-12 - 5.45x39mm, 2012 prototype]]<br />
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]<br />
[[File:CODG AK12 (1).jpg|thumb|none|600px|Logan performs the tacticool reload with a pilfered AK-12.]]<br />
[[File:CODG AK12 (2).jpg|thumb|none|600px|Inserting the fresh magazine.]]<br />
[[File:CODG AK12 (3).jpg|thumb|none|600px|And tugs the left side charging handle if necessary.]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of "Atlas Falls" and throughout the underwater mission "Into the Deep." It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2026 it would almost certainly have been replaced by the more advanced ADS Amphibious Rifle, an [[A-91]] derivative that uses a dart round that can fit in a standard AK-74 magazine. It is also not clear how the North American Ghost Unit and the South American Federation frogmen came to be using Russian underwater rifles.<br />
<br />
Interestingly, the weapon is never cocked after reloading an empty magazine. This is mechanically possible, since the APS is an open-bolt weapon, which means in it wouldn't need to be cocked if the user lets their finger off of the trigger on the last shot. The weapon also fires modelled projectiles rather than hitscan traces like the rest of the game's rifles; in-game, it is in fact noted that the weapon's projectiles are slower than a normal bullet. On the unrealistic side, the rate of fire is fixed at 400 rpm and it always has the same range: in reality, both range and rate of fire depend on the depth the APS is being used at.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]<br />
[[File:CODG APS.jpg|thumb|none|600px|Reloading the APS.]]<br />
<br />
==Beretta ARX-160==<br />
The [[Beretta ARX-160]] is referred to as the "ARX-160" in game. In singleplayer, it is only seen in the outer space mission "Loki," where it incorrectly fires in 2-round bursts; in multiplayer it is correctly shown as fully automatic. Unlike the X95, it defaults to its white "OSA" space skin in multiplayer. The magazine features odd black-cased rounds with "CO2" printed on them, possibly implying they are filled with pressurized gas (despite the fact that such a round could hardly achieve any sort of lethal muzzle velocity, and that tests have shown standard ammunition is perfectly capable of firing in a vacuum), and the STANAG-style magazine is also labelled as 5.45x39mm. In multiplayer, it includes a remarkably hideous built-in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.<br />
[[Image:ARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]<br />
[[Image:ARX-160 model CoDG.jpg|thumb|none|400px|The in-game ARX-160 model. Note that the end of the barrel has crudely designed textures which somewhat resemble a flash hider.]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]<br />
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in "Loki." For some reason, the ARX-160 is the only weapon available during this level.]]<br />
[[File:CoD Ghosts ARX reloading in space.jpg|thumb|600px|none|Thompson reloading his space ARX. Here the odd bullets can be seen. Also note the FN EGLM and incorrect "battery cover open" marking on the elevation adjustment cover of the ACOG scope.]]<br />
[[File:CODG ARX-160 (1).jpg|thumb|none|600px|Draw animation of the ARX-160.]]<br />
[[File:CODG ARX-160 (2).jpg|thumb|none|600px|The iron sights of the ARX; these appear to be a "space-ified" version of the Honey Badger's MBUIS.]]<br />
<br />
==CZ 805 BREN==<br />
<br />
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the "SA-805" ("SA" presumably being short for "samopal", which is Czech (as is the rifle) for "submachine gun"; while this may seem odd, it is somewhat justified by the fact that the [[Vz. 58]] assault rifle (also Czech) is often designated this way). It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the weapon's lower features very "flat" seams. More bizarrely, if the weapon is fitted with any kind of optic, the 3D magazine release and fire selector will vanish, leaving only the "painted on" textures underneath them.<br />
<br />
[[Image:CZ805BRENA1 adjustablestock.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of "Brave New World," after dealing with its former owner.]]<br />
[[File:COD CZ805 (1).jpg|thumb|none|600px|Iron sights of the CZ.]]<br />
[[File:COD CZ805 (2).jpg|thumb|none|600px|Inserting a mag into a red-dot sight equipped BREN during a mid-magazine reload. Note the absent 3D components on the lower receiver...]]<br />
[[File:COD CZ805 (3).jpg|thumb|none|600px|...while they reappear on this vanilla model. The empty reload has the character knock out the spent magazine with a fresh one.]]<br />
[[File:COD CZ805 (4).jpg|thumb|none|600px|Logan pulls the charging handle on his CZ 805 during the mission "Clockwork".]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The [[FN FAL#Diseños Casanave SC-2010|SC-2010]], a Peruvian upgrade for the [[FN FAL]], is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only and to a lower 24-round capacity compared to the 30-round capacity seen in campaign and multiplayer (the latter is still not appropriate, since the weapon model uses a 20-round magazine).<br />
<br />
[[File:SC-2010.jpg|thumb|none|400px|SC-2010 HPMWS with RIS foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]<br />
[[File:SC-2010 model CoDG.jpg|thumb|none|400px|The in-game SC-2010 model.]]<br />
[[File:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in "The Hunted."]]<br />
[[File:CODG SC-2010 (1).jpg|thumb|none|600px|ADS of the SC-2010.]]<br />
[[File:CODG SC-2010 (2).jpg|thumb|none|600px|Performing a tactical reload with the new mag in hand; this is the "Sleight of Hand" animation. Without Sleight of Hand, the user presses the magazine release with their left hand and manually removes the magazine. With Sleight of Hand, the user hits the magazine release with a new magazine and knocks out the old mag.]]<br />
[[File:CODG SC-2010 (3).jpg|thumb|none|600px|Letting the charging handle go on a full reload.]]<br />
<br />
== FAD ==<br />
<br />
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. It has a correct capacity of 30 rounds in campaign, but an incorrect 42 one in multiplayer. On drawing the weapon, the player character flicks the safety off. Unlike ''Modern Warfare 3'', the character actually bothers to chamber a round after an empty reload.<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[Image:FAD model CoDG.jpg|thumb|none|400px|The in-game FAD model.]]<br />
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level "Legends Never Die," Elias holds a FAD assault rifle.]]<br />
[[File:CODG FAD (1).jpg|thumb|none|600px|Elias flips the safety off on the latest FAD he picked up.]]<br />
[[File:CODG FAD (2).jpg|thumb|none|600px|Inserting a STANAG magazine into the FAD's left-canted magwell.]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[Heckler & Koch G28]] in patrol configuration is referred to as the "MR-28," combining the civilian designation "MR308" with the German military designation. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to a meager 8 rounds per mag. The gun uses the exact same mid-magazine reload animation as the SCAR-H from Modern Warfare 2 (and the SCAR-L from Modern Warfare 3).<br />
<br />
[[Image:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of "All or Nothing," equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]<br />
[[File:CODG G28 (1).jpg|thumb|none|600px|The draw animation of the G28 Patrol.]]<br />
[[File:CODG G28 (2).jpg|thumb|none|600px|Using the base scope of the G28.]]<br />
[[File:CODG G28 (3).jpg|thumb|none|600px|And aiming down its iron sights.]]<br />
[[File:CODG G28 (4).jpg|thumb|none|600px|Reloading the G28.]]<br />
[[File:CODG G28 (5).jpg|thumb|none|600px|Mashing the bolt release tab.]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a fictional metal Beta C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a crescent-moon shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG, regardless of whether the "foregrip" attachment is used or not.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard, missing aperture of the folded-down rear sight and what looks like a Radian Raptor ambi charging handle.]]<br />
[[File:CODG M27 IAR (1).jpg|thumb|none|600px|Logan acquires another IAR during the defense of Santa Monica; the draw animation has him rather dramatically yank the charging handle back.]]<br />
[[File:CODG M27 IAR (2).jpg|thumb|none|600px|Aiming down the "crescent-moon" rear sight at a Russian Zubr hovercraft.]]<br />
[[File:CODG M27 IAR (3).jpg|thumb|none|600px|Reloading the M27 IAR with a fresh fictional C-Mag after dumping the original. The C-Mag appears to incorrectly be made of stamped steel and its design more closely resembles two small RPK drums stuck together.]]<br />
[[File:CODG M27 IAR (4).jpg|thumb|none|600px|Rather awkwardly thumbing the bolt release tab.]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN FAL#IMBEL IA2|IMBEL IA2]] is referred to as the "IA-2." It is configured as a marksman rifle and is classified as such; it features a fixed stock instead of a folding stock, and is restricted to semi-automatic fire. It is one of Logan's starting weapons in "Federation Day". It has a 10-round magazine size in singleplayer (which is relatively correct, as FAL 10-rounders seem to have existed prior to the game's release, though the weapon is always modeled with the much more common 20-round magazine), but a strange 18-round capacity in multiplayer (27 with Extended Mags) and a slightly incorrect 21 in Extinction.<br />
<br />
[[File:IMBEL IA2 762.jpg|thumb|none|400px|IMBEL IA2 7.62mm Prototype - 7.62x51mm]]<br />
[[File:Imbelia2.jpg|thumb|none|400px|Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm. This image was made by the Small Arms Illustrated project.]]<br />
[[Image:IA-2 model CoDG.jpg|thumb|none|400px|The in-game IMBEL IA2 model, note the polymer Thermold magazine.]]<br />
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of "Federation Day."]]<br />
[[File:CODG IA2 (1).jpg|thumb|none|600px|Flipping off the safety when equipping the IA2.]]<br />
[[File:CODG IA2 (2).jpg|thumb|none|600px|Aiming at the Federation's inverted pentagon symbol with the rifle's unique Leupold CQ/T scope.]]<br />
[[File:CODG IA2 (3).jpg|thumb|none|600px|Looking down the iron sights of another IMBEL rifle.]]<br />
[[File:CODG IA2 (4).jpg|thumb|none|600px|Inserting the polymer magazine.]]<br />
[[File:CODG IA2 (5).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It uses a STANAG-style magazine, though these are available for 5.45mm cartridges, so this is not necessarily an error.<br />
<br />
It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would only be correct if it were modeled after the 9x19mm version, which has a straight and thinner magazine. In singleplayer it has a 32-round magazine, indeed only possible for the 9x19mm variant, while in multiplayer it has an even more incorrect 38-round magazine (57 with extended mags). In Extinction it has a 40-round magazine, or 60 with extended mags: while both capacities are available to the real assault rifle counterpart (at least in 5.56x45mm), it visibly still uses a 30-rounder.<br />
<br />
A variant called "MTAR-X2" appears during the outer space portion of the singleplayer level "Ghost Stories". This variant fires in 3-round bursts (which is not possible on a real TAR-series rifle), and a has a special white skin.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[File:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body, designed for Ukraine, for comparison - 5.45x39mm]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defense ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]<br />
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]<br />
[[File:CODG X95 (1).jpg|thumb|none|600px|Aiming down the slightly convoluted iron sights of the X95.]]<br />
[[File:CODG X95 (2).jpg|thumb|none|600px|Reloading; hitting the mag release.]]<br />
[[File:CODG X95 (3).jpg|thumb|none|600px|Loading in a new magazine.]]<br />
[[File:CODG X95 (4).jpg|thumb|none|600px|Charging the X95.]]<br />
<br />
=="Maverick"==<br />
The "Maverick" assault rifle and the "Maverick-A2" sniper rifle are two DLC weapons found in the Onslaught DLC. Their design is fictional, but is essentially a custom [[FN FAL]] build. It has an FAL type lower receiver combined with FAL railed top cover and Diamondhead's Diamond Integrated Sighting System flip up sights. The stock appears to be inspired by the wooden thumbhole stock for the Uzi. The trigger guard resembles the one from HK G3. It has a custom flash hider and a custom wooden handguard covering only the barrel and leaving the gas tube exposed with only a picatinny rail mounted above it. It also has an FAL gas block and the exposed gas tube has what looks like AK style carrier spring around it which is not the case with FAL rifles. It feeds from 5.56x45mm Magpul PMAGs, though FALs for this caliber are extremely rare.<br />
<br />
[[File:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO.]]<br />
[[File:CODG Maverick (1).jpg|thumb|none|600px|The Maverick in-game.]]<br />
[[File:CODG Maverick (2).jpg|thumb|none|600px|The iron sights, modeled after the Diamond Integrated Sighting System. The rear doesn't actually employ its adjustable notches, which isn't really helpful.]]<br />
[[File:CODG Maverick (3).jpg|thumb|none|600px|Throwing away a used PMAG.]]<br />
[[File:CODG Maverick (4).jpg|thumb|none|600px|Operating the charging handle.]]<br />
[[File:CODG Maverick (5).jpg|thumb|none|600px|The Maverick-A2 in-game.]]<br />
[[File:CODG Maverick (6).jpg|thumb|none|600px|Aiming down the scope.]]<br />
[[File:CODG Maverick (7).jpg|thumb|none|600px|Reloading with the 10-round PMAGs.]]<br />
<br />
==M16A4==<br />
<br />
An [[M16A4]] is seen as the symbol for the perks "Reflex" and "Overkill", though the weapon itself does not appear in the game.<br />
<br />
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm]]<br />
[[File:Reflex-overkill-cod-ghosts.jpg|thumb|none|240px|Reflex (left) and Overkill (right)]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14 Rifle#Mk 14 Mod 0.2F1 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR". It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags) and another incorrect 21 in Extinction. In any event, it is always modeled with a 20-round magazine.<br />
<br />
Oddly, it is the only one of the marksman rifles to actually mount its own scope in singleplayer; the three others all have an ACOG scope instead in their respective mission, while the Mk 14 Mod 0 gets its own scope in "Brave New World" and an ACOG like the others in "Homecoming."<br />
<br />
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''[[Homefront]]'', while the positions of the HUD and weapon model conspire to make the weapon seem to have its name written on the rear of the receiver.]]<br />
[[File:CODG EBR (1).jpg|thumb|none|600px|Aiming at some not-North Koreans with the EBR. Note that the area outside the scope is ''not'' magnified as much as the area inside: the next-gen versions of the game and the PC version feature dual-rendered scopes on some weapons.]]<br />
[[File:CODG EBR (2).jpg|thumb|none|600px|Reloading; for some reason, the magazine is modeled extremely thinly in this game, unlike its predecessors.]]<br />
[[File:CODG EBR (3).jpg|thumb|none|600px|Tugging the charging handle.]]<br />
[[File:CODG EBR (4).jpg|thumb|none|600px|The iron sights of the Mark 14.]]<br />
<br />
== MSBS-5.56B Radon prototype==<br />
<br />
The [[MSBS Series|MSBS-5.56B Radon]], a bullpup version of a Polish-designed prototype next-gen modular rifle now called the GROT, is called the "MSBS." By default it is stuck in 3-round burst mode, but full-automatic and semi-automatic modes are available as optional "attachments". The fire selector on the weapon is always pointed to auto, possibly indicating the switch to burst fire as the default mode of operation was made after the weapon model was finished. The version shown in the game is based on a 3D printed design mock-up made in 2011, and is fitted with a Magpul AFG by default.<br />
<br />
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]<br />
[[Image:MSBS Menu Icon CoDG.jpg|thumb|none|400px|The game's menu icon of the MSBS-5.56B.]]<br />
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-5.56B during "All or Nothing" as some carrier crewmen hastily invent something else for him to remotely control.]]<br />
[[File:CODG MSBS (1).jpg|thumb|none|600px|Loading a STANAG into the MSBS.]]<br />
[[File:CODG MSBS (2).jpg|thumb|none|600px|Hitting the bolt release.]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
The [[Remington R5 RGP]] seems to be a service rifle for the US military and Ghost unit; it is a starting weapon for the Ghosts in "Legends Never Die" and "Atlas Falls," and is used by US forces during "Homecoming." Since no M4s or M16s are present in the game, it seems that in ''Ghosts''' future the R5 has replaced both weapons. It has a correct 30-round magazine in campaign but an incorrect 24-round one in multiplayer (36 with Extended Mags); in Extinction it holds 40 rounds, which is possible on the real weapon (albeit not with the magazine actually shown in the weapon).<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in "Homecoming."]]<br />
[[File:CODG R5 (1).jpg|thumb|none|600px|The draw animation of another R5 as he approaches the burning building seen in the above screenshot.]]<br />
[[File:CODG R5 (2).jpg|thumb|none|600px|Elias rather oddly slides the tan PMag into his Remington R5, while ignoring trigger discipline. At least his muzzle is pointed in a safe-ish direction, though...]]<br />
[[File:CODG R5 (3).jpg|thumb|none|600px|Thumbing the bolt release; note his rather fashionable choice of only wearing one glove.]]<br />
<br />
== Vepr ==<br />
<br />
The [[AK-74#Vepr|Vepr]] assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is incorrectly increased to 32 rounds, and to 42 rounds in multiplayer.<br />
<br />
[[File:Vepr scoped.jpg|thumb|none|400px|Vepr - 5.45x39mm]]<br />
[[File:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]<br />
[[File:CODG Vepr (1).jpg|thumb|none|600px|Reloading an unscoped Vepr after massacring a room full of oil platform workers, part in parcel of the Ghosts' questionable plan to outdo the ''Exxon-Valdez'' and ''Deepwater Horizon'' oilspills by blowing up a Federation oil rig anchored in the Drake Passage.]]<br />
[[File:CODG Vepr (2).jpg|thumb|none|600px|Pulling the tiny charging handle.]]<br />
[[File:CODG Vepr (3).jpg|thumb|none|600px|Iron sights of the Vepr.]]<br />
<br />
=Sniper Rifles=<br />
<br />
Sniper rifles are now accompanied by a new "Marksman Rifle" category for lighter semi-automatic weapons, which are the Mk 14 Mod 0, G28, IMBEL IA2 and SVU. These four weapons have correct magazine capacities in campaign, but incorrect ones in multiplayer and Extinction; this was probably done to prevent an incomplete burst at the the end of the magazine when the "Burst Fire" attachment is used.<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-materiel rifle]] simply called the "Lynx" is one of the game's sniper rifles, and is seen in singleplayer in the missions "Clockwork," where a suppressed version is a starting weapon for Logan, and "End of the Line" where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the "Helo Scout" pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags), and only 4 rounds when using the "Helo Scout" pointstreak. Interestingly, "Leopard GM6" can be seen written on the side of the weapon while reloading.<br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - .50 BMG]]<br />
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in "End of the Line," wondering just why his enemies felt a titanic anti-materiel rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]<br />
[[File:CODG GM6 (1).jpg|thumb|none|600px|Aiming the Lynx at a Federation sentry at the beginning of "Clockwork".]]<br />
[[File:CODG GM6 (2).jpg|thumb|none|600px|During the data vault hacking, Logan reloads his GM6 with some really pointy bullets, all while trying to avoid looking at Merrick's hindquarters.]]<br />
[[File:CODG GM6 (3).jpg|thumb|none|600px|Similar to the Gepard GM6 in [[Far Cry 4]], the initial draw animation has the character extend the rifle's collapsible barrel, although in a less volatile way.]]<br />
<br />
== Accuracy International Arctic Warfare Magnum ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] appears as the "L115". This is a reference to either the British Army L115A1 or L115A3, however the game weapon matches neither of these as the L115A1 has a non folding stock and the L115A3 is configured with different accessories and has a tan stock. Furthermore, the weapon bizarrely combines a right handed stock and bolt (with non-standard spiral fluting) with a left handed receiver, which is a physical impossibility. It correctly holds 5 rounds in campaign and multiplayer, but incorrectly 8 in Extinction.<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in "No Man's Land." Note the taped scope and ballistic computer, which is used for the integrated "recoil compensator" attachment; precisely how a Barrett BORS ballistic computer is supposed to affect the weapon's recoil is not clear. The ballistic computer displays the .338 chambering.]]<br />
[[File:CODG L115 (1).jpg|thumb|none|600px|Aiming down the nicely-dual rendered scope.]]<br />
[[File:CODG L115 (2).jpg|thumb|none|600px|The draw animation shows off the folding stock of the AWM.]]<br />
[[File:CODG L115 (3).jpg|thumb|none|600px|Reloading the "L115", despite the left-handed receiver, it still ejects casings to the right.]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer and Extinction. It is shown fitted with a cartridge holder on the left side of the receiver. It only holds 6 rounds per magazine in multiplayer (9 with Extended Mags) and 8 in Extinction, as opposed to the real one's 10-round mag.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
[[Image:USR model CoDG.jpg|thumb|none|400px|The in-game USR model, note the JAE style grip and stock.]]<br />
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a "Battle Hind" flies over. Like the AWM, the USR mounts a ballistic computer on its scope, which also indicates an integral "recoil compensator" attachment and displays ".338". While some Remington 700 variants are indeed available in .338 Lapua Magnum, the real USR is currently only known to be chambered in .308 Winchester / 7.62x51mm NATO.]]<br />
[[File:CODG R700 (1).jpg|thumb|none|600px|Looking at a warning with the R700 USR.]]<br />
[[File:CODG R700 (2).jpg|thumb|none|600px|Operating the R700's bolt.]]<br />
[[File:CODG R700 (3).jpg|thumb|none|600px|Reloading.]]<br />
<br />
==SVU Dragunov==<br />
<br />
The [[SVU Dragunov]] returns from Black Ops II, this time classified as a marksman rifle. It is referred to as "SVU" in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, "The Ghost Killer," where it is fitted with an ACOG optic. Enemy snipers use SVUs with their standard scope in the level, but these ones cannot be picked up by the player.<br />
<br />
It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags), and another incorrect 21 in Extinction. While the latter capacities would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model shows a standard Dragunov 10-round magazine anyway.<br />
<br />
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]<br />
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU.]]<br />
[[File:CODG SVU (1).jpg|thumb|none|600px|A suppressed SVU in idle.]]<br />
[[File:CODG SVU (2).jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]<br />
[[File:CODG SVU (3).jpg|thumb|none|600px|Iron sights of the SVU, although it is supposed to use raised sights in reality.]]<br />
[[File:CODG SVU (5).jpg|thumb|none|600px|Inserting the magazine.]]<br />
[[File:CODG SVU (4).jpg|thumb|none|600px|Charging the rifle.]]<br />
<br />
== VSSK Vychlop ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates semi-automatically instead of being a straight-pull bolt-action. In singleplayer it only appears at the very end of the mission "Severed Ties." It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer and Extinction (15 with Extended Mags).<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x55mm]]<br />
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]<br />
[[File:CODG VSSK (1).jpg|thumb|none|600px|Reloading the VSSK.]]<br />
[[File:CODG VSSK (2).jpg|thumb|none|600px|Awkwardly pulling the bolt handle on an empty reload.]]<br />
[[File:CODG VSSK (3).jpg|thumb|none|600px|The reload animation changes when using the "Sleight of Hand" perk; the character reloads the rifle with his right hand instead.]]<br />
[[File:CODG VSSK (4).jpg|thumb|none|600px|Rechambering the Vychlop.]]<br />
<br />
=Machine Guns=<br />
<br />
A more realistic aspect compared to previous Call of Duty games is that reloading a belt-fed machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a similar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended. As a last note, and rather bizarrely, MGs can for the first time accept underbarrel attachments, meaning it's possible to use an MG with an underbarrel shotgun in multiplayer.<br />
<br />
Since the minigun is not included in it, the "light machine guns" category is for once accurately named, since there are no GPMGs in the game; however, since the M27 IAR is functionally an assault rifle with a large magazine, it is listed with the other assault rifles on this page.<br />
<br />
== CETME Ameli ==<br />
<br />
The [[MG42#CETME Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in "Legends Never Die" and "All or Nothing."<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]<br />
[[Image:CodGhosts-Ameli-1.jpg|thumb|600px|none|Elias holds a CETME Ameli with a red dot sight during "Legends Never Die" as he encounters someone who was clearly not a legend.]]<br />
[[File:CODG Ameli (1).jpg|thumb|none|600px|The fancy draw animation of the Ameli. The player characters will actually use the carry handle when equipping or unequipping the Ameli. Note also how the weapon is depicted with a vertical charging handle (like the [[MG42|MG42/MG3]], on which it was based); the real Ameli has a horizontal one.]]<br />
[[File:CODG Ameli (2).jpg|thumb|none|600px|Aiming the CETME.]]<br />
[[File:CODG Ameli (3).jpg|thumb|none|600px|Opening the top cover of the machine gun.]]<br />
[[File:CODG Ameli (4).jpg|thumb|none|600px|Removing the belt box.]]<br />
[[File:CODG Ameli (5).jpg|thumb|none|600px|Loading a fresh belt.]]<br />
[[File:CODG Ameli (6).jpg|thumb|none|600px|Charging the Ameli.]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] appears as the "Minigun" in multiplayer and "Death Machine" in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random special weapon from air deliverable ammo crates. The minigun starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the minigun is an "Equalizer" option with only 100 rounds, and once activated cannot be reloaded or unequipped until the weapon is dry. In this mode it can be upgraded with skill points to a capacity of up to 200 rounds. The multiplayer version of the weapon fires at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun, while in Extinction it fires at 1200 RPM. Furthermore, the handheld minigun in ''Ghosts'' is not spun up before being fired.<br />
<br />
Like the ''Black Ops II'' GAU-19, the ''Ghosts'' version tries to introduce an original variation on the now standard chainsaw grip, with a single overhead grip and the trigger shifted to the weapon's left side, resulting in a left-handed weapon. This is probably done so the player character's arm does not block the view of the weapon model. In contrast, the in-world model seems to be based on the ''T2'' configuration and features a centered trigger mechanism with a right-handed trigger.<br />
<br />
The weapon features several embellishments including a mounting rail on the left side of the Y-frame with a functionless device which appears to be a laser sight attached to it, a digital readout which appears to be an ammunition counter which is always stuck on 1,159, and additional clamps mounted around the lower sections of the barrels. The in-world model has an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Airsoft Miniguns. The barrel clamps appear to be based on an M61 Vulcan barrel clamp/muzzle brake combination (with the muzzle brakes omitted) and some embellishments found on older Airsoft Miniguns.<br />
<br />
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]<br />
[[Image:CoDGhosts-Minigun-1.jpg|thumb|600px|none|The player character in Safeguard mode holds a minigun; note the oddly shaped Y-frame and left-handed trigger grip. Seemingly, the player character has to control recoil by jamming the back of the weapon into their hip.]]<br />
<br />
==KAC ChainSAW==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit appears as the "Chain SAW;" in singleplayer, it appears only in the final level, "The Ghost Killer." The weapon can only be fired from the hip and cannot equip any optics; using the aim button simply provides a slight zoom accompanied by a change in stance. The player character holds the foregrip low down rather than with their hand on top of it; like the minigun, this is probably to give a clearer view of the weapon model. In multiplayer it has a laser aiming module, but this is not present in any other mode.<br />
<br />
The underbarrel Spike's Tactical Havoc Launcher mounted on the weapon is unusable; equipping a grenade launcher will change the launcher model to an FN 40GL. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt in multiplayer (rather than 100 or 200 rounds), or 120 rounds if using the "extended mags" attachment. In campaign and Extinction mode however, it feeds from a correct 100-round belt.<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and Spike's Tactical 37mm “Havoc” flare launcher - 5.56x45mm NATO / 37mm]]<br />
[[Image:Chain SAW model CoDG.jpg|thumb|none|400px|The game's KAC ChainsSAW model.]]<br />
[[Image:CoDGhosts-ChainSAW-1.jpg|thumb|600px|none|Logan holds a ChainSAW as he witnesses the player character from the previous level having way more fun than him.]]<br />
[[File:CODG ChainSAW (1).jpg|thumb|none|600px|Closing the tray cover on the ChainSAW.]]<br />
[[File:CODG ChainSAW (2).jpg|thumb|none|600px|Pulling the charging handle. This is actually the initial draw animation, but the full reload shows this done basically off screen.]]<br />
<br />
==LSAT==<br />
<br />
The [[LSAT]] light machine gun returns from ''Black Ops II'', this time with a more rugged, utlilitarian look that lacks the polymer cases and ammo counter on ammo box. It is occasionally seen in the hands of Federation soldiers in singleplayer.<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
[[Image:CoDGhosts-LSAT-1.jpg|thumb|600px|none|Making his daring escape from an abandoned Las Vegas, Logan takes a moment to relieve a Federation soldier of his LSAT.]]<br />
[[File:CODG LSAT.jpg|thumb|none|600px|Logan reloads an iron-sight equipped LSAT; for some reason, it uses an FN Minimi/M249 style rear sight.]]<br />
<br />
=Launchers=<br />
<br />
==Carl Gustav M3==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] appears as a pointstreak, referred by its U.S. military designation, the "MAAWS". The weapon is portrayed unrealistically in the game; first, it is incorrectly depicted as having two rockets loaded at the same time, fired semi-automatically. It is also equipped with a laser sight (replacing the real telescopic scope on the weapon model) that allows the user to manually guide the rockets to the desired location, a feature that the real weapon does not have. Furthermore, the rocket is loaded through the muzzle instead of the back of the weapon. In singleplayer, the launcher it is used by Logan against two enemy choppers in the mission "Brave New World." In multiplayer, each rocket fired splits into two rockets. A reflex sight is present at the left side, under the laser emitter, but it is unusable; instead, the view is slightly zoomed in when aiming the weapon.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[Image:CoDGhosts-MAAWS-1.jpg|thumb|600px|none|During "Brave New World", Logan finds himself wondering why someone would stick a Panzerfaust 3 rocket in the muzzle of a Carl Gustav.]]<br />
[[File:CODG M3 MAAWS (1).jpg|thumb|none|600px|It's pretty handy for taking out the Federations light Eurocopters though.]]<br />
[[File:CODG M3 MAAWS (2).jpg|thumb|none|600px|Most of the reload is done offscreen other than when the user first opens the lever for the blast cone.]]<br />
<br />
==FN 40GL==<br />
<br />
The [[FN 40GL]] is used as the underbarrel grenade launcher for all assault rifles and light machine guns. It has no trigger, and on every weapon excluding the ARX-160 it is also missing the entire assembly that goes around the parent rifle's magazine well, and is incorrectly muzzle-loaded instead of breech-loaded.<br />
<br />
[[Image:Mk13.jpg|thumb|none|400px|FN 40GL - 40mm]]<br />
[[Image:ARX-160 FN 40GL CoDG.jpg|thumb|none|600px|The ARX-160 is the only weapon in-game to actually have the FN 40GL's entire assembly around the magazine, though it is only the case for the first-person model, and in both cases the launcher's trigger is still missing.]]<br />
[[Image:CoDGhosts-40GL-1.jpg|thumb|none|600px|Luckily, Logan is too busy trying to eat a magazine to notice that his FN 40GL has no trigger.]]<br />
[[File:CODG FN 40GL (1).jpg|thumb|none|600px|Stuffing a 40mm round down the muzzle of the 40GL.]]<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and short-timed ones for the rest of the level. It cannot be reloaded except when all six rounds have been fired; the player character will then reload it two rounds at a time. In Extinction mode the weapon appears as an "Equalizer" option, where it fires normal impact rounds, but is sometimes referred to as 'War Machine' when equipped, the name that was used for it in ''Black Ops II''. It cannot be unequipped until all ammunition has been expended, in which case the weapon will be discarded.<br />
<br />
In multiplayer, the MGL appears as a standard secondary weapon under the launchers category. It functions differently in this mode, with a strange two-round burst mode and timed sticky grenades; these are ''hand'' grenades, since the weapon actually fires the fictional "Semtex Grenade" model from previous games. In multiplayer and extinction it is not fitted with any sights; the view is zoomed in when aiming.<br />
<br />
The reload animation of the MGL is unrealistic for several reasons. For one, the grenades are for some reason modeled to be smaller than the cylinder's chambers, and visibly roll around inside the chambers during the reload animation. Two, the animation doesn't bother with winding up the cylinder when reloading, and instead simply gives the cylinder a weak pull after closing it, which is not even remotely enough to fully wind up the cylinder's spring. The animation also neglects the fact that the cylinder cannot be manually rotated when the cylinder's spring is partially winded.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[Image:MGL Menu Icon CoDG.jpg|thumb|none|400px|The game's menu icon of the MGL.]]<br />
[[Image:CoDGhosts-MGL-1.jpg|thumb|600px|none|Logan holds his MGL near the start of "Struck Down;" in this mission it is fitted with an EOTech sight, which was clearly not designed with this weapon in mind...]]<br />
[[Image:CoDGhosts-MGL-2.jpg|thumb|600px|none|...since during a reload the left side ends up inside the the cylinder. The sight ''should'' actually rotate off to the side on the same axis as the cylinder when reloading though, which would avoid this.]]<br />
[[File:CODG MGL (1).jpg|thumb|none|600px|Acquiring the MGL at the beginning of the mission, note the highlighter finish.]]<br />
[[File:CODG MGL (2).jpg|thumb|none|600px|For some reason, Logan has to top it off with one last Semtex round.]]<br />
[[File:CODG MGL (3).jpg|thumb|none|600px|Clicking the primer arms the round and activates the red ring around the rim.]]<br />
[[File:CODG MGL (4).jpg|thumb|none|600px|The scopeless MGL in multiplayer.]]<br />
[[File:CODG MGL (5).jpg|thumb|none|600px|"Aiming."]]<br />
<br />
==Panzerfaust 3-IT==<br />
<br />
The [[Panzerfaust 3]]-IT, a version with a dual-mode HEAT warhead designed to defeat reactive armor, is simply referred to as the "Panzerfaust." The rocket is marked as a much older DM-10 HEAT round rather than the dual-mode version shown.<br />
<br />
[[Image:Pzf3-it600.jpg|thumb|none|400px|Panzerfaust 3-IT with Dynarange computerised sight and dual-mode warhead - 60mm]]<br />
[[Image:CoDGhosts-Panzerfaust-1.jpg|thumb|600px|none|Overcome with paranoia, Logan points his M9A1 at a Panzerfaust 3-IT.]]<br />
[[File:CODG Panzerfaust (1).jpg|thumb|none|600px|Logan aims a Panzerfaust 3 in the mission "Birds of Prey".]]<br />
[[File:CODG Panzerfaust (2).jpg|thumb|none|600px|Reloading the launcher.]]<br />
[[File:CODG Panzerfaust (3).jpg|thumb|none|600px|Equipping a Panzerfaust in MP, showing off the details.]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The [[GP-series grenade launcher#RGM-40 Kastet|RGM-40 Kastet]] grenade launcher, a standalone version of the GP launcher series, is called the "Kastet;" it only appears in multiplayer and Extinction. It does not use its iron sights at all, instead simply being bought slightly closer to the middle of the screen. Like the [[GP-30]] from the ''Modern Warfare'' games, a western 40mm grenade stands in for the Russian caseless VOG-25 grenades used by the Kastet, and the launcher is still incorrectly flicked downwards to eject a nonexistent spent grenade casing (like all the previous COD games), with a full grenade model standing in for the nonexistent casing.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[Image:CoDGhosts-Kastet-1.jpg|thumb|600px|none|Obeying the graffiti bird, the player character in multiplayer holds her RGM-40 Kastet after firing a shot at a hugely threatening truck.]]<br />
[[File:CODG Kastet (1).jpg|thumb|none|600px|"Aiming" the RGM-40; this doesn't do much help when in Hardcore mode.]]<br />
[[File:CODG Kastet (2).jpg|thumb|none|600px|Dumping out an unfired 40mm cased round.]]<br />
[[File:CODG Kastet (3).jpg|thumb|none|600px|Reloading another.]]<br />
<br />
==RPG-7==<br />
<br />
The [[RPG-7]] is seen in the game, but is not available to the player. It is used by Federation soldiers in the campaign mission "Struck Down", where they use it from the stadium's stands against the Ghosts team when they are searching for Ajax. It is also used by an enemy in the final level "The Ghost Killer", right before the confrontation with Rorke.<br />
<br />
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]<br />
[[Image:RPG-7 model CoDG.jpg|thumb|none|400px|The game's RPG-7 model.]]<br />
[[Image:CODG RPG 01.jpg|thumb|none|600px|A group of Federation soldiers firing RPG-7s.]]<br />
<br />
==Spike's Tactical Havoc Launcher==<br />
<br />
The KAC ChainSAW by default mounts an unusable 12-inch [[Spike's Tactical Havoc Launcher]] under the barrel. The right-hand side cocking handle and safety markings have been mirrored to the left, but the rotatry safety catch itself is oddly absent. The text has been changed to say it is a 40mm launcher instead of 37mm; despite this, it cannot be used and if a grenade launcher attachment is mounted on the ChainSAW it will be replaced with an FN 40GL.<br />
<br />
[[Image:Spike Tactical Havoc 12 inch.jpg|thumb|none|400px|Spike's Tactical Havoc Launcher, 12" barrel - 37mm]]<br />
[[Image:CoDGhosts-Havoc-1.jpg|thumb|600px|none|Logan reloads his ChainSAW, showing off the underbarrel Havoc launcher. Note the cocking handle on the wrong side, and the safety markings without the safety itself, making the cocking handle (which is purely a texture without a modeled handle) look like it's a safety catch.]]<br />
<br />
=Explosives=<br />
<br />
== AN/M14 incendiary grenade ==<br />
<br />
The [[AN/M14 incendiary grenade]] is available in multiplayer as the "Thermobaric Grenade" (which is entirely incorrect; AN/M14s are, rather obviously, incendiary, not thermobaric).<br />
<br />
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]<br />
[[Image:Thermobaric Grenade model CoDG.jpg|thumb|none|180px|The game's AN/M14 incendiary grenade model.]]<br />
[[File:CODG ANM14.jpg|thumb|none|600px|Pulling the pin on an AN/M14 grenade.]]<br />
<br />
== M18 smoke grenade ==<br />
<br />
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for "care package" rewards.<br />
<br />
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]<br />
[[Image:Smoke Grenade Menu Icon CoDG.jpg|thumb|none|200px|In-game menu icon of the smoke grenade.]]<br />
[[File:CODG M18.jpg|thumb|none|600px|About to throw a M18.]]<br />
<br />
== M18A1 Claymore ==<br />
<br />
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional "Shockwave Claymores" are also used in the defense of the factory near the end of "Clockwork."<br />
<br />
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]<br />
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's detonator inputs.]]<br />
<br />
== M67 Hand Grenade ==<br />
<br />
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.<br />
<br />
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]<br />
[[File:CODG M67.jpg|thumb|none|600px|Pulling the pin on a M67 frag.]]<br />
<br />
==M84 Stun Grenade==<br />
<br />
Ghost unit members generally carry [[M84 stun grenade]]s on their webbing, as do some Federation soldiers. M84s are not usable by the player; instead, they are replaced with a Rheinmetall "9-Bang" grenade with a fictional body. However, the fictional grenade still leaves a burned-out M84 body on the ground after detonating.<br />
<br />
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]<br />
[[Image:9-Bang Menu Icon CoDG.jpg|thumb|none|300px|The in-game fictional body of the 9-Bang.]]<br />
[[File:CODG 9bang.jpg|thumb|none|600px|Twisting the top to arm the flashbang grenade.]]<br />
<br />
== Model 7290 Flashbang Grenade ==<br />
<br />
The "concussion grenade" in multiplayer is a [[Model 7290 flashbang grenade]]. Merrick is shown with two of these grenades on the back of his belt, rather crudely marked as "flash in your pants" grenades.<br />
<br />
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]<br />
[[Image:Concussion Grenade model CoDG.jpg|thumb|none|180px|The in-game flashbang grenade model]]<br />
[[File:CODG M7290.jpg|thumb|none|600px|Preparing to toss a M7290 grenade.]]<br />
<br />
== RDG-2 Smoke Grenade ==<br />
<br />
Seen on the uniforms of Federation troops.<br />
<br />
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]<br />
[[File:CODG RDG-5.jpg|thumb|none|600px|An RDG-2 smoke grenade on the vest of a dead Venezuelan soldier. Note the two RGD-5 grenades also strapped next to it.]]<br />
<br />
== RGD-5 Hand Grenade ==<br />
<br />
During the flashback level "Legends Never Die," General Almagro's soldiers carry [[RGD-5 hand grenade]]s on their chest rigs, though they still throw M67s.<br />
<br />
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]<br />
[[File:CODG RDG-5.jpg|thumb|none|600px|Two RGD-5 grenades on the vest of a dead Venezuelan soldier. Apparently the Federation supplies its army mainly from Russia as evidenced by these grenades and the distinctive Russian uniforms, as with the real-world Venezuelan military.]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Browning M2HB ==<br />
<br />
[[Browning M2HB]]s are mounted on American M1A2 Abrams tanks and Maxxpro MRAPs during the campaign. Crates of dismantled M2s are also present in the Federation factory in "End of the Line;" this is odd, since no Federation vehicle mounts one.<br />
<br />
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]<br />
<br />
== DShK ==<br />
<br />
[[DShK heavy machine gun]]s are seen mounted on Federation GAZ-2975 trucks in several missions.<br />
<br />
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
[[File:CODG DShK.jpg|thumb|none|600px|Badger-Two zooms in on a DShK-eqiupped GAZ truck in "Severed Ties".]]<br />
<br />
== FN P90 TR ==<br />
<br />
A strange drone gun rig found in the mission "Clockwork" mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound. This marks the first non-WWII-based Infinity Ward game in the series not to feature the P90 as a useable weapon.<br />
<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]<br />
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea, or perhaps lamenting he wasn't there to save at least one of them from a fate surely worse than death itself.]]<br />
<br />
== General Dynamics GAU-17/A ==<br />
<br />
[[GE M134 Minigun#General Dynamics GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission "Clockwork" and on a helicopter during "Severed Ties." Crates of them can also be found in the factory in "End of the Line." GAU-17/As are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.<br />
<br />
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]<br />
[[File:CODG GAU-17.jpg|thumb|none|600px|Logan uses his mounted minigun to turn Federation soldiers holding a control room into swiss cheese after the game puts him in player control from Badger-Two in "Severed Ties".]]<br />
<br />
== General Electric GAU-8/A Avenger ==<br />
<br />
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in "Homecoming." These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the "Air Superiority Fighter" pointstreak, despite being a ground-attack plane.<br />
<br />
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]<br />
[[Image:CoDGhosts-GAU8-1.jpg|thumb|none|600px|Logan witnesses one of many suicidal maneuvers by the "A-10 drones" during the mission "Homecoming." These are simply the ''Modern Warfare 3'' A-10 model; while a drone version of the A-10, the UA-10D, has been discussed, concepts of it show the cockpit removed.]]<br />
[[Image:CoDGhosts-GAU8-2.jpg|thumb|none|600px|As part of their attempts to prevent the Federation establishing the narrowest beachhead in history, the US forces hand Logan control of two A-10 drones, which apparently know precisely where Logan is but not what their main weapon is called. Note that both aircraft are shown fully loaded with missiles; despite this, they can only use their guns while under Logan's control.]]<br />
<br />
== Gryazev-Shipunov GSh-30-1 ==<br />
<br />
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.<br />
<br />
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
== Gryazev-Shipunov GSh-6-30 ==<br />
<br />
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.<br />
<br />
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]<br />
<br />
==Heckler & Koch GMG==<br />
<br />
[[Heckler & Koch GMG]]s in remote weapon stations are seen mounted on the commander's hatches of most Abrams tanks that have commander's weapons. The player never takes control of one.<br />
<br />
[[Image:HKGMG.jpg|thumb|none|400px|Heckler & Koch GMG on tripod mount - 40x53mm]]<br />
[[Image:CoDGhosts-GMG-1.jpg|thumb|none|600px|Elias examines the curious armament choice of a friendly Abrams at the start of "Legends Never Die," wondering how the tank got to Venezuela in the first place.]]<br />
<br />
== Kalashnikov PKT ==<br />
<br />
The Federation's T-90MS main battle tanks usually mount a UDP T05BV-1 remote weapon station with a [[PK Machine Gun|PKT machine gun]] on the roof. This gun is not present on the lower-detail T-90s present in "Severed Ties," presumably to save resources. These tanks also mount a coaxial PKT, though this is never used.<br />
<br />
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]<br />
[[Image:CoDGhosts-PKT-1.jpg|thumb|none|600px|The player character in multiplayer holds her IMBEL IA2 as she admires the PKT in the remote weapon station of a T-90MS which someone carelessly left lying around in the multiplayer map "Overlord."]]<br />
<br />
== KPV Heavy Machine Gun ==<br />
<br />
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in "Birds of Prey." The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.<br />
<br />
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]<br />
<br />
== M230 Chain Gun ==<br />
<br />
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including "Birds of Prey" where the player controls one.<br />
<br />
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]<br />
<br />
== M240C ==<br />
<br />
Abrams tanks can be seen mounting [[FN MAG#M240 Machine Gun|M240C]] machine guns coaxially; these are present on the M1A2 tanks seen in singleplayer and the multiplayer map "Overlord," and on the M1A1s in the maps "Octane" and "Warhawk." They are also present, for no obvious reason, on the strange defense guns mounted in casemates in "Homecoming." In "Severed Ties" the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.<br />
<br />
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]<br />
[[Image:CoDGhosts-M240C-2.jpg|thumb|none|600px|During "Severed Ties" one of the player characters commands an Abrams, equipped with an M240C and for some reason a headlamp and towing eyelet on the turret. Note the faint bar on the far right of the HUD; this says "Patriot-XM11," an incorrect reference to the XM1111 Mid-Range Munition, a guided 120mm round for the Abrams which was cancelled in 2009. Here it is shown as a command-guided weapon primarily useful against helicopters.]]<br />
<br />
== M242 Bushmaster Chaingun ==<br />
<br />
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation APCs based on the Turkish FNSS Pars, which are seen throughout the campaign. <br />
<br />
The heavy machine gun seen in "Homecoming" and incorrectly referred to as a "minigun" in Extinction mode is based on the ATK LW25 cannon, a short-barrel M242 Bushmaster variant designed for mounting in remote weapon stations and certainly not for use on a tripod mounting. The version seen is shown fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system. This gun is also used in "Sentry Gun" rigs in multiplayer and Extinction, with a sensor unit added to the rig and a large muzzle brake fitted.<br />
<br />
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]<br />
[[Image:LW25.jpg|thumb|none|400px|ATK LW25, a short-barrel M242 Bushmaster chaingun - 25mm]]<br />
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]<br />
<br />
== M61 Vulcan ==<br />
<br />
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in "All or Nothing," and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.<br />
<br />
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]<br />
[[Image:CoDGhosts-Phalanx-1.jpg|thumb|none|600px|During a ''Modern Warfare 3''-style sequence of two fleets dramatically ignoring each other, one of the USS ''Liberator's'' Block 1B Phalanx guns opens fire on a group of Federation planes.]]<br />
<br />
== Mk 19 Grenade Launcher ==<br />
<br />
[[Mk 19 grenade launcher|Mk 19 Grenade Launchers]] are used as line launchers in "Federation Day."<br />
<br />
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]<br />
[[Image:CoDGhosts-Mk19-1.jpg|thumb|none|600px|Keegan sets up his modified Mk 19 at the start of "Federation Day," as the team prepares to capture an enemy HVT. Note that for some reason his night vision goggles are flipped down.]]<br />
[[Image:CoDGhosts-Mk19-2.jpg|thumb|none|600px|"Well, that was easier than I thought it would be."]]<br />
<br />
== Mk 47 Mod 0 Grenade Launcher ==<br />
<br />
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in "Clockwork" and on the commander's hatch of the tank Badger One in "Severed Ties." This appears to be a reworked version of the model used on the UGV in the level "Persona Non Grata" in ''Modern Warfare 3''. The version shown in "Severed Ties" very obviously has no belt and only mounts an empty box. A partly dismantled Mk 47 Mod 0 can be found on a bench in the multiplayer map "Sovereign," a tank factory producing fictional "X-08 Selva Tigre" tanks which never appear in the actual game.<br />
<br />
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm]]<br />
[[Image:CoDGhosts-Mk47Mod0-1.jpg|thumb|none|600px|Menaced by a pair of "Battle Hinds," the player character in "Severed Ties" is glad not loading his Mk 47 Mod 0 means it cannot run out of ammunition.]]<br />
[[Image:CoDGhosts-Mk47Mod0-2.jpg|thumb|none|600px|In the multiplayer map "Sovereign," the player character reloads her Taurus Raging Bull as she encounters the Federation's dastardly experiments in adding ammunition to a weapon.]]<br />
<br />
==Oerlikon GDF-007==<br />
<br />
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.<br />
<br />
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]<br />
[[Image:CoDGhosts-GDF007-1.jpg|thumb|none|600px|Logan holds a Remington R5 as he watches a twin GDF-007 open fire on nothing in particular; note there is no effect for ejecting brass. Two more are visible on the tower cranes in the background.]]<br />
<br />
==Oerlikon Skyshield==<br />
<br />
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.<br />
<br />
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]<br />
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to "Severed Ties" shows the five buildings with Skyshield guns protecting the Federation satellite uplink.]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in "Into the Deep," with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in "Clockwork."<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
==SVD-M Dragunov==<br />
<br />
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission "Struck Down," fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either (and neither has the surpressor, for that matter). It can assumed that the weapon was a placeholder, much like the UMP-45 and the M4A1, but was never replaced.<br />
<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of "Struck Down." Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]<br />
[[Image:CoD Ghosts SVD misc1.jpg|thumb|none|600px|Somehow the Ghosts unit manages to squeeze this poor SVD full of .50 BMG and then make it remote controlled.]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, "Battle Hind" helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African "Super Hind."<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:CoDGhosts-YakB-1.jpg|thumb|none|600px|Making his way through the jungle, Logan is ambushed by a pair of "Battle Hinds," the one in the foreground showing off its mismounted Yak-B gatling gun.]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
=Cut Weapons=<br />
The following weapons either appear in pre-release gameplay footage but not in-game, or are find only in game files.<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder for the K7, if only due to the surpressor and the K7's reload animation.<br />
<br />
[[Image:UMP 45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
== Colt M4A1 Carbine ==<br />
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game, most likely replaced by either the Honey Badger or the Remington R5. However, one of the pseudo-Intel "Rorke Files" shows the aforementioned antagonist training with such weapon.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==M203 Grenade Launcher (Airsoft)==<br />
<br />
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.<br />
<br />
[[Image:G&P M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Action]]<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Far_Cry_3&diff=1174275
Talk:Far Cry 3
2018-04-06T22:27:34Z
<p>Gau17: /* Blood Dragon Minigun (reload) */</p>
<hr />
<div>Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)<br />
<br />
:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)<br />
<br />
::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)<br />
<br />
:::Here's an "insane" walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)<br />
<br />
::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's "dark secret." Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)<br />
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)<br />
<br />
== AK ==<br />
<br />
The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)<br />
<br />
:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard & stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)<br />
<br />
Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)<br />
<br />
:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)<br />
<br />
== Pistol ==<br />
<br />
It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)<br />
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)<br />
<br />
YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)<br />
<br />
[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]<br />
<br />
Heres an interesting thing, if you look at this wallpaper [http://static2.cdn.ubi.com/ncsa/FarCry3/wallpapers/fc3-wallpaper-1920x1200.jpg] you will see a guy with a Glock, however, you can see a HAMMER if you zoom in! uh oh. At least he has good trigger discipline. :) -m82a1<br />
<br />
:s&w sigma? --[[User:Gtcsmc|Gtcsmc]] ([[User talk:Gtcsmc|talk]]) 16:35, 10 December 2012 (EST)<br />
<br />
== SVD? ==<br />
<br />
An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34<br />
<br />
On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.<br />
<br />
*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)<br />
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)<br />
<br />
Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)<br />
<br />
Here is a image of the rocket launcher:<br />
[[File:FC3RL.JPG|thumb|none|500px|]]<br />
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)<br />
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)<br />
<br />
<br />
<br />
== Will brass fly left still? ==<br />
<br />
I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)<br />
<br />
*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)<br />
:Now if only Infinity Ward and Treyarch would follow that lead. [[User:Spartan198|Spartan198]] 18:45, 24 March 2012 (CDT)<br />
<br />
== Recent news ==<br />
<br />
I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on "look at how big our map is" rather than "we have so many great ideas the map has to be at least this big." [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)<br />
<br />
Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)<br />
<br />
But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the "hunt" and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)<br />
<br />
:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.<br />
<br />
:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not "it can't possibly be smaller than this, because we have so many ideas to fill it up with." That plus the landscape felt annoyingly static and "dead" with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)<br />
<br />
::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)<br />
<br />
:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)<br />
<br />
The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)<br />
<br />
:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)<br />
<br />
== New Trailer Out Today ==<br />
<br />
[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)<br />
<br />
This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --[[User:Taurus96|Taurus96]] 05:50, 16 February 2012 (CST)<br />
<br />
:Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- [[User:Timaman|Timaman]] 13:08, 20 February 2012 (CST)<br />
<br />
:[http://www.youtube.com/watch?v=-2Oa8Q7RV78&feature=player_embedded Leaked trailer, showing actual gameplay!] -- Long Fallen 17:12, 20 February 2012 (CST)<br />
<br />
== Most anticipated thing about FC3... ==<br />
<br />
Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)<br />
<br />
Id like to second that. [[User:G36Ghost|G36Ghost]] 18:27, 14 April 2012 (CDT)<br />
<br />
== New gameplay, New guns ==<br />
<br />
If you look at this gameplay footage here:<br />
<br />
http://www.youtube.com/watch?v=xxTXv4SbEZ4&feature=related<br />
<br />
You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - [[User:Timaman|Timaman]] 18:27, 21 February 2012 (CST)<br />
<br />
The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows. <br />
<br />
Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see. <br />
<br />
As for the DShK, I'm not sure but it looks like it to me. --[[User:Bad Boy|Bad Boy]] 22:02, 21 February 2012 (CST)<br />
<br />
The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. [[User:Orca1 9904|Orca1 9904]] 22:25, 21 February 2012 (CST)<br />
<br />
New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&feature=plcp&context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D<br />
<br />
You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)<br />
<br />
Shows the barrel-end of a TDI Vector during the middle of a reload animation. [[User:Temp89|Temp89]] 19:23, 21 March 2012 (CDT)<br />
<br />
I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.<br />
<br />
Check this out:<br />
<br />
[http://fc01.deviantart.net/fs71/i/2012/084/f/e/far_cry_3_unknown_gun_by_timaman-d4tveo7.png]<br />
<br />
No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. [[User:Timaman|Timaman]] 10:40, 24 March 2012 (CDT)<br />
<br />
-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. [[User:Halorocka888|Halorocka888]] 19:55, 24 March 2012 (CDT)<br />
<br />
At the end of that video it shows a Type 10 flare gun as a preorder bonus. --[[User:SmithandWesson36|SmithandWesson36]] 13:54, 24 March 2012 (CDT)<br />
<br />
<br />
<br />
[http://www.gametrailers.com/video/teamplay-interview-far-cry-3/728785] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a "skinned M700" (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used.<br />
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280646_thumb_wide620.jpg]<br />
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280649_thumb_wide620.jpg]<br />
[http://ps3media.ign.com/ps3/image/article/118/1188467/far-cry-3-20110817104323708_640w.jpg]<br />
[http://xbox360media.ign.com/xbox360/image/article/122/1222265/far-cry-3-20120404085727938_640w.jpg]<br />
<br />
== Multiplayer gameplay New Weapons ==<br />
<br />
[http://www.youtube.com/watch?v=4-jo-AX_7V4] --[[User:Mateogala|Mateogala]] 06:26, 6 April 2012 (CDT)<br />
<br />
There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? [[User:Jimmoy|Jimmoy]] 11:48, 14 April 2012 (CDT)<br />
:I agree. Also, at 1:26... Makarov 6P9? [[User:Krakydak|Krakydak]] 17:12, 14 April 2012 (CDT)<br />
<br />
There's some new guns in the screenshots below. Not sure what that first LMG is, but in the second screenshot, that looks like a FAMAS G2. It doesn't seem to have the larger trigger guard though:<br />
http://www.digitalspy.com/gaming/i403204-8/far-cry-3-multiplayer-far-cry-3-multiplayer.html#a375541<br />
<br />
:The machine gun in the first image is a PKM with an RIS and a different muzzle break. [[User:Run its a T-55|Run its a T-55]] 21:54, 19 April 2012 (CDT)<br />
<br />
:Has everyone forgotten about this page? There have been numerous weapons in the trailers after the last edit.--[[User:Speo16|Speo16]] ([[User talk:Speo16|talk]]) 16:07, 17 October 2012 (EDT)<br />
<br />
== E3 has come, and with it comes more weapons ==<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731423<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/730867<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731397<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731100<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/730899 (kind of NSFW)<br />
<br />
Nice variety of new weapons here. Don't know what that bolt action sniper rifle is in the first video however.<br />
<br />
I was gonna put this down as a Daewoo K3 (or an M249) until I saw the STK Ultimax 100 Mk3. However it looked too big and had the stock so was not wanting to put it under either until someone else had had a look. Thanks -<br />
<br />
[[File:6P9andMKG.jpg]]<br />
<br />
Same video there's also a flame thrower as a secondary weapon. Doesn't look much like the LPO-50 or whatever from FC2 - 1:05<br />
<br />
During the gameplay there seems to be an underslung grenade launcher on the SIG, I was just wondering if anyone could ID this. It could be the proper SIG 5040/5140 or perhaps an M203 if they are wanting it for other weapons and just reuse the model<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731513<br />
<br />
A better look at the flamethrower, and an icon for a submachine gun that looks like a M4 Spectre at the 4:28 mark.<br />
<br />
Could be an M4A1 or a HK416, looks too short to be a standard M4A1<br />
<br />
[[File:M4A1side.jpg]]<br />
<br />
It looks to have a monolithic-style upper receiver; notice how there's no seam where the receiver becomes the handguard. [[User:Orca1 9904|Orca1 9904]] 14:21, 7 June 2012 (CDT)<br />
<br />
There are a few new trailers that have just been released I noticed quite a few new weapons in them. Definitely worth a look.<br />
<br />
==Walkthrough==<br />
<br />
The walkthrough is up on Game Anyone, as expected. Unlike the Max Payne 3 and Black Ops II leaks, the game has actually been released in Europe as far as I know and thus it's not against the rules to post screencaps or information. So far it appears that a .44 Magnum revolver is in the game, though I can't tell which one. There's also a SOCOM 16, correctly semi-auto. The Remington is listed as a 700. The flare gun is back, with a gold finish, and they added a recurve bow that can use explosive and flaming arrows. The flamethrower is back, but it looks like a fictional design. The starting shotgun purports to be a Baikal MP-133 (as the M133), though I can't tell if it's wrong. The in-game guidebook provides background on all weapons and sometimes justification for their purpose; the Kimbers were purchased to an exact specification for a private army, and Vaas (the villain) bought the Baikals in bulk. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:05, 29 November 2012 (EST)<br />
<br />
It doesn't appear that the Makarov comes standard with the silencer; it's still got the first part attached to the gun, but you need to purchase the second part as an upgrade. Odd, but it does skip over the problem some games have where an addon turns the gun into a unique variant instead of just attaching something. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:47, 29 November 2012 (EST)<br />
<br />
:It certainly isn't out in the UK yet (release is the 30th), so I'd hold your horses if I were you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 29 November 2012 (EST)<br />
:: Checked again. November 29th (today) is the Australian release date. Unfortunately, it'll probably take several years for anyone in Australia to save enough money to purchase a copy. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:32, 29 November 2012 (EST)<br />
<br />
:::Well, I'm downloading my copy now despite Norton Antivirus' apparent dislike of Ubisoft's downloader, so we'll see. Though given video upload and encoding times, I doubt you'd get a release-day upload of a long game like this without either haxing being involved or the player having no clue what they're doing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 30 November 2012 (EST)<br />
<br />
::::I can tell you the flamethrower is still an LPO-50, they've just dressed it up; if you look at it on the pause menu you can see the ignitor cluster at the muzzle, the pistol grip, and the fuel tank selector. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:01, 30 November 2012 (EST)<br />
<br />
== Weapons from the Wiki ==<br />
These are pictures from the game's Wikia Page. I can't figure out how to post them on the main page, I can't remember how to post the pictures themselves. A lot of weapons posted on this page appear to be missing from the Wikia page but that's probably due to lack of updates. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:06, 30 November 2012 (EST)<br />
<br />
'''Pistols'''<br />
<br />
1911: The Kimber .45 in the game. http://images.wikia.com/farcry/images/1/16/Kimber_Warrior.jpg<br />
<br />
.44 Magnum: Appears to be some kind of revolver, sorry for the bad quality. http://images.wikia.com/farcry/images/c/c1/Untitled5.png<br />
<br />
There doesn't seem to be a page for the Desert Eagle. <br />
<br />
'''Assault Rifles'''<br />
<br />
P416: The HK 416 that appears ingame. http://images.wikia.com/farcry/images/d/d8/Untitled6.png<br />
<br />
MS16: A modern version of a M1 Garand with a hideous camo job and the cocking handle appears to be on the wrong side or Jason is using one built for left handed people. http://images.wikia.com/farcry/images/0/0c/FarCry3_M1Garand.jpg<br />
<br />
'''Sniper Rifles'''<br />
<br />
M-700: A (possible) Remington 700 in game. http://images.wikia.com/farcry/images/8/85/Remington_M700.jpg<br />
<br />
:I like how you refer to the [[Springfield Armory M1A|M1A]] as a modernized M1 Garand. You could just say M14. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:39, 30 November 2012 (EST)<br />
<br />
I apologize about that. I wrote this section at 1 am where I'm at and I was very tired. I didn't see the magazine behind the player's hand and the Far Cry Wikia said that weapon was a Garand. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:20, 30 November 2012 (EST)<br />
<br />
== Anyone else really disappointed in the lack of weapon details? ==<br />
<br />
For a game with otherwise a ton of effort put into it, why are almost all magazines empty? Why is the bolt on the left side of several weapons? Why does the M1887 not seem to be cocked on empty reload? And so on ....<br />
<br />
Most of this could been done in less than an hour had they actually tried. What work is that of a few magazine textures? Instead half of the weapons are now unusable. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:10, 30 November 2012 (EST)<br />
<br />
Aw wait, the bolts are on the left side of the weapons?! Which one? Damn it, I thought the developers learned their lessons about that crap. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:50, 30 November 2012 (EST)<br />
<br />
I think the bolt of the Dragunov is on the left, but i am not certain as my copy of the game has not arrived yet, but i have clearly seen the M1A has a left-sided bolt. Ironically, it is also one of few box-magazine weapons that actually has visible rounds in the magazine when reloading.<br />
<br />
And bizarrely enough, the AK-103 seems to have visible rounds when taking the magazine out of the weapon, but not when inserting a new one. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:45, 30 November 2012 (EST)<br />
<br />
Looking at all the caps we got now, it doesn't look like any of them have the charging handle on the left side [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:47, 30 November 2012 (EST)<br />
<br />
Vaas is holding a Glock like gun with an external hammer and is missing the things in the front to take down the slide [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:25, 2 December 2012 (EST)<br />
<br />
== Single players weapons ==<br />
Some of the weapons listed here, do not appear in single player campaign, or maybe are completely removed from the final game, this should be noted no? Among them the desert eagle, Vector , spas-12, galil, hk416, there is however a heavy sniper rifle used during one mission to cover the characters friend, I couldn't identify it only the barrel and the scope is seen.<br />
<br />
== MP5 Handguard ==<br />
<br />
The vented handguard seen on the MP5 is an actual aftermarket upgrade made by Heckler & Koch for MP5s/HK94s and can be seen for sale [http://www.hkparts.net/shop/pc/MP5-HK94-Horizontal-Vented-Wide-Forearm-p1842.htm here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 15:51, 3 December 2012 (EST)<br />
<br />
==416 might not be a 416==<br />
<br />
I think we're jumping into conclusions that this is an HK416 solely on the face that the name of the rifle is called the P416. The rails and the lower receiver doesn't look like the 416 and there's actually an extra thing on the lower receiver that I've only see on POF AR-15s. Stocks, pistol grip and muzzle device aside, they look the same. Even the curved trigger guard is exactly the same. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:05, 3 December 2012 (EST)<br />
<br />
Here's one to compare to the one in the game.<br />
<br />
<br />
[[Image:POFAR-15.jpg|thumb|none|700px|]]<br />
[[Image:FC3-HK416-1.jpg|thumb|none|700px|]]<br />
<br />
:Yeah, that does look like it. The "extra thing" is a [http://www.knsprecisioninc.com/gun-parts-and-accessories/trigger-hammer-pins/m-p15-22-non-rotate-trigger-hammer-pins-gen-2-black.html KNS Precision non-rotating trigger hammer pin] set, it's a little bit of metal on each side that joins replacement trigger and hammer pins together and prevents them from rotating to decrease wear. They're also right with the title, the select fire version seems to be referred to as Patriot Ordinance Factory 416, POF416 or P416 (the semi-auto version being P415). Sneaky! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:30, 4 December 2012 (EST)<br />
<br />
Yeah, more like this one [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:27, 4 December 2012 (EST)<br />
<br />
[[Image:POF416-15.jpg|thumb|none|700px|]]<br />
<br />
:Well, that's a P415 (semi-auto), the ones I've uploaded are select-fire 416s according to POF's website. I've swapped the black one for a version with their NP3 silver finish on the upper and lower, but these also have the benefit of having the same handguard as the one in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:21, 4 December 2012 (EST)<br />
<br />
== Landmine handles ==<br />
<br />
I think a possible, but slightly unlikely reason for the carrying handles could be that the handles could be used to remove landmines from the ground without the risk of detonating them, if the landmines need to be removed for whatever reason. - [[User:1morey]] December 4, 2012 11:49 AM (EST)<br />
:Naw, usually mines are designed to be as difficult to remove as possible, since the whole point of a minefield is it is neither easy to pass without clearing or easy to clear without spending a really long time doing so and tying up a lot of resources. Ottawa-compliant mines either self-destruct or become inert over time. About the only use I could think of for them on a mine that small would be using them to apply pressure to the mine and twist it to push it into the ground without risking slipping and hitting the detonator, but then the easiest way to do that is to leave inserting the fuze and / or removing the mine's arming pin until after you've placed it. Also, the in-game mines are proximity fuzed, which means there's no way lifting handles would be of any use to anyone. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:03, 4 December 2012 (EST)<br />
<br />
== Not an M40A5 ==<br />
<br />
The M-700 in the game is a '''Remington 700 Export''', not an M40A5. The M40A5 has a flash suppressor, McMillan stock and does not have a front sight. The in-game rifle has a HS stock with cheek rest and a plain barrel. It lacks the rear iron sight, tho.<br />
[[Image:700 XP.jpg|thumb|none|450px|Remington 700 Export with Leupold Mark 4 scope and Harris LM-S bipod - .308 Winchester]]<br />
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:28, 7 December 2012 (EST)<br />
<br />
:I was considering changing it (and have done), but the front end of the stock is rather bigger and squarer than the HS and looks more like it belongs on a McMillan, and I didn't realise there was a standard 700 variant with a detachable magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:30, 8 December 2012 (EST)<br />
<br />
== MP5 rear sight ==<br />
<br />
As far as I see this the rear sight is heavily influenced by the rear sights that you can find on the early MP5 prototypes, late HK STG CETME and G3 prototypes/early issue. --[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 05:19, 8 December 2012 (EST)<br />
:Actually, this had been bugging me because I knew I'd seen a sight almost exactly like it in another game, then I realised:<br />
:[[Image:Homefront-QBZ-New.jpg|thumb|none|600px|]]<br />
:That seems the most likely source of it, someone on the dev team probably either played the game or saw an image and figured it'd look good on their MP5. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:39, 9 December 2012 (EST)<br />
:: I think you are right but still, the sight looks extremely like the ones on the prototypes ( the triangular shape of the walls) just the position was shifted from the middle of the housing to the rear where today you find drum sights. --[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 18:44, 9 December 2012 (EST)<br />
:::Major necropost here, but there's also a lot of resemblance to the rear sight of [https://youtu.be/E86RSmhBFMg?t=452 this G3.]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:49, 12 August 2017 (EDT)<br />
<br />
==The mercenary's weapon load out ==<br />
<br />
Just to nitpick, I wonder why none of the obviously more highly trained mercenaries not wearing more stuff like optics on their guns but really they act and sound just like the AK wielding thugs on the other island. I wish they programed them to act more professionally. Sam was even carrying an AK at one point. I thought they all carry the 416s to distinguish between the other guys. Would also be nice if they were carrying other "western" weapons like the MP5 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:20, 10 December 2012 (EST)<br />
<br />
:Keep in mind that Hoyt and the privateers are part of a corrupt, brutal, and filthy organization specializing in human trafficking so it would make sense for them to be corrupt and unprofessional. Despite that, Hoyt's privateers are somewhat more professional than the pirates themselves. They are better equipped, wear heavier armor, are much more aggressive and tactical, and rarely do a suicide charge to the player's position. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 12:15, 29 June 2013 (EDT)<br />
<br />
== AK rifle naming ==<br />
<br />
Just don't seem the "AK-47" featured in the game is a true IzhMash AK-103 - for such it is lacking collapsible stock and plastic furniture. Ingame it is refered only as an AK-47, and I saw no reference to it being an AK-103. PS - The textures on a weapon's receiver in-game read the gun's model as "REPURPOSED AK 7,62 CAL.". So may be change the naming to "Custom AK-rifle" in article?<br />
:Well yeah, it's not a standard AK-103, it's one with a fixed stock and wood furnishings. Since swapping out furnishings isn't exactly major surgery and there's plenty of aftermarket junk for the AK series even in real life, I don't really think that's reason enough to say it's not a 103 given its other features. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:54, 16 December 2012 (EST)<br />
:As an addition, here's the photoshop I removed from the main page for being a photoshop:<br />
:[[Image:Far Cry 3 AK-103.jpg|thumb|none|500px|AK-103 7.62x39mm with side-mounted RIS rail & [[AK-74]] style stock, handguard, and pistol grip as seen in ''[[Far Cry 3]]'']]<br />
:It's custom, but it's still just a 103 with the furnishings changed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:59, 16 December 2012 (EST)<br />
:: Well, the point is that AK-100s series are distinguished with having black plastic foregrip and plastic collapsible stock. Expect for the mag the gun look exactly like second-series AK-74 rifles pre-1991. AK-103 is well a patented product of IzhMash OJSC, and simply re-bored AK-74 made by unknown manufacturer wouldn't count as an AK-103. The game developers also never named the rifle as an AK-103. So I still suggest changing the name to AK-74, adding the fact that the caliber of the gun was never explicitly stated - all assault rifles in Far Cry 3 use the same "assault rifle ammunition". --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 16:32, 16 December 2012 (EST)<br />
:::Well sure, but it has a 7.62mm AK magazine on the model, so that rather narrows it down. Furnishings aren't really good other than for saying it isn't a factory version, which we've already said. Mainly with game IDs you go with "if this were a real gun, what would you start with" and in this case that would be to take an AK-103 and replace the furnishings. And come on, we call that, um, ''thing'' in the game a Minimi, so it's hardly a push to say this is a 103. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:20, 17 December 2012 (EST)<br />
<br />
The AK74M in BF3 doesn't have a hinged stock either, so should it count as such? Frankly, I think the rifle in this game is the 103 as the magazine is a curved 7.62x39 and the modern gas tube/barrel assembly. I think it is best as is, certainly not a 5.45 AK74.-AgentGumby<br />
: The point with the AK-rifle from battlefied 3 was that it was explicitly called as an "AK-74M" in-game. This rifle called only an "AK-47" in-game. IMFDB has a tendency for example to point out differences between any short AR-15 clones and "true" Colt M4A1 rifles, so why not show the same approach to Russian weaponry also. Gas tube and muzzle brake/compensator are the same that were used on the second variation of serial AK-74 rifles that came w. wooden stock and furniture. While the rifle IS obviously an AK-74 clone, it isn't an AK-103 (that are themselves a clone of an AK-74 rifle). --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 17:20, 16 December 2012 (EST)<br />
:: Update. The point is that an AK-103 is itself generally a clone of AK-74, like, for example how both IzhMash AK-101 and Tantal wz.1991 are themselves the clones of AK-74. But you wouldn't name the Tantal rifle as an AK-101 just because both are 5,56mm clones of AK-74, would you? So to put it bluntly - an AK-103 is a 7.62mm clone of AK-74 made by IzhMash OJSC and outfitted with plastic foldable stock and black plastic furniture. The game's rifle is also a clone of an AK-74 rifle, possibly chambered for 7.62x39mm rounds but outfitted with wooden fixed stock and wooden furniture, made by unknown manufacturer (that could be Chinese NorinCo or local factory, for example). So I suggest renaming it to either AK-47 as it is called in-game or to AK-74 variant, that it is. --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 09:01, 17 December 2012 (EST)<br />
:::Like I said, the best way to describe this rifle is it's an AK-103 with the furnishings changed. The plastic furnishings might be distinctive of a ''factory'' AK-103, but they can be changed out relatively painlessly with aftermarket parts kits, so the configuration shown would not be too difficult to create with a -103 reciever and barrel. Saying it ''might'' be the result of reboring a -74 is kind of daft since that results in a weapon which is visually, um...An AK-103 with the furnishings changed. And visually is what's important in a game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:32, 17 December 2012 (EST)<br />
::::Exactly, and besides, there are no well-known 7.62x39mm AK-74 copies that I can think of. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:13, 17 December 2012 (EST)<br />
<br />
== Is the SVD a Norinco NDM? ==<br />
<br />
The Russian SVD is externally identical to the Chinese NDM-86, so the model alone could be either of the two, but the in-game handbook states that all of the SVDs on Rook Island are all cheap Chinese knock-offs, which would make them NDM-86s. Should the SVD be changed to an NDM in the article? --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 15:01, 28 December 2012 (EST)<br />
:I'd thought of that since I saw that too, but given that, as you said, there'd be no real way to tell which one it was visually, it seemed a little pointless. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:04, 29 December 2012 (EST)<br />
<br />
== Complete this Article !!!!!!!!!!! ==<br />
<br />
Complete at the end of this article. How much can you put some screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 16:06, 28 December 2012 (EST)<br />
<br />
:What's so incomplete about this page? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:09, 28 December 2012 (EST)<br />
<br />
Screenshot of. Baikal MP-133, FAMAS F1, Galil ACE 53, Patriot Ordinance Factory P416, Zastava M93 Black Arrow, PKM, STK Ultimax 100 Mark 3, GM-94, LPO-50 Flamethrower, M26 Hand Grenade, Where are the screenshots of these weapons? Description and menu screen is not enough. --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 05:57, 29 December 2012 (EST)<br />
<br />
I beg to differ. Plenty of screencaps with amusing captions. This one's done - I dare you to try to improve it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:23, 2 January 2013 (EST)<br />
<br />
== GM-94 Reload ==<br />
<br />
Was going to mention that the GM-94 reload is, like the Baikal MP-133, correct, in that the player loads a round and chambers it before loading the remainder into the tube (when loading from empty). But the page is locked. Does someone who has access want to add it? The text at the moment just kind of assumes this is the case, without actually confirming it.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 05:04, 29 January 2013 (EST)<br />
:Yeah, that's my bad, I'd forgotten what he did with the first round on an empty reload because I don't tend to take the GM-94 in my loadout and my screencaps don't really help me see what's happening. In case you get to this before I have a chance to boot up and take a look: does he insert the first round and pump like the Baikal? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:47, 29 January 2013 (EST)<br />
::No problem. And yeah, that's exactly what he does.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 07:59, 29 January 2013 (EST)<br />
<br />
== SVD Barrel ==<br />
<br />
Is it just me, or does the barrel on the SVD in the screenshot look like it's been cut back significantly? Looks like the front sight base is at most an inch ahead of the gas tube, which is shorter than an SVD or an SVDS. [[User:Raven|Raven]] ([[User talk:Raven|talk]]) 23:53, 19 February 2013 (EST)<br />
<br />
== Just a few things to add ==<br />
<br />
I'd add these myself, but since the page is locked, if someone could add it:<br />
<br />
The SPAS-12's empty reload shows it being pumped despite being semi-auto which would require the charging handle to be pulled (the same mistake is present in the COD: Black Ops SPAS-12).<br />
<br />
The Vector, despite being .45 ACP strangely has lower damage stats than the 9mm PP-19.<br />
<br />
The GM-94 is shown being reloaded from the top via a flip-open hatch. Its actually loaded from the bottom, not unlike a shotgun.<br />
<br />
The MKG is the only LMG in the game where the charging handle is pulled even if the magazine is full.<br />
<br />
Despite the basic MP-133 having no attachments, it is shown with a suppressor attached to it in the Shop screen, which suggests at some point it was meant to have a suppressor, but was removed. [[User: Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 09:59, 9 March 2013 (EST)<br />
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:I'll get some editing done on this shortly, but you're wrong about the GM-94, [http://garr1971.deviantart.com/art/gm-94-grenade-load-167943598 it does have that hatch]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:21, 13 April 2013 (EDT)<br />
<br />
== Far Cry 3: Blood Dragon ==<br />
<br />
So just saw some gameplay of Far Cry 3: Blood Dragon, a standalone DLC expansion. As retro, cheesy and somewhat wacky as it is, it seems to feature alot of weapons from 80's films, like the Robocop Auto-9 is one gun I spotted in addition to the 1887. Alot of the game content seems to house homages to famous movies too, like Predator, Escape from New York/LA, Rambo, Terminator and many others. Does anyone think it deserves a page of it's own or to be put up here? As fictional as much of the weapons are they seem all related to real world weapons. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:27, 10 April 2013 (EDT)<br />
: On the Arcade Poster I spotted something that looks like a HK CAWS--[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 18:26, 10 April 2013 (EDT)<br />
: Here's a trailer. The animated section includes a barely done-up SPAS-15. Having trouble identifying the gameplay guns, but there's definitely a handheld Gatling gun. http://www.youtube.com/watch?feature=player_embedded&v=0dofacvjRkc#! [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:39, 12 April 2013 (EDT)<br />
::I'll give it a section at the bottom to itself, since it's still under the Far Cry 3 name. The main laser rifle he uses looks to be using some of the FAMAS animations, the shotgun is a severely reworked 1887 (they seem to have removed the entire hammer). Totally buying it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:15, 13 April 2013 (EDT)<br />
::Apparently some haxz0ring has caused people to be able to get the PC version of this from uPlay's servers about a month before the actual release. Any walkthroughs, etc on Youtube are ''not'' allowable sources of screencaps, don't upload anything of that nature. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:49, 14 April 2013 (EDT)<br />
:::I cannot wait for this to be released. It looks freaking awesome! --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:42, 14 April 2013 (EDT)<br />
Just watched the trailer. First thought, "What the fuck did I just see". Second thought, "This looks pretty bad ass'. Also, it looks like they just took the old game and put a futuristic skin over it, like the cyber leopard. One more thing, will this have anything remotely to do with the main game?--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 17:29, 14 April 2013 (EDT)<br />
:Yes, its going to show us a alternate universe where Jason finds even stronger drugs on the island.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:48, 14 April 2013 (EDT)<br />
SWEET!!!!!!!!--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 21:01, 14 April 2013 (EDT)<br />
<br />
If it's a standalone game, it probably deserves its own page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:34, 14 April 2013 (EDT)<br />
:Depends, ''Crysis Warhead'' is a standalone game and that's on the ''Crysis'' page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:06, 15 April 2013 (EDT)<br />
::It's a stand alone game from what I've heard. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 07:25, 15 April 2013 (EDT)<br />
:::Does it have any connection with FC3 other than the title? I'm wondering why it even has that. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:05, 1 May 2013 (EDT)<br />
::::Plot-wise the answer seems to be no, but some of the weapons are the same (eg the grenade) and iit uses the same engine. Caps will be up when I get home from work, they give you most of the weapons in the first level because it's that kind of game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:17, 1 May 2013 (EDT)<br />
<br />
I'll see how many guns Blood Dragon turns out to have when it comes out. If it's a lot it'll get its own page, if it's like one per category we'll keep it here. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:22, 15 April 2013 (EDT)<br />
<br />
:Only found 5 so far (not including the bow). A lot of Robocop references. The Auto 9, the Kobra cannon which itself is based on the M82. The rifle is a Calico M950 with a bullpup rifle magazine. Fully upgraded it fires like the plasma guns from Terminator 1 & 2. The shotgun is from Terminator 2 and is called the Galeria in reference to it. There's also a generic minigun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:21, 15 April 2013 (EDT)<br />
<br />
== Minigun ==<br />
<br />
[[Image:BloodDragon-Minigun-1.jpg|thumb|none|600px]]<br />
<br />
Am I crazy, or are they referencing the fake 3-barrel minigun built on an M1919 in the ''Doom'' movie with this? That's definitely a bunch of Dillon Aero bits, but it looks like they're stuck on an M1919 receiver. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:59, 5 May 2013 (EDT)<br />
<br />
== Blackheart International PKM ==<br />
<br />
PKM modified with Blackheart International accessory kit I think that is used in the game.<br />
[[File:BHI-SOPMOD-PKM.jpg|thumb|none|600px|PKM modified with Blackheart International accessory kit - 7.62x54mm R]]<br />
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 20:34, 09 October 2013 (MSK)<br />
<br />
== LPO-50 flamethrower: Minor Addition ==<br />
<br />
Should it be noted that the LPO-50 flamethrower also appears in Blood Dragon as the "Flamer" during a sequence reminiscent of the film Aliens? -Gau17, 7:27 (EST) 7 November 2013<br />
<br />
== FAMAS capacity ==<br />
<br />
The page indicates that the FAMAS F1 has a 25-round capacity, despite the incorrect use of STANAG magazines that should hold 30. However, everything I've seen (gameplay footage, the series wiki, etc) indicates the weapon actually does have a 30-round capacity in-game. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:46, 29 September 2015 (EDT)<br />
:I'm not sure the Wiki is accurate since counting the ammo bar on one of my screenshots gets me the extended mag capacity at 45 instead of 40 as they claim, I'll have to reinstall this and check the standard mag since I don't have any shots of that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:28, 30 September 2015 (EDT)<br />
::I just picked this game up myself now that I have a working PS3 again. I'm fairly certain on the FAMAS' capacity, but since I only used it for maybe 30 minutes before upgrading to the M1A I'm not going to make any definitive statements until I've had the chance to double-check both that and the extended-mags capacity. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:10, 29 December 2015 (EST)<br />
<br />
Alright, finally got around to playing again so I could test the capacity, both with and without extended mags. The unmodified FAMAS definitely holds 30 rounds. And you're right about the wiki being wrong, extended mags ups it to 45. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:12, 10 January 2016 (EST)<br />
:I was gonna change it but i can't edit the entry for some reason, i guess this page is "protected" or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:11, 11 January 2016 (EST)<br />
::Evil Tim (thanks again!) added it shortly after anyway. Also, just a note that I don't think would really fit on the page: remember the caption for the boxart that mentions the Glock having been depicted with an exposed hammer? For some versions of the boxart, even long after the game actually came out, [http://ecx.images-amazon.com/images/I/81tYNVdt3HL._SX425_.jpg it's back]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 16:33, 23 January 2016 (EST)<br />
<br />
== 1911 Capacity ==<br />
<br />
There are a lot of 8-magazine designs that are flush fitting, so the 8 rounds capacity in the game is not incorrect. The 6 holes and the slam pad design make it a Kimber KimPro Tac-Mag. http://www.armslist.com/posts/3355083/detroit-michigan-magazines-for-sale--kimber-kimpro-tac-mag-8-round-stainless-steel-1911-magazines-45acp [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:14, 8 December 2015 (EST)<br />
:Well then it's still wrong, just the other way around :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:58, 9 December 2015 (EST)<br />
<br />
== Terror 4000 Typo ==<br />
<br />
"''Apparently the Terror 4000 has progressed '''behind''' boring old motors for electrical operation and now the electricity comes out of the gun and pushes the barrels around from the outside.''"<br />
<br />
Surely that should read "''beyond'' boring old motors"? As it is it makes no sense grammatically. I'd change it myself but the page is locked.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 08:57, 9 December 2015 (EST)<br />
:Fix'd. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:05, 9 December 2015 (EST)<br />
<br />
== Model 629 note ==<br />
<br />
On both here and the ''[[Far Cry 4]]'' page it's claimed that Jason/Ajay reload the 629 by simply shaking the weapon to dump the spent(?) rounds, without using the extractor. I've had a good look at the animation myself and I have to say it's not quite true - I dunno if the actual part that's supposed to push the rounds out does anything, but the characters do at least actually push down on the rod to remove the rounds, even if only an inch or two. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 12:45, 27 December 2016 (EST)<br />
:In [https://youtu.be/bL2czDVkFuM?t=27s this] video you can see that Jason lightly taps the ejector, but the ejector doesn't actually move, his finger just clips into it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:11, 27 December 2016 (EST)<br />
::If you load up a youtube video showing the reloads and slow it down to 0.25, the rounds are actually falling out of the cylinder before he even touches the extractor rod. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:23, 27 December 2016 (EST)<br />
<br />
== Animation Goof == <br />
<br />
I got gifted this game during the Steam sale, and I've noticed a rather hilarious goof. The reload animation for the P416 apparently thinks that the bolt release is the mag release, because Brody seems to press on it and the magazine magically drops free. I know the P416 has a left-side mag release and that is rendered in game, but it's very obvious that you press the bolt release. --[[User:PaperCake|PaperCake]] 06:31, 1 July 2016 (EST)<br />
:So, they managed the exact opposite of the Hardline SR-25 reload goof (you slap the magazine release to send the bolt home)? In any case, it seems like that should be added to the page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:06, 1 July 2017 (EDT)<br />
<br />
::There's a lot of other weird goofs in the entire game as well. The R-700's final reload sequence has the bolt magically closed, the Warrior's slide is released by telekinesis as the animation has Brody just barely brush the slide release with his thumb, the 6P9 doesn't even oblige us with an attempt to convey how the slide releases. It's weird how the detail in the guns fluctuate, with some having rendered rounds and even said rounds being fed into the action while others are just slap dash with empty mags and wonky animations. --[[User:PaperCake|PaperCake]] 13:06, 1 July 2017 (EST)<br />
:::By the way, would you happen to be familiar with the YouTube channel MAR? His videos are really helpful for this site, as they show off all of a given game's weapons in slow motion. Just thought you might want to know. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:32, 1 July 2017 (EDT)<br />
::::I wouldn't necessarily say that Jason sticking his thumb up on the magwell while pulling out the magazine means he's doing that to press on a magazine release; you just can't really see whether or not he's actually pressing it with his trigger finger. Same story with the Remington 700, the bolt handling seems to happen just out of the game's (horridly low) field of view.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:09, 2 July 2017 (EDT)<br />
:::::I'm going to say it's intentional, the link above to the slo-mo video of the reloads pretty much shows that the P416 animation, Brody pokes the bolt release and the mag drops at the same time. I'll confide that the Remington 700 animation could be his hand, as the rifle does bump forward when it happens, but I'm feeling that the horrible FOV might be used to cover all of these errors. --[[User:PaperCake|PaperCake]] 18:22, 2 July 2017 (EST)<br />
<br />
== Blood Dragon Minigun (reload) ==<br />
<br />
The Blood Dragon Minigun actually *does* have a reloading animation, it just isn't usable during normal gameplay and appears to be unfinished. During the normal game, ammunition pickups in the field and from the store are automatically loaded into the weapon's magazine by default. Since you don't have any "stored" ammo, pressing the reload button accomplishes nothing. However, if you have an "infinite ammo" cheat enabled, the reloading scheme works a bit different in the game. The game still tracks how much ammunition is in your magazine and in reserve. When you reload, your reserve ammo is not depleted, but your magazine ammunition is filled. This works with the Terror 4000 as well, even though you cannot carry any reserve ammunition. The animation itself is fairly involved but unfinished (It may even be borrowed from Far Cry 3, not sure)<br />
<br />
It consists of only moving the weapon around and Rex making hand motions. First, he makes a motion like he is replacing the drum magazine on the left side of the weapon. Then he pantomimes opening a top-cover on the right side of the weapon, laying a new belt (or chute?) into a non-exposed feed tray, and then closing the top cover again. Finally, he racks a charging handle on the right side of the receiver and you are good to go for another 700 rounds.<br />
<br />
This video shows the animation near the beginning: https://www.youtube.com/watch?v=uUH-xJNgkVw<br />
<br />
And actually it appears, that this reload can be achieved even without an infinite ammo cheat. Apparently it's also usable through a glitch.<br />
:This is on the page; it's using the base game's PKM reload animation. Also, please sign your posts with <nowiki>~~~~</nowiki>. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:12, 1 April 2018 (EDT)<br />
<br />
::Thanks for the clarification. :) [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 18:27, 6 April 2018 (EDT)</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Far_Cry_3&diff=1172790
Talk:Far Cry 3
2018-04-01T20:27:44Z
<p>Gau17: /* Blood Dragon Minigun (reload) */ new section</p>
<hr />
<div>Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)<br />
<br />
:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)<br />
<br />
::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)<br />
<br />
:::Here's an "insane" walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)<br />
<br />
::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's "dark secret." Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)<br />
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)<br />
<br />
== AK ==<br />
<br />
The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)<br />
<br />
:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard & stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)<br />
<br />
Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)<br />
<br />
:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)<br />
<br />
== Pistol ==<br />
<br />
It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)<br />
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)<br />
<br />
YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)<br />
<br />
[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]<br />
<br />
Heres an interesting thing, if you look at this wallpaper [http://static2.cdn.ubi.com/ncsa/FarCry3/wallpapers/fc3-wallpaper-1920x1200.jpg] you will see a guy with a Glock, however, you can see a HAMMER if you zoom in! uh oh. At least he has good trigger discipline. :) -m82a1<br />
<br />
:s&w sigma? --[[User:Gtcsmc|Gtcsmc]] ([[User talk:Gtcsmc|talk]]) 16:35, 10 December 2012 (EST)<br />
<br />
== SVD? ==<br />
<br />
An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34<br />
<br />
On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.<br />
<br />
*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)<br />
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)<br />
<br />
Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)<br />
<br />
Here is a image of the rocket launcher:<br />
[[File:FC3RL.JPG|thumb|none|500px|]]<br />
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)<br />
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)<br />
<br />
<br />
<br />
== Will brass fly left still? ==<br />
<br />
I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)<br />
<br />
*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)<br />
:Now if only Infinity Ward and Treyarch would follow that lead. [[User:Spartan198|Spartan198]] 18:45, 24 March 2012 (CDT)<br />
<br />
== Recent news ==<br />
<br />
I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on "look at how big our map is" rather than "we have so many great ideas the map has to be at least this big." [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)<br />
<br />
Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)<br />
<br />
But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the "hunt" and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)<br />
<br />
:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.<br />
<br />
:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not "it can't possibly be smaller than this, because we have so many ideas to fill it up with." That plus the landscape felt annoyingly static and "dead" with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)<br />
<br />
::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)<br />
<br />
:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)<br />
<br />
The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)<br />
<br />
:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)<br />
<br />
== New Trailer Out Today ==<br />
<br />
[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)<br />
<br />
This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --[[User:Taurus96|Taurus96]] 05:50, 16 February 2012 (CST)<br />
<br />
:Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- [[User:Timaman|Timaman]] 13:08, 20 February 2012 (CST)<br />
<br />
:[http://www.youtube.com/watch?v=-2Oa8Q7RV78&feature=player_embedded Leaked trailer, showing actual gameplay!] -- Long Fallen 17:12, 20 February 2012 (CST)<br />
<br />
== Most anticipated thing about FC3... ==<br />
<br />
Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)<br />
<br />
Id like to second that. [[User:G36Ghost|G36Ghost]] 18:27, 14 April 2012 (CDT)<br />
<br />
== New gameplay, New guns ==<br />
<br />
If you look at this gameplay footage here:<br />
<br />
http://www.youtube.com/watch?v=xxTXv4SbEZ4&feature=related<br />
<br />
You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - [[User:Timaman|Timaman]] 18:27, 21 February 2012 (CST)<br />
<br />
The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows. <br />
<br />
Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see. <br />
<br />
As for the DShK, I'm not sure but it looks like it to me. --[[User:Bad Boy|Bad Boy]] 22:02, 21 February 2012 (CST)<br />
<br />
The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. [[User:Orca1 9904|Orca1 9904]] 22:25, 21 February 2012 (CST)<br />
<br />
New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&feature=plcp&context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D<br />
<br />
You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)<br />
<br />
Shows the barrel-end of a TDI Vector during the middle of a reload animation. [[User:Temp89|Temp89]] 19:23, 21 March 2012 (CDT)<br />
<br />
I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.<br />
<br />
Check this out:<br />
<br />
[http://fc01.deviantart.net/fs71/i/2012/084/f/e/far_cry_3_unknown_gun_by_timaman-d4tveo7.png]<br />
<br />
No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. [[User:Timaman|Timaman]] 10:40, 24 March 2012 (CDT)<br />
<br />
-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. [[User:Halorocka888|Halorocka888]] 19:55, 24 March 2012 (CDT)<br />
<br />
At the end of that video it shows a Type 10 flare gun as a preorder bonus. --[[User:SmithandWesson36|SmithandWesson36]] 13:54, 24 March 2012 (CDT)<br />
<br />
<br />
<br />
[http://www.gametrailers.com/video/teamplay-interview-far-cry-3/728785] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a "skinned M700" (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used.<br />
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280646_thumb_wide620.jpg]<br />
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280649_thumb_wide620.jpg]<br />
[http://ps3media.ign.com/ps3/image/article/118/1188467/far-cry-3-20110817104323708_640w.jpg]<br />
[http://xbox360media.ign.com/xbox360/image/article/122/1222265/far-cry-3-20120404085727938_640w.jpg]<br />
<br />
== Multiplayer gameplay New Weapons ==<br />
<br />
[http://www.youtube.com/watch?v=4-jo-AX_7V4] --[[User:Mateogala|Mateogala]] 06:26, 6 April 2012 (CDT)<br />
<br />
There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? [[User:Jimmoy|Jimmoy]] 11:48, 14 April 2012 (CDT)<br />
:I agree. Also, at 1:26... Makarov 6P9? [[User:Krakydak|Krakydak]] 17:12, 14 April 2012 (CDT)<br />
<br />
There's some new guns in the screenshots below. Not sure what that first LMG is, but in the second screenshot, that looks like a FAMAS G2. It doesn't seem to have the larger trigger guard though:<br />
http://www.digitalspy.com/gaming/i403204-8/far-cry-3-multiplayer-far-cry-3-multiplayer.html#a375541<br />
<br />
:The machine gun in the first image is a PKM with an RIS and a different muzzle break. [[User:Run its a T-55|Run its a T-55]] 21:54, 19 April 2012 (CDT)<br />
<br />
:Has everyone forgotten about this page? There have been numerous weapons in the trailers after the last edit.--[[User:Speo16|Speo16]] ([[User talk:Speo16|talk]]) 16:07, 17 October 2012 (EDT)<br />
<br />
== E3 has come, and with it comes more weapons ==<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731423<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/730867<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731397<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731100<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/730899 (kind of NSFW)<br />
<br />
Nice variety of new weapons here. Don't know what that bolt action sniper rifle is in the first video however.<br />
<br />
I was gonna put this down as a Daewoo K3 (or an M249) until I saw the STK Ultimax 100 Mk3. However it looked too big and had the stock so was not wanting to put it under either until someone else had had a look. Thanks -<br />
<br />
[[File:6P9andMKG.jpg]]<br />
<br />
Same video there's also a flame thrower as a secondary weapon. Doesn't look much like the LPO-50 or whatever from FC2 - 1:05<br />
<br />
During the gameplay there seems to be an underslung grenade launcher on the SIG, I was just wondering if anyone could ID this. It could be the proper SIG 5040/5140 or perhaps an M203 if they are wanting it for other weapons and just reuse the model<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731513<br />
<br />
A better look at the flamethrower, and an icon for a submachine gun that looks like a M4 Spectre at the 4:28 mark.<br />
<br />
Could be an M4A1 or a HK416, looks too short to be a standard M4A1<br />
<br />
[[File:M4A1side.jpg]]<br />
<br />
It looks to have a monolithic-style upper receiver; notice how there's no seam where the receiver becomes the handguard. [[User:Orca1 9904|Orca1 9904]] 14:21, 7 June 2012 (CDT)<br />
<br />
There are a few new trailers that have just been released I noticed quite a few new weapons in them. Definitely worth a look.<br />
<br />
==Walkthrough==<br />
<br />
The walkthrough is up on Game Anyone, as expected. Unlike the Max Payne 3 and Black Ops II leaks, the game has actually been released in Europe as far as I know and thus it's not against the rules to post screencaps or information. So far it appears that a .44 Magnum revolver is in the game, though I can't tell which one. There's also a SOCOM 16, correctly semi-auto. The Remington is listed as a 700. The flare gun is back, with a gold finish, and they added a recurve bow that can use explosive and flaming arrows. The flamethrower is back, but it looks like a fictional design. The starting shotgun purports to be a Baikal MP-133 (as the M133), though I can't tell if it's wrong. The in-game guidebook provides background on all weapons and sometimes justification for their purpose; the Kimbers were purchased to an exact specification for a private army, and Vaas (the villain) bought the Baikals in bulk. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:05, 29 November 2012 (EST)<br />
<br />
It doesn't appear that the Makarov comes standard with the silencer; it's still got the first part attached to the gun, but you need to purchase the second part as an upgrade. Odd, but it does skip over the problem some games have where an addon turns the gun into a unique variant instead of just attaching something. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:47, 29 November 2012 (EST)<br />
<br />
:It certainly isn't out in the UK yet (release is the 30th), so I'd hold your horses if I were you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 29 November 2012 (EST)<br />
:: Checked again. November 29th (today) is the Australian release date. Unfortunately, it'll probably take several years for anyone in Australia to save enough money to purchase a copy. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:32, 29 November 2012 (EST)<br />
<br />
:::Well, I'm downloading my copy now despite Norton Antivirus' apparent dislike of Ubisoft's downloader, so we'll see. Though given video upload and encoding times, I doubt you'd get a release-day upload of a long game like this without either haxing being involved or the player having no clue what they're doing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 30 November 2012 (EST)<br />
<br />
::::I can tell you the flamethrower is still an LPO-50, they've just dressed it up; if you look at it on the pause menu you can see the ignitor cluster at the muzzle, the pistol grip, and the fuel tank selector. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:01, 30 November 2012 (EST)<br />
<br />
== Weapons from the Wiki ==<br />
These are pictures from the game's Wikia Page. I can't figure out how to post them on the main page, I can't remember how to post the pictures themselves. A lot of weapons posted on this page appear to be missing from the Wikia page but that's probably due to lack of updates. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:06, 30 November 2012 (EST)<br />
<br />
'''Pistols'''<br />
<br />
1911: The Kimber .45 in the game. http://images.wikia.com/farcry/images/1/16/Kimber_Warrior.jpg<br />
<br />
.44 Magnum: Appears to be some kind of revolver, sorry for the bad quality. http://images.wikia.com/farcry/images/c/c1/Untitled5.png<br />
<br />
There doesn't seem to be a page for the Desert Eagle. <br />
<br />
'''Assault Rifles'''<br />
<br />
P416: The HK 416 that appears ingame. http://images.wikia.com/farcry/images/d/d8/Untitled6.png<br />
<br />
MS16: A modern version of a M1 Garand with a hideous camo job and the cocking handle appears to be on the wrong side or Jason is using one built for left handed people. http://images.wikia.com/farcry/images/0/0c/FarCry3_M1Garand.jpg<br />
<br />
'''Sniper Rifles'''<br />
<br />
M-700: A (possible) Remington 700 in game. http://images.wikia.com/farcry/images/8/85/Remington_M700.jpg<br />
<br />
:I like how you refer to the [[Springfield Armory M1A|M1A]] as a modernized M1 Garand. You could just say M14. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:39, 30 November 2012 (EST)<br />
<br />
I apologize about that. I wrote this section at 1 am where I'm at and I was very tired. I didn't see the magazine behind the player's hand and the Far Cry Wikia said that weapon was a Garand. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:20, 30 November 2012 (EST)<br />
<br />
== Anyone else really disappointed in the lack of weapon details? ==<br />
<br />
For a game with otherwise a ton of effort put into it, why are almost all magazines empty? Why is the bolt on the left side of several weapons? Why does the M1887 not seem to be cocked on empty reload? And so on ....<br />
<br />
Most of this could been done in less than an hour had they actually tried. What work is that of a few magazine textures? Instead half of the weapons are now unusable. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:10, 30 November 2012 (EST)<br />
<br />
Aw wait, the bolts are on the left side of the weapons?! Which one? Damn it, I thought the developers learned their lessons about that crap. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:50, 30 November 2012 (EST)<br />
<br />
I think the bolt of the Dragunov is on the left, but i am not certain as my copy of the game has not arrived yet, but i have clearly seen the M1A has a left-sided bolt. Ironically, it is also one of few box-magazine weapons that actually has visible rounds in the magazine when reloading.<br />
<br />
And bizarrely enough, the AK-103 seems to have visible rounds when taking the magazine out of the weapon, but not when inserting a new one. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:45, 30 November 2012 (EST)<br />
<br />
Looking at all the caps we got now, it doesn't look like any of them have the charging handle on the left side [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:47, 30 November 2012 (EST)<br />
<br />
Vaas is holding a Glock like gun with an external hammer and is missing the things in the front to take down the slide [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:25, 2 December 2012 (EST)<br />
<br />
== Single players weapons ==<br />
Some of the weapons listed here, do not appear in single player campaign, or maybe are completely removed from the final game, this should be noted no? Among them the desert eagle, Vector , spas-12, galil, hk416, there is however a heavy sniper rifle used during one mission to cover the characters friend, I couldn't identify it only the barrel and the scope is seen.<br />
<br />
== MP5 Handguard ==<br />
<br />
The vented handguard seen on the MP5 is an actual aftermarket upgrade made by Heckler & Koch for MP5s/HK94s and can be seen for sale [http://www.hkparts.net/shop/pc/MP5-HK94-Horizontal-Vented-Wide-Forearm-p1842.htm here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 15:51, 3 December 2012 (EST)<br />
<br />
==416 might not be a 416==<br />
<br />
I think we're jumping into conclusions that this is an HK416 solely on the face that the name of the rifle is called the P416. The rails and the lower receiver doesn't look like the 416 and there's actually an extra thing on the lower receiver that I've only see on POF AR-15s. Stocks, pistol grip and muzzle device aside, they look the same. Even the curved trigger guard is exactly the same. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:05, 3 December 2012 (EST)<br />
<br />
Here's one to compare to the one in the game.<br />
<br />
<br />
[[Image:POFAR-15.jpg|thumb|none|700px|]]<br />
[[Image:FC3-HK416-1.jpg|thumb|none|700px|]]<br />
<br />
:Yeah, that does look like it. The "extra thing" is a [http://www.knsprecisioninc.com/gun-parts-and-accessories/trigger-hammer-pins/m-p15-22-non-rotate-trigger-hammer-pins-gen-2-black.html KNS Precision non-rotating trigger hammer pin] set, it's a little bit of metal on each side that joins replacement trigger and hammer pins together and prevents them from rotating to decrease wear. They're also right with the title, the select fire version seems to be referred to as Patriot Ordinance Factory 416, POF416 or P416 (the semi-auto version being P415). Sneaky! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:30, 4 December 2012 (EST)<br />
<br />
Yeah, more like this one [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:27, 4 December 2012 (EST)<br />
<br />
[[Image:POF416-15.jpg|thumb|none|700px|]]<br />
<br />
:Well, that's a P415 (semi-auto), the ones I've uploaded are select-fire 416s according to POF's website. I've swapped the black one for a version with their NP3 silver finish on the upper and lower, but these also have the benefit of having the same handguard as the one in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:21, 4 December 2012 (EST)<br />
<br />
== Landmine handles ==<br />
<br />
I think a possible, but slightly unlikely reason for the carrying handles could be that the handles could be used to remove landmines from the ground without the risk of detonating them, if the landmines need to be removed for whatever reason. - [[User:1morey]] December 4, 2012 11:49 AM (EST)<br />
:Naw, usually mines are designed to be as difficult to remove as possible, since the whole point of a minefield is it is neither easy to pass without clearing or easy to clear without spending a really long time doing so and tying up a lot of resources. Ottawa-compliant mines either self-destruct or become inert over time. About the only use I could think of for them on a mine that small would be using them to apply pressure to the mine and twist it to push it into the ground without risking slipping and hitting the detonator, but then the easiest way to do that is to leave inserting the fuze and / or removing the mine's arming pin until after you've placed it. Also, the in-game mines are proximity fuzed, which means there's no way lifting handles would be of any use to anyone. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:03, 4 December 2012 (EST)<br />
<br />
== Not an M40A5 ==<br />
<br />
The M-700 in the game is a '''Remington 700 Export''', not an M40A5. The M40A5 has a flash suppressor, McMillan stock and does not have a front sight. The in-game rifle has a HS stock with cheek rest and a plain barrel. It lacks the rear iron sight, tho.<br />
[[Image:700 XP.jpg|thumb|none|450px|Remington 700 Export with Leupold Mark 4 scope and Harris LM-S bipod - .308 Winchester]]<br />
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:28, 7 December 2012 (EST)<br />
<br />
:I was considering changing it (and have done), but the front end of the stock is rather bigger and squarer than the HS and looks more like it belongs on a McMillan, and I didn't realise there was a standard 700 variant with a detachable magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:30, 8 December 2012 (EST)<br />
<br />
== MP5 rear sight ==<br />
<br />
As far as I see this the rear sight is heavily influenced by the rear sights that you can find on the early MP5 prototypes, late HK STG CETME and G3 prototypes/early issue. --[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 05:19, 8 December 2012 (EST)<br />
:Actually, this had been bugging me because I knew I'd seen a sight almost exactly like it in another game, then I realised:<br />
:[[Image:Homefront-QBZ-New.jpg|thumb|none|600px|]]<br />
:That seems the most likely source of it, someone on the dev team probably either played the game or saw an image and figured it'd look good on their MP5. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:39, 9 December 2012 (EST)<br />
:: I think you are right but still, the sight looks extremely like the ones on the prototypes ( the triangular shape of the walls) just the position was shifted from the middle of the housing to the rear where today you find drum sights. --[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 18:44, 9 December 2012 (EST)<br />
:::Major necropost here, but there's also a lot of resemblance to the rear sight of [https://youtu.be/E86RSmhBFMg?t=452 this G3.]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:49, 12 August 2017 (EDT)<br />
<br />
==The mercenary's weapon load out ==<br />
<br />
Just to nitpick, I wonder why none of the obviously more highly trained mercenaries not wearing more stuff like optics on their guns but really they act and sound just like the AK wielding thugs on the other island. I wish they programed them to act more professionally. Sam was even carrying an AK at one point. I thought they all carry the 416s to distinguish between the other guys. Would also be nice if they were carrying other "western" weapons like the MP5 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:20, 10 December 2012 (EST)<br />
<br />
:Keep in mind that Hoyt and the privateers are part of a corrupt, brutal, and filthy organization specializing in human trafficking so it would make sense for them to be corrupt and unprofessional. Despite that, Hoyt's privateers are somewhat more professional than the pirates themselves. They are better equipped, wear heavier armor, are much more aggressive and tactical, and rarely do a suicide charge to the player's position. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 12:15, 29 June 2013 (EDT)<br />
<br />
== AK rifle naming ==<br />
<br />
Just don't seem the "AK-47" featured in the game is a true IzhMash AK-103 - for such it is lacking collapsible stock and plastic furniture. Ingame it is refered only as an AK-47, and I saw no reference to it being an AK-103. PS - The textures on a weapon's receiver in-game read the gun's model as "REPURPOSED AK 7,62 CAL.". So may be change the naming to "Custom AK-rifle" in article?<br />
:Well yeah, it's not a standard AK-103, it's one with a fixed stock and wood furnishings. Since swapping out furnishings isn't exactly major surgery and there's plenty of aftermarket junk for the AK series even in real life, I don't really think that's reason enough to say it's not a 103 given its other features. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:54, 16 December 2012 (EST)<br />
:As an addition, here's the photoshop I removed from the main page for being a photoshop:<br />
:[[Image:Far Cry 3 AK-103.jpg|thumb|none|500px|AK-103 7.62x39mm with side-mounted RIS rail & [[AK-74]] style stock, handguard, and pistol grip as seen in ''[[Far Cry 3]]'']]<br />
:It's custom, but it's still just a 103 with the furnishings changed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:59, 16 December 2012 (EST)<br />
:: Well, the point is that AK-100s series are distinguished with having black plastic foregrip and plastic collapsible stock. Expect for the mag the gun look exactly like second-series AK-74 rifles pre-1991. AK-103 is well a patented product of IzhMash OJSC, and simply re-bored AK-74 made by unknown manufacturer wouldn't count as an AK-103. The game developers also never named the rifle as an AK-103. So I still suggest changing the name to AK-74, adding the fact that the caliber of the gun was never explicitly stated - all assault rifles in Far Cry 3 use the same "assault rifle ammunition". --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 16:32, 16 December 2012 (EST)<br />
:::Well sure, but it has a 7.62mm AK magazine on the model, so that rather narrows it down. Furnishings aren't really good other than for saying it isn't a factory version, which we've already said. Mainly with game IDs you go with "if this were a real gun, what would you start with" and in this case that would be to take an AK-103 and replace the furnishings. And come on, we call that, um, ''thing'' in the game a Minimi, so it's hardly a push to say this is a 103. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:20, 17 December 2012 (EST)<br />
<br />
The AK74M in BF3 doesn't have a hinged stock either, so should it count as such? Frankly, I think the rifle in this game is the 103 as the magazine is a curved 7.62x39 and the modern gas tube/barrel assembly. I think it is best as is, certainly not a 5.45 AK74.-AgentGumby<br />
: The point with the AK-rifle from battlefied 3 was that it was explicitly called as an "AK-74M" in-game. This rifle called only an "AK-47" in-game. IMFDB has a tendency for example to point out differences between any short AR-15 clones and "true" Colt M4A1 rifles, so why not show the same approach to Russian weaponry also. Gas tube and muzzle brake/compensator are the same that were used on the second variation of serial AK-74 rifles that came w. wooden stock and furniture. While the rifle IS obviously an AK-74 clone, it isn't an AK-103 (that are themselves a clone of an AK-74 rifle). --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 17:20, 16 December 2012 (EST)<br />
:: Update. The point is that an AK-103 is itself generally a clone of AK-74, like, for example how both IzhMash AK-101 and Tantal wz.1991 are themselves the clones of AK-74. But you wouldn't name the Tantal rifle as an AK-101 just because both are 5,56mm clones of AK-74, would you? So to put it bluntly - an AK-103 is a 7.62mm clone of AK-74 made by IzhMash OJSC and outfitted with plastic foldable stock and black plastic furniture. The game's rifle is also a clone of an AK-74 rifle, possibly chambered for 7.62x39mm rounds but outfitted with wooden fixed stock and wooden furniture, made by unknown manufacturer (that could be Chinese NorinCo or local factory, for example). So I suggest renaming it to either AK-47 as it is called in-game or to AK-74 variant, that it is. --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 09:01, 17 December 2012 (EST)<br />
:::Like I said, the best way to describe this rifle is it's an AK-103 with the furnishings changed. The plastic furnishings might be distinctive of a ''factory'' AK-103, but they can be changed out relatively painlessly with aftermarket parts kits, so the configuration shown would not be too difficult to create with a -103 reciever and barrel. Saying it ''might'' be the result of reboring a -74 is kind of daft since that results in a weapon which is visually, um...An AK-103 with the furnishings changed. And visually is what's important in a game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:32, 17 December 2012 (EST)<br />
::::Exactly, and besides, there are no well-known 7.62x39mm AK-74 copies that I can think of. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:13, 17 December 2012 (EST)<br />
<br />
== Is the SVD a Norinco NDM? ==<br />
<br />
The Russian SVD is externally identical to the Chinese NDM-86, so the model alone could be either of the two, but the in-game handbook states that all of the SVDs on Rook Island are all cheap Chinese knock-offs, which would make them NDM-86s. Should the SVD be changed to an NDM in the article? --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 15:01, 28 December 2012 (EST)<br />
:I'd thought of that since I saw that too, but given that, as you said, there'd be no real way to tell which one it was visually, it seemed a little pointless. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:04, 29 December 2012 (EST)<br />
<br />
== Complete this Article !!!!!!!!!!! ==<br />
<br />
Complete at the end of this article. How much can you put some screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 16:06, 28 December 2012 (EST)<br />
<br />
:What's so incomplete about this page? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:09, 28 December 2012 (EST)<br />
<br />
Screenshot of. Baikal MP-133, FAMAS F1, Galil ACE 53, Patriot Ordinance Factory P416, Zastava M93 Black Arrow, PKM, STK Ultimax 100 Mark 3, GM-94, LPO-50 Flamethrower, M26 Hand Grenade, Where are the screenshots of these weapons? Description and menu screen is not enough. --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 05:57, 29 December 2012 (EST)<br />
<br />
I beg to differ. Plenty of screencaps with amusing captions. This one's done - I dare you to try to improve it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:23, 2 January 2013 (EST)<br />
<br />
== GM-94 Reload ==<br />
<br />
Was going to mention that the GM-94 reload is, like the Baikal MP-133, correct, in that the player loads a round and chambers it before loading the remainder into the tube (when loading from empty). But the page is locked. Does someone who has access want to add it? The text at the moment just kind of assumes this is the case, without actually confirming it.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 05:04, 29 January 2013 (EST)<br />
:Yeah, that's my bad, I'd forgotten what he did with the first round on an empty reload because I don't tend to take the GM-94 in my loadout and my screencaps don't really help me see what's happening. In case you get to this before I have a chance to boot up and take a look: does he insert the first round and pump like the Baikal? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:47, 29 January 2013 (EST)<br />
::No problem. And yeah, that's exactly what he does.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 07:59, 29 January 2013 (EST)<br />
<br />
== SVD Barrel ==<br />
<br />
Is it just me, or does the barrel on the SVD in the screenshot look like it's been cut back significantly? Looks like the front sight base is at most an inch ahead of the gas tube, which is shorter than an SVD or an SVDS. [[User:Raven|Raven]] ([[User talk:Raven|talk]]) 23:53, 19 February 2013 (EST)<br />
<br />
== Just a few things to add ==<br />
<br />
I'd add these myself, but since the page is locked, if someone could add it:<br />
<br />
The SPAS-12's empty reload shows it being pumped despite being semi-auto which would require the charging handle to be pulled (the same mistake is present in the COD: Black Ops SPAS-12).<br />
<br />
The Vector, despite being .45 ACP strangely has lower damage stats than the 9mm PP-19.<br />
<br />
The GM-94 is shown being reloaded from the top via a flip-open hatch. Its actually loaded from the bottom, not unlike a shotgun.<br />
<br />
The MKG is the only LMG in the game where the charging handle is pulled even if the magazine is full.<br />
<br />
Despite the basic MP-133 having no attachments, it is shown with a suppressor attached to it in the Shop screen, which suggests at some point it was meant to have a suppressor, but was removed. [[User: Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 09:59, 9 March 2013 (EST)<br />
<br />
:I'll get some editing done on this shortly, but you're wrong about the GM-94, [http://garr1971.deviantart.com/art/gm-94-grenade-load-167943598 it does have that hatch]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:21, 13 April 2013 (EDT)<br />
<br />
== Far Cry 3: Blood Dragon ==<br />
<br />
So just saw some gameplay of Far Cry 3: Blood Dragon, a standalone DLC expansion. As retro, cheesy and somewhat wacky as it is, it seems to feature alot of weapons from 80's films, like the Robocop Auto-9 is one gun I spotted in addition to the 1887. Alot of the game content seems to house homages to famous movies too, like Predator, Escape from New York/LA, Rambo, Terminator and many others. Does anyone think it deserves a page of it's own or to be put up here? As fictional as much of the weapons are they seem all related to real world weapons. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:27, 10 April 2013 (EDT)<br />
: On the Arcade Poster I spotted something that looks like a HK CAWS--[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 18:26, 10 April 2013 (EDT)<br />
: Here's a trailer. The animated section includes a barely done-up SPAS-15. Having trouble identifying the gameplay guns, but there's definitely a handheld Gatling gun. http://www.youtube.com/watch?feature=player_embedded&v=0dofacvjRkc#! [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:39, 12 April 2013 (EDT)<br />
::I'll give it a section at the bottom to itself, since it's still under the Far Cry 3 name. The main laser rifle he uses looks to be using some of the FAMAS animations, the shotgun is a severely reworked 1887 (they seem to have removed the entire hammer). Totally buying it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:15, 13 April 2013 (EDT)<br />
::Apparently some haxz0ring has caused people to be able to get the PC version of this from uPlay's servers about a month before the actual release. Any walkthroughs, etc on Youtube are ''not'' allowable sources of screencaps, don't upload anything of that nature. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:49, 14 April 2013 (EDT)<br />
:::I cannot wait for this to be released. It looks freaking awesome! --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:42, 14 April 2013 (EDT)<br />
Just watched the trailer. First thought, "What the fuck did I just see". Second thought, "This looks pretty bad ass'. Also, it looks like they just took the old game and put a futuristic skin over it, like the cyber leopard. One more thing, will this have anything remotely to do with the main game?--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 17:29, 14 April 2013 (EDT)<br />
:Yes, its going to show us a alternate universe where Jason finds even stronger drugs on the island.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:48, 14 April 2013 (EDT)<br />
SWEET!!!!!!!!--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 21:01, 14 April 2013 (EDT)<br />
<br />
If it's a standalone game, it probably deserves its own page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:34, 14 April 2013 (EDT)<br />
:Depends, ''Crysis Warhead'' is a standalone game and that's on the ''Crysis'' page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:06, 15 April 2013 (EDT)<br />
::It's a stand alone game from what I've heard. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 07:25, 15 April 2013 (EDT)<br />
:::Does it have any connection with FC3 other than the title? I'm wondering why it even has that. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:05, 1 May 2013 (EDT)<br />
::::Plot-wise the answer seems to be no, but some of the weapons are the same (eg the grenade) and iit uses the same engine. Caps will be up when I get home from work, they give you most of the weapons in the first level because it's that kind of game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:17, 1 May 2013 (EDT)<br />
<br />
I'll see how many guns Blood Dragon turns out to have when it comes out. If it's a lot it'll get its own page, if it's like one per category we'll keep it here. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:22, 15 April 2013 (EDT)<br />
<br />
:Only found 5 so far (not including the bow). A lot of Robocop references. The Auto 9, the Kobra cannon which itself is based on the M82. The rifle is a Calico M950 with a bullpup rifle magazine. Fully upgraded it fires like the plasma guns from Terminator 1 & 2. The shotgun is from Terminator 2 and is called the Galeria in reference to it. There's also a generic minigun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:21, 15 April 2013 (EDT)<br />
<br />
== Minigun ==<br />
<br />
[[Image:BloodDragon-Minigun-1.jpg|thumb|none|600px]]<br />
<br />
Am I crazy, or are they referencing the fake 3-barrel minigun built on an M1919 in the ''Doom'' movie with this? That's definitely a bunch of Dillon Aero bits, but it looks like they're stuck on an M1919 receiver. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:59, 5 May 2013 (EDT)<br />
<br />
== Blackheart International PKM ==<br />
<br />
PKM modified with Blackheart International accessory kit I think that is used in the game.<br />
[[File:BHI-SOPMOD-PKM.jpg|thumb|none|600px|PKM modified with Blackheart International accessory kit - 7.62x54mm R]]<br />
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 20:34, 09 October 2013 (MSK)<br />
<br />
== LPO-50 flamethrower: Minor Addition ==<br />
<br />
Should it be noted that the LPO-50 flamethrower also appears in Blood Dragon as the "Flamer" during a sequence reminiscent of the film Aliens? -Gau17, 7:27 (EST) 7 November 2013<br />
<br />
== FAMAS capacity ==<br />
<br />
The page indicates that the FAMAS F1 has a 25-round capacity, despite the incorrect use of STANAG magazines that should hold 30. However, everything I've seen (gameplay footage, the series wiki, etc) indicates the weapon actually does have a 30-round capacity in-game. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:46, 29 September 2015 (EDT)<br />
:I'm not sure the Wiki is accurate since counting the ammo bar on one of my screenshots gets me the extended mag capacity at 45 instead of 40 as they claim, I'll have to reinstall this and check the standard mag since I don't have any shots of that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:28, 30 September 2015 (EDT)<br />
::I just picked this game up myself now that I have a working PS3 again. I'm fairly certain on the FAMAS' capacity, but since I only used it for maybe 30 minutes before upgrading to the M1A I'm not going to make any definitive statements until I've had the chance to double-check both that and the extended-mags capacity. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:10, 29 December 2015 (EST)<br />
<br />
Alright, finally got around to playing again so I could test the capacity, both with and without extended mags. The unmodified FAMAS definitely holds 30 rounds. And you're right about the wiki being wrong, extended mags ups it to 45. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:12, 10 January 2016 (EST)<br />
:I was gonna change it but i can't edit the entry for some reason, i guess this page is "protected" or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:11, 11 January 2016 (EST)<br />
::Evil Tim (thanks again!) added it shortly after anyway. Also, just a note that I don't think would really fit on the page: remember the caption for the boxart that mentions the Glock having been depicted with an exposed hammer? For some versions of the boxart, even long after the game actually came out, [http://ecx.images-amazon.com/images/I/81tYNVdt3HL._SX425_.jpg it's back]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 16:33, 23 January 2016 (EST)<br />
<br />
== 1911 Capacity ==<br />
<br />
There are a lot of 8-magazine designs that are flush fitting, so the 8 rounds capacity in the game is not incorrect. The 6 holes and the slam pad design make it a Kimber KimPro Tac-Mag. http://www.armslist.com/posts/3355083/detroit-michigan-magazines-for-sale--kimber-kimpro-tac-mag-8-round-stainless-steel-1911-magazines-45acp [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:14, 8 December 2015 (EST)<br />
:Well then it's still wrong, just the other way around :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:58, 9 December 2015 (EST)<br />
<br />
== Terror 4000 Typo ==<br />
<br />
"''Apparently the Terror 4000 has progressed '''behind''' boring old motors for electrical operation and now the electricity comes out of the gun and pushes the barrels around from the outside.''"<br />
<br />
Surely that should read "''beyond'' boring old motors"? As it is it makes no sense grammatically. I'd change it myself but the page is locked.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 08:57, 9 December 2015 (EST)<br />
:Fix'd. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:05, 9 December 2015 (EST)<br />
<br />
== Model 629 note ==<br />
<br />
On both here and the ''[[Far Cry 4]]'' page it's claimed that Jason/Ajay reload the 629 by simply shaking the weapon to dump the spent(?) rounds, without using the extractor. I've had a good look at the animation myself and I have to say it's not quite true - I dunno if the actual part that's supposed to push the rounds out does anything, but the characters do at least actually push down on the rod to remove the rounds, even if only an inch or two. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 12:45, 27 December 2016 (EST)<br />
:In [https://youtu.be/bL2czDVkFuM?t=27s this] video you can see that Jason lightly taps the ejector, but the ejector doesn't actually move, his finger just clips into it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:11, 27 December 2016 (EST)<br />
::If you load up a youtube video showing the reloads and slow it down to 0.25, the rounds are actually falling out of the cylinder before he even touches the extractor rod. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:23, 27 December 2016 (EST)<br />
<br />
== Animation Goof == <br />
<br />
I got gifted this game during the Steam sale, and I've noticed a rather hilarious goof. The reload animation for the P416 apparently thinks that the bolt release is the mag release, because Brody seems to press on it and the magazine magically drops free. I know the P416 has a left-side mag release and that is rendered in game, but it's very obvious that you press the bolt release. --[[User:PaperCake|PaperCake]] 06:31, 1 July 2016 (EST)<br />
:So, they managed the exact opposite of the Hardline SR-25 reload goof (you slap the magazine release to send the bolt home)? In any case, it seems like that should be added to the page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:06, 1 July 2017 (EDT)<br />
<br />
::There's a lot of other weird goofs in the entire game as well. The R-700's final reload sequence has the bolt magically closed, the Warrior's slide is released by telekinesis as the animation has Brody just barely brush the slide release with his thumb, the 6P9 doesn't even oblige us with an attempt to convey how the slide releases. It's weird how the detail in the guns fluctuate, with some having rendered rounds and even said rounds being fed into the action while others are just slap dash with empty mags and wonky animations. --[[User:PaperCake|PaperCake]] 13:06, 1 July 2017 (EST)<br />
:::By the way, would you happen to be familiar with the YouTube channel MAR? His videos are really helpful for this site, as they show off all of a given game's weapons in slow motion. Just thought you might want to know. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:32, 1 July 2017 (EDT)<br />
::::I wouldn't necessarily say that Jason sticking his thumb up on the magwell while pulling out the magazine means he's doing that to press on a magazine release; you just can't really see whether or not he's actually pressing it with his trigger finger. Same story with the Remington 700, the bolt handling seems to happen just out of the game's (horridly low) field of view.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:09, 2 July 2017 (EDT)<br />
:::::I'm going to say it's intentional, the link above to the slo-mo video of the reloads pretty much shows that the P416 animation, Brody pokes the bolt release and the mag drops at the same time. I'll confide that the Remington 700 animation could be his hand, as the rifle does bump forward when it happens, but I'm feeling that the horrible FOV might be used to cover all of these errors. --[[User:PaperCake|PaperCake]] 18:22, 2 July 2017 (EST)<br />
<br />
== Blood Dragon Minigun (reload) ==<br />
<br />
The Blood Dragon Minigun actually *does* have a reloading animation, it just isn't usable during normal gameplay and appears to be unfinished. During the normal game, ammunition pickups in the field and from the store are automatically loaded into the weapon's magazine by default. Since you don't have any "stored" ammo, pressing the reload button accomplishes nothing. However, if you have an "infinite ammo" cheat enabled, the reloading scheme works a bit different in the game. The game still tracks how much ammunition is in your magazine and in reserve. When you reload, your reserve ammo is not depleted, but your magazine ammunition is filled. This works with the Terror 4000 as well, even though you cannot carry any reserve ammunition. The animation itself is fairly involved but unfinished (It may even be borrowed from Far Cry 3, not sure)<br />
<br />
It consists of only moving the weapon around and Rex making hand motions. First, he makes a motion like he is replacing the drum magazine on the left side of the weapon. Then he pantomimes opening a top-cover on the right side of the weapon, laying a new belt (or chute?) into a non-exposed feed tray, and then closing the top cover again. Finally, he racks a charging handle on the right side of the receiver and you are good to go for another 700 rounds.<br />
<br />
This video shows the animation near the beginning: https://www.youtube.com/watch?v=uUH-xJNgkVw<br />
<br />
And actually it appears, that this reload can be achieved even without an infinite ammo cheat. Apparently it's also usable through a glitch.</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Captain_America:_The_Winter_Soldier&diff=805442
Talk:Captain America: The Winter Soldier
2014-04-04T18:24:42Z
<p>Gau17: /* Handheld Minigun */</p>
<hr />
<div>==Intratec TEC-38==<br />
[[File:CAWS Trailer 010.jpg|thumb|600px|none|]]<br />
[[Image:ALDDS 25.jpg|thumb|none|600px|]]<br />
<br />
The image of The Winter Soldier's right thigh shows that there are two guns there. The first is the COP 357 (non-extended barrels) and the second appears to be an [[Intratec TEC-38]] similar to the one from [[A Low Down Dirty Shame]]. Zoomed out, it looks like the COP 357 has an extended barrel that is strapped down, but when you zoom in it becomes a little clearer that there is a second gun on the holster. This is my first potential addition to the IMFDB, so I'd like to get a little peer verification before I go and slap on an update.<br />
--[[User:Extimorous|Extimorous]] ([[User talk:Extimorous|talk]]) 19:09, 19 November 2013 (EST)<br />
: You're right. There are two guns. I'll make the edit, thanks for pointing it out.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 16:20, 3 February 2014 (EST)<br />
<br />
== Set pictures ==<br />
Just FYI, my ID's pf the FN EGLM, COP 357 and the SIG pistol (think it is a P220 but not 100%) are mostly basedon [http://www.dailymail.co.uk/tvshowbiz/article-2334203/Explosive-debut-First-glimpse-super-villain-The-Winter-Soldier-set-Captain-America-sequel-blows-SUV.html this] set of set images. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:51, 24 October 2013 (EDT)<br />
<br />
:The SIG looks like a resign prop at least in the first shot. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:12, 24 October 2013 (EDT)<br />
<br />
== Handheld Minigun ==<br />
<br />
Probably a modern gun, but it looks like it has the old GE-style barrel clamps vice the newer combination clamps/flash hider. Though it's hard to tell due to the lack of quality.<br />
<br />
[[File:Wintersol_minigun.jpg|thumb|none|600px]]<br />
<br />
:It isn't really either, it is a customised short barrelled Minigun, very much like the one used in [[Soldier]]. Echo1 makes an [http://www.eastcoastairsoft.com/echo1-minigun-package-p-443.html Airsoft replica] in this configuration, but don't know if it ever actually existed as a production model. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:04, 3 February 2014 (EST)<br />
<br />
::Agreed, the higher res image makes it clear. It looks a lot like the Soldier gun. It may even be the same one. To my understanding short barreled Miniguns only exist in Hollywood (and Airsoft). All military variants have full length 22-inch barrels. Given that they are always emplaced and require an external power supply, there aren't really any benefits to having shorter barrels in a real world application. --[[User:Gau17|Gau17]] ([[Usertalk:Gau17|talk]]) 14:24, 4 April 2014 (EST)<br />
<br />
== Just Saw the Movie ==<br />
<br />
I'm pretty sure that the Winter Soldier's P220-series pistol was a P220 Sport. Possibly the P226 Sport, but the barrel looked a bit too large for that. Anyone care to verify? --[[User:Mormonpowerranger521|Mormonpowerranger521]] 4 April 2014 2:15 MST</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Captain_America:_The_Winter_Soldier&diff=788491
Talk:Captain America: The Winter Soldier
2014-02-03T19:38:01Z
<p>Gau17: /* Handheld Minigun */ new section</p>
<hr />
<div>==Intratec TEC-38==<br />
[[File:CAWS Trailer 010.jpg|thumb|600px|none|]]<br />
[[Image:ALDDS 25.jpg|thumb|none|600px|]]<br />
<br />
The image of The Winter Soldier's right thigh shows that there are two guns there. The first is the COP 357 (non-extended barrels) and the second appears to be an [[Intratec TEC-38]] similar to the one from [[A Low Down Dirty Shame]]. Zoomed out, it looks like the COP 357 has an extended barrel that is strapped down, but when you zoom in it becomes a little clearer that there is a second gun on the holster. This is my first potential addition to the IMFDB, so I'd like to get a little peer verification before I go and slap on an update.<br />
--[[User:Extimorous|Extimorous]] ([[User talk:Extimorous|talk]]) 19:09, 19 November 2013 (EST)<br />
<br />
== Set pictures ==<br />
Just FYI, my ID's pf the FN EGLM, COP 357 and the SIG pistol (think it is a P220 but not 100%) are mostly basedon [http://www.dailymail.co.uk/tvshowbiz/article-2334203/Explosive-debut-First-glimpse-super-villain-The-Winter-Soldier-set-Captain-America-sequel-blows-SUV.html this] set of set images. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:51, 24 October 2013 (EDT)<br />
<br />
:The SIG looks like a resign prop at least in the first shot. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:12, 24 October 2013 (EDT)<br />
<br />
== Handheld Minigun ==<br />
<br />
Probably a modern gun, but it looks like it has the old GE-style barrel clamps vice the newer combination clamps/flash hider. Though it's hard to tell due to the lack of quality.<br />
<br />
[[File:Wintersol_minigun.jpg]]</div>
Gau17
https://www.imfdb.org/index.php?title=File:Wintersol_minigun.jpg&diff=788489
File:Wintersol minigun.jpg
2014-02-03T19:33:13Z
<p>Gau17: Handheld Minigun in Captain America: Winter Soldier</p>
<hr />
<div>Handheld Minigun in Captain America: Winter Soldier</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Black_Hawk_Down&diff=761551
Talk:Black Hawk Down
2013-11-22T20:31:01Z
<p>Gau17: /* Dillon/GE Miniguns */</p>
<hr />
<div>== Hoot's "M4" ==<br />
I think the article should be amended to only mention the weapon seen on Hoot's person when he's confronted by Capt. Steele during chow time. The weapon he's holding in the screengrab of him being picked up by Wolcott and the Delta guys is the same M727 he uses in the rest of the film. --[[Special:Contributions/131.216.48.250|131.216.48.250]] 16:35, 28 April 2010 (UTC)<br />
:Are you sure? I'm fairly certain the carbine Sanderson handed him had the knobs signifying a detachable carry handle. [[User:Spartan198|Spartan198]] 16:52, 28 April 2010 (UTC)<br />
::Pretty damn sure. The front corner of that carry handle in the screencaps is too thin to be from an M4's carry handle. Definitely the mark of an A2 upper's carry handle as seen on M727s--[[Special:Contributions/24.253.69.199|24.253.69.199]] 00:26, 1 May 2010 (UTC)<br />
<br />
''"I think the article should be amended to only mention the weapon seen on Hoot's person when he's confronted by Capt. Steele"'' - Corrected the section as noted. [[User:Sgtmonroe|Sgtmonroe]] ([[User talk:Sgtmonroe|talk]]) 13:56, 22 October 2013 (EDT)<br />
<br />
== This probably isn't very important, but... ==<br />
I went through and corrected the abbreviated ranks. Most of them were in Marine Corps form as opposed to Army form (ex., SSgt vs SSG). Like I said, probably not worth mentioning, but it's a little detail that was bugging me. [[User:Spartan198|Spartan198]] 16:30, 17 February 2010 (UTC)<br />
<br />
Hey, correctness is a virtue. Good on you for doing it. [[User:Cozmo|Cozmo]] 01:39, 5 March 2011 (MSK)<br />
<br />
== Weapon used by delta force ==<br />
<br />
M4 was issued in 1994 before the battle which took place in 1993 ...the weapon seen in the movie and used by Delta operators was CAR-15<br />
<br />
: If you'll look at the upper reciever and carry handle/rear-sight assembly, you'll see they match the [[M16 rifle series#M16A2 Rifle|M16A2]]-style of the early-model M4 carbine as shown in the picture above the screenshots. The CAR-15 (also known as the [[M16 rifle series#Colt Commando Carbine|Colt Commando]]) used the recievers and carry handle/rear sight assembly of the [[M16 rifle series#M16A1 Rifle|M16A1]]. [[User:Orca1 9904|Orca1 9904]] 22:18, 18 August 2007 (UTC)<br />
<br />
Also, the stock is wrong for the CAR15...its an M4<br />
:How is the stock "wrong"? And no M4 has the flash suppressor of the Car-15 [[User:Excalibur01|Excalibur01]]<br />
<br />
Isn't it more likely that Randy Shughart was actually carrying a Springfield M21 rather than the M14?<br />
:No, he was carrying a M14 during the actual battle and it is in his Medal of Honor citation. So its definitely a M14.<br />
::Do you happen to have a link to his MoH citation? The book accounted that Shughart used an M21. --''[[User:Blemo|Blemo]] 02:33, 30 July 2009 (UTC)<br />
:::To Blemo - I've got the book in my lap. Page 208, and I quote, "They used to kid Randy Shughart because he shunned the modern rifle and ammunition and carried a Vietnam era M-14, which shot a 7.62mm round without the penetrating qualities of the new green tip." Right there in black and white. --[[User:NMOne|NMOne]] 19:41, 17 October 2009 (UTC)<br />
::::Ah yes, I remember that passage. Thanks for the quote. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>''<br />
<br />
:Your point about the issue date of the M4 flies in the face of the logic that "IT'S A MOVIE".-protoAuthor 01:40, 4 May 2010 (UTC)<br />
:Your point about "It's a movie" is in the face of the logic that we shouldn't use our brains and common sense. It's like watching a 1920s movie and seeing someone riding into a scene with a 1970 Mustang. Would you use the "It's a movie" logic there? What about a WWII movie and you see an F-18 shooting sidewinders at a Japanese Zero? The point of this site is so that we do point of the little details. It's like in IMDB where it points out which movie a certain actor has been in and what his role is. The same here on this side except you replace "Actor" with "pick a gun". Accuracy is the whole point. [[User:Excalibur01|Excalibur01]]<br />
:My point was, movies don't get things 100% correct.-protoAuthor 03:08, 31 May 2010 (UTC)<br />
<br />
:Sometimes. [[User:Excalibur01|Excalibur01]] 05:51, 31 May 2010 (UTC)<br />
<br />
== Mistake? ==<br />
There's a scene in the movie (1:37:53) where Yurek, Nelson and Twombly are about to rejoin the other Rangers at the Black Hawk crash site. While Yurek is on the radio to Eversmann (Josh Hartnett's character) he grabs a mag out of a Type 47 that a dead Somali soldier is still holding. Since the Rangers are all carrying 5.56 NATO M4A2s and FN Minimis, what would be the point of grabbing a 7.62mm mag? Seems like an odd oversight considering the camera kinda focuses on him taking the mag, and they've worked quite hard to maintain accuracy and detail in the film. Any ideas? Am I missing something? [[User:DamageW|DamageW]] 06:17, 10 May 2009 (UTC)<br />
:What the hell is a Type 47?[[User:Oliveira|Oliveira]] 15:55, 10 May 2009 (UTC)<br />
::i dont know, but they did that so the weapon was useless for someone to pick up and use. He probaly just ditched it later. -[[User:The Winchester|The Winchester]]<br />
:::He's talking about an AK-47, but Type 47 definately isn't the right term. I always assumed he took it as a memento or something, because anyone can reload a weapon even if the magazine is removed. - [[User:Gunmaster45|Gunmaster45]]<br />
::::Actually, he grabs the mag because he's carrying an M60, and he probably figured he may be able to use the ammo later. Also, many SF types are known to, in extreme need, use the local weapons, and he may also have been preparing for that eventuality. [[User:Asmkillr323|Asmkillr323]] 20:33, 13 July 2009 (UTC)<br />
:::::Taking AK rounds for an M60? the M60 fires 7.62x51 rounds, while the AK fires 7.62x39, plus you'd need to have the rounds already on a belt to be fired by an M60. [[User:M14fanboy|M14fanboy]] 15:29, 20 August 2009 (UTC)<br />
::::::I think that what Yurek was trying to do was deny the enemy ammunition should they pick up the AK. The Bowden's book accounted that many Somalis that were killed would have others reuse the same weapon. They briefly showed that when Busch was making his last stand by the downed chopper. Also, he may have kept it as a souvenir. It's not everyday you'll find a loaded AK magazine that had the potential to kill you. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 16:08, 20 August 2009 (UTC)<br />
::::::: Actually, I was suggesting that he was picking up the mag out of fear that at some point, he would need to resort to using an Ak, or that he would have the ammo if someone else had already been forced to pick up a local weapon. --[[User:Asmkillr323|Asmkillr323]] 05:38, 21 October 2009 (UTC)<br />
----<br />
Also, What the motherfuck is an M4A2?-[[User:Oliveira|Oliveira]] 16:08, 25 June 2009 (UTC)<br />
:The motherfuck that is an M4A2 is basically an M4 produced by another company such as Bushmaster Firearms. It's just another "M4gery". Also, Google is everyone's friend and it wouldn't hurt to ask it. ;) --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 02:37, 30 July 2009 (UTC)<br />
::I'd like to think he kept it as a souvenir, although the actual reason was whenever a member of militia was killed they were extremely dedicated to retrieving the body and the firearm, so removing the magazine would have made it useless, although picking up the the weapon and smashing it to pieces would probably have worked better[[User:Owen642|Owen642]] 14:04, 31 August 2009 (UTC)<br />
:::Smashing the weapon would have been noisy and they were trying to be quiet at that point IIRC.<br />
::::fair point but i was thinking more like removing the driver spring, and its probably just that it would have made one less magazine for the somalians to use<br />
I think the reason is that the enemy has 30 rounds less against the rangers. It's like in 'Saving Privat Ryan': the rescue team left Steamboat Willy alive; so he could kill Captain Miller. A wise decision of Yurek, I think<br />
<br />
::::::Those of you who were saying he was denying the enemy are correct. You'll notice that he doesn't pocket the magazine. He tosses it away. He didn't field strip it because he likely didn't know how. So the easiest thing to do would be to unload it and throw the magazine away. I was in the military and we were trained to be observant and look for things that would compromise security (like unsecured enemy weapons). One thing you never do is use ammo you find lying around on the street, and in any case, M14Fanboy was right in that the calibers of the US weapons were totally incompatible with the Soviet rounds. Smashing the rifle would have taken time and energy that needed to be spent elsewhere. Besides, it's a rifle...not an airsoft gun. Have you ever tried to smash a real AK? There's a reason it's been in service for so many years... [[User:Cozmo|Cozmo]] 01:52, 5 March 2011 (MSK)<br />
<br />
I noticed another mistake. During the scene where Gordon and Shughart are holding off the Somalis at the crash sight there's a quick moment when Shughart is seen using an M16A2 rifle instead of his M14 rifle. And in the very next scene and all following he's back to using the M14. [[User:Ballistics_Expert2|Ballistics_Expert2]]<br />
<br />
::::: I believe it was because he was firing his M14 until it ran out of ammo, and then using a helo crew member's M16 before retreating to reload both rifles.:::<br />
<br />
:::- Yes, that's the case. Gordon is also seen dropping his CAR-15 when it's empty and using his 1911. Later, when Shughart is killed, he fires the M14 'til it's empty, then switching to his 1911, and when that is empty, using an MP5 from the chopper. Hell, they're being overwhelmed, and it is quicker to pick up and and shoot another weapon that is ready than reload the present one. They were pretty much using whatever they could trying their damndest to fend an army off, I would think that was obvious. [[User:StanTheMan|StanTheMan]] 17:30, 7 October 2010 (UTC)<br />
<br />
== Mike Durant's Book ==<br />
In Mike Durant's book "The Night Stalkers" he quoted a few weapons he was using in the real life in the "Mog". I remember him talking about his MP5 not to metion he called it a "german piece of crap" for jamming. He also said Randy's Commando was on burst-fire 3 shots 1 kill. And the mini guns the rescue team could have been using can not run on the Black Hawk's batteries only on pure engine generating turbine power.<br />
:To be fair, Mike Durant also seems to know very little about firearms. Also note that his memory may be jarred by the fact that, you know, he had just suffered a fucking HELICOPTER CRASH. --[[User:Asmkillr323|Asmkillr323]] 00:44, 14 July 2009 (UTC)<br />
::Actually, helicopter pilots have to be trained with certain firearms in order to survive in the event of a crash. Durant at least knew how to clear the jam on the 9mm submachine gun. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 02:32, 30 July 2009 (UTC)<br />
::160th SOAR aircrews, being a part of ASOC are trained not only in their specific role in the aircraft, but also on how to continue with the mission at hand along with their "customers." Hence, they're well-familiarized with fighting with the weapons carried on board with them (in the case of what was aboard Super-64, MP5s for the pilots, M16s for the crewchiefs and M9s carried by all of them). <br />
:::What baffles me is how his MP5 kept jamming (in the book atleast). I know they were in the desert, but that MP5 had been stashed inside a helicopter, so it wouldn't be all dusty and full of sand. Maybe it is a German piece of crap then [[User:M14fanboy|M14fanboy]] 15:29, 20 August 2009 (UTC)<br />
::::Perhaps it was dusty inside of the chopper. Flying around in a helicopter with the rotor wash sending dust, smoke, and sand into and around the cabin won't help the MP5 from jamming, either. Pilots don't normally clean their emergency back-up weapons as they're supposed to. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 16:14, 20 August 2009 (UTC)<br />
:::::Helicopter crews don't regularly use their weapons and so may not be as maintenance-minded as a Ranger or Delta. That could be one reason it kept jamming. [[User:Spartan198|Spartan198]] 15:35, 17 February 2010 (UTC)<br />
I did read Mike Durant's book and would like to point out he referred to Randy's weapon as a High-Tech rifle. as we all no, it was a vietnam era M14. [[User:Dirtdiver 6421|Dirtdiver 6421]] 21:57, 2 September 2010 (UTC)<br />
<br />
:I just stared reading Durant's "In the Company of Heroes" before he called it a "German piece of crap", he said the MP5 had shot fine at the range but he probably had neglected to clean it. It was after Shughart gave him Gordon's CAR-15 which didn't jam and was far more effective despite only having half a mag left he thought of the MP5 as a piece of shit. He also had an M9 that he never drew, which he said probably saved his life since he wasn't seen as a threat. While Shughart's M14 isn't really a "High-Tech rifle" it was a lot better than a bolt-gun in the situation he was in. --[[User:Predator20|Predator20]] 18:52, 15 September 2010 (UTC)<br />
<br />
== The Hand ==<br />
Does anyone know why that Ranger took the dead Delta Force member's hand?-[[User:Oliveira|Oliveira]] 16:08, 25 June 2009 (UTC)<br />
:Probably to send it home with the rest of the body-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:22, 25 June 2009 (UTC) (S&Wshooter)<br />
::I figured that too. But it's kind of creepy going around carrying an dead man's severed hand in your pocket. What about the smell? However, if i died in combat, i would like if my body went home and i had an funeral.-[[User:Oliveira|Oliveira]] 16:27, 25 June 2009 (UTC)<br />
:::In the book, Othic took the hand that he had found and put it in his pocket to return it to the Delta operator that was blown in half. He had placed it with his body after he died, but strangely the movie did not show that, and made it seem like Othic kept the hand. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 02:29, 30 July 2009 (UTC)<br />
::::It wasn't the Delta Operator's hand. The shots of MSGTTim "Griz" Martin after being hit by the RPG show his hand still intact. More likely it belonged to one of the other soldiers aboard the truck that got hit. MSGT Martin was shipped off to Germany IIRC where he succumbed to his wounds shortly after.<br />
:I bet it started to smell after a while-[[User:S&amp;Wshooter|S&amp;Wshooter]] 01:33, 21 October 2009 (UTC)<br />
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I was always under the assumption that it was taken to be put to rest with the rest of the body. Never leave a soldier behind.<br />
That all said, i was always told by SF soldier i knew that they were trained to even go as far as to scoop up vomit they might have left to not leave behind any traces of themselves. -MissySummers-<br />
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The film (as everyone knows) took liberally from Mark Bowden's book. The film splits one incident ("the hand" and the "RPG in the chest") into two different scenes. According to Bowden's book (and the actual accounts of the Rangers) the hand belonged to SP4 Richard 'Alphabet' Kowalewski. It was blown off when an RPG hit him in the chest (while in the cab of a truck), but did not explode. PFC Clay Othic was in the truck when the RPG hit, but did not pick up Kowalewski's hand. It was SP4 Aaron Hand (ironic?) that "found the lower portion of Alphabet's arm on the street. All that remained intact was the hand. He picked it up and put it in his side pants pocket. He didn't know what else to do, and it didn't feel right leaving it behind." (quoted portion from Bowden's book "Black Hawk Down"). So, the film split the one incident into two scenes. The first scene of Othic picking up a hand, that in the film, could not have belonged to Kowalewski and the second (and later) scene of Kowalewski being hit and killed by the RPG rocket that did not explode. [[User:Sgtmonroe|Sgtmonroe]] ([[User talk:Sgtmonroe|talk]]) 21:41, 19 October 2013 (EDT)<br />
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==Flashlight Attachment Help==<br />
[[Image:BHD Commando Flashlight.jpg|thumb|none|600px|What is this type of flashlight attachment called?]]<br />
''What is the technical term for the flashlight to be attached to the '''barrel''' of the AR-15 series? It seems to be used only when there are handguards in place of the RIS railing. Sergeants Hoot, Busch, Sanderson, Gordon, and a couple other Deltas used the same attachment.'' --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 01:51, 30 July 2009 (UTC)<br />
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:Before R.I.S. was introduced, I used to see a whole bunch of different flashlight attachments just like that one in the Blue Press. Some of them were even advertised as able to work on multiple types of weapons in the same caliber (i.e. AR-15s and Mini-14s). There were many different brands, so we can't be 100% sure what this movie's armorers used. -[[User:MT2008|MT2008]]<br />
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::Oh, thanks, but I didn't mean what brands the movie used. I meant, what the generic term for these types of attachments that connect the flashlight to the barrel are called. I'm thinking about purchasing one for an AR-15 platform without the RIS. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 03:42, 30 July 2009 (UTC)<br />
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:::It's a barrel mount for a flashlight, that specific one was made by Surefire.<br />
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:::: Like the above said, It's a barrel mounted flashlight, made by Surefire. I actually managed to buy one of them that had been used in the Operation Gothic Serpent theater. These are still a good alternative to adding the weight of a rail to your firearm. I believe the flashlight is a model 600 or something similar.--[[User:Asmkillr323|Asmkillr323]] 05:40, 21 October 2009 (UTC)<br />
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==M4 in 1994?==<br />
Question about the M4 not being period correct. If the events took place in September 1993 and the M4 went into service sometime in 1994, isn't possible that members of an elite group like Delta Force could have gotten their hands on a couple?<br />
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:I'd say it's plausible that Delta could have been field-testing a few XM4s that day. [[User:Spartan198|Spartan198]]<br />
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::In today's case, some special units are using the HK416 in the field. It likely that this was also the case with the M4 in 1993. That, or the armorers to the film got lazy and decided to throw in a few M4's for the M4 fans. Unlikely, but movies will do this. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 15:18, 26 August 2009 (UTC)<br />
:Well it isn't completely out there that at the time US special forces can get their hands on some experimental weapons and field test them. But I think for this movie, they just ran out of Car-15s to give to the Delta actors.[[User:Excalibur01|Excalibur01]] 04:06, 16 September 2009 (UTC)he <br />
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The m4 was used in service since 1997 it is not possible for an m4 to be used.the delta operators may have used a xm117e2.<br />
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:Just because it didn't go into service until 94 or 97 doesn't mean D-boys didn't have a hold of them. There could well have been a prototype (or many test models) sent out with D-boys to see if the rifle performed to what was expected.<br />
More than likely just an error. The simplest explanation is usually correct (Occam's Razor) BA<br />
More likely than not the M4 in the film is simply an anachronism due to a shortage of Colt Commandos. --[[User:AdAstra2009|AdAstra2009]] 02:03, 13 December 2009 (UTC)<br />
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'''Don't forget about the 10th Mountain and the U.N Soldiers. Whoever created this page missed them completly and they had alot of firearms. Whats omore is i can't for some reason edit the page. the autheor needs to fix this right away'''<br />
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::I have explained elsewhere that the Colt Model 727 carbine, which LOOKS just like an early M4 (but has a semi/full-auto trigger group, rather than semi/burst as on the Model 777, AKA the earliest M4) was introduced in the late-1980s. -[[User:MT2008|MT2008]] 05:21, 19 February 2010 (UTC)<br />
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:::The 727 has a fixed carry handle, though. [[User:Spartan198|Spartan198]] 16:55, 28 April 2010 (UTC)<br />
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::::So did the Model 777, which is the first gun that was ever adopted by the U.S. military as the "M4". The 727 and 777 are the same gun aside from their trigger groups. -[[User:MT2008|MT2008]] 18:44, 28 April 2010 (UTC)<br />
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:::::I'm fairly certain this convo is referring to the later M4 with detachable carry handle. That's why I mentioned the 727 having an A2 upper. ;) [[User:Spartan198|Spartan198]] 23:44, 2 September 2010 (UTC)<br />
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All gear that is used in the US Army has to be tested. Part of this testing cycle is to give it to SF, Rangers, Delta, etc. to field it before it is approved for widespread use. Considering the length of trials and the endless bureaucracy in the DoD, it is completely plausible that these guys had the first generation of the M4 in TFR/OGS. I saw a SCAR in the wild on my latest deployment to Afghanistan last year. These guys are like the pro athletes of the military world. All sorts of manufacturers will just give them gear to use in order to try to get them to reccomend it... Optics, armor, boots, gun accessories, etc...<br />
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== Shughart and the M14/M16 switch ==<br />
Does anyone know if Shughart briefly using an M16A2 while defending Durant's crash site is intentional or a mistake? [[User:Spartan198|Spartan198]]<br />
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:intentional, in the book moments beforehand hed asked durant where the spare weapons were kept aboard the black hawk, and for some reason this scene was omitted from the film. Shughart had ran dry with his 7.62 M14 and so couldnt have used the 5.56 from the M16 mags. :)<br />
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::Yeah, Shughart asked if there were any spare rifles or radios ''after'' Gordon got shot. This caused Durant to realize that Gordon may have been hit and that they were stranded on their own. However, the book didn't mention Shughart ''actually'' using the M16. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 15:21, 26 August 2009 (UTC)<br />
Yeah, good point, but i dont get why brad hallings didnt join them? he could have done so much more on the ground than on the black hawk, especially since he had his leg blown off up there aswell. oh and btw, im a newcomer, how do i tag comments with my name at the end?<br />
:By putting four ~ at the end of every message.-[[User:Oliveira|Oliveira]] 17:35, 27 August 2009 (UTC)<br />
thanks :) [[User:Owen642|Owen642]] 00:28, 29 August 2009 (UTC)<br />
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I believe the reason why Halling didn’t insert with the Shughart and Gordon was because by the time the team was given the go-ahead to insert, Halling had taken control of the minigun due to a member of the helicopter crew being injured.--[[User:Mauser|Mauser]] 23:22, 17 October 2009 (UTC)<br />
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i dont know if he was actually using it, but in the movie version i think were supposed to think he took from a crew chief (since they carried an m16a2<br />
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the guy must have to taken the m16 from one of the blackhawk passengers and the blackhawks do carry spare weapons on board. (actual assassin)<br />
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Im sure most people so dedicated to this site probably noticed this but ill say it anyway. (**SPOILER**) ok right as MSsgt. Gordon is shot in the head and Shughart checks him it flashes over to Durant, and sure enough if you look you'll notice Gordon's CAR-15 on his lap. moments later Shughart runs over to Durant hands him the CAR-15 and says "Gordy's gone man, i'll be outside...Goodluck." just pointing it out. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:38, 30 August 2010 (UTC)<br />
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== Change made to 1911 article/picture ==<br />
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Not sure where IMDB gets its info from, but Kim Coates plays Master Sergeant Tim 'Griz' Martin, the unfortunate Delta operator who was blown in half by the RPG when the convoy is attempting to extract. He is not the Delta operator seen using the 1911 at the firing range and the picture and article have been edited for correction.<br />
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--[[User:NMOne|NMOne]] 19:34, 17 October 2009 (UTC)<br />
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All the Delta Force members' names were changed for the film except for Busch, Shughart and Gordon. "Wex" is the name credited to Kim Coates in the end credits. --[[User:Ben41|Ben41]] 20:37, 17 October 2009 (UTC)<br />
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::Which is funny, because when Griz is drawing in the barracks and Busch walks up behind him, he calls him "Griz." But not "all" Delta had their names changed. Norm Hooten was really there, but for the movie they combined him with John Macejunas. [[User:Cozmo|Cozmo]] 02:04, 5 March 2011 (MSK)<br />
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Anybody else notice that when Wex is firing his 1911, he's walking down the range towards the targets while people behind him are still firing? seems kind of unsafe.--[[User:Pølaris|Pølaris]] 19:04, 1 May 2010 (UTC)<br />
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-- In a deleted scene, it is shown that Eversman calls cease fire on the range in response to him moving into the line of fire, and just responding to such percieved recklessness by simply muttering "Fuckin' Delta..."--[[Special:Contributions/24.253.69.199|24.253.69.199]] 22:10, 4 June 2010 (UTC)<br />
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on topic of 1911s does anyone know what kind of 1911s they really used? for example i find it hard to believe they would be using normal 1911s when the MK.IVs were out<br />
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-- They were regular M1911A1s as it is cheaper for the armorers to use GI style pistols instead of procuring brand new weapons or paying a pistolsmith for costly modifications on movie props that could later be used in other films. In reality, Delta operators would take their issued 1911s (which were often relics found in the supply system) and have them done by some of the best pistolsmiths they could find to do the work (or do the work in-house when at all possible). Some of that talent rubbed off on the operators themselves; Larry Vickers, a former Delta Operator himself, is one of the best 1911 pistolsmiths in the business and is one of the go-to guys for Delta's custom 1911s.<br />
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I read somewhere that Delta Operators are given an allowance to pay for their 1911 and any customisations they want done to it. --[[User:Cool-breeze|cool-breeze]] 12:59, 18 September 2011 (CDT)<br />
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== Dillon/GE Miniguns ==<br />
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The Miniguns during the actual event would have been GE M134s. The Miniguns in the movie were Dillon Aero Miniguns, but not quite M134Ds. They had some of the DA upgrades on them though. That's from the commentary and some interviews online with Dillon Aero. I remember it being mentioned in one of the special features that the Dillon guns in the movie could have been fired off the Black Hawk's batteries, but the older GE ones in the real incident would have been unuseable at the crash site.<br />
:Isn't GAU-17 an Air Force designation? When the weapon is in Army use isn't it still referred to as the M-134? --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 19:15, 2 February 2013 (EST)<br />
::Yes, but it is the designation for a particular variant of the M134 which is what was used in the film. As far as I know there is no Army designation for this variant so I can only assume that they refer to it as the GAU-17/A. If not, using this term is still clearer than "M134 variant that would be the GAU-17/A if it was in the USAF". I'm guessing the term is universal, as the Navy use it for airborne mountings and refer to it as the GAUSE-17/A (with the SE standing for Shipboard Equipment) when it is mounted to the deck of a ship for point defence. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:42, 2 February 2013 (EST)<br />
:::To weigh in on this again (first comment), I don't think the answer is "M134 variant that would be the GAU-17/A if it was in the USAF" nor is it "GAU-17." The answer is, it's a GE M134 with DA upgrades. The reason that is the answer, is that is what is stated in the film commentary, and that is what it is. The Minigun is an interesting weapon in that, as far as the US Army is concerned, the designation doesn't change, even though the weapon has, significantly. A stock GE Minigun, a PI GE Minigun with DA upgrades and a DA Minigun are all "M134" as far as the Army is concerned. The manufacturers' designations of M134D, M134D-T, M134D-H, M134G, M134GI etc are not recognized designations in the Army. Just because the weapon has a vented flash hider doesn't make it a GAU-17. The original DA flash hiders were vented anyway before they adopted a non-vented flash hider for their ground-up built Miniguns. --[[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 15:25, 22 November 2013 (EST)<br />
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== Remington 870 Shotgun ==<br />
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Not sure if this is worth noting, but in real life, the operator on who SGT. Sanderson was based, Paul Howe, had his shotgun rigged under his CAR-15 in a "Masterkey" configuration. Also, it can be seen being used in the directors cut to breach a door.<br />
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As indicated on the main page and above (by an unknown poster), the Remington 870 Shotgun is seen being used by an extra/stuntman to breech a door right after being dropped by the Little Birds. The extra/stuntman IS NOT William Fichtner as evidenced by the images below - his individual equipment does not match that of Fichtner's. Further there are "on set" photographs showing at least one extra/stuntman equipped with the same type Remington 870 in addition to the one carried by Fichtner. The scene is from the "Black Hawk Down Extended Cut," NOT a "director's cut" (as the unknown person posted above). Ridley Scott has yet to do a "director's cut" of "Black Hawk Down," and I doubt he ever will due to his negative feelings about how the [[Alien]] and [[Blade Runner]] Director's Cuts turned out.<br />
[[Image:BHD001.jpg|thumb|none|600px|Unknown extra/stuntman preparing to fire a Remington 870. He also carries one of the rubber stunt prop M4 carbines that appear throughout the film in the hands of different extras, stuntmen, and actors. Note: there were no actual "firing" M4 carbines utilized in the film - only rubber stunt props of them.]]<br />
[[Image:BHD002.jpg|thumb|none|600px|Unknown extra/stuntman firing a Remington 870.]]<br />
Further, MSG (SFC in 1993) Paul Howe did indeed carry, and utilize, a CAR-15 (his was a Colt Model 653) with a 12-gage shotgun mounted on it (at least two photographs exist of him with the weapon prior to the operation). The term "Masterkey" is anachronistic as Knight's Armament came up with the term years later. At the time (1993) Ciener was the only company producing a shotgun mount for M16-series rifles and carbines. They simply called it an "under/over mount." [[User:Sgtmonroe|Sgtmonroe]] ([[User talk:Sgtmonroe|talk]]) 21:24, 19 October 2013 (EDT)<br />
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== Rescue Heli Star 41 ==<br />
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The AH-6, that inbounds to Wolcott's crash site (Star 41), has miniguns and rocket pods. The helicopter that is finally landing at the chrashed Black Hawk hasn't any weapons onboard, so probably a MH-6.<br />
:Continuity error most likely. [[User:Spartan198|Spartan198]] 16:58, 28 April 2010 (UTC)<br />
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== Flashlights ==<br />
I watched the movie, and I was wondering, if Delta force had flashlights on their M733 and M727's, why didnt they use them? I could see that they would want to keep stealth in night, but if they're firing at the enemy, the muzzle flash would show their position anyway.<br />
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:Actors probably forgot or were never told [[User:Excalibur01|Excalibur01]]<br />
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Flashlights are not going to give you enough illumination to shoot at targets across buildings. They're better for room clearing. Besides you wouldn't use them if you have NOD's. --[[User:Ben41|Ben41]] 02:48, 31 May 2010 (UTC)v<br />
:Not to mention a flashlight beam in that environment would scream, "here I am, shoot me!" [[User:Spartan198|Spartan198]] 05:25, 9 December 2010 (UTC)<br />
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does anyone no how they would have mounted the tac-lights back then? like now-a-days we have RIS/Picatanny rails. then they would mod it to the barrel. how would they do that if they have a shotgun under the barrel? Larry Vickers mentioned that he hose clamped his to the bottom of the barrel. but he didnt have a masterkey. any suggestions? [[User:Dirtdiver6421|Dirtdiver6421]] 15:51, 30 June 2010 (UTC)<br />
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Hose clamped it to the side or top of the barrel? -[[User:Ranger01|Ranger01]] 20:10, 30 June 2010 (UTC)<br />
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Larry had his hose-clamped to the bottom. he used his in Panama (acid Gambit) i was surprised at how resoursefull they were. he also took some cardboard and put them inbetween Mags for a quick reload. and the aimpoint on his gun looked ancient. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:42, 30 June 2010 (UTC)<br />
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== Possible Error? ==<br />
Anyone notice that the picture of Sanderson firing his M727 during the Mogadishu Mile? It looks like the chamber is clear and the bolt is open. That means the weapon is empty, but in the movie you still hear two more shots before he switches to his sidearm. Is it just the angle, or is it just an error in continuity?--[[User:MarineCorps1|MarineCorps1]] 23:25, 31 May 2010 (UTC)<br />
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That wouldn't be a continuity error, a continuity error would be when one seen a guy has a 1911 and the next he suddenly has a Beretta M9. I can't say for I don't remember this. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:31, 1 July 2010 (UTC)<br />
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== Actor in the Specials ==<br />
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Do we see this actor in Delta costume in the movie often? Because all the behind the scenes shot is this guy and I don't recognize him. Is he an extra that is like way in the back of the other guys? [[User:Excalibur01|Excalibur01]] 05:27, 8 July 2010 (UTC)<br />
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What guy?-[[User:Ranger01|Ranger01]] 05:30, 8 July 2010 (UTC)<br />
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This guy <br />
[[Image:BHD2Arm.jpg|thumb|none|600px|An actor aims Durant's MP5 in movie armory. Note the other weapons behind him.]]<br />
[[Image:BHD1Arm.jpg|thumb|none|600px|An actor in Delta clothes shows M16A2 in the movie armory.]]<br />
[[Image:DHD3Arm.jpg|thumb|none|600px|Delta actor shows vehicle-mounted M60s.]]<br />
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That's Jeremy Piven, nowadays best known for playing Ari Gold on HBO's Entourage. Wikipedia says he played CFO Clifton Wolcott.<br />
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:I do not think it Piven. In the film he plays a pilot role and his hair is black.<br />
http://files.haiguinet.com/flashupload/UploadedFiles/1252005569_159Jeremy_Piven.jpg<br />
http://emsworth.files.wordpress.com/2008/11/jeremy-piven-in-black-hawk-down-2.jpg<br />
When I put the photos on the page, before to name him "delta actor", I looked for the name of this guy in the entire cast. Unsuccessfully. I think it is a stunt.--[[User:Charly Driver|Charly Driver]] 17:32, 16 November 2010 (UTC)<br />
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Definitely not Piven. Maybe he's a stand-in or something. [[User:Cozmo|Cozmo]] 02:06, 5 March 2011 (MSK)<br />
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== Seriously ==<br />
[[Image:BHD 015.jpg|thumb|none|600px|Delta Force SFC Sanderson ([[William Fichtner]]) fires his M1911A1 during the "Mogadishu Mile". It seems unlikely a well trained operator would wear his flight gloves like shown.]]<br />
Seriously? A well trained operator wouldnt wear his gloves like that? This mall-ninja crap needs to stop. Theres no special way to wear flight gloves, you put the goddamn things on and wear 'em. -[[User:The_Winchester|Winn]]<br />
:Actually, special forces operators of that era often wore flight gloves, just like that. Fun fact. Flight gloves are made for use by individuals who fly planes; they need a glove that will keep their hands a bit warmer than they normally will be, but will still allow them to feel the tactile sensation of the various knobs and switches and provide the nimbleness that the human hand gives us. The solution? Flight gloves. They are the precursors to the gloves we see in use by military units now; the Oakley tacticool gloves (fun fact: Oakley started out making motorcycle gloves) or the Blackhawk gloves and what have you. I'm really loving these mall-ninjas popping up thinking they know about shooting or special forces work. I can think of a few damn good reasons off the top of my hand to never, ever take gloves off in a combat situation, personally, and a well-fitted pair of gloves will be just like a second skin.--[[User:Asmkillr323|Asmkillr323]] 01:13, 31 August 2010 (UTC)<br />
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:- I believe the comment means it isn't likely he'd wear them while shooting - Full-finger gloves can be obstructive/restrictive when it comes to finger movement, which isn't exactly a good thing when you need to make accurate shots. [[User:StanTheMan|StanTheMan]] 01:52, 30 August 2010 (UTC)<br />
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::Flight gloves, as I just fucking explained, are not restrictive or obstructive in the slightest.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)<br />
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:::- ''Uh, I had replied below I didn't know about these gloves specifically, which you seem to have failed to notice. Just as you also seem to have failed to notice that all these comments you posted this slightly irritable and unnecessary response in-between were all posted '''days ago'''. It might help if you thoroughly read the comments and check the dates next time.'' [[User:StanTheMan|StanTheMan]] 15:47, 1 September 2010 (UTC)<br />
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Honestly how would anyone here really know....are any of you "operators"?? -and if you say yes I'm going to say that your lying.....I'm going to delete that quip about his gloves in the caption, it's not hard to shoot with gloves on, especially flyers gloves. --[[User:AdAstra2009|AdAstra2009]] 03:19, 30 August 2010 (UTC)<br />
:Thank you, it just bugs the living shit outta me when armchair commandos think they know operator/tactical/omfgdelta stuff. -[[User:The_Winchester|Winn]]<br />
::- Well, I'm indeed no 'operator', but I don't have to be one to know that it is hard to shoot with some gloves, especially if you're making distance shots. But I'm not familiar with flight gloves specifically, so I guess they're no trouble, I don't know. In any case, it just seemed to me the context of Winn's comment was that he was saying that it was stating merely that the gloves need to be worn some special way (and Winns right - they're gloves, what special way is there), but that's the problem with text sometimes. Anyway, not trying to make a valid claim, just an opinion. I can't speak for whoever made original remark, though. Either way, I never gave that comment much thought myself. I'm personally more peeved about quips on peoples (actors) stances myself. [[User:StanTheMan|StanTheMan]] 17:57, 30 August 2010 (UTC)<br />
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Flight gloves are a very thin layer of Nomex with a Clarino palm and finger overlaid. These are very light, wick sweat, and give you tactile feeling and the ability to perform tasks as though you were bare handed. They are maybe a few mm thick on the palms, and do not affect in any way your shooting ability or accuracy, even whilst firing an M249, which is notorious for running away due to gloves getting stuck and holding the trigger back.<br />
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:::I was in the Army for 9 years, and I wore flight gloves all the time during exercises. I never had a problem with them whatsoever. I was a SAW gunner as well. Whoever posted that caption about trained operators not wearing gloves is an idiot. [[User:Cozmo|Cozmo]] 02:14, 5 March 2011 (MSK)<br />
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==Discussion about the bullets, or something==<br />
- Something I always found a bit funny about that particular scene - Sanderson misses the two targets with his 727 carbine (firing several shots), yet hits them both with one .45 shot each (or actually, maybe one was hit twice, and the other once). Heh. But of course, I'd imagine some people can actually be better with a handgun than a rifle in some instances. [[User:StanTheMan|StanTheMan]]<br />
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I haven't seen the movie in a few months, but if I remember correctly he had actually hit the targets with his rifle, but the rounds went completely through and didn't kill the targets. So he used his .45 to actually kill them. There is a part in the book where it is mentioned that they had been issued "green tip" rounds (armor piercing/ anti personnel 5.56 ammo with a steel penetrator tip), and another part that talked about the rounds lack of effectiveness against the drugged up Somalis. One guy unloaded a belt from his SAW into a couple Somalis and they kept coming at them b/c the rounds just went right through and didn't do any major (fight stopping) damage. Another reason why they talk about how Randy Shughart was a smart SOB for using a 7.62 M14 and normal ammo. As for the gloves... Flight gloves have been used for years by ground personnel because they are thin enough to still be able to feel things with your hands, but they are still something to protect against scrapes, burns, dirt, etc.. -[[User:Ranger01|Ranger01]] 22:51, 30 August 2010 (UTC)<br />
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No argument here Ranger. but i would also like to point out in the book Mark also mentions that they(the rangers) fired SAW and believe it or not M-60 ammunition, that would happen to be the same M-60 that carries the heavy hitting 7.62mm however that guy was probably high as a kite anyways so idont think it would have made much of a difference. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:41, 30 August 2010 (UTC)<br />
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:- That's all fascinating, except in the movie, Sanderson (Fichtner) just ''missed them''. I was remarking on how the movie showed him ''missing'' two almost perfectly still targets with the 727 carbine and hitting them with the .45. That's all. Interesting tidbit about the ammo though. [[User:StanTheMan|StanTheMan]]<br />
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Well, the point about RS and his M14 was what the book said. It was not so much the size of the bullet, but whether or not it was AP ammo (super hard bullet at very high velocity). An AP round from a 5.56 to the heart will create a very small hole, and if the person who is shot is high on drugs then they are probably not even going to notice it until they finally keel over (which will probably take a while). At the same time a FMJ from a .45 while it still probably wont blow the heart to kingdom come, will make a large enough hole that it will cause bleed out to happen faster (hopefully fast enough). Then again at close range any 5.56 and even 7.62 ammo isnt going to be as effective as a .45 round b/c of the rifle round's high velocities compared to the .45s low velocity. When faced with an unarmored threat below about 50 yards, a pistol round (be it .45, 9mm, .40, etc) is going to be much more effective (unless it is something like the 5.7 round, which has no immediate stopping power unless a CNS or head shot is attained). Long post short: will a 5.56 or 7.62 to the heart kill someone at close range? Most likely yes. Will it do it quick enough to stop an attacker from killing/ wounding you or your allies? Maybe. If he missed them, then it was probably just to add suspense or a "weapon switch to show he is an elite operator" shot to the scene.-[[User:Ranger01|Ranger01]] 00:23, 31 August 2010 (UTC)<br />
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um this is extremely off topic like usual but id just like for someone to explain the purpose of using a 5.56 by a Counter-Terrorist Unit. tell me if im missing something but when their clearing rooms A.) the round wont immediatly kill a combatant when you wont him to die. and 2. say its an assault on multiple rooms at once and boom you miss your target (or it just passes through him) and boom goes through the wall like the round is meant to and bam! clips a friendly or even worse a hostage. explain the logic to me please. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:50, 31 August 2010 (UTC)<br />
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Well, logistics. If they are expecting to be 100% in a building they will use SMGs, Shotguns, etc. But if they have an expectation that being in a building is only going to be 10-25% of the mission they will usually carry rifles. The main problem with the mission portrayed in BHD is that the brass expected to have to combat (lightly) armored vehicles, so they issued AP rounds. Now days the AP rounds are for some odd reason pretty much 90% of what the US Army issues. Army Special Forces (Green Berets), Delta, etc. use a type of semi-expanding bullet, as does the Marine Corps.-[[User:Ranger01|Ranger01]] 01:06, 31 August 2010 (UTC)<br />
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There are other reasons as well. It's a fairly accurate rifle round, which, when in situations that will require shooting further than 50-100 meters, is necessary to have. It's a relatively light round, and most people can easily carry a few mags of 5.56 without feeling it too much. As far as stopping power goes, in barrels that don't over-stabilize the round, the 5.56 will fragment (not the AP round, obviously), slowing itself in the body and thus penetration becomes less of an issue. When you consider that most SF types use expanding bullets, this nearly negates the issue. There's a reason that most countries use the 5.56 round or something similar.<br />
As far as the issuance of AP rounds in a war that clearly didn't need them, I've heard two sides of the argument. I've heard that, as Ranger01 said, they were issued because they thought they may run into light vehicles (although they brought along plenty of LAWs to deal with that). But what I heard from an individual who was there was that the men believed it was because Clinton believed that rounds that expanded would A) not make good headlines and B) violate some convention (I believe the Geneva convention).--[[User:Asmkillr323|Asmkillr323]] 00:30, 1 September 2010 (UTC)<br />
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I think the Geneva convention forbids hollow point ammo in the military. The Police of the nation is a different subject. [[User:Excalibur01|Excalibur01]] 02:24, 1 September 2010 (UTC)<br />
:You're thinking of the Hague Convention of 1899, not the Geneva Convention.--[[User:PistolJunkie|PistolJunkie]] 03:37, 1 September 2010 (UTC)<br />
::Yeah, I couldn't remember if it was the GC or HC and didn't really care to look it up at the moment.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)<br />
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Well, the Hague banned all use of ammunition that easily expands or flattens in a human target. I have no exact idea of what round is being used or how it gets around the HC, I only know that when asked about the effectiveness of 5.56 ammunition, a few SF guys made mention that have been issued a new "expanding" round. I have also heard that Marines are now being issued an expanding type round. It may be that since we are not actually fighting an official "military force" that the HC and GC do not apply. Also you must remember that the use of .50 cal against personnel is banned too, how often do you think that is observed?-[[User:Ranger01|Ranger01]] 11:33, 1 September 2010 (UTC)<br />
:I'm not saying we follow either conventions to a T in every war, I'm just echoing what I heard from a man who was there. A lot of people who lived through the battle of mogadishu came away with the feeling that Bill Clinton cared more about how headlines would look than he did about the safety of our soldiers. As for HC and GC not applying, I agree that they really don't apply to A) organizations that are not militaries but instead ragtag terrorist groups and B) hail from nations that didn't exist at the time of the convention and never signed a similar document. It's the same argument that was applied for the waterboarding of captured terrorists; apparently, they apply some standards to those who didn't sign, but not others. Personally, I think that terrorist groups and undeveloped countries where they never signed the conventions shouldn't get the protection of them, and we really need to invest into expanding ammunitions for everyone; AP doesn't make sense for unarmored targets.--[[User:Asmkillr323|Asmkillr323]] 12:09, 1 September 2010 (UTC)<br />
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The question about observing the laws was rhetorical in nature. But I agree wholeheartedly about what you say pertaining to the HC and GC applying to people who did not sign it. Its like bringing pirates and terrorists into the US to give them civilian trials. People say they should get military trials... When according to the GC (that people are so happy to apply to the situation) pirates and terrorists are not able to receive either. We selectively apply laws to make us look good internationally, when in reality it costs money, and even worse lives of US citizens and military forces.-[[User:Ranger01|Ranger01]] 12:36, 1 September 2010 (UTC)<br />
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Under normal circumstances full metal jacket .556 is an ideal round. When fighting a traditional battle, against an enemy that follows the rules of war, it is far better to wound the enemy than kill him. Gunner313<br />
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We haven't fought a conventional war that lasted any period of time since Korea (and you could even say WWII, since Korea was less than conventional). Also with the way the enemy works now, any intel we can gather from enemy combatants will likely be useless (if it ever was useful) by the time it gets to the guys on the ground. Also as stated by me, and others before, under 50 yards and especially against an enemy that is drugged up a FMJ is likely not going to down an enemy either by wounding him or killing him. Of course shot placement comes into play heavily, but as cases have proven a COM shot is likely not to drop a determined attacker immediately. Head and extremity shots are also very hard to make, with FMJ pretty much the only way to immediately and most important reliably drop an attacker at close range is a pelvic shot. But now days in Afghanistan most fighting is taking place on the far end if not beyond the 5.56's effective range. Also Gunner313 it is 5.56, not .556, .556mm is a really damn small projectile haha. -[[User:Ranger01|Ranger01]] 14:05, 1 September 2010 (UTC)<br />
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One could say that the First Gulf War was conventional. we were fighting an organized military(Iraq), i still think they were a bunch of crazy towel heads hellbent on destroying the western world.[[User:SargeOverkill]]<br />
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Why is it better to wound them? -SasquatchJim.<br />
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Because then you can detain them get information from them.-[[User:Ranger01|Ranger01]] 19:47, 1 September 2010 (UTC)<br />
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Ah, gotcha. That makes sense. I apologize; I thought he meant that wounding them was more humane, or something. Although, dead people can't keep shooting at you; wounded ones can. -SasquatchJim<br />
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It is better to wound them because it requires the enemy to care for their wounded, they have to be treated, they have to be transported, it is demoralizing to the others to hear someone in terrible pain, so for a short time a wounding shot, takes two people out of the fight. Also the more medical supplies that have to be shipped to the front for the wounded, means less of other items such as ammo, food, fuel, misc... Gunner313<br />
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Makes sense to me. Thanks. -SJ<br />
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Well in my opinion, I still think it's better to kill the enemy rather than just wound them, that way they don't get patched up and come back later to kill you.<br />
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agreed. especially in Somalia when if their not dead their gunna come back and shoot you in the back. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:21, 9 September 2010 (UTC)<br />
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:- Bah, can't believe my one off-hand comment spawned all this. Heh. [[User:StanTheMan|StanTheMan]] 22:34, 9 September 2010 (UTC)<br />
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Nothing to add other than that this was really informative. This site is one of the best blind discoveries I've made on the internet. --[[User:John Ryder|John Ryder]] 01:08, 4 October 2010 (UTC)<br />
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==Never Forget==<br />
Sorry to post as anon, but I dont have an account but frequent the site. Just wanted to point out that today is the 17th anniversary of the US intervention in Somalia.<br />
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:- Actually the anniversary is for the mission and subsequent battle portrayed in the film. The 'intervention' began as Operation Provide Relief, which started in December 1992. Still, good to point it out. EDIT - I actually just realized that not only is it the anniversary, but the actual day is correct (That is, Oct. 3 was a Sunday, same day as the Oct. 3 in the battle). Again, pretty cool I guess. [[User:StanTheMan|StanTheMan]] 03:11, 4 October 2010 (UTC)<br />
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The entire day yesterday i thought about it. i decided to watch the movie being Sunday Oct-3. i also found it fit to say a pray for the brave soldiers who lost their lives fighting to help the ungratefull bastards. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:58, 4 October 2010 (UTC)<br />
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==Interesting Uniform Note==<br />
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Just wanted to point out an interesting observation about the uniforms worn by the Rangers; this is one of the few films to accurately depict the transition from the 6-color "chocolate chip" camouflage made famous during Desert Storm to the 3-color "coffee stain" pattern that was used throughout the rest of the 1990's and during the invasion and early occupation of Iraq in the early 2000's. During the transition between these two camouflage patterns, it was common to see a combination of the two patterns on the same soldier; they would wear the new DCU's with the old 6-color on their PASGT helmets. Practically all the Rangers in the film have this combination.<br />
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[[Image:BHDMinimi-4.jpg|thumb|none|600px|[[Tom Hardy]] wielding an FN Minimi as Spc. Twombly, giving us a good look at his 3-color DCU uniform and 6-color helmet cover]]<br />
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[[User:Orca1 9904|Orca1 9904]] 07:28, 7 October 2010 (UTC)<br />
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== Mo'alim (Razaaq Adoti) gun ==<br />
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What gun have Mo'alim in his shoulder? He don't remove it from the shoulder at any time, but there are two scenes where you can see:<br />
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1 When prevents the killing of Duran:<br />
http://img839.imageshack.us/i/moalimhandgun1.png/<br />
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2 When the cannon is firing in the area of the first downed helicopter:<br />
http://img401.imageshack.us/i/moalimhandgun2.png/<br />
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are you referring to the AK-74u? [[User:Dirtdiver6421|Dirtdiver6421]] 23:37, 6 December 2010 (UTC)<br />
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I think he is referring to the pistol in his shoulder holster under his left arm. Can't make it out though, will have to have a look on my Bluray version when I get a minute, but don't think it can be seen well enough to make it out. --[[User:Commando552|Commando552]] 10:10, 7 December 2010 (UTC)<br />
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i wasn't aware he had a shoulder holster? can you upload a photo?[[User:Dirtdiver6421|Dirtdiver6421]] 01:47, 8 December 2010 (UTC)<br />
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I'm not sure if it is a revolver or a pistol:<br />
http://img839.imageshack.us/i/moalimhandgun1.png/<br />
http://img401.imageshack.us/i/moalimhandgun2.png/<br />
i couldnt see anything on the 2nd picture but the first was definetly a revolver. my guess, and im not expert with revolvers would be a .38 or 357 perhaps a S&W? [[User:Dirtdiver6421|Dirtdiver6421]] 23:27, 9 December 2010 (UTC)<br />
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== Doc Schmid ==<br />
In the movie PFC Kurt "Doc" Schmid is shown as a Ranger medic but in reality he was Delta Force. It's curious why they chose to depict him as a Ranger and not a Delta operator in the movie.<br />
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Maybe they forgot [[User:Excalibur01|Excalibur01]] 20:00, 18 December 2010 (UTC)<br />
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:This is somewhat unrelated, but I found it really funny that Schmid is played by the same actor who later played [http://www.imdb.com/title/tt1185836/ Adam]. -[[User:MT2008|MT2008]] 22:11, 18 December 2010 (UTC)<br />
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''"In the movie PFC Kurt "Doc" Schmid is shown as a Ranger medic but in reality he was Delta Force"'' - Added this information to the front page. [[User:Sgtmonroe|Sgtmonroe]] ([[User talk:Sgtmonroe|talk]]) 13:58, 22 October 2013 (EDT)<br />
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==tapeing==<br />
i was just watching this , and i noticed that a majority of the rangers taped the ends of the butt stocks on their rifles . Why is that?-[[User:Simmons 8492|Simmons 8492]]<br />
:I believe that tape was used (not quite sure how) to attach the sling to the butt of the rifle. Tape is also used at the front of the rifle, to attach a loop of para cord around the front sight to the sling. The reason this was done was so that the sling would be attached on the top/side of the weapon, rather than the bottom (where the only fitted sling loops are) to make it more usable in combat. --[[User:Commando552|commando552]] 12:25, 29 January 2011 (UTC)<br />
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i noticed nearly all the mag's have brown tape on them, any reasons for this, or is it just purely cosmetic? [[User:Scarecrow|scarecrow]] 11:32, 30 January 2011 (UTC)<br />
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STANAG Magazines are smooth and can be hard to grip on to to reload, especially in a high stress situation like combat. The tape helps you to grip the magazine for a speedy reload, MAGPUL makes sleeves that slide over them now. [[User:Doc345|Doc345]] 3:31, 12 February 2011 (UTC)<br />
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== Nelson's M60 ==<br />
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Is is correct to have Nelson carrying the Vietnam Era M60 over the M60E3 or E4? I'm not sure when the E3 or E4 came out.--[[User:MarineCorps1|MarineCorps1]] 03:12, 29 January 2011 (UTC)<br />
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:The M60 used in the film is an original spec M60, the same as were actually used by the Rangers in Somalia (As identified by the hand guard and bi-pod attaching at the end of the barrel). Not sure exactly when the E3 was made (started being issues in 1986), but I know there was one in the 1985 film [[Commando]]. Regardless, I don't think it was that widely used, as the lighter weight barrel and other parts made the gun more prone to overheating and malfunction. The rangers actually used a mix of M60s and FN MAGs as shown below:<br />
:[[Image:101120ritchie20pursley8yp.jpg|thumb|500px|none]]<br />
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::''"Is is correct to have Nelson carrying the Vietnam Era M60 over the M60E3 or E4"'' - Yes, because the United States Army never adopted the M60E3 - the United States Navy and Marines Corps however did. [[User:Sgtmonroe|Sgtmonroe]] ([[User talk:Sgtmonroe|talk]]) 15:08, 22 October 2013 (EDT)<br />
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:Also, there has been talk on this page about what the actual weapons used by Delta where, and I cannot speak to this operation in particular, but in most of the photos I have seen of Delta force in Somalia, there are actually armed with M16A2s, normally with a telescopic sight mounted onto the carry handle (example below). --[[User:Commando552|commando552]] 12:17, 29 January 2011 (UTC)<br />
:http://img332.imageshack.us/img332/9607/21820burns20weaver6az.jpg<br />
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::The photograph linked above DOES NOT depict Delta operators, they are Rangers. [[User:Sgtmonroe|Sgtmonroe]] ([[User talk:Sgtmonroe|talk]]) 15:08, 22 October 2013 (EDT)<br />
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::Delta operators in Somalia used Colt Model 723 carbines with M4 style barrel, at least watching the few pictures of that time. --[[User:Pz.Abt.100|X-Ray Bravo 6]] 13:54, 29 January 2011 (UTC)<br />
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::: The Model 723s utilized by Delta operators, during Operation Gothic Serpent, DID NOT have the ''"M4 style barrel"'' - they had the standard barrel. Further they utilized Model 653s along with the Model 723s and Model 727s. [[User:Sgtmonroe|Sgtmonroe]] ([[User talk:Sgtmonroe|talk]]) 15:08, 22 October 2013 (EDT)<br />
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:::Did the Rangers at the time use a black ballistic vest in addition to the woodland RBAs? While searching for M60 photos saw several photos of people in black vests carrying M16A2s with an optic on the handle, also sometimes carrying shotguns and LAWs. Are these likely Rangers rather than Delta then? Also, there are pictures of rangers using colt carbines with the step down M4 type barrels, so I think there was a much wider variety of weapons used than the film shows. --[[User:Commando552|commando552]] 14:17, 29 January 2011 (UTC)<br />
::::The Rangers only wore Woodland camo RBA (Ranger Body Armor) vests and desert-camo PASGT helmets during the operation (see the "Interesting Uniform Note" section above for info about the desert camo patterns used in the film). Black vests were Delta-issue only. Sort of like present-day spec. ops units using Dragon Skin vests while the main Army uses Interceptor/IOTV vests (though it's not as easy to tell the difference between the modern-day examples by looking at them. [[User:Orca1 9904|Orca1 9904]] 17:05, 29 January 2011 (UTC)<br />
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In the book there was specific mention of a couple of the Rangers being stuck with the Delta "Turtle" Armor because they didn't have enough of the Ranger vests for a while.-[[User:Ranger01|Ranger01]] 09:53, 30 January 2011 (UTC)<br />
:Thanks, that explains photos like the following one then (also, note the Colt carbines with M4 type barrels the Rangers are carrying.)<br />
:[[Image:RangersM4.jpg|thumb|500px|none|]]<br />
<br />
:Also, can anyone shed some light as to what is going on with this SAW:<br />
:[[Image:Saw.jpg|thumb|500px|none|]]<br />
:First off, isn't this an E2, rather than the E1 as the main article says was used by the Rangers? Also, why does it look like the receiver is made of different metal, and is the sight mount a standard fitting, or something cobbled together? --[[User:Commando552|commando552]] 00:05, 31 January 2011 (UTC)<br />
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Another thing the book mentions is that Delta's Armorer played gunsmith for some of the Ranger guys (at least 1 customized SAW is mentioned).-[[User:Ranger01|Ranger01]] 20:12, 31 January 2011 (UTC)<br />
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that part of the book is referring to Spc. Waddell's SAW and i believe is was a grip that was put on. i would also like to shed some light on the fact that in 1993 only the Armys Special Ops like Delta Force had that kind of ability on their weapons, and now every soldier on the battlefield has the ability to put on optics, lights, lasers, and stocks. [[User:Dirtdiver6421|Dirtdiver6421]] 23:22, 31 January 2011 (UTC)<br />
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Yes that is the part I was referring to, although I remember there being more than just a grip added, but its been a while. Also Rangers aren't basic infantry, they too are a part of USASOC. and in a combat zone leeway with weapons (also uniforms, gear, etc) is pretty much at the command's discretion. I believe that they would allow Rangers a bit of leeway with modifying their weapons in certain ways to enhance their effectiveness in a given environment. Spc. Waddell's SAW grip would have been noticed by his command at some point, and either him or the Delta armorer would have had to get permission to modify it, being that it is US Gov property (not to mention the other customized weapons we see in Ranger's hands in photos).-[[User:Ranger01|Ranger01]] 04:31, 1 February 2011 (UTC)<br />
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Just noticing. Why do some people call it an "M4" type barrel? I mean it's a rifle in service before the M4 came out, so shouldn't it NOT be called an M4 barrel [[User:Excalibur01|Excalibur01]] 05:48, 12 February 2011 (UTC)<br />
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You got me on that one... Probably because most people know the "M203 Step" Barrel as an M4 feature, so it gets genericised as an "M4 Profile Barrel".-[[User:Ranger01|Ranger01]] 05:53, 12 February 2011 (UTC)<br />
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I mean didn't they have the step down barrel before the M4 came about? [[User:Excalibur01|Excalibur01]] 07:07, 12 February 2011 (UTC)<br />
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I believe so, but it would have only been within a couple years of the M4s debut (the Colt 727 comes to mind). Another reason would be marketing, people will pay more for a milspec carbine that has the "M203 step barrel" so companies market the rifles as having "M4 profile barrels".-[[User:Ranger01|Ranger01]] 23:41, 12 February 2011 (UTC)<br />
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== Is this the only film to have someone shooting an M16 on burst-fire mode? ==<br />
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I would kinda doubt it, but it's the only time I've ever seen it. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 06:37, 27 February 2011 (UTC)<br />
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You referring to when Daniel Busch is sliding out from under the Walcott bird? That's the only time I remember. [[User:Thursday|Thursday]] 07:51, 27 February 2011 (UTC)<br />
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He's referring to a point where one of the Rangers kills an approaching Somali with a three round burst from his M-16A2. Sgt. Busch is using an M727 and fires quick single shots to kill the miltia approaching the Blackhawk. [[User:DeltaOne|DeltaOne]] 08:16, 27 February 2011 (UTC)<br />
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Hmm, can remember any burst stuff, I'll re-watch it after work. And I'm very aware Busch had a 727. I wonder why Gary Gordons rifle wasn't on burst in the movie, it was in real life. [[User:Thursday|Thursday]] 15:29, 27 February 2011 (UTC)<br />
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They're referring to the part near the end when the rangers are running out of the city and one of them guns down a woman who picks up a rifle. As for burst mode: most likely the M16 in question was a full auto weapon (as virtually all of them in Hollywood are) and the actor simply fired a couple of short bursts (possibly with some editing done by the sound and special effects teams) to make in appear as though he was using burst mode.--[[User:Lynx|Lynx]] 17:39, 27 February 2011 (UTC)<br />
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== RPG Shooting ==<br />
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I was just looking through the section regarding the RPGs, and noticed something peculiar. Look at the shooter in the first picture. Now look at the guy in the second. Now back at the first. Is it just me, or are the two guys shooting down the two different helicopters from two different places actually the ''exact same guy''? Notice the matching folds in their clothing, and the cloth wrapped around their heads, and their silhouettes. They're all identical. Anyone else see what I'm seeing? [[User:August.allocco|August.allocco]] 18:20, 18 March 2011 (CDT)<br />
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== M16A2 ==<br />
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I think The M16A2's in the film are actual real ones. the lower reciever is that of an actual A2, and they fire in two modes only, Semi and 3 round burst.--[[User:Gunner5|Gunner5]]<br />
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<br />
==Question==<br />
<br />
Why was Gordon's 727 suppressed? In the book, it says that he was providing sniper cover from the air until he landed to defend the downed Black Hawk, but wouldn't it make more sense to fire unsuppressed. I mean, why would he worry about making too much noise when theres a battle going on? And wouldn't this decrease the muzzle velocity, surely that would make sniping from the air much harder.<br />
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==M16A2s==<br />
[[Image:BHDM16A2-2.jpg|thumb|none|601px|]]<br />
It seems that all of the so-called "M16A2s" have forward assists and are probably M16A1s with M16A2 handguards or mocked up to resemble an M16A2. - [[User:Kenny99|Kenny99]] 10:16, 15 October 2011 (CDT)<br />
<br />
Not to sound disrespectful but what the hell are you talking about? The M16 in that screenshot clearly has the A2 sights and the A2s have forward assists as well. They are not A1s with A2 handguards because of the A2 sights. They could possibly have A1 lowers to make them fully automatic as opposed to firing 3 round bursts like the A2 does. But externally they are definitely an M16A2. --[[User:Cool-breeze|cool-breeze]] 11:03, 15 October 2011 (CDT)<br />
:Makes sense as MPM2008's images of the M16A2 are M16A2s with A1 lower receivers as one user pointed out, which caused some confusion for me when I started learning about the M16A2. - [[User:Kenny99|Kenny99]] 14:55, 15 October 2011 (CDT)<br />
:: The point is those could actually be real deal M16A2s as they fire semi auto in every shot apart from at the end where one Ranger fires what looks like a 3 round burst anyway. --[[User:Cool-breeze|cool-breeze]] 12:40, 16 October 2011 (CDT)<br />
Firstly M16A2s have forward assists, so there is no reason that having the FA would make it an A1. Secondly, the guns have brass deflectors (triangular protrusion behind the ejection port) which A2s have and A1s don't. Thirdly these guns have the more complicated adjustable rear sights of A2s. The guns in this film do use M16A1 pattern lower receivers, as noted by the lack of reinforcement around the takedown pins, but I don't think they are actually Colt lowers as the M16A1 type lowers didn't have the fire selector markings stamped on the right side of the gun. Also, MPM2008's image of an M16A2 is correct, it is the M16A1 images which have the wrong lower receiver (not a standard Colt lower as it has the front reinforcement of an A2, but like the A1 lacks the rear reinforcement and right side fire selector stampings). --[[User:Commando552|commando552]] 17:07, 16 October 2011 (CDT)<br />
::Hold on. Upon seeing this picture, I started wondering why some of the Army or Special Forces personnel will have their rifle stock and or end of magazine taped with different colours? Is it just a habit or to serve other purposes?<br />
:::The tape on the magazine is to make it easier to grip, since STANAG magazines are fairly smooth; I guess it's the same theory with the stock. Tape can also be used to mark magazines for easier recognition of special loads (say, a tracer-heavy magazine for marking targets). [[User:Evil Tim|Evil Tim]] 09:29, 2 November 2011 (CDT)<br />
::::I think the tape on the stock is actually something to do with the way the sling is attached on to the rifle. They don't seem to be using the sling loop at the bottom of the stock, instead I think it is just attached to paracord wrapped around the stock and held in place with the tape. The main reasons I have seen for wrapping tape around the bottom of a magazine was to hold a loop of paracord in place to make it easier to get the magazine out of a webbing pouch (the pre Magpul solution) or for marking magazine loads as Evil Tim said. This is not the case here so I suppose it must be for grip, but seems odd that the tape is around the middle of the magazine rather than the bottom, where the the magazine would be held to get it out of a pouch. --[[User:Commando552|commando552]] 09:52, 2 November 2011 (CDT)<br />
:::::Sorry, but when do they fire the guns on full auto? I saw the movie not too long ago and i only saw them fireing on semi and 3 round burst. I never saw a full auto one. --[[User:Gunner5|Gunner5]]<br />
::::::Right towards the end of the film one of the Rangers fires two quick bursts. --[[User:Cool-breeze|cool-breeze]] 17:51, 2 November 2011 (CDT)<br />
:::::::I'm just watching the movie to look out for burst/auto, but jsut noticed something else. Can't screencap blurays, but at 50 minuted in as Eversmann is watching the first blackhawk go down you see the butt of his rifle, showing that it is from an A1 rifle. Also, at 40:30 when Hoot is pushing gown the heads of the prisoners as they are captured, the Delta behind him has a CAR-15 with 10" barrel, no forward assist or brass deflector, and possibly a partial fence lower (out of focus and hard to tell), making it an XM177, also called GAU-5/A. --[[User:Commando552|commando552]] 18:22, 2 November 2011 (CDT)<br />
:::::::: ok, but Cool-breeze, you just said he fired two quick BURSTS. Not a full auto drag. I just rewatched that scene and he fired two quick THREE round bursts.--[[UserGunner5|Gunner5]]<br />
:::::::::Yeah but the likelihood that it is an M16A2 with an A2 lower is very remote as pretty much every motion picture M16A2 I've seen fires full auto at some point. The only way to find out if it has a burst lower is if there is a decent screen grab so we can read the markings on the receiver. I think Black Hawk Down is the only film I've seen an A2 not firing full auto if it's not firing on semi. --[[User:Cool-breeze|cool-breeze]] 19:46, 2 November 2011 (CDT)<br />
::::::::::The guy fires 2 bursts, the second of which sound like it might have been 4, but it is off-screen so that proves nothing. These rifles have A1 lowers which would suggest that they are full auto. However in the screencap above, the third position (although hard to read) looks more like burst than auto. Swinging it back the other way though, A1 receivers shouldn't have selector markings on this side, so it is either a non Colt lower so could be burst or auto, or it has been engraved by the armourer to replicate an A2 so wouldn't necessarily be correct. --[[User:Commando552|commando552]] 20:00, 2 November 2011 (CDT)<br />
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can anyone tell me why the buttstocks are taped?-2ndCommandos<br />
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== M249/FN Minimi ==<br />
<br />
This page lists Twombly's (and others') weapon as an FN Minimi standing in for an M249-E1.<br />
<br />
However, the weapon in the movie clearly has U.S. M249-style rear sights, which was the main differentiator from the FN design it was based on.<br />
<br />
I believe that the weapon is really a M249 (first edition, before the E1), not a FN Minimi.<br />
<br />
http://www.imfdb.org/wiki/Black_Hawk_Down#FN_Minimi<br />
<br />
http://www.imfdb.org/wiki/FN_Minimi#FN_Minimi<br />
<br />
:Problem is, from looking things up more recent Minimis have started using the SAW rear sight. Wikipedia's article on the Minimi has pictures of Swedish and Australian soldiers with SAW-rear-sight Minimis. IMO, these are more likely to be Minimis with new top covers than 1980s-vintage unimproved SAWs. [[User:Evil Tim|Evil Tim]] 05:07, 25 December 2011 (CST)<br />
<br />
==Issue with some of the recent edits==<br />
<br />
While I like how some parts are more detailed and some sections split/modified, I have a bit of an issue with the descriptions forcefully stating how actors and stuntmen are ''portraying'' the operators and soldiers. It seems a bit much, not to mention redundant - though based on an actual event, it is still a movie, and I would think it's generally assumed the actors are of course actors and stunt performers and ''aren't'' any of the actual operators/soldiers - to deliberately 'state' so seems kind of rich and perhaps a bit improper. In the case of the actors and their characters, we go by how they're credited, not who they are 'portraying' since its not always the same (the portrayals can be noted, but the actual credit shouldn't be ignored/removed) - if there are exceptions to this (such as the pilot) they are also noted but I thought it was pretty much common knowledge about how these are still actors, and that they may may 'portraying' certain individuals that don't match their credited role and that that doesn't need to be unduly, possibly negatively emphasized. What's more, I'm not sure omission of some information and even some additions are in the page's best interest (An edit by someone stating that they did away with 'some nonsense' is a bit harsh and frankly may not be said person's call) - There were some quotes or notations that were removed when there seemed to be no need to do so. Also the use of word 'allegedly' also seems a bit improper and unnecessary as well, especially in spots.<br />
<br />
Generally it seems these edits don't keep a fully impartial and encyclopedic viewpoint, which is what I take issue with. Bottom line as I understand it, the site is foremost about documenting the movie's firearms and any information or notations relevant to that or in furtherance of that - the site is not here to make corrections about any and all factual errors regarding the events portrayed in this film, or indeed in any film, except again perhaps in regards to the firearms. It's also not about playing with semantics either. Any errors or such about the film that may or (generally) may not apply to the weapons should, for the most part, be kept on the discussion page. At least that is how I understand it. That said, any other significant edits being made should also be noted in the discussion before being made. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:23, 22 October 2013 (EDT)<br />
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: You're 100% correct. I'm going to undo the edits. --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 16:30, 22 October 2013 (EDT)<br />
::There's no need to undo everything, just bring everything in line with our style. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:39, 22 October 2013 (EDT)<br />
:::Will do.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 16:47, 22 October 2013 (EDT)<br />
::::Am I the only person who wishes that Delta soldiers weren't called "operators"? It just sounds so corny in a bad, mall-ninja way. Not calling Delta mall-ninjas, but they ''really'' need a less cheesy name. It's not like "commando" was already taken.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 16:54, 22 October 2013 (EDT)<br />
:::::You can leave in the gun stuff, like the tidbit about the tape around the magazines, which is pretty interesting. "Commando" IS taken, is it not? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:58, 22 October 2013 (EDT)<br />
::::: US doesn't have any "Commando" units. I'll put the tape bit back.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 17:05, 22 October 2013 (EDT)<br />
::::::No, but when I read "commando," I think of the Brits first. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:13, 22 October 2013 (EDT)<br />
:::::::As well you should :) --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:20, 22 October 2013 (EDT)<br />
::::::::See? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:39, 22 October 2013 (EDT)<br />
: I think the term operator is alright.. it is proper nomenclature, isn't it? Otherwise looks alright.. I didn't mind things like the NSN for the carbine and all that, but that's only 'cause I'm into military-technical crap like that. :P Plus it has little to do with the movie weapons I suppose. Frankly I think the page was fine before the edits - I don't see why the other stuff couldn't have just been added on. Basically I have no problem with addition of anything relevant, but pejorative-sounding words and phrases and removal of possibly relevant info I take issue with. That said, I kinda liked the grouping of the Colt 727 and 733 and I liked that layout - sure it wasn't standard but it was a nice little specific feature of this film page which I liked a lot, but that's just me I guess.. The old notations in the 733 section about the ones with the XM177 muzzle moderator and Gordon's rifle with the suppressor and the like should probably be put back also since otherwise it would appear different weapons are grouped into the same entry. I could patch 'em up if you guys want, either way. Thanks fellas. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:37, 22 October 2013 (EDT)<br />
::The term Operator applies to members of Delta who have passed the Operator's Training Course and is also used to seperate the door-kickers from the support guys in the unit. [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]])</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Main_Page&diff=760606
Talk:Main Page
2013-11-20T19:06:05Z
<p>Gau17: /* Tank guns */</p>
<hr />
<div>''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]] and [[Talk:Main_Page/Archive_3]] for older discussions''<br />
<br />
== Tank guns ==<br />
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)<br />
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)<br />
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)<br />
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an "individual or crew served weapon that fires in a DIRECT FIRE role" to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)<br />
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)<br />
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)<br />
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) "VADS" (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)<br />
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)<br />
::::::It depends on what definition you use, but not really. A crew served weapon is generally standalone or on a carriage, if a tank gun was taken out and fitted to a carriage it would be a crew served weapon. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:42, 2 May 2013 (EDT)<br />
::: - Indeed, a crew-served weapon by my understanding is just a weapon system served/employed by a crew of personnel. The weapon may be towed for transport/set-up or even put on a vehicle perhaps, but like commando said, it's still capable of use as a standalone unit - it isn't solely or even mostly mounted on a vehicle from which it is used like big guns on tanks and ships. In that regard, the vehicle is the central piece - not the weapon itself, and the vehicle isn't simply considered a 'mount' from which the weapon can be used. In a way you are right that it is served by a crew, but the crew serving the tank's main gun isn't serving the weapon so much as serving part of the vehicle - it's a tank crew, not a M256-gun-mounted-on-an-armored-self-propelled-chassis crew. As said, some of the automatic cannons that are listed are capable of being employed as independent standalone pieces as I understand, and not strictly only part of a particular vehicle or mount. And as I also stated, some of those other weapons have been or are in movie armories, tank guns not so as far as I know. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:59, 2 May 2013 (EDT)<br />
::::alright thank you for the clarification.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:55, 3 May 2013 (EDT)<br />
::::: - What, you read all that crap? I was just trying to sound impressive! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:40, 3 May 2013 (EDT)<br />
::::::::BTW, I know I'm late to this discussion, but for the record, I'm against listing auto cannons that are only aircraft used, especially fighter jet aircraft. They can be identified on the individual movie, tv, VG page, but they don't deserve their own pages. No movie armory has one, as they would have to have the fighter jet to begin with. Sure we have "some" older fighter jets in private hands and if a movie armory has has that weaponry in their inventory, it counts. But all the new stuff does not qualify. Just like the big guns on Naval vessels. NO armory would have one of their own. You guys are pretty much on the mark as per this stuff. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:35, 14 May 2013 (EDT)<br />
:::::::::Another late comment, but to answer the earlier question of whether or not the Vulcan cannon is employed as a crew served weapon, the answer is yes, or, at least a variant of it is. Japanese minesweepers of the Yaeyama class (and possibly others as well) mount the JM-61 'Sea Vulcan' as a crew operated foc'sle deck gun. It appears to be manually crewed and fired (or at least offers that capability) as it has shoulder rests for the operator to lean into similar to the older Bushmaster deck guns in the US Navy (which have, in some cases, been replaced by gyrostabilized, computer driven mounts). Imagine how awesome it would be to fire one of those!? [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 14:04, 20 Nov 2013 (EST)<br />
<br />
== Main Page Changes ==<br />
<br />
So the featured templates (article, quotes, trivia) are discontinued? Will there be a tutorial on how the automatic updating will work? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:56, 3 May 2013 (EDT)<br />
:There is a little demo [http://www.rockethub.com/24843 here] of how pages will work after the update. This is only a mock up/demo but you can get a vague idea of how it will work. I have another question about the update, I can see that it makes doing a simple standard page with easy entries simpler and will help a load with standardisation, but will it still be possible to do slightly more complicated things or will the template system restrict it? For example will the size of the gun images be set to a standard width meaning that images in a different aspect ratio like grenades will be huge, or will there be a way to manually set it? Also, will you be able to do more complicated gun links using the templates, and by that I mean links to sections within pages or having the link use different text (like a link saying "Springfield Armory XD9 V10" taking you to the "Springfield Armory XD" page)? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:07, 3 May 2013 (EDT)<br />
::@Ben41 - As explained on the forum, this is only temporary. <br />
::@Commando552 - all good questions. Let's just say there is a reason it has taken us so long to get the software to this point, and why it will take us longer to get it up and running. The short answer is yes. The templates will account for the defaults, but there will be ways around it when necessary. <br />
::--[[User:Zackmann08|Zackmann08]] <span style="color:green">''IMFDB Chief of Operations''</span> ([[User talk:Zackmann08|talk]]) 19:41, 3 May 2013 (EDT)<br />
:::I am excited and totally supportive of the suggested revisions, but I have an obvious question. I don't participate in the forum and the above demo on YouTube seems to be protected so I am still a bit 'in the dark' if there are any changes regarding page creation from now. Can I still use the 'infobox' format or do I need to run my text through a different format? I just finished coding a movie and I want to get it on IMFDB in a future-proof format. Thanks for any suggestion (will make financial contribution tomorrow!), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:42, 4 May 2013 (EDT)<br />
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::::@PeeWee Not sure what the heck is going on with the YouTube video. It is the same video that is on the [http://www.rockethub.com/24843 RocketHub page]. We are looking into the issue right now. For now, continue to use the site exactly as you have been. The reason we need funding is that we haven't actually developed the complete back-end yet. We have been tinkering with it for a few months now in our free time. The video is a proof of concept that shows what we plan to do. In the video you see it working with a shotgun. At the moment, we ONLY have it for a shotgun. In other words, if you tried that for a pistol, it wouldn't work (and its not on imfdb, we are working on a sandbox server so as not to mess up what works on here). You would not believe how complicated some of this backend stuff is. Anyway, assuming we get funding and are able to impliment this stuff, we will talk more about the process of converting the site over the new format. It is something we have thought a lot about and are still figuring out. Bottom line: for now, just keep using the site as you always have and keep up the good work, everyone! <br />
::::--[[User:Zackmann08|Zackmann08]] <span style="color:green">''IMFDB Chief of Operations''</span> ([[User talk:Zackmann08|talk]]) 23:18, 4 May 2013 (EDT)<br />
::::: I allways create pages offline (in simple text editor) and put them on IMFDB when they are ready. Will I still be able to continue such practice, or only online editing will remain after revision? The latter will make great difficulties for my future contribution on IMFDB because I have access to internet not allways when I have free time for working on a page. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:07, 5 May 2013 (EDT)<br />
Just made a contribution through RocketHub and an idea came up. Due to economic reasons I am temporarily somewhat short on money but plenty on time, so how about I, and possibly others, contribute that 'time' to support IMFDB? Maybe some people can get lists of pages with broken links, or that otherwise need cleaning up, and we allocate a few hours to do boring but essential manual correction work? I know from my own professional experience that any database basically is as good as the worst contribution. Am interested to hear what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:52, 5 May 2013 (EDT)<br />
<br />
== A 'tongue-in-cheek' notice to all IMFDB members... ==<br />
<br />
[[Image:Arnie.jpg|thumb|none|600px]]<br />
[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:03, 6 May 2013 (EDT)<br />
<br />
- I love this site and what it represents. To be honest though, two years ago, I wouldn't have been able to support the project even if you had Arnie himself threaten me. But now I'm employed again so hopefully I might be able to contribute a bit in a couple weeks or so. Now I certainly won't get attitude with those who don't though, and will frown upon those who want to force the issue - I'm not saying it's not important, but some may not be able to contribute for a number of reasons, and I won't give them guff about it. In all fairness, I would think most people could give something - hell even five bucks adds up if quite a lot do it. I won't be able to go for the grand prize unless I won the lottery, but damn I'd love to check it out. Anyway, I would say just do what you can. I do like the picture though, that was a nice choice to go with original T800 Arnie. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:07, 6 May 2013 (EDT)<br />
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== Need help with pistol ID. ==<br />
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I need some help IDing a pistol. These are from ''The Man in the Brown Suit'' from 1989. The scenes were shot in Spain. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:59, 15 May 2013 (EDT)<br />
[[Image: TMitBS_pistol_01.jpg|thumb|none|500px|I was going to say [[Astra Constable]], but it's missing the slide mounted safety.]]<br />
[[Image: TMitBS_pistol_02.jpg|thumb|none|500px|The pistol isn't that tiny, it's just that the guy holding it, Ken Howard, is huge.]]<br />
[[Image: TMitBS_pistol_03.jpg|thumb|none|500px|]]<br />
[[Image: TMitBS_pistol_04.jpg|thumb|none|500px|No slide mounted safety.]]<br />
[[Image: TMitBS_pistol_05.jpg|thumb|none|500px|There's a bit of an optical illusion here. The trigger guard isn't different, it's just that one of the fingertips from her left hand is curling over it. ]]<br />
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:That is the Astra A-50, the SAO variant of the Constable. There are three different Constable variants (Constable is just the US import name), the base A-5000 which is the original version which is on the Constable page, the A-50 which was SAO and had a frame safety along with omitting the slide release catch for some reason, and the double stack A-60. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 15 May 2013 (EDT)<br />
::I don't know if a SAO pocket pistol is that great of an idea. Thanks again! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:45, 16 May 2013 (EDT)<br />
:::It does seem to be a bit of an oddity. I'm not actually sure if it was even imported into the US, as all the pistols you see are either just described as a "Astra Constable" for the standard or "Astra A-60 Constable" for the double stack. The A-50 was also strangely used as the basis for a couple of .22 LR target pistols, the [http://i398.photobucket.com/albums/pp68/predecessor/DSCF2834.jpg Astra A-50 Sport] and the [http://upload.wikimedia.org/wikipedia/commons/2/28/Astra_TS22.jpg Astra TS-22]. The TS-22 is particularly bizarre, as due to the fact that it uses a compact frame with full size target grips, the standard A-50 magazine needs a wooden spacer stuck on the bottom of it to fill the gap. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:18, 16 May 2013 (EDT)<br />
::::SAO makes a lot more sense for a target pistol. I don't know why anyone would get a SAO pocket pistol if there was a DA/SA version available as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:55, 16 May 2013 (EDT)<br />
<br />
== Magpul iPhone Case ==<br />
<br />
I saw that Magpul has been added as a sponsor and that their iPhone case is now available. It's an excellent choice, especially for our users who live in places were they can't own guns or are too young to own guns. I have one of their iPhone 4/4S cases for my work phone, and I love it. It's made of the same material as their PMAGs, and the finish and ribbing allows a fine grip. It comes in a variety of colors (mine is flat dark earth) and is easy to remove if you want to slip it into a dock or something. And my favorite "feature," is that it doesn't have that obnoxious cutout for the Apple logo on the back that some cases have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:31, 18 May 2013 (EDT)<br />
<br />
== Halo Games ==<br />
Why aren't any of these included on here? I mean, Bungie has said themselves that some of the guns are based in real-life weapons. For example, the MA5 rifle series was said to be based on the F2000 rifle, and the M6 pistol series was said to be based on the Desert Eagle. What I'm asking is this: would it be okay if I added a page for Halo?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:10, 3 June 2013 (EDT)<br />
:It's generally been decided that the Halo weapons aren't sufficiently realistic; while this hasn't been helped by all the people who've tried to make Halo pages being (a) terrible at making pages and (b) trolls and / or idiots, very few of the weapons have much more than a vague resemblance to a real world firearm (about the only one I can think of offhand that definitely is a specific IRL weapon is the sniper rifle, which is an NTW-20 with the magwell rotated 90 degrees). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:27, 3 June 2013 (EDT)<br />
::alright, fair enough. Thank you very much for the clarification--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:33, 3 June 2013 (EDT)<br />
<br />
== Target P38 ==<br />
<br />
I ran across the pistol below tonight. It's obviously a Walther P38/P1 or some sort, but I can't seem to find any information on it. It looks like a target version, with a longer, thicker barrel, and adjustable sights. (As if a P38 mated with a Wildey Hunter.) Is it a production model, a custom job, or maybe a kit with a different slide and barrel. Is it even a real gun? (It's never fired onscreen.) The slide appears to be devoid of markings. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:30, 7 June 2013 (EDT)<br />
[[Image: MWM_P38_01.jpg|thumb|none|500px]]<br />
: My only guess is a version of Erma 882, a .22 long-barreled sporting pistol based on P38. But it is a very weak guess. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:30, 7 June 2013 (EDT)<br />
::I think this same pistol was used in ''[[Dempsey and Makepeace]]'', which was shot around the same time. It was IDed as a Wildey Hunter. You can't see the left side of the gun, where all the controls are, but the rear sight appears to match. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:08, 7 June 2013 (EDT)<br />
[[File:AutoMag-DMII-2a.jpg|thumb|none|500px|Jim Presley ([[Terence Budd]]) with his unusual weapon ... ]]<br />
[[File:AutoMag-DMII-2b.jpg|thumb|none|500px|... aiming at Jack Cade ([[Tom Georgeson]]).]]<br />
:I've been searching on Google for a while now, and it's very frustrating, because you would think something like this THEORETICALLY SHOULD exist. The P38 was a service weapon for a major power for almost sixty years, you'd think there'd be some demand for a target version. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:26, 7 June 2013 (EDT)<br />
:: French Manurhin also produced long-barreled sporting versions of Walther, based on PP and P38. But none of them matches the screen pistol. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 7 June 2013 (EDT)<br />
:::I saw the Manurhin target PP, and the fact that it even exists means there should be the equivalent for the P38. The fact that I can't find a thing on it is very frustrating. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:48, 9 June 2013 (EDT)<br />
Seems the mystery of this gun is solved! I have been in contact with one of the authors of a [http://www.all4shooters.com/de/Zeitschriften/VISIER-Special-im-Web/68-Walther-P38-und-P1/ recent reference book about P38/P1] who's also involved with the [http://www.vffwts.de/de/artikel.html museum and study center of the German Army]. As the one person who can confirm, he informed me that there has never been any official version as visible in the images. He confirms it's a pure armorers job based on a P1, to make the gun look like a Wildey Hunter. Case closed, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:59, 29 July 2013 (EDT)<br />
:That explains why we couldn't find anything on it. Thank you very much for asking. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:07, 29 July 2013 (EDT)<br />
<br />
== Project Reality: Normandy ==<br />
<br />
Is this gonna get added or something? Because this has been out for like a year now...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:18, 7 June 2013 (EDT)<br />
:If someone is willing to put in the effort to create AND COMPLETE a page, they are more than welcome to do so. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:26, 7 June 2013 (EDT)<br />
::ok.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 16:52, 7 June 2013 (EDT)<br />
<br />
== Different actors with identical names ==<br />
<br />
How do we name actor pages in case of different actors with the same name? I have such problem with several Russian actors and need help to avoid confusion. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:29, 29 June 2013 (EDT)<br />
<br />
: Just a suggestion but one way is if they have different middle names (As in the case of both Vanessa Williams), you could add the middle initial to the name of one or all the actor pages to distinguish them apart. If it's the same initial but different middle name you may have to go for the full name on the actor page or something. As for if they have identical FULL names (not that likely but certainly possible), well then that would be a bit of a conundrum. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:07, 29 June 2013 (EDT)<br />
:::In the US, union rules prohibit the same name, thus the initials. For example, Michael J. Fox had to add the "J." because there already was a Michael Fox. (His real middle name is Andrew). --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:13, 29 June 2013 (EDT)<br />
:::: Thanks for advices! But the problem is that Russian language differs from English in the case of middle names. We use patronymics but they are recorded in different way than English middle names: Ivan Petrovich Sidorov ("Ivan" is a given name, "Petrovich" is a patronymic, and "Sidorov" is a family name) can be shortly recorded as Ivan Sidorov or I.P.Sidorov but never Ivan P. Sidorov. So adding numbers will be a better solution. An actor who started his career earlier will get a I, and the one that appeared on screen later would be number II, right? I cannot take numbers straight from IMDB because they use a continuous numbering for directors, actors and other cinema people and we here need only actors, so the numbering would be local. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:38, 30 June 2013 (EDT)<br />
:::::With the Robert Taylors, it was just a matter of who had a page here first. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 04:19, 30 June 2013 (EDT)<br />
::I ran into that issue with two Robert Taylors. The second one was marked as [[Robert Taylor (II)]] like IMDB does. I also added a little explanation on top of the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:10, 29 June 2013 (EDT)<br />
<br />
== Captcha ==<br />
<br />
I've been trying to upload screenshots recently and I keep running into a captcha challenge. What's going on? I've been trying to access the site on both Firefox and IE. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 23:13, 14 July 2013 (EDT)<br />
:I've been getting that at work in the mornings and around dusk. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:41, 18 July 2013 (EDT)<br />
::Ugh, captcha's back. I've got a bunch of caps to upload, but I guess I'll hold off till later. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:29, 18 July 2013 (EDT)<br />
:::The same problem. I run into captcha when uploading files, creating and editing pages and even when I click "Show preview". Tested in Firefox and Chrome. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:51, 19 July 2013 (EDT) UPD: when editing this page, I don't encounter captcha. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:53, 19 July 2013 (EDT)<br />
<br />
== Site Running Slow ==<br />
<br />
The site is taking a long time to load pictures. Is there maintenance going on? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 04:39, 18 July 2013 (EDT)<br />
<br />
: It seems ok to me loading-wise, and I myself have been having internet issues generally. But I have noticed a hiccup or two, but again, I can't tell if that's the site or me. One thing though, I've been getting security code entry pages at times when I've had to edit. Again, I'd say it might just be me, but I know Ben's had those issues too. Maybe something is going on. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:29, 18 July 2013 (EDT)<br />
<br />
== Checking on a recent work I did. ==<br />
<br />
[http://www.imfdb.org/wiki/Sakura_Taisen:_%C3%89cole_de_Paris Need a check on this work of mine] to see if the sniper rifle used in the Sakura Taisen: École de Paris OVA is the M1903 Springfield, although I'm getting a feeling that it's one of the variants with a Unertl scope. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:40, 26 July 2013 (EDT)<br />
:The last cap has me thinking Arisaka. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:26, 27 July 2013 (EDT)<br />
::Holy crap, you could be right. After all, Sakomizu is the Japanese ambassador to France that he could use his immunity to get his hands on an Arisaka rifle. Now I need to do research. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:21, 28 July 2013 (EDT)<br />
<br />
== Donate time instead of funds to IMFDB? ==<br />
<br />
Unfortunately the recent funding project has not resulted in enough funds to realize a more user-friendly interface on IMFDB and bring the quality of the site to a higher level. I was just wondering if we could bring together a couple of motivated contributors who would be willing to spend some time on a structured clean-up of IMFDB. The idea is to make the best of IMFDB as it is, and all take a list of pages (say 100 each?) where we correct obvious spelling mistakes and revise broken/missing links. I know there's a few admins who work very hard on that but if we make this a combined effort, we could somewhat bring IMFDB to a bit higher quality level. It's not very spectacular (and probably quite boring), but I guess a little maintenance doesn't hurt once in a while. Let me know what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 09:37, 4 August 2013 (EDT)<br />
:I'd like to think members are constantly trying to make improvements. Spelling and grammar fixes are easy, everyone should be able to lend a hand in that. Formatting fixes are a bit harder, since you'd have to know code, but once you learn it, it's nothing. A bit harder than that is converting pages to tables. There are a some actor pages out there that still haven't been converted, and even if you don't know how, I suppose users can always make note of that on the talk page. Converting weapon pages to tables tends to be a bit more tedious, since dates may be missing and will need to be cross-referenced. New users might also want to check out our [[:Category:Incomplete|Incomplete]] pages, it might be easier to finish a partially built page than to build one from scratch. We've published a [[IMFDB Style Guide|style guide]] and a [[IMFDB Screencapping Guide|screencapping guide]] to help new users along. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:42, 5 August 2013 (EDT)<br />
:: The vast majority of my contributions consist of formatting/organization edits and occasionally reworking/adding some of the table formats on pages. One thing I try to do is add and interconnect media pages with entries on both the respective gun and actor pages, but I admit that's tedious work and I certainly don't do it throughout the site. But I do what I can, I too would like to think others do as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:02, 5 August 2013 (EDT)<br />
:::Any type of help in cleaning up would be great. If users can convert the pages to tables that would be great, especially the weapons pages. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 01:29, 6 August 2013 (EDT)<br />
<br />
== 403 Forbidden error... ==<br />
<br />
... on [[...And Justice For All]] page. My bet is that three dots in title cause this - if Admin could fix this, that'd be great (page can't be reached, and edited, via the Wiki CMS). --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 06:55, 8 August 2013 (EDT)<br />
:You can actually look at the page by previewing it from http://www.imfdb.org/index.php?title=...And_Justice_For_All&action=edit but I can't get moving it to work, it just 403s me. Temporary fix: [[And Justice For All]]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:41, 8 August 2013 (EDT)<br />
<br />
== Whoa, what is with the LOUD pop up commercial that appears on this page?!?!?!?!? ==<br />
<br />
The default should be silent. Most folks don't appreciate a LOUD audio of a pop up commercial on a page. Sure, I understand the fiscal need for advertisements, but loud audio as the default is almost universally disliked. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 16:36, 22 August 2013 (EDT)<br />
<br />
==Something to check up on==<br />
<br />
[http://www.imfdb.org/wiki/Ghost_in_the_Shell_Arise Did this page], but I need another set of eyes to help me complete it for now. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 21:48, 28 August 2013 (EDT)<br />
:The unknown pistol kinda-sorta looks like a [[Beretta Cougar]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:59, 28 August 2013 (EDT)<br />
::My bet is on [[Jericho 941|Jericho 941 Compact]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 22:10, 28 August 2013 (EDT)<br />
::If I can only flip a coin. So hard to distinguish which one, but the design is initially leaning on the Beretta Mini Cougar though due to the manual safety on the slide. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 23:42, 28 August 2013 (EDT)<br />
:::Are you sure it's not some crazy pistol made up for the series? It appears there's a lot of them in that franchise. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:54, 28 August 2013 (EDT)<br />
::::Could be. Another theory I came up with is that it's a mixup of parts from the Mini Cougar and the 941 Compact. But since the movies came out recently, probably it's best to wait for a visual book or something? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:00, 29 August 2013 (EDT)<br />
:::::If it is based on a Jericho, it is the compact, slide safety, polymer framed RBL:[[File:Jericho 941 RBL Compact.jpg|thumb|400px|none|Jericho 941 RBL Compact - 9x19mm]]However even with this there are several differences, most notably the shape of the slide which is open at the top like the [[Beretta 92FS]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:45, 29 August 2013 (EDT)<br />
::::::Thanks. Here's the said picture for reference: http://www.imfdb.org/wiki/File:GITSA_GP_pistols.jpg [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:38, 29 August 2013 (EDT)<br />
<br />
== Empty space on top of page caused by 'unidentified gun' template ==<br />
<br />
I just noticed that whenever I use the template for 'unidentified gun' on top of a page, it seems to cause a relatively big white space (appr. 2" on a regular 15.4" laptop screen) between the symbol and the rest of the page. For examples, check my most recent entries [[Torrente]] and [[Baytown Outlaws, The|The Baytown Outlaws]]. I remember a discussion about a year ago about spaces on the top of pages caused by advertisements, but this seems to be related to the 'unidentified gun' template as the space disappears when I remove the template. Thanks in advance for your feedback about how to fix this, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:04, 11 September 2013 (EDT)<br />
:I see such space on every movie/TV/game page, with or without any template on top though it doesn't appear on actor or weapon pages. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 05:05, 11 September 2013 (EDT)<br />
::It isn't to do with the banner templates like Unknown or WIP, it is the infobox. The reason is that it wasn't working with the banner adds at the top of the page (I think the infobox ended up next to the add on the left of the page or something and messed the whole thing up) so spaces were manually put in on the template to allow room for the banner add at the top. If you have an ad-blocker or are using a skin other than the default you won't see the adds, so this is the space where they otherwise would be. I might have a fix though, but as I am not sure what the original problem was as I use a different skin will need to check with other people that it solves it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:08, 11 September 2013 (EDT)<br />
:::Try logging out and looking at the same page as an anonymous user, and it's spaced perfectly. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:58, 11 September 2013 (EDT)<br />
::::I don't see how it could be, the space is built into the infobox template. Do you mean that when you log out adds fill the space, because if so that means you have a non default skin meaning the adds don't show up. The space isn't going away, it just gets filled with an add. My idea for a fix is to just replace the 14 blank lines in th etemplate with a <nowiki><br clear=all></nowiki>, which would create only one blank line if using an ad-blocker or non default skin, or if not just start the page immediately under the conflicting add. Have run it past Bunni first though, as he was the one who put in the lines in the template in the first place. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:07, 11 September 2013 (EDT)<br />
:::::I've changed the templates to (I think) get rid of the gap and they seem to be behaving with and without adds. If anyone notices anything weird please let me know. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:57, 11 September 2013 (EDT)<br />
:It's all fine now! I was not using any add blocker but for some reason the spaces are gone now. Sorry to take your time, a big thanks from Holland, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:09, 12 September 2013 (EDT)<br />
<br />
== That fundraiser from earlier ==<br />
<br />
I remember what at the beginning of the year or so, there was a fundraiser to upgrade IMFDB, or something of the like. When will we expect that upgrade to be implemented? - [[User:1morey]] September 20, 2013 9:16 AM (EST)<br />
<br />
:Unfortunately we fell very far short of our goal. We are currently looking for other options of how to move forward with the upgrade. It is something that we certainly want to do, but at present is not possible. --[[User:Zackmann08|Zackmann08]] <span style="color:green">''IMFDB Chief of Operations''</span> ([[User talk:Zackmann08|talk]]) 15:21, 20 September 2013 (EDT)<br />
<br />
== Help with ID ==<br />
<br />
I ran across this weird carbine in both Seasons 1 and 4 of ''Mission: Impossible.'' Within the show, it's not a real gun, but rather some sort of launcher for non-lethal munitions, a small rocket in one episode and a HEP/gas grenade in another. It certainly looks like it was built from a real gun though, like if an M1 Carbine mated with an MP40. Any ideas? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:25, 3 October 2013 (EDT)<br />
<br />
[[Image: MI_0102_carbine_01.jpg|thumb|none|500px|Barney assembles the rocket as the carbine lies on the table. Note the cutouts at the bottom of the stock.]]<br />
[[Image: MI_0102_carbine_02.jpg|thumb|none|500px|Barney with the fully assembled launcher.]]<br />
[[Image: MI_0102_carbine_03.jpg|thumb|none|500px|A closeup of the receiver.]]<br />
[[Image: MI66_0423_carbine_01.jpg|thumb|none|500px|Another closeup of the receiver. The trigger is visible, as is some sort of button.]]<br />
[[Image: MI66_0423_carbine_02.jpg|thumb|none|500px|An over-the-shoulder view. There appears to be something protruding from the rear of the receiver. It's not the stock, since the stock appears to be locked forward. (The projectile is the thing sticking out of the door to the left of the red seal.)]]<br />
[[Image: MI66_0423_carbine_03.jpg|thumb|none|500px|There appears to be some sort of tube coming from the bottom. Possibly air to propel the projectile?]]<br />
<br />
== Magazine about guns in movies ==<br />
<br />
I recently bought a [http://www.vsmedien-shop.de/visier-special/visier-special-ausgaben/13/visier-special-50-filmwaffen?c=2154 special edition of Visier] (the leading gun magazine in Germany) that I think might be of interest to you. It’s all about movie weapons (‘Filmwaffen’) and even though it also has info about blades and pyrotechnics, the majority of this special edition focusses on guns in movies, check the [http://www.vsmedien-shop.de/files/downloads/inhaltsverzeichnis_special_50-132619.pdf summary]. It was originally published in 2008 and if you don’t mind the German and are looking for a Christmas gift, I can really recommend it. Happy reading, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:24, 6 October 2013 (EDT)<br />
<br />
== six gun afficionados on IMFDB?.. ==<br />
<br />
I have recently screencapped all three seasons of [[Hell On Wheels]], which is a great show by the way.<br />
A couple of ex-Confederate soldiers had these revolvers in an episode, and I don't know whether they are Colt 1851 Navy revolvers or Griswold & Gunnison revolvers.<br />
[[Image:HoWS2E5sixguns.jpg|thumb|none|600px|]]<br />
The brass frames have me thinking that these are Griswolds, but the octagonal barrels have me thinking these are Colt Navys. Or perhaps some weird combination built on parts from both of the aforementioned revolers... I'd really appreciate if you could help me out here, I'm no expert on six shooters. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 13:31, 6 October 2013 (EDT)<br />
:I'm not really a revolver guy, however I wouldn't rely on the frame material to ID one of these old revolvers. It is highly unlikely that a modern production will be using a genuine original revolver, and instead they will be using some kind of replica. For example, [http://www.battleorders.co.uk/western-1/hand-guns/pietta-colt-1851-navy-brass-frame-6611.html this] is a modern Pietta blank fire reproduction of the Colt Navy 1851, and as you can see it has a "brass" frame. Also, note the step on the cylinder which wasn't there on either the original Colt or Griswold. From what I have seen (again, definitely not an expert on these) this is indicative of them being chambered for a different caliber, either cased blanks as is the case with the above Pietta, or they are in .44 caliber like [http://www.midwayusa.com/product/622732/cva-1851-navy-brass-frame-cap-and-ball-revolver-44-caliber-7-1-2-blue-barrel this] CVA reproduction. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:39, 6 October 2013 (EDT)<br />
<br />
::Thanks for the insight. I know that most of the older guns we see in media are reproducton pieces from Uberti etc., but how does one label them? The Griswold is a copy of the 1851 Navy with a round barrel and a brass frame, and these guns are probably modern replicas with brass frames. But they also have octagonal barrels, so do you put it on the page as ''Colt 1851 Navy'', and explain in the text that these are reproduction models, or?... I don't think I've ever done a western here on IMFDB, so this is all very new to me... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 20:26, 6 October 2013 (EDT)<br />
<br />
== Marvel One Shot Film inclusions ==<br />
<br />
Question though. Is it fine to include Marvel One shots such as the Agent Carter film released in the Iron Man 3 Blu-Ray? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:11, 18 October 2013 (EDT)<br />
<br />
:I'm discussing this with [[User:Funkychinaman|FCM]]. These will probably be added to the discussion pages of the films that they were included with. (Ex. Agent Carter will probably be put in the discussion page of Iron Man 3). --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 04:24, 18 October 2013 (EDT)<br />
::''Agent Carter'' is up on the IM3 discussion page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:34, 18 October 2013 (EDT)<br />
:::''A Funny Thing Happened on the Way to Thor's Hammer'' is up on the ''Captain America'' discussion page. ''The Consultant'' didn't have any weapons outside of footage from ''The Incredible Hulk''.--[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:33, 3 November 2013 (EST)<br />
<br />
== I Am Legend ==<br />
<br />
What happened to the [[I Am Legend]] page? I was editing it and now it's completely unreachable. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:54, 5 November 2013 (EST)<br />
: Seems to load up for me, I haven't tried editing it though. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:01, 5 November 2013 (EST)<br />
::Working now. -[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:31, 5 November 2013 (EST)<br />
<br />
==Including the Type 91 MANPAD==<br />
Should I put it under the FIM-92, since it looks similar, but it has a different guidance system and they're used since the late 1990s by the JSDF? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:41, 7 November 2013 (EST)<br />
:It doesn't actually appear to be a development of the Stinger, and the similarities are merely cosmetic. I think it can go on its own page if you want, but I don't know how many of these we'll ever see. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:56, 7 November 2013 (EST)<br />
::I'll probably name it as the Type 91 MANPAD since there's a page for the Type 91 UBGL. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:40, 8 November 2013 (EST)<br />
:::Although it seems a bit counter-intuitive, there should be an "S" on the end even for a singular launcher (meaning that it is MANPADS not MANPAD), as the "S" stand for "System". --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:00, 8 November 2013 (EST)<br />
::::All done at last. [[Type 91 MANPADS|The page is here]], but I don't know if the warning should be added about the cosmetic similarities between the Stinger and Type 91. Don't know if [[Saikano]] qualifies for this. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 11:15, 8 November 2013 (EST)<br />
<br />
==Editing Pages==<br />
Should these pages ([http://www.imfdb.org/wiki/Grimm_-_Season_1 here] and [http://www.imfdb.org/wiki/Grimm_-_Season_2 here]) still be edited in terms of the headings? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:40, 12 November 2013 (EST)</div>
Gau17
https://www.imfdb.org/index.php?title=Green_Lantern&diff=759629
Green Lantern
2013-11-18T17:22:21Z
<p>Gau17: /* Handheld GE M134 Minigun */</p>
<hr />
<div>{{incomplete}}<br />
'''The following weapons appear in the film ''Green Lantern'':'''<br />
[[Image:GreenL.jpg|thumb|right|300px|''Green Lantern (2011)'']]<br />
__TOC__<br clear=all><br />
<br />
==Handheld GE M134 Minigun==<br />
Hal Jordan ([[Ryan Reynolds]]) is seen using his Green Lantern powers to create an oversized handheld [[GE M134 Minigun]]. The weapon is incorrectly shown feeding from and ejecting brass (but no links) from one of the recoil adapter assemblies. In reality the weapon should feed and eject links from the feeder/delinker just below, and eject brass from the bottom of the weapon. Of course, since the weapon is just a manifestation of Hal's will, it doesn't have to function correctly.<br />
<br />
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]<br />
[[File:GreenL 01.jpg|thumb|none|600px|Hal Jordan uses the powers of the Power Ring to create a handheld GE M134 Minigun.]]<br />
[[File:GreenL 03.jpg|thumb|none|600px|Hal Jordan fires his newly acquired Minigun.]]<br />
<br />
==Beretta 92FS==<br />
A police officer is seen firing a [[Beretta 92FS]] at an impending threat.<br />
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm.]]<br />
[[File:GreenL 07.jpg|thumb|none|600px|The police officer with his Beretta 92FS.]]<br />
<br />
<br />
==Remington 870==<br />
A police officer is seen firing a [[Remington 870]] at an impending threat.<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 - 12 Gauge.]]<br />
[[File:GreenL 07.jpg|thumb|none|600px|The other police officer with his Remington 870 shotgun.]]<br />
<br />
==Unknown Flamethrower==<br />
One of the Green Lanterns used their powers to create a flamethrower seen in a recent trailer.<br />
<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Science-Fiction]]<br />
[[Category:Martin Campbell]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=759626
Call of Duty: Ghosts
2013-11-18T15:33:32Z
<p>Gau17: /* Machine Guns */</p>
<hr />
<div><br />
<center><br />
{| align=center style="border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;" <br />
|- <br />
|style="background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;"|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag "IMFD"!''' <br />
|- <br />
|} <br />
</center><br />
<br />
{{wip}}<br />
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.<br />
<br />
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
== Beretta M9A1 ==<br />
<br />
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'' (except on the Raging Bull and the VBR PDW), the top rail serves no purpose.<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]<br />
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in "Brave New World" and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]<br />
<br />
== MP-443 Grach ==<br />
<br />
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses a 10-round or an incorrect 15-round magazine, instead of 17-round magazines. It is seen in the hands of Rorke in "Sin City" and used by enemies in "Severed Ties." In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in "Severed Ties," wondering when "Impact" became a proper noun. Note that unlike the M9, the hammer is never cocked back.]]<br />
<br />
== SIG-Sauer P226 ==<br />
<br />
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds in multiplayer, although it's presumably chambered in 9x19mm (though in singleplayer and Extinction mode it holds 12 rounds per magazine). Unlike the M9, the hammer is never cocked back.<br />
<br />
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]<br />
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]<br />
<br />
== Taurus Raging Bull ==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", despite the barrel marking clearly indicating that it is chambered in .454 Casull (which would make it a 5-shot revolver instead of 6). The barrel labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark. It can be used in multiplayer and Extinction, where it operates in single-action mode. It appears only once in the campaign, in the hands of villain Rorke, then it is picked by Logan, and it is used in double-action mode instead. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]<br />
<br />
==VBR-Belgium PDW==<br />
<br />
The VBR-Belgium PDW machine pistol, referred to as the "PDW," appears late in the campaign in the mission "Severed Ties" during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]<br />
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in "Severed Ties."]]<br />
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]<br />
<br />
=Submachine Guns=<br />
<br />
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.<br />
<br />
== Daewoo K7 ==<br />
<br />
The [[Daewoo K7]], referred to as the "K7," is an uncommon weapon in singleplayer, appearing in the missions "Sin City" and "Severed Ties." It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the "silencer" attachment in multiplayer.<br />
<br />
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]<br />
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of "Sin City;" note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the "Bizon," and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the "extended mags" attachment does not get this up to the correct 64, instead giving only 54 rounds (though 35 and 53-round magazines exist in other chambering).<br />
<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]<br />
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having "custom Armor-Piercing tungsten rounds", which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity. <br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]<br />
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]<br />
<br />
==TDI Vector==<br />
<br />
Logan starts with a [[TDI Vector]] in "Federation Day" and "Severed Ties." It is incorrectly referred to in-game as the "Vector CRB," which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in "Federation Day," and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in "Federation Day," glad that the high-tech future does not include security cameras.]]<br />
<br />
=Shotguns=<br />
<br />
==Gen 1 UTAS UTS-15==<br />
<br />
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the "Tac-12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3" shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.<br />
<br />
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]<br />
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
The [[Heckler & Koch FABARM FP6]], called the "FP6," does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an "extended mags" attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.<br />
<br />
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler & Koch FABARM SDASS Tactical - 12 gauge]]<br />
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the "Bulldog," is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the "extended mags" attachment), and the underbarrel version has another erroneous capacity of 4 rounds.<br />
<br />
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]<br />
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in "No Man's Land" as he successfully secures the enemy's facilities.]]<br />
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]<br />
<br />
==MTs255==<br />
<br />
During "No Man's Land," Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]<br />
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for "David") come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in "End of the Line," which in spite of the name is not the last mission.]]<br />
<br />
=Assault & Battle Rifles=<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission "Brave New World," used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of "Brave New World" as he and his brother make their way through an abandoned theatre.]]<br />
<br />
==AK-12==<br />
<br />
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the "extended mags" attachment), or 40 in Extinction mode.<br />
<br />
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of "Atlas Falls" and throughout the underwater mission "Into the Deep." It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]<br />
<br />
==Beretta ARX-160==<br />
<br />
The [[Beretta ARX-160]] is referred to as the "ARX-160" in game. In singleplayer, it is only seen in the outer space mission "Loki", where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white "OSA" space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with "CO2" printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst. <br />
<br />
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]<br />
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in "Loki." For some reason, the ARX-160 is the only weapon available during this level.]]<br />
<br />
== Colt M4A1 Carbine ==<br />
<br />
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==CZ 805 Bren==<br />
<br />
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the "SA 805." It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is "painted on" as a texture, and is totally flat.<br />
<br />
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of "Brave New World," after dealing with its former owner.]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the "SC-2010" in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.<br />
<br />
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in "The Hunted."]]<br />
<br />
== FAD ==<br />
<br />
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level "Legends Never Die," Elias holds a FAD assault rifle.]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[HK417|Heckler & Koch G28]] in patrol configuration is referred to as the "MR-28," presumably standing for "Marksman Rifle". It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.<br />
<br />
[[Image:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of "All or Nothing," equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the "IA-2," and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in "Federation Day". It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).<br />
<br />
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of "Federation Day."]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]<br />
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR". It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).<br />
<br />
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]<br />
<br />
== MSBS-556B ==<br />
<br />
The MSBS-556 bullpup assault rifle is called the "MSBS"; without addons it is burst fire only.<br />
<br />
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]<br />
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during "All or Nothing" as some carrier crewmen hastily invent something else for him to remotely control.]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in "Legends Never Die" and "Atlas Falls;" it can also be found during "Homecoming."<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in "Homecoming."]]<br />
<br />
== Vepr assault rifle ==<br />
<br />
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.<br />
<br />
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]<br />
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]<br />
<br />
=Sniper Rifles=<br />
<br />
Sniper rifles are now accompanied by a new "Marksman Rifle" category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the "Lynx" is one of the game's sniper rifles, and is seen in singleplayer in the missions "Clockwork", where a suppressed version is a starting weapon for Logan, and "End of the Line" where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the "Heli Sniper" pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).<br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]<br />
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in "End of the Line," wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]<br />
<br />
== L115A1 ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] appears as the "L115."<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in "No Man's Land." Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a "Battle Hind" flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]<br />
<br />
==SVU Dragunov==<br />
<br />
The [[SVU Dragunov]] appears in the game. It is simply referred to as "SVU" in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, "The Ghost Killer," where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags); while both would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model still shows a standard Dragunov magazine anyway.<br />
<br />
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]<br />
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU.]]<br />
<br />
== VSSK Vychlop ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission "Severed Ties." It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]<br />
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]<br />
<br />
=Machine Guns=<br />
<br />
Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a smiliar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended.<br />
<br />
== CETME Ameli ==<br />
<br />
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in "Legends Never Die" and "All or Nothing".<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]<br />
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun, which gives about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.<br />
<br />
Like the Black Ops "Death Machine" / Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the "world model" seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a "right handed" grip.<br />
<br />
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]<br />
<br />
== Knight's Armament LMG ==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the "Chain SAW." As expected the weapon can only be fired from the hip using a built-in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's "lethal" grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the "extended mags" attachment. In Extinction mode however, it feeds from a correct 100-round belt, and unlike its multiplayer counterpart it is not equipped with a laser sight.<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]<br />
<br />
== LSAT ==<br />
<br />
[[LSAT]]<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
<br />
=Launchers=<br />
<br />
==Carl Gustav M3 MAAWS==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[File:CODG MAAWS.jpg|thumb|600px|none|]]<br />
<br />
==FN 40GL==<br />
<br />
An [[FN 40GL]] is used as the optional underbarrel grenade launcher for all assault rifles and light machine guns.<br />
<br />
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]<br />
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]<br />
<br />
== M203 Grenade Launcher (Airsoft) ==<br />
<br />
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.<br />
<br />
[[Image:G&P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the "MK32" appears as a standard secondary weapon under the launchers category. It functions a little differently however, incorrectly firing in two-rounds bursts launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]<br />
<br />
==Panzerfaust 3==<br />
<br />
The [[Panzerfaust 3]] appears in the game, simply reffer to as "Panzerfaust".<br />
<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]<br />
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The RGM-40 Kastet grenade launcher is set to appear in the game.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]<br />
<br />
=Explosives=<br />
<br />
== AN/M14 incendiary grenade ==<br />
<br />
The [[AN/M14 incendiary grenade]] is available in multiplayer as the "Thermobaric Grenade."<br />
<br />
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]<br />
<br />
== M18 smoke grenade ==<br />
<br />
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for "care package" rewards.<br />
<br />
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]<br />
<br />
== M18A1 Claymore ==<br />
<br />
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional "Shock Claymores" are also used in the defence of the factory near the end of "Clockwork."<br />
<br />
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]<br />
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]<br />
<br />
== M67 hand grenade ==<br />
<br />
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.<br />
<br />
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]<br />
<br />
== Model 7290 flashbang grenade ==<br />
<br />
The "concussion grenade" in multiplayer is a [[Model 7290 flashbang grenade]].<br />
<br />
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Browning M2HB ==<br />
<br />
[[Browning M2HB]]s<br />
<br />
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]<br />
<br />
== DShK ==<br />
<br />
[[DShK heavy machine gun]]s<br />
<br />
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
<br />
== FN P90 TR ==<br />
<br />
A strange drone gun rig found in the mission "Clockwork" mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.<br />
<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]<br />
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]<br />
<br />
== General Dynamics GAU-17/A ==<br />
<br />
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission "Clockwork" and on a helicopter during "Severed Ties." They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.<br />
<br />
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]<br />
<br />
== General Electric GAU-8/A Avenger ==<br />
<br />
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in "Homecoming." These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the "Air Superiority Fighter" pointstreak, despite being a ground-attack plane.<br />
<br />
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]<br />
<br />
== Gryazev-Shipunov GSh-30-1 ==<br />
<br />
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.<br />
<br />
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
== Gryazev-Shipunov GSh-6-30 ==<br />
<br />
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.<br />
<br />
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]<br />
<br />
==Heckler & Koch GMG==<br />
<br />
[[Heckler & Koch GMG]]s are seen mounted on an Abrams in "Legends Never Die" and are used as line launchers in "Federation Day." The player never takes control of one.<br />
<br />
[[Image:HKGMG.jpg|thumb|none|401px|Heckler & Koch GMG on tripod mount - 40x53mm]]<br />
<br />
== Kalashnikov PKT ==<br />
<br />
[[PK Machine Gun|PKT machine guns]]<br />
<br />
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]<br />
<br />
== KPV Heavy Machine Gun ==<br />
<br />
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in "Birds of Prey." The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.<br />
<br />
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]<br />
<br />
== M230 Chain Gun ==<br />
<br />
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including "Birds of Prey" where the player controls one.<br />
<br />
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]<br />
<br />
== M240C ==<br />
<br />
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in "Homecoming." In "Severed Ties" the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.<br />
<br />
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]<br />
<br />
== M242 Bushmaster Chaingun ==<br />
<br />
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in "Homecoming" and incorrectly referred to as a "minigun" in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.<br />
<br />
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]<br />
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]<br />
<br />
== M61 Vulcan ==<br />
<br />
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in "All or Nothing," and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.<br />
<br />
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]<br />
<br />
== Mk 47 Mod 0 Grenade Launcher ==<br />
<br />
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in "Clockwork" and on the commander's hatch of the tank Badger One in "Severed Ties."<br />
<br />
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm]]<br />
<br />
==Oerlikon GDF-007==<br />
<br />
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.<br />
<br />
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]<br />
<br />
==Oerlikon Skyshield==<br />
<br />
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.<br />
<br />
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]<br />
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to "Severed Ties" shows the five Skyshield guns protecting the Federation satellite uplink.]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in "Into the Deep," with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in "Clockwork."<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
==SVD-M Dragunov==<br />
<br />
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission "Struck Down," fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.<br />
<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of "Struck Down." Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, "Battle Hind" helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African "Super Hind."<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Upcoming]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=757784
Call of Duty: Ghosts
2013-11-12T14:37:47Z
<p>Gau17: /* MGL Mk 1L */</p>
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|- <br />
|style="background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;"|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tab "IMFD"!''' <br />
|- <br />
|} <br />
</center><br />
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{{wip}}<br />
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.<br />
<br />
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
== Beretta M9A1 ==<br />
<br />
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts.<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]<br />
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in "Brave New World" and looks over the hastily renamed Hollywod sign.]]<br />
<br />
== MP-443 Grach ==<br />
<br />
The [[MP-443 Grach]] is called the "MP-443" in game, and is seen in the hands of Rorke in "Sin City" and used by enemies in "Severed Ties." In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in "Severed Ties," wondering when "Impact" became a proper noun.]]<br />
<br />
== SIG-Sauer P226 ==<br />
<br />
The [[SIG-Sauer P226]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode.<br />
<br />
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm]]<br />
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]<br />
<br />
== Taurus Raging Bull ==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]<br />
<br />
==VBR-Belgium PDW==<br />
<br />
The VBR-Belgium PDW machine pistol, referred to as the "PDW," appears late in the campaign in the mission "Severed Ties" during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]<br />
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in "Severed Ties."]]<br />
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]<br />
<br />
=Submachine Guns=<br />
<br />
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.<br />
<br />
== Daewoo K7 ==<br />
<br />
The [[Daewoo K7]], referred to as the "K7," is an uncommon weapon in singleplayer, appearing in the missions "Sin City" and "Severed Ties." It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the "silencer" attachment in multiplayer. It features a slightly oversized 32-round magazine.<br />
<br />
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]<br />
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of "Sin City;" note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the "Bizon," and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the "extended mags" attachment does not get this up to the correct 64, instead giving only 54 rounds.<br />
<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]<br />
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre.<br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]<br />
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]<br />
<br />
==TDI Vector==<br />
<br />
Logan starts with a [[TDI Vector]] in "Federation Day" and "Severed Ties." It is incorrectly referred to in-game as the "Vector CRB," which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in "Federation Day," and is fitted with a Magpul AFG by default.<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in "Federation Day," glad that the high-tech future does not include security cameras.]]<br />
<br />
=Shotguns=<br />
<br />
==Gen 1 UTAS UTS-15==<br />
<br />
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the "Tac-12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3" shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.<br />
<br />
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]<br />
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
The [[Heckler & Koch FABARM FP6]], called the "FP6," does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing).<br />
<br />
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler & Koch FABARM SDASS Tactical - 12 gauge]]<br />
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the "Bulldog," is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the "extended mags" attachment), and the underbarrel version has another erroneous capacity of 4 rounds.<br />
<br />
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]<br />
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in "No Man's Land" as he successfully secures the enemy's facilities.]]<br />
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]<br />
<br />
==MTs255==<br />
<br />
During "No Man's Land," Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]<br />
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for "David") come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in "End of the Line," which in spite of the name is not the last mission.]]<br />
<br />
=Assault & Battle Rifles=<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission "Brave New World," used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of "Brave New World" as he and his brother make their way through an abandoned theatre.]]<br />
<br />
==AK-12==<br />
<br />
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer, which increases to 40 in Extinction mode.<br />
<br />
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of "Atlas Falls" and throughout the underwater mission "Into the Deep." It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]<br />
<br />
==Beretta ARX-160==<br />
<br />
The [[Beretta ARX-160]] is referred to as the "ARX-160" in game, and is only seen in singleplayer in the mission "Loki." Unlike the X95, it defaults to its white "OSA" space skin in multiplayer. The magazine features odd black-cased rounds with "CO2" printed on them, possibly implying they are filled with pressurised gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine.<br />
<br />
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]<br />
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in "Loki." For some reason, the ARX-160 is the only weapon available during this level.]]<br />
<br />
== Colt M4A1 Carbine ==<br />
<br />
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==CZ 805 Bren==<br />
<br />
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the "SA 805." It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is "painted on" as a texture, and is totally flat.<br />
<br />
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of "Brave New World," after dealing with its former owner.]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the "SC-2010" in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.<br />
<br />
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in "The Hunted."]]<br />
<br />
== FAD ==<br />
<br />
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level "Legends Never Die," Elias holds a FAD assault rifle.]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[HK417|Heckler & Koch G28]] in patrol configuration is referred to as the "MR-28," presumably standing for "Marksman Rifle."<br />
<br />
[[Image:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of "All or Nothing," equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the "IA-2," and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in "Federation Day."<br />
<br />
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of "Federation Day."]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]<br />
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR."<br />
<br />
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]<br />
<br />
== MSBS-556B ==<br />
<br />
The MSBS-556 bullpup assault rifle is called the "MSBS;" without addons it is burst fire only.<br />
<br />
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]<br />
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during "All or Nothing" as some carrier crewmen hastily invent something else for him to remotely control.]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in "Legends Never Die" and "Atlas Falls;" it can also be found during "Homecoming."<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in "Homecoming."]]<br />
<br />
== Vepr assault rifle ==<br />
<br />
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.<br />
<br />
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]<br />
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]<br />
<br />
=Sniper Rifles=<br />
<br />
Sniper rifles are now accompanied by a new "Marksman Rifle" category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the "Lynx" is one of the game's sniper rifles, and is seen in singleplayer in the missions "Clockwork," where a suppressed version is a starting weapon for Logan, and "End of the Line" where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the "Heli Sniper" pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded.<br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]<br />
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in "End of the Line," wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]<br />
<br />
== L115A1 ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] appears as the "L115."<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in "No Man's Land." Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a "Battle Hind" flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]<br />
<br />
==SVU-AS Dragunov==<br />
<br />
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as "SVU" in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, "The Ghost Killer," where it is fitted with an ACOG optic.<br />
<br />
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]<br />
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]<br />
<br />
== VSSK Vychlop ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission "Severed Ties."<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]<br />
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]<br />
<br />
=Machine Guns=<br />
<br />
== CETME Ameli ==<br />
<br />
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in "Legends Never Die" and "All or Nothing".<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]<br />
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.<br />
<br />
Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the "world model" seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a "right handed" grip.<br />
<br />
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]<br />
<br />
== Knight's Armament LMG ==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the "Chain SAW." As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's "lethal" grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds): 120 rounds if using the "extended mags" attachment.<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]<br />
<br />
== LSAT ==<br />
<br />
[[LSAT]]<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
<br />
=Launchers=<br />
<br />
==Carl Gustav M3 MAAWS==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously. In single player, the two rockets are fired individually.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[File:CODG MAAWS.jpg|thumb|600px|none|]]<br />
<br />
==FN 40GL==<br />
<br />
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.<br />
<br />
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]<br />
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]<br />
<br />
== M203 Grenade Launcher (Airsoft) ==<br />
<br />
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.<br />
<br />
[[Image:G&P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the "MK32" appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]<br />
<br />
==Panzerfaust 3==<br />
<br />
The [[Panzerfaust 3]] is set to appear as the "Panzerfaust".<br />
<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]<br />
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The RGM-40 Kastet grenade launcher is set to appear in the game.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]<br />
<br />
=Explosives=<br />
<br />
== AN/M14 incendiary grenade ==<br />
<br />
The [[AN/M14 incendiary grenade]] is available in multiplayer as the "Thermobaric Grenade."<br />
<br />
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]<br />
<br />
== M18 smoke grenade ==<br />
<br />
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for "care package" rewards.<br />
<br />
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]<br />
<br />
== M18A1 Claymore ==<br />
<br />
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional "Shock Claymores" are also used in the defence of the factory near the end of "Clockwork."<br />
<br />
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]<br />
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]<br />
<br />
== M67 hand grenade ==<br />
<br />
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.<br />
<br />
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]<br />
<br />
== Model 7290 flashbang grenade ==<br />
<br />
The "concussion grenade" in multiplayer is a [[Model 7290 flashbang grenade]].<br />
<br />
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Browning M2HB ==<br />
<br />
[[Browning M2HB]]s<br />
<br />
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]<br />
<br />
== DShK ==<br />
<br />
[[DShK heavy machine gun]]s<br />
<br />
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
<br />
== FN P90 TR ==<br />
<br />
A strange drone gun rig found in the mission "Clockwork" mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.<br />
<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]<br />
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]<br />
<br />
== General Dynamics GAU-17/A ==<br />
<br />
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission "Clockwork" and on a helicopter during "Severed Ties." They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.<br />
<br />
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]<br />
<br />
== General Electric GAU-8/A Avenger ==<br />
<br />
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in "Homecoming." These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the "Air Superiority Fighter" pointstreak, despite being a ground-attack plane.<br />
<br />
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]<br />
<br />
== Gryazev-Shipunov GSh-30-1 ==<br />
<br />
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.<br />
<br />
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
== Gryazev-Shipunov GSh-6-30 ==<br />
<br />
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.<br />
<br />
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]<br />
<br />
==Heckler & Koch GMG==<br />
<br />
[[Heckler & Koch GMG]]s are seen mounted on an Abrams in "Legends Never Die" and are used as line launchers in "Federation Day." The player never takes control of one.<br />
<br />
[[Image:HKGMG.jpg|thumb|none|401px|Heckler & Koch GMG on tripod mount - 40x53mm]]<br />
<br />
== Kalashnikov PKT ==<br />
<br />
[[PK Machine Gun|PKT machine guns]]<br />
<br />
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]<br />
<br />
== KPV Heavy Machine Gun ==<br />
<br />
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in "Birds of Prey." The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.<br />
<br />
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]<br />
<br />
== M230 Chain Gun ==<br />
<br />
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including "Birds of Prey" where the player controls one.<br />
<br />
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]<br />
<br />
== M240C ==<br />
<br />
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in "Homecoming." In "Severed Ties" the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.<br />
<br />
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]<br />
<br />
== M242 Bushmaster Chaingun ==<br />
<br />
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in "Homecoming" and incorrectly referred to as a "minigun" in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.<br />
<br />
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]<br />
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]<br />
<br />
== M61 Vulcan ==<br />
<br />
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in "All or Nothing," and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.<br />
<br />
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]<br />
<br />
== Mk 47 Mod 0 Grenade Launcher ==<br />
<br />
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in "Clockwork" and on the commander's hatch of the tank Badger One in "Severed Ties."<br />
<br />
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm]]<br />
<br />
==Oerlikon GDF-007==<br />
<br />
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.<br />
<br />
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]<br />
<br />
==Oerlikon Skyshield==<br />
<br />
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.<br />
<br />
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]<br />
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to "Severed Ties" shows the five Skyshield guns protecting the Federation satellite uplink.]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in "Into the Deep," with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in "Clockwork."<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
==SVD-M Dragunov==<br />
<br />
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission "Struck Down," fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.<br />
<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of "Struck Down." Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, "Battle Hind" helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African "Super Hind."<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Upcoming]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=757774
Call of Duty: Ghosts
2013-11-12T14:27:37Z
<p>Gau17: /* GE M134 Minigun */</p>
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|- <br />
|style="background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;"|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tab "IMFD"!''' <br />
|- <br />
|} <br />
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{{wip}}<br />
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.<br />
<br />
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
== Beretta M9A1 ==<br />
<br />
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts.<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]<br />
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in "Brave New World" and looks over the hastily renamed Hollywod sign.]]<br />
<br />
== MP-443 Grach ==<br />
<br />
The [[MP-443 Grach]] is called the "MP-443" in game, and is seen in the hands of Rorke in "Sin City" and used by enemies in "Severed Ties." In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in "Severed Ties," wondering when "Impact" became a proper noun.]]<br />
<br />
== SIG-Sauer P226 ==<br />
<br />
The [[SIG-Sauer P226]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode.<br />
<br />
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm]]<br />
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]<br />
<br />
== Taurus Raging Bull ==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]<br />
<br />
==VBR-Belgium PDW==<br />
<br />
The VBR-Belgium PDW machine pistol, referred to as the "PDW," appears late in the campaign in the mission "Severed Ties" during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]<br />
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in "Severed Ties."]]<br />
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]<br />
<br />
=Submachine Guns=<br />
<br />
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.<br />
<br />
== Daewoo K7 ==<br />
<br />
The [[Daewoo K7]], referred to as the "K7," is an uncommon weapon in singleplayer, appearing in the missions "Sin City" and "Severed Ties." It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the "silencer" attachment in multiplayer. It features a slightly oversized 32-round magazine.<br />
<br />
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]<br />
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of "Sin City;" note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the "Bizon," and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the "extended mags" attachment does not get this up to the correct 64, instead giving only 54 rounds.<br />
<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]<br />
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre.<br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]<br />
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]<br />
<br />
==TDI Vector==<br />
<br />
Logan starts with a [[TDI Vector]] in "Federation Day" and "Severed Ties." It is incorrectly referred to in-game as the "Vector CRB," which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in "Federation Day," and is fitted with a Magpul AFG by default.<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in "Federation Day," glad that the high-tech future does not include security cameras.]]<br />
<br />
=Shotguns=<br />
<br />
==Gen 1 UTAS UTS-15==<br />
<br />
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the "Tac-12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3" shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.<br />
<br />
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]<br />
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
The [[Heckler & Koch FABARM FP6]], called the "FP6," does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing).<br />
<br />
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler & Koch FABARM SDASS Tactical - 12 gauge]]<br />
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the "Bulldog," is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the "extended mags" attachment), and the underbarrel version has another erroneous capacity of 4 rounds.<br />
<br />
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]<br />
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in "No Man's Land" as he successfully secures the enemy's facilities.]]<br />
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]<br />
<br />
==MTs255==<br />
<br />
During "No Man's Land," Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]<br />
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for "David") come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in "End of the Line," which in spite of the name is not the last mission.]]<br />
<br />
=Assault & Battle Rifles=<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission "Brave New World," used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of "Brave New World" as he and his brother make their way through an abandoned theatre.]]<br />
<br />
==AK-12==<br />
<br />
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer, which increases to 40 in Extinction mode.<br />
<br />
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of "Atlas Falls" and throughout the underwater mission "Into the Deep." It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]<br />
<br />
==Beretta ARX-160==<br />
<br />
The [[Beretta ARX-160]] is referred to as the "ARX-160" in game, and is only seen in singleplayer in the mission "Loki." Unlike the X95, it defaults to its white "OSA" space skin in multiplayer. The magazine features odd black-cased rounds with "CO2" printed on them, possibly implying they are filled with pressurised gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine.<br />
<br />
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]<br />
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in "Loki." For some reason, the ARX-160 is the only weapon available during this level.]]<br />
<br />
== Colt M4A1 Carbine ==<br />
<br />
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==CZ 805 Bren==<br />
<br />
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the "SA 805." It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is "painted on" as a texture, and is totally flat.<br />
<br />
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of "Brave New World," after dealing with its former owner.]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the "SC-2010" in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.<br />
<br />
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in "The Hunted."]]<br />
<br />
== FAD ==<br />
<br />
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level "Legends Never Die," Elias holds a FAD assault rifle.]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[HK417|Heckler & Koch G28]] in patrol configuration is referred to as the "MR-28," presumably standing for "Marksman Rifle."<br />
<br />
[[Image:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of "All or Nothing," equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the "IA-2," and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in "Federation Day."<br />
<br />
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of "Federation Day."]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]<br />
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR."<br />
<br />
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]<br />
<br />
== MSBS-556B ==<br />
<br />
The MSBS-556 bullpup assault rifle is called the "MSBS;" without addons it is burst fire only.<br />
<br />
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]<br />
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during "All or Nothing" as some carrier crewmen hastily invent something else for him to remotely control.]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in "Legends Never Die" and "Atlas Falls;" it can also be found during "Homecoming."<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in "Homecoming."]]<br />
<br />
== Vepr assault rifle ==<br />
<br />
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.<br />
<br />
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]<br />
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]<br />
<br />
=Sniper Rifles=<br />
<br />
Sniper rifles are now accompanied by a new "Marksman Rifle" category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the "Lynx" is one of the game's sniper rifles, and is seen in singleplayer in the missions "Clockwork," where a suppressed version is a starting weapon for Logan, and "End of the Line" where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the "Heli Sniper" pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded.<br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]<br />
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in "End of the Line," wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]<br />
<br />
== L115A1 ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] appears as the "L115."<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in "No Man's Land." Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a "Battle Hind" flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]<br />
<br />
==SVU-AS Dragunov==<br />
<br />
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as "SVU" in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, "The Ghost Killer," where it is fitted with an ACOG optic.<br />
<br />
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]<br />
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]<br />
<br />
== VSSK Vychlop ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission "Severed Ties."<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]<br />
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]<br />
<br />
=Machine Guns=<br />
<br />
== CETME Ameli ==<br />
<br />
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in "Legends Never Die" and "All or Nothing".<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]<br />
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.<br />
<br />
Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the "world model" seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a "right handed" grip.<br />
<br />
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]<br />
<br />
== Knight's Armament LMG ==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the "Chain SAW." As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's "lethal" grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds): 120 rounds if using the "extended mags" attachment.<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]<br />
<br />
== LSAT ==<br />
<br />
[[LSAT]]<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
<br />
=Launchers=<br />
<br />
==Carl Gustav M3 MAAWS==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously. In single player, the two rockets are fired individually.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[File:CODG MAAWS.jpg|thumb|600px|none|]]<br />
<br />
==FN 40GL==<br />
<br />
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.<br />
<br />
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]<br />
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]<br />
<br />
== M203 Grenade Launcher (Airsoft) ==<br />
<br />
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.<br />
<br />
[[Image:G&P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]<br />
<br />
==Panzerfaust 3==<br />
<br />
The [[Panzerfaust 3]] is set to appear as the "Panzerfaust".<br />
<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]<br />
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The RGM-40 Kastet grenade launcher is set to appear in the game.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]<br />
<br />
=Explosives=<br />
<br />
== AN/M14 incendiary grenade ==<br />
<br />
The [[AN/M14 incendiary grenade]] is available in multiplayer as the "Thermobaric Grenade."<br />
<br />
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]<br />
<br />
== M18 smoke grenade ==<br />
<br />
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for "care package" rewards.<br />
<br />
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]<br />
<br />
== M18A1 Claymore ==<br />
<br />
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional "Shock Claymores" are also used in the defence of the factory near the end of "Clockwork."<br />
<br />
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]<br />
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]<br />
<br />
== M67 hand grenade ==<br />
<br />
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.<br />
<br />
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]<br />
<br />
== Model 7290 flashbang grenade ==<br />
<br />
The "concussion grenade" in multiplayer is a [[Model 7290 flashbang grenade]].<br />
<br />
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Browning M2HB ==<br />
<br />
[[Browning M2HB]]s<br />
<br />
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]<br />
<br />
== DShK ==<br />
<br />
[[DShK heavy machine gun]]s<br />
<br />
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
<br />
== FN P90 TR ==<br />
<br />
A strange drone gun rig found in the mission "Clockwork" mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.<br />
<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]<br />
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]<br />
<br />
== General Dynamics GAU-17/A ==<br />
<br />
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission "Clockwork" and on a helicopter during "Severed Ties." They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.<br />
<br />
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]<br />
<br />
== General Electric GAU-8/A Avenger ==<br />
<br />
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in "Homecoming." These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the "Air Superiority Fighter" pointstreak, despite being a ground-attack plane.<br />
<br />
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]<br />
<br />
== Gryazev-Shipunov GSh-30-1 ==<br />
<br />
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.<br />
<br />
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
== Gryazev-Shipunov GSh-6-30 ==<br />
<br />
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.<br />
<br />
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]<br />
<br />
==Heckler & Koch GMG==<br />
<br />
[[Heckler & Koch GMG]]s are seen mounted on an Abrams in "Legends Never Die" and are used as line launchers in "Federation Day." The player never takes control of one.<br />
<br />
[[Image:HKGMG.jpg|thumb|none|401px|Heckler & Koch GMG on tripod mount - 40x53mm]]<br />
<br />
== Kalashnikov PKT ==<br />
<br />
[[PK Machine Gun|PKT machine guns]]<br />
<br />
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]<br />
<br />
== KPV Heavy Machine Gun ==<br />
<br />
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in "Birds of Prey." The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.<br />
<br />
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]<br />
<br />
== M230 Chain Gun ==<br />
<br />
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including "Birds of Prey" where the player controls one.<br />
<br />
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]<br />
<br />
== M240C ==<br />
<br />
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in "Homecoming." In "Severed Ties" the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.<br />
<br />
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]<br />
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]<br />
<br />
== M242 Bushmaster Chaingun ==<br />
<br />
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in "Homecoming" and incorrectly referred to as a "minigun" in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.<br />
<br />
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]<br />
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]<br />
<br />
== M61 Vulcan ==<br />
<br />
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in "All or Nothing," and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.<br />
<br />
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]<br />
<br />
== Mk 47 Mod 0 Grenade Launcher ==<br />
<br />
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in "Clockwork" and on the commander's hatch of the tank Badger One in "Severed Ties."<br />
<br />
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm]]<br />
<br />
==Oerlikon GDF-007==<br />
<br />
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.<br />
<br />
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]<br />
<br />
==Oerlikon Skyshield==<br />
<br />
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.<br />
<br />
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]<br />
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to "Severed Ties" shows the five Skyshield guns protecting the Federation satellite uplink.]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in "Into the Deep," with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in "Clockwork."<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
==SVD-M Dragunov==<br />
<br />
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission "Struck Down," fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.<br />
<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of "Struck Down." Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, "Battle Hind" helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African "Super Hind."<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Upcoming]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Far_Cry_3&diff=756237
Talk:Far Cry 3
2013-11-07T12:27:39Z
<p>Gau17: /* LPO-50 flamethrower: Minor Addition */ new section</p>
<hr />
<div>Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)<br />
<br />
:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)<br />
<br />
::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)<br />
<br />
:::Here's an "insane" walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)<br />
<br />
::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's "dark secret." Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)<br />
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)<br />
<br />
== AK ==<br />
<br />
The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)<br />
<br />
:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard & stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)<br />
<br />
Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)<br />
<br />
:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)<br />
<br />
== Pistol ==<br />
<br />
It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)<br />
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)<br />
<br />
YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)<br />
<br />
[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]<br />
<br />
Heres an interesting thing, if you look at this wallpaper [http://static2.cdn.ubi.com/ncsa/FarCry3/wallpapers/fc3-wallpaper-1920x1200.jpg] you will see a guy with a Glock, however, you can see a HAMMER if you zoom in! uh oh. At least he has good trigger discipline. :) -m82a1<br />
<br />
:s&w sigma? --[[User:Gtcsmc|Gtcsmc]] ([[User talk:Gtcsmc|talk]]) 16:35, 10 December 2012 (EST)<br />
<br />
== SVD? ==<br />
<br />
An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34<br />
<br />
On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.<br />
<br />
*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)<br />
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)<br />
<br />
Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)<br />
<br />
Here is a image of the rocket launcher:<br />
[[File:FC3RL.JPG|thumb|none|500px|]]<br />
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)<br />
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)<br />
<br />
<br />
<br />
== Will brass fly left still? ==<br />
<br />
I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)<br />
<br />
*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)<br />
:Now if only Infinity Ward and Treyarch would follow that lead. [[User:Spartan198|Spartan198]] 18:45, 24 March 2012 (CDT)<br />
<br />
== Recent news ==<br />
<br />
I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on "look at how big our map is" rather than "we have so many great ideas the map has to be at least this big." [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)<br />
<br />
Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)<br />
<br />
But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the "hunt" and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)<br />
<br />
:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.<br />
<br />
:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not "it can't possibly be smaller than this, because we have so many ideas to fill it up with." That plus the landscape felt annoyingly static and "dead" with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)<br />
<br />
::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)<br />
<br />
:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)<br />
<br />
The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)<br />
<br />
:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)<br />
<br />
== New Trailer Out Today ==<br />
<br />
[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)<br />
<br />
This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --[[User:Taurus96|Taurus96]] 05:50, 16 February 2012 (CST)<br />
<br />
:Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- [[User:Timaman|Timaman]] 13:08, 20 February 2012 (CST)<br />
<br />
:[http://www.youtube.com/watch?v=-2Oa8Q7RV78&feature=player_embedded Leaked trailer, showing actual gameplay!] -- Long Fallen 17:12, 20 February 2012 (CST)<br />
<br />
== Most anticipated thing about FC3... ==<br />
<br />
Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)<br />
<br />
Id like to second that. [[User:G36Ghost|G36Ghost]] 18:27, 14 April 2012 (CDT)<br />
<br />
== New gameplay, New guns ==<br />
<br />
If you look at this gameplay footage here:<br />
<br />
http://www.youtube.com/watch?v=xxTXv4SbEZ4&feature=related<br />
<br />
You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - [[User:Timaman|Timaman]] 18:27, 21 February 2012 (CST)<br />
<br />
The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows. <br />
<br />
Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see. <br />
<br />
As for the DShK, I'm not sure but it looks like it to me. --[[User:Bad Boy|Bad Boy]] 22:02, 21 February 2012 (CST)<br />
<br />
The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. [[User:Orca1 9904|Orca1 9904]] 22:25, 21 February 2012 (CST)<br />
<br />
New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&feature=plcp&context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D<br />
<br />
You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)<br />
<br />
Shows the barrel-end of a TDI Vector during the middle of a reload animation. [[User:Temp89|Temp89]] 19:23, 21 March 2012 (CDT)<br />
<br />
I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.<br />
<br />
Check this out:<br />
<br />
[http://fc01.deviantart.net/fs71/i/2012/084/f/e/far_cry_3_unknown_gun_by_timaman-d4tveo7.png]<br />
<br />
No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. [[User:Timaman|Timaman]] 10:40, 24 March 2012 (CDT)<br />
<br />
-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. [[User:Halorocka888|Halorocka888]] 19:55, 24 March 2012 (CDT)<br />
<br />
At the end of that video it shows a Type 10 flare gun as a preorder bonus. --[[User:SmithandWesson36|SmithandWesson36]] 13:54, 24 March 2012 (CDT)<br />
<br />
<br />
<br />
[http://www.gametrailers.com/video/teamplay-interview-far-cry-3/728785] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a "skinned M700" (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used.<br />
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280646_thumb_wide620.jpg]<br />
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280649_thumb_wide620.jpg]<br />
[http://ps3media.ign.com/ps3/image/article/118/1188467/far-cry-3-20110817104323708_640w.jpg]<br />
[http://xbox360media.ign.com/xbox360/image/article/122/1222265/far-cry-3-20120404085727938_640w.jpg]<br />
<br />
== Multiplayer gameplay New Weapons ==<br />
<br />
[http://www.youtube.com/watch?v=4-jo-AX_7V4] --[[User:Mateogala|Mateogala]] 06:26, 6 April 2012 (CDT)<br />
<br />
There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? [[User:Jimmoy|Jimmoy]] 11:48, 14 April 2012 (CDT)<br />
:I agree. Also, at 1:26... Makarov 6P9? [[User:Krakydak|Krakydak]] 17:12, 14 April 2012 (CDT)<br />
<br />
There's some new guns in the screenshots below. Not sure what that first LMG is, but in the second screenshot, that looks like a FAMAS G2. It doesn't seem to have the larger trigger guard though:<br />
http://www.digitalspy.com/gaming/i403204-8/far-cry-3-multiplayer-far-cry-3-multiplayer.html#a375541<br />
<br />
:The machine gun in the first image is a PKM with an RIS and a different muzzle break. [[User:Run its a T-55|Run its a T-55]] 21:54, 19 April 2012 (CDT)<br />
<br />
:Has everyone forgotten about this page? There have been numerous weapons in the trailers after the last edit.--[[User:Speo16|Speo16]] ([[User talk:Speo16|talk]]) 16:07, 17 October 2012 (EDT)<br />
<br />
== E3 has come, and with it comes more weapons ==<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731423<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/730867<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731397<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731100<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/730899 (kind of NSFW)<br />
<br />
Nice variety of new weapons here. Don't know what that bolt action sniper rifle is in the first video however.<br />
<br />
I was gonna put this down as a Daewoo K3 (or an M249) until I saw the STK Ultimax 100 Mk3. However it looked too big and had the stock so was not wanting to put it under either until someone else had had a look. Thanks -<br />
<br />
[[File:6P9andMKG.jpg]]<br />
<br />
Same video there's also a flame thrower as a secondary weapon. Doesn't look much like the LPO-50 or whatever from FC2 - 1:05<br />
<br />
During the gameplay there seems to be an underslung grenade launcher on the SIG, I was just wondering if anyone could ID this. It could be the proper SIG 5040/5140 or perhaps an M203 if they are wanting it for other weapons and just reuse the model<br />
<br />
http://www.gametrailers.com/video/e3-2012-far-cry-3/731513<br />
<br />
A better look at the flamethrower, and an icon for a submachine gun that looks like a M4 Spectre at the 4:28 mark.<br />
<br />
Could be an M4A1 or a HK416, looks too short to be a standard M4A1<br />
<br />
[[File:M4A1side.jpg]]<br />
<br />
It looks to have a monolithic-style upper receiver; notice how there's no seam where the receiver becomes the handguard. [[User:Orca1 9904|Orca1 9904]] 14:21, 7 June 2012 (CDT)<br />
<br />
There are a few new trailers that have just been released I noticed quite a few new weapons in them. Definitely worth a look.<br />
<br />
==Walkthrough==<br />
<br />
The walkthrough is up on Game Anyone, as expected. Unlike the Max Payne 3 and Black Ops II leaks, the game has actually been released in Europe as far as I know and thus it's not against the rules to post screencaps or information. So far it appears that a .44 Magnum revolver is in the game, though I can't tell which one. There's also a SOCOM 16, correctly semi-auto. The Remington is listed as a 700. The flare gun is back, with a gold finish, and they added a recurve bow that can use explosive and flaming arrows. The flamethrower is back, but it looks like a fictional design. The starting shotgun purports to be a Baikal MP-133 (as the M133), though I can't tell if it's wrong. The in-game guidebook provides background on all weapons and sometimes justification for their purpose; the Kimbers were purchased to an exact specification for a private army, and Vaas (the villain) bought the Baikals in bulk. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:05, 29 November 2012 (EST)<br />
<br />
It doesn't appear that the Makarov comes standard with the silencer; it's still got the first part attached to the gun, but you need to purchase the second part as an upgrade. Odd, but it does skip over the problem some games have where an addon turns the gun into a unique variant instead of just attaching something. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:47, 29 November 2012 (EST)<br />
<br />
:It certainly isn't out in the UK yet (release is the 30th), so I'd hold your horses if I were you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 29 November 2012 (EST)<br />
:: Checked again. November 29th (today) is the Australian release date. Unfortunately, it'll probably take several years for anyone in Australia to save enough money to purchase a copy. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:32, 29 November 2012 (EST)<br />
<br />
:::Well, I'm downloading my copy now despite Norton Antivirus' apparent dislike of Ubisoft's downloader, so we'll see. Though given video upload and encoding times, I doubt you'd get a release-day upload of a long game like this without either haxing being involved or the player having no clue what they're doing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 30 November 2012 (EST)<br />
<br />
::::I can tell you the flamethrower is still an LPO-50, they've just dressed it up; if you look at it on the pause menu you can see the ignitor cluster at the muzzle, the pistol grip, and the fuel tank selector. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:01, 30 November 2012 (EST)<br />
<br />
== Weapons from the Wiki ==<br />
These are pictures from the game's Wikia Page. I can't figure out how to post them on the main page, I can't remember how to post the pictures themselves. A lot of weapons posted on this page appear to be missing from the Wikia page but that's probably due to lack of updates. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:06, 30 November 2012 (EST)<br />
<br />
'''Pistols'''<br />
<br />
1911: The Kimber .45 in the game. http://images.wikia.com/farcry/images/1/16/Kimber_Warrior.jpg<br />
<br />
.44 Magnum: Appears to be some kind of revolver, sorry for the bad quality. http://images.wikia.com/farcry/images/c/c1/Untitled5.png<br />
<br />
There doesn't seem to be a page for the Desert Eagle. <br />
<br />
'''Assault Rifles'''<br />
<br />
P416: The HK 416 that appears ingame. http://images.wikia.com/farcry/images/d/d8/Untitled6.png<br />
<br />
MS16: A modern version of a M1 Garand with a hideous camo job and the cocking handle appears to be on the wrong side or Jason is using one built for left handed people. http://images.wikia.com/farcry/images/0/0c/FarCry3_M1Garand.jpg<br />
<br />
'''Sniper Rifles'''<br />
<br />
M-700: A (possible) Remington 700 in game. http://images.wikia.com/farcry/images/8/85/Remington_M700.jpg<br />
<br />
:I like how you refer to the [[Springfield Armory M1A|M1A]] as a modernized M1 Garand. You could just say M14. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:39, 30 November 2012 (EST)<br />
<br />
I apologize about that. I wrote this section at 1 am where I'm at and I was very tired. I didn't see the magazine behind the player's hand and the Far Cry Wikia said that weapon was a Garand. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:20, 30 November 2012 (EST)<br />
<br />
== Anyone else really disappointed in the lack of weapon details? ==<br />
<br />
For a game with otherwise a ton of effort put into it, why are almost all magazines empty? Why is the bolt on the left side of several weapons? Why does the M1887 not seem to be cocked on empty reload? And so on ....<br />
<br />
Most of this could been done in less than an hour had they actually tried. What work is that of a few magazine textures? Instead half of the weapons are now unusable. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:10, 30 November 2012 (EST)<br />
<br />
Aw wait, the bolts are on the left side of the weapons?! Which one? Damn it, I thought the developers learned their lessons about that crap. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:50, 30 November 2012 (EST)<br />
<br />
I think the bolt of the Dragunov is on the left, but i am not certain as my copy of the game has not arrived yet, but i have clearly seen the M1A has a left-sided bolt. Ironically, it is also one of few box-magazine weapons that actually has visible rounds in the magazine when reloading.<br />
<br />
And bizarrely enough, the AK-103 seems to have visible rounds when taking the magazine out of the weapon, but not when inserting a new one. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:45, 30 November 2012 (EST)<br />
<br />
Looking at all the caps we got now, it doesn't look like any of them have the charging handle on the left side [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:47, 30 November 2012 (EST)<br />
<br />
Vaas is holding a Glock like gun with an external hammer and is missing the things in the front to take down the slide [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:25, 2 December 2012 (EST)<br />
<br />
== Single players weapons ==<br />
Some of the weapons listed here, do not appear in single player campaign, or maybe are completely removed from the final game, this should be noted no? Among them the desert eagle, Vector , spas-12, galil, hk416, there is however a heavy sniper rifle used during one mission to cover the characters friend, I couldn't identify it only the barrel and the scope is seen.<br />
<br />
== MP5 Handguard ==<br />
<br />
The vented handguard seen on the MP5 is an actual aftermarket upgrade made by Heckler & Koch for MP5s/HK94s and can be seen for sale [http://www.hkparts.net/shop/pc/MP5-HK94-Horizontal-Vented-Wide-Forearm-p1842.htm here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 15:51, 3 December 2012 (EST)<br />
<br />
==416 might not be a 416==<br />
<br />
I think we're jumping into conclusions that this is an HK416 solely on the face that the name of the rifle is called the P416. The rails and the lower receiver doesn't look like the 416 and there's actually an extra thing on the lower receiver that I've only see on POF AR-15s. Stocks, pistol grip and muzzle device aside, they look the same. Even the curved trigger guard is exactly the same. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:05, 3 December 2012 (EST)<br />
<br />
Here's one to compare to the one in the game.<br />
<br />
<br />
[[Image:POFAR-15.jpg|thumb|none|700px|]]<br />
[[Image:FC3-HK416-1.jpg|thumb|none|700px|]]<br />
<br />
:Yeah, that does look like it. The "extra thing" is a [http://www.knsprecisioninc.com/gun-parts-and-accessories/trigger-hammer-pins/m-p15-22-non-rotate-trigger-hammer-pins-gen-2-black.html KNS Precision non-rotating trigger hammer pin] set, it's a little bit of metal on each side that joins replacement trigger and hammer pins together and prevents them from rotating to decrease wear. They're also right with the title, the select fire version seems to be referred to as Patriot Ordinance Factory 416, POF416 or P416 (the semi-auto version being P415). Sneaky! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:30, 4 December 2012 (EST)<br />
<br />
Yeah, more like this one [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:27, 4 December 2012 (EST)<br />
<br />
[[Image:POF416-15.jpg|thumb|none|700px|]]<br />
<br />
:Well, that's a P415 (semi-auto), the ones I've uploaded are select-fire 416s according to POF's website. I've swapped the black one for a version with their NP3 silver finish on the upper and lower, but these also have the benefit of having the same handguard as the one in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:21, 4 December 2012 (EST)<br />
<br />
== Landmine handles ==<br />
<br />
I think a possible, but slightly unlikely reason for the carrying handles could be that the handles could be used to remove landmines from the ground without the risk of detonating them, if the landmines need to be removed for whatever reason. - [[User:1morey]] December 4, 2012 11:49 AM (EST)<br />
:Naw, usually mines are designed to be as difficult to remove as possible, since the whole point of a minefield is it is neither easy to pass without clearing or easy to clear without spending a really long time doing so and tying up a lot of resources. Ottawa-compliant mines either self-destruct or become inert over time. About the only use I could think of for them on a mine that small would be using them to apply pressure to the mine and twist it to push it into the ground without risking slipping and hitting the detonator, but then the easiest way to do that is to leave inserting the fuze and / or removing the mine's arming pin until after you've placed it. Also, the in-game mines are proximity fuzed, which means there's no way lifting handles would be of any use to anyone. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:03, 4 December 2012 (EST)<br />
<br />
== Not an M40A5 ==<br />
<br />
The M-700 in the game is a '''Remington 700 Export''', not an M40A5. The M40A5 has a flash suppressor, McMillan stock and does not have a front sight. The in-game rifle has a HS stock with cheek rest and a plain barrel. It lacks the rear iron sight, tho.<br />
[[Image:700 XP.jpg|thumb|none|450px|Remington 700 Export with Leupold Mark 4 scope and Harris LM-S bipod - .308 Winchester]]<br />
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:28, 7 December 2012 (EST)<br />
<br />
:I was considering changing it (and have done), but the front end of the stock is rather bigger and squarer than the HS and looks more like it belongs on a McMillan, and I didn't realise there was a standard 700 variant with a detachable magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:30, 8 December 2012 (EST)<br />
<br />
== MP5 rear sight ==<br />
<br />
As far as I see this the rear sight is heavily influenced by the rear sights that you can find on the early MP5 prototypes, late HK STG CETME and G3 prototypes/early issue. --[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 05:19, 8 December 2012 (EST)<br />
:Actually, this had been bugging me because I knew I'd seen a sight almost exactly like it in another game, then I realised:<br />
:[[Image:Homefront-QBZ-New.jpg|thumb|none|600px|]]<br />
:That seems the most likely source of it, someone on the dev team probably either played the game or saw an image and figured it'd look good on their MP5. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:39, 9 December 2012 (EST)<br />
:: I think you are right but still, the sight looks extremely like the ones on the prototypes ( the triangular shape of the walls) just the position was shifted from the middle of the housing to the rear where today you find drum sights. --[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 18:44, 9 December 2012 (EST)<br />
<br />
==The mercenary's weapon load out ==<br />
<br />
Just to nitpick, I wonder why none of the obviously more highly trained mercenaries not wearing more stuff like optics on their guns but really they act and sound just like the AK wielding thugs on the other island. I wish they programed them to act more professionally. Sam was even carrying an AK at one point. I thought they all carry the 416s to distinguish between the other guys. Would also be nice if they were carrying other "western" weapons like the MP5 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:20, 10 December 2012 (EST)<br />
<br />
:Keep in mind that Hoyt and the privateers are part of a corrupt, brutal, and filthy organization specializing in human trafficking so it would make sense for them to be corrupt and unprofessional. Despite that, Hoyt's privateers are somewhat more professional than the pirates themselves. They are better equipped, wear heavier armor, are much more aggressive and tactical, and rarely do a suicide charge to the player's position. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 12:15, 29 June 2013 (EDT)<br />
<br />
== AK rifle naming ==<br />
<br />
Just don't seem the "AK-47" featured in the game is a true IzhMash AK-103 - for such it is lacking collapsible stock and plastic furniture. Ingame it is refered only as an AK-47, and I saw no reference to it being an AK-103. PS - The textures on a weapon's receiver in-game read the gun's model as "REPURPOSED AK 7,62 CAL.". So may be change the naming to "Custom AK-rifle" in article?<br />
:Well yeah, it's not a standard AK-103, it's one with a fixed stock and wood furnishings. Since swapping out furnishings isn't exactly major surgery and there's plenty of aftermarket junk for the AK series even in real life, I don't really think that's reason enough to say it's not a 103 given its other features. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:54, 16 December 2012 (EST)<br />
:As an addition, here's the photoshop I removed from the main page for being a photoshop:<br />
:[[Image:Far Cry 3 AK-103.jpg|thumb|none|500px|AK-103 7.62x39mm with side-mounted RIS rail & [[AK-74]] style stock, handguard, and pistol grip as seen in ''[[Far Cry 3]]'']]<br />
:It's custom, but it's still just a 103 with the furnishings changed. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:59, 16 December 2012 (EST)<br />
:: Well, the point is that AK-100s series are distinguished with having black plastic foregrip and plastic collapsible stock. Expect for the mag the gun look exactly like second-series AK-74 rifles pre-1991. AK-103 is well a patented product of IzhMash OJSC, and simply re-bored AK-74 made by unknown manufacturer wouldn't count as an AK-103. The game developers also never named the rifle as an AK-103. So I still suggest changing the name to AK-74, adding the fact that the caliber of the gun was never explicitly stated - all assault rifles in Far Cry 3 use the same "assault rifle ammunition". --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 16:32, 16 December 2012 (EST)<br />
:::Well sure, but it has a 7.62mm AK magazine on the model, so that rather narrows it down. Furnishings aren't really good other than for saying it isn't a factory version, which we've already said. Mainly with game IDs you go with "if this were a real gun, what would you start with" and in this case that would be to take an AK-103 and replace the furnishings. And come on, we call that, um, ''thing'' in the game a Minimi, so it's hardly a push to say this is a 103. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:20, 17 December 2012 (EST)<br />
<br />
The AK74M in BF3 doesn't have a hinged stock either, so should it count as such? Frankly, I think the rifle in this game is the 103 as the magazine is a curved 7.62x39 and the modern gas tube/barrel assembly. I think it is best as is, certainly not a 5.45 AK74.-AgentGumby<br />
: The point with the AK-rifle from battlefied 3 was that it was explicitly called as an "AK-74M" in-game. This rifle called only an "AK-47" in-game. IMFDB has a tendency for example to point out differences between any short AR-15 clones and "true" Colt M4A1 rifles, so why not show the same approach to Russian weaponry also. Gas tube and muzzle brake/compensator are the same that were used on the second variation of serial AK-74 rifles that came w. wooden stock and furniture. While the rifle IS obviously an AK-74 clone, it isn't an AK-103 (that are themselves a clone of an AK-74 rifle). --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 17:20, 16 December 2012 (EST)<br />
:: Update. The point is that an AK-103 is itself generally a clone of AK-74, like, for example how both IzhMash AK-101 and Tantal wz.1991 are themselves the clones of AK-74. But you wouldn't name the Tantal rifle as an AK-101 just because both are 5,56mm clones of AK-74, would you? So to put it bluntly - an AK-103 is a 7.62mm clone of AK-74 made by IzhMash OJSC and outfitted with plastic foldable stock and black plastic furniture. The game's rifle is also a clone of an AK-74 rifle, possibly chambered for 7.62x39mm rounds but outfitted with wooden fixed stock and wooden furniture, made by unknown manufacturer (that could be Chinese NorinCo or local factory, for example). So I suggest renaming it to either AK-47 as it is called in-game or to AK-74 variant, that it is. --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 09:01, 17 December 2012 (EST)<br />
:::Like I said, the best way to describe this rifle is it's an AK-103 with the furnishings changed. The plastic furnishings might be distinctive of a ''factory'' AK-103, but they can be changed out relatively painlessly with aftermarket parts kits, so the configuration shown would not be too difficult to create with a -103 reciever and barrel. Saying it ''might'' be the result of reboring a -74 is kind of daft since that results in a weapon which is visually, um...An AK-103 with the furnishings changed. And visually is what's important in a game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:32, 17 December 2012 (EST)<br />
::::Exactly, and besides, there are no well-known 7.62x39mm AK-74 copies that I can think of. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:13, 17 December 2012 (EST)<br />
<br />
== Is the SVD a Norinco NDM? ==<br />
<br />
The Russian SVD is externally identical to the Chinese NDM-86, so the model alone could be either of the two, but the in-game handbook states that all of the SVDs on Rook Island are all cheap Chinese knock-offs, which would make them NDM-86s. Should the SVD be changed to an NDM in the article? --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 15:01, 28 December 2012 (EST)<br />
:I'd thought of that since I saw that too, but given that, as you said, there'd be no real way to tell which one it was visually, it seemed a little pointless. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:04, 29 December 2012 (EST)<br />
<br />
== Complete this Article !!!!!!!!!!! ==<br />
<br />
Complete at the end of this article. How much can you put some screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 16:06, 28 December 2012 (EST)<br />
<br />
:What's so incomplete about this page? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:09, 28 December 2012 (EST)<br />
<br />
Screenshot of. Baikal MP-133, FAMAS F1, Galil ACE 53, Patriot Ordinance Factory P416, Zastava M93 Black Arrow, PKM, STK Ultimax 100 Mark 3, GM-94, LPO-50 Flamethrower, M26 Hand Grenade, Where are the screenshots of these weapons? Description and menu screen is not enough. --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 05:57, 29 December 2012 (EST)<br />
<br />
I beg to differ. Plenty of screencaps with amusing captions. This one's done - I dare you to try to improve it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:23, 2 January 2013 (EST)<br />
<br />
== GM-94 Reload ==<br />
<br />
Was going to mention that the GM-94 reload is, like the Baikal MP-133, correct, in that the player loads a round and chambers it before loading the remainder into the tube (when loading from empty). But the page is locked. Does someone who has access want to add it? The text at the moment just kind of assumes this is the case, without actually confirming it.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 05:04, 29 January 2013 (EST)<br />
:Yeah, that's my bad, I'd forgotten what he did with the first round on an empty reload because I don't tend to take the GM-94 in my loadout and my screencaps don't really help me see what's happening. In case you get to this before I have a chance to boot up and take a look: does he insert the first round and pump like the Baikal? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:47, 29 January 2013 (EST)<br />
::No problem. And yeah, that's exactly what he does.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 07:59, 29 January 2013 (EST)<br />
<br />
== SVD Barrel ==<br />
<br />
Is it just me, or does the barrel on the SVD in the screenshot look like it's been cut back significantly? Looks like the front sight base is at most an inch ahead of the gas tube, which is shorter than an SVD or an SVDS. [[User:Raven|Raven]] ([[User talk:Raven|talk]]) 23:53, 19 February 2013 (EST)<br />
<br />
== Just a few things to add ==<br />
<br />
I'd add these myself, but since the page is locked, if someone could add it:<br />
<br />
The SPAS-12's empty reload shows it being pumped despite being semi-auto which would require the charging handle to be pulled (the same mistake is present in the COD: Black Ops SPAS-12).<br />
<br />
The Vector, despite being .45 ACP strangely has lower damage stats than the 9mm PP-19.<br />
<br />
The GM-94 is shown being reloaded from the top via a flip-open hatch. Its actually loaded from the bottom, not unlike a shotgun.<br />
<br />
The MKG is the only LMG in the game where the charging handle is pulled even if the magazine is full.<br />
<br />
Despite the basic MP-133 having no attachments, it is shown with a suppressor attached to it in the Shop screen, which suggests at some point it was meant to have a suppressor, but was removed. [[User: Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 09:59, 9 March 2013 (EST)<br />
<br />
:I'll get some editing done on this shortly, but you're wrong about the GM-94, [http://garr1971.deviantart.com/art/gm-94-grenade-load-167943598 it does have that hatch]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:21, 13 April 2013 (EDT)<br />
<br />
== Far Cry 3: Blood Dragon ==<br />
<br />
So just saw some gameplay of Far Cry 3: Blood Dragon, a standalone DLC expansion. As retro, cheesy and somewhat wacky as it is, it seems to feature alot of weapons from 80's films, like the Robocop Auto-9 is one gun I spotted in addition to the 1887. Alot of the game content seems to house homages to famous movies too, like Predator, Escape from New York/LA, Rambo, Terminator and many others. Does anyone think it deserves a page of it's own or to be put up here? As fictional as much of the weapons are they seem all related to real world weapons. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 07:27, 10 April 2013 (EDT)<br />
: On the Arcade Poster I spotted something that looks like a HK CAWS--[[User:DAN11|DAN11]] ([[User talk:DAN11|talk]]) 18:26, 10 April 2013 (EDT)<br />
: Here's a trailer. The animated section includes a barely done-up SPAS-15. Having trouble identifying the gameplay guns, but there's definitely a handheld Gatling gun. http://www.youtube.com/watch?feature=player_embedded&v=0dofacvjRkc#! [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:39, 12 April 2013 (EDT)<br />
::I'll give it a section at the bottom to itself, since it's still under the Far Cry 3 name. The main laser rifle he uses looks to be using some of the FAMAS animations, the shotgun is a severely reworked 1887 (they seem to have removed the entire hammer). Totally buying it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:15, 13 April 2013 (EDT)<br />
::Apparently some haxz0ring has caused people to be able to get the PC version of this from uPlay's servers about a month before the actual release. Any walkthroughs, etc on Youtube are ''not'' allowable sources of screencaps, don't upload anything of that nature. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:49, 14 April 2013 (EDT)<br />
:::I cannot wait for this to be released. It looks freaking awesome! --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:42, 14 April 2013 (EDT)<br />
Just watched the trailer. First thought, "What the fuck did I just see". Second thought, "This looks pretty bad ass'. Also, it looks like they just took the old game and put a futuristic skin over it, like the cyber leopard. One more thing, will this have anything remotely to do with the main game?--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 17:29, 14 April 2013 (EDT)<br />
:Yes, its going to show us a alternate universe where Jason finds even stronger drugs on the island.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:48, 14 April 2013 (EDT)<br />
SWEET!!!!!!!!--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 21:01, 14 April 2013 (EDT)<br />
<br />
If it's a standalone game, it probably deserves its own page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:34, 14 April 2013 (EDT)<br />
:Depends, ''Crysis Warhead'' is a standalone game and that's on the ''Crysis'' page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:06, 15 April 2013 (EDT)<br />
::It's a stand alone game from what I've heard. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 07:25, 15 April 2013 (EDT)<br />
:::Does it have any connection with FC3 other than the title? I'm wondering why it even has that. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:05, 1 May 2013 (EDT)<br />
::::Plot-wise the answer seems to be no, but some of the weapons are the same (eg the grenade) and iit uses the same engine. Caps will be up when I get home from work, they give you most of the weapons in the first level because it's that kind of game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:17, 1 May 2013 (EDT)<br />
<br />
I'll see how many guns Blood Dragon turns out to have when it comes out. If it's a lot it'll get its own page, if it's like one per category we'll keep it here. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:22, 15 April 2013 (EDT)<br />
<br />
:Only found 5 so far (not including the bow). A lot of Robocop references. The Auto 9, the Kobra cannon which itself is based on the M82. The rifle is a Calico M950 with a bullpup rifle magazine. Fully upgraded it fires like the plasma guns from Terminator 1 & 2. The shotgun is from Terminator 2 and is called the Galeria in reference to it. There's also a generic minigun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:21, 15 April 2013 (EDT)<br />
<br />
== Minigun ==<br />
<br />
[[Image:BloodDragon-Minigun-1.jpg|thumb|none|600px]]<br />
<br />
Am I crazy, or are they referencing the fake 3-barrel minigun built on an M1919 in the ''Doom'' movie with this? That's definitely a bunch of Dillon Aero bits, but it looks like they're stuck on an M1919 receiver. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:59, 5 May 2013 (EDT)<br />
<br />
== Blackheart International PKM ==<br />
<br />
PKM modified with Blackheart International accessory kit I think that is used in the game.<br />
[[File:BHI-SOPMOD-PKM.jpg|thumb|none|600px|PKM modified with Blackheart International accessory kit - 7.62x54mm R]]<br />
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 20:34, 09 October 2013 (MSK)<br />
<br />
== LPO-50 flamethrower: Minor Addition ==<br />
<br />
Should it be noted that the LPO-50 flamethrower also appears in Blood Dragon as the "Flamer" during a sequence reminiscent of the film Aliens? -Gau17, 7:27 (EST) 7 November 2013</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&diff=756160
Talk:Call of Duty: Black Ops II
2013-11-06T20:38:52Z
<p>Gau17: /* MK48? */</p>
<hr />
<div>==Live Action Trailers==<br />
==="Surprise" Trailer===<br />
<br />
====Taurus Judge====<br />
<br />
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The [[Taurus Judge]] stuffed in a "player's" vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]<br />
<br />
====Remington 870====<br />
<br />
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|"''Zombies? Groovy''". A "player" is about to take on a zombie horde with a [[Remington 870]] equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]<br />
<br />
====AK-74M====<br />
<br />
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another "player" in the background with an [[AK-74M]], indefinable due to the indent on the stock. This appears to be standing in for the [[AN-94]] seen ingame.]]<br />
<br />
====AKU-94====<br />
<br />
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The [[AKU-94]] seen in the hands of the "player" on the left. This appears to be standing for the fictional "Type 25" seen ingame.]]<br />
<br />
====M14====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the [[M14]] in zombies mode.]]<br />
<br />
====M14 variant with Bulldog 762 Bullpup chassis ====<br />
<br />
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]<br />
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|"''Hey buddy.''"]]<br />
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the "SMR" rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the "ballistic computer" add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]<br />
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]<br />
<br />
====Heckler & Koch XM8 (Prop)====<br />
<br />
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|A [[Heckler & Koch XM8]] with the fictional "MMS" optic. Due to obvious reason this is definitely a prop.]]<br />
<br />
====Milkor MGL Mk 1====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Miniguns on the sides, a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1]] in the center. Oh you're screwed.]]<br />
<br />
====GE M134====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|CGI rendered [[M134]]s on CLAW AI vehicles.]]<br />
<br />
====Semtex====<br />
<br />
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic "oh crap" face.]]<br />
<br />
===LG Cinema Trailer===<br />
<br />
====AK Type Rifle====<br />
<br />
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the [[AK-74M]] listed above.]]<br />
<br />
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)<br />
<br />
====M4A1 Carbine====<br />
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The player on the left is armed with an [[M4A1 carbine]] equipped with an EOTech XPS holosight and vertical foregrip.]]<br />
<br />
====Heckler & Koch XM8 (Dressed up G36K)====<br />
The fictional "M8A1" variant of the [[Heckler & Koch XM8]] rifle appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler & Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.<br />
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler & Koch XM8 - 5.56x45mm]]<br />
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler & Koch G36KV with rail top carry handle - 5.56x45mm]]<br />
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|The player firing his [[G36K]]. The muzzle flash looks real enough to not be CG.]]<br />
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]<br />
<br />
====GE M134====<br />
<br />
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An [[M134]] mounted on the CLAW.]]<br />
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|A closeup.]]<br />
<br />
== Button mashing ==<br />
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)<br />
<br />
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)<br />
<br />
You're not supposed to mash for that particular section. You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)<br />
<br />
== The Newest Joke? ==<br />
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User<br />
<br />
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)<br />
<br />
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)<br />
<br />
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)<br />
<br />
Sorry [[User:1morey|1morey]], but you are not the only "biotic organism" who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]<br />
<br />
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :( --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)<br />
<br />
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the "Barney Principle". [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)<br />
<br />
== XM8? ==<br />
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg<br />
<br />
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)<br />
<br />
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)<br />
<br />
Looks to just be like a space gun... It "resembles" a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)<br />
<br />
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)<br />
<br />
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)<br />
<br />
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)<br />
<br />
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)<br />
<br />
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.<br />
<br />
[[File:XM8 Blops 2.jpg|thumb|none|300px]]<br />
<br />
This "prop" is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)<br />
<br />
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)<br />
<br />
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)<br />
<br />
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)<br />
<br />
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)<br />
<br />
== Future Warfare ==<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg<br />
<br />
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)<br />
<br />
That's what we've been needing. More future crap. ~ACE<br />
<br />
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)<br />
<br />
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)<br />
<br />
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)<br />
<br />
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)<br />
<br />
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE<br />
<br />
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).<br />
<br />
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)<br />
<br />
::Dual wielding Javelins. ~ACE<br />
<br />
== Come On ==<br />
<br />
There is NOTHING warranting a page for this yet. All of you fanboys need to drop your cocks and have a little patience. Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures? No way; this whole thing strikes me as ridiculous. If there's nothing concrete worth putting on the main page, stick to the Treyarch forums. It's insane how quickly the COD community jumped onto it on IMFDB. It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET. Please, fanboys, calm down, and don't get ahead of yourselves. --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)<br />
<br />
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]<br />
<br />
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)<br />
<br />
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)<br />
<br />
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)<br />
<br />
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)<br />
<br />
== Trailer Weapon Spots ==<br />
<br />
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)<br />
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)<br />
:: Isn't it "Kriss USA" instead of "TDI" now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)<br />
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)<br />
<br />
==Designated Arguing/Complaining Area==<br />
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)<br />
<br />
===What is this going to be like===<br />
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) <br />
<br />
===Wow...===<br />
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)<br />
<br />
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)<br />
<br />
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)<br />
<br />
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)<br />
<br />
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)<br />
<br />
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]<br />
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)<br />
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)<br />
<br />
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)<br />
<br />
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]<br />
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)<br />
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to "this is obviously meant to be Price". [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)<br />
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. "I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!" [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)<br />
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)<br />
<br />
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day "realistic" shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)<br />
<br />
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, ("promising SAS solider named Jonathan" also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]<br />
<br />
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)<br />
<br />
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)<br />
<br />
===My two cents on the matter===<br />
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.<br />
<br />
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? <br />
<br />
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?<br />
<br />
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole "The Vault" name?)<br />
: A video game uses the word "Vault" to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)<br />
<br />
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?<br />
<br />
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.<br />
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)<br />
<br />
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)<br />
<br />
<br />
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)<br />
<br />
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...<br />
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)<br />
<br />
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)<br />
<br />
== M16A1? ==<br />
<br />
Link to image<br />
<br />
(403 error)<br />
<br />
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg<br />
<br />
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay & Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST<br />
<br />
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns<br />
<br />
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself. --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)<br />
<br />
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)<br />
<br />
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)<br />
<br />
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)<br />
<br />
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)<br />
<br />
== Rename ==<br />
<br />
Shouldn't the page be renamed to "Call of Duty: Black Ops II". With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)<br />
<br />
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)<br />
<br />
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)<br />
<br />
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)<br />
<br />
== AK variant during horse scene ==<br />
<br />
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:<br />
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg<br />
<br />
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)<br />
<br />
== Bulldog Assault Rifle ==<br />
<br />
Trailer from BO2<br />
<br />
http://www.youtube.com/watch?v=gr0Z3RsOmlo<br />
<br />
looks like the assault rifle from distric 9 use by the bad guys<br />
<br />
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)<br />
<br />
::The name "Type 25" has been mentioned. Could that be it?<br />
<br />
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)<br />
<br />
== Preview ==<br />
<br />
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.<br />
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html<br />
<br />
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)<br />
<br />
== Black Ops 2 Behind the Scenes E3 trailer ==<br />
<br />
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18<br />
Link to trailer: http://youtu(dot)be/GElKpJLvKLc<br />
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)<br />
<br />
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)<br />
<br />
== There's a reason the Vector is called a K10 ==<br />
<br />
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.<br />
Here's the source: <br />
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/<br />
<br />
It does look slightly different from the Vector, though: <br />
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg<br />
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg<br />
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)<br />
<br />
== LAPD Shotgun ==<br />
<br />
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)<br />
<br />
:Yeah, that's what I was thinking. --[[User:Jeddostotle7|Jeddostotle7]]-- 9:48, 6 July 2012 (PST)<br />
<br />
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)<br />
<br />
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future. --[[User:Jeddostotle7|Jeddostotle7]]-- 4:25, 10 July 2012 (PST)<br />
<br />
== The Unknown Shotgun ==<br />
<br />
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)<br />
<br />
== Gameplay footage ==<br />
<br />
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)<br />
<br />
== AN-94 in segment taking place in the 80's? ==<br />
<br />
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game. I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not. Anyone else thinking the same? --[[User:Jeddostotle7|Jeddostotle7]]-- 2:57, 10 July 2012 (PST)<br />
<br />
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]<br />
<br />
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology. --[[User:Jeddostotle7|Jeddostotle7]]-- 3:14, 10 July 2012 (PST)<br />
<br />
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)<br />
<br />
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts. I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting. --[[User:Jeddostotle7|Jeddostotle7]]-- 4:41, 10 July 2012 (PST)<br />
<br />
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)<br />
<br />
:::Go on the page, there'll be a QBZ-97, and then it'll say "Type 25" somewhere else on the page. --[[User:Jeddostotle7|Jeddostotle7]]-- 5:24, 10 July 2012 (PST)<br />
<br />
<br />
==SCAR-L :)==<br />
<br />
http://k31.kn3.net/D8EA00866.png<br />
<br />
Video<br />
<br />
http://www.youtube.com/watch?v=0QP3_8y8uzk<br />
<br />
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)<br />
<br />
== IMFDB's Fault ==<br />
<br />
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, "We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!" --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)<br />
<br />
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)<br />
<br />
I don't know why it's such a big deal to everyone, just treat the "game" as a "game" and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH<br />
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)<br />
<br />
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)<br />
<br />
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)<br />
<br />
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)<br />
<br />
"But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that."<br />
<br />
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). <br />
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.<br />
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said "Ph hey, this 1morey guy wants to see these weapons, let's answer his request." That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as "inspiration". Another user had wanted a Steyr AUG A3. That was a cut weapon.<br />
<br />
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)<br />
I mean if this isn't a coincidence, I don't know what is.<br />
<br />
== Multiplayer Reveal Trailer ==<br />
<br />
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12<br />
http://www.youtube.com/watch?v=HrOpWYsp3L8&feature=g-u-u<br />
<br />
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)<br />
<br />
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)<br />
<br />
This game is going to be worse than Crysis for people coming up with contrived "hybrid" explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)<br />
<br />
<br />
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png<br />
<br />
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. <br />
<br />
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)<br />
<br />
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] <br><br />
-LSAT LMG <br><br />
-AN-94 <br><br />
-QCW-05 known as "Chicom QCB" <br><br />
-Kriss K-10 <br><br />
-H&K XM8 is known as the "M8A1", this is very clearly seen in screencap 17. <br><br />
-"Ballista" bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] <br><br />
-FN Mk.48 <br><br />
-"PDW-5.7" in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. <br><br />
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] <br><br />
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. <br><br />
-Unknown in screencap 20 <br><br />
-Screencap 25 is possibly also the "Ballista"? Looks similar but too small.<br><br />
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)<br />
<br />
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)<br />
<br />
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)<br />
<br />
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)<br />
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)<br />
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)<br />
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)<br />
<br />
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)<br />
<br />
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)<br />
<br />
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , "BF is better than COD, because BF is original." The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)<br />
<br />
== Raging Judge model ==<br />
<br />
I think the Raging Judge that they are basing their model on based on is this one:<br />
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]<br />
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material. --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)<br />
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)<br />
::"A Taurus Raging Judge, identifiable by the red stripe along the handle..." Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)<br />
:::It does also say "Raging Judge" in the bottom right corner of the HUD. --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)<br />
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)<br />
<br />
== Weapons once the game is released ==<br />
<br />
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just "futuristic" versions of the weapon. Anyone get what I'm saying.<br />
<br />
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)<br />
<br />
== Weapon selection video ==<br />
<br />
http://www.youtube.com/watch?v=_Fuba3mPotE<br />
<br />
DSR-50 | SVU | Ballista<br />
<br />
fictional M1216 | Saiga 12 | Remington M870 RCS<br />
<br />
LSAT | QBB-95 | Mk48<br />
<br />
Skorpion EVO A3<br />
<br />
KARD | FNP-45 Tactical | Taurus | futurised M93R<br />
<br />
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94<br />
<br />
Milkor MGL | futurised Stinger | handheld GAU-19/A<br />
<br />
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)<br />
<br />
== B23-R Nomenclature ==<br />
<br />
Could B23-R stand for " Beretta 2023 Raffica"? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)<br />
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.<br />
<br />
== M249 SAW and MK48 are the same ==<br />
<br />
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)<br />
<br />
== Can we PLEASE change it? ==<br />
<br />
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page? [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)<br />
<br />
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)<br />
<br />
::Hm, looks like someone already did. [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)<br />
<br />
== AN-94 ==<br />
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)<br />
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)<br />
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)<br />
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)<br />
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.<br />
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)<br />
<br />
== Beta leak ==<br />
<br />
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)<br />
<br />
Ahh, the return of select-fire. Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) <br />
<br />
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)<br />
<br />
<br />
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: <br />
look at the solider on the left<br />
<br />
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg<br />
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)<br />
<br />
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)<br />
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg<br />
<br />
== H&K m27 ==<br />
<br />
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)<br />
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)<br />
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is. Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)<br />
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)<br />
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)<br />
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be "denoted" to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)<br />
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)<br />
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11" long rather than 9" which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)<br />
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)<br />
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9" handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5" rifles, but in terms of length it looks like it is a 16.5" barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)<br />
<br />
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)<br />
<br />
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. <br />
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)<br />
<br />
== FN HAMR ==<br />
<br />
Along the same lines as the M27, I think the "FN HAMR" is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)<br />
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)<br />
<br />
==Pointless weapon stats==<br />
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of "blocks" than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)<br />
<br />
The weapon stats have an alarming tendency of being BLATANT LIES. Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4. The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4. This is untrue. Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)<br />
<br />
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)<br />
<br />
:While "damage" can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)<br />
<br />
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more "realistic" with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)<br />
<br />
::Just FYI, an M9 should cause less "damage" than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)<br />
<br />
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)<br />
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)<br />
<br />
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)<br />
<br />
If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image. It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)<br />
<br />
:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)<br />
<br />
They are. The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)<br />
<br />
==Unknown Assault Rifle==<br />
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]<br />
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]<br />
<br />
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)<br />
<br />
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)<br />
<br />
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)<br />
<br />
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)<br />
<br />
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)<br />
<br />
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though. Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)<br />
<br />
== Live action trailer just released ==<br />
<br />
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:<br />
<br />
http://www.youtube.com/watch?v=4wIZp_E2CxQ<br />
<br />
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21<br />
<br />
==SPOILERS: Full walkthrough leaked==<br />
<br />
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)<br />
:Rifles Fal | Galil | M16A1 | "AK47" (AKM?)<br />
<br />
:SMGs MP5A3 | AK74U | Uzi<br />
<br />
:Shotties Olympia over and under | SPAS 12<br />
<br />
:LMGs RPD | M60 | Minigun (same one as Vorkuta)<br />
<br />
:Snipers M82A1 | SVD Dragunov<br />
<br />
:Pistols 1911 | Makarov PM | Browning HP<br />
<br />
:Launchers RPG7 | Stinger | MM1<br />
<br />
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)<br />
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new "Death Machine" that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)<br />
<br />
==No optics==<br />
<br />
It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)<br />
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)<br />
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)<br />
<br />
<br />
==Realism==<br />
<br />
[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)<br />
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)<br />
<br />
Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)<br />
<br />
Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was "fast mag" but "extended clip." Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)<br />
<br />
:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)<br />
<br />
==AN94 missing magazines==<br />
<br />
At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)<br />
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)<br />
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)<br />
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)<br />
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)<br />
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as "low priority" even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)<br />
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)<br />
<br />
== Terminology note ==<br />
<br />
"The first game" = World at War, not Black Ops.<br />
<br />
"The previous game" should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)<br />
<br />
:By that standard, "the first game" would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])<br />
<br />
== STORM PSR Sniper Rifle ==<br />
<br />
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?<br />
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.<br />
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)<br />
<br />
Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)<br />
<br />
:Eh, most "solid" structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.<br />
<br />
:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)<br />
<br />
==New Screenshots==<br />
<br />
I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)<br />
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, "less awful" would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)<br />
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)<br />
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)<br />
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a "take screenshot" command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)<br />
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)<br />
<br />
== Fun with old models ==<br />
<br />
So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)<br />
<br />
== Could someone explain this if possible? ==<br />
<br />
I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.<br />
<br />
First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?<br />
<br />
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?<br />
<br />
Thirdly, how does Fast Mag work on Shotguns with tube magazines?<br />
<br />
Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?<br />
<br />
Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?<br />
<br />
Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)<br />
<br />
Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time. 1980s weapons cannot use futuristic attachments even in the 2025 missions. They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)<br />
<br />
:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). <br />
<br />
:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)<br />
<br />
::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)<br />
<br />
:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)<br />
<br />
Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)<br />
<br />
== Overall thoughts on the game... ==<br />
<br />
So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.<br />
<br />
The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).<br />
<br />
Call of Duty: Black Ops II definitely qualifies to be on the list of "Top X best games of 2012", and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)<br />
<br />
Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)<br />
<br />
== Why is the SCAR-H model listed as being too thin? ==<br />
<br />
I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)<br />
<br />
I looked at it too. I've handled a SCAR-17S and it isn't "bulky" really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)<br />
<br />
I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)<br />
<br />
== Reloadings are incorrectly described .... ==<br />
<br />
Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?<br />
<br />
Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)<br />
<br />
:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from "Old Wounds," it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)<br />
<br />
While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)<br />
<br />
:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)<br />
<br />
== Learned some things ==<br />
Drift0r's BO2 vids have taught me something that we could probably add to the main article.<br />
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true). What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons. Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true. It now has identical max-min damages (40-24) in both burst and full-auto. What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)<br />
<br />
== Protection level ==<br />
<br />
This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)<br />
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)<br />
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:<br>- "In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308<br>- On ELiTE, [...] the default file name was 'Saritch'<br>- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'". <br>Also, the KAP-40 is described in the IMFDB page as "a fully automatic handgun based on the TDI Kard", yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)<br />
::::Would the "40" in "KAP-40" not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)<br />
:::::No, because the left hand side of the KAP-40 says ".45 ACP" --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)<br />
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though "KAP-45" would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)<br />
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)<br />
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission "Pyrrhic Victory". And an extra note: the Barrett M107 section should contain a sentence like "While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ..." (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)<br />
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)<br />
::::::The "FAL OSW" doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the "Olympia" to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the "Extended Clip" mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?<br>Extra note: this image of the Storm PSR's third person view should be add to the main page: <br>[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]<br>--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)<br />
:::::::No, it's incorrectly named because it's a "magazine," not a "clip." Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)<br />
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.<br />
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)<br />
<br />
Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)<br />
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)<br />
<br />
== Basis of in-game Saiga? ==<br />
<br />
Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:<br />
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&flypage=flypage.tpl&product_id=25&category_id=2&option=com_virtuemart&Itemid=3 Link to page on Red Jacket website]<br />
(I don't know how to "safely" place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later). If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling "AK Shotguns" to see if there were anymore I didn't know about, and their website came up. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)<br />
<br />
== Some Stuff To Add On The Main Page ==<br />
<br />
*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.<br />
*The Uzi is used by the Dignity Battalion in Suffer with Me.<br />
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.<br />
*The KSG reloads two shells at a time only if fast mags is chosen.<br />
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.<br />
*The M1216 is used by Navy Sailors in the USS Obama.<br />
*Wouldn't the SVD-M be anachronistic to the 1980s missions?<br />
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.<br />
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.<br />
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.<br />
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]<br />
*'''(Added)''' [http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].<br />
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.<br />
*An AH-64 variant can be seen in the startup cutscene. <br />
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.<br />
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.<br />
*The DShK can be seen in Judgement Day.<br />
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.<br />
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)<br />
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)<br />
::They're wrong, it's [http://www.imfdb.org/images/9/9b/COD4M4A1-2.jpg this model] from CoD4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:42, 14 April 2013 (EDT)<br />
<br />
I'll be adding all this later today, going to be playing Dead Space 3 with a friend shortly but I'm going to be getting rid of that in progress tag by the time I'm finished. Got all the shots, Peacekeeper included. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:46, 15 April 2013 (EDT)<br />
<br />
== Peacekeeper ==<br />
<br />
So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the "Peacekeeper." Looks like a Frankengun AR. With the safety on.<br />
<br />
[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine.]]<br />
<br />
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)<br />
<br />
:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)<br />
<br />
::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)<br />
<br />
:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)<br />
<br />
::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.<br />
<br />
::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)<br />
<br />
:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.<br />
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)<br />
<br />
:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:<br />
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]<br />
:[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine]]<br />
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)<br />
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)<br />
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)<br />
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)<br />
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)<br />
<br />
:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.<br />
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]<br />
<br />
::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)<br />
<br />
In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)<br />
<br />
:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)<br />
<br />
::As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional "Arbiter". --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 18:40, 8 February 2013 (EST)<br />
<br />
:::The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in [http://www.youtube.com/watch?v=e3YdcvdfORo his review of the weapon]. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 06:48, 9 February 2013 (EST)<br />
<br />
::::Exactly where I got my info from :) --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 21:48, 9 February 2013 (EST)<br />
<br />
:::: Since stuart ("xboxahoy" and "ahoyxbox" in youtube) has had contact with call of duty people (remember some insight about this some time ago in his videos, and I think he gets from them some guns special info taken from the game's code, like rpm and others) this should be considered fairly legit--[[User:Thebarry1394|TheBarry1394]] ([[User talk:Thebarry1394|talk]]) 22:35, 9 February 2013 (EST)<br />
<br />
I've dropped the requisite notes for the DLC season pass, but I think it's XBox exclusive for a while yet, so barring someone coming up with a decent (read: 16:9 uncropped) image of it, we'll have to wait until it's out on PC. Meantime I'm going to get back to work on finishing this page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:19, 11 February 2013 (EST)<br />
<br />
== AKS-74U misclassified as an SMG? ==<br />
<br />
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.<br />
<br />
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)<br />
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)<br />
<br />
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)<br />
<br />
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)<br />
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)<br />
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such. --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 00:36, 19 January 2013 (EST)<br />
<br />
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese "heavy" machine guns which fire rifle rounds, or the compact "pistol" ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)<br />
<br />
<br />
== Batallón Dignidad's revovlers ==<br />
<br />
The Batallón Dignidad (those crazy mofos who try to hit you with bats in "Suffer With Me") in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)<br />
<br />
==Browning Hi-Power==<br />
[[Image:BO2 HiPower.jpg|thumb]]<br />
<s>Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:46, 6 February 2013 (EST)<br />
</s><br />
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:47, 6 February 2013 (EST)<br />
<br />
==Commentary on the Peacekeeper==<br />
<br />
If we base ourselves off of mere appearance, not empirical clues, the following could be inspirational in its development:<br />
<br />
*AAC Honey Badger<br />
*Colt 9 mm SMG<br />
*.300 AAC Blackout<br />
*C8 SFW<br />
*Diemaco C7A1<br />
*DRD (Tactical) Paratus-16<br />
*Robinson Armament XCR-M<br />
etc.<br />
<br />
YET: if we base ourselves on what the data existent hint at, another direction must be found. The developer-created photographic data indicate the Peacekeeper uses the "5.7x28" type of round. The 5.7x28 round is only, to my not inconsiderable knowledge, only seen in perhaps a few real-world guns: the FNH P and PS90, the FNH 5.7 pistol AND the NEW, perhaps "controversial" (?), unique assault rifle in developmental stage yet obtainable, intended for special forces very relevantly (Delta, etc.), the AR57 5.7X28/AR57A1 by, memory loss overshadows me, some real-world manufacturer...<br />
<br />
I believe some nice-writing, stylistic editor should definitely cite the matter and for sure cite the AR57 as, hypothetically, at least pertinent...<br />
<br />
This would indeed suggest the Peacekeeper is NOT a "real" gun in the sense of the others, where real-life counterparts are obvious and provided correctly... We should include yet the AR57 as possible inspirational prototype used in the mixture mongrel gun the Peacekeeper is, if we include the AAC Honey Badger, etc. Am I unreasonable? [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg<br />
<br />
http://www.youtube.com/watch?v=e3YdcvdfORo Watch this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 14 March 2013 (EDT)<br />
<br />
Thank you. No conflict of information or viewpoint is present here... I guess the brief reference to "FN Herstal" is believed sufficient to imply certain things, but to the "uninitiated", this is all very complex, you know?...<br />
<br />
I am not disputant of the relevance of Xboxahoy's perhaps "inside" knowledge, nor disputing we should include the reference to the AAC Honey Badger, or such-like things, but merely saying, why not refer to the AR-57?, and be truly technically inclusive and truly specialist in the offering of knowledge. [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg<br />
<br />
:Because it doesn't look anything like the AR57. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:04, 15 April 2013 (EDT)<br />
<br />
::I second that. The AR-57 rather distinctively uses P90 magazines rather than a traditional box magazine like this gun if nothing else. Just because it has the same caliber printed on the side does not mean that it is any relation. Also, I have to dispute the idea that a gun that actually fired 5.7x28mm rounds would look like this gun anyway. From the size of the magazine and the look of the top round in the mag when reloading it looks more like a gun chambered for a larger cartridge more towards 5.56x45mm. Bear in mind that the 5.7x28mm round is suitable to fit inside the grip of a pistol, which this mag isn't. If you look at the concept art for the Peacekeeper it originally had a smaller more correctly sized mag, but for the final version they have decided to increase the size making the 5.7x28mm marking confusing and possibly wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:58, 15 April 2013 (EDT)<br />
<br />
:::I'll have to run through the reload animation a few more times to see if I can get a decent shot of the round at the top; I'm fairly sure it's the whole width of the magazine. In ''theory'' you could make a mag this size with 5.7mm rounds if the rounds didn't take up the whole width of it (say, if it was an extremely halfassed conversion to 5.7mm for a magazine designed for an intermediate round, using a divider and a new spring and follower) but I don't think the game depicts it that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:37, 15 April 2013 (EDT)<br />
<br />
== XPR-50 ==<br />
<br />
In the game files, the XPR-50 is referred to as the [[AS50]]. Any idea for adding the similarity between these 2 weapons in the page?<br>Furthermore, some weapons that seem to be fictional are actually referred to as their possible real life counterparts (B23R as the "beretta93r", SMR as the "saritch", Type 25 as the "type95"; early gameplay footage actually showed that the "Type 95" (QBZ-95) was a placeholder name of the final "Type 25".<br>Also a question: can the real GAU-19/A be handheld like the M134? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:11, 21 March 2013 (EDT)<br />
<br />
== Urpising content pack: Thompson M1928 ==<br />
<br />
In the trailer for the Urising content pack, the Thompson M1928 can be briefly seen. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:24, 07 April 2013 (EDT)<br />
[[Image:thompsonm1928bo2.jpg|thumb|none|600px]]<br />
<br />
== XM8 cyclic rates ==<br />
Someone mind removing the comment about how the XM8 has a faster cyclic ROF in full-auto? I discovered that to be incorrect (burst rate is actually higher) based on XboxAhoy's review of the Select Fire attachment --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:58, 7 April 2013 (EDT)<br />
<br />
Another error I discovered today. The Chicom CQB's burst cyclic rate is actually 1250RPM and not 1080, putting it ahead of the SCORPION EVO 3. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 11:51, 17 May 2013 (EDT)<br />
<br />
== Young Menendez's revolver ==<br />
<br />
We see a young Menendez with this in the intro to "Old Wounds," but you don't really get much of a look at it.<br />
<br />
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px]]<br />
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px]]<br />
<br />
Any ideas? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:04, 15 April 2013 (EDT)<br />
<br />
:For some reason I want to say a [[Colt Detective Special]].[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 09:16, 15 April 2013 (EDT)<br />
::I don't think it's a DS. If it was, you'd be able to see the cylinder release in the first cap. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:31, 15 April 2013 (EDT)<br />
:::[[Bruni Olympic 6]], perhaps? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:32, 15 April 2013 (EDT)<br />
<br />
== By the way ==<br />
<br />
Check out this "C-130."<br />
<br />
[[Image:Blops2-TotallyAC130.jpg|thumb|none|600px]]<br />
<br />
I mean seriously, they couldn't have used the old AC-130 model instead of doing ''that''? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 15 April 2013 (EDT)<br />
<br />
Whereas instead they took a C-17 and glued props to it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 18:13, 17 April 2013 (EDT)<br />
<br />
== Low-detail revolver ==<br />
<br />
This is used by cartel guys in Columbia and Dignity Battalion guys in Panama. Not much to distinguish it, but I think it's an M&P. It's not the in-world model for the Model 29 in ''World at War'', I went and checked that just in case.<br />
<br />
[[Image:S&W Model M&P.jpg|thumb|400px|none|Smith & Wesson Model M&P Revolver with 5" Barrel - .38 Special]]<br />
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px]]<br />
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px]]<br />
<br />
Thoughts? Also fairly sure that in the first pic the guy on the left has a [[Schermuly Training Grenade]] on his chest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:41, 22 April 2013 (EDT)<br />
:Unfortunately, almost all the features that we could use for making an ID are obscured. All we have is barrel length. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:37, 23 April 2013 (EDT)<br />
::They bothered to put in grommets in the belt, but not a trigger on the gun? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:39, 23 April 2013 (EDT)<br />
:::I think it must be from one of the older games, a ''lot'' of old shooters have guns with no triggers. Utter guesswork, but it might be a physics thing; games tend to have mechanics designed to stop objects being caught inside each other that lead to exploits like [https://www.youtube.com/watch?v=S36d_ybIsmM this], and it's possible having a trigger would cause a dying enemy to shoot their gun into the air or through the floor as it tries to get its trigger out of their finger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:39, 28 April 2013 (EDT)<br />
<br />
== Remington New Army and unusable paintball markers ==<br />
<br />
http://callofduty.wikia.com/wiki/Remington_New_Model_Army<br />
http://images1.wikia.nocookie.net/callofduty/images/thumb/1/1f/Rush_Paintball_Guns_BOII.png/640px-Rush_Paintball_Guns_BOII.png<br />
Some of the markers resemble the SL8.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:00, 5 July 2013 (EDT)<br />
:Looks like a Tippman X7 with G36 upgrade aprts, like [http://www.cozmopaintball.com/Tippmann-X7-G36-X36-orderby0-p-1-c-150.html this]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:11, 5 July 2013 (EDT)<br />
::This is the new DLC, right? I'll get some pics up when I get home from work tomorrow. Still got to sort though the caps for this and finish it, been slacking recently. >.> [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:10, 6 July 2013 (EDT)<br />
<br />
== Some Stuff To Add On The Main Page (2) ==<br />
<br />
In the topic about B23R would be desirable to add these two photos so you can evaluate the similarity with the Beretta 93R and Strayer Voigt Infinity pistols:<br />
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]<br />
[[Image:Icon selection for B23R.jpeg|thumb|none|500px|]]<br />
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 00:00 30 July 2013 (MSK)<br />
<br />
== Notes to add/correct on the page ==<br />
<br />
* Add the [[Remington 1858 New Army]] (incorrectly operating in-game in double-action mode instead of single-action), the [[Mauser M712 Schnellfeuer]] (incorrectly referred as the '''Mauser C96''', and having an erroneous 8-round mag instead of 10), the [[MP40]], the [[Sturmgewehr 44]] and the [[Maxim#Maxim MG08.2F15|Maxim MG08/15]] (these are featured in the newest Zombies maps).<br />
* Remove the Ray Gun from the page (since it's a Wonder Weapon, entirely fictional; these types of fictional weapons are usually not present in any IMFDB pages).<br />
* For the '''Jian She Type-05''', the rate of fire per burst is 1250 RPM, equal to the full-auto rate of the Skorpion EVO (and not 1080 or 1200 RPM like stated on the page).<br />
* For the '''Franchi SPAS-12''' when Menendez uses it in "Time and Fate", it is incorrectly stated that he reloads it by flipping it off-screen if he's close to death. It's not about being close to death; he actually flips it if he had fired 4 shells or more, and reloads it normally if it's about reloading only 1, 2 or 3 shells. The flipping process takes 1 second (not 2, as stated in the page), and this reloading works with every SPAS-12 picked up by Menendez during this sequence (the page incorrectly states that it will reload normally if he picks up another SPAS).<br />
* For the '''M1216''', add this point (in my opinion): logically speaking, when the 4 extra shells are gained via the extended mag attachment, each extra shell should be added to each of the four tubes of the magazine (and not an extra 4-round tube added like portrayed in-game).<br />
* For the "'''M8A1'''", specify that the 4-round burst is (of course) incorrect for an actual XM8, especially with a very high rate of fire compared to the XM8.<br />
* For the '''SIG SG556''' maybe point out that the 3-round burst and automatic fire modes would actually be correct for other variants of the SG550.<br />
* The "'''XPR-50'''" is referred to as the [[AS50]] in the game files; this should be mentioned in the page. Maybe the XPR-50 is actually intended to be based on it (furthermore it is semi-auto and uses .50 BMG cartridges). I previously added info about the M98B's slight resemblance before the page was protected, but I don't think that it is reliable, especially that it is bolt-action and uses .338 Lapua Magnum cartridges instead of .50<br />
* For the '''RPG''', it is referred as such in future levels, but the past variant is actually referred to as the '''RPG-7''', not just "RPG" (and technically they are different weapons in-game). Furthermore, the future "RPG" looks more like an [http://img16.imageshack.us/img16/9240/airtronic777.jpg Airtronic Mk 777] rather than Airtronic RPG (even though the black color of the Airtronic RPG makes it more similar).<br />
* For the M1911A1, put the standard M1911A1's image before the Nickel plated one, and specify in the image's text that the standard M1911 is used in both Campaign and Zombies (while the Nickel plated one is only holstered by NPCs).<br />
* For the '''Titus-6''', maybe we can add some info about a similar weapon in functionality (like the [[Steyr ACR]], but despite several differences).<br />
* And I got a question: can a real GAU-19/A be actually be man-portable weapon? (like portrayed in some video games including this one)<br />
<br />
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:22, 25 August 2013 (EDT)<br />
<br />
:I'll get on that in the next couple of days, I need to wait for a friend of mine to get back from his Officer Selection interview before I can get the Zombies screencaps. A GAU-19 could never be man-portable without some kind of exoskeleton; it's getting on for twice as heavy as the M134 (139lbs) and that's without a power source or ammunition. And since Jesse Ventura described firing 7.62mm blanks out of a slowed-down minigun as "like firing a chainsaw," one can only imagine what full-power .50 BMG rounds fired at 1,000 or 2,000 rpm would do to the poor guy holding the thing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:39, 27 August 2013 (EDT)<br />
::I would argue that the "Death Machine" is not so much a man-portable GAU-19 as it is a fictional Gatling gun that slightly resembles a GAU-19, in that it has three barrels and it features a triangular shaped barrel clamp (which does not double as a flash hider, as it does for the GAU-19). If you look carefully at the weapon model, I believe it even has a "fluff" nomenclature on it somewhere that is entirely fictional, though that could be nomenclature for the "sentry gun" as a weapon system as opposed to just the gun itself. Either way, I don't think BLOPSII is trying to peddle the Death Machine as a GAU-19 anymore than Army of Two: The 40th Day is with their fictional, three-barreled, oversized, man-portable Gatling Gun. (The one that says '7 6 2' on the receiver.) [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 14:52, 6 November 2013 (EST)<br />
<br />
== AK Variant ==<br />
<br />
In the pages for [[Call of Duty: Black Ops|Black Ops]] and [[Call of Duty: Black Ops II|Black Ops 2]], the "AK47" in-game is listed to have an overall appearance close to a [[AK-47#Romanian WASR|WASR-2]]. However, the WASR-2 is notably different due to the different wooden stock and pistol grip. In my opinon, the AK-47 in the two games seems to be actually strongly based on the [[AK-47#Norinco Type 84S|Norinco Type 84S]] (although the magazine of the Type 84S is even straighter, while the WASR-2's mag resembles more of the AK-47 in-game). Look at these pictures for comparison:<br />
[[File:AK-47 Pickup BOII.jpg|thumb|none|256px|Icon of the "AK47" in BO2]]<br />
[[Image:Type84HybridRifle.jpg|thumb|none|400px|Norinco Type 84S modified - 5.56x45mm (ignore the bayonet, etc. I put this image because it shows a shorter muzzle break than the original Type 84S)]]<br />
[[Image:WASR2.jpg|thumb|none|400px|WASR-2 - 5.45x39mm. Note the differences]]<br />
What to you guys think about it?<br>--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:10, 13 September 2013 (EDT)<br />
:The problem with the Type 84 is that the Norincos use an AK-47 type gas block and a hooded version of the wide AK-47 front sight. The game gun has a narrow AKM front sight and an AKM gas block with a bayonet lug. The Norincos also use a smooth top cover on the receiver whereas this has a ribbed one. As for the stock, based on the fact it has a ferrule (metal band) around the base of it this means that the stock itself is actually based on a Type II milled AK-47 one which you would never acually find an a stamped gun like this, so I wouldn't' read too much in to that. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:57, 16 October 2013 (EDT)<br />
::[[Image:Ak74p.jpg|thumb|none|400px|Prototype AK-74 - 5.45x39mm]]<br />
::Do you think that the appearance of the "AK47" in-game matches more that of the prototype AK-74 shown above? (apart from the muzzle break). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:06, 16 October 2013 (EDT)<br />
<br />
== Hmmm... ==<br />
<br />
Any reason this page is still locked to prevent editing? All the DLC packs have been released and there's a lot more to add. Why is it still locked down? -[[User:Gunmaster2011|Gunmaster2011]] 23:54, 2nd November 2013 (UTC)<br />
:Because before the page was locked down, others were adding low quality screenshots, so an admin locked it and has been working on it, as for why it is not finished yet, sometimes real life gets in the way.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:16, 3 November 2013 (EST)<br />
<br />
Fair enough. Any word on when it will be unlocked? -[[User:Gunmaster2011|Gunmaster2011]] 00:37, 6th November 2013 (UTC)<br />
:If you just want to add guns from the DLC, just add it below and I'll add it to the main page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:10, 5 November 2013 (EST)<br />
<br />
::I've got the pics, just was having some IRL stuff and also the site kept not working when I was actually on. >:( [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:15, 6 November 2013 (EST)<br />
<br />
== MK48? ==<br />
<br />
I could be crazy, but isn't the MK48 model from this game just lifted from MW3's MK46? I haven't seen them side by side, but just from playing one and then the other, there doesn't seem to be any obvious differences.<br />
:Well:<br />
<br />
[[Image:MW3-M249-1.jpg|thumb|none|800px]]<br />
[[Image:Blops2-Mk48-1.jpg|thumb|none|800px]]<br />
<br />
:While they're as similar as you'd expect two weapons based on the same basic design to be, the ''Blops 2'' gun has a thicker loop at the back of the receiver, no STANAG well (the one in ''MW3'' isn't even a Mk 46, it's a Para SAW with a Mk 46 rail system), the correct lower-profile handguard for a Mod 1, and you can see the barrel, meaning it's the correct length for a Mk 48. There's also a lot of minor differences in the design of the rear sight. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:01, 6 November 2013 (EST)<br />
::Wow, I guess I should give Treyarch more credit. I figured with some of the repeats from MW3 (KSG, M60E3) that they were trying to pad their roster while introducing a "new" weapon. Thanks for the comparison shots, I guess I should have just paid more attention. [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 14:28, 6 November 2013 (EST)<br />
:::M60E3 is actually from ''Black Ops''. It's worth remembering that since the developers alternate years, there's one year of overlap when ''Modern Warfare 3'' wasn't finished and ''Black Ops 2'' was in development, which means some weapons won't have been made in time to be carried over. Hence, for example, Treyarch using their old SVD instead of the more correct one from ''MW3''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:04, 6 November 2013 (EST)<br />
::::That makes sense. I would have assumed there was more collaboration between the two companies, but it makes sense that the year overlap might not be enough time. [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 15:36, 6 November 2013 (EST)</div>
Gau17
https://www.imfdb.org/index.php?title=Superman_Returns&diff=756135
Superman Returns
2013-11-06T20:20:05Z
<p>Gau17: /* "BFG XP/50 Mk. II" */</p>
<hr />
<div>[[Image:Superman_Returns.jpg|thumb|right|300px|''Superman Returns'' (2006)]]<br />
<br />
'''''Superman Returns''''' is the 2006 film that continues the mythology of Superman established in director Richard Donner's ''[[Superman: The Movie]]''. Directed by Bryan Singer (''[[X-Men]]''), the film stars [[Brandon Routh]] as the Man of Steel and is set after the events of ''[[Superman II]]'' while completely disregarding the events of ''[[Superman III]]'' and ''[[Superman IV]]''. It also features a reappearance of [[Marlon Brando]] (via newly discovered footage) as Jor-El.<br />
<br />
{{Film Title}}<br />
<br />
__TOC__<br clear=all><br />
<br />
=="BFG XP/50 Mk. II"==<br />
This fictional 8 barreled Gatling gun is seen used by a bank robber and appears similar to an oversized GE M134 Minigun, featuring similar "recoil adapter assembly" hardpoints mounting the gun to a Y-shaped frame. On the side of the weapon is stenciled "BFG XP/50 Mk. II." The Gatling gun is supported by a miniature crane allowing the gunner to move it around and aim in all directions. Based on the distance between the first and the second round fired in bullet time (assuming a muzzle velocity of about 850m/s), the weapon is firing at an insane rate somewhere in the neighborhood 25,000 SPM. For comparison purposes, the fastest firing Gatling gun on the planet is the XM214, which General Dynamics literature circa 2009 advertised as having a cyclic rate of up to 12,000 SPM; even this speedy little gun, in prototype form, was set to fire at "only" 4,000 SPM.<br />
<br />
[[Image:mingun.jpg|thumb|none|600px| The bank robber fires his Gatling gun at the police, injuring the police sniper.]]<br />
[[Image:betterview.jpg|thumb|none|600px|A better shot as the bank robber fires at the police. This shot displays the 'anatomical' similarities between this weapon and an M134 Minigun.]]<br />
[[Image:Wmplayer_2009-03-21_20-07-39-32.jpg|thumb|none|600px|The bank robber is turning the gun around to face the security guards behind him, revealing the stenciling on the weapon housing.]]<br />
[[Image:superheroman.jpg|thumb|none|600px|The bank robber fires his Gatling gun at Superman. You would think 400 rounds per second of .50BMG would be overkill, but the bullets bounce harmlessly off his chest. The Man of Steel doesn't even feel the effects of recoil as he effortlessly walks against the stream of bullets.]]<br />
<br />
==Barrett M82==<br />
When the police arrive, a police sniper comes out and aims his [[Barrett M82]] at the building until he's fired upon by the robber with the Gatling cannon.<br />
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle .50 BMG]]<br />
[[Image:sniperpolice.jpg|thumb|none|600px|A police sniper aims his Barrett M82.]]<br />
[[Image:supermanpic1.jpg|thumb|none|600px|The same police sniper aims his Barrett M82.]]<br />
[[Image:supermanpic3.jpg|thumb|none|600px|"Holy sh-!!".]]<br />
[[Image:sniperfall.jpg|thumb|none|600px|The police sniper takes cover behind the police car with a Barrett M82 in his hands.]]<br />
<br />
==M1911A1==<br />
After realizing that the minigun is useless, the bank robber goes to Superman, draws a nickel plated [[M1911|M1911A1]] and shoots Superman in the eye, but like his minigun, it's useless and has no effect (Blanks were obviously too dangerous at that range, but it's also obviously CGI due to a smaller muzzle flash and the lack of a cycling bolt).<br />
[[Image:NickelM1911A1.jpg|thumb|350px|none|Nickel plated M1911A1 - .45 ACP]]<br />
[[Image:uselessgun.jpg|thumb|600px|none|The bank robber aims his M1911A1 before firing in which the bullet bounces off his eye.]]<br />
[[Image:uselessgundraw.jpg|thumb|600px|none|The bank robber draws his M1911A1.]]<br />
<br />
== Colt Python ==<br />
Two security guards use [[Colt Python]] revolvers against the bank robber, but with no effect as he is wearing a bullet proof suit. Notice the full lug underneath the barrel and the vented rib above the barrel.<br />
[[Image:Colt-Python.jpg|thumb|400px|none|[[Colt Python]] with 4" Barrel - .357 Magnum]]<br />
[[Image:security guards.jpg|thumb|none|600px| The security guards fire their Colt Pythons.]]<br />
[[Image:security guards2.jpg|thumb|none|600px| The security guards realize their Colt Pythons are useless against the bank robber.]]<br />
<br />
==Glock 17==<br />
Police officers at the robbery are armed with [[Glock 17]]s.<br />
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]<br />
<br />
[[Image:supermancop.jpg|thumb|none|600px|A police officer aims his Glock 17.]]<br />
[[Image:samecop.jpg|thumb|none|600px|Another cop with a Glock 17 before he gets hit.]]<br />
<br />
==BGM-71 TOW ==<br />
A [[BGM-71 TOW]] is seen used by Lex Luthor ([[Kevin Spacey]]) on his ship when he uses it to fire a modified kryptonite which grows and sprouts into landmass. Note how it's polished.<br />
<br />
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]<br />
[[Image:cannon.jpg|thumb|none|600px|Luthor's BGM-71 TOW fires.]]<br />
[[Image:cannon2.jpg|thumb|none|600px|Luthor's BGM-71 TOW.]]<br />
<br />
{{Superman Series}}<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Science-Fiction]]<br />
[[Category:Crime]]<br />
[[Category:Bryan Singer]]</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&diff=756121
Talk:Call of Duty: Black Ops II
2013-11-06T19:55:55Z
<p>Gau17: /* Notes to add/correct on the page */</p>
<hr />
<div>==Live Action Trailers==<br />
==="Surprise" Trailer===<br />
<br />
====Taurus Judge====<br />
<br />
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The [[Taurus Judge]] stuffed in a "player's" vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]<br />
<br />
====Remington 870====<br />
<br />
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|"''Zombies? Groovy''". A "player" is about to take on a zombie horde with a [[Remington 870]] equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]<br />
<br />
====AK-74M====<br />
<br />
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another "player" in the background with an [[AK-74M]], indefinable due to the indent on the stock. This appears to be standing in for the [[AN-94]] seen ingame.]]<br />
<br />
====AKU-94====<br />
<br />
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The [[AKU-94]] seen in the hands of the "player" on the left. This appears to be standing for the fictional "Type 25" seen ingame.]]<br />
<br />
====M14====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the [[M14]] in zombies mode.]]<br />
<br />
====M14 variant with Bulldog 762 Bullpup chassis ====<br />
<br />
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]<br />
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|"''Hey buddy.''"]]<br />
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the "SMR" rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the "ballistic computer" add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]<br />
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]<br />
<br />
====Heckler & Koch XM8 (Prop)====<br />
<br />
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|A [[Heckler & Koch XM8]] with the fictional "MMS" optic. Due to obvious reason this is definitely a prop.]]<br />
<br />
====Milkor MGL Mk 1====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Miniguns on the sides, a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1]] in the center. Oh you're screwed.]]<br />
<br />
====GE M134====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|CGI rendered [[M134]]s on CLAW AI vehicles.]]<br />
<br />
====Semtex====<br />
<br />
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic "oh crap" face.]]<br />
<br />
===LG Cinema Trailer===<br />
<br />
====AK Type Rifle====<br />
<br />
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the [[AK-74M]] listed above.]]<br />
<br />
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)<br />
<br />
====M4A1 Carbine====<br />
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The player on the left is armed with an [[M4A1 carbine]] equipped with an EOTech XPS holosight and vertical foregrip.]]<br />
<br />
====Heckler & Koch XM8 (Dressed up G36K)====<br />
The fictional "M8A1" variant of the [[Heckler & Koch XM8]] rifle appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler & Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.<br />
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler & Koch XM8 - 5.56x45mm]]<br />
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler & Koch G36KV with rail top carry handle - 5.56x45mm]]<br />
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|The player firing his [[G36K]]. The muzzle flash looks real enough to not be CG.]]<br />
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]<br />
<br />
====GE M134====<br />
<br />
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An [[M134]] mounted on the CLAW.]]<br />
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|A closeup.]]<br />
<br />
== Button mashing ==<br />
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)<br />
<br />
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)<br />
<br />
You're not supposed to mash for that particular section. You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)<br />
<br />
== The Newest Joke? ==<br />
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User<br />
<br />
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)<br />
<br />
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)<br />
<br />
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)<br />
<br />
Sorry [[User:1morey|1morey]], but you are not the only "biotic organism" who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]<br />
<br />
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :( --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)<br />
<br />
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the "Barney Principle". [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)<br />
<br />
== XM8? ==<br />
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg<br />
<br />
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)<br />
<br />
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)<br />
<br />
Looks to just be like a space gun... It "resembles" a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)<br />
<br />
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)<br />
<br />
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)<br />
<br />
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)<br />
<br />
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)<br />
<br />
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.<br />
<br />
[[File:XM8 Blops 2.jpg|thumb|none|300px]]<br />
<br />
This "prop" is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)<br />
<br />
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)<br />
<br />
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)<br />
<br />
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)<br />
<br />
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)<br />
<br />
== Future Warfare ==<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg<br />
<br />
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)<br />
<br />
That's what we've been needing. More future crap. ~ACE<br />
<br />
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)<br />
<br />
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)<br />
<br />
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)<br />
<br />
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)<br />
<br />
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE<br />
<br />
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).<br />
<br />
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)<br />
<br />
::Dual wielding Javelins. ~ACE<br />
<br />
== Come On ==<br />
<br />
There is NOTHING warranting a page for this yet. All of you fanboys need to drop your cocks and have a little patience. Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures? No way; this whole thing strikes me as ridiculous. If there's nothing concrete worth putting on the main page, stick to the Treyarch forums. It's insane how quickly the COD community jumped onto it on IMFDB. It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET. Please, fanboys, calm down, and don't get ahead of yourselves. --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)<br />
<br />
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]<br />
<br />
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)<br />
<br />
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)<br />
<br />
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)<br />
<br />
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)<br />
<br />
== Trailer Weapon Spots ==<br />
<br />
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)<br />
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)<br />
:: Isn't it "Kriss USA" instead of "TDI" now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)<br />
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)<br />
<br />
==Designated Arguing/Complaining Area==<br />
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)<br />
<br />
===What is this going to be like===<br />
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) <br />
<br />
===Wow...===<br />
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)<br />
<br />
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)<br />
<br />
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)<br />
<br />
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)<br />
<br />
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)<br />
<br />
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]<br />
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)<br />
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)<br />
<br />
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)<br />
<br />
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]<br />
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)<br />
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to "this is obviously meant to be Price". [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)<br />
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. "I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!" [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)<br />
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)<br />
<br />
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day "realistic" shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)<br />
<br />
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, ("promising SAS solider named Jonathan" also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]<br />
<br />
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)<br />
<br />
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)<br />
<br />
===My two cents on the matter===<br />
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.<br />
<br />
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? <br />
<br />
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?<br />
<br />
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole "The Vault" name?)<br />
: A video game uses the word "Vault" to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)<br />
<br />
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?<br />
<br />
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.<br />
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)<br />
<br />
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)<br />
<br />
<br />
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)<br />
<br />
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...<br />
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)<br />
<br />
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)<br />
<br />
== M16A1? ==<br />
<br />
Link to image<br />
<br />
(403 error)<br />
<br />
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg<br />
<br />
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay & Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST<br />
<br />
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns<br />
<br />
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself. --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)<br />
<br />
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)<br />
<br />
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)<br />
<br />
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)<br />
<br />
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)<br />
<br />
== Rename ==<br />
<br />
Shouldn't the page be renamed to "Call of Duty: Black Ops II". With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)<br />
<br />
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)<br />
<br />
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)<br />
<br />
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)<br />
<br />
== AK variant during horse scene ==<br />
<br />
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:<br />
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg<br />
<br />
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)<br />
<br />
== Bulldog Assault Rifle ==<br />
<br />
Trailer from BO2<br />
<br />
http://www.youtube.com/watch?v=gr0Z3RsOmlo<br />
<br />
looks like the assault rifle from distric 9 use by the bad guys<br />
<br />
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)<br />
<br />
::The name "Type 25" has been mentioned. Could that be it?<br />
<br />
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)<br />
<br />
== Preview ==<br />
<br />
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.<br />
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html<br />
<br />
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)<br />
<br />
== Black Ops 2 Behind the Scenes E3 trailer ==<br />
<br />
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18<br />
Link to trailer: http://youtu(dot)be/GElKpJLvKLc<br />
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)<br />
<br />
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)<br />
<br />
== There's a reason the Vector is called a K10 ==<br />
<br />
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.<br />
Here's the source: <br />
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/<br />
<br />
It does look slightly different from the Vector, though: <br />
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg<br />
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg<br />
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)<br />
<br />
== LAPD Shotgun ==<br />
<br />
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)<br />
<br />
:Yeah, that's what I was thinking. --[[User:Jeddostotle7|Jeddostotle7]]-- 9:48, 6 July 2012 (PST)<br />
<br />
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)<br />
<br />
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future. --[[User:Jeddostotle7|Jeddostotle7]]-- 4:25, 10 July 2012 (PST)<br />
<br />
== The Unknown Shotgun ==<br />
<br />
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)<br />
<br />
== Gameplay footage ==<br />
<br />
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)<br />
<br />
== AN-94 in segment taking place in the 80's? ==<br />
<br />
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game. I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not. Anyone else thinking the same? --[[User:Jeddostotle7|Jeddostotle7]]-- 2:57, 10 July 2012 (PST)<br />
<br />
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]<br />
<br />
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology. --[[User:Jeddostotle7|Jeddostotle7]]-- 3:14, 10 July 2012 (PST)<br />
<br />
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)<br />
<br />
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts. I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting. --[[User:Jeddostotle7|Jeddostotle7]]-- 4:41, 10 July 2012 (PST)<br />
<br />
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)<br />
<br />
:::Go on the page, there'll be a QBZ-97, and then it'll say "Type 25" somewhere else on the page. --[[User:Jeddostotle7|Jeddostotle7]]-- 5:24, 10 July 2012 (PST)<br />
<br />
<br />
==SCAR-L :)==<br />
<br />
http://k31.kn3.net/D8EA00866.png<br />
<br />
Video<br />
<br />
http://www.youtube.com/watch?v=0QP3_8y8uzk<br />
<br />
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)<br />
<br />
== IMFDB's Fault ==<br />
<br />
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, "We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!" --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)<br />
<br />
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)<br />
<br />
I don't know why it's such a big deal to everyone, just treat the "game" as a "game" and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH<br />
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)<br />
<br />
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)<br />
<br />
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)<br />
<br />
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)<br />
<br />
"But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that."<br />
<br />
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). <br />
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.<br />
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said "Ph hey, this 1morey guy wants to see these weapons, let's answer his request." That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as "inspiration". Another user had wanted a Steyr AUG A3. That was a cut weapon.<br />
<br />
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)<br />
I mean if this isn't a coincidence, I don't know what is.<br />
<br />
== Multiplayer Reveal Trailer ==<br />
<br />
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12<br />
http://www.youtube.com/watch?v=HrOpWYsp3L8&feature=g-u-u<br />
<br />
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)<br />
<br />
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)<br />
<br />
This game is going to be worse than Crysis for people coming up with contrived "hybrid" explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)<br />
<br />
<br />
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png<br />
<br />
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. <br />
<br />
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)<br />
<br />
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] <br><br />
-LSAT LMG <br><br />
-AN-94 <br><br />
-QCW-05 known as "Chicom QCB" <br><br />
-Kriss K-10 <br><br />
-H&K XM8 is known as the "M8A1", this is very clearly seen in screencap 17. <br><br />
-"Ballista" bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] <br><br />
-FN Mk.48 <br><br />
-"PDW-5.7" in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. <br><br />
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] <br><br />
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. <br><br />
-Unknown in screencap 20 <br><br />
-Screencap 25 is possibly also the "Ballista"? Looks similar but too small.<br><br />
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)<br />
<br />
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)<br />
<br />
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)<br />
<br />
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)<br />
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)<br />
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)<br />
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)<br />
<br />
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)<br />
<br />
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)<br />
<br />
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , "BF is better than COD, because BF is original." The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)<br />
<br />
== Raging Judge model ==<br />
<br />
I think the Raging Judge that they are basing their model on based on is this one:<br />
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]<br />
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material. --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)<br />
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)<br />
::"A Taurus Raging Judge, identifiable by the red stripe along the handle..." Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)<br />
:::It does also say "Raging Judge" in the bottom right corner of the HUD. --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)<br />
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)<br />
<br />
== Weapons once the game is released ==<br />
<br />
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just "futuristic" versions of the weapon. Anyone get what I'm saying.<br />
<br />
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)<br />
<br />
== Weapon selection video ==<br />
<br />
http://www.youtube.com/watch?v=_Fuba3mPotE<br />
<br />
DSR-50 | SVU | Ballista<br />
<br />
fictional M1216 | Saiga 12 | Remington M870 RCS<br />
<br />
LSAT | QBB-95 | Mk48<br />
<br />
Skorpion EVO A3<br />
<br />
KARD | FNP-45 Tactical | Taurus | futurised M93R<br />
<br />
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94<br />
<br />
Milkor MGL | futurised Stinger | handheld GAU-19/A<br />
<br />
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)<br />
<br />
== B23-R Nomenclature ==<br />
<br />
Could B23-R stand for " Beretta 2023 Raffica"? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)<br />
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.<br />
<br />
== M249 SAW and MK48 are the same ==<br />
<br />
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)<br />
<br />
== Can we PLEASE change it? ==<br />
<br />
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page? [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)<br />
<br />
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)<br />
<br />
::Hm, looks like someone already did. [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)<br />
<br />
== AN-94 ==<br />
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)<br />
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)<br />
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)<br />
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)<br />
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.<br />
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)<br />
<br />
== Beta leak ==<br />
<br />
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)<br />
<br />
Ahh, the return of select-fire. Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) <br />
<br />
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)<br />
<br />
<br />
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: <br />
look at the solider on the left<br />
<br />
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg<br />
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)<br />
<br />
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)<br />
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg<br />
<br />
== H&K m27 ==<br />
<br />
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)<br />
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)<br />
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is. Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)<br />
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)<br />
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)<br />
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be "denoted" to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)<br />
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)<br />
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11" long rather than 9" which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)<br />
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)<br />
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9" handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5" rifles, but in terms of length it looks like it is a 16.5" barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)<br />
<br />
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)<br />
<br />
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. <br />
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)<br />
<br />
== FN HAMR ==<br />
<br />
Along the same lines as the M27, I think the "FN HAMR" is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)<br />
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)<br />
<br />
==Pointless weapon stats==<br />
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of "blocks" than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)<br />
<br />
The weapon stats have an alarming tendency of being BLATANT LIES. Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4. The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4. This is untrue. Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)<br />
<br />
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)<br />
<br />
:While "damage" can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)<br />
<br />
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more "realistic" with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)<br />
<br />
::Just FYI, an M9 should cause less "damage" than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)<br />
<br />
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)<br />
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)<br />
<br />
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)<br />
<br />
If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image. It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)<br />
<br />
:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)<br />
<br />
They are. The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)<br />
<br />
==Unknown Assault Rifle==<br />
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]<br />
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]<br />
<br />
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)<br />
<br />
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)<br />
<br />
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)<br />
<br />
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)<br />
<br />
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)<br />
<br />
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though. Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)<br />
<br />
== Live action trailer just released ==<br />
<br />
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:<br />
<br />
http://www.youtube.com/watch?v=4wIZp_E2CxQ<br />
<br />
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21<br />
<br />
==SPOILERS: Full walkthrough leaked==<br />
<br />
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)<br />
:Rifles Fal | Galil | M16A1 | "AK47" (AKM?)<br />
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:SMGs MP5A3 | AK74U | Uzi<br />
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:Shotties Olympia over and under | SPAS 12<br />
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)<br />
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:Snipers M82A1 | SVD Dragunov<br />
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:Pistols 1911 | Makarov PM | Browning HP<br />
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:Launchers RPG7 | Stinger | MM1<br />
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)<br />
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new "Death Machine" that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)<br />
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==No optics==<br />
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)<br />
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)<br />
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)<br />
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==Realism==<br />
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)<br />
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)<br />
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)<br />
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was "fast mag" but "extended clip." Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)<br />
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)<br />
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==AN94 missing magazines==<br />
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)<br />
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)<br />
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)<br />
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)<br />
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)<br />
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as "low priority" even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)<br />
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)<br />
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== Terminology note ==<br />
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"The first game" = World at War, not Black Ops.<br />
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"The previous game" should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)<br />
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:By that standard, "the first game" would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])<br />
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== STORM PSR Sniper Rifle ==<br />
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?<br />
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.<br />
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)<br />
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)<br />
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:Eh, most "solid" structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.<br />
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)<br />
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==New Screenshots==<br />
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)<br />
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, "less awful" would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)<br />
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)<br />
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)<br />
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a "take screenshot" command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)<br />
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)<br />
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== Fun with old models ==<br />
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)<br />
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== Could someone explain this if possible? ==<br />
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.<br />
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?<br />
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?<br />
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?<br />
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?<br />
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?<br />
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)<br />
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time. 1980s weapons cannot use futuristic attachments even in the 2025 missions. They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)<br />
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). <br />
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)<br />
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)<br />
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)<br />
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)<br />
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== Overall thoughts on the game... ==<br />
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.<br />
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).<br />
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Call of Duty: Black Ops II definitely qualifies to be on the list of "Top X best games of 2012", and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)<br />
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)<br />
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== Why is the SCAR-H model listed as being too thin? ==<br />
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)<br />
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I looked at it too. I've handled a SCAR-17S and it isn't "bulky" really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)<br />
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)<br />
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== Reloadings are incorrectly described .... ==<br />
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?<br />
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)<br />
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from "Old Wounds," it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)<br />
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)<br />
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)<br />
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== Learned some things ==<br />
Drift0r's BO2 vids have taught me something that we could probably add to the main article.<br />
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true). What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons. Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true. It now has identical max-min damages (40-24) in both burst and full-auto. What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)<br />
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== Protection level ==<br />
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)<br />
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)<br />
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:<br>- "In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308<br>- On ELiTE, [...] the default file name was 'Saritch'<br>- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'". <br>Also, the KAP-40 is described in the IMFDB page as "a fully automatic handgun based on the TDI Kard", yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)<br />
::::Would the "40" in "KAP-40" not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)<br />
:::::No, because the left hand side of the KAP-40 says ".45 ACP" --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)<br />
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though "KAP-45" would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)<br />
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)<br />
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission "Pyrrhic Victory". And an extra note: the Barrett M107 section should contain a sentence like "While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ..." (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)<br />
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)<br />
::::::The "FAL OSW" doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the "Olympia" to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the "Extended Clip" mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?<br>Extra note: this image of the Storm PSR's third person view should be add to the main page: <br>[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]<br>--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)<br />
:::::::No, it's incorrectly named because it's a "magazine," not a "clip." Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)<br />
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.<br />
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)<br />
<br />
Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)<br />
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)<br />
<br />
== Basis of in-game Saiga? ==<br />
<br />
Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:<br />
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&flypage=flypage.tpl&product_id=25&category_id=2&option=com_virtuemart&Itemid=3 Link to page on Red Jacket website]<br />
(I don't know how to "safely" place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later). If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling "AK Shotguns" to see if there were anymore I didn't know about, and their website came up. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)<br />
<br />
== Some Stuff To Add On The Main Page ==<br />
<br />
*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.<br />
*The Uzi is used by the Dignity Battalion in Suffer with Me.<br />
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.<br />
*The KSG reloads two shells at a time only if fast mags is chosen.<br />
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.<br />
*The M1216 is used by Navy Sailors in the USS Obama.<br />
*Wouldn't the SVD-M be anachronistic to the 1980s missions?<br />
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.<br />
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.<br />
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.<br />
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]<br />
*'''(Added)''' [http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].<br />
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.<br />
*An AH-64 variant can be seen in the startup cutscene. <br />
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.<br />
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.<br />
*The DShK can be seen in Judgement Day.<br />
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.<br />
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)<br />
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)<br />
::They're wrong, it's [http://www.imfdb.org/images/9/9b/COD4M4A1-2.jpg this model] from CoD4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:42, 14 April 2013 (EDT)<br />
<br />
I'll be adding all this later today, going to be playing Dead Space 3 with a friend shortly but I'm going to be getting rid of that in progress tag by the time I'm finished. Got all the shots, Peacekeeper included. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:46, 15 April 2013 (EDT)<br />
<br />
== Peacekeeper ==<br />
<br />
So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the "Peacekeeper." Looks like a Frankengun AR. With the safety on.<br />
<br />
[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine.]]<br />
<br />
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)<br />
<br />
:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)<br />
<br />
::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)<br />
<br />
:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)<br />
<br />
::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.<br />
<br />
::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)<br />
<br />
:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.<br />
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)<br />
<br />
:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:<br />
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]<br />
:[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine]]<br />
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)<br />
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)<br />
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)<br />
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)<br />
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)<br />
<br />
:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.<br />
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]<br />
<br />
::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)<br />
<br />
In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)<br />
<br />
:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)<br />
<br />
::As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional "Arbiter". --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 18:40, 8 February 2013 (EST)<br />
<br />
:::The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in [http://www.youtube.com/watch?v=e3YdcvdfORo his review of the weapon]. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 06:48, 9 February 2013 (EST)<br />
<br />
::::Exactly where I got my info from :) --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 21:48, 9 February 2013 (EST)<br />
<br />
:::: Since stuart ("xboxahoy" and "ahoyxbox" in youtube) has had contact with call of duty people (remember some insight about this some time ago in his videos, and I think he gets from them some guns special info taken from the game's code, like rpm and others) this should be considered fairly legit--[[User:Thebarry1394|TheBarry1394]] ([[User talk:Thebarry1394|talk]]) 22:35, 9 February 2013 (EST)<br />
<br />
I've dropped the requisite notes for the DLC season pass, but I think it's XBox exclusive for a while yet, so barring someone coming up with a decent (read: 16:9 uncropped) image of it, we'll have to wait until it's out on PC. Meantime I'm going to get back to work on finishing this page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:19, 11 February 2013 (EST)<br />
<br />
== AKS-74U misclassified as an SMG? ==<br />
<br />
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.<br />
<br />
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)<br />
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)<br />
<br />
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)<br />
<br />
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)<br />
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)<br />
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such. --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 00:36, 19 January 2013 (EST)<br />
<br />
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese "heavy" machine guns which fire rifle rounds, or the compact "pistol" ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)<br />
<br />
<br />
== Batallón Dignidad's revovlers ==<br />
<br />
The Batallón Dignidad (those crazy mofos who try to hit you with bats in "Suffer With Me") in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)<br />
<br />
==Browning Hi-Power==<br />
[[Image:BO2 HiPower.jpg|thumb]]<br />
<s>Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:46, 6 February 2013 (EST)<br />
</s><br />
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:47, 6 February 2013 (EST)<br />
<br />
==Commentary on the Peacekeeper==<br />
<br />
If we base ourselves off of mere appearance, not empirical clues, the following could be inspirational in its development:<br />
<br />
*AAC Honey Badger<br />
*Colt 9 mm SMG<br />
*.300 AAC Blackout<br />
*C8 SFW<br />
*Diemaco C7A1<br />
*DRD (Tactical) Paratus-16<br />
*Robinson Armament XCR-M<br />
etc.<br />
<br />
YET: if we base ourselves on what the data existent hint at, another direction must be found. The developer-created photographic data indicate the Peacekeeper uses the "5.7x28" type of round. The 5.7x28 round is only, to my not inconsiderable knowledge, only seen in perhaps a few real-world guns: the FNH P and PS90, the FNH 5.7 pistol AND the NEW, perhaps "controversial" (?), unique assault rifle in developmental stage yet obtainable, intended for special forces very relevantly (Delta, etc.), the AR57 5.7X28/AR57A1 by, memory loss overshadows me, some real-world manufacturer...<br />
<br />
I believe some nice-writing, stylistic editor should definitely cite the matter and for sure cite the AR57 as, hypothetically, at least pertinent...<br />
<br />
This would indeed suggest the Peacekeeper is NOT a "real" gun in the sense of the others, where real-life counterparts are obvious and provided correctly... We should include yet the AR57 as possible inspirational prototype used in the mixture mongrel gun the Peacekeeper is, if we include the AAC Honey Badger, etc. Am I unreasonable? [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg<br />
<br />
http://www.youtube.com/watch?v=e3YdcvdfORo Watch this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 14 March 2013 (EDT)<br />
<br />
Thank you. No conflict of information or viewpoint is present here... I guess the brief reference to "FN Herstal" is believed sufficient to imply certain things, but to the "uninitiated", this is all very complex, you know?...<br />
<br />
I am not disputant of the relevance of Xboxahoy's perhaps "inside" knowledge, nor disputing we should include the reference to the AAC Honey Badger, or such-like things, but merely saying, why not refer to the AR-57?, and be truly technically inclusive and truly specialist in the offering of knowledge. [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg<br />
<br />
:Because it doesn't look anything like the AR57. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:04, 15 April 2013 (EDT)<br />
<br />
::I second that. The AR-57 rather distinctively uses P90 magazines rather than a traditional box magazine like this gun if nothing else. Just because it has the same caliber printed on the side does not mean that it is any relation. Also, I have to dispute the idea that a gun that actually fired 5.7x28mm rounds would look like this gun anyway. From the size of the magazine and the look of the top round in the mag when reloading it looks more like a gun chambered for a larger cartridge more towards 5.56x45mm. Bear in mind that the 5.7x28mm round is suitable to fit inside the grip of a pistol, which this mag isn't. If you look at the concept art for the Peacekeeper it originally had a smaller more correctly sized mag, but for the final version they have decided to increase the size making the 5.7x28mm marking confusing and possibly wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:58, 15 April 2013 (EDT)<br />
<br />
:::I'll have to run through the reload animation a few more times to see if I can get a decent shot of the round at the top; I'm fairly sure it's the whole width of the magazine. In ''theory'' you could make a mag this size with 5.7mm rounds if the rounds didn't take up the whole width of it (say, if it was an extremely halfassed conversion to 5.7mm for a magazine designed for an intermediate round, using a divider and a new spring and follower) but I don't think the game depicts it that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:37, 15 April 2013 (EDT)<br />
<br />
== XPR-50 ==<br />
<br />
In the game files, the XPR-50 is referred to as the [[AS50]]. Any idea for adding the similarity between these 2 weapons in the page?<br>Furthermore, some weapons that seem to be fictional are actually referred to as their possible real life counterparts (B23R as the "beretta93r", SMR as the "saritch", Type 25 as the "type95"; early gameplay footage actually showed that the "Type 95" (QBZ-95) was a placeholder name of the final "Type 25".<br>Also a question: can the real GAU-19/A be handheld like the M134? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:11, 21 March 2013 (EDT)<br />
<br />
== Urpising content pack: Thompson M1928 ==<br />
<br />
In the trailer for the Urising content pack, the Thompson M1928 can be briefly seen. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:24, 07 April 2013 (EDT)<br />
[[Image:thompsonm1928bo2.jpg|thumb|none|600px]]<br />
<br />
== XM8 cyclic rates ==<br />
Someone mind removing the comment about how the XM8 has a faster cyclic ROF in full-auto? I discovered that to be incorrect (burst rate is actually higher) based on XboxAhoy's review of the Select Fire attachment --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:58, 7 April 2013 (EDT)<br />
<br />
Another error I discovered today. The Chicom CQB's burst cyclic rate is actually 1250RPM and not 1080, putting it ahead of the SCORPION EVO 3. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 11:51, 17 May 2013 (EDT)<br />
<br />
== Young Menendez's revolver ==<br />
<br />
We see a young Menendez with this in the intro to "Old Wounds," but you don't really get much of a look at it.<br />
<br />
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px]]<br />
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px]]<br />
<br />
Any ideas? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:04, 15 April 2013 (EDT)<br />
<br />
:For some reason I want to say a [[Colt Detective Special]].[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 09:16, 15 April 2013 (EDT)<br />
::I don't think it's a DS. If it was, you'd be able to see the cylinder release in the first cap. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:31, 15 April 2013 (EDT)<br />
:::[[Bruni Olympic 6]], perhaps? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:32, 15 April 2013 (EDT)<br />
<br />
== By the way ==<br />
<br />
Check out this "C-130."<br />
<br />
[[Image:Blops2-TotallyAC130.jpg|thumb|none|600px]]<br />
<br />
I mean seriously, they couldn't have used the old AC-130 model instead of doing ''that''? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 15 April 2013 (EDT)<br />
<br />
Whereas instead they took a C-17 and glued props to it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 18:13, 17 April 2013 (EDT)<br />
<br />
== Low-detail revolver ==<br />
<br />
This is used by cartel guys in Columbia and Dignity Battalion guys in Panama. Not much to distinguish it, but I think it's an M&P. It's not the in-world model for the Model 29 in ''World at War'', I went and checked that just in case.<br />
<br />
[[Image:S&W Model M&P.jpg|thumb|400px|none|Smith & Wesson Model M&P Revolver with 5" Barrel - .38 Special]]<br />
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px]]<br />
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px]]<br />
<br />
Thoughts? Also fairly sure that in the first pic the guy on the left has a [[Schermuly Training Grenade]] on his chest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:41, 22 April 2013 (EDT)<br />
:Unfortunately, almost all the features that we could use for making an ID are obscured. All we have is barrel length. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:37, 23 April 2013 (EDT)<br />
::They bothered to put in grommets in the belt, but not a trigger on the gun? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:39, 23 April 2013 (EDT)<br />
:::I think it must be from one of the older games, a ''lot'' of old shooters have guns with no triggers. Utter guesswork, but it might be a physics thing; games tend to have mechanics designed to stop objects being caught inside each other that lead to exploits like [https://www.youtube.com/watch?v=S36d_ybIsmM this], and it's possible having a trigger would cause a dying enemy to shoot their gun into the air or through the floor as it tries to get its trigger out of their finger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:39, 28 April 2013 (EDT)<br />
<br />
== Remington New Army and unusable paintball markers ==<br />
<br />
http://callofduty.wikia.com/wiki/Remington_New_Model_Army<br />
http://images1.wikia.nocookie.net/callofduty/images/thumb/1/1f/Rush_Paintball_Guns_BOII.png/640px-Rush_Paintball_Guns_BOII.png<br />
Some of the markers resemble the SL8.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:00, 5 July 2013 (EDT)<br />
:Looks like a Tippman X7 with G36 upgrade aprts, like [http://www.cozmopaintball.com/Tippmann-X7-G36-X36-orderby0-p-1-c-150.html this]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:11, 5 July 2013 (EDT)<br />
::This is the new DLC, right? I'll get some pics up when I get home from work tomorrow. Still got to sort though the caps for this and finish it, been slacking recently. >.> [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:10, 6 July 2013 (EDT)<br />
<br />
== Some Stuff To Add On The Main Page (2) ==<br />
<br />
In the topic about B23R would be desirable to add these two photos so you can evaluate the similarity with the Beretta 93R and Strayer Voigt Infinity pistols:<br />
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]<br />
[[Image:Icon selection for B23R.jpeg|thumb|none|500px|]]<br />
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 00:00 30 July 2013 (MSK)<br />
<br />
== Notes to add/correct on the page ==<br />
<br />
* Add the [[Remington 1858 New Army]] (incorrectly operating in-game in double-action mode instead of single-action), the [[Mauser M712 Schnellfeuer]] (incorrectly referred as the '''Mauser C96''', and having an erroneous 8-round mag instead of 10), the [[MP40]], the [[Sturmgewehr 44]] and the [[Maxim#Maxim MG08.2F15|Maxim MG08/15]] (these are featured in the newest Zombies maps).<br />
* Remove the Ray Gun from the page (since it's a Wonder Weapon, entirely fictional; these types of fictional weapons are usually not present in any IMFDB pages).<br />
* For the '''Jian She Type-05''', the rate of fire per burst is 1250 RPM, equal to the full-auto rate of the Skorpion EVO (and not 1080 or 1200 RPM like stated on the page).<br />
* For the '''Franchi SPAS-12''' when Menendez uses it in "Time and Fate", it is incorrectly stated that he reloads it by flipping it off-screen if he's close to death. It's not about being close to death; he actually flips it if he had fired 4 shells or more, and reloads it normally if it's about reloading only 1, 2 or 3 shells. The flipping process takes 1 second (not 2, as stated in the page), and this reloading works with every SPAS-12 picked up by Menendez during this sequence (the page incorrectly states that it will reload normally if he picks up another SPAS).<br />
* For the '''M1216''', add this point (in my opinion): logically speaking, when the 4 extra shells are gained via the extended mag attachment, each extra shell should be added to each of the four tubes of the magazine (and not an extra 4-round tube added like portrayed in-game).<br />
* For the "'''M8A1'''", specify that the 4-round burst is (of course) incorrect for an actual XM8, especially with a very high rate of fire compared to the XM8.<br />
* For the '''SIG SG556''' maybe point out that the 3-round burst and automatic fire modes would actually be correct for other variants of the SG550.<br />
* The "'''XPR-50'''" is referred to as the [[AS50]] in the game files; this should be mentioned in the page. Maybe the XPR-50 is actually intended to be based on it (furthermore it is semi-auto and uses .50 BMG cartridges). I previously added info about the M98B's slight resemblance before the page was protected, but I don't think that it is reliable, especially that it is bolt-action and uses .338 Lapua Magnum cartridges instead of .50<br />
* For the '''RPG''', it is referred as such in future levels, but the past variant is actually referred to as the '''RPG-7''', not just "RPG" (and technically they are different weapons in-game). Furthermore, the future "RPG" looks more like an [http://img16.imageshack.us/img16/9240/airtronic777.jpg Airtronic Mk 777] rather than Airtronic RPG (even though the black color of the Airtronic RPG makes it more similar).<br />
* For the M1911A1, put the standard M1911A1's image before the Nickel plated one, and specify in the image's text that the standard M1911 is used in both Campaign and Zombies (while the Nickel plated one is only holstered by NPCs).<br />
* For the '''Titus-6''', maybe we can add some info about a similar weapon in functionality (like the [[Steyr ACR]], but despite several differences).<br />
* And I got a question: can a real GAU-19/A be actually be man-portable weapon? (like portrayed in some video games including this one)<br />
<br />
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:22, 25 August 2013 (EDT)<br />
<br />
:I'll get on that in the next couple of days, I need to wait for a friend of mine to get back from his Officer Selection interview before I can get the Zombies screencaps. A GAU-19 could never be man-portable without some kind of exoskeleton; it's getting on for twice as heavy as the M134 (139lbs) and that's without a power source or ammunition. And since Jesse Ventura described firing 7.62mm blanks out of a slowed-down minigun as "like firing a chainsaw," one can only imagine what full-power .50 BMG rounds fired at 1,000 or 2,000 rpm would do to the poor guy holding the thing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:39, 27 August 2013 (EDT)<br />
::I would argue that the "Death Machine" is not so much a man-portable GAU-19 as it is a fictional Gatling gun that slightly resembles a GAU-19, in that it has three barrels and it features a triangular shaped barrel clamp (which does not double as a flash hider, as it does for the GAU-19). If you look carefully at the weapon model, I believe it even has a "fluff" nomenclature on it somewhere that is entirely fictional, though that could be nomenclature for the "sentry gun" as a weapon system as opposed to just the gun itself. Either way, I don't think BLOPSII is trying to peddle the Death Machine as a GAU-19 anymore than Army of Two: The 40th Day is with their fictional, three-barreled, oversized, man-portable Gatling Gun. (The one that says '7 6 2' on the receiver.) [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 14:52, 6 November 2013 (EST)<br />
<br />
== AK Variant ==<br />
<br />
In the pages for [[Call of Duty: Black Ops|Black Ops]] and [[Call of Duty: Black Ops II|Black Ops 2]], the "AK47" in-game is listed to have an overall appearance close to a [[AK-47#Romanian WASR|WASR-2]]. However, the WASR-2 is notably different due to the different wooden stock and pistol grip. In my opinon, the AK-47 in the two games seems to be actually strongly based on the [[AK-47#Norinco Type 84S|Norinco Type 84S]] (although the magazine of the Type 84S is even straighter, while the WASR-2's mag resembles more of the AK-47 in-game). Look at these pictures for comparison:<br />
[[File:AK-47 Pickup BOII.jpg|thumb|none|256px|Icon of the "AK47" in BO2]]<br />
[[Image:Type84HybridRifle.jpg|thumb|none|400px|Norinco Type 84S modified - 5.56x45mm (ignore the bayonet, etc. I put this image because it shows a shorter muzzle break than the original Type 84S)]]<br />
[[Image:WASR2.jpg|thumb|none|400px|WASR-2 - 5.45x39mm. Note the differences]]<br />
What to you guys think about it?<br>--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:10, 13 September 2013 (EDT)<br />
:The problem with the Type 84 is that the Norincos use an AK-47 type gas block and a hooded version of the wide AK-47 front sight. The game gun has a narrow AKM front sight and an AKM gas block with a bayonet lug. The Norincos also use a smooth top cover on the receiver whereas this has a ribbed one. As for the stock, based on the fact it has a ferrule (metal band) around the base of it this means that the stock itself is actually based on a Type II milled AK-47 one which you would never acually find an a stamped gun like this, so I wouldn't' read too much in to that. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:57, 16 October 2013 (EDT)<br />
::[[Image:Ak74p.jpg|thumb|none|400px|Prototype AK-74 - 5.45x39mm]]<br />
::Do you think that the appearance of the "AK47" in-game matches more that of the prototype AK-74 shown above? (apart from the muzzle break). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:06, 16 October 2013 (EDT)<br />
<br />
== Hmmm... ==<br />
<br />
Any reason this page is still locked to prevent editing? All the DLC packs have been released and there's a lot more to add. Why is it still locked down? -[[User:Gunmaster2011|Gunmaster2011]] 23:54, 2nd November 2013 (UTC)<br />
:Because before the page was locked down, others were adding low quality screenshots, so an admin locked it and has been working on it, as for why it is not finished yet, sometimes real life gets in the way.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:16, 3 November 2013 (EST)<br />
<br />
Fair enough. Any word on when it will be unlocked? -[[User:Gunmaster2011|Gunmaster2011]] 00:37, 6th November 2013 (UTC)<br />
:If you just want to add guns from the DLC, just add it below and I'll add it to the main page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:10, 5 November 2013 (EST)<br />
<br />
::I've got the pics, just was having some IRL stuff and also the site kept not working when I was actually on. >:( [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:15, 6 November 2013 (EST)<br />
<br />
== MK48? ==<br />
<br />
I could be crazy, but isn't the MK48 model from this game just lifted from MW3's MK46? I haven't seen them side by side, but just from playing one and then the other, there doesn't seem to be any obvious differences.<br />
:Well:<br />
<br />
[[Image:MW3-M249-1.jpg|thumb|none|800px]]<br />
[[Image:Blops2-Mk48-1.jpg|thumb|none|800px]]<br />
<br />
:While they're as similar as you'd expect two weapons based on the same basic design to be, the ''Blops 2'' gun has a thicker loop at the back of the receiver, no STANAG well (the one in ''MW3'' isn't even a Mk 46, it's a Para SAW with a Mk 46 rail system), the correct lower-profile handguard for a Mod 1, and you can see the barrel, meaning it's the correct length for a Mk 48. There's also a lot of minor differences in the design of the rear sight. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:01, 6 November 2013 (EST)<br />
::Wow, I guess I should give Treyarch more credit. I figured with some of the repeats from MW3 (KSG, M60E3) that they were trying to pad their roster while introducing a "new" weapon. Thanks for the comparison shots, I guess I should have just paid more attention. [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 14:28, 6 November 2013 (EST)</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&diff=756110
Talk:Call of Duty: Black Ops II
2013-11-06T19:29:43Z
<p>Gau17: /* MK48? */</p>
<hr />
<div>==Live Action Trailers==<br />
==="Surprise" Trailer===<br />
<br />
====Taurus Judge====<br />
<br />
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The [[Taurus Judge]] stuffed in a "player's" vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]<br />
<br />
====Remington 870====<br />
<br />
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|"''Zombies? Groovy''". A "player" is about to take on a zombie horde with a [[Remington 870]] equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]<br />
<br />
====AK-74M====<br />
<br />
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another "player" in the background with an [[AK-74M]], indefinable due to the indent on the stock. This appears to be standing in for the [[AN-94]] seen ingame.]]<br />
<br />
====AKU-94====<br />
<br />
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The [[AKU-94]] seen in the hands of the "player" on the left. This appears to be standing for the fictional "Type 25" seen ingame.]]<br />
<br />
====M14====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the [[M14]] in zombies mode.]]<br />
<br />
====M14 variant with Bulldog 762 Bullpup chassis ====<br />
<br />
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]<br />
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|"''Hey buddy.''"]]<br />
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the "SMR" rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the "ballistic computer" add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]<br />
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]<br />
<br />
====Heckler & Koch XM8 (Prop)====<br />
<br />
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|A [[Heckler & Koch XM8]] with the fictional "MMS" optic. Due to obvious reason this is definitely a prop.]]<br />
<br />
====Milkor MGL Mk 1====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Miniguns on the sides, a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1]] in the center. Oh you're screwed.]]<br />
<br />
====GE M134====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|CGI rendered [[M134]]s on CLAW AI vehicles.]]<br />
<br />
====Semtex====<br />
<br />
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic "oh crap" face.]]<br />
<br />
===LG Cinema Trailer===<br />
<br />
====AK Type Rifle====<br />
<br />
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the [[AK-74M]] listed above.]]<br />
<br />
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)<br />
<br />
====M4A1 Carbine====<br />
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The player on the left is armed with an [[M4A1 carbine]] equipped with an EOTech XPS holosight and vertical foregrip.]]<br />
<br />
====Heckler & Koch XM8 (Dressed up G36K)====<br />
The fictional "M8A1" variant of the [[Heckler & Koch XM8]] rifle appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler & Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.<br />
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler & Koch XM8 - 5.56x45mm]]<br />
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler & Koch G36KV with rail top carry handle - 5.56x45mm]]<br />
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|The player firing his [[G36K]]. The muzzle flash looks real enough to not be CG.]]<br />
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]<br />
<br />
====GE M134====<br />
<br />
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An [[M134]] mounted on the CLAW.]]<br />
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|A closeup.]]<br />
<br />
== Button mashing ==<br />
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)<br />
<br />
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)<br />
<br />
You're not supposed to mash for that particular section. You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)<br />
<br />
== The Newest Joke? ==<br />
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User<br />
<br />
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)<br />
<br />
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)<br />
<br />
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)<br />
<br />
Sorry [[User:1morey|1morey]], but you are not the only "biotic organism" who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]<br />
<br />
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :( --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)<br />
<br />
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the "Barney Principle". [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)<br />
<br />
== XM8? ==<br />
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg<br />
<br />
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)<br />
<br />
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)<br />
<br />
Looks to just be like a space gun... It "resembles" a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)<br />
<br />
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)<br />
<br />
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)<br />
<br />
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)<br />
<br />
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)<br />
<br />
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.<br />
<br />
[[File:XM8 Blops 2.jpg|thumb|none|300px]]<br />
<br />
This "prop" is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)<br />
<br />
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)<br />
<br />
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)<br />
<br />
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)<br />
<br />
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)<br />
<br />
== Future Warfare ==<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg<br />
<br />
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)<br />
<br />
That's what we've been needing. More future crap. ~ACE<br />
<br />
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)<br />
<br />
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)<br />
<br />
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)<br />
<br />
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)<br />
<br />
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE<br />
<br />
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).<br />
<br />
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)<br />
<br />
::Dual wielding Javelins. ~ACE<br />
<br />
== Come On ==<br />
<br />
There is NOTHING warranting a page for this yet. All of you fanboys need to drop your cocks and have a little patience. Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures? No way; this whole thing strikes me as ridiculous. If there's nothing concrete worth putting on the main page, stick to the Treyarch forums. It's insane how quickly the COD community jumped onto it on IMFDB. It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET. Please, fanboys, calm down, and don't get ahead of yourselves. --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)<br />
<br />
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]<br />
<br />
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)<br />
<br />
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)<br />
<br />
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)<br />
<br />
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)<br />
<br />
== Trailer Weapon Spots ==<br />
<br />
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)<br />
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)<br />
:: Isn't it "Kriss USA" instead of "TDI" now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)<br />
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)<br />
<br />
==Designated Arguing/Complaining Area==<br />
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)<br />
<br />
===What is this going to be like===<br />
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) <br />
<br />
===Wow...===<br />
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)<br />
<br />
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)<br />
<br />
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)<br />
<br />
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)<br />
<br />
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)<br />
<br />
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]<br />
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)<br />
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)<br />
<br />
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)<br />
<br />
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]<br />
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)<br />
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to "this is obviously meant to be Price". [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)<br />
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. "I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!" [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)<br />
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)<br />
<br />
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day "realistic" shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)<br />
<br />
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, ("promising SAS solider named Jonathan" also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]<br />
<br />
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)<br />
<br />
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)<br />
<br />
===My two cents on the matter===<br />
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.<br />
<br />
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? <br />
<br />
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?<br />
<br />
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole "The Vault" name?)<br />
: A video game uses the word "Vault" to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)<br />
<br />
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?<br />
<br />
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.<br />
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)<br />
<br />
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)<br />
<br />
<br />
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)<br />
<br />
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...<br />
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)<br />
<br />
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)<br />
<br />
== M16A1? ==<br />
<br />
Link to image<br />
<br />
(403 error)<br />
<br />
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg<br />
<br />
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay & Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST<br />
<br />
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns<br />
<br />
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself. --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)<br />
<br />
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)<br />
<br />
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)<br />
<br />
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)<br />
<br />
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)<br />
<br />
== Rename ==<br />
<br />
Shouldn't the page be renamed to "Call of Duty: Black Ops II". With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)<br />
<br />
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)<br />
<br />
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)<br />
<br />
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)<br />
<br />
== AK variant during horse scene ==<br />
<br />
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:<br />
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg<br />
<br />
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)<br />
<br />
== Bulldog Assault Rifle ==<br />
<br />
Trailer from BO2<br />
<br />
http://www.youtube.com/watch?v=gr0Z3RsOmlo<br />
<br />
looks like the assault rifle from distric 9 use by the bad guys<br />
<br />
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)<br />
<br />
::The name "Type 25" has been mentioned. Could that be it?<br />
<br />
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)<br />
<br />
== Preview ==<br />
<br />
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.<br />
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html<br />
<br />
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)<br />
<br />
== Black Ops 2 Behind the Scenes E3 trailer ==<br />
<br />
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18<br />
Link to trailer: http://youtu(dot)be/GElKpJLvKLc<br />
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)<br />
<br />
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)<br />
<br />
== There's a reason the Vector is called a K10 ==<br />
<br />
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.<br />
Here's the source: <br />
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/<br />
<br />
It does look slightly different from the Vector, though: <br />
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg<br />
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg<br />
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)<br />
<br />
== LAPD Shotgun ==<br />
<br />
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)<br />
<br />
:Yeah, that's what I was thinking. --[[User:Jeddostotle7|Jeddostotle7]]-- 9:48, 6 July 2012 (PST)<br />
<br />
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)<br />
<br />
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future. --[[User:Jeddostotle7|Jeddostotle7]]-- 4:25, 10 July 2012 (PST)<br />
<br />
== The Unknown Shotgun ==<br />
<br />
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)<br />
<br />
== Gameplay footage ==<br />
<br />
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)<br />
<br />
== AN-94 in segment taking place in the 80's? ==<br />
<br />
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game. I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not. Anyone else thinking the same? --[[User:Jeddostotle7|Jeddostotle7]]-- 2:57, 10 July 2012 (PST)<br />
<br />
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]<br />
<br />
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology. --[[User:Jeddostotle7|Jeddostotle7]]-- 3:14, 10 July 2012 (PST)<br />
<br />
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)<br />
<br />
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts. I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting. --[[User:Jeddostotle7|Jeddostotle7]]-- 4:41, 10 July 2012 (PST)<br />
<br />
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)<br />
<br />
:::Go on the page, there'll be a QBZ-97, and then it'll say "Type 25" somewhere else on the page. --[[User:Jeddostotle7|Jeddostotle7]]-- 5:24, 10 July 2012 (PST)<br />
<br />
<br />
==SCAR-L :)==<br />
<br />
http://k31.kn3.net/D8EA00866.png<br />
<br />
Video<br />
<br />
http://www.youtube.com/watch?v=0QP3_8y8uzk<br />
<br />
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)<br />
<br />
== IMFDB's Fault ==<br />
<br />
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, "We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!" --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)<br />
<br />
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)<br />
<br />
I don't know why it's such a big deal to everyone, just treat the "game" as a "game" and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH<br />
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)<br />
<br />
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)<br />
<br />
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)<br />
<br />
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)<br />
<br />
"But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that."<br />
<br />
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). <br />
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.<br />
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said "Ph hey, this 1morey guy wants to see these weapons, let's answer his request." That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as "inspiration". Another user had wanted a Steyr AUG A3. That was a cut weapon.<br />
<br />
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)<br />
I mean if this isn't a coincidence, I don't know what is.<br />
<br />
== Multiplayer Reveal Trailer ==<br />
<br />
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12<br />
http://www.youtube.com/watch?v=HrOpWYsp3L8&feature=g-u-u<br />
<br />
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)<br />
<br />
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)<br />
<br />
This game is going to be worse than Crysis for people coming up with contrived "hybrid" explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)<br />
<br />
<br />
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png<br />
<br />
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. <br />
<br />
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)<br />
<br />
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] <br><br />
-LSAT LMG <br><br />
-AN-94 <br><br />
-QCW-05 known as "Chicom QCB" <br><br />
-Kriss K-10 <br><br />
-H&K XM8 is known as the "M8A1", this is very clearly seen in screencap 17. <br><br />
-"Ballista" bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] <br><br />
-FN Mk.48 <br><br />
-"PDW-5.7" in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. <br><br />
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] <br><br />
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. <br><br />
-Unknown in screencap 20 <br><br />
-Screencap 25 is possibly also the "Ballista"? Looks similar but too small.<br><br />
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)<br />
<br />
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)<br />
<br />
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)<br />
<br />
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)<br />
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)<br />
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)<br />
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)<br />
<br />
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)<br />
<br />
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)<br />
<br />
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , "BF is better than COD, because BF is original." The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)<br />
<br />
== Raging Judge model ==<br />
<br />
I think the Raging Judge that they are basing their model on based on is this one:<br />
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]<br />
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material. --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)<br />
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)<br />
::"A Taurus Raging Judge, identifiable by the red stripe along the handle..." Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)<br />
:::It does also say "Raging Judge" in the bottom right corner of the HUD. --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)<br />
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)<br />
<br />
== Weapons once the game is released ==<br />
<br />
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just "futuristic" versions of the weapon. Anyone get what I'm saying.<br />
<br />
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)<br />
<br />
== Weapon selection video ==<br />
<br />
http://www.youtube.com/watch?v=_Fuba3mPotE<br />
<br />
DSR-50 | SVU | Ballista<br />
<br />
fictional M1216 | Saiga 12 | Remington M870 RCS<br />
<br />
LSAT | QBB-95 | Mk48<br />
<br />
Skorpion EVO A3<br />
<br />
KARD | FNP-45 Tactical | Taurus | futurised M93R<br />
<br />
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94<br />
<br />
Milkor MGL | futurised Stinger | handheld GAU-19/A<br />
<br />
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)<br />
<br />
== B23-R Nomenclature ==<br />
<br />
Could B23-R stand for " Beretta 2023 Raffica"? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)<br />
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.<br />
<br />
== M249 SAW and MK48 are the same ==<br />
<br />
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)<br />
<br />
== Can we PLEASE change it? ==<br />
<br />
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page? [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)<br />
<br />
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)<br />
<br />
::Hm, looks like someone already did. [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)<br />
<br />
== AN-94 ==<br />
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)<br />
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)<br />
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)<br />
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)<br />
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.<br />
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)<br />
<br />
== Beta leak ==<br />
<br />
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)<br />
<br />
Ahh, the return of select-fire. Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) <br />
<br />
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)<br />
<br />
<br />
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: <br />
look at the solider on the left<br />
<br />
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg<br />
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)<br />
<br />
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)<br />
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg<br />
<br />
== H&K m27 ==<br />
<br />
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)<br />
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)<br />
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is. Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)<br />
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)<br />
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)<br />
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be "denoted" to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)<br />
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)<br />
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11" long rather than 9" which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)<br />
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)<br />
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9" handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5" rifles, but in terms of length it looks like it is a 16.5" barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)<br />
<br />
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)<br />
<br />
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. <br />
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)<br />
<br />
== FN HAMR ==<br />
<br />
Along the same lines as the M27, I think the "FN HAMR" is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)<br />
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)<br />
<br />
==Pointless weapon stats==<br />
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of "blocks" than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)<br />
<br />
The weapon stats have an alarming tendency of being BLATANT LIES. Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4. The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4. This is untrue. Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)<br />
<br />
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)<br />
<br />
:While "damage" can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)<br />
<br />
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more "realistic" with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)<br />
<br />
::Just FYI, an M9 should cause less "damage" than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)<br />
<br />
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)<br />
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)<br />
<br />
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)<br />
<br />
If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image. It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)<br />
<br />
:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)<br />
<br />
They are. The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)<br />
<br />
==Unknown Assault Rifle==<br />
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]<br />
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]<br />
<br />
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)<br />
<br />
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)<br />
<br />
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)<br />
<br />
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)<br />
<br />
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)<br />
<br />
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though. Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)<br />
<br />
== Live action trailer just released ==<br />
<br />
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:<br />
<br />
http://www.youtube.com/watch?v=4wIZp_E2CxQ<br />
<br />
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21<br />
<br />
==SPOILERS: Full walkthrough leaked==<br />
<br />
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)<br />
:Rifles Fal | Galil | M16A1 | "AK47" (AKM?)<br />
<br />
:SMGs MP5A3 | AK74U | Uzi<br />
<br />
:Shotties Olympia over and under | SPAS 12<br />
<br />
:LMGs RPD | M60 | Minigun (same one as Vorkuta)<br />
<br />
:Snipers M82A1 | SVD Dragunov<br />
<br />
:Pistols 1911 | Makarov PM | Browning HP<br />
<br />
:Launchers RPG7 | Stinger | MM1<br />
<br />
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)<br />
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new "Death Machine" that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)<br />
<br />
==No optics==<br />
<br />
It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)<br />
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)<br />
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)<br />
<br />
<br />
==Realism==<br />
<br />
[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)<br />
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)<br />
<br />
Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)<br />
<br />
Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was "fast mag" but "extended clip." Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)<br />
<br />
:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)<br />
<br />
==AN94 missing magazines==<br />
<br />
At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)<br />
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)<br />
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)<br />
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)<br />
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)<br />
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as "low priority" even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)<br />
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)<br />
<br />
== Terminology note ==<br />
<br />
"The first game" = World at War, not Black Ops.<br />
<br />
"The previous game" should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)<br />
<br />
:By that standard, "the first game" would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])<br />
<br />
== STORM PSR Sniper Rifle ==<br />
<br />
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?<br />
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.<br />
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)<br />
<br />
Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)<br />
<br />
:Eh, most "solid" structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.<br />
<br />
:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)<br />
<br />
==New Screenshots==<br />
<br />
I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)<br />
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, "less awful" would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)<br />
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)<br />
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)<br />
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a "take screenshot" command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)<br />
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)<br />
<br />
== Fun with old models ==<br />
<br />
So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)<br />
<br />
== Could someone explain this if possible? ==<br />
<br />
I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.<br />
<br />
First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?<br />
<br />
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?<br />
<br />
Thirdly, how does Fast Mag work on Shotguns with tube magazines?<br />
<br />
Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?<br />
<br />
Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?<br />
<br />
Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)<br />
<br />
Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time. 1980s weapons cannot use futuristic attachments even in the 2025 missions. They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)<br />
<br />
:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). <br />
<br />
:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)<br />
<br />
::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)<br />
<br />
:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)<br />
<br />
Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)<br />
<br />
== Overall thoughts on the game... ==<br />
<br />
So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.<br />
<br />
The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).<br />
<br />
Call of Duty: Black Ops II definitely qualifies to be on the list of "Top X best games of 2012", and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)<br />
<br />
Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)<br />
<br />
== Why is the SCAR-H model listed as being too thin? ==<br />
<br />
I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)<br />
<br />
I looked at it too. I've handled a SCAR-17S and it isn't "bulky" really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)<br />
<br />
I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)<br />
<br />
== Reloadings are incorrectly described .... ==<br />
<br />
Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?<br />
<br />
Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)<br />
<br />
:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from "Old Wounds," it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)<br />
<br />
While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)<br />
<br />
:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)<br />
<br />
== Learned some things ==<br />
Drift0r's BO2 vids have taught me something that we could probably add to the main article.<br />
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true). What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons. Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true. It now has identical max-min damages (40-24) in both burst and full-auto. What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)<br />
<br />
== Protection level ==<br />
<br />
This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)<br />
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)<br />
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:<br>- "In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308<br>- On ELiTE, [...] the default file name was 'Saritch'<br>- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'". <br>Also, the KAP-40 is described in the IMFDB page as "a fully automatic handgun based on the TDI Kard", yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)<br />
::::Would the "40" in "KAP-40" not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)<br />
:::::No, because the left hand side of the KAP-40 says ".45 ACP" --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)<br />
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though "KAP-45" would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)<br />
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)<br />
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission "Pyrrhic Victory". And an extra note: the Barrett M107 section should contain a sentence like "While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ..." (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)<br />
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)<br />
::::::The "FAL OSW" doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the "Olympia" to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the "Extended Clip" mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?<br>Extra note: this image of the Storm PSR's third person view should be add to the main page: <br>[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]<br>--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)<br />
:::::::No, it's incorrectly named because it's a "magazine," not a "clip." Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)<br />
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.<br />
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)<br />
<br />
Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)<br />
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)<br />
<br />
== Basis of in-game Saiga? ==<br />
<br />
Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:<br />
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&flypage=flypage.tpl&product_id=25&category_id=2&option=com_virtuemart&Itemid=3 Link to page on Red Jacket website]<br />
(I don't know how to "safely" place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later). If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling "AK Shotguns" to see if there were anymore I didn't know about, and their website came up. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)<br />
<br />
== Some Stuff To Add On The Main Page ==<br />
<br />
*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.<br />
*The Uzi is used by the Dignity Battalion in Suffer with Me.<br />
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.<br />
*The KSG reloads two shells at a time only if fast mags is chosen.<br />
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.<br />
*The M1216 is used by Navy Sailors in the USS Obama.<br />
*Wouldn't the SVD-M be anachronistic to the 1980s missions?<br />
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.<br />
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.<br />
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.<br />
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]<br />
*'''(Added)''' [http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].<br />
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.<br />
*An AH-64 variant can be seen in the startup cutscene. <br />
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.<br />
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.<br />
*The DShK can be seen in Judgement Day.<br />
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.<br />
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)<br />
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)<br />
::They're wrong, it's [http://www.imfdb.org/images/9/9b/COD4M4A1-2.jpg this model] from CoD4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:42, 14 April 2013 (EDT)<br />
<br />
I'll be adding all this later today, going to be playing Dead Space 3 with a friend shortly but I'm going to be getting rid of that in progress tag by the time I'm finished. Got all the shots, Peacekeeper included. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:46, 15 April 2013 (EDT)<br />
<br />
== Peacekeeper ==<br />
<br />
So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the "Peacekeeper." Looks like a Frankengun AR. With the safety on.<br />
<br />
[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine.]]<br />
<br />
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)<br />
<br />
:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)<br />
<br />
::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)<br />
<br />
:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)<br />
<br />
::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.<br />
<br />
::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)<br />
<br />
:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.<br />
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)<br />
<br />
:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:<br />
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]<br />
:[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine]]<br />
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)<br />
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)<br />
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)<br />
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)<br />
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)<br />
<br />
:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.<br />
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]<br />
<br />
::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)<br />
<br />
In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)<br />
<br />
:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)<br />
<br />
::As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional "Arbiter". --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 18:40, 8 February 2013 (EST)<br />
<br />
:::The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in [http://www.youtube.com/watch?v=e3YdcvdfORo his review of the weapon]. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 06:48, 9 February 2013 (EST)<br />
<br />
::::Exactly where I got my info from :) --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 21:48, 9 February 2013 (EST)<br />
<br />
:::: Since stuart ("xboxahoy" and "ahoyxbox" in youtube) has had contact with call of duty people (remember some insight about this some time ago in his videos, and I think he gets from them some guns special info taken from the game's code, like rpm and others) this should be considered fairly legit--[[User:Thebarry1394|TheBarry1394]] ([[User talk:Thebarry1394|talk]]) 22:35, 9 February 2013 (EST)<br />
<br />
I've dropped the requisite notes for the DLC season pass, but I think it's XBox exclusive for a while yet, so barring someone coming up with a decent (read: 16:9 uncropped) image of it, we'll have to wait until it's out on PC. Meantime I'm going to get back to work on finishing this page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:19, 11 February 2013 (EST)<br />
<br />
== AKS-74U misclassified as an SMG? ==<br />
<br />
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.<br />
<br />
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)<br />
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)<br />
<br />
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)<br />
<br />
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)<br />
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)<br />
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such. --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 00:36, 19 January 2013 (EST)<br />
<br />
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese "heavy" machine guns which fire rifle rounds, or the compact "pistol" ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)<br />
<br />
<br />
== Batallón Dignidad's revovlers ==<br />
<br />
The Batallón Dignidad (those crazy mofos who try to hit you with bats in "Suffer With Me") in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)<br />
<br />
==Browning Hi-Power==<br />
[[Image:BO2 HiPower.jpg|thumb]]<br />
<s>Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:46, 6 February 2013 (EST)<br />
</s><br />
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:47, 6 February 2013 (EST)<br />
<br />
==Commentary on the Peacekeeper==<br />
<br />
If we base ourselves off of mere appearance, not empirical clues, the following could be inspirational in its development:<br />
<br />
*AAC Honey Badger<br />
*Colt 9 mm SMG<br />
*.300 AAC Blackout<br />
*C8 SFW<br />
*Diemaco C7A1<br />
*DRD (Tactical) Paratus-16<br />
*Robinson Armament XCR-M<br />
etc.<br />
<br />
YET: if we base ourselves on what the data existent hint at, another direction must be found. The developer-created photographic data indicate the Peacekeeper uses the "5.7x28" type of round. The 5.7x28 round is only, to my not inconsiderable knowledge, only seen in perhaps a few real-world guns: the FNH P and PS90, the FNH 5.7 pistol AND the NEW, perhaps "controversial" (?), unique assault rifle in developmental stage yet obtainable, intended for special forces very relevantly (Delta, etc.), the AR57 5.7X28/AR57A1 by, memory loss overshadows me, some real-world manufacturer...<br />
<br />
I believe some nice-writing, stylistic editor should definitely cite the matter and for sure cite the AR57 as, hypothetically, at least pertinent...<br />
<br />
This would indeed suggest the Peacekeeper is NOT a "real" gun in the sense of the others, where real-life counterparts are obvious and provided correctly... We should include yet the AR57 as possible inspirational prototype used in the mixture mongrel gun the Peacekeeper is, if we include the AAC Honey Badger, etc. Am I unreasonable? [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg<br />
<br />
http://www.youtube.com/watch?v=e3YdcvdfORo Watch this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 14 March 2013 (EDT)<br />
<br />
Thank you. No conflict of information or viewpoint is present here... I guess the brief reference to "FN Herstal" is believed sufficient to imply certain things, but to the "uninitiated", this is all very complex, you know?...<br />
<br />
I am not disputant of the relevance of Xboxahoy's perhaps "inside" knowledge, nor disputing we should include the reference to the AAC Honey Badger, or such-like things, but merely saying, why not refer to the AR-57?, and be truly technically inclusive and truly specialist in the offering of knowledge. [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg<br />
<br />
:Because it doesn't look anything like the AR57. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:04, 15 April 2013 (EDT)<br />
<br />
::I second that. The AR-57 rather distinctively uses P90 magazines rather than a traditional box magazine like this gun if nothing else. Just because it has the same caliber printed on the side does not mean that it is any relation. Also, I have to dispute the idea that a gun that actually fired 5.7x28mm rounds would look like this gun anyway. From the size of the magazine and the look of the top round in the mag when reloading it looks more like a gun chambered for a larger cartridge more towards 5.56x45mm. Bear in mind that the 5.7x28mm round is suitable to fit inside the grip of a pistol, which this mag isn't. If you look at the concept art for the Peacekeeper it originally had a smaller more correctly sized mag, but for the final version they have decided to increase the size making the 5.7x28mm marking confusing and possibly wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:58, 15 April 2013 (EDT)<br />
<br />
:::I'll have to run through the reload animation a few more times to see if I can get a decent shot of the round at the top; I'm fairly sure it's the whole width of the magazine. In ''theory'' you could make a mag this size with 5.7mm rounds if the rounds didn't take up the whole width of it (say, if it was an extremely halfassed conversion to 5.7mm for a magazine designed for an intermediate round, using a divider and a new spring and follower) but I don't think the game depicts it that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:37, 15 April 2013 (EDT)<br />
<br />
== XPR-50 ==<br />
<br />
In the game files, the XPR-50 is referred to as the [[AS50]]. Any idea for adding the similarity between these 2 weapons in the page?<br>Furthermore, some weapons that seem to be fictional are actually referred to as their possible real life counterparts (B23R as the "beretta93r", SMR as the "saritch", Type 25 as the "type95"; early gameplay footage actually showed that the "Type 95" (QBZ-95) was a placeholder name of the final "Type 25".<br>Also a question: can the real GAU-19/A be handheld like the M134? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:11, 21 March 2013 (EDT)<br />
<br />
== Urpising content pack: Thompson M1928 ==<br />
<br />
In the trailer for the Urising content pack, the Thompson M1928 can be briefly seen. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:24, 07 April 2013 (EDT)<br />
[[Image:thompsonm1928bo2.jpg|thumb|none|600px]]<br />
<br />
== XM8 cyclic rates ==<br />
Someone mind removing the comment about how the XM8 has a faster cyclic ROF in full-auto? I discovered that to be incorrect (burst rate is actually higher) based on XboxAhoy's review of the Select Fire attachment --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:58, 7 April 2013 (EDT)<br />
<br />
Another error I discovered today. The Chicom CQB's burst cyclic rate is actually 1250RPM and not 1080, putting it ahead of the SCORPION EVO 3. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 11:51, 17 May 2013 (EDT)<br />
<br />
== Young Menendez's revolver ==<br />
<br />
We see a young Menendez with this in the intro to "Old Wounds," but you don't really get much of a look at it.<br />
<br />
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px]]<br />
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px]]<br />
<br />
Any ideas? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:04, 15 April 2013 (EDT)<br />
<br />
:For some reason I want to say a [[Colt Detective Special]].[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 09:16, 15 April 2013 (EDT)<br />
::I don't think it's a DS. If it was, you'd be able to see the cylinder release in the first cap. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:31, 15 April 2013 (EDT)<br />
:::[[Bruni Olympic 6]], perhaps? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:32, 15 April 2013 (EDT)<br />
<br />
== By the way ==<br />
<br />
Check out this "C-130."<br />
<br />
[[Image:Blops2-TotallyAC130.jpg|thumb|none|600px]]<br />
<br />
I mean seriously, they couldn't have used the old AC-130 model instead of doing ''that''? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 15 April 2013 (EDT)<br />
<br />
Whereas instead they took a C-17 and glued props to it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 18:13, 17 April 2013 (EDT)<br />
<br />
== Low-detail revolver ==<br />
<br />
This is used by cartel guys in Columbia and Dignity Battalion guys in Panama. Not much to distinguish it, but I think it's an M&P. It's not the in-world model for the Model 29 in ''World at War'', I went and checked that just in case.<br />
<br />
[[Image:S&W Model M&P.jpg|thumb|400px|none|Smith & Wesson Model M&P Revolver with 5" Barrel - .38 Special]]<br />
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px]]<br />
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px]]<br />
<br />
Thoughts? Also fairly sure that in the first pic the guy on the left has a [[Schermuly Training Grenade]] on his chest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:41, 22 April 2013 (EDT)<br />
:Unfortunately, almost all the features that we could use for making an ID are obscured. All we have is barrel length. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:37, 23 April 2013 (EDT)<br />
::They bothered to put in grommets in the belt, but not a trigger on the gun? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:39, 23 April 2013 (EDT)<br />
:::I think it must be from one of the older games, a ''lot'' of old shooters have guns with no triggers. Utter guesswork, but it might be a physics thing; games tend to have mechanics designed to stop objects being caught inside each other that lead to exploits like [https://www.youtube.com/watch?v=S36d_ybIsmM this], and it's possible having a trigger would cause a dying enemy to shoot their gun into the air or through the floor as it tries to get its trigger out of their finger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:39, 28 April 2013 (EDT)<br />
<br />
== Remington New Army and unusable paintball markers ==<br />
<br />
http://callofduty.wikia.com/wiki/Remington_New_Model_Army<br />
http://images1.wikia.nocookie.net/callofduty/images/thumb/1/1f/Rush_Paintball_Guns_BOII.png/640px-Rush_Paintball_Guns_BOII.png<br />
Some of the markers resemble the SL8.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:00, 5 July 2013 (EDT)<br />
:Looks like a Tippman X7 with G36 upgrade aprts, like [http://www.cozmopaintball.com/Tippmann-X7-G36-X36-orderby0-p-1-c-150.html this]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:11, 5 July 2013 (EDT)<br />
::This is the new DLC, right? I'll get some pics up when I get home from work tomorrow. Still got to sort though the caps for this and finish it, been slacking recently. >.> [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:10, 6 July 2013 (EDT)<br />
<br />
== Some Stuff To Add On The Main Page (2) ==<br />
<br />
In the topic about B23R would be desirable to add these two photos so you can evaluate the similarity with the Beretta 93R and Strayer Voigt Infinity pistols:<br />
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]<br />
[[Image:Icon selection for B23R.jpeg|thumb|none|500px|]]<br />
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 00:00 30 July 2013 (MSK)<br />
<br />
== Notes to add/correct on the page ==<br />
<br />
* Add the [[Remington 1858 New Army]] (incorrectly operating in-game in double-action mode instead of single-action), the [[Mauser M712 Schnellfeuer]] (incorrectly referred as the '''Mauser C96''', and having an erroneous 8-round mag instead of 10), the [[MP40]], the [[Sturmgewehr 44]] and the [[Maxim#Maxim MG08.2F15|Maxim MG08/15]] (these are featured in the newest Zombies maps).<br />
* Remove the Ray Gun from the page (since it's a Wonder Weapon, entirely fictional; these types of fictional weapons are usually not present in any IMFDB pages).<br />
* For the '''Jian She Type-05''', the rate of fire per burst is 1250 RPM, equal to the full-auto rate of the Skorpion EVO (and not 1080 or 1200 RPM like stated on the page).<br />
* For the '''Franchi SPAS-12''' when Menendez uses it in "Time and Fate", it is incorrectly stated that he reloads it by flipping it off-screen if he's close to death. It's not about being close to death; he actually flips it if he had fired 4 shells or more, and reloads it normally if it's about reloading only 1, 2 or 3 shells. The flipping process takes 1 second (not 2, as stated in the page), and this reloading works with every SPAS-12 picked up by Menendez during this sequence (the page incorrectly states that it will reload normally if he picks up another SPAS).<br />
* For the '''M1216''', add this point (in my opinion): logically speaking, when the 4 extra shells are gained via the extended mag attachment, each extra shell should be added to each of the four tubes of the magazine (and not an extra 4-round tube added like portrayed in-game).<br />
* For the "'''M8A1'''", specify that the 4-round burst is (of course) incorrect for an actual XM8, especially with a very high rate of fire compared to the XM8.<br />
* For the '''SIG SG556''' maybe point out that the 3-round burst and automatic fire modes would actually be correct for other variants of the SG550.<br />
* The "'''XPR-50'''" is referred to as the [[AS50]] in the game files; this should be mentioned in the page. Maybe the XPR-50 is actually intended to be based on it (furthermore it is semi-auto and uses .50 BMG cartridges). I previously added info about the M98B's slight resemblance before the page was protected, but I don't think that it is reliable, especially that it is bolt-action and uses .338 Lapua Magnum cartridges instead of .50<br />
* For the '''RPG''', it is referred as such in future levels, but the past variant is actually referred to as the '''RPG-7''', not just "RPG" (and technically they are different weapons in-game). Furthermore, the future "RPG" looks more like an [http://img16.imageshack.us/img16/9240/airtronic777.jpg Airtronic Mk 777] rather than Airtronic RPG (even though the black color of the Airtronic RPG makes it more similar).<br />
* For the M1911A1, put the standard M1911A1's image before the Nickel plated one, and specify in the image's text that the standard M1911 is used in both Campaign and Zombies (while the Nickel plated one is only holstered by NPCs).<br />
* For the '''Titus-6''', maybe we can add some info about a similar weapon in functionality (like the [[Steyr ACR]], but despite several differences).<br />
* And I got a question: can a real GAU-19/A be actually be man-portable weapon? (like portrayed in some video games including this one)<br />
<br />
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:22, 25 August 2013 (EDT)<br />
<br />
:I'll get on that in the next couple of days, I need to wait for a friend of mine to get back from his Officer Selection interview before I can get the Zombies screencaps. A GAU-19 could never be man-portable without some kind of exoskeleton; it's getting on for twice as heavy as the M134 (139lbs) and that's without a power source or ammunition. And since Jesse Ventura described firing 7.62mm blanks out of a slowed-down minigun as "like firing a chainsaw," one can only imagine what full-power .50 BMG rounds fired at 1,000 or 2,000 rpm would do to the poor guy holding the thing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:39, 27 August 2013 (EDT)<br />
<br />
== AK Variant ==<br />
<br />
In the pages for [[Call of Duty: Black Ops|Black Ops]] and [[Call of Duty: Black Ops II|Black Ops 2]], the "AK47" in-game is listed to have an overall appearance close to a [[AK-47#Romanian WASR|WASR-2]]. However, the WASR-2 is notably different due to the different wooden stock and pistol grip. In my opinon, the AK-47 in the two games seems to be actually strongly based on the [[AK-47#Norinco Type 84S|Norinco Type 84S]] (although the magazine of the Type 84S is even straighter, while the WASR-2's mag resembles more of the AK-47 in-game). Look at these pictures for comparison:<br />
[[File:AK-47 Pickup BOII.jpg|thumb|none|256px|Icon of the "AK47" in BO2]]<br />
[[Image:Type84HybridRifle.jpg|thumb|none|400px|Norinco Type 84S modified - 5.56x45mm (ignore the bayonet, etc. I put this image because it shows a shorter muzzle break than the original Type 84S)]]<br />
[[Image:WASR2.jpg|thumb|none|400px|WASR-2 - 5.45x39mm. Note the differences]]<br />
What to you guys think about it?<br>--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:10, 13 September 2013 (EDT)<br />
:The problem with the Type 84 is that the Norincos use an AK-47 type gas block and a hooded version of the wide AK-47 front sight. The game gun has a narrow AKM front sight and an AKM gas block with a bayonet lug. The Norincos also use a smooth top cover on the receiver whereas this has a ribbed one. As for the stock, based on the fact it has a ferrule (metal band) around the base of it this means that the stock itself is actually based on a Type II milled AK-47 one which you would never acually find an a stamped gun like this, so I wouldn't' read too much in to that. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:57, 16 October 2013 (EDT)<br />
::[[Image:Ak74p.jpg|thumb|none|400px|Prototype AK-74 - 5.45x39mm]]<br />
::Do you think that the appearance of the "AK47" in-game matches more that of the prototype AK-74 shown above? (apart from the muzzle break). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:06, 16 October 2013 (EDT)<br />
<br />
== Hmmm... ==<br />
<br />
Any reason this page is still locked to prevent editing? All the DLC packs have been released and there's a lot more to add. Why is it still locked down? -[[User:Gunmaster2011|Gunmaster2011]] 23:54, 2nd November 2013 (UTC)<br />
:Because before the page was locked down, others were adding low quality screenshots, so an admin locked it and has been working on it, as for why it is not finished yet, sometimes real life gets in the way.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:16, 3 November 2013 (EST)<br />
<br />
Fair enough. Any word on when it will be unlocked? -[[User:Gunmaster2011|Gunmaster2011]] 00:37, 6th November 2013 (UTC)<br />
:If you just want to add guns from the DLC, just add it below and I'll add it to the main page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:10, 5 November 2013 (EST)<br />
<br />
::I've got the pics, just was having some IRL stuff and also the site kept not working when I was actually on. >:( [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:15, 6 November 2013 (EST)<br />
<br />
== MK48? ==<br />
<br />
I could be crazy, but isn't the MK48 model from this game just lifted from MW3's MK46? I haven't seen them side by side, but just from playing one and then the other, there doesn't seem to be any obvious differences.<br />
:Well:<br />
<br />
[[Image:MW3-M249-1.jpg|thumb|none|800px]]<br />
[[Image:Blops2-Mk48-1.jpg|thumb|none|800px]]<br />
<br />
:While they're as similar as you'd expect two weapons based on the same basic design to be, the ''Blops 2'' gun has a thicker loop at the back of the receiver, no STANAG well (the one in ''MW3'' isn't even a Mk 46, it's a Para SAW with a Mk 46 rail system), the correct lower-profile handguard for a Mod 1, and you can see the barrel, meaning it's the correct length for a Mk 48. There's also a lot of minor differences in the design of the rear sight. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:01, 6 November 2013 (EST)<br />
::Wow, I guess I should give Treyarch more credit. I figured with some of the repeats from MW3 (KSG, M60E3) that they were trying to pad their roster while introducing a "new" weapon. Thanks for the comparison shots, I guess I should have just paid more attention. [[User:Gau17|Gau17]] ([[User talk:Gau17|talk]]) 14:28, 6 November 2013 (EST)</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&diff=756070
Talk:Call of Duty: Black Ops II
2013-11-06T14:42:26Z
<p>Gau17: /* MK48? */ new section</p>
<hr />
<div>==Live Action Trailers==<br />
==="Surprise" Trailer===<br />
<br />
====Taurus Judge====<br />
<br />
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The [[Taurus Judge]] stuffed in a "player's" vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]<br />
<br />
====Remington 870====<br />
<br />
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|"''Zombies? Groovy''". A "player" is about to take on a zombie horde with a [[Remington 870]] equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]<br />
<br />
====AK-74M====<br />
<br />
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another "player" in the background with an [[AK-74M]], indefinable due to the indent on the stock. This appears to be standing in for the [[AN-94]] seen ingame.]]<br />
<br />
====AKU-94====<br />
<br />
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The [[AKU-94]] seen in the hands of the "player" on the left. This appears to be standing for the fictional "Type 25" seen ingame.]]<br />
<br />
====M14====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the [[M14]] in zombies mode.]]<br />
<br />
====M14 variant with Bulldog 762 Bullpup chassis ====<br />
<br />
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]<br />
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|"''Hey buddy.''"]]<br />
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the "SMR" rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the "ballistic computer" add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]<br />
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]<br />
<br />
====Heckler & Koch XM8 (Prop)====<br />
<br />
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|A [[Heckler & Koch XM8]] with the fictional "MMS" optic. Due to obvious reason this is definitely a prop.]]<br />
<br />
====Milkor MGL Mk 1====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|Miniguns on the sides, a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1]] in the center. Oh you're screwed.]]<br />
<br />
====GE M134====<br />
<br />
[[File:CODBO2LiveActComMGLMK1&M134CLAW.jpg|thumb|none|600px|CGI rendered [[M134]]s on CLAW AI vehicles.]]<br />
<br />
====Semtex====<br />
<br />
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic "oh crap" face.]]<br />
<br />
===LG Cinema Trailer===<br />
<br />
====AK Type Rifle====<br />
<br />
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the [[AK-74M]] listed above.]]<br />
<br />
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)<br />
<br />
====M4A1 Carbine====<br />
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The player on the left is armed with an [[M4A1 carbine]] equipped with an EOTech XPS holosight and vertical foregrip.]]<br />
<br />
====Heckler & Koch XM8 (Dressed up G36K)====<br />
The fictional "M8A1" variant of the [[Heckler & Koch XM8]] rifle appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler & Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.<br />
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler & Koch XM8 - 5.56x45mm]]<br />
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler & Koch G36KV with rail top carry handle - 5.56x45mm]]<br />
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|The player firing his [[G36K]]. The muzzle flash looks real enough to not be CG.]]<br />
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]<br />
<br />
====GE M134====<br />
<br />
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An [[M134]] mounted on the CLAW.]]<br />
[[File:CODBO2LGLiveActComGM134CLAW&XM8Prop.jpg|thumb|none|600px|A closeup.]]<br />
<br />
== Button mashing ==<br />
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)<br />
<br />
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)<br />
<br />
You're not supposed to mash for that particular section. You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)<br />
<br />
== The Newest Joke? ==<br />
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User<br />
<br />
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)<br />
<br />
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)<br />
<br />
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)<br />
<br />
Sorry [[User:1morey|1morey]], but you are not the only "biotic organism" who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]<br />
<br />
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :( --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)<br />
<br />
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the "Barney Principle". [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)<br />
<br />
== XM8? ==<br />
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg<br />
<br />
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)<br />
<br />
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)<br />
<br />
Looks to just be like a space gun... It "resembles" a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)<br />
<br />
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)<br />
<br />
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)<br />
<br />
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)<br />
<br />
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)<br />
<br />
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.<br />
<br />
[[File:XM8 Blops 2.jpg|thumb|none|300px]]<br />
<br />
This "prop" is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)<br />
<br />
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)<br />
<br />
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)<br />
<br />
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)<br />
<br />
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)<br />
<br />
== Future Warfare ==<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg<br />
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg<br />
<br />
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)<br />
<br />
That's what we've been needing. More future crap. ~ACE<br />
<br />
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)<br />
<br />
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)<br />
<br />
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)<br />
<br />
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)<br />
<br />
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE<br />
<br />
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).<br />
<br />
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)<br />
<br />
::Dual wielding Javelins. ~ACE<br />
<br />
== Come On ==<br />
<br />
There is NOTHING warranting a page for this yet. All of you fanboys need to drop your cocks and have a little patience. Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures? No way; this whole thing strikes me as ridiculous. If there's nothing concrete worth putting on the main page, stick to the Treyarch forums. It's insane how quickly the COD community jumped onto it on IMFDB. It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET. Please, fanboys, calm down, and don't get ahead of yourselves. --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)<br />
<br />
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]<br />
<br />
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)<br />
<br />
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)<br />
<br />
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)<br />
<br />
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)<br />
<br />
== Trailer Weapon Spots ==<br />
<br />
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)<br />
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)<br />
:: Isn't it "Kriss USA" instead of "TDI" now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)<br />
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)<br />
<br />
==Designated Arguing/Complaining Area==<br />
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)<br />
<br />
===What is this going to be like===<br />
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) <br />
<br />
===Wow...===<br />
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)<br />
<br />
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)<br />
<br />
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)<br />
<br />
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)<br />
<br />
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)<br />
<br />
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]<br />
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)<br />
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)<br />
<br />
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)<br />
<br />
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]<br />
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)<br />
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to "this is obviously meant to be Price". [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)<br />
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. "I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!" [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)<br />
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)<br />
<br />
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day "realistic" shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)<br />
<br />
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, ("promising SAS solider named Jonathan" also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]<br />
<br />
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)<br />
<br />
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)<br />
<br />
===My two cents on the matter===<br />
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.<br />
<br />
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? <br />
<br />
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?<br />
<br />
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole "The Vault" name?)<br />
: A video game uses the word "Vault" to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)<br />
<br />
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?<br />
<br />
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.<br />
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)<br />
<br />
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)<br />
<br />
<br />
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)<br />
<br />
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...<br />
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)<br />
<br />
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)<br />
<br />
== M16A1? ==<br />
<br />
Link to image<br />
<br />
(403 error)<br />
<br />
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg<br />
<br />
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay & Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST<br />
<br />
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns<br />
<br />
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself. --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)<br />
<br />
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)<br />
<br />
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)<br />
<br />
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)<br />
<br />
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)<br />
<br />
== Rename ==<br />
<br />
Shouldn't the page be renamed to "Call of Duty: Black Ops II". With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)<br />
<br />
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)<br />
<br />
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)<br />
<br />
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)<br />
<br />
== AK variant during horse scene ==<br />
<br />
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:<br />
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg<br />
<br />
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)<br />
<br />
== Bulldog Assault Rifle ==<br />
<br />
Trailer from BO2<br />
<br />
http://www.youtube.com/watch?v=gr0Z3RsOmlo<br />
<br />
looks like the assault rifle from distric 9 use by the bad guys<br />
<br />
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)<br />
<br />
::The name "Type 25" has been mentioned. Could that be it?<br />
<br />
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)<br />
<br />
== Preview ==<br />
<br />
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.<br />
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html<br />
<br />
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)<br />
<br />
== Black Ops 2 Behind the Scenes E3 trailer ==<br />
<br />
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18<br />
Link to trailer: http://youtu(dot)be/GElKpJLvKLc<br />
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)<br />
<br />
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)<br />
<br />
== There's a reason the Vector is called a K10 ==<br />
<br />
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.<br />
Here's the source: <br />
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/<br />
<br />
It does look slightly different from the Vector, though: <br />
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg<br />
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg<br />
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)<br />
<br />
== LAPD Shotgun ==<br />
<br />
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)<br />
<br />
:Yeah, that's what I was thinking. --[[User:Jeddostotle7|Jeddostotle7]]-- 9:48, 6 July 2012 (PST)<br />
<br />
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)<br />
<br />
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future. --[[User:Jeddostotle7|Jeddostotle7]]-- 4:25, 10 July 2012 (PST)<br />
<br />
== The Unknown Shotgun ==<br />
<br />
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)<br />
<br />
== Gameplay footage ==<br />
<br />
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)<br />
<br />
== AN-94 in segment taking place in the 80's? ==<br />
<br />
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game. I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not. Anyone else thinking the same? --[[User:Jeddostotle7|Jeddostotle7]]-- 2:57, 10 July 2012 (PST)<br />
<br />
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]<br />
<br />
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology. --[[User:Jeddostotle7|Jeddostotle7]]-- 3:14, 10 July 2012 (PST)<br />
<br />
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)<br />
<br />
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts. I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting. --[[User:Jeddostotle7|Jeddostotle7]]-- 4:41, 10 July 2012 (PST)<br />
<br />
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)<br />
<br />
:::Go on the page, there'll be a QBZ-97, and then it'll say "Type 25" somewhere else on the page. --[[User:Jeddostotle7|Jeddostotle7]]-- 5:24, 10 July 2012 (PST)<br />
<br />
<br />
==SCAR-L :)==<br />
<br />
http://k31.kn3.net/D8EA00866.png<br />
<br />
Video<br />
<br />
http://www.youtube.com/watch?v=0QP3_8y8uzk<br />
<br />
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)<br />
<br />
== IMFDB's Fault ==<br />
<br />
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, "We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!" --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)<br />
<br />
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)<br />
<br />
I don't know why it's such a big deal to everyone, just treat the "game" as a "game" and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH<br />
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)<br />
<br />
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)<br />
<br />
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)<br />
<br />
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)<br />
<br />
"But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that."<br />
<br />
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). <br />
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.<br />
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said "Ph hey, this 1morey guy wants to see these weapons, let's answer his request." That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as "inspiration". Another user had wanted a Steyr AUG A3. That was a cut weapon.<br />
<br />
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)<br />
I mean if this isn't a coincidence, I don't know what is.<br />
<br />
== Multiplayer Reveal Trailer ==<br />
<br />
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12<br />
http://www.youtube.com/watch?v=HrOpWYsp3L8&feature=g-u-u<br />
<br />
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)<br />
<br />
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)<br />
<br />
This game is going to be worse than Crysis for people coming up with contrived "hybrid" explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)<br />
<br />
<br />
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png<br />
<br />
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. <br />
<br />
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)<br />
<br />
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] <br><br />
-LSAT LMG <br><br />
-AN-94 <br><br />
-QCW-05 known as "Chicom QCB" <br><br />
-Kriss K-10 <br><br />
-H&K XM8 is known as the "M8A1", this is very clearly seen in screencap 17. <br><br />
-"Ballista" bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] <br><br />
-FN Mk.48 <br><br />
-"PDW-5.7" in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. <br><br />
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] <br><br />
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. <br><br />
-Unknown in screencap 20 <br><br />
-Screencap 25 is possibly also the "Ballista"? Looks similar but too small.<br><br />
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)<br />
<br />
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)<br />
<br />
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)<br />
<br />
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)<br />
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)<br />
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)<br />
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)<br />
<br />
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)<br />
<br />
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)<br />
<br />
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , "BF is better than COD, because BF is original." The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)<br />
<br />
== Raging Judge model ==<br />
<br />
I think the Raging Judge that they are basing their model on based on is this one:<br />
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]<br />
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material. --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)<br />
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)<br />
::"A Taurus Raging Judge, identifiable by the red stripe along the handle..." Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)<br />
:::It does also say "Raging Judge" in the bottom right corner of the HUD. --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)<br />
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)<br />
<br />
== Weapons once the game is released ==<br />
<br />
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just "futuristic" versions of the weapon. Anyone get what I'm saying.<br />
<br />
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)<br />
<br />
== Weapon selection video ==<br />
<br />
http://www.youtube.com/watch?v=_Fuba3mPotE<br />
<br />
DSR-50 | SVU | Ballista<br />
<br />
fictional M1216 | Saiga 12 | Remington M870 RCS<br />
<br />
LSAT | QBB-95 | Mk48<br />
<br />
Skorpion EVO A3<br />
<br />
KARD | FNP-45 Tactical | Taurus | futurised M93R<br />
<br />
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94<br />
<br />
Milkor MGL | futurised Stinger | handheld GAU-19/A<br />
<br />
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)<br />
<br />
== B23-R Nomenclature ==<br />
<br />
Could B23-R stand for " Beretta 2023 Raffica"? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)<br />
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.<br />
<br />
== M249 SAW and MK48 are the same ==<br />
<br />
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)<br />
<br />
== Can we PLEASE change it? ==<br />
<br />
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page? [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)<br />
<br />
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)<br />
<br />
::Hm, looks like someone already did. [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)<br />
<br />
== AN-94 ==<br />
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)<br />
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)<br />
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)<br />
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)<br />
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.<br />
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)<br />
<br />
== Beta leak ==<br />
<br />
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)<br />
<br />
Ahh, the return of select-fire. Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) <br />
<br />
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)<br />
<br />
<br />
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: <br />
look at the solider on the left<br />
<br />
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg<br />
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)<br />
<br />
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)<br />
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg<br />
<br />
== H&K m27 ==<br />
<br />
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)<br />
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)<br />
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is. Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)<br />
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)<br />
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)<br />
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be "denoted" to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)<br />
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)<br />
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11" long rather than 9" which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)<br />
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)<br />
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9" handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5" rifles, but in terms of length it looks like it is a 16.5" barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)<br />
<br />
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)<br />
<br />
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. <br />
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)<br />
<br />
== FN HAMR ==<br />
<br />
Along the same lines as the M27, I think the "FN HAMR" is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)<br />
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)<br />
<br />
==Pointless weapon stats==<br />
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of "blocks" than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)<br />
<br />
The weapon stats have an alarming tendency of being BLATANT LIES. Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4. The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4. This is untrue. Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)<br />
<br />
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)<br />
<br />
:While "damage" can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)<br />
<br />
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more "realistic" with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)<br />
<br />
::Just FYI, an M9 should cause less "damage" than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)<br />
<br />
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)<br />
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)<br />
<br />
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)<br />
<br />
If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image. It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)<br />
<br />
:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)<br />
<br />
They are. The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)<br />
<br />
==Unknown Assault Rifle==<br />
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]<br />
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]<br />
<br />
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)<br />
<br />
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)<br />
<br />
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)<br />
<br />
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)<br />
<br />
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)<br />
<br />
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though. Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)<br />
<br />
== Live action trailer just released ==<br />
<br />
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:<br />
<br />
http://www.youtube.com/watch?v=4wIZp_E2CxQ<br />
<br />
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21<br />
<br />
==SPOILERS: Full walkthrough leaked==<br />
<br />
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)<br />
:Rifles Fal | Galil | M16A1 | "AK47" (AKM?)<br />
<br />
:SMGs MP5A3 | AK74U | Uzi<br />
<br />
:Shotties Olympia over and under | SPAS 12<br />
<br />
:LMGs RPD | M60 | Minigun (same one as Vorkuta)<br />
<br />
:Snipers M82A1 | SVD Dragunov<br />
<br />
:Pistols 1911 | Makarov PM | Browning HP<br />
<br />
:Launchers RPG7 | Stinger | MM1<br />
<br />
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)<br />
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new "Death Machine" that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)<br />
<br />
==No optics==<br />
<br />
It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)<br />
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)<br />
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)<br />
<br />
<br />
==Realism==<br />
<br />
[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)<br />
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)<br />
<br />
Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)<br />
<br />
Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was "fast mag" but "extended clip." Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)<br />
<br />
:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)<br />
<br />
==AN94 missing magazines==<br />
<br />
At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)<br />
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)<br />
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)<br />
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)<br />
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)<br />
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as "low priority" even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)<br />
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)<br />
<br />
== Terminology note ==<br />
<br />
"The first game" = World at War, not Black Ops.<br />
<br />
"The previous game" should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)<br />
<br />
:By that standard, "the first game" would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])<br />
<br />
== STORM PSR Sniper Rifle ==<br />
<br />
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?<br />
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.<br />
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)<br />
<br />
Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)<br />
<br />
:Eh, most "solid" structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.<br />
<br />
:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)<br />
<br />
==New Screenshots==<br />
<br />
I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)<br />
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, "less awful" would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)<br />
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)<br />
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)<br />
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a "take screenshot" command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)<br />
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)<br />
<br />
== Fun with old models ==<br />
<br />
So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)<br />
<br />
== Could someone explain this if possible? ==<br />
<br />
I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.<br />
<br />
First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?<br />
<br />
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?<br />
<br />
Thirdly, how does Fast Mag work on Shotguns with tube magazines?<br />
<br />
Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?<br />
<br />
Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?<br />
<br />
Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)<br />
<br />
Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time. 1980s weapons cannot use futuristic attachments even in the 2025 missions. They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)<br />
<br />
:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). <br />
<br />
:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)<br />
<br />
::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)<br />
<br />
:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)<br />
<br />
Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)<br />
<br />
== Overall thoughts on the game... ==<br />
<br />
So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.<br />
<br />
The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).<br />
<br />
Call of Duty: Black Ops II definitely qualifies to be on the list of "Top X best games of 2012", and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)<br />
<br />
Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)<br />
<br />
== Why is the SCAR-H model listed as being too thin? ==<br />
<br />
I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)<br />
<br />
I looked at it too. I've handled a SCAR-17S and it isn't "bulky" really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)<br />
<br />
I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)<br />
<br />
== Reloadings are incorrectly described .... ==<br />
<br />
Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?<br />
<br />
Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)<br />
<br />
:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from "Old Wounds," it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)<br />
<br />
While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)<br />
<br />
:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)<br />
<br />
== Learned some things ==<br />
Drift0r's BO2 vids have taught me something that we could probably add to the main article.<br />
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true). What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons. Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true. It now has identical max-min damages (40-24) in both burst and full-auto. What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)<br />
<br />
== Protection level ==<br />
<br />
This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)<br />
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)<br />
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:<br>- "In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308<br>- On ELiTE, [...] the default file name was 'Saritch'<br>- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'". <br>Also, the KAP-40 is described in the IMFDB page as "a fully automatic handgun based on the TDI Kard", yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)<br />
::::Would the "40" in "KAP-40" not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)<br />
:::::No, because the left hand side of the KAP-40 says ".45 ACP" --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)<br />
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though "KAP-45" would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)<br />
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)<br />
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission "Pyrrhic Victory". And an extra note: the Barrett M107 section should contain a sentence like "While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ..." (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)<br />
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)<br />
::::::The "FAL OSW" doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the "Olympia" to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the "Extended Clip" mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?<br>Extra note: this image of the Storm PSR's third person view should be add to the main page: <br>[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]<br>--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)<br />
:::::::No, it's incorrectly named because it's a "magazine," not a "clip." Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)<br />
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.<br />
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)<br />
<br />
Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)<br />
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)<br />
<br />
== Basis of in-game Saiga? ==<br />
<br />
Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:<br />
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&flypage=flypage.tpl&product_id=25&category_id=2&option=com_virtuemart&Itemid=3 Link to page on Red Jacket website]<br />
(I don't know how to "safely" place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later). If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling "AK Shotguns" to see if there were anymore I didn't know about, and their website came up. [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)<br />
<br />
== Some Stuff To Add On The Main Page ==<br />
<br />
*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.<br />
*The Uzi is used by the Dignity Battalion in Suffer with Me.<br />
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.<br />
*The KSG reloads two shells at a time only if fast mags is chosen.<br />
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.<br />
*The M1216 is used by Navy Sailors in the USS Obama.<br />
*Wouldn't the SVD-M be anachronistic to the 1980s missions?<br />
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.<br />
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.<br />
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.<br />
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]<br />
*'''(Added)''' [http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].<br />
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.<br />
*An AH-64 variant can be seen in the startup cutscene. <br />
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.<br />
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.<br />
*The DShK can be seen in Judgement Day.<br />
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.<br />
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)<br />
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)<br />
::They're wrong, it's [http://www.imfdb.org/images/9/9b/COD4M4A1-2.jpg this model] from CoD4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:42, 14 April 2013 (EDT)<br />
<br />
I'll be adding all this later today, going to be playing Dead Space 3 with a friend shortly but I'm going to be getting rid of that in progress tag by the time I'm finished. Got all the shots, Peacekeeper included. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:46, 15 April 2013 (EDT)<br />
<br />
== Peacekeeper ==<br />
<br />
So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the "Peacekeeper." Looks like a Frankengun AR. With the safety on.<br />
<br />
[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine.]]<br />
<br />
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)<br />
<br />
:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)<br />
<br />
::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)<br />
<br />
:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)<br />
<br />
::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.<br />
<br />
::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)<br />
<br />
:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.<br />
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)<br />
<br />
:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:<br />
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]<br />
:[[Image:Peacekeeper.jpg|thumb|none|600px|"Peacekeeper" compact carbine]]<br />
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)<br />
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)<br />
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)<br />
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)<br />
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)<br />
<br />
:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.<br />
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]<br />
<br />
::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)<br />
<br />
In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)<br />
<br />
:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)<br />
<br />
::As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional "Arbiter". --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 18:40, 8 February 2013 (EST)<br />
<br />
:::The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in [http://www.youtube.com/watch?v=e3YdcvdfORo his review of the weapon]. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 06:48, 9 February 2013 (EST)<br />
<br />
::::Exactly where I got my info from :) --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 21:48, 9 February 2013 (EST)<br />
<br />
:::: Since stuart ("xboxahoy" and "ahoyxbox" in youtube) has had contact with call of duty people (remember some insight about this some time ago in his videos, and I think he gets from them some guns special info taken from the game's code, like rpm and others) this should be considered fairly legit--[[User:Thebarry1394|TheBarry1394]] ([[User talk:Thebarry1394|talk]]) 22:35, 9 February 2013 (EST)<br />
<br />
I've dropped the requisite notes for the DLC season pass, but I think it's XBox exclusive for a while yet, so barring someone coming up with a decent (read: 16:9 uncropped) image of it, we'll have to wait until it's out on PC. Meantime I'm going to get back to work on finishing this page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:19, 11 February 2013 (EST)<br />
<br />
== AKS-74U misclassified as an SMG? ==<br />
<br />
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.<br />
<br />
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)<br />
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)<br />
<br />
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)<br />
<br />
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)<br />
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)<br />
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such. --<span style="Color:BLUE"><BIG>''-Chris'''</BIG></span><BIG><font color="RED">'''J-''</font></BIG> [[Special:Contributions/Chris_Jeremic|<small><font color="PURPLE">''' CONTRIBUTIONS'''</font></small>]] 00:36, 19 January 2013 (EST)<br />
<br />
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese "heavy" machine guns which fire rifle rounds, or the compact "pistol" ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)<br />
<br />
<br />
== Batallón Dignidad's revovlers ==<br />
<br />
The Batallón Dignidad (those crazy mofos who try to hit you with bats in "Suffer With Me") in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)<br />
<br />
==Browning Hi-Power==<br />
[[Image:BO2 HiPower.jpg|thumb]]<br />
<s>Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:46, 6 February 2013 (EST)<br />
</s><br />
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|<span style="color: gray; font-family: georgia; font-size: 10pt;"><font color="#D3D3D3">'''B'''</font><font color="#A9A9A9">'''le'''</font><font color="#808080">'''mo'''</font></span>]] [[Image:Progress Wheel.gif]] <small><sup>[[user talk:Blemo|<font color="#A9A9A9">'''TALK'''</font>]]</sup></small> • <sub><small> [[Special:Contributions/Blemo|<font color="#A9A9A9">'''CONTRIBUTIONS'''</font>]]</small></sub> • <sub><small>[[Special:Emailuser/Blemo|<font color="#A9A9A9">'''EMAIL'''</font>]]</small></sub> • <sub><small><font color="#A9A9A9"><span style="font-weight: light;" title="By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.">'''MESSAGE'''</span></font></small></sub>'' 17:47, 6 February 2013 (EST)<br />
<br />
==Commentary on the Peacekeeper==<br />
<br />
If we base ourselves off of mere appearance, not empirical clues, the following could be inspirational in its development:<br />
<br />
*AAC Honey Badger<br />
*Colt 9 mm SMG<br />
*.300 AAC Blackout<br />
*C8 SFW<br />
*Diemaco C7A1<br />
*DRD (Tactical) Paratus-16<br />
*Robinson Armament XCR-M<br />
etc.<br />
<br />
YET: if we base ourselves on what the data existent hint at, another direction must be found. The developer-created photographic data indicate the Peacekeeper uses the "5.7x28" type of round. The 5.7x28 round is only, to my not inconsiderable knowledge, only seen in perhaps a few real-world guns: the FNH P and PS90, the FNH 5.7 pistol AND the NEW, perhaps "controversial" (?), unique assault rifle in developmental stage yet obtainable, intended for special forces very relevantly (Delta, etc.), the AR57 5.7X28/AR57A1 by, memory loss overshadows me, some real-world manufacturer...<br />
<br />
I believe some nice-writing, stylistic editor should definitely cite the matter and for sure cite the AR57 as, hypothetically, at least pertinent...<br />
<br />
This would indeed suggest the Peacekeeper is NOT a "real" gun in the sense of the others, where real-life counterparts are obvious and provided correctly... We should include yet the AR57 as possible inspirational prototype used in the mixture mongrel gun the Peacekeeper is, if we include the AAC Honey Badger, etc. Am I unreasonable? [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg<br />
<br />
http://www.youtube.com/watch?v=e3YdcvdfORo Watch this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 14 March 2013 (EDT)<br />
<br />
Thank you. No conflict of information or viewpoint is present here... I guess the brief reference to "FN Herstal" is believed sufficient to imply certain things, but to the "uninitiated", this is all very complex, you know?...<br />
<br />
I am not disputant of the relevance of Xboxahoy's perhaps "inside" knowledge, nor disputing we should include the reference to the AAC Honey Badger, or such-like things, but merely saying, why not refer to the AR-57?, and be truly technically inclusive and truly specialist in the offering of knowledge. [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg<br />
<br />
:Because it doesn't look anything like the AR57. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:04, 15 April 2013 (EDT)<br />
<br />
::I second that. The AR-57 rather distinctively uses P90 magazines rather than a traditional box magazine like this gun if nothing else. Just because it has the same caliber printed on the side does not mean that it is any relation. Also, I have to dispute the idea that a gun that actually fired 5.7x28mm rounds would look like this gun anyway. From the size of the magazine and the look of the top round in the mag when reloading it looks more like a gun chambered for a larger cartridge more towards 5.56x45mm. Bear in mind that the 5.7x28mm round is suitable to fit inside the grip of a pistol, which this mag isn't. If you look at the concept art for the Peacekeeper it originally had a smaller more correctly sized mag, but for the final version they have decided to increase the size making the 5.7x28mm marking confusing and possibly wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:58, 15 April 2013 (EDT)<br />
<br />
:::I'll have to run through the reload animation a few more times to see if I can get a decent shot of the round at the top; I'm fairly sure it's the whole width of the magazine. In ''theory'' you could make a mag this size with 5.7mm rounds if the rounds didn't take up the whole width of it (say, if it was an extremely halfassed conversion to 5.7mm for a magazine designed for an intermediate round, using a divider and a new spring and follower) but I don't think the game depicts it that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:37, 15 April 2013 (EDT)<br />
<br />
== XPR-50 ==<br />
<br />
In the game files, the XPR-50 is referred to as the [[AS50]]. Any idea for adding the similarity between these 2 weapons in the page?<br>Furthermore, some weapons that seem to be fictional are actually referred to as their possible real life counterparts (B23R as the "beretta93r", SMR as the "saritch", Type 25 as the "type95"; early gameplay footage actually showed that the "Type 95" (QBZ-95) was a placeholder name of the final "Type 25".<br>Also a question: can the real GAU-19/A be handheld like the M134? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:11, 21 March 2013 (EDT)<br />
<br />
== Urpising content pack: Thompson M1928 ==<br />
<br />
In the trailer for the Urising content pack, the Thompson M1928 can be briefly seen. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:24, 07 April 2013 (EDT)<br />
[[Image:thompsonm1928bo2.jpg|thumb|none|600px]]<br />
<br />
== XM8 cyclic rates ==<br />
Someone mind removing the comment about how the XM8 has a faster cyclic ROF in full-auto? I discovered that to be incorrect (burst rate is actually higher) based on XboxAhoy's review of the Select Fire attachment --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:58, 7 April 2013 (EDT)<br />
<br />
Another error I discovered today. The Chicom CQB's burst cyclic rate is actually 1250RPM and not 1080, putting it ahead of the SCORPION EVO 3. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 11:51, 17 May 2013 (EDT)<br />
<br />
== Young Menendez's revolver ==<br />
<br />
We see a young Menendez with this in the intro to "Old Wounds," but you don't really get much of a look at it.<br />
<br />
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px]]<br />
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px]]<br />
<br />
Any ideas? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:04, 15 April 2013 (EDT)<br />
<br />
:For some reason I want to say a [[Colt Detective Special]].[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 09:16, 15 April 2013 (EDT)<br />
::I don't think it's a DS. If it was, you'd be able to see the cylinder release in the first cap. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:31, 15 April 2013 (EDT)<br />
:::[[Bruni Olympic 6]], perhaps? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:32, 15 April 2013 (EDT)<br />
<br />
== By the way ==<br />
<br />
Check out this "C-130."<br />
<br />
[[Image:Blops2-TotallyAC130.jpg|thumb|none|600px]]<br />
<br />
I mean seriously, they couldn't have used the old AC-130 model instead of doing ''that''? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:18, 15 April 2013 (EDT)<br />
<br />
Whereas instead they took a C-17 and glued props to it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 18:13, 17 April 2013 (EDT)<br />
<br />
== Low-detail revolver ==<br />
<br />
This is used by cartel guys in Columbia and Dignity Battalion guys in Panama. Not much to distinguish it, but I think it's an M&P. It's not the in-world model for the Model 29 in ''World at War'', I went and checked that just in case.<br />
<br />
[[Image:S&W Model M&P.jpg|thumb|400px|none|Smith & Wesson Model M&P Revolver with 5" Barrel - .38 Special]]<br />
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px]]<br />
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px]]<br />
<br />
Thoughts? Also fairly sure that in the first pic the guy on the left has a [[Schermuly Training Grenade]] on his chest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:41, 22 April 2013 (EDT)<br />
:Unfortunately, almost all the features that we could use for making an ID are obscured. All we have is barrel length. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:37, 23 April 2013 (EDT)<br />
::They bothered to put in grommets in the belt, but not a trigger on the gun? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:39, 23 April 2013 (EDT)<br />
:::I think it must be from one of the older games, a ''lot'' of old shooters have guns with no triggers. Utter guesswork, but it might be a physics thing; games tend to have mechanics designed to stop objects being caught inside each other that lead to exploits like [https://www.youtube.com/watch?v=S36d_ybIsmM this], and it's possible having a trigger would cause a dying enemy to shoot their gun into the air or through the floor as it tries to get its trigger out of their finger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:39, 28 April 2013 (EDT)<br />
<br />
== Remington New Army and unusable paintball markers ==<br />
<br />
http://callofduty.wikia.com/wiki/Remington_New_Model_Army<br />
http://images1.wikia.nocookie.net/callofduty/images/thumb/1/1f/Rush_Paintball_Guns_BOII.png/640px-Rush_Paintball_Guns_BOII.png<br />
Some of the markers resemble the SL8.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:00, 5 July 2013 (EDT)<br />
:Looks like a Tippman X7 with G36 upgrade aprts, like [http://www.cozmopaintball.com/Tippmann-X7-G36-X36-orderby0-p-1-c-150.html this]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:11, 5 July 2013 (EDT)<br />
::This is the new DLC, right? I'll get some pics up when I get home from work tomorrow. Still got to sort though the caps for this and finish it, been slacking recently. >.> [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:10, 6 July 2013 (EDT)<br />
<br />
== Some Stuff To Add On The Main Page (2) ==<br />
<br />
In the topic about B23R would be desirable to add these two photos so you can evaluate the similarity with the Beretta 93R and Strayer Voigt Infinity pistols:<br />
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]<br />
[[Image:Icon selection for B23R.jpeg|thumb|none|500px|]]<br />
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 00:00 30 July 2013 (MSK)<br />
<br />
== Notes to add/correct on the page ==<br />
<br />
* Add the [[Remington 1858 New Army]] (incorrectly operating in-game in double-action mode instead of single-action), the [[Mauser M712 Schnellfeuer]] (incorrectly referred as the '''Mauser C96''', and having an erroneous 8-round mag instead of 10), the [[MP40]], the [[Sturmgewehr 44]] and the [[Maxim#Maxim MG08.2F15|Maxim MG08/15]] (these are featured in the newest Zombies maps).<br />
* Remove the Ray Gun from the page (since it's a Wonder Weapon, entirely fictional; these types of fictional weapons are usually not present in any IMFDB pages).<br />
* For the '''Jian She Type-05''', the rate of fire per burst is 1250 RPM, equal to the full-auto rate of the Skorpion EVO (and not 1080 or 1200 RPM like stated on the page).<br />
* For the '''Franchi SPAS-12''' when Menendez uses it in "Time and Fate", it is incorrectly stated that he reloads it by flipping it off-screen if he's close to death. It's not about being close to death; he actually flips it if he had fired 4 shells or more, and reloads it normally if it's about reloading only 1, 2 or 3 shells. The flipping process takes 1 second (not 2, as stated in the page), and this reloading works with every SPAS-12 picked up by Menendez during this sequence (the page incorrectly states that it will reload normally if he picks up another SPAS).<br />
* For the '''M1216''', add this point (in my opinion): logically speaking, when the 4 extra shells are gained via the extended mag attachment, each extra shell should be added to each of the four tubes of the magazine (and not an extra 4-round tube added like portrayed in-game).<br />
* For the "'''M8A1'''", specify that the 4-round burst is (of course) incorrect for an actual XM8, especially with a very high rate of fire compared to the XM8.<br />
* For the '''SIG SG556''' maybe point out that the 3-round burst and automatic fire modes would actually be correct for other variants of the SG550.<br />
* The "'''XPR-50'''" is referred to as the [[AS50]] in the game files; this should be mentioned in the page. Maybe the XPR-50 is actually intended to be based on it (furthermore it is semi-auto and uses .50 BMG cartridges). I previously added info about the M98B's slight resemblance before the page was protected, but I don't think that it is reliable, especially that it is bolt-action and uses .338 Lapua Magnum cartridges instead of .50<br />
* For the '''RPG''', it is referred as such in future levels, but the past variant is actually referred to as the '''RPG-7''', not just "RPG" (and technically they are different weapons in-game). Furthermore, the future "RPG" looks more like an [http://img16.imageshack.us/img16/9240/airtronic777.jpg Airtronic Mk 777] rather than Airtronic RPG (even though the black color of the Airtronic RPG makes it more similar).<br />
* For the M1911A1, put the standard M1911A1's image before the Nickel plated one, and specify in the image's text that the standard M1911 is used in both Campaign and Zombies (while the Nickel plated one is only holstered by NPCs).<br />
* For the '''Titus-6''', maybe we can add some info about a similar weapon in functionality (like the [[Steyr ACR]], but despite several differences).<br />
* And I got a question: can a real GAU-19/A be actually be man-portable weapon? (like portrayed in some video games including this one)<br />
<br />
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:22, 25 August 2013 (EDT)<br />
<br />
:I'll get on that in the next couple of days, I need to wait for a friend of mine to get back from his Officer Selection interview before I can get the Zombies screencaps. A GAU-19 could never be man-portable without some kind of exoskeleton; it's getting on for twice as heavy as the M134 (139lbs) and that's without a power source or ammunition. And since Jesse Ventura described firing 7.62mm blanks out of a slowed-down minigun as "like firing a chainsaw," one can only imagine what full-power .50 BMG rounds fired at 1,000 or 2,000 rpm would do to the poor guy holding the thing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:39, 27 August 2013 (EDT)<br />
<br />
== AK Variant ==<br />
<br />
In the pages for [[Call of Duty: Black Ops|Black Ops]] and [[Call of Duty: Black Ops II|Black Ops 2]], the "AK47" in-game is listed to have an overall appearance close to a [[AK-47#Romanian WASR|WASR-2]]. However, the WASR-2 is notably different due to the different wooden stock and pistol grip. In my opinon, the AK-47 in the two games seems to be actually strongly based on the [[AK-47#Norinco Type 84S|Norinco Type 84S]] (although the magazine of the Type 84S is even straighter, while the WASR-2's mag resembles more of the AK-47 in-game). Look at these pictures for comparison:<br />
[[File:AK-47 Pickup BOII.jpg|thumb|none|256px|Icon of the "AK47" in BO2]]<br />
[[Image:Type84HybridRifle.jpg|thumb|none|400px|Norinco Type 84S modified - 5.56x45mm (ignore the bayonet, etc. I put this image because it shows a shorter muzzle break than the original Type 84S)]]<br />
[[Image:WASR2.jpg|thumb|none|400px|WASR-2 - 5.45x39mm. Note the differences]]<br />
What to you guys think about it?<br>--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:10, 13 September 2013 (EDT)<br />
:The problem with the Type 84 is that the Norincos use an AK-47 type gas block and a hooded version of the wide AK-47 front sight. The game gun has a narrow AKM front sight and an AKM gas block with a bayonet lug. The Norincos also use a smooth top cover on the receiver whereas this has a ribbed one. As for the stock, based on the fact it has a ferrule (metal band) around the base of it this means that the stock itself is actually based on a Type II milled AK-47 one which you would never acually find an a stamped gun like this, so I wouldn't' read too much in to that. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:57, 16 October 2013 (EDT)<br />
::[[Image:Ak74p.jpg|thumb|none|400px|Prototype AK-74 - 5.45x39mm]]<br />
::Do you think that the appearance of the "AK47" in-game matches more that of the prototype AK-74 shown above? (apart from the muzzle break). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:06, 16 October 2013 (EDT)<br />
<br />
== Hmmm... ==<br />
<br />
Any reason this page is still locked to prevent editing? All the DLC packs have been released and there's a lot more to add. Why is it still locked down? -[[User:Gunmaster2011|Gunmaster2011]] 23:54, 2nd November 2013 (UTC)<br />
:Because before the page was locked down, others were adding low quality screenshots, so an admin locked it and has been working on it, as for why it is not finished yet, sometimes real life gets in the way.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:16, 3 November 2013 (EST)<br />
<br />
Fair enough. Any word on when it will be unlocked? -[[User:Gunmaster2011|Gunmaster2011]] 00:37, 6th November 2013 (UTC)<br />
:If you just want to add guns from the DLC, just add it below and I'll add it to the main page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:10, 5 November 2013 (EST)<br />
<br />
::I've got the pics, just was having some IRL stuff and also the site kept not working when I was actually on. >:( [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:15, 6 November 2013 (EST)<br />
<br />
== MK48? ==<br />
<br />
I could be crazy, but isn't the MK48 model from this game just lifted from MW3's MK46? I haven't seen them side by side, but just from playing one and then the other, there doesn't seem to be any obvious differences.</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=756068
Call of Duty: Ghosts
2013-11-06T14:30:56Z
<p>Gau17: /* Carl Gustav M3 MAAWS */</p>
<hr />
<div>{{wip}}<br />
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.<br />
<br />
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
== SIG-Sauer P226 ==<br />
<br />
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]<br />
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]<br />
<br />
== MP-443 Grach ==<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]<br />
<br />
== Taurus Raging Bull ==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", and it operates in single-action mode.<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]<br />
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|none|Raging Bull Iron Sights]]<br />
<br />
==Beretta M9A1==<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]<br />
[[File:M9A1_Menu_Icon_CoDG.jpg|thumb|200px|none|M9A1's Menu Icon]]<br />
<br />
==VBR-PDW==<br />
The VBR Belgian PDW machine pistol is set to appear in the game.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]<br />
<br />
=Submachine Guns=<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
==TDI Vector==<br />
<br />
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]<br />
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]<br />
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]<br />
<br />
== Daewoo K7 ==<br />
<br />
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]<br />
<br />
=Shotguns=<br />
<br />
==MTs255==<br />
<br />
During the E3 preview of the mission "No Man's Land," protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks "Hey, check it out. Never thought I'd see this again."<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]<br />
<br />
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]<br />
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.<br />
<br />
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler & Koch FABARM SDASS Tactical - 12 Gauge.]]<br />
<br />
[[Image:COD-_Ghosts_H%26K_FABARM_FP6.jpeg|thumb|none|400px|]]<br />
<br />
==Gen 1 UTAS UTS-15==<br />
<br />
[[File:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]<br />
<br />
[[Image:UTAS_UTS-15_COD-_Ghosts.jpeg|thumb|none|400px|Found in the Squads Mode trailer.]]<br />
<br />
=Assault & Battle Rifles=<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission "No Man's Land" by both Booth and his brother.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]<br />
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]<br />
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of "No Man's Land" as his brother is spooked by a dangerous-looking tree.]]<br />
<br />
==AK-12==<br />
<br />
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.<br />
<br />
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]<br />
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called "Into the Deep" and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]<br />
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety.]]<br />
<br />
==Beretta ARX-100==<br />
<br />
The [[Beretta ARX-160|Beretta ARX-100]], the civilian version of the ARX-160 equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team. It is still referred to as "ARX-160" in-game. <br />
<br />
[[File:ARX-100.jpg|thumb|none|401px|Beretta ARX-100 - 5.56x45mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-100 developer model as seen in the developer trailer.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== Colt M4A1 Carbine ==<br />
<br />
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==CZ 805 Bren==<br />
<br />
The [[CZ 805 BREN]] is one of the most common assault rifles in the game, referred to as the "SA 805." It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is "painted on" as a texture, and is totally flat.<br />
<br />
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]<br />
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]<br />
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.<br />
<br />
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]<br />
<br />
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]<br />
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]<br />
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]<br />
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]<br />
<br />
== Vepr assault rifle ==<br />
<br />
The '''Vepr''' assault rifle is set to appear in the game, but it is classified as a submachine gun in-game (note that it is listed as an SMG in the [http://www.kmu.gov.ua/control/en/publish/article?art_id=2705680&cat_id=32598 Ukrainian Government Portal website]).<br />
<br />
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]<br />
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]<br />
<br />
== FAD ==<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]<br />
<br />
== MSBS-556B ==<br />
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.<br />
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the "IA-2".<br />
<br />
[[File:Imbelia2.jpg|thumb|none|400px|Imbel IA2 with scope and Harris bipod - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[HK417|Heckler & Koch G28]] in patrol configuration is set to appear as the "MR-28," presumably standing for "Marksman Rifle."<br />
<br />
[[File:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR".<br />
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[File:M27 IAR Menu Icon CoDG.jpg|thumb|600px|none|]]<br />
<br />
=Sniper Rifles=<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.<br />
<br />
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]<br />
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]<br />
<br />
== L115A1 ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the "L115".<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
<br />
== VKS ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]<br />
<br />
==SVD-M Dragunov==<br />
<br />
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission "Struck Down" mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.<br />
<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[Image:Dragunov Silencer on tripod CODG.jpg|thumb|600px|none|]]<br />
<br />
==SVU-AS Dragunov==<br />
<br />
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as "SVU" in-game, despite being equipped with a bipod (which makes it a SVU-AS).<br />
<br />
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
=Machine Guns=<br />
<br />
== Knight's Armament LMG ==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the "Chain SAW." As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's "lethal" grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (vice 100 or 200 rounds): 120 rounds if using the "extended mags" attachment.<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]<br />
<br />
== CETME Ameli ==<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]<br />
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]<br />
<br />
== LSAT ==<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak and is available as a random weapon drop in some of the multiplayer and squad modes. It is not available as a "create-a-soldier" weapon without hacking and does not appear to be present in the single player mode.<br />
<br />
The weapon is preloaded with 255 rounds which seems a rather strange quantity (perhaps the Minigun's ammunition value is limited to 1 byte?). Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the "world model" seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a "right handed" grip.<br />
<br />
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]<br />
<br />
=Launchers=<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]<br />
<br />
==Panzerfaust 3==<br />
<br />
The [[Panzerfaust 3]] is set to appear as the "Panzerfaust".<br />
<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]<br />
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]<br />
<br />
==Carl Gustav M3 MAAWS==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously. In single player, the two rockets are fired individually.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[File:CODG MAAWS.jpg|thumb|600px|none|]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The RGM-40 Kastet grenade launcher is set to appear in the game.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]<br />
<br />
==FN 40GL==<br />
<br />
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.<br />
<br />
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]<br />
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
==Oerlikon GDF-007==<br />
<br />
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.<br />
<br />
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]<br />
<br />
==Oerlikon Skyshield==<br />
<br />
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.<br />
<br />
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in the trailer for "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Upcoming]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=756067
Call of Duty: Ghosts
2013-11-06T14:29:30Z
<p>Gau17: /* GE M134 Minigun */</p>
<hr />
<div>{{wip}}<br />
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.<br />
<br />
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
== SIG-Sauer P226 ==<br />
<br />
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]<br />
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]<br />
<br />
== MP-443 Grach ==<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]<br />
<br />
== Taurus Raging Bull ==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", and it operates in single-action mode.<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]<br />
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|none|Raging Bull Iron Sights]]<br />
<br />
==Beretta M9A1==<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]<br />
[[File:M9A1_Menu_Icon_CoDG.jpg|thumb|200px|none|M9A1's Menu Icon]]<br />
<br />
==VBR-PDW==<br />
The VBR Belgian PDW machine pistol is set to appear in the game.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]<br />
<br />
=Submachine Guns=<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
==TDI Vector==<br />
<br />
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]<br />
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]<br />
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]<br />
<br />
== Daewoo K7 ==<br />
<br />
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]<br />
<br />
=Shotguns=<br />
<br />
==MTs255==<br />
<br />
During the E3 preview of the mission "No Man's Land," protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks "Hey, check it out. Never thought I'd see this again."<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]<br />
<br />
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]<br />
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.<br />
<br />
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler & Koch FABARM SDASS Tactical - 12 Gauge.]]<br />
<br />
[[Image:COD-_Ghosts_H%26K_FABARM_FP6.jpeg|thumb|none|400px|]]<br />
<br />
==Gen 1 UTAS UTS-15==<br />
<br />
[[File:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]<br />
<br />
[[Image:UTAS_UTS-15_COD-_Ghosts.jpeg|thumb|none|400px|Found in the Squads Mode trailer.]]<br />
<br />
=Assault & Battle Rifles=<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission "No Man's Land" by both Booth and his brother.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]<br />
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]<br />
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of "No Man's Land" as his brother is spooked by a dangerous-looking tree.]]<br />
<br />
==AK-12==<br />
<br />
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.<br />
<br />
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]<br />
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called "Into the Deep" and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]<br />
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety.]]<br />
<br />
==Beretta ARX-100==<br />
<br />
The [[Beretta ARX-160|Beretta ARX-100]], the civilian version of the ARX-160 equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team. It is still referred to as "ARX-160" in-game. <br />
<br />
[[File:ARX-100.jpg|thumb|none|401px|Beretta ARX-100 - 5.56x45mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-100 developer model as seen in the developer trailer.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== Colt M4A1 Carbine ==<br />
<br />
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==CZ 805 Bren==<br />
<br />
The [[CZ 805 BREN]] is one of the most common assault rifles in the game, referred to as the "SA 805." It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is "painted on" as a texture, and is totally flat.<br />
<br />
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]<br />
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]<br />
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.<br />
<br />
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]<br />
<br />
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]<br />
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]<br />
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]<br />
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]<br />
<br />
== Vepr assault rifle ==<br />
<br />
The '''Vepr''' assault rifle is set to appear in the game, but it is classified as a submachine gun in-game (note that it is listed as an SMG in the [http://www.kmu.gov.ua/control/en/publish/article?art_id=2705680&cat_id=32598 Ukrainian Government Portal website]).<br />
<br />
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]<br />
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]<br />
<br />
== FAD ==<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]<br />
<br />
== MSBS-556B ==<br />
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.<br />
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the "IA-2".<br />
<br />
[[File:Imbelia2.jpg|thumb|none|400px|Imbel IA2 with scope and Harris bipod - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[HK417|Heckler & Koch G28]] in patrol configuration is set to appear as the "MR-28," presumably standing for "Marksman Rifle."<br />
<br />
[[File:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR".<br />
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[File:M27 IAR Menu Icon CoDG.jpg|thumb|600px|none|]]<br />
<br />
=Sniper Rifles=<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.<br />
<br />
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]<br />
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]<br />
<br />
== L115A1 ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the "L115".<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
<br />
== VKS ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]<br />
<br />
==SVD-M Dragunov==<br />
<br />
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission "Struck Down" mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.<br />
<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[Image:Dragunov Silencer on tripod CODG.jpg|thumb|600px|none|]]<br />
<br />
==SVU-AS Dragunov==<br />
<br />
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as "SVU" in-game, despite being equipped with a bipod (which makes it a SVU-AS).<br />
<br />
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
=Machine Guns=<br />
<br />
== Knight's Armament LMG ==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the "Chain SAW." As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's "lethal" grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (vice 100 or 200 rounds): 120 rounds if using the "extended mags" attachment.<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]<br />
<br />
== CETME Ameli ==<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]<br />
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]<br />
<br />
== LSAT ==<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak and is available as a random weapon drop in some of the multiplayer and squad modes. It is not available as a "create-a-soldier" weapon without hacking and does not appear to be present in the single player mode.<br />
<br />
The weapon is preloaded with 255 rounds which seems a rather strange quantity (perhaps the Minigun's ammunition value is limited to 1 byte?). Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the "world model" seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a "right handed" grip.<br />
<br />
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]<br />
<br />
=Launchers=<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]<br />
<br />
==Panzerfaust 3==<br />
<br />
The [[Panzerfaust 3]] is set to appear as the "Panzerfaust".<br />
<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]<br />
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]<br />
<br />
==Carl Gustav M3 MAAWS==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[File:CODG MAAWS.jpg|thumb|600px|none|]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The RGM-40 Kastet grenade launcher is set to appear in the game.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]<br />
<br />
==FN 40GL==<br />
<br />
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.<br />
<br />
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]<br />
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
==Oerlikon GDF-007==<br />
<br />
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.<br />
<br />
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]<br />
<br />
==Oerlikon Skyshield==<br />
<br />
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.<br />
<br />
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in the trailer for "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Upcoming]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=756060
Call of Duty: Ghosts
2013-11-06T13:45:20Z
<p>Gau17: /* Knight's Armament LMG */</p>
<hr />
<div>{{wip}}<br />
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.<br />
<br />
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
== SIG-Sauer P226 ==<br />
<br />
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]<br />
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]<br />
<br />
== MP-443 Grach ==<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]<br />
<br />
== Taurus Raging Bull ==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", and it operates in single-action mode.<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]<br />
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|none|Raging Bull Iron Sights]]<br />
<br />
==Beretta M9A1==<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]<br />
[[File:M9A1_Menu_Icon_CoDG.jpg|thumb|200px|none|M9A1's Menu Icon]]<br />
<br />
==VBR-PDW==<br />
The VBR Belgian PDW machine pistol is set to appear in the game.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]<br />
<br />
=Submachine Guns=<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
==TDI Vector==<br />
<br />
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]<br />
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]<br />
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]<br />
<br />
== Daewoo K7 ==<br />
<br />
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]<br />
<br />
=Shotguns=<br />
<br />
==MTs255==<br />
<br />
During the E3 preview of the mission "No Man's Land," protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks "Hey, check it out. Never thought I'd see this again."<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]<br />
<br />
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]<br />
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.<br />
<br />
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler & Koch FABARM SDASS Tactical - 12 Gauge.]]<br />
<br />
[[Image:COD-_Ghosts_H%26K_FABARM_FP6.jpeg|thumb|none|400px|]]<br />
<br />
==Gen 1 UTAS UTS-15==<br />
<br />
[[File:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]<br />
<br />
[[Image:UTAS_UTS-15_COD-_Ghosts.jpeg|thumb|none|400px|Found in the Squads Mode trailer.]]<br />
<br />
=Assault & Battle Rifles=<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission "No Man's Land" by both Booth and his brother.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]<br />
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]<br />
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of "No Man's Land" as his brother is spooked by a dangerous-looking tree.]]<br />
<br />
==AK-12==<br />
<br />
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.<br />
<br />
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]<br />
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called "Into the Deep" and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]<br />
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety.]]<br />
<br />
==Beretta ARX-100==<br />
<br />
The [[Beretta ARX-160|Beretta ARX-100]], the civilian version of the ARX-160 equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team. It is still referred to as "ARX-160" in-game. <br />
<br />
[[File:ARX-100.jpg|thumb|none|401px|Beretta ARX-100 - 5.56x45mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-100 developer model as seen in the developer trailer.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== Colt M4A1 Carbine ==<br />
<br />
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==CZ 805 Bren==<br />
<br />
The [[CZ 805 BREN]] is one of the most common assault rifles in the game, referred to as the "SA 805." It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is "painted on" as a texture, and is totally flat.<br />
<br />
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]<br />
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]<br />
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.<br />
<br />
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]<br />
<br />
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]<br />
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]<br />
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]<br />
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]<br />
<br />
== Vepr assault rifle ==<br />
<br />
The '''Vepr''' assault rifle is set to appear in the game, but it is classified as a submachine gun in-game (note that it is listed as an SMG in the [http://www.kmu.gov.ua/control/en/publish/article?art_id=2705680&cat_id=32598 Ukrainian Government Portal website]).<br />
<br />
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]<br />
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]<br />
<br />
== FAD ==<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]<br />
<br />
== MSBS-556B ==<br />
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.<br />
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the "IA-2".<br />
<br />
[[File:Imbelia2.jpg|thumb|none|400px|Imbel IA2 with scope and Harris bipod - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[HK417|Heckler & Koch G28]] in patrol configuration is set to appear as the "MR-28," presumably standing for "Marksman Rifle."<br />
<br />
[[File:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR".<br />
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[File:M27 IAR Menu Icon CoDG.jpg|thumb|600px|none|]]<br />
<br />
=Sniper Rifles=<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.<br />
<br />
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]<br />
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]<br />
<br />
== L115A1 ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the "L115".<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
<br />
== VKS ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]<br />
<br />
==SVD-M Dragunov==<br />
<br />
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission "Struck Down" mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.<br />
<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[Image:Dragunov Silencer on tripod CODG.jpg|thumb|600px|none|]]<br />
<br />
==SVU-AS Dragunov==<br />
<br />
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as "SVU" in-game, despite being equipped with a bipod (which makes it a SVU-AS).<br />
<br />
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
=Machine Guns=<br />
<br />
== Knight's Armament LMG ==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the "Chain SAW." As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's "lethal" grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (vice 100 or 200 rounds): 120 rounds if using the "extended mags" attachment.<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]<br />
<br />
== CETME Ameli ==<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]<br />
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]<br />
<br />
== LSAT ==<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak and has been shown being wielded in multiplayer by regular (non-Juggernaut) characters. The weapon appears to be preloaded with no more than 255 rounds fed via a flexible feed chute. Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. Strangely enough, the "world model" is held with a right handed grip opposite the first person perspective, but is also at chest level.<br />
<br />
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]<br />
<br />
=Launchers=<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]<br />
<br />
==Panzerfaust 3==<br />
<br />
The [[Panzerfaust 3]] is set to appear as the "Panzerfaust".<br />
<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]<br />
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]<br />
<br />
==Carl Gustav M3 MAAWS==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[File:CODG MAAWS.jpg|thumb|600px|none|]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The RGM-40 Kastet grenade launcher is set to appear in the game.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]<br />
<br />
==FN 40GL==<br />
<br />
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.<br />
<br />
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]<br />
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
==Oerlikon GDF-007==<br />
<br />
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.<br />
<br />
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]<br />
<br />
==Oerlikon Skyshield==<br />
<br />
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.<br />
<br />
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in the trailer for "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Upcoming]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=756057
Call of Duty: Ghosts
2013-11-06T13:12:31Z
<p>Gau17: /* MGL Mk 1L */</p>
<hr />
<div>{{wip}}<br />
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.<br />
<br />
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
== SIG-Sauer P226 ==<br />
<br />
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]<br />
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]<br />
<br />
== MP-443 Grach ==<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]<br />
<br />
== Taurus Raging Bull ==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", and it operates in single-action mode.<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]<br />
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|none|Raging Bull Iron Sights]]<br />
<br />
==Beretta M9A1==<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]<br />
[[File:M9A1_Menu_Icon_CoDG.jpg|thumb|200px|none|M9A1's Menu Icon]]<br />
<br />
==VBR-PDW==<br />
The VBR Belgian PDW machine pistol is set to appear in the game.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]<br />
<br />
=Submachine Guns=<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
==TDI Vector==<br />
<br />
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]<br />
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]<br />
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]<br />
<br />
== Daewoo K7 ==<br />
<br />
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]<br />
<br />
=Shotguns=<br />
<br />
==MTs255==<br />
<br />
During the E3 preview of the mission "No Man's Land," protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks "Hey, check it out. Never thought I'd see this again."<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]<br />
<br />
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]<br />
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.<br />
<br />
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler & Koch FABARM SDASS Tactical - 12 Gauge.]]<br />
<br />
[[Image:COD-_Ghosts_H%26K_FABARM_FP6.jpeg|thumb|none|400px|]]<br />
<br />
==Gen 1 UTAS UTS-15==<br />
<br />
[[File:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]<br />
<br />
[[Image:UTAS_UTS-15_COD-_Ghosts.jpeg|thumb|none|400px|Found in the Squads Mode trailer.]]<br />
<br />
=Assault & Battle Rifles=<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission "No Man's Land" by both Booth and his brother.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]<br />
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]<br />
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of "No Man's Land" as his brother is spooked by a dangerous-looking tree.]]<br />
<br />
==AK-12==<br />
<br />
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.<br />
<br />
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]<br />
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called "Into the Deep" and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]<br />
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety.]]<br />
<br />
==Beretta ARX-100==<br />
<br />
The [[Beretta ARX-160|Beretta ARX-100]], the civilian version of the ARX-160 equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team. It is still referred to as "ARX-160" in-game. <br />
<br />
[[File:ARX-100.jpg|thumb|none|401px|Beretta ARX-100 - 5.56x45mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-100 developer model as seen in the developer trailer.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== Colt M4A1 Carbine ==<br />
<br />
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==CZ 805 Bren==<br />
<br />
Various soldiers are seen with [[CZ 805 BREN]] rifles, some equipped with suppressors. The weapon is referred to as "SA-805" in-game.<br />
<br />
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]<br />
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]<br />
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.<br />
<br />
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]<br />
<br />
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]<br />
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]<br />
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]<br />
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]<br />
<br />
== Vepr assault rifle ==<br />
<br />
The '''Vepr''' assault rifle is set to appear in the game, but it is classified as a submachine gun in-game (note that it is listed as an SMG in the [http://www.kmu.gov.ua/control/en/publish/article?art_id=2705680&cat_id=32598 Ukrainian Government Portal website]).<br />
<br />
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]<br />
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]<br />
<br />
== FAD ==<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]<br />
<br />
== MSBS-556B ==<br />
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.<br />
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the "IA-2".<br />
<br />
[[File:Imbelia2.jpg|thumb|none|400px|Imbel IA2 with scope and Harris bipod - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[HK417|Heckler & Koch G28]] in patrol configuration is set to appear as the "MR-28," presumably standing for "Marksman Rifle."<br />
<br />
[[File:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR".<br />
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[File:M27 IAR Menu Icon CoDG.jpg|thumb|600px|none|]]<br />
<br />
=Sniper Rifles=<br />
<br />
== Gepard GM6 Lynx ==<br />
<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.<br />
<br />
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]<br />
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]<br />
<br />
== L115A1 ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the "L115".<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
<br />
== VKS ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]<br />
<br />
==SVD-M Dragunov==<br />
<br />
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission "Struck Down" mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.<br />
<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[Image:Dragunov Silencer on tripod CODG.jpg|thumb|600px|none|]]<br />
<br />
==SVU-AS Dragunov==<br />
<br />
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as "SVU" in-game, despite being equipped with a bipod (which makes it a SVU-AS).<br />
<br />
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
=Machine Guns=<br />
<br />
== Knight's Armament LMG ==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the "Chain SAW."<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]<br />
<br />
== CETME Ameli ==<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]<br />
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]<br />
<br />
== LSAT ==<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak and has been shown being wielded in multiplayer by regular (non-Juggernaut) characters. The weapon appears to be preloaded with no more than 255 rounds fed via a flexible feed chute. Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. Strangely enough, the "world model" is held with a right handed grip opposite the first person perspective, but is also at chest level.<br />
<br />
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]<br />
<br />
=Launchers=<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is set to appear as the "MK32." In single player it can fire semtex grenades (when the mission objectives require it to) or traditional point detonating rounds (during normal combat). It cannot be reloaded except when all six rounds have been expended. The operator then dumps all six spent shells and reloads the grenades two at a time.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]<br />
<br />
==Panzerfaust 3==<br />
<br />
The [[Panzerfaust 3]] is set to appear as the "Panzerfaust".<br />
<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]<br />
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]<br />
<br />
==Carl Gustav M3 MAAWS==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[File:CODG MAAWS.jpg|thumb|600px|none|]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The RGM-40 Kastet grenade launcher is set to appear in the game.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]<br />
<br />
==FN 40GL==<br />
<br />
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.<br />
<br />
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]<br />
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
==Oerlikon GDF-007==<br />
<br />
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.<br />
<br />
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]<br />
<br />
==Oerlikon Skyshield==<br />
<br />
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.<br />
<br />
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in the trailer for "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Upcoming]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:End_of_Days&diff=754665
Talk:End of Days
2013-11-01T16:23:32Z
<p>Gau17: /* The M-203 */</p>
<hr />
<div>You are completely correct about his Glock, and I am surprised. But here's what threw me off: PropStore.com had a rubber stunt version of Jericho's Glock for sale about a year or two back, and that one was clearly a Glock 17L (no rail, no finger grooves, wrong slide shape). I'm guessing you're right that Glock might have had a promotional deal - check the credits and you may be able to find out.<br />
<br />
Also, PropStore now has the rubber stunt version of Jericho's MP5 for sale. -[[User:MT2008|MT2008]] 04:57, 6 January 2009 (UTC)<br />
:Thanks, the image will look better on the page then the airsoft prop. It doesn't have an SEF trigger group and many other feattures. The reason they had a Glock 17L as the rubber stunt prop was likely because the Glock 34 was so new, they had no rubber versions and probably found it easier to use wha they had instead of cast a new prop. Now that I know a rubber prop version was used, it makes me wish I hadn't removed some of the images I had. Might have to go back on that. - [[User:Gunmaster45|Gunmaster45]]<br />
<br />
When did Robin Tunney get the lazy right eye? I noticed she doesn't have that in this movie but in [[Prison Break]] and [[The Mentalist]] (two off the top of my head), she has that one lazy eye. Anyone know something about that?<br />
<br />
== The [[FN FAL#DSA SA58 OSW|DSA SA58 OSW]]. ==<br />
<br />
It´s just a regular [[FN FAL]] with a 18" barrel and side-folding stock.[[User:Oliveira|Oliveira]] 11:08, 7 January 2009 (UTC)<br />
<br />
== The M-203 ==<br />
There is a Real world example of the M-203 mounted under the MP-5.<br />
RM equipment makes a M-203PI that can be mounted under an MP-5. I think that's where they got the idea. http://m203pi.com/M203PI-Applications.htm [[User:Rockwolf66|Rockwolf66]] 23:45, 7 January 2009 (UTC)<br />
<br />
:''Still doesn't really make much sense for that gun though, unless less-lethal rounds (like beanbags) are coming out of the tube.'' --[[User:Clutch|Clutch]] 00:48, 8 January 2009 (UTC)<br />
:: Yeah, like I said, a close quarters submachine gun isn't supposed to be mated with a grenade launcher ment to combat vehicles and personel at 60+ yards. Except if it is firing less lethal rounds, smoke rounds, or anything that doesn't have the distance safety. - [[User:Gunmaster45|Gunmaster45]]<br />
:::Actually, the original OICW concept was to marry an SMG (vice an assault rifle or carbine) with an airburst grenade launcher. Several mockups and computer models prior to what became the XM29 investigated using a weapon similar to a P90 to keep weight and bulk down while maintaining armor penetration capability. The idea was that the grenade launcher was the primary weapon, and the SMG fufilled a PDW role for when an enemy was too close to use grenades on.<br />
:::I honestly don't see a problem with the weapon. The grenade launcher extends the range of his MP5 and gives him an anti-vehicle capability while still keeping the bulk down enough to hide the composite weapon in his jacket. In the real world, people that use grenade launchers don't typically have the need to conceal their weapons, but Jericho did (at least for a time). An M4 wouldn't have served him in this regard, and an MP5 on its own would have lacked the firepower he needed. A niche weapon to be sure, but not a ludicrous concept. - [[User:Gau17|Gau17]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Ghosts&diff=754229
Call of Duty: Ghosts
2013-10-30T20:08:20Z
<p>Gau17: /* GE M134 Minigun */</p>
<hr />
<div>{{upcoming}}<br />
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]<br />
<br />
'''''Call of Duty: Ghosts''''' is an upcoming first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. It is believed that ''Ghosts'' will not continue the story of previous ''Modern Warfare'' games, instead seemingly being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game will be released on November 5th, 2013.<br />
<br />
'''The following firearms have been seen in trailers and previews for the upcoming game ''Call of Duty: Ghosts''''':<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
== SIG-Sauer P226 ==<br />
<br />
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]<br />
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]<br />
<br />
== MP-443 Grach ==<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]]<br />
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]<br />
<br />
== Taurus Raging Bull ==<br />
<br />
The [[Taurus Raging Bull]] appears in the game as the ".44 Magnum", and it operates in single-action mode.<br />
<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]<br />
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]<br />
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|none|Raging Bull Iron Sights]]<br />
<br />
==Beretta M9A1==<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]<br />
[[File:M9A1_Menu_Icon_CoDG.jpg|thumb|200px|none|M9A1's Menu Icon]]<br />
<br />
==VBR-PDW==<br />
The VBR Belgian PDW machine pistol is set to appear in the game.<br />
<br />
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]<br />
<br />
=Submachine Guns=<br />
<br />
==Heckler & Koch UMP45==<br />
<br />
A camouflaged [[UMP|Heckler & Koch UMP45]] is seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This appears to be the ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px| Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]<br />
<br />
==TDI Vector==<br />
<br />
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]<br />
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]<br />
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]<br />
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]<br />
<br />
==Saab Bofors Dynamics CBJ-MS==<br />
<br />
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
<br />
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.<br />
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]<br />
<br />
== Daewoo K7 ==<br />
<br />
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]<br />
<br />
=Shotguns=<br />
<br />
==MTs255==<br />
<br />
During the E3 preview of the mission "No Man's Land," protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks "Hey, check it out. Never thought I'd see this again."<br />
<br />
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]<br />
<br />
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]<br />
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]<br />
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]<br />
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]<br />
<br />
==Metal Storm MAUL==<br />
<br />
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.<br />
<br />
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]<br />
<br />
==Heckler & Koch FABARM FP6==<br />
<br />
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler & Koch FABARM SDASS Tactical - 12 Gauge.]]<br />
<br />
[[Image:COD-_Ghosts_H%26K_FABARM_FP6.jpeg|thumb|none|400px|]]<br />
<br />
==UTAS UTS-15==<br />
<br />
[[File:UTAS_UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge.]]<br />
<br />
[[Image:UTAS_UTS-15_COD-_Ghosts.jpeg|thumb|none|400px|Found in the Squads Mode trailer.]]<br />
<br />
=Assault & Battle Rifles=<br />
<br />
==AAC Honey Badger==<br />
<br />
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission "No Man's Land" by both Booth and his brother.<br />
<br />
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]<br />
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]<br />
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]<br />
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of "No Man's Land" as his brother is spooked by a dangerous-looking tree.]]<br />
<br />
==AK-12==<br />
<br />
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.<br />
<br />
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]<br />
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
==APS Underwater Rifle==<br />
<br />
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called "Into the Deep" and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.<br />
<br />
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]<br />
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]<br />
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]<br />
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety.]]<br />
<br />
==Beretta ARX-100==<br />
<br />
The [[Beretta ARX-160|Beretta ARX-100]], the civilian version of the ARX-160 equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team. It is still referred to as "ARX-160" in-game. <br />
<br />
[[File:ARX-100.jpg|thumb|none|401px|Beretta ARX-100 - 5.56x45mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-100 developer model as seen in the developer trailer.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== Colt M4A1 Carbine ==<br />
<br />
The [[M4A1]] model from ''Modern Warfare 3'' is seen several times in the behind the scenes trailer. It is most likely a development placeholder. Other shots show what appears to be a new version of the M4A1 based on the one in ''[[Modern Warfare 2]]'', with a variation of the ARMS SIR rail system which has a carry handle gap between the top of the receiver and the rail.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]<br />
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]<br />
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]<br />
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. As is series standard, his rifle has two left sides.]]<br />
<br />
==CZ 805 Bren==<br />
<br />
Various soldiers are seen with [[CZ 805 BREN]] rifles, some equipped with suppressors. The weapon is referred to as "SA-805" in-game.<br />
<br />
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]<br />
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]<br />
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]<br />
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]<br />
<br />
==Diseños Casanave SC-2010==<br />
<br />
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.<br />
<br />
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]<br />
<br />
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]<br />
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]<br />
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IWI X95 Flattop ==<br />
<br />
The [[IWI X95 Flattop]] appears in the behind the scenes trailer. While this weapon appeared in ''Black Ops II'', the model shown in the trailers is new. The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is now referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.<br />
<br />
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]<br />
[[Image:GhostsX95-1.jpg|thumb|none|600px|A programmer works on the X95 Flattop model in the behind the scenes trailer.]]<br />
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]<br />
<br />
== Vepr assault rifle ==<br />
<br />
The '''Vepr''' assault rifle is set to appear in the game, but it is classified as a submachine gun in-game (note that it is listed as an SMG in the [http://www.kmu.gov.ua/control/en/publish/article?art_id=2705680&cat_id=32598 Ukrainian Government Portal website]).<br />
<br />
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]<br />
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]<br />
<br />
== FAD ==<br />
<br />
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]<br />
<br />
== Remington R5 RGP ==<br />
<br />
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]<br />
<br />
== MSBS-556B ==<br />
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.<br />
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]<br />
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]<br />
<br />
== IMBEL IA2 ==<br />
<br />
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the "IA-2".<br />
<br />
[[File:Imbelia2.jpg|thumb|none|400px|Imbel IA2 with scope and Harris bipod - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch G28==<br />
<br />
The [[HK417|Heckler & Koch G28]] in patrol configuration is set to appear as the "MR-28," presumably standing for "Marksman Rifle."<br />
<br />
[[File:HKG28.jpg|thumb|none|400px|Heckler & Koch G28, patrol configuration - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]<br />
<br />
== Mk 14 Mod 0 Enhanced Battle Rifle ==<br />
<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as "MK14 EBR".<br />
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, is set to appear in the game with a C-Mag.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm]]<br />
[[File:M27 IAR Menu Icon CoDG.jpg|thumb|600px|none|]]<br />
<br />
=Sniper Rifles=<br />
<br />
== Gepard GM6 Lynx ==<br />
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.<br />
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]<br />
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]<br />
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]<br />
<br />
== L115A1 ==<br />
<br />
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the "L115".<br />
<br />
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]<br />
<br />
== Remington 700 USR ==<br />
<br />
The '''USR''' (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.<br />
<br />
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]<br />
<br />
== VKS ==<br />
<br />
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.<br />
<br />
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]<br />
<br />
==SVD-M Dragunov==<br />
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]<br />
[[File:Dragunov Silencer on tripod CODG.jpg|thumb|600px|none|]]<br />
<br />
==SVU-AS Dragunov==<br />
<br />
The [[SVU-AS Dragunov]] appears.<br />
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]<br />
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]<br />
<br />
=Machine Guns=<br />
<br />
== Knight's Armament LMG ==<br />
<br />
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the "Chain SAW."<br />
<br />
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]<br />
<br />
== CETME Ameli ==<br />
<br />
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]<br />
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]<br />
<br />
== LSAT ==<br />
<br />
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak and has been shown being wielded in multiplayer by regular (non-Juggernaut) characters. The weapon appears to be preloaded with no more than 255 rounds fed via a flexible feed chute. Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. Strangely enough, the "world model" is held with a right handed grip opposite the first person perspective, but is also at chest level.<br />
<br />
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]<br />
<br />
=Launchers=<br />
<br />
==MGL Mk 1L==<br />
<br />
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is set to appear as the "MK32", and fires semtex grenades in-game.<br />
<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]<br />
<br />
==Panzerfaust 3==<br />
<br />
The [[Panzerfaust 3]] is set to appear as the "Panzerfaust".<br />
<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]<br />
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]<br />
<br />
==Carl Gustav M3 MAAWS==<br />
<br />
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously.<br />
<br />
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]<br />
[[File:CODG MAAWS.jpg|thumb|600px|none|]]<br />
<br />
==RGM-40 Kastet==<br />
<br />
The '''RGM-40 Kastet''' grenade launcher is set to appear in the game.<br />
<br />
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]<br />
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]<br />
<br />
==FN 40GL==<br />
<br />
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.<br />
<br />
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]<br />
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]<br />
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]<br />
<br />
=Mounted Weapons=<br />
<br />
== Gryazev-Shipunov GSh-30-2 ==<br />
<br />
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]<br />
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|"Nowhere is safe from crashing helicopters! NOWHERE!"]]<br />
<br />
== Yakushev-Borzov Yak-B ==<br />
<br />
The sinking Hind helicopter in the trailer for "Into the Deep" is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.<br />
<br />
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]<br />
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]<br />
<br />
{{Call of Duty Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Upcoming]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Ghosts&diff=746515
Talk:Call of Duty: Ghosts
2013-10-07T16:45:15Z
<p>Gau17: /* Ironman Manpack Ammo */ new section</p>
<hr />
<div>'''MAIN PAGE CONTENT NOTE: Only officially released images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''<br />
<br />
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''<br />
<br />
Um...Gun images? Screenshots? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:44, 21 May 2013 (EDT)<br />
<br />
:Sorry bout that...wanted to get the layout finished, and then I added the images. That way, I can get the images into the page faster. - [[User:1morey]] May 21, 2013 3:19 PM (EST)<br />
<br />
A new CoD? *Yawns and goes back to more relevant business* [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:48, 23 May 2013 (EDIT)<br />
<br />
:Does that REALLY have to be on every single COD page on this site? [[User:Gunmaster2011|Gunmaster2011]] 18.15, 26th June 2013<br />
<br />
::At least it's not [[Talk:Call_of_Duty:_Black_Ops_II#The_Newest_Joke.3F|an anon asking why we even have the page in the first place]], like some random person's opinion on a series is the sole determining factor in whether the site as a whole will acknowledge its existence. Really, we've lucked out on this one so far. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:30, 28 June 2013 (EDT)<br />
<br />
::Do me a favor and search through talk page archives for every CoD game on this site and you'll see this is the only one I've made such a comment on. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:55, 29 June 2013 (EDT)<br />
<br />
For now, anyway. I know now that someone will probably add that statement to all the pages just to annoy me. And I am aware of the "statement" on Black Ops II's page. Are we allowed to delete topics? [[User:Gunmaster2011|Gunmaster2011]] 14.41, 7th July 2013<br />
<br />
<br />
== ARX-160 and developer peek weapons ==<br />
<br />
http://gyazo.com/1c90b0083948c5c03bd198c852e1f0fa.png<br />
<br />
Looks to have an EGLM under it, there are also previous M4 appearances and the Vector with a AFG. Also saw a Galil/AK looking gun outside the chopper scene. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:58, 24 May 2013 (EDT)<br />
Dev video here:<br />
http://callofduty.wikia.com/wiki/User_blog:N7/Call_of_Duty:_Ghosts_Worldwide_Premiere<br />
<br />
:I'm fairly sure in the dev video in the Xbox1 reveal they had either the MW3 or Blops2 MP7, as well, though it might have just been a placeholder. Though MW3 proves placeholder doesn't necessarily mean it won't turn up in the actual game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:28, 23 May 2013 (EDT)<br />
<br />
There also appears to be the Ukraine 5.45 X95/MTAR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:58, 24 May 2013 (EDT)<br />
<br />
== "Unknown Rifle" ==<br />
<br />
My guess is that this is just another Honey Badger. It has a MP5 style sliding stock connected to a rearward extension from the receiver, just like on the Honey Badger. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:04, 22 May 2013 (EDT)<br />
<br />
== Unknown shotgun ==<br />
<br />
Though I can't be sure since we don't see it closely enough, the associated dialog makes me wonder if it isn't supposed to be something like a Daisy Model 25 rather than a real weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:19, 10 June 2013 (EDT)<br />
<br />
== Multiplayer Reveal Weapons ==<br />
<br />
My apologies, I would add the ones I know if I were any good at editing pages, but [http://puu.sh/423yR.png check this out.]<br />
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 04:51, 15 August 2013 (EDT)<br />
<br />
<br />
From what I can see: Second row is GP-25/30 standalone, I think a metal storm series GL beneath it, an MP-443 Grach at the bottom and not an OTS-33, next row over "generic drum mag AR" seems to be an M27 with a C-Mag, the marksman rifle could maybe be a Robinson XCR in DMR config, one beneath seems to be a Daewoo K7, next row second from top is a CBJ-MS PDW, shotgun further down seems to be maybe a Benelli Supernova, Possible G28 beneath it, Gepard GM-6 Lynx on the bottom, and I have no idea what's above the TDI, apart from the fact it seems to be an underwater firearm, really stumped on that one. Feel free to correct, have barely woken up yet so I could be off on a few. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 07:17, 15 August 2013 (EDT)<br />
<br />
:In the trailer there was a Remington R5 RGP that I think is missing from that diagram. Also, the marksman rifle is definitely a FAL variant fitted with a Magpul PRS FAL stock. I don't know the handguard though, not sure if it is a production gun or a custom hodge-podge (could be a IMBEL IA2). The 417 marksman variant is a G28 in the patrol configuration. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:02, 15 August 2013 (EDT)<br />
<br />
MTs-255 (Shotgun)<br />
GP25/GP30? (Grenade Launcher)<br />
SC-2010 (FAL variant) (Rifle)<br />
SVU (Sniper Rifle)<br />
Remington 700 variant (Sniper Rifle)<br />
[http://www.cbrps.com/SKSrear3_op_554x282.jpg SKS Bullpup?] Vepr Bullpup (Assault Rifle)<br />
<br />
FAD (Assault Rifle)<br />
Metal Storm MAUL (Shotgun)<br />
KAC Chain SAW (LMG)<br />
Honey Badger (Assault Rifle)<br />
CBJ-MS (SMG)<br />
AK-12 (Assault Rifle)<br />
<br />
Panzerfaust (Launcher)<br />
MTAR-21 (Assault Rifle)<br />
LSAT? (LMG)<br />
Imbel IA2 (Rifle)<br />
SIG P226 (Pistol)<br />
MG3 (LMG)<br />
<br />
VBR-Belgium PDW (Machine Pistol)<br />
MK14 (Rifle)<br />
M27 IAR (LMG)<br />
Daewoo K7 (SMG)<br />
FABARM FP6? (Shotgun)<br />
ARX-160 (Assault Rifle)<br />
<br />
PP-19 Bizon (SMG)<br />
MGL-140 (Grenade Launcher)<br />
L115/Arctic Warfare Magnum (Sniper Rifle)<br />
Beretta M9A1 (Pistol)<br />
HK G28 (HK417 variant) (Sniper Rifle)<br />
Underbarrel/pistol MAUL? (Shotgun)<br />
<br />
MSBS Radon (Assault Rifle)<br />
MP443 (Pistol)<br />
Colt Anaconda (.44 Magnum)? (Revolver)<br />
CZ-805 (Assault Rifle)<br />
GM6 Lynx (Sniper Rifle)<br />
Kriss K10 (SMG)<br />
<br />
Tell me how I did. (I cheated and looked at the main page for the ones I didn't know.) Of note - the shotgun next to the ARX-160 looks like a FABARM FP6. Vector appears to be the K10 variant. LMG next to the MTAR-21 looks like the LSAT. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 10:32, 15 August 2013 (EDT)<br />
<br />
:The Vector probably isn't a K10 because it has the standard Vector side-folding stock, the K10 looks to have a sliding stock. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:57, 16 August 2013 (EDT)<br />
<br />
Oh and by the way, sniper rifles actually only zoom in the scope now, the outside of the scope is just blurred. That's actually a pretty unique achievement graphically, the only other games that I know of that do this are Red Orchestra, Arma, and Killing Floor. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 12:37, 15 August 2013 (EDT)<br />
<br />
Looks to me like your peripheral vision is at 6x/8x but it's hard to tell.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 16 August 2013 (EDT)<br />
:No he is right, they do not zoom the peripheral. easiest times to tell is during the transition, such as at the end when the knife Juggernaut is head-shotted. By the way, I'm guessing that this guy is gonna be totally f'ing broken. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT)<br />
<br />
== CETME Ameli ==<br />
<br />
I dunno about anyone else, but the barrel jacket on that gun looked a lot more MG3/MG42-ish to me really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:46, 15 August 2013 (EDT)<br />
:The jacket has the perforation pattern of an MG3, but the actual shape of the jacket along with the muzzle and the iron sight suggest it is more based on the 5.56 Ameli. It is probably on oversight on the part of whomever made the texture. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT)<br />
<br />
== Unknown Pump Action Shotgun ==<br />
<br />
Can anyone identify this shotgun? [http://i.imgur.com/HpKs4q1.png Screenshot 1] [http://i.imgur.com/vJsWfuN.png Screenshot 2] <br />
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 18:48, 21 August 2013 (EDT)<br />
:Not much to go on, but I get a [[Heckler & Koch FABARM FP6]] vibe from it. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:20, 21 August 2013 (EDT)<br />
Yeah that seems pretty likely, thanks for your help. [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 19:30, 21 August 2013 (EDT)<br />
<br />
== .44 Magnum Revolver ==<br />
<br />
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]<br />
I think the Revolver is a [[Taurus Raging Bull]] instead of [[Colt Anaconda]]. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 0:12, 23 August 2013 (JST)<br />
<br />
== Chainsaw? ==<br />
<br />
*sigh* what is this monstrosity? Did the developers really put a chainsaw grip on a Mk. 46? And a flare launcher? And a suppressor? You can't use your sights, and/or put a optic on it, so do they think gunners just run around like Rambo/Somalians with PKMs? I understand using cool looking weapons, even if they're just terrible prototypes, like the XM8 or the FAD, but this is taking video game stupidity to a whole new level.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 13:49, 2 September 2013 (EDT)<br />
<br />
You're rather wrong, the KAC ChainSAW is a real kit of the KAC LMG (Stoner 96). Perhaps ridiculous, but don't call them stupid if they didn't create the idea first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 2 September 2013 (EDT)<br />
:Ghostdigga, the picture of the ChainSAW on the page isn't a screenshot from the game, it's a real picture of the actual weapon made by KAC. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:25, 3 September 2013 (EDT)<br />
::To be fair though this thing was just made for fun by KAC, it was never intended as a useful weapon to be put into production. Although the devs didn't create this you can still blame them for taking a gun that was pretty much made as a joke and portraying it as a useful military weapon. Using cable ties I once attached a Glock to the underside of a G36C to the underside of a PSG-1. That was a "real" configuration, it doesn't mean it isn't ridiculous though if somebody sees that picture and puts it in a game as a killstreak reward or whatever. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:18, 3 September 2013 (EDT)<br />
::: Well it appears that I was pretty wrong, I don't know why I thought that was a screenshot and not the real thing. I still don't understand the decision though, but I guess I'll get it when I see everyone sprinting at each other, firing 100 rounds from the hip and then launching flares at each other's faces. Wish they could've just given us a regular Stoner at this point.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 10:21, 5 September 2013 (EDT)<br />
::::Eh, it's probably a killstreak to replace the minigun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:42, 6 September 2013 (EDT)<br />
But then why does it have a Create-a-class icon? I was hoping the same thing at first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:46, 6 September 2013 (EDT)<br />
:If it isn't a killstreak weapon it is odd that it seems to have a grenade launcher by default (I assume they will just have it firing HE grenades rather than flares). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:52, 7 September 2013 (EDT)<br />
::They made many default functions and attachments of firearms unavailable, like laser sights on MW2 FAMAS and Intervention, Javelin's direct attack mode...chainsaw's launcher will be the same.<br />
:::Eh, Javelin direct attack isn't as "direct" as you'd think, it just doesn't climb as high as the indirect profile (50m in direct, 150 in top attack). If you IRL'd it up with minimum range you probably wouldn't be able to hit anything on a CoD map anyway since the minimum range in direct attack mode is 65 metres. I suppose they could give you something fun with it like a proper UBGL with 40mm buckshot rounds. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:16, 30 September 2013 (EDT)<br />
::::Nah, minimum 50m high is for top attack mode, direct mode has 20m or less minimum climb height(even though it has falling angle restriction so in real it can't be landed into horizontally 65m far or less...see this https://rdl.train.army.mil/catalog/view/100.ATSC/15C4E89E-E582-4B6A-9B0D-5E1FD5D776F1-1274394170503/3-21.11/appa.htm) But height is not essentially what I wanna say, it's about lack of functions. However I know it, console FPS should be simple because gamepad could be easily mis-pushed buttons, so seemed minor and complex functions must be deleted. Even variable zoom sights are very great revolution for COD I think(but I can't understand why that function collided with UB weapons...)[[User:Fax|Fax]] ([[User talk:Fax|talk]]) 07:34, 1 October 2013 (EDT)<br />
:::::Omitting functions like attack modes on launchers or burst settings on rifles is kind of a different thing to having another weapon uselessly hanging off of the bottom. The direct attack mode is an integral part of the Javelin and you can't make the launcher without it, as opposed to the chainsaw where it is just a launcher bolted onto a rail and it is up to the devs whether they want to include it or not. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 1 October 2013 (EDT)<br />
:::::That link gives me an untrusted connection warning. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:19, 3 October 2013 (EDT)<br />
<br />
== CZ 805 ==<br />
<br />
Picture with caption "A soldier rappels down a skyscraper, armed with a CZ 805 Bren." looks like not with a CZ 805, probably it's IA-2.<br />
See full-sized picture, hand guard is very long and has many vents, and magazine shape is straight, and stock is not skeleton type.<br />
(This picture is also found in official page, codghosts->feature->singleplayer)<br />
http://icdn5.digitaltrends.com/image/call-of-duty-ghosts-federation-day-rappel-3-1500x844.jpg<br />
<br />
== Squads Trailer ==<br />
<br />
I've watched the new trailer a few times, but can't really find anything new, if anyone wants to give it a watch here you go:http://www.youtube.com/watch?v=eLlxLx8FSuE [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:52, 4 October 2013 (EDT)<br />
<br />
== Thermal Sight Model? ==<br />
<br />
Does anyone know what [http://images3.wikia.nocookie.net/__cb20131003183705/callofduty/images/thumb/9/98/Remington_R5_Thermal_Scope_CODG.png/640px-Remington_R5_Thermal_Scope_CODG.png this sight is] (assuming it actually exists)? [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:55, 4 October 2013 (EDT) is mounted backwards on the rifle<br />
:Looks a bit like a [http://www.secgru.com/Thermal-Weapon-Sight-ATWS22.html Trijicon ATWS22] but there are some differences. It appears to be a standlone sight with a larger higher eyepiece, and the body is a mirror image. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:20, 4 October 2013 (EDT)<br />
<br />
== Found a new shotgun ==<br />
<br />
I found a UTS-15 on the back of a soldier in the Squad Mode trailer: http://i.imgur.com/ofatorG.png --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 05:21, 5 October 2013 (EDT)<br />
<br />
== "New" pistol in the squads trailer? Or the VBR? ==<br />
<br />
You know that pistol that no one has seen before? It could be the VBR already shown off: http://callofduty.wikia.com/wiki/VBR?file=VBR_and_K7_dropped_CODG.png<br />
<br />
Here's that gun from the trailer: http://i.imgur.com/zC1PAQX.png<br />
<br />
Here's the menu icon for the VBR: http://images.wikia.com/callofduty/images/7/75/VBR_Menu_Icon_CoDG.png<br />
<br />
See the similarities? IRL, the VBR is a machine pistol, and I doubt they'd throw in a machine pistol into the SMG category. See on the iron sights, those two circle poles on the back sights? You can see them clearly on the menu icon and the Trailer pic. Those look almost identical, the model's probably been updated. Furthermore, the stock? It is the same shape. You can't clearly see it in any part of the trailer, but you can see the back. Whaddya know? It's the same shape! Finally, that part just below the glove in the trailer pic? Well, the VBR natively has a large magazine. While the model already shown has a smaller one, it wouldn't be visible so clearly in 1st person if it weren't longer now. So I'm thinking the mag's been upgraded to a 24 round mag (like the real life model uses generally IIRC) and the gun's either been thrown into the pistol category, or left in the SMG category, and that 5th pistol is still eluding us. <br />
<br />
Let me know what you guys think. TmarTn thinks it could be the 5th pistol that hasn't been revealed yet, but it could be the VBR still as an SMG. I'm almost positive, as the front foregrip style thing is the same if I'm seeing it right.<br />
<br />
:It most certainly is, or at least it's supposed to be, representing the VBR's PDW. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 11:23, 6 October 2013 (EDT)<br />
<br />
== Ironman Manpack Ammo ==<br />
<br />
In this image, it appears the soldier has an Ironman manpack, possibly for the handheld Minigun that's been in the last few CODs or maybe a 240/MK48. Who knows.<br />
<br />
File:GhostsVector-1.jpg</div>
Gau17
https://www.imfdb.org/index.php?title=Iron_Man_2&diff=573735
Iron Man 2
2012-06-09T07:34:19Z
<p>Gau17: /* GE M134 Minigun */</p>
<hr />
<div>{{Film Title|Iron Man 2}}<br />
<br />
[[Image:Iron-man-2teaser.jpg|thumb|right|300px|''Iron Man 2'' (2010)]]<br />
__TOC__<br clear="all"><br />
<br />
==GE M134 Minigun==<br />
When he is asked by Lt. Col. Rhodes ([[Don Cheadle]]) to weaponize the Mark II Iron Man suit, Justin Hammer ([[Sam Rockwell]]) presents several weapons to pick from. One of the main weapons Hammer displays is the [[M134 Minigun]]. Hammer says that the boys in uniform refer to it as "Uncle Gazpacho" or "Puff the Magic Dragon" when showing it to Rhodes. Even though he correctly identifies it as a 7.62mm, "Puff the Magic Dragon" was actually the nickname given to the AC-47 gunships that carried miniguns during the Vietnam War. He is also seen picking it up with ease even though the gun weighs approximately 60 lbs with all components.<br />
[[File:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO]]<br />
[[Image:iron11.jpg|thumb|none|600px|Justin Hammer ([[Sam Rockwell]]) displays the M134 "Uncle Gazpacho".]]<br />
[[Image:IM2 14.jpg|thumb|none|600px|Hammer lays the M134 Minigun among the other weapons he provides for the War Machine suit.]]<br />
<br />
==General Dynamics GAU-17/A==<br />
The "War Machine" has a machine gun resembling a [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A]] mounted on its right shoulder, although it appears much smaller than its real life counterpart.<br />
[[File:GAU-17A HH60.jpg|thumb|350px|none|General Dynamics GAU-17/A - 7.62x51mm NATO]]<br />
[[Image:IM2 001.jpg|thumb|none|600px|War Machine with its Minigun is displayed at the Stark Expo.]]<br />
[[Image:IM2 002.jpg|thumb|none|600px|Another shot of the same scene.]]<br />
[[Image:IM2 22.jpg|thumb|none|600px|War Machine fires the GAU-17/A at Iron Man in the film's climax.]]<br />
[[Image:IM2 003.jpg|thumb|none|600px|War Machine fires the GAU-17/A in the final battle with the Hammer Drones. In this scene, the GAU-17/A appears to have been modified with its own independent targeting system, since Rhodes is firing in one direction while the GAU-17/A fires in the opposite direction.]]<br />
<br />
==Claridge Hi-Tec==<br />
Hammer also shows off the [[Claridge Hi-Tec/Goncz GA|Claridge Hi-Tec]] semi-automatic pistol. <br />
[[Image:ClaridgeHiTec9mmTR.jpg|thumb|400px|none|Claridge Hi-Tec S9 Pistol with cooling fin muzzle extension - 9x19mm]]<br />
[[Image:iron1.jpg|thumb|none|600px|Hammer holds up the Claridge, which he claims might be "too downtown" for Rhodes' taste.]]<br />
<br />
== FN F2000 Tactical==<br />
The [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] assault rifle is also mounted on War Machine. Referred to as the "FN 2000" by Hammer ([[Sam Rockwell]]) when seen showing it off to Rhodes.<br />
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical with folding foregrip - 5.56x45mm NATO]]<br />
[[Image:iron5.jpg|thumb|none|600px|Hammer with the FN F2000 Tactical, explaining that the Belgians "do make something better than waffles."]]<br />
[[Image:iron6.jpg|thumb|none|600px|Side view of the FN F2000 as Hammer explains how it works, but later claims that it's "not disco enough" for Rhodes.]]<br />
[[Image:iron7.jpg|thumb|none|600px|Hammer cocks the FN 2000.]]<br />
[[Image:IM2 004.jpg|thumb|none|600px|The FN 2000 mounted on War Machine as he fires it into the gut of one of the Hammer Drones.]]<br />
<br />
==M26 MASS (Modular Accessory Shotgun System)==<br />
The [[M26 Modular Accessory Shotgun System]] in standalone configuration is also one of the weapons on War Machine, referred to (incorrectly) as an "M24 Shotgun" by Hammer ([[Sam Rockwell]]). He also incorrectly calls it a pump-action; it is actually a straight pull bolt-action.<br />
[[File:M26 MASS 5 round.jpg|thumb|none|400px|M26 MASS (Modular Accessory Shotgun System) in standalone configuration - 12 gauge]]<br />
[[Image:iron2.jpg|thumb|none|600px|Hammer with the M26 as he cocks the gun.]]<br />
[[Image:iron3.jpg|thumb|none|600px|Hammer with the M26 as he explains the technical aspects of the shotgun.]]<br />
[[File:IM2 14.jpg|thumb|none|600px|The M26 MASS laid out next to the other weapons.]]<br />
<br />
==Milkor MGL Mk 1L==<br />
The [[MGL-140|Milkor MGL Mk 1L]] is also one of the weapons Hammer presents to Rhodes. While it is not readily evident where it is mounted on War Machine, it is seen mounted on the right arm of Hammer's Army drone.<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[Image:iron8.jpg|thumb|none|600px|Closeup of the Milkor.]]<br />
[[Image:iron9.jpg|thumb|none|600px|Hammer shows off the Milkor and advocates its use for "hippie control."]]<br />
[[Image:IM2 14.jpg|thumb|none|600px|The Milkor laid out next to the other weapons.]]<br />
<br />
== Kimel AP-9 ==<br />
A [[Kimel AP-9]] is also seen among the weapons Hammer displays for Rhodes.<br />
[[image:AP9-Pistol.jpg|thumb|none|300px|Kimel AP-9 - 9x19mm]]<br />
[[Image:Iron4.jpg|thumb|none|600px|A closeup of the Kimel AP-9. In these shots, the gun has a stainless steel finish.]]<br />
[[Image:IM2 14.jpg|thumb|none|600px|The Kimel AP-9 laid out among the other weapons provided for War Machine.]]<br />
<br />
==Glock 17==<br />
Nick Fury ([[Samuel L. Jackson]]) is seen carrying what appears to be a [[Glock 17]] in a shoulder holster when speaking with Tony Stark ([[Robert Downey, Jr.]]) at his home.<br />
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]<br />
[[Image:IM2 06.jpg|thumb|none|600px|Nick Fury ([[Samuel L. Jackson]]) is seen carrying what appears to be a [[Glock 17]] in a shoulder holster when speaking with Tony Stark ([[Robert Downey, Jr.]]).]]<br />
[[Image:IM2 08.jpg|thumb|none|600px|Note that the Glock appears to be a rubber prop.]]<br />
<br />
==Heckler & Koch USP Compact==<br />
S.H.I.E.L.D. Agent Natasha Romanoff ([[Scarlett Johansson]]) takes a [[Heckler & Koch USP|H&K USP Compact]] off a Hammer guard which she wields along with a Walther PPK/S during the raid on Hammer Industries.<br />
[[Image:USPCompact9.jpg|thumb|350px|none|Heckler & Koch USP Compact - 9x19mm]]<br />
[[Image:iron15.jpg|thumb|none|600px|Natasha aims the USP into the Hammer Industries control room as she and Happy Hogan enter.]]<br />
[[Image:iron17.jpg|thumb|none|600px|She sets the USP on a desk.]]<br />
<br />
==Heckler & Koch MP5A2==<br />
CRS Riot Police are armed with the [[Heckler & Koch MP5A2]] when they arrest Ivan Vanko ([[Mickey Rourke]]).<br />
[[Image:H&KMP5A2WideForearm.jpg|thumb|none|500px|Heckler & Koch MP5A2 - 9x19mm]]<br />
[[Image:Ironman2 monacopolice mp5.jpg|thumb|none|600px|The police officer in the top left corner is seen with an MP5A2.]]<br />
[[Image:Ironman2 monacopolice mp52.jpg|thumb|none|600px|The officer in the center is armed with the MP5A2 as Vanko is apprehended.]]<br />
<br />
==M4A1 Carbine==<br />
Carried by US Air Force Security Forces airmen with flashlights, foregrips, and Aimpoint sights, most notably when Lieutenant Colonel Rhodes arrives at the base half-way through the film.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:IM2 01.jpg|thumb|none|600px|An Air Force security member is seen on guard in front of a B2 Spirit bomber armed with an M4A1 Carbine.]]<br />
[[Image:IM2 04.jpg|thumb|none|600px|Several other Air Force personnel are seen armed with M4A1 Carbines as they look at the Mark II Iron Man suit that Colonel Rhodes took from Tony Stark.]]<br />
<br />
==Walther PPK/S==<br />
S.H.I.E.L.D. Agent Natasha Romanoff ([[Scarlett Johansson]]) carries a [[Walther PPK/S]] .380acp pistol in a Blackhawk Serpa Holster.<br />
[[Image:WaltherPPKS.jpg|thumb|none|400px|Walther PPK/S - .380ACP]]<br />
[[Image:iron13.jpg|thumb|none|600px|Natasha's holstered Walther is seen as she fights off Hammer's guards.]]<br />
[[Image:iron14.jpg|thumb|none|600px|The Walther PPK/S as seen in Natasha's hand as she prepares to kick the door in. Tony's bodyguard Happy Hogan brings up the rear. ('''TRIVIA NOTE:''' Happy Hogan is played by director Jon Favreau, who reprises his role as Hogan in this film).]]<br />
[[Image:iron16.jpg|thumb|none|600px|S.H.I.E.L.D. Agent Natasha Romanoff ([[Scarlett Johansson]]) draws her Walther as she enters the control room.]]<br />
<br />
=Hammer Drone Weaponry=<br />
Hammer presents his drone samples to the world at the Stark Expo. Four types of drones are displayed, one for each branch of the US Military with its own distinctive weaponry. <br />
<br />
==Army Drone (M242 Bushmaster chaingun and Milkor MGL)==<br />
In addition to the [[Milkor MGL]] mounted on to the right arm, the Army version of the Hammer drone is seen armed with a large single barrel cannon, which according to director Jon Favreau's audio commentary, is based off the 25mm [[M242 Bushmaster chaingun]]. However during the Extended Cut of the film, the close up of the Army version of Hammer drone labels the cannon as a "Shoulder Mounted .50 Caliber Machine gun" but does not list which model of machine gun. This could be an error or miscommunication between the Director and video editors, or perhaps the gun is a .50 Caliber machine gun modeled after M242 Bushmaster. (Which makes sense because the Real life M242 is considerably larger than what the film uses.) In the film the shoulder mounted cannon behaves more like the m242 bushmaster and even ejects large spent cartridges.<br />
<br />
<br />
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]<br />
[[Image:IM2 20.jpg|thumb|none|600px|The Army Drone prepares to fire its chaingun.]]<br />
[[Image:IM2_Army_Drone_Shoulder_cannon.jpg|thumb|none|600px|Close up of the Army Drone labels the cannon "Shoulder Mounted.50 Caliber Machine gun"]]<br />
[[Image:IM2 31.jpg|thumb|none|600px|The Army Drone in the middle prepares to fire the Milkor mounted on its right arm.]]<br />
[[Image:IM2 Army Drone MGL 32.jpg|thumb|none|600px|A close up feature during the extended cut of the film confirms that the Army drone has a Milkor MGL equipped in its right arm. Also note the markings on the arm, which state that this drone belongs to the 172nd Infantry Brigade.]]<br />
<br />
==Navy Drone(FIM-92A Stinger)==<br />
In the extended cut of the film, a close up of the Navy drone reveals that the shoulder mounted missile launchers are [[FIM-92A Stinger]]s. Each shoulder pod carries 6 missiles in addition to 3 missile mounted in a pod on each arm totalling 18 Stinger missiles. With an armament like that, the Navy Drone is a formidable air defence platform. <br />
<br />
[[Image:IM2 19.jpg|thumb|none|600px|Navy Drones fire their missile launchers in the final battle at Stark Expo.]]<br />
<br />
[[Image:IM2 Navy Drone FIM 92 Stinger.jpg|thumb|none|600px|Close of Navy Drone shoulder mounted FIM-92a Stingers]]<br />
<br />
==Air Force Drone==<br />
The Air Force Drone is armed with wrist mounted cannons and a shoulder mounted machine gun.<br />
[[Image:IM2 25.jpg|thumb|none|600px|The Air Force Drone fires its wrist mounted cannons at a Stark Expo sign that got in its way while it was flying after Iron Man.]]<br />
[[Image:IM2 23.jpg|thumb|none|600px|The other Air Force Drones are seen firing their shoulder mounted cannons at Iron Man during the aerial chase in the film's climax.]]<br />
<br />
==Marine Drone==<br />
The Marine Drone is armed with wrist cannons.<br />
[[Image:IM2 31.jpg|thumb|none|600px|The camo-painted drone on the right fires its wrist cannons.]]<br />
{{Marvel Series}}<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Science-Fiction]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops&diff=519395
Call of Duty: Black Ops
2012-02-11T03:09:40Z
<p>Gau17: /* KS-23 */</p>
<hr />
<div>'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''<br />
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]<br />
<br />
'''WARNING: This page contains spoilers. Read at your own risk!'''<br />
<br />
''Call of Duty: Black Ops'' (also known as ''CoD:BO'' or ''BO'') is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel of ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion dollars after six weeks of its release. The storyline takes place during the Cold War of the 1960s, where the player assumes control of two characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who was recruited to the CIA and SOG and Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are to find and eliminate a former World War II Soviet Army officer, Major General Nikita Dragovic (voiced by [[Eamon Hunt]]), alongside his assistant, Colonel Lev Kravchenko (voiced by [[Andrew Divoff]]). With the teams of Mason and Hudson, few more non-playable characters are included in the storyline: Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain who was under the command of both Dragovic and Kravchenko, though he was betrayed by them.<br />
<br />
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''<br />
__TOC__<br clear=all><br />
<br />
= Pistols = <br />
== Colt M1911A1 ==<br />
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name "Sally" engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably "Mustang"). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.<br />
<br />
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]<br />
<br />
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]<br />
<br />
[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode. Note that it appears to have the serrated hammer of a [[Colt MK IV Series 80]].]]<br />
<br />
[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]<br />
<br />
[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]<br />
<br />
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]<br />
<br />
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish M1911A1 as used in zombie mode.]]<br />
<br />
== Colt Python ==<br />
The [[Colt Python]] appears in-game as the "Python." The player uses one to clean Vietcong tunnels in the campaign mission "Victor Charlie." It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in "Executive Order," "SOG," and "Victor Charlie."<br />
<br />
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]<br />
<br />
[[Image:Coltpython25.jpg|thumb|none|350px|Colt Python Snub Nose - .357 Magnum w/ 2.5" barrel.]]<br />
<br />
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]<br />
<br />
[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]<br />
<br />
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]<br />
<br />
== Makarov PM ==<br />
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]<br />
<br />
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]<br />
<br />
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]<br />
<br />
[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading. Note that the bullets in the magazine are obviously just a texture put on the side of the gun.]]<br />
<br />
==Makarov PMM==<br />
In the Nintendo DSI version, the [[Makarov_PM#Makarov_PMM|Makarov PMM]] pistol appears as the most common pistol in use. It incorrectly referred to as the Makarov PM. It also looks like a Makarov PM due to the wood grips. The gun has the 12 round capacity too. It also appears as the sidearm in zombies. The gun is relativity weak. <br />
[[Image:Makarov PMM.jpg|thumb|400px|none|Makarov PMM - 9x18mm Makarov]]<br />
<br />
== CZ 75 ==<br />
The [[CZ 75|"Pre-B" CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.<br />
<br />
[[Image:Cz75.jpg|thumb|none|400px|"Pre-B" CZ 75 - 9x19mm.]]<br />
<br />
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]<br />
<br />
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]<br />
<br />
== ASP 9==<br />
In-game Mason uses an [[ASP 9]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith & Wesson Model 39]], on which the ASP 9 was based, as the Model 39 was developed in the 1950s.<br />
<br />
[[Image:ASP 9.jpg|thumb|none|350px|ASP 9 (Highly customized pistol using a stock Smith & Wesson Model 39 as the starting point) - 9x19mm. This is the screen used firearm from the film ''[[Cobra]]'' ]]<br />
<br />
[[Image:Shot05028.jpg|thumb|none|600px|ASP 9 in idle.]]<br />
<br />
[[Image:Shot0029.jpg|thumb|none|600px|ASP 9 in ADS.]]<br />
<br />
[[Image:Shot0031.jpg|thumb|none|600px|ASP 9 in reloading.]]<br />
<br />
==Tokarev TT-33==<br />
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission "Project Nova." Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).<br />
<br />
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]<br />
<br />
[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]<br />
<br />
[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]<br />
<br />
[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]<br />
<br />
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]<br />
<br />
==Walther P38==<br />
At the end of the first part of the World War II flashback mission "Project Nova," Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.<br />
<br />
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]<br />
<br />
[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]<br />
<br />
= Submachine Guns =<br />
== MAC-11 ==<br />
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level "Redemption" and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.<br />
<br />
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]<br />
<br />
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]<br />
<br />
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]<br />
<br />
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]<br />
<br />
== Heckler & Koch MP5K Prototype ==<br />
An [[Heckler & Koch MP5#Heckler & Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden foregrip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.<br />
<br />
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler & Koch MP5K - 9x19mm. Note wooden foregrip.]]<br />
<br />
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in "Executive Order".]]<br />
<br />
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the foregrip missing for unknown reasons, giving it an appearance similar to the H&K [[UMP]].]]<br />
<br />
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]<br />
<br />
== CZ Sa. Vz.61 "Škorpion" ==<br />
The [[SA Vz.61 Skorpion|Samopal Vzor 61 "Škorpion"]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.<br />
<br />
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]<br />
<br />
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 "Škorpion" in a 'Wager Match' video.]]<br />
<br />
[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 "Škorpion" in idle.]]<br />
<br />
[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 "Škorpion" in ADS.]]<br />
<br />
[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 "Škorpion" in reloading.]]<br />
<br />
== SITES Spectre M4 ==<br />
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.<br />
<br />
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view. Note the custom light-blue reticle.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]<br />
<br />
== PM-63 RAK ==<br />
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.<br />
<br />
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]<br />
<br />
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]<br />
<br />
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]<br />
<br />
== IMI Uzi ==<br />
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.<br />
<br />
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]<br />
<br />
[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]<br />
<br />
[[Image:Shot0267.jpg|thumb|none|600px|IMI Uzi in ADS.]]<br />
<br />
[[Image:Shot0269.jpg|thumb|none|600px|IMI Uzi in reloading.]]<br />
<br />
== Walther MPL ==<br />
The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.<br />
<br />
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]<br />
<br />
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]<br />
<br />
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]<br />
<br />
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]<br />
<br />
== KBP Instrument Design Bureau OTs-02 "Kiparis" ==<br />
<br />
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.<br />
<br />
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]<br />
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]<br />
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]<br />
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission "Numbers".]]<br />
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]<br />
<br />
==PPSh-41==<br />
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission "Project Nova." Unlike the previous COD games, the PPSh-41 in Black Ops uses 35-round box-magazines.<br />
<br />
[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]<br />
<br />
[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]<br />
<br />
[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]<br />
<br />
[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]<br />
<br />
[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]<br />
<br />
==MP40==<br />
The [[MP40]] is available to purchase for 1,000 points in the zombie maps Kino der Toten, Shi Nu Numa, Der riese, Verruct, and Call of the Dead. It is also used by the Germans in the World War II flashback mission "Project Nova." The MP40 in zombie mode has a blued finish<br />
<br />
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]<br />
<br />
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]<br />
<br />
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]<br />
<br />
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]<br />
<br />
==Sten==<br />
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission "Project Nova" and usable by the player.<br />
<br />
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]<br />
<br />
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]<br />
<br />
[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]<br />
<br />
[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]<br />
<br />
[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]<br />
<br />
==M1A1 Thompson==<br />
The [[Thompson]] is avalible in zombie mode for 1200 points in the zombie maps Natch der untoten, Verruct, Shi Nu Numa, and Der Riese. The magazine size in zombie mode is a 20 round magazine.<br />
<br />
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with e0-round magazine - .45 ACP]]<br />
<br />
<br />
== Type 100 ==<br />
<br />
The [[Type 100 submachine gun|Type 100]] appears in Shi Nu Numa and Der Riese for 1000 points<br />
<br />
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]<br />
<br />
= Assault Rifles = <br />
== FAMAS F1 FELIN==<br />
An early version of the [[FAMAS#FELIN|FAMAS FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.<br />
<br />
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the "G16-GL35"(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. <br />
<br />
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]<br />
<br />
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level "Redemption".]]<br />
<br />
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and "Flora" camouflage.]]<br />
<br />
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]<br />
<br />
== Composite AK-47 ==<br />
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.<br />
<br />
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]<br />
<br />
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]<br />
<br />
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]] <br />
<br />
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]<br />
<br />
[[Image:Shot0050.jpg|thumb|none|600px|AK "held" by Reznov]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped "AK-47".]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]<br />
<br />
== AKS-74U==<br />
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black foregrip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).<br />
<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]<br />
<br />
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]<br />
<br />
[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]<br />
<br />
[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]<br />
<br />
== IMI Galil ARM ==<br />
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. Appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1973.<br />
<br />
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the "Lamentation"; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. <br />
<br />
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]<br />
<br />
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]<br />
<br />
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]<br />
<br />
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]<br />
<br />
== Steyr AUG ==<br />
<br />
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|AUG A2]] is used in multiplayer (since it incorporates a rail top with sights instead of the default optical scope), the A2 variant depicted in multiplayer was not developed until 1997. <br />
<br />
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the "AUG-50M3" (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.<br />
<br />
The AUG lacked its foregrip in the beta, but has it in the final game.<br />
<br />
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]<br />
<br />
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]<br />
<br />
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes "two is one and one is none" to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]<br />
<br />
[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]<br />
<br />
[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]<br />
<br />
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticle.]]<br />
<br />
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]] <br />
<br />
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]<br />
<br />
== Colt Commando ==<br />
<br />
Throughout the game, it appears to have a short barrel like the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] and a flat top. The flat top hints at a [[M16 rifle series#Colt Model 933|Colt Model 933]]. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-15]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the [[M16 rifle series#Colt XM177/CAR-15/Commando Series|XM177 carbine]], which was developed during the Vietnam War. <br />
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.<br />
<br />
Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.<br />
<br />
Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the "Predator" (a reference to the [[Arnold Schwarzenegger|Schwarzenegger]] movie ''[[Predator]]''. ''[[Commando]]'' is also the name of another movie in which Schwarzenegger starred, hence the reference.) "Predator" fires laser-like rounds and has a forty-round magazine instead of thirty.<br />
<br />
Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks. <br />
<br />
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]<br />
<br />
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]<br />
<br />
[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]<br />
<br />
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]<br />
<br />
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticle.]]<br />
<br />
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person. Note RC-XD Car killstreak.]]<br />
<br />
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]<br />
<br />
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]<br />
<br />
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]<br />
<br />
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]<br />
<br />
== Colt USAF M16 (Colt Model 604)==<br />
The USAF variant of the original [[M16]] is available in the game, and can be identified by its M16E1 partial magazine fence lower and lack of forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but incorrectly uses a three-round burst fire mode in multiplayer and Zombie mode. Treyarch developer Josh Olin has stated that it was "an early prototype", although the first variant that was capable of burst fire was the Model 606B (essentially a heavy barrelled M16 with a four position selector switch tested in 1965) was fitted with a forward assist, unlike the weapon in game which also appears to have a standard weight barrel. <br />
<br />
If upgrading the M16 with the Pack-A-Punch machine in zombie mode, it turns into the "Skullcrusher," which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the M16 and the M203 keep their normal ammunition count.<br />
<br />
[[File:USAF Colt Model 604.jpg|thumb|none|500px|USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.]]<br />
<br />
[[Image:Shot0131.jpg|thumb|none|600px|M16 in idle.]]<br />
<br />
[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Visible in this shot is the partial fence lower and lack of forward assist which identifies this as a Colt Model 604 (A cropped and brightened version of this image can be seen [[Talk:Call_of_Duty:_Black_Ops#M16_is_the_USAF_M16|here]]). Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12in(305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] <br />
<br />
[[Image:Shot0132.jpg|thumb|none|600px|M16 through iron-sights.]]<br />
<br />
[[Image:Shot0133.jpg|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]<br />
<br />
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for M16 is smaller than its real life counterpart.]]<br />
<br />
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]<br />
<br />
[[Image:Shot0013.jpg|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]<br />
<br />
== M14 Rifle ==<br />
The [[M14 Rifle]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the M14 to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon, only with a different model, more ammunition held at once, and a reloading animation taken from ''[[Modern Warfare 2]]'''s [[Modern Warfare 2#Mk. 14 Mod 1 EBR|Mk 14 EBR]]. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. <br />
<br />
The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.<br />
<br />
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]<br />
<br />
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]<br />
<br />
[[Image:CODBO4.jpg|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]<br />
<br />
[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]<br />
<br />
[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights. The HUD indicates this one has the Extended Mags attachment, though note that this is one of only two guns in the game where the magazine is not modeled differently with that attachment.]]<br />
<br />
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]<br />
<br />
[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]<br />
<br />
== Heckler & Koch G11K2 ==<br />
The [[Heckler & Koch G11]]K2 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level "Numbers." As in real life, it fires in bursts, at a very high rate of fire with incredible accuracy and close to zero recoil. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. However the G11 variant in game is based on the pre-production version, the G11K2 which was developed in 1989 and incorporates attachment points for spare magazines on either side of the handguard. The weapon is also erroneously depicted with iron sights; G11s were never designed with iron sights, and instead incorporated a scope instead (which is an available attachment in gameplay).<br />
<br />
If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called "G115 Generator"; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.<br />
<br />
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler & Koch G11 - 4.73x33mm.]]<br />
<br />
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in "Numbers"]]<br />
<br />
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level "Numbers"]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]<br />
<br />
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]<br />
<br />
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]<br />
<br />
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]<br />
<br />
== FN FAL ==<br />
<br />
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the "G Series" FAL, the civilian version of the FAL which was imported into the US in the 1960s.<br />
<br />
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]<br />
<br />
[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL "G Series" - 7.62x51mm NATO.]]<br />
<br />
[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]<br />
<br />
[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]<br />
<br />
[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]<br />
<br />
== Enfield XL64==<br />
The [[Enfield L85 rifle series#XL64E5|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission "Rebirth." The Enfield is anachronistic as it was not developed until the mid-1970s. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.<br />
<br />
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]<br />
<br />
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]<br />
<br />
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]<br />
<br />
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]<br />
<br />
== Sturmgewehr 44 ==<br />
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission "Project Nova" and can be used by the player. Also is able to purchase for 1200 points in the zombie maps Verruct, Shi Nu Numa, and Der Riese.<br />
<br />
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]<br />
<br />
[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]<br />
<br />
[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]<br />
<br />
[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]<br />
<br />
<br />
== M1 Garand ==<br />
<br />
The [[M1 Garand]] is used in zombie mode for 600 points and is found in the zombie maps Verruct and Shi Nu Numa. Its looks similar to the [[M14]].<br />
<br />
[[Image:M1 Garand.jpg |thumb|none|550px|M1 Garand - .30-06]]<br />
<br />
<br />
== Gewehr 43 ==<br />
<br />
The [[Gewehr 43]] is 600 points in the zombie maps Verruct, Shi Nu Numa, and Der Riese. Holds 10 shots in the magazine.<br />
<br />
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]<br />
<br />
<br />
== Kar98k ==<br />
<br />
The [[Kar98k]] is 200 points in the zombie maps Natch Der Untoten, Verruct, and Der Riese. It's effect on zombies stops at round 4.<br />
<br />
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]<br />
<br />
<br />
== M1903 Spring Field ==<br />
<br />
The [[M1903 Spring Field]] is purchasable in the zombie map Verruct on the american side for 200 points.<br />
<br />
[[Image:M1903Mark1.jpg|thumb|right|450px|Springfield M1903 Mk 1 - .30-06]]<br />
<br />
== Type 99 Arisaka ==<br />
<br />
<br />
The [[type 99]] is able to puchase in the zombie map Shi Nu Numa for 200 points.<br />
<br />
<br />
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]<br />
<br />
= Shotguns =<br />
<br />
== Franchi SPAS-12 ==<br />
<br />
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called "SPAZ-24"; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. This is done so the shotgun can be aimed down the iron sights, as they are normally unusable whilst the stock is folded.<br />
<br />
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]<br />
<br />
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level "Numbers"]]<br />
<br />
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]<br />
<br />
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]<br />
<br />
== Ithaca 37 "Stakeout" ==<br />
<br />
An [[Ithaca 37|Ithaca 37 "Stakeout"]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.<br />
<br />
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 "Stakeout" - 12 Gauge.]]<br />
<br />
[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 "Stakeout" in idle.]]<br />
<br />
[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 "Stakeout" in ADS.]]<br />
<br />
[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 "Stakeout" in reloading. Note the vertical foregrip.]]<br />
<br />
== KS-23 ==<br />
<br />
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.<br />
<br />
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]<br />
<br />
=== "Harpoon" ===<br />
<br />
[[Image:Cowaduty.jpg|thumb|none|600px|KS-23 with a synthetic stock and a harpoon.]]<br />
<br />
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during "Vorkuta".<br />
[[Image:Shot0041.jpg|thumb|none|600px|]]<br />
<br />
== Beretta Model 682 Shotgun ==<br />
<br />
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name "Olympia" is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].<br />
<br />
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. This is ''not'' the same shotgun used in game.]]<br />
<br />
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|"Olympia" in idle.]]<br />
<br />
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|"Olympia" in ADS.]]<br />
<br />
[[Image:Shot0252.jpg|600px|thumb|none|"Olympia" in reloading.]]<br />
<br />
== High Standard Model 10 ==<br />
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, "Caution: Do not fire from left shoulder" due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.<br />
<br />
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]<br />
<br />
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]<br />
<br />
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]<br />
<br />
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid & Mary''. Note the sci-fi camouflage.]]<br />
<br />
== Winchester Model 1887 ==<br />
<br />
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level "Vorkuta". It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. <br />
<br />
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]<br />
<br />
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]<br />
<br />
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]<br />
<br />
== Double Barreled Shotgun ==<br />
<br />
In the opening cutscene for the newly-released zombie mode level "Call of the Dead", [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the Call of the dead zombie map, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading. Also purchasable in zombie maps Natch der Untoten, Verruct, And Der Riese for 1500 points. The sawed off version does not come out in Der Riese only the one with long barrel comes out in Der Riese.<br />
<br />
<br />
[[Image:BaikalSBSShotgun.jpg|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]<br />
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]<br />
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]<br />
<br />
== Winchester M1897 ==<br />
<br />
The [[Winchester M1897]] is avalible in zombie mode in the zombie maps Natch der untoten, Verruct, Shi Nu Numa, and Der Diese for 1500 points. Its is the best with the Perk a Cola "Speed Cola".<br />
<br />
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]<br />
<br />
= Machine Guns =<br />
<br />
== RPK-74 ==<br />
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in "Operation 40" (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called "RPK" in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic. A more appropriate choice for the time period would be the Kalashnikov RPK, which was introduced in the 1950s.<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]<br />
<br />
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]<br />
<br />
[[Image:BORPK.jpg|thumb|none|600px|RPK with "ACOG Sight" in idle.]]<br />
<br />
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with "Dual Mags".]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]<br />
<br />
== Heckler & Koch HK-21E ==<br />
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "H115 Oscillator"; firing laser-like rounds, and has 150 round magazine. While the HK-21 itself is not anachronistic to Black Ops (being developed in 1961), the HK-21E variant was not developed until the 1980s.<br />
<br />
[[Image:HK21E.jpg|thumb|none|500px|Heckler & Koch HK21E - 7.62x51mm NATO.]]<br />
<br />
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]<br />
<br />
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi "tattoo".]]<br />
<br />
== Stoner 63 ==<br />
<br />
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.<br />
<br />
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]<br />
<br />
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game "Redemption".]]<br />
<br />
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level "Vorkuta", under the name "Death Machine".<br />
<br />
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.<br />
<br />
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.<br />
<br />
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the "Death Machine" is based on the M134, not the XM214, which was developed much later.<br />
<br />
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld "Death Machine" model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.<br />
<br />
<br />
The "Death Machine" is a power up in zombie mode that has infinity ammo and is only avalible for 1 minute. This power up is a blue glowing shape of bulits. And is only avalible in the zombie maps "Five", Ascention, Call of the Dead, and Moon.<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]<br />
<br />
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]<br />
<br />
<br />
<br />
[[Image:Shot0058.jpg|thumb|none|600px|Mason "raising hell" with the hand-held M134.]]<br />
<br />
== M60E3 ==<br />
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as "The Pig" during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as "M60" during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.<br />
<br />
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]<br />
<br />
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]<br />
<br />
<br />
== FG 42 ==<br />
The [[FG 42]] can be purchased in the zombie map Der Riese for 1800 pionts and holds 35 rounds.<br />
<br />
[[Image:FG421stPattern.jpg|thumb|none|500px|FG42 - 7.92x57mm Mauser]]<br />
<br />
=Sniper Rifles =<br />
<br />
== Accuracy International Arctic Warfare ==<br />
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.<br />
<br />
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]<br />
<br />
[[Image:AWPCODBO.JPG|thumb|none|600px|]]<br />
<br />
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]<br />
<br />
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]<br />
<br />
== Carcano M91/38 ==<br />
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.<br />
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]<br />
<br />
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]<br />
<br />
== SVD Dragunov ==<br />
<br />
The [[SVD Dragunov]] is one of the sniper rifles available in the game. Can be used with Variable Zoom Scope, NSPU Night Vision Scope, PK-AV Combat Scope, Silencer, or Extended Magazines.<br />
<br />
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]<br />
<br />
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level "Executive Order".]]<br />
<br />
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level "Executive Order." This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]<br />
<br />
== Walther WA 2000 ==<br />
<br />
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission "Victor Charlie", which makes it anachronistic, because "Victor Charlie" takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s. <br />
<br />
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]<br />
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[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]<br />
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[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]<br />
<br />
== Heckler & Koch PSG-1 ==<br />
The [[Heckler & Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel. This suggests it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.<br />
[[Image:H&KPSG01.jpg |thumb|none|500px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]<br />
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[[Image:Shot0033.jpg|thumb|none|600px|H&K PSG-1 in idle.]]<br />
<br />
[[Image:Shot0035.jpg|thumb|none|600px|H&K PSG-1 in reloading. Note the empty magazine.]]<br />
<br />
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&K PSG-1 scope.]]<br />
<br />
[[Image:Shot0032.jpg|thumb|none|600px|The H&K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]<br />
<br />
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&K PSG-1.]]<br />
<br />
== Mosin Nagant Rifle ==<br />
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission "Project Nova", available open sighted as well. NPCs hold the in-world model of the weapon as if it has a pistol grip; this is due to recyling poses used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example). In addition all of the models have a downturned bolt handle, actually only a feature of sniper versions. <br />
<br />
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]<br />
<br />
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]<br />
<br />
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]<br />
<br />
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]<br />
<br />
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]<br />
<br />
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]<br />
<br />
= Launchers =<br />
<br />
== SA-14 Gremlin ==<br />
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of "Strela-3", appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle. Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 "Hip" gunships during the attack on Rebirth Island. The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the Strela-2, which was developed in 1968.<br />
<br />
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]<br />
<br />
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]<br />
<br />
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]<br />
<br />
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]<br />
<br />
=== "Valkyrie" ===<br />
A unique version of the [[SA-14 Gremlin]], called the "Valkyrie" which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions "Executive Order", wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and "Redemption", where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.<br />
<br />
[[Image:Shot017817.jpg|thumb|600px|none|"Valkyrie" in idle.]]<br />
<br />
[[Image:Shot0118.jpg|thumb|600px|none|"Valkyrie's" lock-on system.]]<br />
<br />
[[Image:Shot0115.jpg|thumb|600px|none|"Valkyrie" on the ground.]]<br />
<br />
== RPG-7 ==<br />
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well. <br />
<br />
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]<br />
<br />
[[Image:BORPG2.jpg|thumb|none|600px]]<br />
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[[Image:Shot0001.jpg|thumb|none|600px]]<br />
<br />
<br />
[[Image:BORPG.jpg|thumb|none|600px]]<br />
<br />
== M202 FLASH ==<br />
The M202 FLASH referred as the "Grim Reaper", can be used in the missions "Victor Charlie" and "Numbers" and also can be seen used by NPC's in the mission "Crash Site". In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978.<br />
<br />
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]<br />
<br />
[[Image:Shot0173.jpg|thumb|none|600px|"Grim Reaper." Note the writing on the side of the weapon declares it to be "Launcher, Rocket, 66mm, 4-tube, M202A1," putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]<br />
<br />
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]<br />
<br />
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]<br />
<br />
== M72 LAW ==<br />
<br />
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.<br />
<br />
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]<br />
<br />
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level "S.O.G."]]<br />
<br />
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level "S.O.G."]]<br />
<br />
== China Lake grenade launcher ==<br />
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked. The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play. Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four). The weapon also cannot be fired without using the iron sight; if a "no-scope" shot is attempted, the player character will bring the launcher into aim-down-sight mode automatically before firing.<br />
<br />
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]<br />
<br />
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level "Numbers"]]<br />
<br />
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level "Numbers".]]<br />
<br />
== Panzerschreck ==<br />
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission "Project Nova" and usable by the player.<br />
<br />
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]<br />
<br />
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]<br />
<br />
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]<br />
<br />
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]<br />
<br />
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]<br />
<br />
= Emplaced Weapons =<br />
<br />
== M60 ==<br />
<br />
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.<br />
<br />
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]<br />
<br />
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level "S.O.G.".]]<br />
<br />
== M134 Minigun ==<br />
<br />
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.<br />
<br />
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]<br />
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[[Image:CODBOAR-15.jpg|thumb|none|600px|]]<br />
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]<br />
<br />
== Browning M2HB ==<br />
<br />
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR.<br />
<br />
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]<br />
<br />
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]<br />
<br />
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR.]]<br />
<br />
== Unknown MANPADS ==<br />
<br />
Seen as a part of the SAM Turrets.<br />
<br />
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]<br />
<br />
== BGM-71 TOW missile ==<br />
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission "S.O.G." where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in "S.O.G." (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.<br />
<br />
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]<br />
<br />
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a "Black Ops" edition of it.]]<br />
<br />
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. Notice the "TOW 2B" stencil on the tube; TOW 2B started production in 1991.]]<br />
<br />
== Type 92 Heavy Machine Gun ==<br />
The sentry guns in the zombie map "Kino der Toten" appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level "Victor Charlie" appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.<br />
<br />
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]<br />
<br />
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]<br />
<br />
== MG42 ==<br />
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission "Project Nova". The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.<br />
<br />
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]<br />
<br />
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]<br />
<br />
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]<br />
<br />
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]<br />
<br />
== AGS-30 automatic grenade launcher / machine gun ==<br />
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission "Rebirth". Development of AGS-30 started in early 1990s, so it is highly anachronistic.<br />
<br />
[[Image:Shot00588.jpg|thumb|600px|none|]]<br />
<br />
[[Image:Shot0059.jpg|thumb|600px|none|]]<br />
<br />
== DShK heavy machine gun ==<br />
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in "Vorkuta" and "WMD", and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.<br />
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]<br />
<br />
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]<br />
<br />
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]<br />
<br />
== 82-PM-37 ==<br />
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission "Project Nova". The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse. <br />
<br />
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]<br />
<br />
= Explosives =<br />
<br />
== M34 White Phosphorous grenade ==<br />
The [[M34 White Phosphorous grenade]] AKA "Willy Pete" is used in its intended role as a smoke grenade, rather than as an incendiary weapon. It still causes mild damage to enemies who are too close when it explodes, though. <br />
<br />
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]<br />
<br />
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]<br />
<br />
== M67 hand grenade ==<br />
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission "Project Nova"). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969. Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. In the zombie maps Kino Der Toten, Five, and Ascention M67 hand grenades are 250 points for 4 grenades.<br />
<br />
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]<br />
<br />
== Model 24 Stielhandgranate ==<br />
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission "Project Nova" and usable by the player. Also available in the zombie maps Natch Der Untoten, Verruct, Shi Nu Numa, and Der Riese for 250 points.<br />
<br />
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]<br />
<br />
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]<br />
<br />
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]<br />
<br />
== RGD-33 stick grenade ==<br />
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission "Project Nova" and usable by the player.<br />
<br />
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]<br />
<br />
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]<br />
<br />
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]<br />
<br />
== M18A1 Claymore ==<br />
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it. For 1000 points claymores X2 are able to purchase in the maps Kino Der Toten, Five, Ascention, Call of the Dead, and Moon.<br />
<br />
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]<br />
<br />
<br />
== Spikemore ==<br />
<br />
The Spikemore is the [[M18A1 Claymore]] with spikes in the front, so when the zombie goes to it not only does it blow it up it shoots out spikes. Only available in the zombie map Shangri La for 1000 points.<br />
<br />
[[Image:M18a1_07.jpg|thumb|none|500px|With spikes in front of it you got a Spikemore.]]<br />
<br />
<br />
== F-1 hand grenade ==<br />
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.<br />
<br />
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]<br />
<br />
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]] <br />
<br />
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]<br />
<br />
== RGD-5 hand grenade ==<br />
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.<br />
<br />
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]<br />
<br />
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F-1 hand grenade]] is also visible.]]<br />
<br />
== Mk 2 hand grenade ==<br />
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map "Kino Der Toten".<br />
<br />
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade.]]<br />
<br />
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]<br />
<br />
== M7 Gas Grenade ==<br />
<br />
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]<br />
<br />
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]<br />
<br />
<br />
== Semtex Grenade ==<br />
<br />
For 2000 points in multiplayer semtex grenade X1 can be a grenade you can use. In zombies semtex grenades X4 are 250 points in the zombie maps Call of the dead, Shangri La, and Moon. When an enemy sticks a Semtex grenade to you it says "Stuck" on your screen.<br />
<br />
http://images.wikia.com/callofduty/images/7/7d/Weapon_semtex_large.png<br />
<br />
= Attachments =<br />
<br />
== M203 grenade launcher ==<br />
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].<br />
<br />
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]<br />
<br />
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]<br />
<br />
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]<br />
<br />
== GP-30 ==<br />
A [[GP-30]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]; as ever for the series, it is incorrectly called a GP-25 despite having the quadrant sight on the right instead of on the left. Its appearance is anachronistic; the GP-30 didn't enter service until 1989.<br />
<br />
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm & 5.45x39mm]]<br />
[[image:Shot0047.jpg|thumb|none|600px|GP-30 on AK based weapon.]]<br />
[[image:Shot0046.jpg|thumb|none|600px|GP-30 on AK based weapon.]]<br />
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-30 on Galil.]]<br />
<br />
== Knight's Armament Masterkey underbarrel shotgun ==<br />
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.<br />
<br />
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]<br />
<br />
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]<br />
<br />
==GSN-19 "Kanarejka" ==<br />
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission "Rebirth". Anachronistic, as the launcher was not developed until the 1970s.<br />
<br />
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]<br />
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]<br />
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]<br />
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]<br />
<br />
<br />
<br />
<br />
=See Also=<br />
<br />
'''Call of Duty franchise'''<br />
<br />
* ''[[Call of Duty]]''<br />
* ''[[Call of Duty: United Offensive]]''<br />
* ''[[Call of Duty: Finest Hour]]''<br />
* ''[[Call of Duty 2]]''<br />
* ''[[Call of Duty 2: Big Red One]]''<br />
* ''[[Call of Duty 3]]''<br />
* ''[[Call of Duty 4: Modern Warfare]]''<br />
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''<br />
* ''[[Call of Duty: World at War]]''<br />
* ''[[Call of Duty: World at War: Final Fronts]]''<br />
* ''[[Call of Duty: World at War (DS)]]''<br />
* ''[[Call of Duty: Modern Warfare 2]]''<br />
* ''[[Call of Duty: Modern Warfare 3]]''<br />
<br />
=Video Links=<br />
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&feature=channel| Debut Tease Trailer] <br><br />
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] <br><br />
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] <br><br />
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] <br><br />
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&feature=youtu.be| Call of Duty: Black Ops Insight]<br />
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]<br />
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Zombie]]</div>
Gau17
https://www.imfdb.org/index.php?title=File:Cowaduty.jpg&diff=519389
File:Cowaduty.jpg
2012-02-11T03:06:49Z
<p>Gau17: KS-23 Harpoon Launcher</p>
<hr />
<div>KS-23 Harpoon Launcher</div>
Gau17
https://www.imfdb.org/index.php?title=Predators_(2010)&diff=434483
Predators (2010)
2011-07-02T18:18:14Z
<p>Gau17: /* M134 Hand held Minigun */</p>
<hr />
<div>[[Image:Predators-Teaser.jpg|thumb|right|300px|''Predators'' (2010)]]<br />
<br />
'''''Predators''''' is the latest installment in the ''Predator'' movie franchise that began with 1987's ''[[Predator]]'' and continued with 1990's ''[[Predator 2]]''. The 2010 sequel was produced by [[Robert Rodriguez]] and stars [[Adrien Brody]] as Royce, a mercenary who finds himself stranded on a strange planet along with seven other human 'predators'.'''<br />
<br />
<br />
'''See the [[Talk:Predators (2010)|Discussion]] section for behind the scenes images from the film.'''<br />
<br />
<br />
'''The following weapons were used in the film ''Predators'':'''<br />
__TOC__<br clear="all"><br />
<br />
==AA-12==<br />
Royce ([[Adrien Brody]]) carries an [[AA-12]] automatic 12 Gauge shotgun throughout the movie, it is fitted with a drum magazine loaded with Frag-12 rounds, and fitted with a Surefire M900 weaponlight foregrip. The custom camo job appears to be similar to the US Army's pixelized UCP pattern.<br />
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12, 12 Gauge ]]<br />
[[Image:PreadatorsAA-12.jpg|thumb|none|400px|[[Adrien Brody]] as Royce with his AA-12 in a promotional image. Located on his back is what appears to be a drum magazine Pouch for his AA12]]<br />
[[Image:Preds004.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 06.jpg|thumb|none|600px|A more detailed shot that features the Surefire M900 weaponlight. At this angle, the "custom camo paint" on his AA-12 appears to be ACU CAMO Form carefully wrapped around the weapon. You can see how the form creates sharp angles and is also peeling a bit around the ejection port. Also, the form creases down a bit where the rounded edges should be on either side.]] <br />
[[Image:Predators12a.jpg|thumb|none|600px|''This planet is a game preserve . . . and we're the game.'' Royce ([[Adrien Brody]]) with his AA-12 Shotgun as Stans ([[Walton Goggins]]) rests against a tree.]]<br />
[[Image:Pred2010 405.jpg|thumb|none|600px|]]<br />
<br />
==M134 Hand held Minigun==<br />
Nikolai ([[Oleg Taktarov]]), a member of the Spetsnaz Alpha Group carries a [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]] substituting for a [[GShG-7.62 minigun|GShG-7.62]], or a Slostin machine gun that is described in the script, reminiscent of the gun used by [[Jesse Ventura]] in the [[Predator|original film]]. When Nikolai first uses the Minigun a stoppage occurs. Nikolai is forced to fix the jam and reload the weapon. Nikolai later uses the Minigun to slay two Predator hounds and to lay down suppressing fire on Predators before the gun is destroyed in battle by a well aimed shot from a Predator Plasmacaster.<br />
<br />
During a lot of the firing scenes the barrels appear as if they are stationary. Likely the weapon had a fire rate very close to the film frame rate making the barrels appear to not rotate. During the non-firing scenes Taktarov carries a very obviously non-firing replica. The most obvious telltale sign is that there is no central shaft attaching the four barrel clamp discs on the non-firing prop.<br />
<br />
Interesting to note about this film is that the Minigun's power supply appears to be stored in the actor's backpack. There is a brief scene int he Predator camp where the actor fires the gun while walking and the power cables can be seen leading from the gun and into the backpack.<br />
<br />
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with chainsaw grip (Airsoft Replica).]]<br />
[[Image:Predators41.jpg|thumb|none|300px|Promotional image of [[Oleg Taktarov]] as Nikolai with an M134 Hand held Minigun prop. Note that the prop is missing the central shaft on the barrel clamp that normally runs through the four discs.]]<br />
[[Image:Predators-m134.jpg|thumb|none|500px|A publicity still of Nikolai and the prop M134 minigun.]]<br />
[[Image:Preds002.jpg|thumb|none|600px|Nikolai ([[Oleg Taktarov]]) with his GE M134 Minigun prop.]]<br />
[[Image:Pred2010 04.jpg|thumb|none|600px|Closeup of the minigun firing. In full motion, the barrels are not seen rotating.]]<br />
[[Image:Pred2010 05.jpg|thumb|none|600px|The minigun firing at Royce.]]<br />
[[Image:Pred2010 402.jpg|thumb|none|600px|]]<br />
<br />
==Blaser R93 LRS2==<br />
Isabelle ([[Alice Braga]]), an IDF sniper, carries a [[Blaser R93 Sniper Rifle]] fitted with an Elcan DigitalHunter scope (substituting for the Heckler & Koch PSG1 described in the script). In several scenes, we hear the scope adjusting even though she isn't hitting any of the buttons. Note: this is due to an auto-focus feature on the scope, not an error in the movie. Isabelle uses this weapon to take down Predator hounds and uses it to wound a Predator near the film's finale. She also attempts to take down another hunted alien but after what appears to be a great shot at a fast moving target, she notes that she actually missed.<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker Hale or Harris Bipod.]]<br />
[[Image:AliceBragaIsabelleBlaserl93lrs1.jpg#file|thumb|none|300px|Alice Braga as Isabelle in a production still with her Blazer L93 LRS2 fitted with an elcan digital Hunter Scope.]]<br />
[[Image:Preds003.jpg|thumb|none|600px|Isabelle with her Blaser R93 sniper rifle.]]<br />
[[Image:Pred2010 21.jpg|thumb|none|600px|]]<br />
[[Image:PredatorsBlaserAA-12.jpg|thumb|none|600px|Royce and Isabelle face back to back with their weapons.]]<br />
<br />
==AKMS==<br />
Mombasa ([[Mahershalalhashbaz Ali]]) , a member of an RUF death squad, carries an [[AKMS]] rifle with the stock folded up throughout the movie, he once uses it to save Stans from an attacking Predator Hound when they first encounter them. <br />
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]<br />
[[Image:Predators-akms.jpg|thumb|none|500px|Mombasa ([[Mahershalalhashbaz Ali]]) aims his AKMS in a publicity still.]]<br />
[[Image:Pred2010 416.jpg|thumb|none|600px|Mombasa opens fire with the AKMS on a Predator hound.]]<br />
[[Image:Pred2010 407.jpg|thumb|none|600px|Mombasa with the AKMS.]]<br />
[[Image:Pred2010 16.jpg|thumb|none|600px|]]<br />
<br />
==Heckler & Koch MP5K==<br />
Cuchillo ([[Danny Trejo]]), a Mexican Drug Cartel enforcer, is seen with two [[Heckler & Koch MP5K]]'s fitted with braided leather covers on the foregrips strapped to his back, in a manner similar to [[Chuck Norris]]' [[Uzi#Mini Uzi|Mini Uzi]] harness in ''[[Invasion U.S.A. (1985)|Invasion U.S.A.]]''.<br />
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K 9x19mm]]<br />
[[Image:PredatorsMP5K.jpg|thumb|none|300px|Cuchillo ([[Danny Trejo]]) with his MP5K's in a promotional image. Note the custom covers on the foregrips and the shoulder rigs like Alice's from ''[[Resident Evil: Apocalypse]]''.]]<br />
[[Image:Preds004.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 01.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 406.jpg|thumb|none|600px|Cuchillo prepares to fire his MP5K's at the Predator hounds.]]<br />
<br />
== Heckler & Koch HK45 w/ Compensator ==<br />
The main sidearm of Isabelle ([[Alice Braga]]). She draws it to face a Predator Hound.<br />
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]] <br />
[[Image:Pred2010 28.jpg|600px|thumb|none|Isabelle ([[Alice Braga]]) draws her Heckler & Koch HK45 to save herself from a painful death via Predator Hound.]]<br />
<br />
==Custom Beretta 92FS Inox==<br />
A custom [[Beretta_92_pistol_series#Beretta_92FS_Inox|Beretta 92FS Inox]] with ivory grips is carried by Hanzo ([[Louis Changchien]]). The compensator was custom built by armorer Steve Karnes (AKA [[User:Phoenixent|Phoenixent]]).The Yakuza assassin uses it until he acquires a katana from Noland's weapon cache.<br />
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm.]]<br />
[[Image:Predators33.jpg|thumb|none|500px|Promotional image of [[Louis Changchien]] as Hanzo with his custom Beretta.]] <br />
[[Image:Pred2010 30.jpg|thumb|none|600px|Hanzo ([[Louis Changchien]]) draws his Beretta, showing good trigger discipline.]]<br />
[[Image:Pred2010 31.jpg|thumb|none|600px|Note the custom grips.]]<br />
[[Image:Pred2010 13.jpg|thumb|none|600px|Hanzo ([[Louis Changchien]]) aims his Beretta.]]<br />
[[Image:Pred2010 17.jpg|thumb|none|600px|Hanzo fires his Beretta, eyes open, showing the odd muzzle flash produced by the compensator.]]<br />
<br />
==M1911A1==<br />
When the group stumble upon a dead American soldier, he is grasping an empty [[M1911A1]] with the slide locked back. Mombasa is later seen pulling it. When his MP5K's are empty, Cuchillo is seen pulling an engraved gold plated M1911A1. Royce is also seen with one, though it is kept holstered for the entirety of the movie, and therefore is unidentified.<br />
<br />
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 -.45 ACP]]<br />
[[Image:Predators43g.jpg|thumb|none|600px|Behind the scene image showing a closeup of the M1911A1. (For the entire image, see the [[Talk:Predators (2010)|Discussion]] section.]]<br />
[[Image:Pred2010 24.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 404.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 03.jpg|thumb|none|600px|]]<br />
<br />
==Tokarev TT-33==<br />
After his Minigun is destroyed by one of the Predators, Nikolai ([[Oleg Taktarov]]) is seen using a [[Tokarev TT-33]] he was carrying. He fires it at a Predator in Noland's hideout when he goes back to save Edwin. <br />
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]<br />
[[Image:Pred2010 412.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 413.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 414.jpg|thumb|none|600px|]]<br />
<br />
==Mk 2 hand grenade==<br />
<br />
Several [[Mk 2 hand grenade]]s are seen among the weapons in Noland's ([[Laurence Fishburne]]) arsenal. Royce ([[Adrien Brody]]) later strings several of them together in a trap for the 'Berserker' Predator.<br />
<br />
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]<br />
[[Image:Predators9.jpg|thumb|none|600px|A table in Noland's lair with assorted weapons on it including Mk 2 grenades and a flare gun.]]<br />
<br />
==M18A1 Claymore==<br />
<br />
When Nikolai ([[Oleg Taktarov]]) sees Noland's weapons cache, he eyes a [[M18A1 Claymore]] anti-personnel mine on the table. Nikolai apparently grabbed the Claymore mine offscreen, because he is seen using it prominently later.<br />
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]<br />
[[Image:Pred2010 25.jpg|thumb|none|600px|]]<br />
<br />
==Noland's weapons cache==<br />
When the group are taken to Noland's cave, they see he's collected a mixture of weapons, some human and some alien. There's also a 26.5mm Flare launcher which is used later in the film.[[Image:Predators06a.jpg|thumb|none|600px|Noland ([[Laurence Fishburne]]) shows up with an alien rifle]]<br />
[[Image:Predators9.jpg|thumb|none|600px|A table with assorted weapons on it.]]<br />
[[Image:Pred2010 408.jpg|thumb|none|600px|As Hanzo finds the Katana, a Mossberg-type shotgun is seen in the background.]]<br />
<br />
==Special Trivia==<br />
===Sneak Peak at the new Predators===<br />
[[Image:Predators18a.jpg|thumb|none|600px|Nikolai ([[Oleg Taktarov]]) gets a face to face meeting with one of the new Super Predators, 'Tracker'. Note that Nikolai's hands aren't empty.]]<br />
[[Image:Predators17a.jpg|thumb|none|600px|A sneak peak of the 'Falconer' Predator, and the Predator Hound on the Predator "Game" preserve planet.]]<br />
<br />
==See Also==<br />
<br />
'''Predator series'''<br />
<br />
*''[[Predator]]''<br />
*''[[Predator 2]]''<br />
*''[[Predators (2010)]]''<br />
*''[[Alien vs. Predator]]''<br />
*''[[Aliens vs. Predator: Requiem]]''<br />
<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Science-Fiction]]<br />
[[Category:Predator]]</div>
Gau17
https://www.imfdb.org/index.php?title=Predators_(2010)&diff=434482
Predators (2010)
2011-07-02T18:14:48Z
<p>Gau17: /* M134 Hand held Minigun */</p>
<hr />
<div>[[Image:Predators-Teaser.jpg|thumb|right|300px|''Predators'' (2010)]]<br />
<br />
'''''Predators''''' is the latest installment in the ''Predator'' movie franchise that began with 1987's ''[[Predator]]'' and continued with 1990's ''[[Predator 2]]''. The 2010 sequel was produced by [[Robert Rodriguez]] and stars [[Adrien Brody]] as Royce, a mercenary who finds himself stranded on a strange planet along with seven other human 'predators'.'''<br />
<br />
<br />
'''See the [[Talk:Predators (2010)|Discussion]] section for behind the scenes images from the film.'''<br />
<br />
<br />
'''The following weapons were used in the film ''Predators'':'''<br />
__TOC__<br clear="all"><br />
<br />
==AA-12==<br />
Royce ([[Adrien Brody]]) carries an [[AA-12]] automatic 12 Gauge shotgun throughout the movie, it is fitted with a drum magazine loaded with Frag-12 rounds, and fitted with a Surefire M900 weaponlight foregrip. The custom camo job appears to be similar to the US Army's pixelized UCP pattern.<br />
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12, 12 Gauge ]]<br />
[[Image:PreadatorsAA-12.jpg|thumb|none|400px|[[Adrien Brody]] as Royce with his AA-12 in a promotional image. Located on his back is what appears to be a drum magazine Pouch for his AA12]]<br />
[[Image:Preds004.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 06.jpg|thumb|none|600px|A more detailed shot that features the Surefire M900 weaponlight. At this angle, the "custom camo paint" on his AA-12 appears to be ACU CAMO Form carefully wrapped around the weapon. You can see how the form creates sharp angles and is also peeling a bit around the ejection port. Also, the form creases down a bit where the rounded edges should be on either side.]] <br />
[[Image:Predators12a.jpg|thumb|none|600px|''This planet is a game preserve . . . and we're the game.'' Royce ([[Adrien Brody]]) with his AA-12 Shotgun as Stans ([[Walton Goggins]]) rests against a tree.]]<br />
[[Image:Pred2010 405.jpg|thumb|none|600px|]]<br />
<br />
==M134 Hand held Minigun==<br />
Nikolai ([[Oleg Taktarov]]), a member of the Spetsnaz Alpha Group carries a [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]] substituting for a [[GShG-7.62 minigun|GShG-7.62]], or a Slostin machine gun that is described in the script, reminiscent of the gun used by [[Jesse Ventura]] in the [[Predator|original film]]. When Nikolai first uses the Minigun a stoppage occurs. Nikolai is forced to fix the jam and reload the weapon. Nikolai later uses the Minigun to slay two Predator hounds and to lay down suppressing fire on Predators before the gun is destroyed in battle by a well aimed shot from a Predator Plasmacaster. During a lot of the firing scenes the barrels appear as if they are stationary. Likely the weapon had a fire rate very close to the film frame rate making the barrels appear to not rotate. During the non-firing scenes Taktarov carries a very obviously non-firing replica. The most obvious telltale sign is that there is no central shaft attaching the four barrel clamp discs on the non-firing prop.<br />
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with chainsaw grip (Airsoft Replica).]]<br />
[[Image:Predators41.jpg|thumb|none|300px|Promotional image of [[Oleg Taktarov]] as Nikolai with an M134 Hand held Minigun prop. Note that the prop is missing the central shaft on the barrel clamp that normally runs through the four discs.]]<br />
[[Image:Predators-m134.jpg|thumb|none|500px|A publicity still of Nikolai and the prop M134 minigun.]]<br />
[[Image:Preds002.jpg|thumb|none|600px|Nikolai ([[Oleg Taktarov]]) with his GE M134 Minigun prop.]]<br />
[[Image:Pred2010 04.jpg|thumb|none|600px|Closeup of the minigun firing. In full motion, the barrels are not seen rotating.]]<br />
[[Image:Pred2010 05.jpg|thumb|none|600px|The minigun firing at Royce.]]<br />
[[Image:Pred2010 402.jpg|thumb|none|600px|]]<br />
<br />
==Blaser R93 LRS2==<br />
Isabelle ([[Alice Braga]]), an IDF sniper, carries a [[Blaser R93 Sniper Rifle]] fitted with an Elcan DigitalHunter scope (substituting for the Heckler & Koch PSG1 described in the script). In several scenes, we hear the scope adjusting even though she isn't hitting any of the buttons. Note: this is due to an auto-focus feature on the scope, not an error in the movie. Isabelle uses this weapon to take down Predator hounds and uses it to wound a Predator near the film's finale. She also attempts to take down another hunted alien but after what appears to be a great shot at a fast moving target, she notes that she actually missed.<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker Hale or Harris Bipod.]]<br />
[[Image:AliceBragaIsabelleBlaserl93lrs1.jpg#file|thumb|none|300px|Alice Braga as Isabelle in a production still with her Blazer L93 LRS2 fitted with an elcan digital Hunter Scope.]]<br />
[[Image:Preds003.jpg|thumb|none|600px|Isabelle with her Blaser R93 sniper rifle.]]<br />
[[Image:Pred2010 21.jpg|thumb|none|600px|]]<br />
[[Image:PredatorsBlaserAA-12.jpg|thumb|none|600px|Royce and Isabelle face back to back with their weapons.]]<br />
<br />
==AKMS==<br />
Mombasa ([[Mahershalalhashbaz Ali]]) , a member of an RUF death squad, carries an [[AKMS]] rifle with the stock folded up throughout the movie, he once uses it to save Stans from an attacking Predator Hound when they first encounter them. <br />
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]<br />
[[Image:Predators-akms.jpg|thumb|none|500px|Mombasa ([[Mahershalalhashbaz Ali]]) aims his AKMS in a publicity still.]]<br />
[[Image:Pred2010 416.jpg|thumb|none|600px|Mombasa opens fire with the AKMS on a Predator hound.]]<br />
[[Image:Pred2010 407.jpg|thumb|none|600px|Mombasa with the AKMS.]]<br />
[[Image:Pred2010 16.jpg|thumb|none|600px|]]<br />
<br />
==Heckler & Koch MP5K==<br />
Cuchillo ([[Danny Trejo]]), a Mexican Drug Cartel enforcer, is seen with two [[Heckler & Koch MP5K]]'s fitted with braided leather covers on the foregrips strapped to his back, in a manner similar to [[Chuck Norris]]' [[Uzi#Mini Uzi|Mini Uzi]] harness in ''[[Invasion U.S.A. (1985)|Invasion U.S.A.]]''.<br />
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K 9x19mm]]<br />
[[Image:PredatorsMP5K.jpg|thumb|none|300px|Cuchillo ([[Danny Trejo]]) with his MP5K's in a promotional image. Note the custom covers on the foregrips and the shoulder rigs like Alice's from ''[[Resident Evil: Apocalypse]]''.]]<br />
[[Image:Preds004.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 01.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 406.jpg|thumb|none|600px|Cuchillo prepares to fire his MP5K's at the Predator hounds.]]<br />
<br />
== Heckler & Koch HK45 w/ Compensator ==<br />
The main sidearm of Isabelle ([[Alice Braga]]). She draws it to face a Predator Hound.<br />
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]] <br />
[[Image:Pred2010 28.jpg|600px|thumb|none|Isabelle ([[Alice Braga]]) draws her Heckler & Koch HK45 to save herself from a painful death via Predator Hound.]]<br />
<br />
==Custom Beretta 92FS Inox==<br />
A custom [[Beretta_92_pistol_series#Beretta_92FS_Inox|Beretta 92FS Inox]] with ivory grips is carried by Hanzo ([[Louis Changchien]]). The compensator was custom built by armorer Steve Karnes (AKA [[User:Phoenixent|Phoenixent]]).The Yakuza assassin uses it until he acquires a katana from Noland's weapon cache.<br />
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm.]]<br />
[[Image:Predators33.jpg|thumb|none|500px|Promotional image of [[Louis Changchien]] as Hanzo with his custom Beretta.]] <br />
[[Image:Pred2010 30.jpg|thumb|none|600px|Hanzo ([[Louis Changchien]]) draws his Beretta, showing good trigger discipline.]]<br />
[[Image:Pred2010 31.jpg|thumb|none|600px|Note the custom grips.]]<br />
[[Image:Pred2010 13.jpg|thumb|none|600px|Hanzo ([[Louis Changchien]]) aims his Beretta.]]<br />
[[Image:Pred2010 17.jpg|thumb|none|600px|Hanzo fires his Beretta, eyes open, showing the odd muzzle flash produced by the compensator.]]<br />
<br />
==M1911A1==<br />
When the group stumble upon a dead American soldier, he is grasping an empty [[M1911A1]] with the slide locked back. Mombasa is later seen pulling it. When his MP5K's are empty, Cuchillo is seen pulling an engraved gold plated M1911A1. Royce is also seen with one, though it is kept holstered for the entirety of the movie, and therefore is unidentified.<br />
<br />
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 -.45 ACP]]<br />
[[Image:Predators43g.jpg|thumb|none|600px|Behind the scene image showing a closeup of the M1911A1. (For the entire image, see the [[Talk:Predators (2010)|Discussion]] section.]]<br />
[[Image:Pred2010 24.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 404.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 03.jpg|thumb|none|600px|]]<br />
<br />
==Tokarev TT-33==<br />
After his Minigun is destroyed by one of the Predators, Nikolai ([[Oleg Taktarov]]) is seen using a [[Tokarev TT-33]] he was carrying. He fires it at a Predator in Noland's hideout when he goes back to save Edwin. <br />
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]<br />
[[Image:Pred2010 412.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 413.jpg|thumb|none|600px|]]<br />
[[Image:Pred2010 414.jpg|thumb|none|600px|]]<br />
<br />
==Mk 2 hand grenade==<br />
<br />
Several [[Mk 2 hand grenade]]s are seen among the weapons in Noland's ([[Laurence Fishburne]]) arsenal. Royce ([[Adrien Brody]]) later strings several of them together in a trap for the 'Berserker' Predator.<br />
<br />
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]<br />
[[Image:Predators9.jpg|thumb|none|600px|A table in Noland's lair with assorted weapons on it including Mk 2 grenades and a flare gun.]]<br />
<br />
==M18A1 Claymore==<br />
<br />
When Nikolai ([[Oleg Taktarov]]) sees Noland's weapons cache, he eyes a [[M18A1 Claymore]] anti-personnel mine on the table. Nikolai apparently grabbed the Claymore mine offscreen, because he is seen using it prominently later.<br />
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]<br />
[[Image:Pred2010 25.jpg|thumb|none|600px|]]<br />
<br />
==Noland's weapons cache==<br />
When the group are taken to Noland's cave, they see he's collected a mixture of weapons, some human and some alien. There's also a 26.5mm Flare launcher which is used later in the film.[[Image:Predators06a.jpg|thumb|none|600px|Noland ([[Laurence Fishburne]]) shows up with an alien rifle]]<br />
[[Image:Predators9.jpg|thumb|none|600px|A table with assorted weapons on it.]]<br />
[[Image:Pred2010 408.jpg|thumb|none|600px|As Hanzo finds the Katana, a Mossberg-type shotgun is seen in the background.]]<br />
<br />
==Special Trivia==<br />
===Sneak Peak at the new Predators===<br />
[[Image:Predators18a.jpg|thumb|none|600px|Nikolai ([[Oleg Taktarov]]) gets a face to face meeting with one of the new Super Predators, 'Tracker'. Note that Nikolai's hands aren't empty.]]<br />
[[Image:Predators17a.jpg|thumb|none|600px|A sneak peak of the 'Falconer' Predator, and the Predator Hound on the Predator "Game" preserve planet.]]<br />
<br />
==See Also==<br />
<br />
'''Predator series'''<br />
<br />
*''[[Predator]]''<br />
*''[[Predator 2]]''<br />
*''[[Predators (2010)]]''<br />
*''[[Alien vs. Predator]]''<br />
*''[[Aliens vs. Predator: Requiem]]''<br />
<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Science-Fiction]]<br />
[[Category:Predator]]</div>
Gau17
https://www.imfdb.org/index.php?title=Best_of_the_Best_3:_No_Turning_Back&diff=434481
Best of the Best 3: No Turning Back
2011-07-02T18:11:07Z
<p>Gau17: /* GE M134 Minigun Handheld */</p>
<hr />
<div>'''The following weapons were used in the film ''Best of the Best 3: No Turning Back'':'''<br />
[[Image:Best-of-the-best-3.jpg|thumb|right|300px|''Best of the Best 3: No Turning Back'' (1995)]]<br />
__TOC__<br clear="all"><br />
<br />
==GE M134 Minigun Handheld==<br />
<br />
Donnie Hansen (Mark Rolston) purchases and uses a custom hand held [[GE M134 Minigun#Hand Held M134 Minigun|GE M134 Minigun]] featuring shortened barrels and a set of grips that bolt directly onto the gun housing. Just before Hansen test fires the weapon, you can see the cables powering the Minigun attached and leading into the trunk of the vehicle. When he uses it later in a mobile capacity, there is no obvious power source for the weapon on his person. Like in Predator, the power source was hidden off camera and in the context of the movie the power requirement was simply ignored. Unlike most Hollywood handheld Miniguns, this one doesn't have an ammo backpack, instead it is fed from a single belt loaded in a 3-foot ammo chute. When Donnie attempts to use the weapon against Tommy Lee, his ammo lasts for all of four seconds of on screen firing. Donnie also noticeably struggles while while trying to chase down Tommy Lee while carrying the 40-50 pound Minigun at his hip. The portrayal of the handheld Minigun in this movie almost a complete argument to the concept. Other than looking cool, it does nothing and only slows down the villain.<br />
<br />
[[Image:Minigun 2.JPG|thumb|none|300px|Hand held GE M134 Minigun 7.62x51mm NATO]]<br />
[[Image:Bob3minigun01.png|thumb|none|500px|Donnie is offered the Minigun. Note the pistol grip on the "Death Machine" Minigun in Call of Duty: Black Ops is very similar to the one used in this film.]]<br />
[[Image:Bob3minigun02.png|thumb|none|500px|Closeup of the Minigun.]]<br />
[[Image:Bob3minigun03.png|thumb|none|500px|No magazine; just a belt through the chute.]]<br />
<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Martial Arts]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&diff=425938
Call of Duty: Modern Warfare 2
2011-06-05T19:38:09Z
<p>Gau17: /* Winchester Model 1887 */</p>
<hr />
<div>[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]<br />
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''<br />
<br />
==Handguns==<br />
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes. All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).<br />
===Heckler & Koch USP45===<br />
Modified (with threaded barrels) [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]]s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)<br />
In multiplayer, the USP45 is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.<br />
[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45ACP]]<br />
[[Image:Mw2usp45.jpg|thumb|none|500px|USP45 during the Create-a-class session.]]<br />
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|500px|Reloading the USP during a CTF match.]]<br />
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|500px|USP45 with sound suppressor and a tactical knife.]]<br />
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]]<br />
<br />
===Colt Anaconda===<br />
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button. As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.<br />
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|[[Colt Anaconda]] - .44 Magnum]]<br />
[[Image:Mw244magnum.jpg|thumb|none|500px|".44 Magnum"]]<br />
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]<br />
[[Image:44magnum_6.jpg|thumb|500px|none|Colt Anaconda .44 close-up.]]<br />
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]<br />
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|500px|Shepard with his Anaconda.]]<br />
<br />
===Beretta 92SB===<br />
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.<br />
[[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]<br />
[[Image:M92FS.png|thumb|none|500px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]<br />
[[Image:Mw2m9.PNG|thumb|none|500px|Iron sights of the 92SB.]]<br />
[[Image:Mw2wall.PNG|thumb|none|500px|The 92SB pistol is under the SPAS-12's pistol grip.]]<br />
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|500px|Beretta 92SB in first-person view.]]<br />
<br />
===IMI/Magnum Research Desert Eagle===<br />
Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it. It is equipped with custom 3-dot sights and Magnum Research's new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. <br />
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available. <br />
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]<br />
[[Image:MW2 Desert Eagle.jpg|thumb|500px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]<br />
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|500px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]<br />
[[Image:MW2Brazilpistol2.png|thumb|500px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]<br />
[[Image:Moder warfare 2 deagle 2.jpg|thumb|500px|none|A bigger picture and a clear look at the laser module.]]<br />
[[Image:Mw2_deagle_ego.jpg|thumb|500px|none|Desert Eagle in first-person view. Note the custom sights.]]<br />
[[Image:Deagledunn_6.png|thumb|500px|none|A close-up of Corporal Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call Of Duty 4 models.]]<br />
<br />
===Springfield Armory Professional 1911===<br />
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, "Game Over". Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler & Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, "This belongs to you sir." One of the only guns not usable in-game. Only usable in the museum bonus level. Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt. Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.<br />
<br />
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional. It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.<br />
<br />
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]<br />
[[Image:MW2Soap.jpg|thumb|500px|none|Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]<br />
[[Image:MW2 Militia Drops 1911.jpg|thumb|500px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]<br />
[[Image:Mw2_1911_ego_idle.jpg|thumb|500px|none|M1911 in first-person view.]]<br />
[[Image:Mw21911.jpg|thumb|500px|none|Museum bonus level.]]<br />
[[Image:MW2-holsteredM1911.jpg|thumb|none|500px|A dead Ghillie sniper with a holstered M1911.]]<br />
<br />
==="Standard" Glock===<br />
A full-sized [[Glock]] pistol can be seen in the "Last Stand" and "Last Stand Pro" perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]], [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]].<br />
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]<br />
[[Image:MW2-LASTSTAND.jpg|thumb|none|450px|The "Last Stand" and "Last Stand Pro" perks.]]<br />
<br />
<br />
===Makarov PM===<br />
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian".<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]<br />
<br />
==Machine Pistols==<br />
===PP-2000===<br />
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand. The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level "The Only Easy Day...Was Yesterday." It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil. Additionally, the weapon's only drawback is its 20 round magazine.<br />
[[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]]<br />
[[Image:Mw2Pp2000.jpg|thumb|none|500px|PP-2000]]<br />
[[Image:Mw2wall.PNG|thumb|none|500px|The PP-2000 is under the 92SB.]]<br />
[[Image:Mw2_p2000_ego.jpg|thumb|none|500px|PP-2000 with reflex sight (Doctor?) in first-person view.]]<br />
<br />
===Glock 17 converted to full-auto===<br />
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in "Last Stand", and, on occasion, Middle-Eastearn Opfor. The pistol is also available in several Spec Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments it is especially accurate and deadly.<br />
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]]<br />
[[Image:Mw2G18.jpg|thumb|none|500px|The Glock 17 converted known as "G18" in the create a class menu.]]<br />
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|500px|The Glock 17 converted in first-person view, idle. Note olive-drab frame.]]<br />
[[Image:MW2Glock.jpg|thumb|none|500px|A Glock 17 converted fired by "Roach" on a snowmobile in Mission "Cliffhanger".]]<br />
<br />
===Beretta 92FS made to resemble a Beretta 93R ===<br />
A confirmed weapon classified under the Machine Pistol slot as the [[Beretta 93R]], it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in "The Gulag" when the player is searching the prison for prisoner 627. The "M93 Raffica" is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.<br />
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]<br />
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]<br />
[[Image:Mw2M9raffica.jpg|500px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]<br />
[[Image:Mw2_93r_ego_idle.jpg|500px|thumb|none|Burst converted Beretta 92FS in game.]]<br />
[[Image:M93_6.png|500px|thumb|none|A close up of the "Raffica" Note how the player holds onto the front grip.]]<br />
<br />
===Brügger & Thomet MP9===<br />
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger & Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy. It is unlocked at level 58.<br />
[[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]]<br />
[[Image:Tmp.jpg|thumb|none|500px|B&T MP9 (called TMP in the game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]<br />
<br />
==Sub-machine Guns==<br />
===Heckler & Koch MP5K===<br />
The [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the "MP5KSD", is available in "The Enemy of My Enemy," "Just Like Old Times," and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.<br />
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]]<br />
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]<br />
[[Image:Mw2Mp5k.jpg|thumb|none|500px|MP5K in Create-a-Class menu.]]<br />
[[Image:MW2-MP5K-1.jpg|thumb|none|500px|The MP5K in the player's hands.]]<br />
[[Image:MW2MP.jpg|thumb|none|500px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]<br />
[[Image:MP5KSD-MW2.jpg|thumb|none|500px|A suppressed MP5K with red dot sight in "The Enemy of My Enemy".]]<br />
[[Image:MP5KSD2-MW2.jpg|thumb|none|500px|Reloading the suppressed MP5K.]]<br />
<br />
===Heckler & Koch UMP45===<br />
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler & Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon.<br />
[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:Mw2Ump45.jpg|thumb|none|500px|UMP45]]<br />
[[Image:mw2_ump.png|thumb|none|The UMP45 in the game.]]<br />
[[image:MW2TR5.jpg|thumb|none|500px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]<br />
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|500px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EoTech sight attachment.]]<br />
<br />
===TDI Vector===<br />
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.<br />
<br />
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]<br />
[[Image:Mw2Vector.jpg|thumb|none|500px|Vector]]<br />
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]<br />
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]<br />
<br />
===FN P90TR===<br />
The [[FN P90#P90TR|FN P90TR]] appears simply as "P90" in MW2. It is used by Russians and Shadow Company members in single player.<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]<br />
[[Image:Mw2P90.jpg|thumb|none|500px|Model of the P90TR.]]<br />
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|500px|FN P90 with reflex sight in first-person view.]]<br />
<br />
===IMI Mini Uzi===<br />
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia, Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.<br />
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]<br />
[[Image:381.png|thumb|none|500px|McTavish shoots his Mini Uzi while chasing an enemy zodiac.]]<br />
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|500px|Mini Uzi in first-person view.]]<br />
<br />
===PPSh-41===<br />
In the Spec-Ops mission "Hidden," a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].<br />
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]<br />
[[Image:COD4-PPSH.jpg|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that "Hidden" is the Call of Duty 4 mssion "All Ghilled Up" in reverse with updated weapons and enemy types.]]<br />
<br />
===Thompson Sub-Machine Gun===<br />
Is seen on a poster in the multiplayer map "Derail"<br />
<br />
==Assault Rifles==<br />
===FAMAS F1===<br />
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with "White Tape Camo", which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.<br />
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]<br />
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|500px|The FAMAS with red dot sight first-person.]]<br />
[[Image:FAMAS2Reloading.jpg|thumb|none|500px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]<br />
[[Image:MW2FamasF1.jpg|thumb|none|500px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]]<br />
<br />
===Colt M4A1 Carbine===<br />
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.<br />
*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.<br />
*Another note: The [[M4A1]] as well the [[M16A4]], lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in ''Call of Duty 4''.<br />
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]<br />
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]<br />
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|500px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]]<br />
[[Image:MW2ColtM933.jpg|thumb|none|500px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]<br />
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|500px|Captain Soap MacTavish with his M4A1.]]<br />
[[Image:MW2SpOpsM4.jpg|thumb|none|500px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip. Note the lack of ejection port.]]<br />
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|500px|Ghost ''(voiced by [[Craig Fairbrass]])'' with his M4A1 during "The Only Easy Day... Was Yesterday" mission.]]<br />
<br />
===Colt M16A4===<br />
Seen in the "Infamy" trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.<br />
<br />
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.<br />
<br />
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System - 5.56x45mm]]<br />
[[Image:Mw2M16.jpg|thumb|none|500px|The M16A4 in the game.]]<br />
[[Image:382.png|thumb|none|500px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]<br />
[[Image:389.png|thumb|none|500px|M16A4 with M203 in the "Infamy" trailer. This is also seen in the trenches in washington DC.]]<br />
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|500px|M16A4 with ACOG - First-person view.]]<br />
<br />
===FN SCAR-H CQC===<br />
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the "Extended Magazines" attachement. It also has a chopped down rear sight.<br />
<br />
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]<br />
[[Image:MW2-Scar-1.jpg|500px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]<br />
[[Image:PrestigeMW2.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]<br />
[[Image:MW2 screen 26-12557342731.jpg|500px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]<br />
<br />
===IMI Tavor TAR-21===<br />
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).<br />
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]<br />
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|500px|The IMI Tavor TAR-21 known as the "TAR-21" seen in the create a class menu.]]<br />
[[Image:Mw2_tar21_ego.jpg|thumb|none|500px|IMI Tar 21 with EoTech signt in first-person view.]]<br />
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]<br />
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]<br />
<br />
===FN FAL===<br />
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. Despite being called a FAL, its design is closer to the DSArms SA58 OSW.<br />
<br />
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]<br />
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]<br />
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|500px|FN FAL in first-person view.]]<br />
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|500px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]<br />
[[Image:MW2TR2.jpg|thumb|none|500px|A Brazilian militia with an FN FAL.]]<br />
<br />
===Bushmaster/Remington ACR===<br />
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.<br />
<br />
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]<br />
[[Image:MW2AR2.png|thumb|none|500px|Bushmaster ACR used by "Roach" Sanderson in Mission "Cliffhanger".]]<br />
[[Image:MW2ACRReloading.jpg|thumb|none|500px|Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]<br />
<br />
===FN F2000 Tactical===<br />
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.<br><br />
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.<br />
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]<br />
[[Image:Mw2_fn2000_ego.jpg|thumb|none|500px|F2000 Tactical with infrared scope, first-person view.]]<br />
[[Image:MW2TR6.jpg|thumb|none|500px|The F2000 Tactical with "Masterkey" shotgun.]]<br />
<br />
===AK-47===<br />
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.<br />
[[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]<br />
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|500px|The AK-47 with a Red Dot Sight on Mission "Cliffhangar".]]<br />
[[Image:AKMW2.png|thumb|none|500px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]<br />
[[Image:CptMacTavishAk47.jpg|thumb|none|500px|Captain "Soap" MacTavish with an AK-47.]]<br />
<br />
===AKM===<br />
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.<br />
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]<br />
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]<br />
<br />
===Heckler & Koch G3A4===<br />
The [[Heckler & Koch G3#H&K G3A4|H&K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).<br />
[[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 - 7.62x51mm]]<br />
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|500px|Pre-release Shadow Company operative with the G3A4.]]<br />
<br />
===IMI Galil===<br />
During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].<br />
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]<br />
[[Image:Mw2Galil.png|thumb|none|500px|The Ultra-nationalist on the left holds a Galil. (?)]] <br />
<br />
===Daewoo K2===<br />
During briefing for "No Russian" a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.<br />
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] <br />
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]<br />
<br />
===FN SCAR-L===<br />
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.<br />
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]<br />
[[Image:MW2Scar.jpg|thumb|500px|none|The SCAR-L in the menu.]]<br />
<br />
==Sniper Rifles==<br />
===Cheyenne Tactical M-200 Intervention===<br />
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.<br />
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]]<br />
[[Image:Interventionm200mw2.png|thumb|none|500px|M200 in class menu with PP-2000 below.]]<br />
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|500px|CheyTac M200 Intervention in first-person view.]]<br />
<br />
===Barrett M82===<br />
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).<br />
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50 BMG]]<br />
[[Image:Mw2wall.PNG|thumb|none|500px|The Barret M82 in the sacred room.]]<br />
<br />
===Walther WA 2000===<br />
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy".<br />
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]<br />
[[Image:WA2000.jpg|500px|thumb|none|WA 2000]]<br />
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|500px|Walther WA 2000 in first-person view.]]<br />
[[Image:Confirmation-wa2000.jpg|thumb|none|500px|A Shadow Company soldier fires a Walther WA 2000.]]<br />
<br />
===M14 EBR===<br />
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an "M21EBR", likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped M14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission "Breach & Clear.". It is the only time you get to use it unscoped.<br />
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]<br />
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|500px|M14 EBR in first-person view.]]<br />
[[Image:MW2McTavishRifle.png|thumb|none|500px|Soap with the M14 EBR with a suppressor on his back.]]<br />
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|500px|Soap with the M14 EBR. Note the Magpul CTR stock.]]<br />
[[Image:M14EBR-MW2noscope.jpg|thumb|none|500px|The unscoped M14 EBR in "Breach & Clear."]]<br />
<br />
===SVD Dragunov===<br />
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level "Contingency". Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage" in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on "No Russian"<br />
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]<br />
[[Image:2hMD.jpg|thumb|none|500px|Brazilian militia with a SVD sniper rifle.]]<br />
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|500px|SVD in first-person view.]]<br />
<br />
===Accuracy International Arctic Warfare===<br />
Seen in Multiplayer Menu Background art.<br />
[[Image:Mw2AIAW.jpg|thumb|none|500px|The Arctic Warfare in the hands of a sniper as seen on the menu screen.]]<br />
<br />
==Machine Guns==<br />
===L86A1 LSW===<br />
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard, along with a barrel mounted carrying handle not present on the real weapon.<br />
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]<br />
[[Image:Mw2l86lswbling.png|thumb|none|500px|L86 LSW]]<br />
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|500px|L86 LSW in first-person view.]]<br />
<br />
===Heckler & Koch MG4===<br />
The [[Heckler & Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.<br />
[[Image:H&KMG4.jpg|thumb|none|400px|Heckler & Koch MG4, 5.56x45mm NATO]]<br />
[[Image:PrestigeMW2MG.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition.]]<br />
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|500px|MG4 in first-person view.]]<br />
<br />
===RPD===<br />
The [[RPD light machine gun]] known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.<br />
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]<br />
[[Image:ModernWarfare2RPD.jpg|thumb|none|500px|The RPD light machine gun and M136 AT4 in the "Create-A-Class" menu.]]<br />
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|500px|Russian special force with a RPD light machine gun.]]<br />
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|500px|RPD with reflex sight in first-person view.]]<br />
<br />
===Steyr AUG HBAR===<br />
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player, where it has the standard AUG scope, no bipod and 30 round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]<br />
[[Image:MW2AUGA1.jpg|thumb|none|500px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]<br />
[[Image:MW2TR3.jpg|thumb|none|500px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]<br />
[[Image:Mw2_aug_ego.jpg|thumb|none|500px|Steyr Aug with A1 scope and olive body in first-person view.]]<br />
<br />
===FN M240B===<br />
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).<br />
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]<br />
[[Image:MW2FNminimi.png|thumb|none|500px|M240 machine gun held by a Russian terrorist in the controversial level "No Russian".]]<br />
[[Image:M240_heartbeatsensor.jpg|thumb|none|500px|M240 with Heartbeat sensor.]]<br />
<br />
==Shotguns==<br />
===Franchi SPAS-12===<br />
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.<br />
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]<br />
[[Image:Mw2suppressedspas12.png|thumb|none|500px|Suppressed SPAS-12 shotgun.]]<br />
[[Image:Mw2wall.PNG|thumb|none|500px|The SPAS-12 is under TAR-21.]]<br />
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|500px|SPAS 12 in first-person view.]]<br />
<br />
===AA-12===<br />
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses.".<br />
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]<br />
[[Image:MW2AA12.jpg|thumb|none|500px|The AA-12 shotgun shown in the first multiplayer video.]]<br />
[[Image:Mw2aa12.PNG|thumb|none|500px|Reloading AA-12. Note the straight feeding lips.]]<br />
[[Image:Mw2wall.PNG|thumb|none|500px|The AA-12 is under the F2000 Tactical.]]<br />
<br />
===Armsel Striker===<br />
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.<br />
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]<br />
[[Image:MW2Armsel.png|thumb|none|500px|A Russian terrorist with an Armsel Striker shotgun.]]<br />
[[Image:Mw2_striker_ego.jpg|thumb|none|500px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]]<br />
<br />
===Benelli M4 Super 90===<br />
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as "M1014" in the game. Used by Americans and several Brazilians.<br />
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]<br />
[[Image:Mw2m1014.PNG|thumb|500px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]]<br />
<br />
===Sears Ranger===<br />
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.<br />
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]<br />
[[Image:Ranger.jpg|500px|thumb|none|Sawn Off Shotgun, Hammerless]]<br />
[[Image:Mw2_ranger_ego_idle.jpg|500px|thumb|none|Ranger in first-person view.]]<br />
[[Image:Akimbo Rangers.jpg|500px|thumb|none|Akimbo Rangers]]<br />
<br />
===Winchester Model 1887===<br />
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, shotgun, rifle and cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.<br />
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]<br />
[[Image:M1887.jpg|400px|thumb|none|As seen in Create-a-Class.]]<br />
[[Image:MW2Winch1887.jpg|thumb|none|500px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]<br />
[[Image:Mw2_win1887_ego.jpg|thumb|none|500px|Winchester Model 1887 in first-person view.]]<br />
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|500px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]].]]<br />
<br />
===Winchester 1200===<br />
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.<br />
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]<br />
[[Image:MW2 W1200.jpg|thumb|none|500px|Winchester M1200 as seen in game.]]<br />
[[Image:MW2shotgun.png|thumb|none|500px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]<br />
<br />
==Launchers==<br />
===Saab Bofors Dynamics M136 AT4===<br />
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.<br />
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]<br />
[[Image:MW2AT4.jpg|thumb|none|500px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]<br />
<br />
===M79 grenade launcher===<br />
The [[M79 grenade launcher]] appears as the "Thumper" in the game.<br />
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]<br />
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|500px|M79 "Thumper" in first-person view.]]<br />
<br />
===FIM-92A Stinger===<br />
The [[FIM-92A Stinger]] is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:StingerMW.jpg|500px|thumb|none|FIM-92 Stinger Launcher]]<br />
[[Image:Mw2_singer_ego_idle.jpg|500px|thumb|none|The player holds a Stinger.]]<br />
<br />
===FGM-148 Javelin===<br />
An [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians.<br />
<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]]<br />
[[Image:Javelin.jpg|500px|thumb|none|FGM-148 Javelin in Create-a-Class.]]<br />
[[Image:Mw2_javelin_ego_idle.jpg|500px|thumb|none|Javelin in-game.]]<br />
<br />
===RPG-7===<br />
The [[RPG-7]] is seen in the "Infamy" trailer and is used by all the enemy forces.<br />
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]<br />
[[Image:Rpg-7_2.png|thumb|none|500px|A Middle East Insurgent with RPG-7 in-game.]]<br />
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|500px|RPG idle in first-person view.]]<br />
<br />
==Attachments==<br />
===M203 grenade launcher===<br />
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.<br />
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]<br />
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, ready to fire.]]<br />
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]<br />
<br />
===Knight's Armament Masterkey===<br />
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.<br />
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]<br />
[[Image:Mw2sg.jpg|thumb|none|500px|Masterkey shotgun displayed in class customization menu.]]<br />
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|500px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]<br />
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|500px|Masterkey shotgun during reloading in first-person view.]]<br />
<br />
===GP-25===<br />
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. <br />
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]<br />
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|500px|A GP-25 grenade launcher mounted on an AK-47.]]<br />
<br />
==Grenades==<br />
===M67 hand grenade===<br />
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]<br />
[[Image:MW2TR2.jpg|thumb|none|500px|Brazilian militia with a M67 fragmentation grenade on his chest.]]<br />
<br />
===M18 Smoke Grenade===<br />
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.<br />
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]<br />
[[Image:M18Smoke-MW2.jpg|thumb|none|500px|A dead Russian with M18 smoke grenades attached to his belt.]]<br />
<br />
==Mines==<br />
===M18A1 Claymore===<br />
The standard issued deployable claymore for the player.<br />
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]<br />
<br />
==Mounted==<br />
===GE M134 Minigun===<br />
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.<br />
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]<br />
[[Image:232.png|thumb|none|500px|First person view. Check out the soldiers with cell phones.]]<br />
[[Image:MW2minigun.jpg|thumb|none|500px|M134 on Humvees.]]<br />
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|500px|Another good view of the M134 used in the game.]]<br />
<br />
===Mark 19 Mod 3 Automatic Grenade Launcher===<br />
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.<br />
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]<br />
[[Image:MK19gl-MW2.jpg|thumb|none|500px|A Mk 19 grenade launcher on the ground next to a humvee.]]<br />
<br />
===M2 Browning Machine gun===<br />
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.<br />
(Note the lack of ammo box or bullets).<br />
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]<br />
[[Image:MW2 M2 Browning.jpg|thumb|none|500px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]<br />
[[Image:ModernWarfare2-Browning.jpg|thumb|none|500px|The Browning M2 viewed from the side.]]<br />
[[Image:AbramsM2-MW2.jpg|thumb|none|500px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]<br />
<br />
===M249 SAW===<br />
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.<br />
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]<br />
[[Image:Mw2 M249.jpg|thumb|none|500px|An M249 SAW mounted on a log in the level"Whiskey Hotel".]]<br />
[[Image:MW2-M249side.jpg|thumb|none|500px|A side view of the M249 mounted on the log.]]<br />
<br />
<br />
<br />
=See Also=<br />
<br />
'''Call of Duty franchise'''<br />
<br />
* ''[[Call of Duty]]''<br />
* ''[[Call of Duty: United Offensive]]''<br />
* ''[[Call of Duty: Finest Hour]]''<br />
* ''[[Call of Duty 2]]''<br />
* ''[[Call of Duty 2: Big Red One]]''<br />
* ''[[Call of Duty 3]]''<br />
* ''[[Call of Duty 4: Modern Warfare]]''<br />
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''<br />
* ''[[Call of Duty: Modern Warfare 3]]''<br />
* ''[[Call of Duty: World at War]]''<br />
* ''[[Call of Duty: World at War: Final Fronts]]''<br />
* ''[[Call of Duty: World at War (DS)]]''<br />
* ''[[Call of Duty: Black Ops]]''<br />
* ''[[Call of Duty: Modern Warfare 3]]''<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops&diff=392606
Call of Duty: Black Ops
2011-02-23T14:42:49Z
<p>Gau17: /* GE M134 Minigun */</p>
<hr />
<div>'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''<br />
<br />
'''See the Discussion page for Wonder Weapons and knife information.'''<br />
<br />
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]<br />
__TOC__<br clear=all><br />
<br />
= Pistols = Speroed <br />
<br />
== M1911A1 ==<br />
Two [[M1911A1]]s can be seen in the hands of Black Ops' signature soldier. The [[M1911A1]]s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.<br />
<br />
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]<br />
<br />
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]<br />
<br />
[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]<br />
<br />
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]<br />
<br />
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]<br />
<br />
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]<br />
<br />
[[Image:Shot004501.jpg|thumb|none|550px|Blued finish [[M1911A1]] as used in zombie mode.]]<br />
<br />
== Colt Python ==<br />
The [[Colt Python]] appears in-game under name "Python". Player can use it to clean Vietcong´s tunnels in the campaign mission "Victor Charlie". It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used.<br />
<br />
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]<br />
<br />
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5" barrel.]]<br />
<br />
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]<br />
<br />
[[Image:Shot0232.jpg|500px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission "Payback".]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]<br />
<br />
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]<br />
<br />
== Makarov PM ==<br />
<br />
The [[Makarov PM]] appears in in the game. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove. In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version. <br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]<br />
<br />
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]<br />
<br />
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|[[Makarov PM]] in ADS. (which are incorrect for the Military version]]<br />
<br />
[[Image:Shot0066.jpg|thumb|none|550px|[[Makarov PM]] in reloading.]]<br />
<br />
== CZ-75 ==<br />
The [[CZ-75]] pistol chambered in 9mm is featured in the game, along with its machine pistol variant, the CZ-75 Automatic. Standard magazine capacity is an unrealistic 12 rounds (the real capacity is 16, the .40 S&W round has not been invented yet), while extended magazines give (a still unrealistic) 18 rounds a magazine (20 in singleplayer). Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. Anachronistic as production first started in 1975. All dual-wielded CZ-75's in single player have the extended mags attachment by default, albeit unlisted.<br />
<br />
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]<br />
<br />
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]<br />
<br />
== ASP ==<br />
<br />
In-game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. <br />
<br />
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]<br />
<br />
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]<br />
<br />
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]<br />
<br />
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]<br />
<br />
==Tokarev TT-33==<br />
<br />
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission "Project Nova". The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.<br />
<br />
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]<br />
<br />
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]<br />
<br />
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]<br />
<br />
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]<br />
[[Image:Kravchenko-BO.jpg|thumb|none|500px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]<br />
<br />
==Walther P38==<br />
At the end of the first part of the World War II flashback mission "Project Nova", Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.<br />
<br />
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]<br />
<br />
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]<br />
<br />
= Submachine Guns =<br />
<br />
== MAC-11 ==<br />
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level "Redemption" and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.<br />
<br />
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]<br />
<br />
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork.]]<br />
<br />
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]<br />
<br />
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]<br />
<br />
== Heckler & Koch MP5K Prototype ==<br />
<br />
A [[Heckler & Koch MP5K|MP5K Prototype]] is featured in the game. It's appearance is anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, but the weapon first appears in the game in a level set in 1964. <br />
<br />
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler & Koch MP5K - 9x19mm. Note wooden foregrip.]]<br />
<br />
[[Image:Unknwon.JPG|thumb|none|500px|]]<br />
<br />
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.]]<br />
<br />
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]<br />
<br />
== Sa. Vz.61 Skorpion ==<br />
<br />
The [[SA Vz.61 Skorpion|Samopal Vzor 61 "Škorpion"]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.<br />
<br />
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]<br />
<br />
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 "Škorpion"]] in a 'Wager Match' video.]]<br />
<br />
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 "Škorpion"]] in idle.]]<br />
<br />
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 "Škorpion"]] in ADS.]]<br />
<br />
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 "Škorpion"]] in reloading.]]<br />
<br />
== SITES Spectre M4 ==<br />
<br />
A [[Spectre M4]] is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's<br />
<br />
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view. Note the custom light-blue reticule.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]<br />
<br />
== PM-63 RAK ==<br />
<br />
A [[PM-63 RAK]] is another available SMG. <br />
<br />
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]<br />
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]<br />
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]<br />
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]<br />
<br />
== IMI Uzi ==<br />
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.<br />
<br />
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]<br />
<br />
[[Image:Shot0266.jpg|thumb|none|550px|[[IMI Uzi]] in idle.]]<br />
<br />
[[Image:Shot0267.jpg|thumb|none|550px|[[IMI Uzi]] in ADS.]]<br />
<br />
[[Image:Shot0269.jpg|thumb|none|550px|[[IMI Uzi]] in reloading.]]<br />
<br />
== Walther MPL ==<br />
<br />
The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.<br />
<br />
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]<br />
<br />
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]<br />
<br />
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]<br />
<br />
== OTs-02 Kiparis ==<br />
<br />
The Soviet OTs-02 Kiparis with the wire stocks removed is one of the available SMG's. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. <br />
<br />
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]<br />
<br />
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with a reflex sight.]]<br />
<br />
==PPSh-41==<br />
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission "Project Nova" and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.<br />
<br />
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]<br />
<br />
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]<br />
<br />
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]<br />
<br />
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]<br />
<br />
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]<br />
<br />
==MP40==<br />
<br />
The [[MP40]] is available for purchase in the zombie map "Kino der Untoten". It is also used by the Germans in the World War II flashback mission "Project Nova". The MP40 in zombie mode has a Blued finish<br />
<br />
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]<br />
<br />
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]<br />
<br />
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]<br />
<br />
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]<br />
<br />
==Sten==<br />
<br />
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission "Project Nova" and usable by the player.<br />
<br />
[[Image:Sten.jpg|thumb|none|350px|[[Sten]] Mk II Submachine gun - 9x19mm.]]<br />
<br />
[[Image:Sten-BO.jpg|thumb|none|500px|SAS commandos with Sten Mk. II's.]]<br />
<br />
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk II in idle.]]<br />
<br />
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk II through iron sights.]]<br />
<br />
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk II while reloading.]]<br />
<br />
= Assault Rifles =<br />
<br />
== FAMAS F1 FELIN==<br />
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways. Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called "G16-GL35"; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight. <br />
<br />
[[Image:FamasFelin.jpg|thumb|none|400px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]<br />
<br />
[[Image:Shot0081.jpg|thumb|none|550px|FAMAS F1 fitted with red dot sight and "Flora" camouflage..]]<br />
<br />
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|FAMAS looking through iron-sights.]]<br />
<br />
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|FAMAS while reloading.]]<br />
<br />
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]<br />
<br />
[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight.]]<br />
<br />
== Composite AK-47 ==<br />
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. <br />
<br />
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]<br />
<br />
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]<br />
<br />
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]] <br />
<br />
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]<br />
<br />
[[Image:Shot0050.jpg|thumb|none|550px|AK being "held" by Reznov]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped "AK-47".]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]<br />
<br />
== AKS-74U==<br />
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979. Also, it has a black fore-grip, steel magazines, and no stock. <br />
<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|[[AKS-74U]] - 5.45x39mm.]]<br />
<br />
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]<br />
<br />
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]<br />
<br />
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]<br />
<br />
== IMI Galil ARM ==<br />
<br />
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Lamentation"; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it.<br />
<br />
[[Image:Galil.jpg|thumb|400px|none|[[IMI Galil ARM]] - 5.56x45mm.]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Galil in idle.]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Galil looking through iron sights.]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle camouflage variant.]]<br />
<br />
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]<br />
<br />
[[Image:Shot0022222.jpg|thumb|550px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]<br />
<br />
[[Image:Shot002783.jpg|thumb|550px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]<br />
<br />
== Steyr AUG ==<br />
<br />
The [[Steyr AUG]] is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "AUG-50M3"; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.<br />
<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] - 5.56x45mm.]]<br />
<br />
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]<br />
<br />
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes "two is one and one is none" to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]<br />
<br />
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]<br />
<br />
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]<br />
<br />
[[Image:Shot0078611.jpg|thumb|none|550px|Upgraded [[Steyr AUG]] in zombie mode.]]<br />
<br />
[[Image:Shot0004.jpg|thumb|none|550px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]<br />
<br />
== Colt Commando ==<br />
<br />
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered anachronistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though. Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Predator"; firing laser-like rounds, and has 40 round magazine instead of 30.<br />
<br />
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]<br />
<br />
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]<br />
<br />
[[Image:Shot0177.jpg|thumb|none|550px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]<br />
<br />
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]<br />
<br />
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]<br />
<br />
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|[[Colt Commando]] with Jungle Camo in First Person. Note RC-XD Car killstreak.]]<br />
<br />
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]<br />
<br />
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modeling mistake of the magazine.]]<br />
<br />
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note Colt scope.]]<br />
<br />
[[Image:Shot007817.jpg|thumb|none|550px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]<br />
<br />
== M16 ==<br />
The original [[M16]] is available in the game. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real [[M16]] had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was "an early prototype". If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Skullcrusher"; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.<br />
<br />
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]<br />
<br />
[[Image:Shot0131.jpg|thumb|none|550px|[[M16]] in idle.]]<br />
<br />
[[Image:Shot0132.jpg|thumb|none|550px|[[M16]] through iron-sights.]]<br />
<br />
[[Image:Shot0133.jpg|thumb|none|550px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]<br />
<br />
[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]<br />
<br />
[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]<br />
<br />
[[Image:Shot0013.jpg|thumb|none|550px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]<br />
<br />
== M14 Rifle ==<br />
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. <br />
<br />
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.<br />
<br />
[[Image:M14Rifle.jpg|thumb|none|450px|[[M14]] rifle - 7.62x51mm NATO.]]<br />
<br />
[[Image:M14E2SAW.jpg|thumb|none|450px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]<br />
<br />
[[Image:CODBO4.jpg|thumb|none|550px|[[M14]] fitted with Colt scope as seen in single-player.]]<br />
<br />
[[Image:Shot0083.jpg|thumb|none|550px|[[M14]] with Colt scope and Ice camo in idle.]]<br />
<br />
[[Image:CODBO-M14-2.jpg|thumb|none|550px|[[M14]] looking through iron-sights.]]<br />
<br />
[[Image:CODBO-M14-INV.jpg|thumb|none|550px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]<br />
<br />
[[Image:CODBOM14.jpg|thumb|none|550px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]<br />
<br />
== Heckler & Koch G11 ==<br />
The [[Heckler & Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level "Numbers". As in real life, it fires in bursts, at very effective speeds. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called "G115 Generator"; firing laser-like rounds, and but keeps the normal ammunition count.<br />
<br />
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|[[Heckler & Koch G11]] - 4.73x33mm.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|[[G11]] n idle.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|[[G11]] being reloaded.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|[[G11]] through iron-sights.]]<br />
<br />
[[Image:Shot0088814.jpg|thumb|none|550px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]<br />
<br />
== FN FAL ==<br />
<br />
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and the oval vent holes on the handguard of the weapon makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix. The rifle in the game is single shot whereas in real life it is Automatic. The rifle in the game resembles the L1A1 SLR in forms of the wood fore-grip and RPM.<br />
<br />
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]<br />
<br />
[[Image:C1A1.jpg|thumb|none|450px|Canadian version [[L1A1]] SLR - 7.62x51mm NATO.]]<br />
<br />
[[Image:Shot0022.jpg|thumb|none|500px|[[FN FAL]] in idle.]]<br />
<br />
[[Image:Shot0023.jpg|thumb|none|500px|[[FN FAL]] through sights.]]<br />
<br />
[[Image:Shot0026.jpg|thumb|none|500px|[[FN FAL]] while reloading.]]<br />
<br />
== Enfield XL64==<br />
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR.<br />
<br />
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]<br />
<br />
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]<br />
<br />
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|XL64 in idle.]]<br />
<br />
[[Image:Shot009120.jpg|thumb|none|550px|XL64 attached with IR scope on the ground.]]<br />
<br />
== Sturmgewehr 44 ==<br />
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission "Project Nova" and can be used by the player.<br />
<br />
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]<br />
<br />
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]<br />
<br />
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]<br />
<br />
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]<br />
<br />
= Shotguns =<br />
<br />
== Franchi SPAS-12 ==<br />
<br />
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called "SPAZ-24"; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second.<br />
<br />
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]<br />
<br />
[[Image:Shot0084.jpg|thumb|none|500px|SPAS-12 attached with silencer in idle.]]<br />
<br />
[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods. <br />
Note that the middle of the butt-pad on the folding stock is cut out, leaving only two rectangular sheets on the ends the stock. You can see a similar thing in the game F.E.A.R.]]<br />
<br />
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]<br />
<br />
[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]<br />
<br />
== Ithaca 37 "Stakeout" ==<br />
<br />
An [[Ithaca 37|Ithaca 37 "Stakeout"]] with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.<br />
<br />
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 "Stakeout"]] - 12 Gauge.]]<br />
<br />
[[Image:Shot0123.jpg|thumb|none|450px|[[Ithaca 37 "Stakeout"]] in idle.]]<br />
<br />
[[Image:Shot0124.jpg|thumb|none|450px|[[Ithaca 37 "Stakeout"]] in ADS.]]<br />
<br />
[[Image:Shot0125.jpg|thumb|none|450px|[[Ithaca 37 "Stakeout"]] in reloading. Note the vertical fore-grip.]]<br />
<br />
== KS-23 ==<br />
<br />
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)<br />
<br />
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]<br />
<br />
=== "Harpoon" ===<br />
<br />
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during "Vorkuta".<br />
[[Image:Shot0041.jpg|thumb|none|450px|]]<br />
<br />
== Beretta Model 682 Shotgun ==<br />
<br />
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name "Olympia" is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.<br />
<br />
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]<br />
<br />
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|"Olympia" in idle.]]<br />
<br />
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|"Olympia" in ADS.]]<br />
<br />
[[Image:Shot0252.jpg|550px|thumb|none|"Olympia" in reloading.]]<br />
<br />
== High Standard Model 10 ==<br />
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, "Caution: Do not fire from left shoulder" due to the ejection port's location, it is dual-wielded, which could easily result in hot brass flying in your face.<br />
<br />
[[Image:High standard 10 SHG.jpg|thumb|400px|none|[[High Standard Model 10]]B - 12 gauge.]]<br />
<br />
[[Image:CODBO-HS10-2.jpg|thumb|none|550px|Model 10 in reloading.]]<br />
<br />
[[Image:Shot0089.jpg|thumb|none|550px|Akimbo Model 10 with red camouflage.]]<br />
<br />
[[Image:Shot0002.jpg|thumb|none|550px|An upgraded Model 10 in zombie mode, called ''Typhoid & Mary''. Note the sci-fi camouflage.]]<br />
<br />
== Winchester Model 1887 ==<br />
<br />
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. <br />
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 12 Gauge.]]<br />
<br />
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]<br />
<br />
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]<br />
<br />
= Machine Guns =<br />
<br />
== RPK-74 ==<br />
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in "Operation 40" (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]<br />
<br />
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]<br />
<br />
[[Image:BORPK.jpg|thumb|none|500px|"RPK" with "Acog" in idle.]]<br />
<br />
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note relocated rear sights.]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]<br />
<br />
== Heckler & Koch HK-21E ==<br />
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "H115 Oscillator"; firing laser-like rounds, and has 150 round magazine.<br />
<br />
[[Image:HK21E.jpg|thumb|none|400px|[[Heckler & Koch HK21E]] - 7.62x51mm NATO.]]<br />
<br />
[[Image:CODBO-HK21.jpg|thumb|none|550px|HK-21E in idle.]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]<br />
<br />
[[Image:Shot000789874.jpg|thumb|none|550px|Upgraded HK-21E in zombies mode. Note the sci-fi "tattoo".]]<br />
<br />
== Stoner 63 ==<br />
<br />
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.<br />
<br />
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]<br />
<br />
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]<br />
<br />
[[Image:Stoner63.png|thumb|none|500px| In Create-a-Class.]]<br />
<br />
[[Image:BlackOps-STONER63.jpg|thumb|none|500px]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level "Vorkuta", under the name "Death Machine".<br />
<br />
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.<br />
<br />
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.<br />
<br />
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the "Death Machine" is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.<br />
<br />
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld "Death Machine" model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]<br />
<br />
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]<br />
<br />
[[Image:Shot0058.jpg|thumb|none|550px|Mason "raising hell" with the hand-held M134.]]<br />
<br />
== M60E3 ==<br />
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as "The Pig" during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in "Black Ops", its appearance during the Vietnam War is anachronistic. <br />
<br />
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]<br />
<br />
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]<br />
<br />
=Sniper Rifles =<br />
<br />
== Accuracy International Arctic Warfare ==<br />
The [[Accuracy International Arctic Warfare]] is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic. Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum |Arctic Warfare Super-Magnum]]. In game it is called the L96A1.<br />
<br />
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]<br />
<br />
[[Image:AWPCODBO.JPG|thumb|none|550px|]]<br />
<br />
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]<br />
<br />
== Carcano M91/38 ==<br />
Gun used on November 22, 1963, allegedly by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.<br />
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]<br />
<br />
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano said to have been used to kill President Kennedy.]]<br />
<br />
== SVD Dragunov ==<br />
<br />
The [[SVD Dragunov]] is one of the snipers available in the game.<br />
<br />
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]<br />
<br />
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]<br />
<br />
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]<br />
<br />
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]<br />
<br />
== Walther WA 2000 ==<br />
<br />
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission "Victor Charlie", which makes it anachronistic, because "Victor Charlie" takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.<br />
<br />
[[Image:Walther-WA2000.jpg|thumb|none|400px|[[Walther WA 2000]] - .300 Win Mag.]]<br />
<br />
[[Image:Shot0170.jpg|thumb|none|550px|WA 2000 in idle.]]<br />
<br />
[[Image:Shot0172.jpg|thumb|none|550px|WA 2000 while reloading.]]<br />
<br />
== Heckler & Koch PSG-1 ==<br />
The [[Heckler & Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970's<br />
<br />
[[Image:H&KPSG01.jpg |thumb|none|400px|[[Heckler & Koch PSG-1]] - 7.62x51mm NATO]]<br />
<br />
[[Image:Shot0033.jpg|thumb|none|500px|[[H&K PSG-1]] in idle.]]<br />
<br />
[[Image:Shot0035.jpg|thumb|none|500px|[[H&K PSG-1]] in reloading. Note the empty magazine.]]<br />
<br />
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&K PSG-1]] scope.]]<br />
<br />
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]<br />
<br />
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&K PSG-1]].]]<br />
<br />
== Mosin Nagant Rifle ==<br />
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission "Project Nova", available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. <br />
<br />
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]<br />
<br />
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]<br />
<br />
[[Image:Shot00978582.jpg|thumb|none|550px|Scoped [[Mosin Nagant]].]]<br />
<br />
[[Image:Shot0042221.jpg|thumb|none|550px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]<br />
<br />
[[Image:Shot045042.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]<br />
<br />
[[Image:Shot0043.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in ADS.]]<br />
<br />
= Launchers =<br />
<br />
== SA-14 Gremlin ==<br />
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of "Strela-3", appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle. Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 "Hip" gunships during the attack on Rebirth Island. The Gremlin is, like several weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. <br />
<br />
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]<br />
<br />
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]<br />
<br />
[[Image:Shot00775.jpg|thumb|550px|none|[[SA-14 Gremlin]] in idle.]]<br />
<br />
[[Image:Shot0087976.jpg|thumb|550px|none|[[SA-14 Gremlin]] in ADS.]]<br />
<br />
=== "Valkyrie" ===<br />
A unique version of the [[SA-14 Gremlin]], called the "Valkyrie" which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions "Executive Order", wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and "Redemption", where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.<br />
<br />
[[Image:Shot017817.jpg|thumb|550px|none|"Valkyrie" in idle.]]<br />
<br />
[[Image:Shot0118.jpg|thumb|550px|none|"Valkyrie's" lock-on system.]]<br />
<br />
[[Image:Shot0115.jpg|thumb|550px|none|"Valkyrie" on the ground.]]<br />
<br />
== RPG-7 ==<br />
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well. <br />
<br />
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]<br />
<br />
[[Image:BORPG2.jpg|thumb|none|550px]]<br />
<br />
[[Image:Shot0001.jpg|thumb|none|550px]]<br />
<br />
<br />
[[Image:BORPG.jpg|thumb|none|550px]]<br />
<br />
== XM191 ==<br />
The [[M202 FLASH|XM191]] referred as the "Grim Reaper", can be used in the missions "Victor Charlie" and "Numbers" and also can be seen used by NPC's in the mission "Crash Site". In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.<br />
<br />
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm.]]<br />
<br />
[[Image:Shot0173.jpg|thumb|none|550px|XM191 in idle.]]<br />
<br />
[[Image:Shot0174.jpg|thumb|none|550px|XM191 through its scope.]]<br />
<br />
[[Image:Shot0176.jpg|thumb|none|550px|XM191 in reloading.]]<br />
<br />
== M72 LAW ==<br />
<br />
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.<br />
<br />
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]<br />
<br />
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]<br />
<br />
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]<br />
<br />
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]<br />
<br />
== China Lake grenade launcher ==<br />
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked. The pump animation has been deliberately made slow for game balance. Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).<br />
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]<br />
<br />
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]<br />
<br />
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]<br />
<br />
== Panzerschreck ==<br />
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission "Project Nova" and usable by the player.<br />
<br />
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]<br />
<br />
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]<br />
<br />
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]<br />
<br />
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]<br />
<br />
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]<br />
<br />
<br />
<br />
= Emplaced Weapons =<br />
<br />
== M60 ==<br />
<br />
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.<br />
<br />
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
<br />
[[Image:CODBO-M60.jpg|thumb|none|500px|]]<br />
<br />
== M134 Minigun ==<br />
<br />
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.<br />
<br />
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]<br />
<br />
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]<br />
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]<br />
<br />
== Browning M2HB ==<br />
<br />
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.<br />
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]<br />
<br />
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]<br />
<br />
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]<br />
<br />
== Unknown MANPADS ==<br />
<br />
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]<br />
<br />
== BGM-71 TOW missile ==<br />
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission "S.O.G." where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.<br />
<br />
[[Image:Tow_07.jpg|thumb|none|450px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]<br />
<br />
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]<br />
<br />
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]<br />
<br />
== Type 92 Heavy Machine Gun ==<br />
The sentry guns in the zombie map "Kino der Toten" appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level "Victor Charlie" appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.<br />
<br />
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]<br />
<br />
[[Image:Shot0006.jpg|thumb|none|550px|Type 92 mounted on an electrical engine.]]<br />
<br />
== MG42 ==<br />
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission "Project Nova". The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.<br />
<br />
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]<br />
<br />
[[Image:Shot00050.jpg|thumb|none|500px|[[MG42]] used by a Russian soldier.]]<br />
<br />
[[Image:Shot0073.jpg|thumb|none|500px|Same as above...]]<br />
<br />
[[Image:Shot0117.jpg|thumb|none|500px|The [[MG42]] is used by the player.]]<br />
<br />
== AGS-30 automatic grenade launcher / machine gun ==<br />
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission "Rebirth". Development of AGS-30 started in early 1990s, so it is highly anachronistic.<br />
<br />
[[Image:Shot00588.jpg|thumb|550px|none|]]<br />
<br />
[[Image:Shot0059.jpg|thumb|550px|none|]]<br />
<br />
== DShK heavy machine gun ==<br />
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in "Vorkuta" and "WMD", and NPCs operate them in several other missions.<br />
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]<br />
<br />
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]<br />
<br />
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]<br />
<br />
== 82-PM-37 ==<br />
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission "Project Nova". The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse. <br />
<br />
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]<br />
<br />
= Explosives =<br />
<br />
== M34 White Phosphorous grenade ==<br />
The [[M34 White Phosphorous grenade]] AKA "Willy Pete" is used in its intended role as a smoke grenade, rather than as an incendiary weapon. It still causes mild damage to enemies who are too close when it explodes, though. <br />
<br />
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]<br />
<br />
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]<br />
<br />
== M67 hand grenade ==<br />
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission "Project Nova"). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969. Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. <br />
<br />
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]<br />
<br />
== Model 24 Stielhandgranate ==<br />
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission "Project Nova" and usable by the player.<br />
<br />
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]<br />
<br />
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]<br />
<br />
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]<br />
<br />
== RGD-33 stick grenade ==<br />
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission "Project Nova" and usable by the player.<br />
<br />
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]<br />
<br />
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]<br />
<br />
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]<br />
<br />
== M18A1 Claymore ==<br />
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.<br />
<br />
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]<br />
<br />
=== Non-used explosives ===<br />
Some particular grenades can't be used in-game, but can be seen on some characters.<br />
<br />
== F-1 hand grenade ==<br />
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.<br />
<br />
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]<br />
<br />
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]] <br />
<br />
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]<br />
<br />
== RGD-5 hand grenade ==<br />
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.<br />
<br />
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]<br />
<br />
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]<br />
<br />
== Mk 2 hand grenade ==<br />
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map "Kino Der Toten".<br />
<br />
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade.]]<br />
<br />
[[Image:Shot0032301.jpg|thumb|none|550px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]<br />
<br />
== M7 Gas Grenade ==<br />
<br />
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]<br />
<br />
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]<br />
<br />
= Attachments =<br />
<br />
== M203 grenade launcher ==<br />
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].<br />
<br />
[[Image:M203.jpg|thumb|none|362px|[[M203]] - 40mm.]]<br />
<br />
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the [[M203]].]]<br />
<br />
[[Image:Shot0183.jpg|thumb|none|550px|[[M203]] attached to [[Colt Commando]] in reloading.]]<br />
<br />
== GP-25 ==<br />
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]].<br />
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]<br />
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]<br />
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]<br />
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]<br />
<br />
== Knight's Armament Masterkey underbarrel shotgun ==<br />
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. <br />
<br />
[[Image:KACMasterKey.jpg|thumb|none|250px|Masterkey - 12 gauge.]]<br />
<br />
[[Image:CODBO3.jpg|thumb|none|556px|Masterkey mounted on [[M16]].]]<br />
<br />
==GSN-19 "Kanarejka" ==<br />
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission "Rebirth".<br />
<br />
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]<br />
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]<br />
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]<br />
<br />
<br />
<br />
=See Also=<br />
<br />
'''Call of Duty franchise'''<br />
<br />
* ''[[Call of Duty]]''<br />
* ''[[Call of Duty: United Offensive]]''<br />
* ''[[Call of Duty: Finest Hour]]''<br />
* ''[[Call of Duty 2]]''<br />
* ''[[Call of Duty 2: Big Red One]]''<br />
* ''[[Call of Duty 3]]''<br />
* ''[[Call of Duty 4: Modern Warfare]]''<br />
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''<br />
* ''[[Call of Duty: World at War]]''<br />
* ''[[Call of Duty: World at War: Final Fronts]]''<br />
* ''[[Call of Duty: World at War (DS)]]''<br />
* ''[[Modern Warfare 2]]''<br />
<br />
=Video Links=<br />
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&feature=channel| Debut Tease Trailer] <br><br />
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] <br><br />
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] <br><br />
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] <br><br />
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&feature=youtu.be| Call of Duty: Black Ops Insight]<br />
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]<br />
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Terminator_2:_Judgment_Day&diff=389898
Talk:Terminator 2: Judgment Day
2011-02-17T07:06:01Z
<p>Gau17: /* Interesting Goof */</p>
<hr />
<div>=Fun Facts=<br />
Some bits of irrelevant trivia and goofs.<br />
<br />
==Obvious Stunt Doubles==<br />
Several times in the film, stunt doubles are seen used during some of the more extreme scenes. This was back before editors could digitally modify the stunt double's face to look like the actual actors. By converting the film to 1080p Digital DVD, these doubles become quite noticeable.<br />
[[Image:T2JDTwoStuntDoublesInOneShot!.jpg|thumb|none|600px|During this scene, both Arnold Schwarzenegger's driving stunt double, Norman Howell, and Edward Furlong's driving double are seen in the same shot! Also note how the dirtbike Furlong's double is driving is almost as big as the Harley. Since Furlong's stunt double is bigger than him, the Honda dirtbike was sized up to a bigger model so the double would look smaller.]]<br />
[[Image:T2SarahStuntDouble-1.jpg|thumb|none|600px|Linda Hamilton's stunt double, Debbie Evans, is seen firing a CAR-15 at the T-1000 during this scene, since this shot had the vehicle really driving down the road (the close up shots with Linda Hamilton were in an immoble vehicle).]]<br />
[[Image:T2SarahStuntDouble-2.jpg|thumb|none|600px|Debbie Evans is used instead of Linda when the vehicle is suddenly halted and she is slid across the back.]]<br />
[[Image:T2RobStuntDouble-1.jpg|thumb|none|600px|As the T-800 fights the T-1000 in the mill, a stunt double is used for Robert Patrick when he is slammed into the walls.]]<br />
<br />
==Goofs==<br />
Some of the notable goofs in the film.<br />
[[Image:T2KnifeBendGoof.jpg|thumb|none|600px|When this biker stabs the Terminator with his knife, it is clearly a rubber prop. Note how it bends.]]<br />
To be fair, the Terminator is made of some super-metal. The knife could bend. - That would mean the guy doing the stabbing was strong enough to make the blade bend, which is, unlikely at best. --[[User:Sidewinder Forge|Sidewinder Forge]] 11:26, 20 December 2010 (UTC)<br />
[[Image:T2SteamJetsGoof.jpg|thumb|none|600px|When the cigar smoking biker is thrown by the Terminator onto the kitchen burners, the steam jets are visible.]]<br />
[[Image:T2BikeJumpGoof-1.jpg|thumb|none|600px|As the Terminator prepares to jump his Harley Fatboy off the ledge, note how it is pointed.]]<br />
[[Image:T2BikeJumpGoof-2.jpg|thumb|none|600px|As he jumps off, the ledge changes to a squared type. Many people claim you can see the wires guiding the bike down but all you can see is the slightly visible edit over the cables, so transparent lines are visible as the bike falls.]]<br />
[[Image:T2cardummygoof.jpg|thumb|none|600px|As The Terminator and the Connors pull out of the Mental Hospital, the T-1000 grabs onto their car. Here a dummy is used in place of a stunt man as they drive through the gate. James Cameron says he wished he had the CGI capabilities back then so he could make the T-1000 climb up the car as they drive.]]<br />
[[Image:T2poleGoof.jpg|thumb|none|600px|When the Terminator is impaled by the steel rod, he is clearly laying to the side to avoid the pole.]]<br />
<br />
==Payback==<br />
In the extended cut, Douglas ([[Ken Gibbel]]) hits Sarah in the stomach with his billy club so he can force feed her her medication. Gibbel didn't want to hurt Linda so he kept pulling the swing, but she had to fall to the ground on her knees the same every time. He did this so much, her knees got bruised up quite badly. If you watch the scene, it is clearly sped up for this exact reason. When Sarah escapes her cell, she breaks off a broom handle and uses it to hit Douglas repeatedly until he is unconscious. As payback for her bruised knees, every blow Linda inflicts on Gibbel is real and not pulled.<br />
[[Image:T2Payback-1.jpg|thumb|none|600px|Douglas slugs Sarah with his billy club.]]<br />
[[Image:T2Payback-2.jpg|thumb|none|600px|Sarah falls to her knees quite painfully. Doing this multiple times really bruised up Linda's knees.]]<br />
[[Image:T2Payback-3.jpg|thumb|none|600px|Sarah beats Douglas with a broom handle. Linda teaches Gibbel that chivalry isn't always a good thing as she really kicks his ass.]]<br />
<br />
==How It's Done==<br />
A few of the impressive special effects were achieved in unique ways shown here.<br />
[[Image:T2CigarGag-1.jpg|thumb|none|600px|When the biker puts his cigar out on the Terminator's chest, the only thing protecting Arnold from being burned was a block and prosthetic skin the size of a dime. If this guy was off even a little bit, he would have been burned pretty bad.]]<br />
[[Image:T2ScotchlightGag-1.jpg|thumb|none|600px|To give the effect that the Terminator's time portal burned a chunk out of a truck, scotch light is painted onto the rim and has light concentrated on it to give it a heated glow.]]<br />
[[Image:T2ScotchlightGag-2.jpg|thumb|none|600px|The same method is used for the introduction of the T-1000.]]<br />
[[Image:T2RobFire.jpg|thumb|none|600px|To accomplish the scene in which the T-1000 slowly emerges from the fire, Robert Patrick had to stand in the center of the flames and walk out. After the scene, his clothes were singed.]]<br />
[[Image:T2HelicopterCrane.jpg|thumb|none|600px|During the chase scene, the police helicopter used by the T-1000 is hung by a moving crane to give it the look like it is flying. This allowed the actor to fire and reload his gun with two hands while the two spare hands could convince the audience the helicopter is being flown.]]<br />
[[Image:T2AmputeeDouble.jpg|thumb|none|600px|An amputee stunt double was used during the scene when the T-1000 emerges from the truck, continually being drenched in liquid nitrogen as his limbs fall of and he finally freezes solid.]]<br />
[[Image:T2Mercury-1.jpg|thumb|none|600px|For the scene in which the shattered T-1000 melts and reforms, frozen Mercury was melted on a hotplate until it melted and joined together.]]<br />
[[Image:T2Mercury-2.jpg|thumb|none|600px|A piece of the frozen mercury melting.]]<br />
[[Image:T2Mercury-3.jpg|thumb|none|600px|The melted mercury begins to liquefy.]]<br />
[[Image:T2Mercury-4.jpg|thumb|none|600px|The hotplate is pretty seamlessly added to look like the floor of the steel mill.]]<br />
[[Image:T2Mercury-5.jpg|thumb|none|600px|The Mercury eventually turns into one big pool.]]<br />
[[Image:T2RubberWalls.jpg|thumb|none|600px|During the fight between the T-800 and the T-1000, the steel mill walls were padded with rubber so the actors could slam each other into objects without injuring each other.]]<br />
<br />
==Familiar Scenery==<br />
The place under the bridge that the T-1000 arrives in the present from was later reused in another James Cameron film, ''[[True Lies]]'', although they aren't the exact same spots. Strangley enough, the bridge is really in Washington D.C., which is accurately portrayed in True Lies. In T2 on the other hand, it takes place in Los Angeles.<br />
[[Image:T2JD-TrueLiesScenery.jpg|thumb|none|600px|Comparison of the same location in the two films.]]<br />
<br />
==Locked Up==<br />
Linda Hamilton was trained how to pick locks for the film and Linda refused to fake any of the lock picking when she escapes her cell. She actually picks the locks on her harness and the lock on the door.<br />
[[Image:T2lockpick-1.jpg|thumb|none|600px|Sarah picks the locks on her bed harness. Linda really picked this lock.]]<br />
[[Image:T2lockpick-2.jpg|thumb|none|600px|After escaping her bed, Sarah picks the lock on the door. Linda really picked this lock too.]]<br />
<br />
==Attack of the Tin Foil Man!==<br />
In some scenes, CGI was avoided to reduce strain on ILM's schedule and the actor wore a special "Tin Foil" suit so he would look like the liquid metal T-1000.<br />
[[Image:T2AttackOfTheTinMan-1.jpg|thumb|none|600px|In the background, the "Tin Foil" man is seen forming from the puddle of liquid metal.]]<br />
[[Image:T2AttackOfTheTinMan-2.jpg|thumb|none|600px|The T-800 fights with the "Tin Foil" T-1000.]]<br />
[[Image:T2AttackOfTheTinMan-3.jpg|thumb|none|600px|The T-800 fights with the "Tin Foil" T-1000.]]<br />
<br />
==Not Really Nude==<br />
During the scene in which the Terminator enters the biker bar, completely naked from time travel, Arnold was obviously not going to go nude in this scene and instead wore some colorful shorts. How the extras could stifle their laughter is unknown.<br />
[[Image:T2NotNude-1.jpg|thumb|none|600px|The Terminator walks into the bar in the nude.]]<br />
[[Image:T2NotNude-2.jpg|thumb|none|600px|The people in the bar look in complete shock at this giant nude man.]]<br />
[[Image:T2NotNude-3.jpg|thumb|none|600px|Here you can see the shorts Arnold was wearing in the scene. This is the governor of California shaking his ass for the camera. Feel free to laugh.]]<br />
<br />
==Good Old Arnold==<br />
Some memorable moments from the "Governator".<br />
[[Image:T2GoodOlArney-1.jpg|thumb|none|600px|The Terminator tries to mimic a smile. Arnold commented how he smiles like a horse. Agreed.]]<br />
[[Image:T2GoodOlArney-2.jpg|thumb|none|600px|"Trust Me."]]<br />
[[Image:T2GoodOlArney-3.jpg|thumb|none|600px|"Stay here. I'll be back."]]<br />
[[Image:T2JDColtonics-15.jpg|thumb|none|600px|"Hasta la vista, baby."]]<br />
[[Image:T2GoodOlArney-4.jpg|thumb|none|600px|"I need a vacation." Not a very Terminator-like thing to say; it was an ad-libbed shoutout to ''[[Kindergarten Cop]]''.]]<br />
<br />
==The Convenience of Twins==<br />
Two sets of identical twins were used in the film to make certain scenes more convenient to shoot. The first twins were used in the mental hospital, the first playing Lewis the guard ([[Don Stanton]]) and his brother ([[Dan Stanton]]) playing the T-1000 clone. The second pair of twins were [[Linda Hamilton]] and her sister Leslie Hamilton Gearren, who worked together in several scenes, both playing Sarah Connor.<br />
[[Image:T2guardtwins.jpg|thumb|none|600px|Don playing Lewis the guard and his brother Dan playing the T-1000 copy.]]<br />
[[Image:T2TwinsMirrorGag.jpg|thumb|none|600px|In the extended cut, the T-800 tells the Connors how to modify his CPU so he can progressively learn. They open up his head to remove the CPU. During this scene, Linda is seen in the foreground working on a Stan Winston prop and in the "mirror" is Leslie imitating her movements so Arnold's face can be seen in the mirror as he talks.]]<br />
[[Image:T2SarahTwins.jpg|thumb|none|600px|In this scene, Linda (in the foreground) plays the T-1000 disguised as Sarah while twin sister Leslie plays the real Sarah (in the background) holding the shotgun.]]<br />
<br />
==Speedy Robert==<br />
For any scene in which [[Edward Furlong]] had to ride his honda xr80r (dirtbike), a tow dragged him along to give the illusion he is driving. Director James Cameron mentions in the DVD commentary that the the guy driving the tow said he would be pulled out fast enough that [[Robert Patrick]] would not be able to catch him while running full speed. The driver underestimated him because when Robert started chasing him, he not only caught up with Eddie, he tapped him on the shoulder. Robert is an insanely fast runner.<br />
[[Image:T2SpeedyRob-1.jpg|thumb|none|600px|The T-1000 pursues John on his Yamaha dirtbike. In this take, the tow was sped up so Robert ''couldn't'' catch him.]]<br />
[[Image:T2SpeedyRob-2.jpg|thumb|none|600px|The T-1000 in hot pursuit.]]<br />
<br />
:There are a couple of times in The X-Files where it is kinda obvious that Robert held back on his running speed or he'd have caught some guys and ended episodes early. [[User:T.H.M.Christensen|T.H.M.Christensen]]<br />
<br />
==Polydichloric Euthynol==<br />
The name of the explosives used by the group to blow up Cyberdyne is a play on the hallucinogenic drug used in the [[Sean Connery]] sci-fi film ''[[Outland]]''.<br />
[[Image:T2PolydichloricEuthynol.jpg|thumb|none|600px|The explosive barrels marked "Polydichloric Euthynol".]]<br />
<br />
=="The Four Horsemen"==<br />
This is just a cool shot. The four horsemen of the apocalypse are portrayed as four pieces of playground equipment.<br />
[[Image:T2FourHorsemen.jpg|thumb|none|600px|"The Four Horsemen", playground equipment set aflame by the nuclear bombs.]]<br />
<br />
==The Deleted T-1000 Glitches==<br />
For some unknown reason, the original cut edited out all of the scenes in which the T-1000 shows signs of glitching after being frozen and shattered. These include:<br />
[[Image:T2T-1000glitch-1.jpg|thumb|none|600px|As the T-1000 passes a pole and his hand gets stuck. Unable to control its functions properly, it morphs somewhat to whatever metal it touches.]]<br />
[[Image:T2T-1000glitch-2.jpg|thumb|none|600px|The T-1000 peels his hand off the pole.]]<br />
[[Image:T2T-1000glitch-3.jpg|thumb|none|600px|The T-1000 has a blip glitch. This glitch is also in the theatrical cut shown just after the Terminator gets stuck in the giant cog.]]<br />
[[Image:T2T-1000glitch-4.jpg|thumb|none|600px|The T-1000's feet stick to the metal floor.]]<br />
[[Image:T2T-1000glitch-5.jpg|thumb|none|600px|John realizes which Sarah is the T-1000 when he sees his feet are fused to the floor.]]<br />
<br />
==The Spoof Pit==<br />
The "Molten" Steel pit in the steel mill, called "The Spoof Pit" by the crew, was composed of an unknown liquid illuminated by orange fluorescent lights with pieces of plastic floating in it to resemble authentic molten steel. It is used to destroy the T-1000 when he is knocked into the pit and the T-800 uses it to destroy himself with the help of Sarah. With the lights heating the liquid, it was actually pretty hot in the pit. Isn't it interesting how when the T-1000 falls into the pit, he is in extreme pain, yet when the T-800 is lowered in, he seems to feel perfectly content? A matter of perspective I guess.<br />
[[Image:T2SpoofPit-1.jpg|thumb|none|600px|The T-1000 falls into the spoof pit.]]<br />
[[Image:T2SpoofPit-2.jpg|thumb|none|600px|Above view of the spoof pit.]]<br />
[[Image:T2SpoofPit-3.jpg|thumb|none|600px|The T-800 is lowered into the pit by Sarah.]]<br />
[[Image:T2SpoofPit-4.jpg|thumb|none|600px|A fake fire effect is used to make the liquid appear molten. Arnold does a good job of keeping his eyes open as he submerges.]]<br />
[[Image:T2SpoofPit-5.jpg|thumb|none|600px|The T-800 gives John a thumbs up before melting completely. John teaches the T-800 the thumbs up just before Sarah dreams of herself and John in the nuclear explosion.]]<br />
<br />
=Dedicated To Stan Winston=<br />
Stan Winston was one of the greatest special effects and animatronics designers in film history. He brought fictional creatures to life and made the impossible seem real, for which he has won four separate Academy Awards. His animatronics and costumes are some of the most famous in film history and include:<br />
[[Image:T2StanWinstonT-800.jpg|thumb|none|600px|The T-800 endoskeletons in ''[[T2|T2: Judgment Day]]''.]]<br />
[[Image:T2StanWinstonT-Rex.jpg|thumb|none|600px|The life size Tyrannosaurus Rex from ''[[Jurassic Park]]''.]]<br />
[[Image:T2StanWinstonFacehugger.jpg|thumb|none|600px|The Facehuggers from ''[[Aliens]]'', which actually ran on their own.]]<br />
[[Image:T2StanWinstonPowerLoader.jpg|thumb|none|600px|The Power Loader from ''[[Aliens]]''.]]<br />
[[Image:T2StanWinstonAlienQueen.jpg|thumb|none|600px|And of course the ever famous Alien Queen from ''[[Aliens]]''.]]<br />
[[Image:T2StanWinstonAlienQueen-2.jpg|thumb|none|600px|The Alien Queen from ''[[Aliens]]''.]]<br />
[[Image:T2StanWinstonPredator.jpg|thumb|none|600px|Thanks to Stan Winston, The Predator from ''[[Predator]]'' also became as famous and was saved from being a very poorly designed creature.]]<br />
Sadly, Stan Winston passed away on June 15th, 2008. He may be gone but his creations will forever live on in film history as some of the most life-like and creative designs ever. Rest in peace Stan.<br />
<br />
'''The following Stan Winston props are seen in T2:'''<br />
==Liquid Metal Squibs==<br />
Stan Winston invented special foil squibs meant to fold out like a flower to imitate a gunshot wound inflicted to the T-1000.<br />
[[Image:T2StanWinstonLiquidSquib-1.jpg|thumb|none|600px|Robert Patrick wears these squibs through out the film.]]<br />
[[Image:T2StanWinstonLiquidSquib-2.jpg|thumb|none|600px|Robert Patrick wears seven of these squibs. Note how this guy is a stunt double.]]<br />
[[Image:T2StanWinstonLiquidSquib-3.jpg|thumb|none|600px|The T-1000 riddled with liquid metal squibs.]]<br />
[[Image:T2StanWInstonLiquidSquib-4.jpg|thumb|none|600px|Stan even built smaller versions for when the T-1000 is shots with the Coltonics pistol.]]<br />
[[Image:T2StanWinstonLiquidSquib-5.jpg|thumb|none|600px|Linda Hamilton also wears one of these squibs when she is playing the T-1000.]]<br />
<br />
==Blown Apart T-1000 head==<br />
Even animatronics with the smallest roles are heavily contributed to by Stan. This prop was built to show the T-1000 after his head is blown apart by a 10 Gauge slug. The head flaps even move around by control.<br />
[[Image:T2StanWinstonT-1000shotgunhead.jpg|thumb|none|600px|The animatronic T-1000's head built to show the T-1000 after being shot in the head with a shotgun.]]<br />
<br />
==The T-800 Arm==<br />
The Terminator proves to Miles Dyson he is a machine by cutting off his living tissue and revealing his robotic arm inside. Stan Winston designed this arm and made it as controllable as a real hand. It was built by a contracted company in the midwest.<br />
[[Image:T2StanWinstonT-800arm.jpg|thumb|none|600px|The Stan Winston designed controllable T-800 arm.]]<br />
<br />
==Lewis the Guard's Robotic Head==<br />
When the T-1000 copies Lewis the Guard and kills him by stabbing him through the eye, a robotic copy of his head was built to shake and allow the point to stab in and out.<br />
[[Image:T2StanWinstonStabbedHead-1.jpg|thumb|none|600px|Lewis the Guard's robotic prop head being stabbed by the T-1000.]]<br />
[[Image:T2StanWinstonStabbedHead-2.jpg|thumb|none|600px|Another shot of the same robotic head.]]<br />
<br />
==T-800 Animatronic Dummy==<br />
Stan Winston built a copy of Arnold Schwarzenegger's head to torso so squibs could be used on the head region and people would see the Terminator shot in the head. It was also used so the T-1000 could smash his head without killing or injuring Arnold. Because the dummy walked awkwardly, Arnold matched its walk so it would look less suspicious in the film.<br />
[[Image:T2StanWinstonT-800dummy.jpg|thumb|none|600px|The T-800 dummy in the Cyberdyne lobby.]]<br />
[[Image:T2StanWinstonT-800dummy-2.jpg|thumb|none|600px|The T-800 dummy's awkward walk is evident in this scene.]]<br />
[[Image:T2StanWinstonT-800dummy-3.jpg|thumb|none|600px|The T-1000 smashes the dummy's head.]]<br />
The dummy greatly resembles the one used in the scene from the first [[The Terminator|Terminator]] where he removes the damaged eye tissue and starts wearing sunglasses.<br />
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==T-1000 Blade Arm fold-out==<br />
The T-1000 kills the liquid nitrogen truck driver by stabbing him with his sharp arm. Stan Winston designed a blade to pop out of the clothes to achieve the look of his being impaled.<br />
[[Image:T2StanWinstonKnifeGag.jpg|thumb|none|600px|The T-1000 stabs the truck driver. Note the slit in the shirt where the blade folds out.]]<br />
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==T-1000 Shotgun Head==<br />
When Sarah shoots the T-1000 with her Remington 870 folder, it leaves a large hole in his head, which is a prop by Stan Winston.<br />
[[Image:T2JDRem870folder-5.jpg|thumb|none|800px|T-1000's head with the large slug hole in it. To the right is Robert Patrick getting to know his robotic double.]]<br />
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==Frozen T-1000==<br />
Stan Winston designed a replica of the T-1000 frozen in liquid nitrogen that was built with a fiber glass shell with fragements inside. When "shot", primacord is used to shatter the shell and release the fragments. Since fiber glass is not as heavy as ice, a fan blew the fragments to the ground to give the prop a shattering effect.<br />
[[Image:T2StanWinstonT-1000shattered-1.jpg|thumb|none|600px|The T-1000 frozen prop.]]<br />
[[Image:T2StanWinstonT-1000shattered-2.jpg|thumb|none|600px|The prop shatters.]]<br />
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==Blown Up T-1000==<br />
When the T-1000 is blown up by a 40mm round, his exploded figure is a Stan Winston animatronic.<br />
[[Image:T2StanWinstonT-1000blownup.jpg|thumb|none|600px|Blown up T-1000 animatronic.]] <br />
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= Discussion =<br />
==Technically==<br />
Even though [[Mail Call]] has the most guns at 98 currently, this page is technically the largest on the site. It has the most pictures and written information of any page on IMFDB, even check largest pages section on Special pages. - [[User:Gunmaster45|Gunmaster45]]<br />
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::Just to bring up that some of the guns on Mail Call are repeats. Don't think it counts if you repeat some of the guns just because they appear again in a different season. I mean, Garand, M16, BAR. Repeated 3 times and you count them to the weapons count? That's cheating. You're supposed to just list the different kinds of guns shown and say if they appear in other seasons than to repeat them again. [[User:Excalibur01|Excalibur01]] 06:03, 27 February 2009 (UTC)<br />
:::I guess that's a good point. Still, it took just as long to do the page as any other huge page, even though there are repeats. And I liked my format, I document the guns in each season individually, so no gun pic is weeded out do to excessive screencaps (which I've been ragged on about quite a bit). Even if the guns repeat, the time put into it and the amount of information would still make it the largest page, but I couldn't necessarily say it has the most guns. Once I get the rest of the seasons (which Ebay has now failed me on so finding the DVDs will be harder) the page will be too big to hold it all and likely split into sections. Anyway, it was dumb to make a competition out of page making. My bad. If [[Unit, The|The Unit]] has just a little more format correcting (image sizing and linking) it will be a great page. Right now it seems a little "rough draft". No offense of course. - [[User:Gunmaster45|Gunmaster45]]<br />
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From the 7th down on the 1887: "You'd think a Terminator would know better than to wrap its finger around the trigger" A terminator wouldn't need to worry about that. A machine would only pull the trigger when it was supposed to.<br />
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== Dirt bikes in this film are Hondas. ==<br />
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The dirt bike used by Jon Connor was not a Yamaha DT50. The bike used by Edward Furlong was a 1990 Honda XR80, while the one used by his stund double was a XR100 of the same year. Both bikes had their front and side number plates removed, and were dirtied up to give them an older look.<br />
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Eventually I will give this page the revamp it deserves. I'll remove my terrible widescreen shots and make this page full. I promise. -GM<br />
:Doing it now :) - [[User:Gunmaster45|Gunmaster45]]<br />
Finished. But I'm going to add a lot more fun stuff and devote a whole section to Stan Winston, in honor of his passing (since I have just about every movie his animatronics are in, you guys will see shots from those movies here). - [[User:Gunmaster45|Gunmaster45]]<br />
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:I would really prefer if you didn't. Not that I don't respect Winston (having grown up a ''[[Jurassic Park]]'' fan), but this is IMFDB. Remember, we need to be somewhat careful about how many images and other stuff we upload. -[[User:MT2008|MT2008]] 18:33, 29 December 2008 (UTC)<br />
::Well I gave it a try. I think of it as info like MPM adds to his page, similair to the Rambo III page. I tried to keep the Winston section small but heartfelt. How does everything look now that it is done. - [[User:Gunmaster45|Gunmaster45]]<br />
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This page is really, really, really long. I think its cool how there is some Stan Winston stuff on here but I just think the bloopers and some other stuff kinda overkills it. Whoever worked on this did a very good job, but should this be page be trimed a little? --[[User:Mauser|Mauser]] 05:50, 12 October 2009 (UTC)<br />
:I agree with that statement, the trivia takes up almost half the page. --[[User:AdAstra2009|AdAstra2009]] 19:33, 12 October 2009 (UTC)<br />
::The Stan Winston stuff could be moved to its own page. That would take out some of it. It's an extremely popular page, so the extra trivia stuff makes it nice, besides if you don't care about that stuff, you don't have to scroll down that far. -[[User:Predator20|Predator20]] 21:22, 12 October 2009 (UTC)<br />
:::I agree with Predator. The trivia makes the page really interesting.--[[User:Oliveira|Oliveira]] 21:32, 12 October 2009 (UTC)<br />
:Oh, no doubt that its interesting....but you have to remember that this is IMFDB. --[[User:AdAstra2009|AdAstra2009]] 21:38, 12 October 2009 (UTC)<br />
::Not to mention that people will use this page as justification for making pages full of irrelevant/uninteresting crap.(not that I think the trivia on this page is uninteresting, but it is sort of irrelevant) --[[User:AdAstra2009|AdAstra2009]] 22:39, 12 October 2009 (UTC)<br />
I absolutely agree that it is very nicely down. The one reason I wouldn’t want to see it changed is because I know whoever added that info had to have worked pretty hard on it. But I also agree to the fact that it is pretty much irrelevant, although cool at the same time. Thats why I suggest just trimming it. So I dont know what comes next, maybe we all agree to disagree lol.--[[User:Mauser|Mauser]] 02:34, 13 October 2009 (UTC)<br />
::I think the entire section except maybe the Stan Winston Memorial should be cut and pasted into the discussion page. That way it will not be cluttering the main page with irrelevant info but it will also preserve GM45's work. --[[User:AdAstra2009|AdAstra2009]] 02:54, 13 October 2009 (UTC)<br />
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== 40mm grenade arming ranges... ==<br />
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There are a couple of "families" of 40mm rounds. The M381/M386/M406 HE rounds are one. The only basic differences are the fuses used. The M381 uses a ''M552'' point-detonating fuse that arms from the centrifugal force of spinning in the rifling after the initial set-back from firing and arms ''in 2 to 3 meters.'' In use, this grenade did pose a danger to firers if used without firing from cover because the casualty radius is something like 5 meters. The M386 and later rounds use the ''M551'' fuse that has adds a little more complexity to make sure the grenade does not arm until it is 14 meters to 28 meters from the launcher.<br />
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Therefore, it is unlikely an active duty soldier/Marine would be issued a M381 out of normal supply, but it's more likely someone using older supplies would be more likely to find one. 40mm grenades going off at short range is therefore--like cookies to the Cookie Monster now--"a sometimes" thing...<br />
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- Doesn't change the fact that in this film, Arnold's M79 fires grenades that explode within only a few feet of him at most, still obviously (if only barely) below arming range of even the older types. (Mainly the ones inside the Cyberdyne building) [[User:StanTheMan|StanTheMan]] 19:48, 27 March 2010 (UTC)<br />
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::Two to three meters is 6 to 9 feet... That's conversational distance in the Midwest... --00:27, 16 July 2010 (UTC)~<br />
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==How do you capture a Terminator?==<br />
Seriously, how are supposed to do it? In T3 a giant electromagnet is used to trap T-X, but once it's trapped, how do you reprogram it? You get near the magnet with any amount of metal and you are stuck. <br />
PS: If there are T-600, T-800, T-1000, and T-X terminators, are there T-200 and T-400 models too? Also, why can't the resistance get anything better than at T-800, and why is John Conner so important? He has a limited knowledge of weapons, no training in tactics, leadership, or anything else. Why not a Delta Force/SAS/Navy SEAL/insert name of elite fighting unit here person? OK, so it's a movie and its cool, but make no sense. On that note, why leave the M72 LAW rockets and M60 behind in the armory? An M72 would blow T-1000 to bits, hopeful far enough away that he couldn't re-form. The M60 would have been nice to shoot T-1000/ police cars with as well. An why not give John a flack jacket and AKM or MAC-10? [[User:Mandolin|Mandolin]] 04:27, 27 March 2010 (UTC)<br />
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- Bah. Not to just blow you off here, but honestly, most of those questions are ones that are meant to be answered by other sites, and don't really have anything to do with the guns used in the films, much less this film. Your bigger fansites (Terminator Files immediately comes to mind) can answer all that better than we probably can (or care to for that matter).<br />
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But to give you some short answers, one, I'm sure the process of capturing/reprogramming a terminator is rather involved to put it lightly, and I'm not going to delve into hypotheticals here. Second, yes there are numerous models/units in the T-series. Third, probably because the T1000 and TX are the latest designs, and aren't even used in the future war, unlike the T800 Terminators which are used rather heavily it seems. Next, John Connor is the one that actually rallies humanity to fight back in the first place, you don't need to be a SEAL or Delta to do that (though I admit, that would help), not to say he couldn't have still gotten that kind of training or learned that kind of knowledge anyway.<br />
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As for your last questions, which actually are somewhat relevant - first off, I'm sure there's only so much they can carry on them, as well as in their vehicle. You have to remember, they were going to run, not take the T1000 and the police head on as it turned out. And I disagree, the Mini-Vulcan (Minigun) is/was an immensely better choice to shoot up the police cars, as we are shown in the film. And finally, John is supposed to live, at all costs - Giving him a weapon and letting him fight only risks him getting killed, and for no good reason. <br />
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And that's all you're getting from me for now. [[User:StanTheMan|StanTheMan]] 19:19, 27 March 2010 (UTC)<br />
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According to some early literature, When the Resistance captured the time-displacement device form Skynet, they also found Terminators in storage. Using Experience from manipulating the T-800's chip in this film, they were able to do the same with the captured Terminators..<br />
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The third movie also explains a little more why John Connor is so important. He was supposed to have come to know the head of the department who created Skynet. So he would have known the most about Skynet at the time of Judgement Day. [[User:GaBoy45|GaBoy45]] 03:16, 26 July 2010 (UTC)<br />
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Firstly, by the time of Judgement Day Connor would have been just as well-trained as any SEAL (please ignore the charecter of T3, who is completely absurd). And secondly, a little more insight reveals that M72 LAW and the M60 are a little inferior. The Minigun is ''supposed'' to be the M134, firing the same round as the M60, but at a '''much''' higher rate. And while LAW may be able to bust tanks or T-800s, it's not meant for "blowing stuff up". It uses a High Explosive AntiTank warhead which creates a superheated jet of metal and punches through solid metal with ease, but it's not even supposed to create a lot of blast pressure or frag outside of a limited area. It would have left a clean hole in a T-1000, shocked it maybe, ''maybe'' disintegrated some of the polyalloy, but it would have taken a hundred HEATs yo blow away a polyalloy terminator. Simple high explosive, like the one used by the M79, can scatter it with much greater effect. If you want to compare the effect of HEAT against metal and polyalloy, consider what happenned when a Chinese RPG clone - firing a similar HEAT rocket - when it hit a T-X: polyalloy "heals" back, but the endoskeleton is damaged.<br />
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== Trigger Safety Comment ==<br />
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[[Image:T2JDWin1887-4.jpg|thumb|none|600px|The Terminator protects John from the T-1000's ([[Robert Patrick]]) bullet barrage. Note the Winchester "RA" (Repeating Arms) insignia on the receiver. You'd think a Terminator would know better than to wrap its finger around the trigger.]]<br />
He's a Terminator and wouldn't make the mistake of 'Accidentally' firing the Weapon.<br />
:Comment has been removed. I had already removed some unnecessary comments, but missed that one.--[[User:Predator20|Predator20]] 16:30, 5 April 2010 (UTC)<br />
::Thank you, Thank you, Thank you. Excellent work! We need to excise those snarky comments when we see them. I am SO GLAD that I can now show IMFDB to actors or crew from some of the shows in question and NOT worry about them seeing some sort of comment which is insulting ... to Them! :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:54, 5 April 2010 (UTC)<br />
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==Guards Name==<br />
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Just FYI, the pescadero Guard's name is Lewis. Just hoping someone could change that! [[User:GamerfreakB7|GamerfreakB7]] 18:44, 7 April 2010<br />
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== T2 Minigun "DROP" ==<br />
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That story about the T2 Minigun being dropped is obviously myth and lore. Look at the screencap of the Minigun being dropped. It is clearly a replica. On the actual prop there is a nub underneath the chainsaw grip from where they took off the carry-handle from the Predator version. It is completely absent in this screen cap. Furthermore if you look at the rear part of the Y-frame it has a protrusion on it that is not on the actual gun. There is a protrusion from where they removed the carry-handle on the real gun, but it looks different. I'm editing the page accordingly, because it is obviously not he same weapon. There is no wide shot of Arnold dropping the weapon, just the close up of them dropping the prop.<br />
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- I have to say that's quite interesting. I too noticed the dropped Minigun looked a bit different. Though the story with Arnold actually dropping the real Mini-Vulcan despite protests about damaging the weapon is quite believable.<br />
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And ID yourself next time! :P [[User:StanTheMan|StanTheMan]] 03:44, 24 April 2010 (UTC)<br />
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==Some little edits==<br />
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I took it upon myself to edit a few things, mostly the very few remaining spelling errors, since I'm re-reading the entire page.<br />
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I also replaced the standard 1911 thumbnail (On the Pescadero Guard) with one of a Nickel 1911, as the guard's gun is Nickel of course.<br />
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Also I edited this thumbnail text. The extra comment wasn't absolutely necessary, and I agree with the guy who remarked about the comment anyway.<br />
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[[Image:T2JDHK94c&c-4.jpg|thumb|none|600px|SWAT officers fire their HK94A3s at Sarah Connor, without even ordering her to drop her weapons,which doesnt seem like something a SWAT team would do.]]<br />
Yeah, well, something tells me the SWAT team only gets called in when diplomacy has failed, and given that they'd already shot the place up pretty good, I think the SWAT team was justified in not asking for their honorable surrender. ~Cozmo<br />
::Wow, so NOT true. '''SWAT teams are not execution squads.''' They're still cops. Even when they storm a place, they yell for people to throw down their weapons and lie on the ground. They are ready for a moment's notice to shoot anyone with a weapon who makes any sort of aggressive move, even inadvertently pointing it in their 'direction' is grounds for getting shot. The only time a shoot to kill order comes is for a sharpshooter or the perp is actively murdering hostages. In the context of the film, Sarah and the Terminator had already been listed as Most Wanted (by this time the authorities figured out (falsely) that Sarah was in league with the Terminator whom they linked to the previous massacre in 1984. So fugitives who had already 'murdered' 17 + cops would probably not get much of a warning when confronted with a SWAT team. Also the Terminator had already previously destroyed all the cop cars with a mini gun and M79. The cops would have considered that attempted murder (they don't care if you intentionally miss). So the gloves were off, but that was a circumstance SPECIFIC to the scene in the movie and not indicative of a SWAT team's role in general. [[User:MoviePropMaster2008|MoviePropMaster2008]]<br />
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Otherwise a truly excellent page, probably the best on the site, I'd say. <br />
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Oh yeah, there were two lines of text stating the trivia was moved here, so I got rid of one of them as well.<br />
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''Hope you enjoy the ride!'' [[User:StanTheMan|StanTheMan]] 03:44, 24 April 2010 (UTC)<br />
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==Sarah's CAR-15 Laser?==<br />
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Was hoping one of the experts here could tell me, I've been wondering for a while.<br />
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How is the laser on Sarah's CAR-15 mounted? It appears to be under the barrel, but I don't know how it fits.<br />
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Is it a custom mount? --[[Special:Contributions/94.168.135.188|94.168.135.188]] 01:43, 9 September 2010 (UTC)<br />
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Looks like this kind of thing to me:<br />
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[[Image:Exacto_Laser_Universal_Mount.jpg]]]<br />
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--[[User:Sidewinder Forge|Sidewinder Forge]] 09:51, 9 September 2010 (UTC)<br />
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== Beretta firing sound effects in this film used in other films? ==<br />
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This is quite an interesting piece of movie trivia in case anyone is interested: The sound effects that are used when the T-1000 fires his [[Beretta 92FS]] and later the [[Browning Hi-Power]] pistol, were also used in another movie; [[The Iron Giant]]. In the climax of that film, one of the main characters fires an M1911 and the pistol sound effects are exactly the same ones used in this film for the Beretta and Browning pistols. If anyone else has heard the gunshot sound effects from this movie in other films after the release of this one, please share your knowledge, because I think it's rather interesting trivia. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 13:19, 5 December 2010 (UTC)<br />
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Well post production sound is always added and sometimes the sound editor would have a lot of files of "generic" gun shots. Most of the time it's not even recorded production sounds like in Heat. So if a "gun shot" sounds the same from movie to movie, it's the edits after the movie is done where the sound was added in [[User:Excalibur01|Excalibur01]] 22:53, 1 November 2010 (UTC)<br />
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Hmm... that's interesting. Because I have heard the same gunshot sound effects in this movie being used in other films besides [[The Iron Giant]], it's just that I kinda forgot the names of those films, sorry. But thanks for your response! --[[User:ThatoneguyJosh|ThatoneguyJosh]] 13:19, 5 December 2010 (UTC)<br />
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== Bit Of Random Trivia ==<br />
I don't know if anyone caught this, but right before the SWAT team open fires on Arnold when he's walking towards them, you can see a crew member that worked on the film walking in the background behind them. I don't have any way of grabbing of screenshot of the scene but its there. [[User:SeanWolf]]<br />
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=Interesting Goof =<br />
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In the film, the T-101 says that the T-1000 cannot form complex machines such as firearms, yet when the T-1000 transforms from John Connor's foster mother to the default cop form, you can see his Beretta 92FS appear holstered on his hip (though he never uses it again and acquires a Browning Hi-Power instead). [[User:Orca1 9904|Orca1 9904]] 02:05, 5 February 2011 (UTC)<br />
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Not a goof - just cos it looks like a beretta doesn't mean it's a functional weapon, it just appears to be one as the T1000 would probably know that a cop with an empty holster would look odd. --[[User:Sidewinder Forge|Sidewinder Forge]] 20:48, 6 February 2011 (UTC)<br />
:Could have just stored the gun inside the body.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:36, 16 February 2011 (UTC)<br />
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Didn't he later loose the 92 and then picked up the Browning? [[User:Excalibur01|Excalibur01]] 20:39, 16 February 2011 (UTC)<br />
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:The Beretta was supposedly lost or destroyed during the aqueduct chase scene when the semi tow truck the T-1000 hijacked crashed and exploded. He then takes the Hi-Power from the fat guard he kills at the mental hospital. [[User:Orca1 9904|Orca1 9904]] 22:29, 16 February 2011 (UTC)<br />
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The T1000 lost the Beretta in the mall hallway after being shot with the shotgun. --[[User:Ben41|Ben41]] 03:09, 17 February 2011 (UTC)<br />
:According to the Extreme DVD commentary, it has been stated that most simple and less complex objects (name tags, keys, etc.) are mimicked and he had to keep stealing police equipment and radios. This means that he probably stole another Beretta and a few police equipment prior to the death of John's foster parents. - [[User:Kenny99|Kenny99]] 04:13, 17 February 2011 (UTC)<br />
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Considering he steals a motorcycle from a cop directly after the tow truck is destroyed. It stands to reason that he also took the officer's weapon. --[[User:Gau17|Gau17]] 07:06, 17 February 2011 (UTC)</div>
Gau17
https://www.imfdb.org/index.php?title=Terminator_2:_Judgment_Day&diff=387630
Terminator 2: Judgment Day
2011-02-11T21:21:09Z
<p>Gau17: /* Handheld GE M134 Minigun */</p>
<hr />
<div>[[Image:Terminator_2_Poster.jpg|thumb|right|300px|''Terminator 2: Judgment Day (1991)'']]<br />
''Terminator 2: Judgment Day'' is the 1991 sequel to ''[[The Terminator]]''. Also directed by James Cameron, the science fiction action blockbuster once again stars [[Arnold Schwarzenegger]] as the iconic character, this time sent back in time to protect the future leader of the Resistance from a new and more terrifying Terminator. Schwarzenegger would return in a starring role as the Terminator in a second sequel, 2003's ''[[Terminator 3: Rise of the Machines]]'' and would also have a cameo via CGI in 2009's ''[[Terminator Salvation]]''.<br />
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'''The following weapons were used in the film ''[[Terminator 2: Judgment Day]]'':'''<br />
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'''See the [[Talk:Terminator 2: Judgment Day|Discussion]] section for some interesting and detailed non gun-related trivia on the film.'''<br />
__TOC__<br clear=all><br />
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==Winchester 1887==<br />
Upon arriving in the present (believed to be 1995 in the film), the Terminator Model T-800 ([[Arnold Schwarzenegger]]) enters a biker bar and takes the clothes and firearm off a biker. As he prepares to leave on the biker's Harley Fatboy, the T-800 is confronted by the bar owner, who fires a warning shot from his sawed-off [[Winchester Model 1887|Winchester 1887]]. The Terminator coolly walks over and snatches the gun from his hand.<br />
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Three versions of the gun were used during filming. The first was the iconic "Rosebox Shotgun" with a sawed off barrel and stock and the trigger guard cut out. This is the gun seen through most of the film. The second version had a large lever loop so the gun could be flip cocked one-handed while riding a motorcycle (similar to the actions seen in ''[[True Grit]]'' and ''[[The Rifleman]]''). James Cameron says in the commentary how Arnold accidentally picked up the wrong shotgun and tried to flip cock it and nearly broke three fingers. The third gun was the rubber prop gun for stunt work. The Terminator keeps the gun as his main weapon for a good portion of the film until he comes upon Sarah Connor's ([[Linda Hamilton]]) armory, where more superior weapons are at his disposal.<br />
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Since Winchester had stopped producing the Winchester 1887 shotgun before the film, the armorers had to find pristine condition guns which were no longer in production! The guns in the film are indeed genuine Winchester shotguns and not a foreign copy such as the Norinco YL1887L (which wasn't released until 2002) or any of the Aldo Uberti copies (they weren't producing an 1887 shotgun at the time). The report of the shotgun is said to be two cannons firing at once.<br />
[[Image:M1887 Airsoft.jpg|thumb|none|400px|A Replica of the Winchester Model 1887 with sawn-off stock, barrel, and cutaway trigger guard with standard lever loop, known as the "Rosebox Shotgun" - 10 Gauge.]]<br />
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]<br />
[[Image:T2heroShotgun1.jpg|thumb|none|400px|Another angle of the sawed-off large-lever loop Winchester 1887 used by [[Arnold Schwarzenegger]] in the movie. This is the one on the right in the picture below.]]<br />
[[Image:ShotgunsT2props.jpg|thumb|none|400px|The three prop Winchester 1887 shotguns used in the film. The one on the left is the "Rosebox Shotgun", the one in the center is the rubber stunt prop, and the one to the right is the large lever loop shotgun for one-handed flip cocking - 10 Gauge.]]<br />
[[Image:T2JDWin1887-1.jpg|thumb|none|600px|The bar owner points his Winchester 1887 shotgun at the Terminator.]]<br />
[[Image:T2JDWin1887-2.jpg|thumb|none|600px|The Terminator takes the shotgun from the bar owner.]]<br />
[[Image:T2JDWin1887-3.jpg|thumb|none|600px|The Terminator comes to save John Connor ([[Edward Furlong]]).]]<br />
[[Image:T2JDWin1887-4.jpg|thumb|none|600px|The Terminator protects John from the T-1000's ([[Robert Patrick]]) bullet barrage. Note the Winchester "RA" (Repeating Arms) insignia on the receiver.]]<br />
[[Image:T2JDWin1887-5.jpg|thumb|none|600px|The Terminator takes down the T-1000 with seven shots from his Winchester 1887 shotgun. Note how this shell hits him right in the face. Since this film was back in the good old days when you could tell a shotgun shell by its color, these rounds are clearly slugs.]]<br />
[[Image:T2JDWin1887-6.jpg|thumb|none|600px|The Terminator flip cocks his Winchester 1887.]]<br />
[[Image:T2JDWin1887-7.jpg|thumb|none|600px|The Terminator fires his Winchester 1887 shotgun at the T-1000 as he pursues John with a Mac truck.]]<br />
[[Image:T2JDWin1887-8.jpg|thumb|none|600px|The Terminator fires his 1887 shotgun at the lock on a chain-link fence.]]<br />
[[Image:T2JDWin1887-9.jpg|thumb|none|600px|The Terminator shoots out the tire of the Mac truck with his 1887 shotgun. That's quite an impressive muzzle diameter!]]<br />
[[Image:T2JDWin1887-10.jpg|thumb|none|600px|The Terminator readies his shotgun after the Mac truck blows up (which in reality wouldn't happen like that with Diesel fuel).]]<br />
[[Image:T2JDWin1887-11.jpg|thumb|none|600px|The Terminator shoots the T-1000 in the mental hospital. Note how the Stan Winston prop is already falling apart before it is shot.]]<br />
[[Image:T2JDWin1887-12.jpg|thumb|none|600px|The Terminator with his 1887 shotgun.]]<br />
[[Image:T2JDWin1887-13.jpg|thumb|none|600px|John reloads the Terminator's shotgun in the backseat of a stolen police cruiser.]]<br />
[[Image:T2JDWin1887-14.jpg|thumb|none|600px|John gives the Terminator back his shotgun.]]<br />
[[Image:T2JDWin1887-15.jpg|thumb|none|600px|The Terminator shoots the T-1000 off the back of their car.]]<br />
[[Image:T2JDWin1887-16.jpg|thumb|none|600px|The Terminator points his 1887 shotgun at Enrique ([[Castulo Guerra]]).]]<br />
===Special===<br />
[[Image:T2JDWin1887-17special.jpg|thumb|none|400px|Director James Cameron fires the large lever 1887 shotgun.]]<br />
[[Image:T2JDWin1887-18special.jpg|thumb|none|400px|"The Rifleman would be proud."]]<br />
<br />
==Beretta 92FS==<br />
When the T-1000 ([[Robert Patrick]]) first enters the present, he kills an LAPD officer and takes his uniform and his standard issue [[Beretta 92 pistol series|Beretta 92FS]]. He is seen using this gun to shoot at John Connor ([[Edward Furlong]]) before losing it in the struggle with the T-800 ([[Arnold Schwarzenegger]]). LAPD officers outside of the Cyberdyne building are also seen with their issued Berettas. Two kids outside the desert gas station can be seen playing with a pair of toy Berettas as well.<br />
<br />
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm.]]<br />
[[Image:T2JDBeretta92FS-1.jpg|thumb|none|600px|The T-1000 ([[Robert Patrick]]) checks the chamber on the officer's Beretta 92FS. When he releases the slide, the sound of a slide racking back and forth is heard.]]<br />
[[Image:T2JDBeretta92FS-2.jpg|thumb|none|600px|The T-1000 readies his Beretta 92FS at the sight of John.]]<br />
[[Image:T2JDBeretta92FS-3.jpg|thumb|none|600px|The T-1000 fires his Beretta 92FS. [[Robert Patrick]] does an excellent job of not flinching in the film and thoroughly convinces the viewers that he is an emotionless killer and not some wimpy actor who's touching a gun for the first time. The odd thing is that, when fired, his pistol sounds like it's silenced, even though it's obviously not.]]<br />
[[Image:T2JDBeretta92FS-4.jpg|thumb|none|600px|Despite inaccurately firing about 21 shots from a 15 shot magazine, the T-1000 does an excellent reload, grabbing a fresh magazine while dropping out the empty one at the same time.]]<br />
[[Image:T2JDBeretta92FS-5.jpg|thumb|none|600px|Two kids in the desert fight with two toy Berettas.]]<br />
[[Image:T2JDBeretta92FS-6.jpg|thumb|none|600px|Officers outside of Cyberdyne with their Berettas drawn.]]<br />
[[Image:T2JDBeretta92FS-7.jpg|thumb|none|600px|Two SWAT officers armed with Berettas try to take down the T-800.]]<br />
[[Image:T2JDBeretta92FS-8.jpg|thumb|none|600px|A SWAT officer fires his Beretta at the Terminator. This is definitely not the stance of a well trained officer.]]<br />
===Special===<br />
[[Image:T2JDBeretta92FS-9special.jpg|thumb|none|400px|Behind the scenes footage shows [[Robert Patrick]] firing a full-auto Beretta 92FS blank gun as instructor Uzi Gal looks on.]]<br />
[[Image:T2JDBeretta92FS-10special.jpg|thumb|none|400px|[[Robert Patrick]] fires the full-auto Beretta.]]<br />
<br />
==Beretta 92FS Inox==<br />
Guards in the Cyberdyne lobby keep [[Beretta 92 pistol series#Beretta Inox|Beretta 92FS Inox]] pistols as their sidearms.<br />
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]<br />
[[Image:T2JDBerettaInox-1.jpg|thumb|none|600px|Sarah pulls a Beretta 92FS Inox out of the guard's holster.]]<br />
[[Image:T2JDBerettaInox-2.jpg|thumb|none|600px|A guard draws his Beretta Inox when he finds his partner tied up in the bathroom. ETA: That's actually an old school taurus PT92 stainless.]]<br />
<br />
==Browning Hi-Power==<br />
The T-1000 ([[Robert Patrick]]) takes a [[Browning Hi-Power|Browning Hi-Power Mklll]] off Lewis, the guard he kills in the mental hospital and uses it to shoot at Sarah, John, and the Terminator before discarding it when it runs dry.<br />
[[Image:HiPowerMk3.jpg|thumb|none|400px|Browning Hi-Power Mk III - 9mm.]]<br />
[[Image:T2JDBrowningHi-Power-1.jpg|thumb|none|600px|The T-1000 in the form of Lewis the guard checks the chamber on his Browning Hi-Power.]]<br />
[[Image:T2JDBrowningHi-Power-2.jpg|thumb|none|600px|The T-1000 materializes through the bars but forgets the gun is not like him, and gets stuck.]]<br />
[[Image:T2JDBrowningHi-Power-3.jpg|thumb|none|600px|The T-1000 pulls the Browning Hi-Power through the bars.]]<br />
[[Image:T2JDBrowningHI-Power-4.jpg|thumb|none|600px|The T-1000 pursues the group as the T-800 fires his shotgun at him.]]<br />
[[Image:T2JDBrowningHi-Power-5.jpg|thumb|none|600px|The T-1000 fires his Browning Hi-Power at the T-800. He fires about 23 shots from a 13 round magazine before throwing it away. Note how he is wearing a "liquid metal squib", a flower like piece of foil created by Stan Winston to open up like a gunshot wound.]]<br />
[[Image:T2JDBrowningHi-Power-6.jpg|thumb|none|600px|Sarah removes the slugs from the T-800. These look pretty authentic, they even have rifling marks on the rounds.]]<br />
<br />
==MM1 grenade launcher==<br />
<br />
An [[MM1 grenade launcher]] is used by one of the SWAT officers inside the Cyberdyne building to fire gas canister grenades at Sarah, John and, the T-800. It is then picked up by the T-800 after incapacitating the officer using it and then used by him to fire CS grenades around the police blockade.<br />
[[Image:MM1.jpg|thumb|none|400px|MM1 grenade launcher - 40mm.]]<br />
[[Image:T2JDMM1-1.jpg|thumb|none|600px|A SWAT officer fires the MM1 launcher at Sarah, John, and the T-800.]]<br />
[[Image:T2JDMM1-2.jpg|thumb|none|600px|The Terminator picks up the MM1.]]<br />
[[Image:T2JDMM1-3.jpg|thumb|none|600px|The Terminator fires the MM1 at the SWAT officers.]]<br />
[[Image:T2JDMM1-4.jpg|thumb|none|600px|That looks like it hurts.]]<br />
[[Image:T2JDMM1-5.jpg|thumb|none|600px|The Terminator walks out of Cyberdyne with his MM1.]]<br />
[[Image:T2JDMM1-6.jpg|thumb|none|600px|The Terminator fires CS canisters at the police with the MM1.]]<br />
[[Image:T2JDMM1-7.jpg|thumb|none|600px|The Terminator fires his MM1.]]<br />
[[Image:T2JDMM1-8.jpg|thumb|none|600px|Do gas canisters usually produce such large muzzle flashes?]]<br />
[[Image:T2JDMM1-9.jpg|thumb|none|600px|The Terminator fires his MM1.]]<br />
<br />
==Colt Commando CAR-15 Variants==<br />
Sarah is seen using a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt Commando CAR-15]] carbine (in reality a Colt Sporter II carbine chopped down and mocked up as a Colt 629) out of the armory from the Mojave desert to attempt to assassinate Miles Dyson ([[Joe Morton]]) when she learns he started the project which lead to the machines being built. She removes the flash hider and adds a sound suppressor, along with a laser pointer and an ACOG scope. Later in the film during the scene in which Sarah, John, and the T-800 try to escape in a SWAT van as the T-1000 pursues in a police chopper, Sarah uses two CAR-15 rifles, one a mock Sporter II the other a slab-side AR-15 Sporter 1 carbine converted to look like a CAR-15 as well (like the guns in ''[[The Dogs of War]]''). The last instance a CAR-15 is used is when the Terminator takes a Mock Sporter II and climbs onto the front of the liquid nitrogen truck the T-1000 is driving and fires it through the windshield. James Cameron commented how foolish this stunt was because it was done exactly as it is seen in the film, from a moving truck with no wires attached.<br />
[[Image:FakeXM177.jpg|thumb|none|500px|Colt AR-15 Sporter 1 Carbine mocked up as CAR-15 - 5.56x45mm]]<br />
[[Image:T2JDColtCommando-1.jpg|thumb|none|600px|Colt CAR-15 Commandos are seen in the desert armory.]]<br />
[[Image:T2JDColtCommando-2.jpg|thumb|none|600px|Sarah pulls back the charging hand on a mock Colt Sporter II.]]<br />
[[Image:T2JDColtCommando-3.jpg|thumb|none|600px|Sarah goes out to kill Dyson.]]<br />
[[Image:T2JDColtCommando-4.jpg|thumb|none|600px|Sarah removes the flash hider and replaces it with a suppressor.]]<br />
[[Image:T2JDColtCommando-5.jpg|thumb|none|600px|Sarah chambers her CAR-15. Here the gun appears to have an SP1 lower receiver as evident by the lack of a magazine fencing.]]<br />
[[Image:T2JDColtCommando-6.jpg|thumb|none|600px|Sarah aims her CAR-15 at Dyson. In reality, using a laser pointer on a sniper rifle is tactically unsound. The reason for this was to show the red dot pointed at Dyson's head, much like she had one pointed at her own head in the first film.]]<br />
[[Image:T2JDColtCommando-7.jpg|thumb|none|600px|Sarah squeezes the trigger on her CAR-15.]]<br />
[[Image:T2JDColtCommando-8.jpg|thumb|none|600px|After missing Dyson because he ducked down, she begins to fire full auto]]<br />
[[Image:T2JDColtCommando-9.jpg|thumb|none|600px|Sarah reloads her CAR-15, which now has a magazine fencing again. It appears she is reloading with an empty magazine.]]<br />
[[Image:T2JDColtCommando-10.jpg|thumb|none|600px|Sarah continues to fire her CAR-15 at Dyson.]]<br />
[[Image:T2JDColtCommando-11.jpg|thumb|none|600px|Sarah loads up two CAR-15s while in the back of the SWAT van.]]<br />
[[Image:T2JDColtCommando-12.jpg|thumb|none|600px|Sarah fires a slab-side Sporter I carbine with an SP1 lower receiver at the T-1000. Note lack of magazine fencing.]]<br />
[[Image:T2JDColtCommando-13.jpg|thumb|none|600px|Sarah fires her slab-side CAR-15.]]<br />
[[Image:T2JDColtCommando-14.jpg|thumb|none|600px|Sarah then switches to a Sporter II when her slab-side runs out.]]<br />
[[Image:T2JDColtCommando-15.jpg|thumb|none|600px|Strangely, the gun switches back to a slab-side when Sarah gets wounded.]]<br />
[[Image:T2JDColtCommando-16.jpg|thumb|none|600px|The T-800 takes a Sporter II off the dash board to shoot the T-1000 with.]]<br />
[[Image:T2JDColtCommando-17.jpg|thumb|none|600px|This scene shows quite a dangerous stunt as stuntman Peter Kent climbs off one truck to another, no strings attached as the trucks are speeding down the road.]]<br />
[[Image:T2JDColtCommando-18.jpg|thumb|none|600px|The Terminator fires the Sporter II at the T-1000 through the windshield.]]<br />
<br />
==Detonics Custom 1911==<br />
<br />
Sarah Connor ([[Linda Hamilton]]) retrieves a [[M1911#Detonics ServiceMaster|Detonics 1911]] custom gun from the armory in the Mohave desert and takes it with her on her mission to kill Miles Dyson ([[Joe Morton]]). Sarah manages to wound him with the gun before she realizes what she is doing and stops. The gun was custom built for the movie by Detonics off of their ServiceMaster model and features their signature forward mounted rear sight and a long slide. She later uses it to keep a SWAT team at bay during a shootout at the Cyberdyne building.<br />
<br />
According to biggerhammer.net, the gun was a Scoremaster frame with a Combatmaster slide and a comp'd barrel to make it look like a longslide as confirmed by a former Detonics employee. <br />
<br />
[[Image:Detonicsservicemaster.jpg|thumb|none|400px|Detonics ServiceMaster .45 ACP.]]<br />
[[Image:T2JDDetonicsServicemaster-1.jpg|thumb|none|600px|Sarah points her Custom Detonics 1911 at the Dyson family. She shows us an excellent high grip here.]]<br />
[[Image:T2JDDetonicsServicemaster-2.jpg|thumb|none|600px|Note forward mounted rear sight.]]<br />
[[Image:T2JDDetonicsServicemaster-3.jpg|thumb|none|600px|Sarah points her Detonics 1911 at Dyson.]]<br />
[[Image:T2JDDetonicsServicemaster-4.jpg|thumb|none|600px|Dyson stares down the barrel of Sarah's 1911.]]<br />
[[Image:T2JDDetonicsServicemaster-5.jpg|thumb|none|600px|Sarah squeezes the trigger on her Detonics 1911.]]<br />
[[Image:T2JDDetonicsServicemaster-6.jpg|thumb|none|600px|Sarah disarms the lobby guard at Cyberdyne with her 1911 in hand.]]<br />
[[Image:T2JDDetonicsServicemaster-7.jpg|thumb|none|600px|Sarah takes cover as the Terminator blows open a door.]]<br />
[[Image:T2JDDetonicsServicemaster-8.jpg|thumb|none|600px|Sarah takes cover from the SWAT team as they fire on her.]]<br />
[[Image:T2JDDetonicsServicemaster-9.jpg|thumb|none|600px|Sarah fires her 1911 into the air to keep the SWAT team down. If you listen closely, you can see that the last round she fires doesn't make a sound.]]<br />
<br />
==Colt/Detonics M1911A1 Series 70 Hybrid==<br />
When the Terminator ([[Arnold Schwarzenegger]]) first arrives in the present, he enters a biker bar and asks The Cigar Smoking Biker ([[Robert Winley]]) to give him his clothes, his boots, and his motorcycle. After a fight breaks out, the Terminator throws the biker on a stove's hot burners and burns him badly. He then tries to draw his custom [[M1911A1#Colt/Detonics M1911A1 Series 70 Hybrid|Colt/Detonics M1911A1 Series 70 Hybrid ]] pistol built with a Colt Series 70 slide, a Detonics frame, an ambidextrous safety, with Pachmyr grips, and chambered in 9mm (because .45s don't cycle well as blanks) but is unable to chamber it and has the gun taken from him. Later when John and the T-800 break Sarah out of the mental hospital, she takes the M1911A1 and fires it at the T-1000 and keeps it as her sidearm until she retrieves her custom Detonics 1911. During the shootout at Cyberdyne, the T-800 uses the M1911A1 to wound all of the SWAT officers in the lobby before the gun goes empty and he tosses it away. Even though he is never seen picking it back up, he somehow has it tucked in his pants and ready to shoot the T-1000, frozen in liquid nitrogen, at the end of the film. In all scenes but one, the pistol is reloaded after every 8 rounds fired.<br />
<br />
[[Image:T2M1911detonicsprop.jpg|thumb|none|400px|The Colt/Detonics M1911A1 Series 70 hybrid pistol used in the film - 9mm.]]<br />
[[Image:Coltserie709mm.jpg|thumb|none|400px|Scan from the DVD extras showing the custom built Series 70 Colt/Detonics M1911A1 that was used in the film.]]<br />
[[Image:T2JDColtonics-1.jpg|thumb|none|600px|The Biker tries to chamber his Colt/Detonics M1911A1, but his hands are too burnt to do it. A smart man keeps his 1911 "Condition One", chambered, hammer cocked, with the safety on. This "cocked and locked" method of carry, however, is not recommended to anyone who hasn't been properly trained to do so.]]<br />
[[Image:T2JDColtonics-2.jpg|thumb|none|600px|The Terminator pulls the slide back on the "Coltonics" M1911A1.]]<br />
[[Image:T2JDColtonics-3.jpg|thumb|none|600px|The Terminator releases the slide.]]<br />
[[Image:T2JDColtonics-4.jpg|thumb|none|600px|Despite chambering the gun earlier, the Terminator still has to chamber the M1911A1 when he tries to kill Jock #2 ([[Gerard G. Williams]]) before John intervenes.]]<br />
[[Image:T2JDColtonics-5.jpg|thumb|none|600px|When John tells the Terminator to put the gun down, he takes it literally and puts it on the ground.]]<br />
[[Image:T2JDColtonics-6.jpg|thumb|none|600px|Sarah takes the M1911A1 and fires it at the T-1000 on the roof of the elevator. During this scene, Linda Hamilton didn't put her earplugs in properly and suffered permanent hearing damage. This is no surprise since shooting a gun in an elevator leaves no place for the sound to dissipate except right into the shooter's ears.]]<br />
[[Image:T2JDColtonics-7.jpg|thumb|none|600px|Sarah orders an officer to get out of his cruiser. Note how the safety is on yet seconds later she fires a shot into his windshield.]]<br />
[[Image:T2JDColtonics-8.jpg|thumb|none|600px|Sarah awaits a fresh magazine from John.]]<br />
[[Image:T2JDColtonics-9.jpg|thumb|none|600px|Sarah fires her M1911A1 at the T-1000 as he pursues their car.]]<br />
[[Image:T2JDColtonics-10.jpg|thumb|none|600px|Sarah keeps the M1911A1 tucked in her pants. Unlike the biker, she ''is'' smart enough to keep the gun "Condition One".]]<br />
[[Image:T2JDColtonics-11.jpg|thumb|none|600px|Sarah points her M1911A1 at Enrique.]]<br />
[[Image:T2JDColtonics-12.jpg|thumb|none|600px|The Terminator points the M1911A1 at the Cyberdyne lobby guard.]]<br />
[[Image:T2JDColtonics-13.jpg|thumb|none|600px|The Terminator wounds the SWAT officers in the lobby with the M1911A1.]]<br />
[[Image:T2JDColtonics-14.jpg|thumb|none|600px|He then tosses the empty gun to the ground. Keep in mind, NO ONE PICKS IT BACK UP. How does he still have it in the steel mill then? Continuity error.]]<br />
[[Image:T2JDColtonics-15.jpg|thumb|none|600px|"Hasta la vista, baby." Terminator prepares to fire the "Coltonics" M1911A1 Series 70. ("Coltonics" is a slang for the use of Colt and Detonics pistols to build the custom handgun he uses, it is not an industry accepted term.)]]<br />
[[Image:T2JDColtonics-16.jpg|thumb|none|600px|The Terminator fires his M1911A1 into the T-1000, shattering him into pieces after he is frozen in liquid nitrogen.]]<br />
[[Image:T2JDColtonics-17.jpg|thumb|none|600px|The Terminator readies his M1911A1 and his M79 grenade launcher.]]<br />
[[Image:T2JDColtonics-18.jpg|thumb|none|600px|The Terminator searches for the T-1000.]]<br />
===Special===<br />
[[Image:T2JDColtonics-19special.jpg|thumb|none|600px|Uzi Gal teaches Linda Hamilton how to fire an M1911A1.]]<br />
[[Image:T2JDColtonics-20special.jpg|thumb|none|600px|Linda fires the M1911A1.]]<br />
<br />
==M1911A1==<br />
The gate guard at the mental hospital tries to draw an [[M1911A1#M1911A1|M1911A1]] with a nickel finish and pearl grips before he is shot in both kneecaps by the T-800. He then takes three magazines off of him, which are clearly loaded with .45 ACP rounds. This would make them useless in his 9mm M1911A1 but the viewer isn't supposed to know his gun is a 9mm.<br />
[[Image:NickelM1911A1.jpg|thumb|none|400px|Commercial Satin Nickel M1911A1 Pistol - .45 ACP.]]<br />
[[Image:T2JDM1911A1-1.jpg|thumb|none|600px|The guard drops his M1911A1 when he is shot by the Terminator.]]<br />
[[Image:T2JDM1911A1-2.jpg|thumb|none|600px|The Terminator takes three mags off the guard, which are loaded with .45 ACP hollow points. In reality, his 9mm gun would not accept these. Also note how only four rounds are loaded in each mag to conserve dummy rounds (you can only see brass in two of the five holes, meaning there is only four rounds in each).]]<br />
<br />
==M79 grenade launcher==<br />
The T-800 ([[Arnold Schwarzenegger]]) takes an [[M79 grenade launcher]] from Sarah's arsenal in the Mojave desert. During the assault on the Cyberdyne building, the T-800 uses the M79 grenade launcher, first to blast open a locked door, then to destroy several of the police cars assembled outside, then during the ensuing car chase when the T-1000 persues the protagonists in a comandeered tanker truck, the Terminator scoring a direct hit on the engine with the M79, though the truck miraculously continues running. He also tries to use it on the T-1000 during the fight in the steel mill, eventually using it to knock the T-1000 into the pit of molten steel. By this point, part of the launcher's stock has been shattered during the fight, but enough remains for the weapon to be usable. In reality, 40mm HE rounds have a safety mechanism in which they will not detonate until they have flown a certain distance. The more modern types arm after at least 14m. Earlier types, such as the M381, have a 2-3m arming range. However, in the film, rounds detonate as little as 3-5 '''feet''' from the user. The M79 presents a nightmare of continuity problems. The bandolier varies both in quantity of grenades and arrangement of remaining grenades as the movie heads toward its climax. At the end of the day the bandolier started with 11 rounds which somehow translated to firing 7 before running out of ammo.<br />
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm.]]<br />
[[Image:T2JDM79GL-1.jpg|thumb|none|600px|The Terminator inspects the bore on an M79 grenade launcher in the armory.]]<br />
[[Image:T2JDM79GL-2.jpg|thumb|none|600px|"Here, let me try mine."]]<br />
[[Image:T2JDM79GL-3.jpg|thumb|none|600px|The Terminator shoots a locked door with the M79 grenade launcher from a ridiculously close distance. In the DVD commentary, James Cameron mentions that his brother (who was a Marine) later told him that the range wasn't far enough for the grenade to arm itself.]]<br />
[[Image:T2JDM79GL-4.jpg|thumb|none|600px|The Terminator fires the M79 at the police cruisers outside Cyberdyne.]]<br />
[[Image:T2JDM79GL-5.jpg|thumb|none|600px|The Terminator reloads his M79.]]<br />
[[Image:T2JDM79GL-6.jpg|thumb|none|600px|The Termintator fires the M79 at the liquid nitrogen truck the T-1000 is driving. If a .44 Magnum can wreck a truck engine like this, a 40mm grenade would certainly stop it from running.]]<br />
[[Image:T2JDM79GL-7.jpg|thumb|none|600px|The Terminator tries to reload the M79 but drops the 40mm round when the T-1000 rams their pickup truck.]]<br />
[[Image:T2JDM79GL-8.jpg|thumb|none|600px|The Terminator readies his M79 as he searches for the T-1000 in the steel mill.]]<br />
[[Image:T2JDM79GL-9.jpg|thumb|none|600px|Close up on the M79 seconds before the T-1000 knocks it out of his hands and shatters the stock. Note how this is rubber prop since the gun is about to be thrown across the room.]]<br />
[[Image:T2JDM79GL-10.jpg|thumb|none|600px|The Terminator tries to reach for the damaged M79 before the T-1000 spears him with a metal rod, damaging his main power source.]]<br />
[[Image:T2JDM79GL-11.jpg|thumb|none|600px|The Terminator rides a cog until he has a clear shot at the T-1000. When the 40mm round hits him, its detonation is delayed for some reason. When the round goes off, he is blown up and falls into the molten steel behind him.]]<br />
[[Image:T2JDM79GL-12.jpg|thumb|none|600px|The Terminator with the M79.]]<br />
<br />
==Handheld GE M134 Minigun==<br />
In one of the more notable scenes of the film, the T-800 engages the police assembled outside the Cyberdyne building with a handheld [[GE M134 Minigun]] destroying the police cars while leaving the police themselves unharmed. Originally the Terminator was going to use a [[MAC-10]] to shoot at the police but James Cameron decided to revisit the gun used in ''[[Predator]]''. The gun in T2 used the same custom Y-frame as in Predator with some modifications. The modified M60 foregrip assembly was removed in its entirety. To replace it a "chainsaw" grip was mounted on the Y-frame and the M16-style carry handle was removed. This style of carry has become the "standard" for handheld Miniguns in movies and video games. The Y-frame still attaches to the weapons mounting lugs, though with no carry handle the weapon lost its sling attachment point forcing Arnold to carry all the weight of the weapon in his hands. In order to fire it, the Terminator carries a duffel bag full of ammo and possibly the batteries as well, as there are some shots that show what appear to be cables leading from the gun and into the duffel bag. It is also possible that the duffel bag was simply used to hide the fact that the cables trailed off set to the power supply and gun control unit.<br />
<br />
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld Airsoft M134 Minigun with 'Chainsaw grip.' Note the small half circle ring running from the recoil absorbers and along the bottom of the weapon. This is where the M60 foregrip assemply attached to the weapon in Predator. In T2 this part of the assembly was completely removed in favor of the chainsaw grip making it extraneous on these Airsoft weapons.]]<br />
[[Image:Minigunbloomautomatic.jpg|thumb|none|400px|The actual GE Minigun used in T2 and Predator. Signed "Harry Lu T-2 1990" on the front grip, since Harry Lu was the Weapons Master for the film.]]<br />
[[Image:T2JDHandheldMinigun-1.jpg|thumb|none|600px|The Terminator unveils the handheld Minigun in the desert armory.]]<br />
[[Image:T2JDHandheldMinigun-2.jpg|thumb|none|600px|Unlike the M60 foregrip on the Minigun in Predator, a chainsaw grip is used on the gun. In order to attach the chainsaw grip, the carrying handle/sling attachment point from the Predator gun had to be removed. It is still evident in the T2 gun where the old carry handle used to attach to the hand grip carriage. The small T-grip is not a pull starter like some mistakenly believe but a bolt handle holding the gun to the handgrip frame.]]<br />
[[Image:T2JDHandheldMinigun-3.jpg|thumb|none|600px|The Terminator grins as he picks up the Minigun.]]<br />
[[Image:T2JDHandheldMinigun-4.jpg|thumb|none|600px|The Terminator fires the Minigun at the police cruisers.]]<br />
[[Image:T2JDHandheldMinigun-5.jpg|thumb|none|600px|The Terminator fires the Minigun.]]<br />
[[Image:T2JDHandheldMinigun-6.jpg|thumb|none|600px|This Minigun has a relatively slow rate of fire (you can see the barrels rotate). According to the ad when it was sold when Stembridge went under the rate of fire was geared at 1,250 rounds per minute.]]<br />
[[Image:T2JDHandheldMinigun-7.jpg|thumb|none|600px|The Terminator fires the Minigun.]]<br />
[[Image:T2JDHandheldMinigun-8.jpg|thumb|none|600px|Few handheld weapons can chop a car roof clean off!]]<br />
[[Image:T2JDHandheldMinigun-9.jpg|thumb|none|600px|The Terminator fires the Minigun.]]<br />
[[Image:T2JDHandheldMinigun-10.jpg|thumb|none|600px|The Minigun runs dry.]]<br />
[[Image:T2JDHandheldMinigun-11.jpg|thumb|none|600px|The Terminator drops the Minigun. Myth has it that Arnold drops the actual gun under protest from the film's armorer. In reality, this is obviously a stand in prop for the real gun. Notice that the nub is missing from where the Predator carry-handle was machined off and the rear portion of the Y-frame looks different from the actual gun pictured at the top of this section. The finish on the Minigun in this scene looks different from than that of the actual gun.]]<br />
[[Image:Z63.jpg|thumb|none|600px|This is a rubber prop Minigun used in Terminator 2. The handhold assembly is the same as in the above screenshot, which is different than the live firing weapon. However, the gun body is significantly different from the prop in the above shot, making it unlikely this prop was the one that Arnold dropped. Given the lack of quality, it was probably only used in wide shots or in the scenes where Arnold carries it inside the duffel bag and only the muzzle is protruding.]]<br />
===Special===<br />
[[Image:T2JDHandheldMinigun-12special.jpg|thumb|none|600px|Director James Cameron fires the Handheld Minigun. Note that the weapon is pre-T2 configuration. It still has the carry handle and the M60 foregrip assembly. Cameron is holding it by the carry handle similar to how the Terminator holds it by the chainsaw grip in the film.]]<br />
<br />
==GE M134 Minigun==<br />
<br />
A [[GE M134 Minigun]] is mounted on the back of a truck in the future battle scene. A soldier next to the future John Connor ([[Michael Edwards]]) is also seen manning a Minigun. This is not the same Minigun as the handheld one, as some believe.<br />
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm.]]<br />
[[Image:T2JDM134Minigun-1.jpg|thumb|none|600px|A resistance soldier fires a GE M134 Minigun at a Hunter-Killer.]]<br />
[[Image:T2JDM134Minigun-2.jpg|thumb|none|600px|The resistance soldier fires a Minigun.]]<br />
[[Image:T2JDM134Minigun-3.jpg|thumb|none|600px|A soldier next to John Connor mans a Minigun.]]<br />
<br />
==Franchi SPAS 15==<br />
A future resistance soldier is seen firing a [[Franchi SPAS-15]] during the future battle scene.<br />
[[Image:Franchi spas15.jpg|thumb|none|500px|Franchi SPAS-15 - 12 Gauge.]]<br />
[[Image:T2JDSPAS-15-1.jpg|thumb|none|600px|A resistance soldier readies his Franchi SPAS-15.]]<br />
[[Image:T2JDSPAS-15-2.jpg|thumb|none|600px|A resistance soldier fires his Franchi SPAS-15.]]<br />
<br />
==FIM-92A Stinger==<br />
A future resistance fighter on the back of a truck takes out a Hunter-Killer with an [[FIM-92A Stinger]] missile launcher.<br />
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger 70mm]]<br />
[[Image:T2JDFIM-92Stinger-1.jpg|thumb|none|600px|A resistance fighter fires an FIM-92A Stinger at an H-K.]]<br />
[[Image:T2JDFIM-92Stinger-2.jpg|thumb|none|600px|A resistance fighter fires an FIM-92A Stinger at an H-K.]]<br />
<br />
==General Dynamics RSB-80 Plasma Gun==<br />
The heavy future [[General Dynamics RSB-80 Plasma Gun]] from the first [[The Terminator|Terminator]] film returns very briefly and is seen used to blow up a machine. It looks like it is built from a British Vickers gun (As a toggle lock is seen at one point in T1) or the Colt variant of the Browning M1917 machine gun hence the spade grips.<br />
[[Image:T2JDGDRSB-80-1.jpg|thumb|none|600px|A soldier fires as General Dynamics RSB-80 Plasma gun.]]<br />
<br />
==Ithaca 37==<br />
[[Ithaca 37]] shotguns can be seen used by some of the police officers outside the Cyberdyne building.<br />
[[Image:IthacaModel37.jpg|thumb|none|500px|Ithaca 37 - 12 gauge.]]<br />
[[Image:T2JDIthaca37-1.jpg|thumb|none|600px|An LAPD officer readies his Ithaca 37.]]<br />
<br />
==Remington 870==<br />
Police outside the Cyberdyne building are seen with a couple of [[Remington 870]] shotguns.<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 - 12 Gauge.]]<br />
[[Image:T2JDRem870-1.jpg|thumb|none|600px|An LAPD officer aims his Remington 870.]]<br />
[[Image:T2JDRem870-2.jpg|thumb|none|600px|An officer aims his Remington 870.]]<br />
<br />
==Remington 870 Police Combat with Folding Stock==<br />
Near the end of the film, Sarah Connor engages the T-1000 using a [[Remington 870#Remington 870 Folding Stock|Remington 870 Police Combat with Folding Stock]] she took from a SWAT van, outfitted with a high-capacity magazine tube and spare shotshell holders, each shot knocking her opponent progressively closer to the pit of molten steel in the mill, until running out of ammo, frustratingly close to knocking the T-1000 into the pit. One of the police officers outside Cyberdyne is also seen using one. <br />
[[Image:Remington870LONGFolder.jpg|thumb|none|500px|Remington 870 Folding Stock with high-capacity magazine tube - 12 Gauge.]]<br />
[[Image:T2JDRem870folder-1.jpg|thumb|none|600px|A police officer takes cover from the Minigun barrage with a Remington 870 Police Combat folder in hand.]]<br />
[[Image:T2JDRem870folder-2.jpg|thumb|none|600px|Sarah takes one of the two Remington 870 folders out of the SWAT van.]]<br />
[[Image:T2JDRem870folder-3.jpg|thumb|none|600px|Sarah loads a slug into her Remington 870 folder as the T-1000 approaches.]]<br />
[[Image:T2JDRem870folder-4.jpg|thumb|none|600px|Sarah shoots the T-1000 with the 870 folder. This is kind of an awkward way to hold it, but she had to quickly chamber a shell and fire as the T-1000 was approaching.]]<br />
[[Image:T2JDRem870folder-6.jpg|thumb|none|600px|Sarah tries to load another round into her 870 but the T-1000 stops her.]]<br />
[[Image:T2JDRem870folder-7.jpg|thumb|none|600px|Sarah picks up the 870 after the T-1000 starts to fight with the T-800 instead.]]<br />
[[Image:T2JDRem870folder-8.jpg|thumb|none|600px|Sarah loads some slugs into her 870.]]<br />
[[Image:T2JDRem870folder-9.jpg|thumb|none|600px|Sarah shoots the T-1000 when he tries to imitate her to lure John to him. Linda Hamilton's twin sister Leslie Hamilton Gearren played this role.]]<br />
[[Image:T2JDRem870folder-10.jpg|thumb|none|600px|Sarah shoots the T-1000 with her 870. This is blank flame.]]<br />
[[Image:T2JDRem870folder-11.jpg|thumb|none|600px|The gun clicks empty with the T-1000 just feet from the ledge.]]<br />
===Special===<br />
[[Image:T2JDRem870folder-12special.jpg|thumb|none|600px|Linda Hamilton fires a Remington 870 folder.]]<br />
<br />
==Heckler & Koch SP89 (mocked up as MP5K)==<br />
<br />
While fleeing from the Cyberdyne building, the Connors and the T-800 find themselves being pursued by the T-1000 piloting a stolen police helicopter and brandishing an [[Heckler & Koch MP5#Heckler & Koch SP89|Heckler & Koch SP89]], mocked up as an MP5K by adding an MP5K foregrip and converting it to full auto. A SWAT officer can also be seen using one. They are recognized as SP89s by their lack of a paddle magazine release behind the magazine and the lack of a push pin lower receiver.<br />
[[Image:H&K-MP5KEarlyModel.jpg|thumb|none|400px|Heckler & Koch SP89 - 9mm. Note the lack of a paddle magazine release and a push pin lower reciever.]]<br />
[[Image:T2JDSP89mock-1.jpg|thumb|none|600px|A SWAT officer fires his Heckler & Koch SP89 mocked up as an MP5K at Sarah Connor.]]<br />
[[Image:T2JDSP89mock-2.jpg|thumb|none|600px|The T-1000 with an SP89.]]<br />
[[Image:T2JDSP89mock-3.jpg|thumb|none|600px|The T-1000 fires his SP89 through the hole in the helicopter windshield. A pilot needs to use both hands to fly a helicopter but this isn't a problem for the T-1000, since he just grows two more arms to drive with.]]<br />
[[Image:T2JDSP89mock-4.jpg|thumb|none|600px|The T-1000 reloads his SP89 as his spare arms drive.]]<br />
[[Image:T2JDSP89mock-5.jpg|thumb|none|600px|The T-1000 fires his SP89 at the SWAT van the Connors and the T-800 are escaping in.]]<br />
[[Image:T2JDSP89mock-6.jpg|thumb|none|600px|The T-1000 fires his SP89.]]<br />
===Special===<br />
[[Image:T2JDSP89mock-8special.jpg|thumb|none|600px|Robert Patrick tries out a real MP5K. The video is too low quality but this too appears to be an SP89, although it is a live fire version, not a blank gun.]]<br />
<br />
==Heckler & Koch HK94A2/A3 (chopped and converted)==<br />
The SWAT teams that assaults Cyberdyne are mainly armed with [[Heckler & Koch MP5#Heckler & Koch HK94|Heckler & Koch HK94]]s with the 16" barrels chopped down and converted to full auto to resemble MP5A3s. The most notable ways to tell are the lack of the 3 barrel lugs, the lack of a paddle magazine release, and the lack of a push pin lower reciever. Some of these guns are the collapsing stock HK94A3s while others are the full stock HK94A2s.<br />
[[Image:H&K94Conversion.jpg|thumb|none|450px|Heckler & Koch HK94A3 chopped and converted to resemble an MP5A3 - 9mm.]]<br />
[[Image:HK_94A2chopped.jpg|thumb|none|450px|Heckler & Koch HK94A2 chopped and converted to resemble an MP5A2 - 9mm.]]<br />
[[Image:T2JDHK94c&c-1.jpg|thumb|none|600px|A SWAT officer fires his chopped and converted HK94A3 at the Terminator.]]<br />
[[Image:T2JDHK94c&c-2.jpg|thumb|none|600px|SWAT officers fire their chopped and converted HK94A3s.]]<br />
[[Image:T2JDHK94c&c-3.jpg|thumb|none|600px|A SWAT team breaches the Cyberdyne building armed with HK94s (the leader has a full stock model HK94A2). James Cameron said in the commentary that of the SWAT officers, all but one were real SWAT guys. It can be assumed that it is the guy with his gun pointed at the leader.]]<br />
[[Image:T2JDHK94c&c-4.jpg|thumb|none|600px|SWAT officers fire their HK94A3s at Sarah Connor.]]<br />
[[Image:T2JDHK94c&c-5.jpg|thumb|none|600px|The SWAT leader with his HK94A2.]]<br />
[[Image:T2JDHK94c&c-6.jpg|thumb|none|600px|A SWAT officer fires his HK94A3 at the Terminator.]]<br />
[[Image:T2JDHK94c&c-7.jpg|thumb|none|600px|SWAT officers fire their HK94A3s at the Terminator.]]<br />
[[Image:T2JDHK94c&c-8.jpg|thumb|none|600px|Three HK94A2s are seen in the SWAT van.]]<br />
<br />
==Browning M2HB==<br />
<br />
Among the weapons seen in the hidden weapons cache in the Mojave Desert is a [[Browning M2|Browning M2HB]] heavy machine gun.<br />
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG.]]<br />
[[Image:T2JDM2HB-1.jpg|thumb|none|600px|The Terminator unveils a Browning M2HB in the armory.]]<br />
[[Image:T2JDM2HB-2.jpg|thumb|none|600px|The Browning M2HB in the armory.]]<br />
<br />
==Westinghouse M95A1 Phased Plasma Rifle==<br />
The fictional [[Westinghouse M95A1 Phased Plasma Rifle]] is seen being used by the endoskeleton Terminators in the future scenes of the film. This weapon was built on the [[Calico Series of Rifles and Pistols|Calico M960]] 9mm submachine gun. These walking endoskeletons are among the most famous of Stan Winston's animatronics, right up there with the T-rex from ''[[Jurassic Park]]'' and the Alien Queen from ''[[Aliens]]''.<br />
[[Image:M95A1.jpg|thumb|none|400px|M95A1 Phased Plasma Rifle]]<br />
[[Image:Calico960a.jpg|thumb|none|400px|Calico M960 - 9mm.]]<br />
[[Image:T2JDWestinghouse-1.jpg|thumb|none|600px|A Terminator armed with a Westinghouse M95A1 Phased Plasma rifle.]]<br />
[[Image:T2JDWestinghouse-2.jpg|thumb|none|600px|A human resistance soldier fires a captured Westinghouse M95A1 in the background.]]<br />
[[Image:T2JDWestinghouse-3.jpg|thumb|none|600px|A Terminator fires a Westinghouse M95A1.]]<br />
[[Image:T2JDWestinghouse-4.jpg|thumb|none|600px|A Terminator fires a pair of Westinghouse M95A1s.]]<br />
[[Image:T2JDWestinghouse-5.jpg|thumb|none|600px|The Terminator wields two Westinghouses akimbo style.]]<br />
<br />
==Muzzelite MZ14 Bullpup==<br />
Human Resistance fighters during the Future War scenes are armed with [[Ruger Mini-14]] rifles fitted into Muzzelite bullpup stocks.<br />
[[Image:RugerMuzzelite.jpg|thumb|none|450px|Muzzelite MZ14 Bullpup - 5.56x45mm.]]<br />
[[Image:T2JDMuzzleliteMZ14-1.jpg|thumb|none|600px|A resistance squad leader is seen holding a Muzzelite MZ14 Bullpup.]]<br />
[[Image:T2JDMuzzleliteMZ14-2.jpg|thumb|none|600px|A resistance fighter fires a Muzzelite MZ14.]]<br />
[[Image:T2JDMuzzleliteMZ14-3.jpg|thumb|none|600px|A resistance soldier salutes the future John Connor with a Muzzelite MZ14 in hand.]]<br />
<br />
==Mossberg 590==<br />
Enrique ([[Castulo Guerra]]) is seen using a [[Mossberg_500#Mossberg_590|Mossberg 590]] shotgun when Sarah, John, and the Terminator arrive at his home in the Mojave desert. Later on, a SWAT officer is seen firing a 590 at the SWAT van Sarah, John, and The Terminator use to escape from Cyberdyne in. <br />
[[Image:Mossberg 590.jpg|thumb|none|500px|Mossberg 590 - 12 gauge.]]<br />
[[Image:T2JDMossberg590-1.jpg|thumb|none|600px|Enrique jumps out with his Mossberg 590 at the ready.]]<br />
[[Image:T2JDMossberg590-2.jpg|thumb|none|600px|Enrique with his Mossberg 590.]]<br />
[[Image:T2JDMossberg590-3.jpg|thumb|none|600px|Enrique with his Mossberg 590.]]<br />
[[Image:T2JDMossberg590-4.jpg|thumb|none|600px|A SWAT officer fires his Mossberg 590 at the SWAT van.]]<br />
<br />
==AKM==<br />
When going through the armory in the desert, John checks the chambers on several [[AK-47|AKM]] rifles (extended edition only). Sarah can also be seen carrying one briefly.<br />
[[Image:AKMRifle.jpg|thumb|none|500px|AKK - 7.62x39mm.]]<br />
[[Image:T2JDM16A1-AKM-Win1300.jpg|thumb|none|600px|AKM rifles are seen on the armory wall.]]<br />
[[Image:T2JDAKM-1.jpg|thumb|none|600px|John checks the chamber on an AKM rifle in the armory.]]<br />
[[Image:T2JDAKM-2.jpg|thumb|none|600px|Sarah places an AKM on the table.]]<br />
[[Image:T2JDAKM-3.jpg|thumb|none|600px|John passes the Terminator an AKM as they load their car up with weaponry.]]<br />
<br />
==M16A1==<br />
A number of [[M16 rifle series|M16A1]] rifles can be seen on the armory wall.<br />
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 Round magazine - 5.56x45mm.]]<br />
[[Image:T2JDM16A1-AKM-Win1300.jpg|thumb|none|600px|M16A1s are seen in the armory furthest on the rack.]]<br />
[[Image:T2JDM16A1-2.jpg|thumb|none|600px|M16A1s are seen on the armory wall.]]<br />
<br />
==MAC-10==<br />
John picks a [[MAC-10]] submachine gun while the Terminator examines the M79. <br />
<br />
''Trivia: In the screenplay, the MAC-10 was supposed to be the weapon that the Terminator used during the shootout at the Cyberdyne Building, before James Cameron decided that the Terminator should use the handheld Minigun instead.''<br />
<br />
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP.]]<br />
[[Image:T2JDMAC-10-1.jpg|thumb|none|600px|John picks up a MAC-10 while the Terminator examines the M79.]]<br />
<br />
==M60 machine gun==<br />
Three [[M60 machine gun]]s can be seen inside the Mojave desert armory.<br />
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm.]]<br />
[[Image:T2JDM60E1-1.jpg|thumb|none|600px|John pulls the cover off the wall to reveal M60 machine guns.]]<br />
<br />
==M72 LAW==<br />
A group of [[M72 LAW]] launchers can be seen when John and the Terminator first enter the armory.<br />
[[Image:M72A2LAW.jpg|thumb|none|400px|M72 LAW - 66mm.]]<br />
[[Image:T2JDM72LAW-1.jpg|thumb|none|600px|A cluster of M72 LAWs seen right when they first enter the armory.]]<br />
[[Image:T2JDM72LAW-2.jpg|thumb|none|600px|Another shot of the M72 LAWs.]]<br />
<br />
==Winchester 1300==<br />
[[Winchester Model 1300|Winchester 1300]] shotguns with extended magazine tubes are seen in the Mojave Desert armory. The Terminator is seen carrying a few out.<br />
[[Image:WinchesterModel1300Defender.jpg|thumb|none|500px|Winchester 1300 - 12 Gauge.]]<br />
[[Image:T2JDM16A1-AKM-Win1300.jpg|thumb|none|600px|Winchester 1300 shotguns are seen on the armory wall.]]<br />
[[Image:T2JDWin1300-2.jpg|thumb|none|600px|The Terminator picks up a Winchester 1300.]]<br />
<br />
==Armalite AR-18==<br />
When the doctors at the mental hospital show Sarah pictures of the Terminator from surveilance cameras in the police station during 1984 (keep in mind that security cameras weren't installed in police stations at this time), the Terminator is seen wielding the two guns we saw him use in the first film. In his right hand, he is holding an [[Armalite AR-18]].<br />
[[Image:Terminator-AR18.png|thumb|none|500px|The Armalite AR-18 used in the first film.]]<br />
[[Image:T2JDAR-18.jpg|thumb|none|600px|The Terminator from the first film wields what is assumed to be an AR-18 in his right hand (to stay accurate to the first film).]]<br />
<br />
==Franchi SPAS-12==<br />
Also seen used by the Terminator from the first film in the surveillance footage is a [[Franchi SPAS-12]] shotgun in his left hand.<br />
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 Gauge.]]<br />
[[Image:T2JDSPAS-12.jpg|thumb|none|600px|The Terminator from the first film wields a Franchi SPAS-12.]]<br />
<br />
=See Also=<br />
<br />
'''Terminator Series'''<br />
<br />
* ''[[Terminator, The]]''<br />
* ''[[Terminator 2: Judgment Day]]''<br />
* ''[[Terminator 3: Rise of the Machines]]''<br />
* ''[[Terminator Salvation]]''<br />
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[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Science-Fiction]]<br />
[[Category:James Cameron]]</div>
Gau17
https://www.imfdb.org/index.php?title=File:Z63.jpg&diff=387628
File:Z63.jpg
2011-02-11T21:11:29Z
<p>Gau17: Picture of a rubber prop Minigun used in Terminator 2. It was auctioned for $25,000. http://thepropstop.wordpress.com/2010/09/14/forgotten-relics-07-terminator-2-rubber-gatling-gun/</p>
<hr />
<div>Picture of a rubber prop Minigun used in Terminator 2. It was auctioned for $25,000. http://thepropstop.wordpress.com/2010/09/14/forgotten-relics-07-terminator-2-rubber-gatling-gun/</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Predator_(1987)&diff=380227
Talk:Predator (1987)
2011-01-21T16:31:37Z
<p>Gau17: /* Billy's Mosberg 500 - " While never seen firing the shotgun in the film... " */</p>
<hr />
<div>==Incendiary rounds==<br />
Remembered seeing this: <br />
[[Image:PredatorM134handheld-5.jpg|thumb|none|500px|Blain fires his Minigun, fed with Incendiary rounds?.]]<br />
after watching episode of [[Mythbusters]] where they were cutting a tree with Minigun. It's not Incendiary rounds, really, if tree is shot with Minigun for a forty seconds, it flames. --[[User:Kloga|Kloga]] 15:59, 21 January 2011 (UTC)<br />
<br />
== Manpack Mini-gun ==<br />
From a Friend of Mine I have gotten a Quote from the Films Technical Advisor about the Hand-held Minigun.I'm going to integrate it into the page as it does go into the creation of the weapon as a man portible device. [[User:Rockwolf66|Rockwolf66]] 05:43, 1 January 2009 (UTC)<br />
<br />
the Quote is:<br />
"The Predator gun is an M-134. It was never a microgun (XM-214). That story has been rattling around the Internet and elsewhere for years, that the Predator gun was a 5.56, it wasn't. Ventura had a hand in putting together the harness that held the gun, after all, he had to carry and handle the darn thing, and told me a bunch about it. When Dan had the gun (past tense I believe) he contacted me to see if Ventura wanted to buy the weapon. I'm going to do a writeup on the XM-214 including pictures of me holding one. It isn't a big deal to pick the microgun up and hold it cradled in one arm. Maybe when people see just how small the 5.56mm gun is, this story will start going away. The pack in the movie held all of four seconds worth of ammo and no batteries. In the first scene when Ventura fires the gun, you can see the cable for it it the dirt behind him. And the trigger didn't work. The special effects man handled powering the gun for several reasons, including safety. Something about them not wanting the actors injured if the gun was dropped and the trigger pulled."<br />
[[User:Rockwolf66|Rockwolf66]] 05:46, 1 January 2009 (UTC)<br />
<br />
<br />
would a hand held mini-gun be ever practical? It looks cool but probably won't. Rex095<br />
::Not probably. Definitely.<br />
:::would you consider a smart Grenade launcher modified to fire 20mm or 30mm auto cannon shells impractical? Rex095<br />
::::Are you talking about the XM25 airburst grenade launcher? If so, wrong type of ammunition. 20x40mm in the XM25 vs 20x102mm in the auto cannon. [[User:Spartan198|Spartan198]] 20:13, 4 April 2010 (UTC)<br />
<br />
The U.S. Army experimented with this idea, but the gun was found to be too heavy for any one man to carry and the recoil was enough to seriously hurt the person firing it (broken bones kind of hurt). - [[User:Kilgore|Kilgore]] 17:17, 8 August 2010 (UTC)<br />
== As far as detonating 40mm grenades... ==<br />
There are/were two sets of fuzes. The earlier ones armed in 3 to 5 meters (9 to 15 feet or so) and presented a hazard because of the casualty radius of the rounds. These rounds were primarily used with the M79 but will chamber and fire in the M203. The "later" rounds included a third arming mechanism which delayed arming until the round was 14-28 meters from the barrel.<br />
<br />
== Minigun Fire Rate ==<br />
I'd like to know the source of the "confirmed" fire rate of 1250 RPM. Reason being, I'm the guy that came up with the 1700-1800rpm figure which I figured out by counting the number of barrel rotations the weapon makes in a given time frame while the movie is playing in slow motion. There are several closeup shots on the weapon muzzle that make this possible. It should also be noted that in the special features Jesse fires the weapon with unedited sound and the weapon fires at such a rate that it is continuous sound, much like how a real Minigun sounds.<br />
<br />
:That's interesting, since a movie camera only records at a rate of 24 frames per second and you're claiming the gun fired at 30 rounds per second, meaning it completed five rotations a second, and that you eyeballed it rotating once every 4.8 frames in 'slow motion.' Any rate of fire over 1,440 rpm would be wasting ammo for the hell of it, since at that speed you'd already be firing a shot every frame. With your prediction they would be literally throwing away 6 rounds a second. [[User:Vangelis|Vangelis]] 13:59, 13 August 2009 (UTC)<br />
I got the rate of fire that I did by communicating with people who have acctually worked on said Minigun and that rate of Fire was stated back when Dan Shea was liquidating the Stenbridge gun collection. Plus have you ever heard a HK-21E rip off a belt at 1,100RPM? I have and it sounds very close to the unedited Predator Minigun sound. [[User:Rockwolf66|Rockwolf66]] 03:25, 14 August 2009 (UTC)<br />
<br />
Well I could be wrong, but that's what I observed. I just wanted to know where the confirmed fire rate came from.<br />
<br />
I found this article online where a Dillon Aero rep briefly discusses the Predator gun:<br />
<br />
http://www.defensereview.com/dillon-aero-m134d-and-m134d-t-gatling-guns-peace-through-firepower-superiority/<br />
<br />
It supports the 1250 RPM claim or thereabouts.<br />
<br />
== Billy's Mosberg 500 - " While never seen firing the shotgun in the film... " ==<br />
<br />
Hello<br />
<br />
I beg to differ. At 27:00 ~ 27:01 while Billy is seen standing onscreen in the upper far right shooting downward at fleeing enemy personnel. you can see that he has expended all 5.56mm ammo and is switching to the 500. His movement is sublte but you can see him shift the weapon to grasp the lower of the rifle to use it as a make shift grip for the 500. He manages to get off one round before the next cut to Dutch who is seen shooting some additional personnel. Thoughts?<br />
<br />
:- That's certainly a possibility, I'll have to check that out next I watch the film. To add, I believe he also fires a round or two from the shotgun at a couple guerrillas a wee bit later during the assault, but the sound effect is a little hokey (I think the guerrillas' AK rifles drains the sound out, either that or the M16 sound effect is put in place of it similar to the audio goof in ''The Terminator''). Plus, he's only seen shooting it from the back so it's also kinda hard to tell. Again, I'll be keeping an eye out for it. [[User:StanTheMan|StanTheMan]] 20:50, 6 October 2010 (UTC)<br />
<br />
Here is a picture taken from the Blu-ray. Billy is definitely seen firing his shotgun when he runs out of ammo for his rifle. You can clearly see the muzzle flash coming from the shotgun portion. I'm going to delete that line from the main page.<br />
<br />
[[Image:DSC01322_25.jpg|thumb|none|500px|Billy firing his shotgun.]]<br />
<br />
== Poncho pistol ==<br />
I don't see this movie for a long time but I remember that Poncho carrie a sig P220 or P226. I'm not sure but I think that extract it when the prisoner tried to escape. Can anyone confirm? [[User:Charly Driver|Charly Driver]]<br />
<br />
:I remember wrong. These are the evidence. [[User:Charly Driver|Charly Driver]]<br />
[[Image:Poncho1.jpg|thumb|none|400px]]<br />
[[Image:Poncho2.jpg|thumb|none|400px]]<br />
<br />
:That's definitely another Desert Eagle. -[[User:MT2008|MT2008]]<br />
:Yeah, clearly an Eagle. Look at the length of the grip and magazine floor plate. Too long to be a 9mm. And look at the angle of the back of the slide in the first pic. It's too straight, whereas on the SIG, it slopes forward more. [[User:Spartan198|Spartan198]] 20:26, 4 April 2010 (UTC)<br />
<br />
== Predators Wristblades ==<br />
Why don't they have their own section on the page? there are dozens of pages with sections about knives that were in the movie, and I think that the Wristblades should have one as well.<br />
: Well since they are not a commercially available item nor a custom item that is real and may be used by others, it does not fall into the same category as custom fighting knives and other weapons which appear. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:30, 5 February 2010 (UTC)<br />
:: Actually replicas of this blades existing, so they're available item, as some of the other Predator weapons. And i think that this site can be even better if all the films pages will include information about some other (not just guns) wapons, like swords, knives, self-made items and usual objects used as a wapon. P.S. I'm very sorry about my bad english - i know many words and can speak in english well, but i'm always have grammatical mistakes. :( --[[User:Kloga|Kloga]] 14:49, 26 March 2010 (UTC)<br />
<br />
:::You sure like to push the limits of what information should be on IMFDB, [[User:Kloga|Kloga]]. And spare me the unhappy face again. [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:05, 5 April 2010 (UTC)<br />
<br />
- You make a fairly decent point, but I myself would like to think it's called the Internet Movie '''Firearms''' Database for a reason. The site is meant to deal with firearms, that is ''guns'' in movies. Not knives, swords, blades, maces, spears, etc. etc. Don't look at me - I'm just going by what the site says. [[User:StanTheMan|StanTheMan]] 02:23, 4 April 2010 (UTC)<br />
<br />
The "dozens of pages" that have knives(I've found a few, but not "dozens") should have the knives *removed*, other pages should not be having them ADDED unless the site is changed to be a source of info on movie weaponry, rather than movie firearms. [[User:DKS01|DKS01]] 00:55, 23 April 2010 (UTC)<br />
:Most of the pages with knives (like [[Modern Warfare 2]]) probably should have them removed, but certain special exceptions should be made for movies like [[First Blood]], where Rambo's knife is iconic to the character himself. And as much as I love this movie, the wrist blades aren't the first thing that comes to mind when I think about the Predator, so I don't find them of the same importance. [[User:Spartan198|Spartan198]] 10:17, 23 April 2010 (UTC)<br />
::Even then, aren't Blade's, well, blades(sword in particular) iconic to the character? And Jack Burton's knife from Big Trouble is more "iconic" to him than the Tec-9 is... While I'm all for expanding the site to cover movie weaponry in general rather than just firearms, as it currently stands, knives should probably be omitted even if they ARE iconic to the character. [[User:DKS01|DKS01]] 12:19, 24 April 2010 (UTC)<br />
<br />
== Introducing the Handheld Minigun ==<br />
<br />
I'd like to know more on how the Handheld Minigun came to appear in the Movie. Such as was it a Real Gun or just designed for the Movie.<br />
:Have you ever seen or heard instances of man portable miniguns? [[User:Excalibur01|Excalibur01]] 16:47, 23 June 2010 (UTC)<br />
<br />
== Desert Eagle Bore Diameter ==<br />
<br />
I found a frame where we can see the bore diameter of the ever holstered DEs. Looks like a .357 for me...--[[User:Charly Driver|Charly Driver]] 07:43, 22 July 2010 (UTC)<br />
[[Image:PredBillyDes.jpg|thumb|none|400px|Billy search in the jungle.]]<br />
<br />
:- I think it's most likely .357, not just because of that pic but also practically speaking - I think the .44 version was pretty new at the time and therefore it's not likely they had many of 'em around, especially just for guns to have in holsters the whole time. That plus the DE page states .44s are rarely used in American productions (which I find a bit weird but still a interesting bit of info nonetheless). [[User:StanTheMan|StanTheMan]] 21:22, 6 October 2010 (UTC)<br />
<br />
Can anyone tell if they are purhaps rubber guns? They're always kept in holsters. I'm sure the magazine would be moulded to the gun but just cant tell the difference.<br />
<br />
==The Grenade Launcher==<br />
The description says it was made up from parts of an HK94 and an AN-M5 flare launcher. I can't find anything on google concerning the existence of a flare launcher under that name. And the only screenshot indicating the HK94 lineage shows it stuffed in the actors backpack and it looks like that it might be two separate objects; the back of the (possibly) stockless 37mm launcher AND the stock of an HK94 (if I recall correctly he also carried an HK94 along with the launcher). None of the screenshots of the launcher in action show whether or not it has a stock. [[User:BurtReynoldsMoustache|BurtReynoldsMoustache]] 20:45, 27 December 2010 (UTC)<br />
<br />
== Akimbo ==<br />
<br />
[[Image:PredatorHK94chopped-12.jpg|thumb|none|300px|Dillon wielding two HK94s '''akimbo style'''.]]<br />
Could someone remove this part of the description off the main page. Akimbo isn't a very professional term.<br />
:What would you like us to say.. Dual Wielding.. What? Also if you want to grow a pair you can sign up instead of being an anonymous user and change it yourself.--[[User:Predator20|Predator20]] 15:18, 28 December 2010 (UTC)<br />
::What's the "professional" term? One that doesn't make us sound like CoD fanboys. The only other term that comes to mind other than "akimbo" and "dual-wielding" is "double-fisting," which sounds much worse. --[[User:Funkychinaman|funkychinaman]] 15:27, 28 December 2010 (UTC)<br />
:::LOL, good point. Considering that REAL "professionals" don't typically wield 2 guns at once in the real world, do they even HAVE a "professional" term for it? [[User:DKS01|DKS01]] 16:08, 28 December 2010 (UTC)<br />
<br />
::::Well put, DKS01. It's oxymoronic to even ''imply'' that there is a "professional" term for wielding two guns (especially long guns, such as those MP5s). While I have no problem with using the term "dual wielding", "akimbo" is easier to type and means the exact same thing to any guy born after 1980. -[[User:MT2008|MT2008]] 17:20, 28 December 2010 (UTC)<br />
:::::Isn't akimbo bent elbows such as this?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:52, 28 December 2010 (UTC)<br />
::::::It's really only akimbo if they're held at the hip like in the picture. Another example: Chuck Norris in Invasion USA. Example of not akimbo: The Matrix, any John Woo movie.[[User:BurtReynoldsMoustache|BurtReynoldsMoustache]] 02:37, 1 January 2011 (UTC)</div>
Gau17
https://www.imfdb.org/index.php?title=Talk:Predators_(2010)&diff=380226
Talk:Predators (2010)
2011-01-21T16:30:02Z
<p>Gau17: /* Man Pack Minigun */ new section</p>
<hr />
<div>==Behind the Scenes Images==<br />
===AA-12===<br />
[[Image:Predators03a.jpg|thumb|none|500px|A behind the scenes shot of a cameraman filming Royce [[Adrien Brody]] with his AA-12 Shotgun - 12 gauge]]<br />
[[Image:Predators11a.jpg|thumb|none|500px|[[Adrien Brody]] with his AA-12 Shotgun - 12 gauge]]<br />
[[Image:Predators09a.jpg|thumb|none|500px|A behind the scenes shot of a cameraman filming [[Adrien Brody]] with his AA-12 ]]<br />
[[Image:Predators08a.jpg|thumb|none|500px|An alternate angle of a behind the scenes shot of a cameraman filming [[Adrien Brody]] with his AA-12 ]]<br />
<br />
===Minigun===<br />
[[Image:Predators15a.jpg|thumb|none|500px|A behind the scenes shot of the film crew photographing [[Oleg Taktarov]] with his M134 Minigun]]<br />
[[Image:Predators16a.jpg|thumb|none|500px|A behind the scenes shot of the film crew photographing [[Oleg Taktarov]] as he fires his M134 Minigun]]<br />
<br />
<br />
===Blaser===<br />
[[Image:Predators04a.jpg|thumb|none|500px|Isabelle ([[Alice Braga]]) aims her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope.]]<br />
[[Image:Predators05a.jpg|thumb|none|500px|A better shot of the high tech scope used by Isabelle ([[Alice Braga]]) on her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope]]<br />
[[Image:Predators13a.jpg|thumb|none|500px|A behind the scenes shot of a cameraman filming [[Alice Braga]] with her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope]]<br />
<br />
===Custom Beretta 92FS Inox===<br />
[[Image:Predators14a.jpg|thumb|none|500px|A behind the scenes shot of [[Louis Changchien|Louis Ozawa Changchien]] firing his Beretta 92FS with compensator - 9mm]]<br />
<br />
<br />
===AKMS===<br />
[[Image:Predators10a.jpg|thumb|none|500px|A behind the scenes shot of the film crew and [[Mahershalalhashbaz Ali]] aiming his AKMS rifle - 7.62x39mm]]<br />
[[Image:Predator02.jpg|thumb|none|500px|Mombasa relaxes between takes against a tree. He has an underfolder AK - 7.62x39mm]]<br />
===M1911A1===<br />
[[Image:Predators43.jpg|thumb|none|300px|The dead American holding the M1911A1.]]<br />
<br />
<br />
===MP5K===<br />
<br />
[[Image:Predators5.jpg|thumb|none|600px|Cuchillo with his MP5K's. Note the barrel of his 1911 holstered at the back of his belt]]<br />
http://www.predators-movie.com/wallpapers/wallpaper6_standard.jpg mp5k's have Native American covers on the foregrips, also appears to be linked up to shoulder rigs like Alice's from Resident Evil Apocalypse<br />
<br />
==Mombasa (Mahershalalhashbaz Ali) , the member of an RUF death squad gun?????==<br />
<br />
He had a gun, he uses it once, when he put it in the convicts face, does aby body knows what gun was that????, it looked like a 45.<br />
<br />
It was a 1911, read the full discussion and youd see Id already covered this, plus sign your posts - Captain Snikt<br />
<br />
==anyone seen this yet?==<br />
<br />
wondering if its any good -k9870<br />
<br />
nm, noticed its out next week<br />
<br />
adrian brody really doesnt look right for the part--[[User:Smish34|Smish34]] 23:21, 8 March 2010 (UTC)<br />
*I think only when weve seen the film can we say, i never would have chosen him, my choice would have been Josh Brolin. But from the film makers point of view 'we could never get anyone to match Arnold' so they've gone down the same route as Predator 2 with Danny Glover.--[[Special:Contributions/86.21.136.74|86.21.136.74]] 23:45, 12 March 2010 (UTC)<br />
Original film was the best. Sequels and spin-offs're just BS.<br />
:Eh, Brody has all of the components of being badass, but hes just...adrian brody. -[[User:The_Winchester|Winchester]]<br />
Brody plays the part very, very well. He acts like a badass, he fights like a badass, and he is just, generally, a badass. Sure, in the trailer, he doesn't look the part, but by the end of the movie, you've forgotten that he was a wimpy author in Kong, you've forgotten that he was a wimpy Jew in the Pianist. He's just Royce. [[User:Acora|Acora]] 23:34, 15 July 2010 (UTC)<br />
::Agreed, but i cant get the jew/author out of my head when i saw the movie. -[[User:The_Winchester|Winn]]<br />
<br />
Danny Trejo isn't armed with uzi's, watch the HD trailer, they are clearly MP5K's (about 40 seconds into the trailer look at him in the group shot) --[[User:Captain Snikt|Captain Snikt]] 23:13, 25 March 2010 (UTC)<br />
<br />
<br />
i love predator , even the crappie ones with the aliens , and i saw it and i felt that this is the best sequal to date . but of course arnie is the winner."GET TO DA CHOPPA!!!!!!!!!!!!!!!!!!!!!!!!!!!!" simmons 8492<br />
<br />
== youtube content==<br />
<br />
if you go onto the predators youtube page, there are interviews with robert where he show sneak peeks of the characters, and there are some fantastic images of danny trejo using his mp5k's that concludes this characters weapons. there are also images of isabelle's, royce's and even some of nolans weapons. <br />
<br />
Adrien Brody was a good choice. I mean, most soldiers aren't as big as Arnie, most are just wiry but still really tough.<br />
<br />
== How do you know about the guns? ==<br />
<br />
I have checked and I haven't seen any trailers up. Can someone tell me where are the info for these guns from? [[User:Excalibur01|Excalibur01]]<br />
<br />
Check out www.predators-movie.com for a sneak peek and there is also a trailer out on the 18th of March.<br />
<br />
From the script which was released over the net some months ago and from behind the scenes photos which were released back in January. If you want to get the up to the minute latest, check out AvPGalaxy.net and its forums.--[[User:The Mercenary|The Mercenary]] 19:30, 13 March 2010 (UTC)<br />
<br />
It doesn't matter, almost all the ones that i always take are pretty awful. --[[User:Dillinger|Dillinger]] 01:43, 18 March 2010 (UTC)<br />
[http://www.predators-movie.com/]<br />
<br />
Here's a link if you guys are interested, there's a quite a few good shots of the guns in the video and the trailer will be released on March 18th.--[[User:Alienqueen11|Alienqueen11]] 03:03, 14 March 2010 (UTC)<br />
<br />
Please, pleaSE, CAN I PUT SOME SCREENCAPS THAT I HAVE FROM THAT VIDEO. --[[User:Dillinger|Dillinger]] 17:44, 14 March 2010 (UTC)<br />
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::Sorry Dillinger. I'm replacing some of your caps. Just wanted to warn you ahead of time..... :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:11, 17 March 2010 (UTC)<br />
[[Image:Predators 9.JPG|thumb|none|600px|Your original Screencap]]<br />
[[Image:Predators11a.jpg|thumb|none|600px|The new screencap]]<br />
<br />
<br />
[[Image:Predators 10.JPG|thumb|none|600px|Your original Screencap]]<br />
[[Image:Predators12a.jpg|thumb|none|600px|The new screencap]]<br />
<br />
== Minigun? ==<br />
<br />
I saw some new screenshots from SXSW, and the minigun looks ...well, mini. Can it be a XM214 Microgun? That, or the dude carrying it must be HUGE. --[[User:Funkychinaman|Funkychinaman]] 20:13, 15 March 2010 (UTC)<br />
<br />
http://io9.com/5493337/screen-shots-predator/gallery/17<br />
<br />
Sorry but there is no way in hell that it's a XM214 Microgun. Personally i would love to know who built the weapon as this makes a possible seventh real handheld Minigun made for cinima. Other than Kurt Russel and the man in Revenge of the fallen, everyone using a handheld Minigun in film has been huge with Arnold being 6'2" and 240#, Jesse Ventura being 6'5" andf 250#, I'm not sure how big bill duke is but he is not a small man. Plus Miniguns are not as physically big as most people seem to think. I have physically picked one up and without the ammo and power system they are small. [[User:Rockwolf66|Rockwolf66]] 20:35, 16 March 2010 (UTC)<br />
:Maybe it's forced perspective then, because I know Jesse Ventura is a huge guy, and "Ol' Painless" looks a lot larger in his hands than the Predators minigun. --[[User:Funkychinaman|Funkychinaman]] 20:44, 16 March 2010 (UTC)<br />
You got that right as having seen a RL minigun and having spoken with someone who has handled a RL XM214 there are none in film. The XM214 is a tiny weapon that you can easily hold in one arm. think about the lenght of an M4 carbine. .22 longrifle minigun prototypes are about the lenght of a P90. From the looks of the weapon in question I would like to watch it expell brass to estimate what they have geared the weapon down to.<br />
<br />
I've seen a minigun in a meuseam, it's actualy pretty small. BTW, how do we know about the script? Did some one of the armorers on here see it and then post here?<br />
<br />
There was A LOT of forced perspective used in Predator to make the Minigun look more impressive. There were more shots devoted to showcasing the weapon than the two guys carrying it. There are some behind the scenes shots of Jesse carrying the weapon and it doesn't look so massive. The M60 foregrip assembly also adds a fair bit of bulk to the weapon, which isn't present in any other incarnation of the Minigun. In reality the overall length of a handheld M134 falls somewhere between an M4 and an M16. The XM214 is even smaller.<br />
<br />
Anyone know what tac vest and backpack Nikolai had on? --[[User:Sidewinder Forge|Sidewinder Forge]]<br />
<br />
haven't seen the movie yet but could be one of these <br />
http://www.blackhawk.com/product/STRIKE-LBE-Harness,53,2.htm<br />
http://www.blackhawk.com/product/STRIKE-Commando-Recon-Chest-Harness,721,129.htm<br />
<br />
==Royce==<br />
Anyone able to ID royces pistol, id guess at a desert eagle based on size and the fact they were used by everyone i predator 1, danny glover in 2 and a few ppl in avp1. Also Royce using the AA12 may be a homage to concrete jungle the first spin off comic and book from the original where dutches brother used an auto shotgun to take out the first predator. --[[User:Captain Snikt|Captain Snikt]] 03:00, 17 March 2010 (UTC)<br />
<br />
Based on the new screencaps i'd say it looks more like a custom 1911 variant - any ideas? --[[User:Captain Snikt|Captain Snikt]] 01:55, 18 March 2010 (UTC)<br />
<br />
<br />
looks like MEU SOC variant although I cant be sure<br />
<br />
Technically speaking, ''nobody'' in Predator used a Desert Eagle. Yes, they carried them as sidearms in holsters, but ''carrying'' and ''using'' are two different things. [[User:Spartan198|Spartan198]] 09:41, 23 April 2010 (UTC)<br />
<br />
I think that is handgun is a kimber desert warrior<br />
<br />
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|MEU(SOC) Pistol\Kimber Desert Warrior, .45 ACP.]]<br />
<br />
Of Coarse!...A unknown 1911 and someone thinks its a Kimber Warrior, suprise suprise. Rail or no rail its a warrior, G-10 tactical grips or regular old wood grips and there is still someone somewhere that thinks it is a Warrior. But when it is all said and done it is very rarely a Warrior. --[[User:Spades of Columbia|Spades of Columbia]] 00:53, 5 July 2010 (UTC)<br />
<br />
It appears to either be a 1911 variant, or a custom Desert Eagle which would be black with ivory/white plastic grips, which would be unique indeed, therefore, I assume that it's a 1911 variant. I don't think it's a Desert Warrior, though it does bare some resemblance to the Kimber Warrior II. If it's a 1911, it either has ivory grips, similar to the pistol in Heat, or it has white plastic grips, grips of the Warrior. There is no great picture of this gun, however, it appears to have something extended past the grip, so if it's a 1911, it's probable that it's a Kimber. We can't tell if it has rails or not, but it obviously doesn't have wooden grips. While there is no way of positively identifying this pistol yet, saying 'It can't be a Kimber and you're a moron for thinking it is' is completely unfounded. Unless you can provide evidence as to why you think it isn't a Kimber, other then the simple fact that people have been wrong about things being Kimbers before, your argument has no weight. [[User:Acora|Acora]] 08:03, 3 July 2010 (UTC)<br />
<br />
Number one, there is no such thing as a Kimber Warrior II...there is no II about it, it was built to military spec there for never got the "II" kimber safty. Number two, sorry I came off as a "Moron" but just because you can see a G-10 style grip doesnt make it a Warrior...and i din't say anything about it not being a Kimber...just the Warrior aspect of it because alot of people are quick to say its this 1911 or that 1911. There are true custom 1911 out there and I like to keep a open mind and not just yell out "its a Kimber narf" --[[User:Spades of Columbia|Spades of Columbia]] 00:53, 5 July 2010 (UTC)<br />
<br />
Firstly, I have no clue if there is such thing as a Kimber Warrior II, as I've never owned one, but was merely basing what I called it on the picture on the 1911 page which noted it as such. That, however, is irrelevant to the basis of this conversation, whether it is possibly a Kimber or not. Second, I never called you a moron, and I'm sorry if you took it that what. What I was implying is that you were being overly hostile and insulting by all but saying that it was impossible for the pistol to be a Kimber, simply because people have claimed that handguns were Kimbers before and were wrong. The word moron was in quotations. As I was saying in my first comment, however, I'm not arguing that the pistol definitely is a Kimber. To do so, with a gun that gets so little screen time in the trailers, before the film even comes out, would be neigh impossible. What I was saying, however, is that, contrary to what you claim, you didn't seem to be keeping an open mind about it. The other user posted that they thought it might be a Kimber Warrior, and you immediately attacked the idea, not because it isn't possible, but because of past preconceptions. Just because Kimbers aren't often used in movies don't mean that they never will. I'm not saying that immediately claiming that the gun is a Kimber on the actual page is correct, since it obviously wouldn't be. However, the user is fully allowed to say 'I think this pistol is a Kimber Desert Warrior', and borderline insulting him for it isn't a great way of handling it. Remember, part of this site is figuring out what kind of guns are used in the movies, and it's impossible to do that without making educated guesses. In this case, a Kimber Warrior isn't that bad of a guess, since the gun has an extended section of the mag past the grip, and the grip is of a G-10 style, as you said. Unless you have a better guess, simply saying that his is incorrect just because other people have maid similar guesses before is not valid. [[User:Acora|Acora]] 08:18, 5 July 2010 (UTC)<br />
<br />
I never said that it wasnt a kimber warrior and sorry for allowing it to be viewed that way...my original statement was more of a general statement towards the warrior being listed alot when it isnt even close (this one being very close but undetermined) like on the NCIS page and the Rise of Cobra page and few others for example. Sorry for causing the arguement.--[[User:Spades of Columbia|Spades of Columbia]] 18:48, 6 July 2010 (UTC)<br />
<br />
Anyone know who makes the tactical vest the royce character wore in the film? love that extra shell capacity. great movie too. holds up to the orig. imo.<br />
<br />
:It was simply a MOLLE vest with several pouches attached. Leapers makes a fairly inexpensive one. Oh and Royce's .45 actually had ACU patterned grips, but you only see a glimpse of them in the movie. -[[User:The_Winchester|Winn]]<br />
<br />
Miltec makes these vests in various colors they cost 40 dollars or something like that often used by airsofters<br />
<br />
it looks like a Condor® MOLLE Tactical vest without the pouches, NorthwestShooterSupply.com has what I can see is the closed thing to it, aside from his is wore/dirty and the clips on Royce's are Tan, NWSS.com's are black. Buts it's damn close, and if you want the shell holder Royce has on his chest, their 215 Gear Shotgun Shell Holder Vertical, google it. Now how he riggs the knife between the holder and the vest "is up in the air."<br />
<br />
Just got my Condor® MOLLE Tactical vest, it's exactly like his, even the front buckle and side reliefs are tan. O.o<br />
<br />
No matter what variant it is, it is always a Warrior.. It's kinda funny... Its almost like everyone thinks that the only maker of the 1911 is Kimber.... NEWSFLASH GANG! Colt was the first to produce the 1911 and 1911-A1, and then Springfield Armory was the second! not Kimber, WHAT A SHOCK! Smith and Wesson, Wilson Combat, Taurus, Para-Ordnance, and many other companies make 1911's.. and many of the models have tactical rails... and many are made to mil-spec.. Oh, and Kimber has crap customer service.. :) [[PunisherDave]]<br />
<br />
==Cuchillo's (Danny Trejo) UZI's...==<br />
It's pretty safe to say we ain't gonna see any UZI's in this.<br />
I think we should remove the UZI section, because the UZI's described in the script have obviously been changed into two H&K MP5Ks, based on the trailer(s) and various production stills released on the internet (see below). It would be a bit silly for him to carry MP5Ks ''AND'' UZIs... Also some other weapons have been changed, e.g. Isabelle's (Alice Braga) Blaser was originally a Heckler & Koch PSG1 in the script.<br />
[[Image:Preds004.jpg|thumb|600px|none|Danny Trejo is holding two MP5Ks, not UZIs. It is highly unlikely he'll be having two UZI's strapped to his back, since the script only mentioned two UZIs (which have obviously been changed into two MP5Ks.)]] -- [[User: Warejaws|Warejaws]], March 29, 2010, 13:47 (UTC)<br />
*I don't see why not if a more conclusive image can be obtained, BTW Isabelle's rifle was changed as soon as the teaser came out.--[[User:The Mercenary|The Mercenary]] 23:43, 30 March 2010 (UTC)<br />
:: I dont think a sniper rifle is the best weapon to use ageist a predator.<br />
<br />
a sniper is useful, remember the first movie where two of them see it in the distance, then say they want to get close and get wrecked when they move up. Now imagine if they ahd two scoped rifles instead of mp5s. "There it is!" bang. bang. Movie over.<br />
<br />
Plus, she wasnt exactly preparing herself to be capture by a alian life form and then taken to a distant plantet where she would be hunted..She, instead prepared herself for basic military action here on earth against human rebels. Which a sniper rifle is very effective against human when in the hands of a sniper. [[Spades of Columbia]]<br />
<br />
true, but the only problem is finding it when it cloaked<br />
<br />
:I don't think that would be too much of a problem for a sniper. Remember, they're hunters, too. [[User:Spartan198|Spartan198]] 20:52, 3 July 2010 (UTC)<br />
::If, by hunters, you mean a collection of murderers, mercenaries, and other very violent people, then yes.<br />
:::I'm talking about ''snipers''. Snipers are hunters, too. [[User:Spartan198|Spartan198]] 22:54, 5 July 2010 (UTC)<br />
<br />
== Replaced Weapons ==<br />
<br />
Predators was originally Predator 3 written in 1993, so probably the Weapons were changed with more modern Guns. One thing that bothered me was why replace a Micro Uzi with MP5k's. I guess the modern equivilent would have been the MP7.<br />
:Probably because MP5Ks are much more common and easier to acquire than MP7s would be. [[User:Spartan198|Spartan198]] 07:03, 10 July 2010 (UTC)<br />
<br />
Cartels dont usually stroll around with super high tec wepons. A mp5 makes more sense than an mp7.<br />
<br />
I agree, look at No Country for old man, plus where would he even get a steady flow of ammo for a MP7.--[[User:Spades of Columbia|Spades of Columbia]] 22:27, 15 July 2010 (UTC)<br />
<br />
It's a big budge movie. They coulda gotten the most advanced and obscured guns never seen in movies yet. [[User:Excalibur01|Excalibur01]] 01:44, 27 August 2010 (UTC)<br />
<br />
Just because it has a budget doesnt mean it shouldnt be true to its characters, I would hope they would go practical and logical instead of what might be considered "cool".--[[User:Spades of Columbia|Spades of Columbia]] 15:47, 27 August 2010 (UTC)<br />
<br />
== Just seen it (spoiler warning!) ==<br />
<br />
I just got back from it, it really was good, like predator 1 good. A few observations, Chuchillo (trejo) has a 1911 variant holstered at his back, and the black dude from the death squad also carries a 1911. A soldiers dead body is also seen gripping a 1911, they seem to be very popular in this film. Royce never draws his side arm so who knows what kind of 1911 variant it actually is. Royce appears to use FRAG 12 amunniton in his AA12 in the first encounter with the predators and Nikolai makes impressive use of a claymore mine. I think ive got away with that without giving away any spoilers. I was also very impressed to see Royce re filling the drum mag from his AA12 from the cartridges on his vest, and Nikolai even reloads his mini gun! Shame he doesnt appear to be able to hit fuck al with it. Its just a crime that no one called the preds ugly mother fuckers in this film, part from that it really was good.--[[User:Captain Snikt|Captain Snikt]] 22:24, 8 July 2010 (UTC)<br />
<br />
:So no "You ugly mother fucker" ? Damn, that's just the trademark line from a Predators movie [[User:Excalibur01|Excalibur01]] 02:12, 9 July 2010 (UTC)<br />
<br />
::Wrong! The classic line is included, in Russian. Nikolai says it just before he takes the Tracker out. A friend who speaks Russian translated it. Told me it literally comes out as "In your face," or something similer, but it wouldnt be a stretch to put it as "You're an ugly motherfucker." - Mikey<br />
<br />
<br />
:::Yeah it's almost as bad as Terminator 3 not having "I'll be back" or "Come with me if you want to live", getting them replaced by "I'm back" and "If you wanna live come with me"... what's up with them not having trademark for the series in them? [[User:T.H.M.Christensen|T.H.M.Christensen]]<br />
<br />
:::He doesn't actually say you are one ugly mother fucker. Before his death Nikolai says "Ну и рожа у тебя!", which can be translated as "What a face you got on you!". No mention of either words for mother or fucker, If we are being acurate --[[User:Captain Snikt|Captain Snikt]] 00:52, 20 September 2010 (UTC)<br />
<br />
::::While he doesn't actually say "you are one ugly mother fucker," the Russian line "Ну и рожа у тебя!" is the exact line used by the Russian interpreter as the translation of Arnold's original in the Predator VHS copies circulating in the USSR back in late 1980's (back then, there was literally 1 main interpreter who translated every Hollywood movie pirated into the Soviet Union, in single voice). My guess is Oleg Taktarov actually knew this and suggested the line. <br />
<br />
I love when the criminal is says to Chuchillo "come on give me a gun, you got two fucking guns, and you russian, you got a bigass gun give me something" You see all these holstered weapons and nobody gives him anything.<br />
<br />
If you were a soldier or special forces guy and you ended up in some weird jungle with a bunch of others like you and you see an convict wearing orange...would you give him a gun? [[User:Excalibur01|Excalibur01]] 06:04, 10 July 2010 (UTC)<br />
<br />
Compensators seem to be somewhat popular as well, as both Isabelle and Hanzo have them on their sidearms. The convict guy, he did a pretty good job for being armed with nothing a shank, though. And Royce... well, to put it simply, ''he's the new Dutch''. I didn't think he was right for the role, either, but boy, was I wrong indeed! All in all, I have to admit I like the AvP movies a ''little bit less'' now... [[User:Spartan198|Spartan198]] 06:58, 10 July 2010 (UTC)<br />
<br />
Anyone else notice that Royce was armed with Billy's (from the origina Predator) huge knife, which he used on the hounds, I loved all the little nods to the old films ''Cummahn, Im right here! Kill me!'' --[[User:Captain Snikt|Captain Snikt]] 14:35, 10 July 2010 (UTC)<br />
<br />
I think Adrien Brody was a good choice for the part. If you ever see a special forces soldier in person or pictures most of them are normal looking guys. Adrien Brody looked in shape. I think thy cast the roles very well in the movie.[[User:GaBoy45|GaBoy45]] 15:54, 10 July 2010 (UTC)<br />
<br />
<br />
The Yakuza sword fight was just awesome. It was like the scene with Billy from the first movie. Taking off his shirt, telling the others to go and drawing his blade out to challenge the Predator, but unlike the first movie, we actually SEE a sword fight and it was epic as hell. This movie is far superior to either of the AvP movies. And though I wished they got a more cliche cast of actors, Adrian Brody did really well [[User:Excalibur01|Excalibur01]] 15:55, 10 July 2010 (UTC)<br />
<br />
Anyone knows what the pistol Oleg was using?<br />
<br />
-Tokarev? It looked single stack and about the same dimensions, and would make sense, didnt see any clear shots.<br />
<br />
<br />
<br />
-Could it be some 1911 variant? It appeared to have a lot of recoil<br />
<br />
I thought it looked like a Stechkin APS because of the long tapering barrel, tho he did only shoot it semi auto. The swordfight as pure genius, the wind in the grass was just awesome, theres always room for an old fashioned samurai face off --[[User:Captain Snikt|Captain Snikt]] 19:03, 10 July 2010 (UTC)<br />
<br />
Crap, I knew I recognized Brody's knife from somewhere, but I couldn't place it. I fail as a ''Predator'' fan... :( But, yeah, the sword fight was indeed awesome. BTW, since we're talking about things that could spoil the movie for someone who hasn't seen it, I added a spoiler warning to the title of this discussion. [[User:Spartan198|Spartan198]] 19:55, 10 July 2010 (UTC)<br />
<br />
i didnt see the doctor twist coming and thought lawrence fishburne would be a main character, not just a small role.<br />
<br />
Where were the guns that are listed in Nowlands base? I didnt see any of them? Surely if there were guns about the humans would have made off with them in the escape? Or maybe I was just being blind. There are some excellent shots of the AA12 on Imdb now by the way, not that we dont have enough shots of the AA12 but its a beautiful gun --[[User:Captain Snikt|Captain Snikt]] 01:15, 12 July 2010 (UTC)<br />
<br />
Yeah, the doctor twist was really ingenious. Also, did anyone notice that the bound Predator looked exactly like the original Predator from the first movie (identical helmet and all)? [[User:Spartan198|Spartan198]] 07:28, 12 July 2010 (UTC)<br />
<br />
did anyone else notice that Brody didnt shoulder his AA12 once during this film. he always fired from the hip, maybe a lack in training given to the actors as he ment to be ex special forces? anon<br />
<br />
I did notice that he never shoulders the auto shot, it was really bothering me for some reason, so I watched the movie again, in the opening sequence he seems to have dislocated his shoulder when he fell through the jungle canopy, he pops it back in with an audible snap. Perhaps the recoil is to much for the recent injury to take, I am not sure how much recoil an AA12 packs just trying to give Brody the benefit of the doubt. (Rob)<br />
<br />
i love how he actually has them relaod, uses different ammo types and uses the light on his surefire forend. The bound predator was supposed look identical, they wanted a 'classic" vs super predtor battle.<br />
<br />
So...is it safe to assume that Cuchillo's side weapon was a shiney Colt .38 super, or is that being too speculative...and some what raciest? I did really like the movie and how all the Characters handled their weapons.--[[User:Spades of Columbia|Spades of Columbia]] 00:31, 13 July 2010 (UTC)<br />
<br />
Cuchillo's sidearm was clearly a 1911 model, with ornate engravings, this makes me assume its a mark IV series 80 ( http://www.imfdb.org/index.php/Image:ColtMkIVSilver_DeNiro_Machete.jpg ) similar to the ones we see in 24 (series 3), machete, and dean winchester's 1911 from supernatural. --[[User:Captain Snikt|Captain Snikt]] 01:02, 13 July 2010 (UTC)<br />
<br />
I know right, pretty sweet side arm!...but would it be too presumptive to think a movie would be realistic enought to make Cuchillo's 1911 a .38 Super?--[[User:Spades of Columbia|Spades of Columbia]] 14:05, 13 July 2010 (UTC)<br />
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<br />
It's possible (he never fired it, no need for blanks.) but unlikely.<br />
<br />
What movie were you watching? He shot an entire mag at rapid fire!--[[User:Spades of Columbia|Spades of Columbia]] 15:11, 13 July 2010 (UTC)<br />
<br />
Cuchillo never fired the 1911. Just his mp5ks.<br />
<br />
No, he pulled and fired his 1911 on the Predator Hounds.[[User:Humanzie3|Humanzie3]]<br />
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Thank you, i was waiting for someone not anonymous to back me up.--[[User:Spades of Columbia|Spades of Columbia]] 17:00, 13 July 2010 (UTC)<br />
:I'll vouch it as well,, Cuchillo definitely pulled and fired his pistol at an oncoming hound. [[User:DKS01|DKS01]] 06:03, 14 July 2010 (UTC)<br />
::Yeah, Spades is right. Cuchillo definitely pulled his 1911 and shot numerous rounds at one of the charging hunting dogs. Sort of like Brody should have done, instead of grabbing his machete and cutting it in half. [[User:Acora|Acora]] 23:48, 15 July 2010 (UTC)<br />
<br />
And there's nothing racist about Danny Trejo's character. He made a career being a method actor. He's spent prison time for robbery and drugs, so he knows exactly how to play a tough Mexican character. He pretty much invented that look and cliche [[User:Excalibur01|Excalibur01]] 18:02, 13 July 2010 (UTC)<br />
<br />
I was asking if I was being more raciest for assuming it to be a .38 super not for Trejo being cliche.--[[User:Spades of Columbia|Spades of Columbia]] 18:14, 13 July 2010 (UTC)<br />
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I think caliber ascends beyond race, its just ammunition, and he did empty the mag the last time we see him alive, shame he didnt use his knife, you dont fuck with danny trejo and his knives --[[User:Captain Snikt|Captain Snikt]] 23:07, 13 July 2010 (UTC)<br />
<br />
Shouldn't the Grenades be credited to Edwin instead of Noland...since Edwin is the one that technically used them ;)--[[User:Spades of Columbia|Spades of Columbia]] 23:56, 13 July 2010 (UTC)<br />
<br />
Well if we are being really honest it was berserker predator (or jaws as i was calling him) that used them --[[User:Captain Snikt|Captain Snikt]] 02:18, 14 July 2010 (UTC)<br />
<br />
Just wondering, I know Royce's machete was the same as used by Billy in Predator, but does anyone know what type of knife he keeps strapped to his vest, behind his shotgun shells? [[User:Acora|Acora]] 23:48, 15 July 2010 (UTC)<br />
<br />
The knife is a TOPS Steel Eagle 107C -John<br />
<br />
== The Predators ==<br />
<br />
I updated the names of the predators as they are credited and named for the upcoming action figures and making of book. They are listed as 'Falconer' predator - the super pred with the robo bird on his shoulder with the metal spikey mask. 'Tracker' predator, the one we se holding the hounds at bay with the 2 tusks on his mask, who makes friends with Nikolia. And the 'Berserker' predator the one with the jawbone on his mask who takes on the classic predator and fights royce in the finale. The classic predator was simply named as you would expect, classic predator --[[User:Captain Snikt|Captain Snikt]] 02:26, 14 July 2010 (UTC)<br />
<br />
<br />
== Hanzo's Beretta ==<br />
<br />
I'm looking at the pictures of Hanzo's Beretta right now (especially the second picture, where he draws it from his coat) and it's obvious that it isn't a plain Inox with custom grips and a compensator. I mean, it obviously has a compensator and custom grips, but the slide and possibly the barrel are both a different color then the frame. The frame appears to be from an Inox, but the slide and barrel look darker, so I honestly think it's some sort of tutone. [[User:Acora|Acora]] 05:55, 22 July 2010 (UTC)<br />
<br />
Not really. If you look at the other caps, the barrel is the same color as the slide, so it must have been because it was in is coat, the darkness made the barrel dark color. Some camera filters makes colors seem different [[User:Excalibur01|Excalibur01]] 06:01, 22 July 2010 (UTC)<br />
<br />
Yes, the barrel and the slide are the same color. They are a different color then the frame, however, which was what I was pointing out. The slide, and the barrel, are different colors then the frame, and it couldn't just be a trick of the lighting, as no shadow is being cast on them that isn't also being cast on the rest of the gun, and it couldn't be because of the camera filter, either, since that would also effect the entire gun. [[User:Acora|Acora]] 09:19, 22 July 2010 (UTC)<br />
<br />
Also, as to something mostly unrelated, does anyone know what brand of compensator Hanzo has attached to his Beretta, or is it a custom design? [[User:Acora|Acora]] 09:12, 23 July 2010 (UTC)<br />
<br />
Since no one is disputing that it's a tutone anymore, I'm going to go ahead and change it. Can someone get me a picture of a Beretta that is tutoned like Hanzo's, with a blued slide and barrel but a stainless frame? Until then, I'll be using the closest thing I've got. [[User:Acora|Acora]] 14:53, 26 July 2010 (UTC)<br />
<br />
"does anyone know what brand of compensator Hanzo has attached to his Beretta, or is it a custom design?" I think Steve (User:Phoenixent) one of the armorers on this site built it. Knowing some of the work he's done in the past, it was probably custom built.--[[User:Predator20|Predator20]] 15:30, 26 July 2010 (UTC)<br />
:Thanks. I was thinking of getting one, but seeing as it's custom made, I guess I'm SOL. [[User:Acora|Acora]] 15:34, 26 July 2010 (UTC)<br />
::Ask him [[User talk:Phoenixent]] he's real good about answering questions, but it may take a while to get back to you.--[[User:Predator20|Predator20]] 15:39, 26 July 2010 (UTC)<br />
<br />
What makes you think Hanzo's Beretta is Two Tone? It looks like an inox with ivory grips and a compensator to me. If you're talking about how the slide's darker then the frame, alot of Beretta inoxes are like that with the slide and barrel being darker then the frame, just look at this Beretta 92FS Vertec.--[[User:Alienqueen11|Alienqueen11]] 18:01, 27 July 2010 (UTC)<br />
<br />
[[Image:Beretta-92FS-Vertec-SS.jpg|thumb|none|400px|]]<br />
<br />
Actually, while the picture you've posted doesn't have the same look as the one in the film, with a darker slide and barrel, but it does turn out that I was wrong, at least partially. It wasn't a blued barrel and slide on a stainless frame, it was a stainless barrel and slide on an alloy frame. Here's a message I received from the gun's creator.<br />
::Hi Jack, I custom built the compensator for Hanzo's Beretta. The comp in integrated into the blank conversion of the pistol. I also checked my reference photos for that project and the pistol has a stainless slide and barrel with a alloy frame. I believe the the two tone look is from the lighting and lens filters during filming. Photo two showing him draw his weapon show that it has a stainless top end and alloy frame. Hope this answers some of you questions. -[[User:Phoenixent|Phoenixent]] 16:25, 26 July 2010 (UTC)<br />
So yeah, it turns out that while I was wrong about the kinds of materials that went into the gun, it is technically two toned, since, because of the camera filter, the alloy shows up as being lighter then the stainless parts of the gun. However, I'll leave it up to you guys as to what we should classify it as. [[User:Acora|Acora]] 18:37, 27 July 2010 (UTC)<br />
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:::I don't think you can say it's "technically two-toned". The factory Inox finish (stainless slide/barrel and alloy frame) looks almost two-tone, especially in certain lighting conditions. I don't see what's wrong with calling it a Beretta 92FS Inox, assuming it did come with that finish from the factory (instead of being a blued Beretta that was later re-finished). -[[User:MT2008|MT2008]] 01:00, 2 November 2010 (UTC)<br />
<br />
I swear uploading pictures to this site is the WORST !<br />
But here you all go...thank me later...<br />
[[Image:Predators33.jpg|thumb|none|600px|Promotional image of [[Louis Changchien]] as Hanzo with his custom Beretta.]] <br />
Kode38<br />
<br />
==moved from main page==<br />
===Unknown 1911===<br />
A [[M1911 pistol series|M1911-type pistol]] is carried by Royce in a thigh holster.<br />
[[Image:Predators7.jpg|thumb|none|600px|Royce's 1911 circled in red.]]<br />
[[Image:Predators8.jpg|thumb|none|600px|Another look at Royce's 1911.]]<br />
On the big screen, there are some great close-ups. I'm pretty sure it is a Kimber Warrior; which is odd because of his tan shemagh scarf and vest, I'd think he'd carry a Kimber Desert Warrior. Weird. -- ST0NEFIELD<br />
Black Kimber Warrior's do come with those grips stock. So I<br />
m sure thats what it is.<br />
<br />
<br />
-1911 style autos are so customizable that it could be anything, not necessarily a Kimber. Without a clear image of the stamps on the slide, it's not going to be possible to narrow it down to any specific 1911 model.<br />
<br />
Your not gonna get slide stamps as the pistol never leaves the holster, though based on the grips and odd magazine butt plate I too say kimber<br />
<br />
The Kimber Desert Warrior and Warrior are gimmicks by Kimber to make money off of the Pistol they produced to equip USMC (MARSOC) operators. The Warrior is supposed to be built to the same specs, and the Desert Warrior is the same with a brown paint job. Most real fighters would never field such a cartoon pistol.<br />
<br />
Looks like it has a nickel or stainless steel finish. [[User:BeardedHoplite|BeardedHoplite]] 18:43, 12 July 2010 (UTC)<br />
<br />
I can almost swear that it had a TRP style magazine well...you could only really see it when Royce grabbed the grip that one time during the entire movie.--[[User:Spades of Columbia|Spades of Columbia]] 01:14, 13 July 2010 (UTC)<br />
<br />
It did have a magwell like that. Just saw it. But you can get those after market to so dosent mean its a TRP 1911. The grips are Kimber tan ones. They just get dirty so kind look like ACU. Shame he never used it.<br />
<br />
Kimber are not the only ones that uses or has access to G10 grips...there are other 1911 makers that use that styling of grips.--[[User:Spades of Columbia|Spades of Columbia]] 15:29, 13 July 2010 (UTC)<br />
<br />
Mombasa uses what looks like a standered GI 1911 when he has Stans's shank to his throat.--[[User:Spades of Columbia|Spades of Columbia]] 23:18, 13 July 2010 (UTC)<br />
<br />
Yeah. It was standard with nickle finish. Pretty sure Cuchillo's was the same prop.<br />
<br />
Dead soldier with hole in his chest also had a 1911 with the slide locked back in his hands. Funny, they said he was supposed to be in Afghanistan but was wearing tiger stripe!<br />
<br />
--Cuchillo's sidearm wasn't "standard". It was customized with some kind of ornate plating. -- [[User:Warejaws]] 19:47, 14 July 2010 (UTC)<br />
<br />
ok...I think i have it, based on grip design and the magazine well that looked like a trp but not quit, i'm starting to think it might possibly be a Nighthawk Enforcer. Side by side without viewing marking stamps they look identical.--[[User:Spades of Columbia|Spades of Columbia]] 01:05, 15 July 2010 (UTC)<br />
<br />
I think spades is right. Unfortunately we will never know unless we contact the armorer. =(<br />
<br />
<br />
So who made the final decision on this one and what evidence does he have? And how do you explain the Magazine well that has never been on a Kimber Warrior but for some reason is in this movie?--[[User:Spades of Columbia|Spades of Columbia]] 19:41, 27 July 2010 (UTC)<br />
<br />
I concur with this. There is no clear shot of the slide marking showing the Kimber logo here, and there are MANY models of 1911 pistols with coyote brown micarta grips on them aside from Kimber's. This should be classified as an Unknown 1911 Government Model since there is no proof of the pistol even being made by Kimber, let alone being the specified model.<br />
<br />
:''After seeing the movie twice, I see absolutely no definitive proof that Royce's pistol is a Kimber of any kind. On the contrary, the grips on his gun (which, frankly, are all that we ever see of his gun) are nothing like what is found on a Kimber Warrior.'' --[[User:Clutch|Clutch]] 07:18, 31 July 2010 (UTC)<br />
<br />
Well I just checked out the licensed toys that are coming out for the Predators film and I know it is only a toy but these companies make sure they get every detail of every part of the character right, there's a picture, not brilliant, but a picture none the less of the toy gun un-holstered and I can guarantee you that the toy company rang the armourer to get it spot on... enjoy link as I can't figure out how to post pictures. GraizeONE. http://bagelsncheesey.wordpress.com/2010/08/13/hot-toys-16-scale-predators-royce-figure/<br />
:''While Hot Toys is known for their accuracy when it comes to detail, that doesn't always stretch to the weapons. For example, I believe that their deluxe Dutch figure (from [[Predator]]) equips him with an M16A2/M203 combo, when the actual weapon seen in the movie was an AR15/SP1 and a fake 39mm launcher made to look like the M203.'' --[[User:Clutch|Clutch]] 19:51, 23 August 2010 (UTC)<br />
::They also gave him a 1911 as a sidearm when in the movie he had a Desert Eagle. [[User:Spartan198|Spartan198]] 06:06, 28 August 2010 (UTC)<br />
<br />
You can see the compensator sticking out the end of his holster in the above pictures, so they got that part right. K38<br />
<br />
:There is a good shot of Royce's 1911 when the group hiding in the complex. You can see the magwell, the grip and part of the compensator. Perhaps a screen capture high-definition would be good on the page. --[[User:Charly Driver|Charly Driver]] 17:14, 5 December 2010 (UTC)<br />
[[Image:Royce1911.jpg|thumb|none|600px|]]<br />
<br />
===Unknown M1911 Variant===<br />
<br />
When the group finds the dead american, an as-of-yet unidentified M1911 pistol can be seen in his hand, slide locked back.<br />
[[Image:Predators43.jpg|thumb|none|400px|]]<br />
<br />
-- Looks like a standard M1911A1 to me --[[User:Warejaws|Warejaws]]<br />
<br />
Disagree. The short grip safety spur, smaller ejection port, and unbeveled trigger cut as well as flatted, sharp cut above the front of the front of the trigger guard suggest original M1911 --Pyrewyrm<br />
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<br />
===Unknown Handgun===<br />
<br />
Nicholai ([[Oleg Taktarov]]) uses a handgun of unknown make or model, after his minigun is destroyed.<br />
<br />
It looked like a Makarov to me. This naturally would fit his character.<br />
<br />
Im fairly certain it was a tokarev<br />
<br />
Look liked a CZ 52 standing in for a Tokarev. In fact, I'm almost positive it is. Same magazines with the holes on it when he reloaded it. Was way to angeled to be a Tokarev.<br />
<br />
It looks like a Makarov, judging by the shape and size. But when we see it on Blu-Ray we'll get a better look.<br />
<br />
The barrel was much too short to be a Makarov, and it was too angled to be a Tokarev, so I have to agree, it was a CZ 52.<br />
<br />
He fires of 8 rounds before the pistol runs dry. though we cannot be certain he has a ful magazine to start with most weapons in this movie didnt seem to have 'hollywood' magazine capacities - --[[User:Captain Snikt|Captain Snikt]] 11:29, 15 July 2010 (UTC)<br />
<br />
-TOKAREV TT33... Single stack with a VERY tall non adjustable V-notch rear site is the tell all. The Tokarev fires a 7.62 X 25mm cartridge which, with the right rounds, delivers more foot pounds of energy on target than a 45 caliber. Sad to say but true. Hence the high recoil. They are real beasts. I own one. I know. Also not a CZ 52 (which I also own). The CZ 52 is significantly thicker/bulkier/heavier than the Tokarev although it fires the same rounds as the TOK and generates even MORE foot pounds of energy due to it's slide roller locking mechanism. It also has a very small rear V-notch site which is about half the size of that on the Tokarev. That very tall rear site is a dead giveaway. Look again and you'll see what I mean. :?) <br />
<br />
The CZ 52 does hold 8 rounds. =)<br />
<br />
But so does the Tokarev and the Makarov, so this really doesnt narrow it down much more was my point --[[User:Captain Snikt|Captain Snikt]] 01:13, 16 July 2010 (UTC)<br />
<br />
Could his pistol be an M1911? - Venom3945Marine<br />
<br />
No...but i believe mombasa's sidearm is...most likely a GI model or even a Star model B or something like that.--[[User:Spades of Columbia|Spades of Columbia]] 21:38, 16 July 2010 (UTC)<br />
<br />
As i said above Mombasa is carrying a 1911, he has it tucked away behind him for a left handed draw, odd as he handles his AK with his right, he never gets a chance to fire it tho --[[User:Captain Snikt|Captain Snikt]] 01:36, 17 July 2010 (UTC)<br />
<br />
I agree with the above user who says however, not to doubt his knowledge about the TT33 on power, but comparing it to a .45 is just not possible. You're talking about two cartridges that are completely different. The .45acp is large and slow moving (roughly 850fps on average)whereas the 7.62x25 is medium in both of these areas. Also the CZ52 is not more powerful due to its chambering mechanism, however it does allow a person to make loads that are much, much hotter than those for the TT33. I've seen them loaded to ridiculous levels that I swear in anything else would make the gun explode. I guess I'm arguing semantics here, but I didn't want someone who was uninformed to misinterpret his post.<br />
<br />
=== The "Vietnam-Era" Claymore ===<br />
<br />
"When Nikolai (Oleg Taktarov) sees Noland's weapons cache, he eyes a M18A1 Claymore anti-personnel mine on the table. '''He's startled because its a Vietnam-era Claymore, revealing just how long Noland has been on the planet'''. Nikolai apparently grabbed the Claymore mine offscreen, because he is seen using it prominently later. "<br />
<br />
This irked me. Noland says he has been on the planet for 10 seasons. During the movie, the humans seem to go through 2 full days. At the end of the movie, a new batch of humans and predators is seen falling in. One would assume that a season is ~2 days. And, if Noland was a scavenger like he said, you don't get fat by living that way. <br />
<br />
I am not saying that Noland has been there for 20days only. I would not think you loose your mental health in 20 days. Just how that sentence was worded makes it seem like he was born and raised there. <br />
<br />
<br />
There were no new predators being dropped in. Those cages were animals that they also hunt. They would probably have to wait at least a year for more predators to show up, assuming by that line that the seasons are 3 years long, or Noland's gone bonkers and lost track of time. <br />
<br />
<br />
A vietnam era claymore doesnt mean hes been there that long, there were authentic samaurai swords, does that mean he lived in feudal japan? Hes scvenged from people who were there a while.<br />
<br />
Sorry to post as an anon, I generally lurk but I had to say something on this on.<br />
<br />
:Well, the fact that he is slightly crazy, wearing Tiger Stripe camo pants, and says that he is Air Cav, not to mention he is past his prime, all point towards him being there for several decades. -[[User:The_Winchester|Winchester]]<br />
<br />
It's kind of ironic that Larry Fishburne, who also started in "[[Apocalypse Now]]" as a Machine-Gunner would star as an insane air cav soldier years later. - [[User:Kilgore|Kilgore]] 22:58, 11 August 2010 (UTC)<br />
<br />
[[Image:ApnowM60-6.jpg|thumb|none|450px|Laurence Fishburne before he was kidnapped by aliens]]<br />
[[Image:Predators06a.jpg|thumb|none|450px|Looks like He has had no problems finding food on a hostile alien planet for more than 40 years.]]<br />
<br />
Winchester is right, Nolan is wearing Tiger Stripe camo pants, but also RVN era jungle boots and the sleeveless jacket he is wearing over the scavenged 'predator' armor is a 3rd pattern jungle jacket also from the RVN era, with the arms cut off. The slanted chest pockets give it away.<br />
Noland is meant to have been there since he was abducted from the Vietnam war I would suggest. "10 seasons" bearing in mind what Royce says about the sun on the alien planet and the fact it 'is' an alien planet means that a 'season' could be considerably longer than an 'Earth' year. Average age of a US soldier in RVN was supposedly 19. Add 40 'Earth' years from say 1969 when the war was at it's height, then Noland being 59 years old looks pretty accurate to his physical condition and having mental health issues having been around that long! 4 'Earth' world years to 1 'alien' planet year seems do'able.<br />
Looks like Noland used the crown off a samurai armor helmet to make up his scavenged 'predator' helmet. Shows how long this hunting has been going on! - Skippy<br />
<br />
:well yeah, there was also this guy in the film (Hanzo) who found this SAMURAI SWORD (anybody?) in Noland's hideout...--[[User:Warejaws|Warejaws]] 15:13, 28 November 2010 (UTC)<br />
<br />
Pics of Noland here - http://www.popularmechanics.com/cm/popularmechanics/images/ev/predators-5-lg.jpg - & here - http://aliensandpredators.tumblr.com/photo/1280/740047511/1/tumblr_l44oyqMAqd1qa1o5z - You can clearly see the Tiger Stripe combat trouser; RVN Jungle Jacket with arms cut off; plus the ancient samurai helmet Noland is using to mount the Predator mask (sorry don't know how to embed the images :\ ) - Skippy<br />
<br />
===Weapons Cache===<br />
<br />
i don not see a car-15 or model 29, where are you seeing it?<br />
<br />
I asked this to but it got ignored --[[User:Captain Snikt|Captain Snikt]] 20:54, 26 July 2010 (UTC)<br />
<br />
It was in the script........<br />
<br />
But not the movie! This isnt the script firearms database, if it isnt actually in the film then why are they on the page? --[[User:Captain Snikt|Captain Snikt]] 00:30, 29 July 2010 (UTC)<br />
<br />
I agree. If it's not in the movie, it shouldn't be on the page. [[User:Spartan198|Spartan198]] 23:19, 14 August 2010 (UTC)<br />
<br />
For future Reference, the supposed grenade launcher that fires a flare is actually modelled off a Gun in the video game, Killzone for the PS2. A single shot, grenade pistol. Only difference is they replaced the two tone wooden and synthetic grip with an entirely synthetic grip.<br />
<br />
[[Image:Predators2010GL.gif|500px|thumb|none|]]<br />
<br />
[[User:Draco122|Draco122]] 12:18, 30 November 2010 (UTC)<br />
<br />
===Tattoo===<br />
Anybody know anyone with a Alien tattoo? Or a Predator tattoo? 'Cause I'm planning on getting one of each. <br />
First I'm gonna get the iconic Alien (pictured below) on my right forearm. Propably then a Predator on my left. Give your opinions and if you know of these kinds of tattoos, give me a yell. Appreciate it. --[[User:Warejaws|Warejaws]]<br />
<br />
[[Image:Alien.jpg|thumb|400px|none|]]<br />
<br />
===New Royce Pic===<br />
Heres a new pic i stumbed across to help with the ongoing mystery 1911 battle. You can see the compensator poking out of th bottom of the holster so maybe hot toys fig did get the gun right this time? <br />
<br />
http://1.bp.blogspot.com/_dUHqPRiZ0wQ/TBiYcZbpdGI/AAAAAAAAAI0/nmycSlQfTys/s1600/predators-pic-6.jpg<br />
<br />
--[[User:Captain Snikt|Captain Snikt]] 01:22, 28 August 2010 (UTC)<br />
<br />
What is it with this movie and compensators? [[User:Spartan198|Spartan198]] 06:04, 28 August 2010 (UTC)<br />
:Or threading for a supressor. -[[User:The_Winchester|Winn]]<br />
<br />
::Yeah, now that you mention it, it does look like a threaded barrel with a thread protector on it. [[User:Spartan198|Spartan198]] 14:38, 28 August 2010 (UTC)<br />
<br />
Ok. I did a lil homework and the armourer is named Larry Zanoff, anyone know of him or how to get in touch with him as Royce's .45 is still bugging the fuck out of me--[[User:Captain Snikt|Captain Snikt]] 03:41, 15 September 2010 (U<br />
<br />
Is it just me or is that a M4 flashider on his 1911? (Which look like a Kimber to me )<br />
<br />
Pic: http://bagelsncheesey.wordpress.com/2010/08/13/hot-toys-16-scale-predators-royce-figure/<br />
<br />
It is impossible to tell the maker of a 1911 by the grip alone...Why do people say it looks like a kimber when all they showed was the grip in a holster...Kimber does not make a model that has those grips with a magwell.<br />
<br />
===UCP Camo===<br />
- Why would Royce have a weapon with a UCP pattern and not wear UCP patterned clothes?<br />
<br />
Ahem... one word... Mercenary? K38<br />
<br />
Do mercenaries wear whatever they feel like and disregard blending in surroundings?<br />
::::Mercs can wear whatever suits them, unrestricted by military regulations ... and SIGN YOUR POSTS!!!! [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:54, 2 January 2011 (UTC)<br />
<br />
It probably depends where he was when he got captured. Most of the time, you wear camo just so you kinda blend in. If soldiers really wanted to not be seen, they'd all be wearing ghillie suits.<br />
<br />
During the film, Isabelle mentions that Royce looked the part for Government Black Ops/Mercenary, perhaps he was given the AA-12 as a trial weapon perhaps? I didn't really get a chance to see what timeline the story is actually based on, in Earth years [[User:Draco122|Draco122]] 12:14, 30 November 2010 (UTC)<br />
<br />
===Blaser R93 LRS2===<br />
Isabelle ([[Alice Braga]]), an IDF sniper, carries a [[Blaser R93 Sniper Rifle]] fitted with an Elcan DigitalHunter scope (substituting for the Heckler & Koch PSG1 described in the script). In several scenes, we hear the scope adjusting even though she isn't hitting any of the buttons. Isabelle uses this weapon to take down Predator hounds and uses it to wound a Predator near the film's finale. She also attempts to take down another hunted alien but after what appears to be a great shot at a fast moving target, she notes that she actually missed.<br />
<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker Hale or Harris Bipod.]]<br />
[[Image:Preds003.jpg|thumb|none|600px|Isabelle with her Blaser R93 sniper rifle.]]<br />
[[Image:Predators04a.jpg|thumb|none|600px|Isabelle ([[Alice Braga]]) aims her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope.]]<br />
[[Image:Predators05a.jpg|thumb|none|600px|A better shot of the high tech scope used by Isabelle ([[Alice Braga]]) on her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope]]<br />
[[Image:Predators13a.jpg|thumb|none|600px|A behind the scenes shot of a cameraman filming [[Alice Braga]] with her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope]]<br />
[[Image:PredatorsBlaserAA-12.jpg|thumb|none|600px|Royce and Isabelle face back to back with their weapons.]]<br />
[[Image:AliceBragaIsabelleBlaserl93lrs1.jpg#file|thumb|none|600px|Better view of Alice Braga as Isabelle in a production still with her Blazer L93 LRS2 fitted with an elcan digital Hunter Scope.]]<br />
<br />
Sorry, but I think that this SIG Sauer Tactical 2 (http://www.sigsauer.com/Products/ShowCatalogProductDetails.aspx?categoryid=31&productid=246)<br />
<br />
<br />
What leads you to that conclusion? -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:36, 25 July 2010 (UTC)<br />
<br />
The description from the link says the rifle is by Blaser (synonym probably).<br />
<br />
The Rifle is a Blaser R93 Tactical 2 or LRS2 no way to tell without seeing it from te right side. In the US Blaser is marketed by SigSauer.<br />
<br />
Hope that picture I got sorts this argument out for you guys. Kode38<br />
<br />
<br />
<br />
<br />
and also if you read the paragraph in that link it also says its a blaser . simmons8492<br />
<br />
=== Royce's Knives ===<br />
<br />
After watching the first half of the movie I've seen at least three. The one I really want to know about is the knife on the right front of his vest, under the shotgun shells. And then the machete he uses to kill one of the "dogs".<br />
<br />
Thanks for the help.<br />
<br />
Judging by the shape of the handle, the saw on the back of the blade and the length of the blade in general, i believe the knife on his chest is a TOPS Steel Eagle 107C<br />
<br />
==Predator Hounds==<br />
Their build seems to go by the philosophy that a strong offence removes the need for a defence, based on the fact that Royce cut one in two that easily while they look like some kinda space-mutant-boar-thingy. [[User:T.H.M.Christensen|T.H.M.Christensen]]<br />
<br />
== Danny Trejo ==<br />
<br />
why is it that the guns Danny Trejo used in the movie does not appear on his bio page?<br />
::Also SIGN your posts! [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:18, 2 January 2011 (UTC)<br />
::Look again --[[User:Warejaws|Warejaws]] 21:15, 2 January 2011 (UTC)<br />
<br />
== Predator 2 ==<br />
<br />
Did they retcon away Predator 2? When Isabelle tells the group what she knows about the Predators, she seems to have a lot of info regarding the events of Predator 1, based solely on the testimony of two survivors and no witnesses, yet she doesn't make any mention of the events of Predator 2, which had three survivors and dozens of witnesses. --[[User:Funkychinaman|funkychinaman]] 20:05, 4 January 2011 (UTC)<br />
:::Well, I think she had some info on the events of Predator because she came from the village/near the village the thing took place in Pred 1. Or I think, she mentioned something that she was from near where the thing happened. And, no, I don't think they retconned the second one, they just ignored it. Doesn't mean it's not in the official canon. --[[User:Warejaws|Warejaws]] 20:48, 4 January 2011 (UTC)<br />
::::Well, she couldn't have been around there, it the events of Predator 1 occurred twenty-five years ago, and she doesn't olook like she's older than 35. Even if she was around that area later, she has a lot of detailed information for what was basically an urban legend. (no witnesses) And she can't be from the area, she's IDF. (Although I suppose she can be a Jewish Guatemalan...) It just seemed weird to me that she would have that much info, but not kick in the fact that "ten years later, a cop in LA claims to have killed one in hand to hand combat, and we captured some of their technology." --[[User:Funkychinaman|funkychinaman]] 21:14, 4 January 2011 (UTC)<br />
<br />
== Man Pack Minigun ==<br />
<br />
Alright, so in the scene where the Predators kill Mombasa and attack the rest of the group, Nikolai can be seen firing his Minigun while walking. He distinctly takes three or so steps while firing the weapon. Furthermore, while he does this you can see the power cables coming from the weapon actually loop around behind the actor and lead back into his backpack. There are no other obvious cables present. It seems clear to me that he was carrying the batteries for the weapon in his backpack. It saves the crew from having to hide the cables or make sure they are just outside of frame and makes things easier... however, if you are going to hide a set of cables that leads to the gun control unit that is being operated by an armorer off set, it doesn't seem like you are gaining much, since, correct me if I'm wrong, but the power source plugs into the GCU, and the GCU is connected to the motor on the gun. If you have the GCU off camera, hooking the batteries up to that is trivial. So the question I pose is: Is it possible that Oleg also had the GCU stuff in his backpack as well, and that the trigger he was squeezing, was live?<br />
<br />
I know the armorer for G.I.Joe and Transformers 2 mentioned that the ammo pack they crafted also stored batteries for the gun, which again seems trivial since the firing scenes in both of those films are poorly lit and the shots are framed in such a way that batteries and the GCU could easily be hidden off camera with no problems. Has anybody heard about Miniguns being operated by actors themselves in recent films? Any armorers care to comment?</div>
Gau17
https://www.imfdb.org/index.php?title=Predator_(1987)&diff=380220
Predator (1987)
2011-01-21T15:57:51Z
<p>Gau17: /* Mossberg 500 */</p>
<hr />
<div>[[Image:Predator_Poster.jpg|thumb|right|300px|''Predator (1987)'']]<br />
''Predator'' is the 1987 sci-fi action film starring [[Arnold Schwarzenegger]] as the leader of a Special Ops team who find themselves becoming the prey of an unusual hunter. The film was directed by John McTiernan (''[[Die Hard]]'') and would spawn two direct sequels, 1990's ''[[Predator 2]]'' and 2010's ''[[Predators]]'', as well as the ''[[Alien vs. Predator]]'' series.<br />
<br />
'''The following weapons were used in the film ''Predator'':'''<br />
<br />
__TOC__<br clear="all"><br />
<br />
==AR-15/SP1==<br />
<br />
Major "Dutch" Schaeffer ([[Arnold Schwarzenegger]]) as well as Billy ([[Sonny Landham]]) are prominently armed with [[M16|AR-15/SP1]] slab-side M16 rifles fitted with M16A1 birdcage muzzle flash suppressors to appear more modern (they are likely AR-15/SP1s over genuine M16s, converted to full-auto by the armorers for the film). Dutch's AR-15/SP1 is fitted with a [[Cobray 37mm Launcher|Fake M203 Launcher]] and a perforated forend typical for the M203, while Billy's AR-15/SP1 is fitted with a [[Mossberg 500]] shotgun and M16A2 foregrips. These particular SP1 rifles are clearly fitted with blank adapters (which are visible sticking beyond the muzzle, out into the flash hider), which means they were real guns converted to fire blank rounds. Many other guns in the movie also have these adapters visible.<br />
[[Image:M16M203PredatorCombo.jpg|thumb|none|500px|Screen-used Faux M203 launcher attached to M16/SP1 configured as seen in Predator © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]<br />
[[Image:1987_predator_013.jpg|thumb|none|500px|AR-15/SP1 fitted with a fake M203 launcher.]]<br />
[[Image:PredatorSP1-2.jpg|thumb|none|500px|Dutch armed with his AR-15/SP1 fitted with a fake M203 launcher.]]<br />
[[Image:1987_predator_015.jpg|thumb|none|500px|Dutch with his AR-15/SP1.]]<br />
[[Image:PredatorSP1-4.jpg|thumb|none|500px|Dutch trades his AR-15/SP1 for a pair of binoculars when scouting the Guerilla camp.]]<br />
[[Image:PredatorSP1-5.jpg|thumb|none|500px|Dutch fires his SP1 rifle at the guerillas.]]<br />
[[Image:PredatorSP1-7.jpg|thumb|none|500px|Billy armed with an SP1 rifle, yet his Mossberg 500 shotgun is missing in this shot.]]<br />
[[Image:PredatorSP1-8.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]<br />
[[Image:Predschwarz.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]<br />
[[Image:PredatorSP1-9.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]<br />
[[Image:PredatorSP1-10.jpg|thumb|none|500px|Dutch helps chop down the forest with his SP1.]]<br />
[[Image:PredatorSP1-11.jpg|thumb|none|500px|Dutch reloads his SP1 rifle.]]<br />
[[Image:PredatorSP1-12.jpg|thumb|none|500px|Dutch with his SP1.]]<br />
[[Image:PredatorSP1-13.jpg|thumb|none|500px|"''RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNN!''" Dutch opens up with his SP1]]<br />
[[Image:MGC16.jpg|thumb|none|500px|MGC M16 Replica Rifle.]]<br />
[[Image:PredatorSP1-14.jpg|thumb|none|500px|The Predator blasts Dutch's SP1 in half with its Shoulder Cannon. This is an MGC replica hence the mock forward assist. Also the 30 round magazine seen when he live fires, is replaced with the 20 round fake Japanese magazine of the MGC rifle.]]<br />
<br />
==Fake 39mm M203 Launcher==<br />
Fitted on Dutch's AR-15/SP1 is a [[Cobray 37mm Launcher|Fake M203 Launcher]] with a 39mm bore diameter. This particular faux launcher was popular at the time before the Cobray launcher was produced and was used in several other '80s movies, including ''[[Heartbreak Ridge]]''. Gun is inaccurately seen as capable of detonating its rounds at close range, yet real M203 rounds have a safety device in which they must spin for a certain amount of time before detonating, giving it a minimum range. Dutch later uses his spare 40mm rounds (which actually don't fit his launcher) to make explosives to face the Predator. <br />
[[Image:M16M203PredatorCombo.jpg |thumb|none|500px|Screen used Faux M203 39mm launcher attached to an M16/SP1 rifle. Note that the film used multiple rifle/launcher combos, and the wear on the launcher actually changes from shot to shot, indicating that the actor is using the backup rifle/launcher combo for that particular shot.]]<br />
[[Image:PredatorFakeM203-1.jpg|thumb|none|500px|Dutch fires his fake M203 launcher at the Guerillas. Note how the SP1 rifle has a blank adapter protruding from the barrel into the muzzle brake.]]<br />
[[Image:PredatorFakeM203-2.jpg|thumb|none|500px|Dutch with his SP1/Fake M203.]]<br />
[[Image:PredatorFakeM203-3.jpg|thumb|none|500px|Dutch takes out the UH-1 Iroquis with his fake M203 at a far too short distance. Also, when he fires the gun, a considerable amount of smoke exits the muzzle...]]<br />
[[Image:PredatorFakeM203-4.jpg|thumb|none|500px|...yet as the chopper blows up, no smoke is visible.]]<br />
[[Image:PredatorFakeM203-5.jpg|thumb|none|500px|Dutch takes out his two 40mm rounds, which don't actually fit in his fake M203. While the powder is used to make Dutch's leaf-bombs, the projectiles are affixed to an arrow and a spear.]]<br />
[[Image:PredatorFakeM203-6.jpg|thumb|none|500px|Dutch dumps the powder out of the 40mm round to make explosives.]]<br />
<br />
==Mossberg 500==<br />
Billy's AR-15/SP1 is fitted with a [[Mossberg 500]] underslung under the barrel. While never shown prominently firing the shotgun, there is a brief instance where he appears to run out of ammo for his rifle, and fires off a single shot before the film cuts to the next scene. It is often overlooked as he is in the background in this scene and there is no sound effect for his shotgun firing. He is also seen pumping his shotgun closed after the men cut down the forest with weapons fire, implying he had been firing it during that scene. In the original screenplay, Billy's SP1 rifle was to be fitted with an M203 launcher. During the helicopter scene, he was to be seen opening and closing the breech repeatedly. Since the fake M203 launchers don't open in such a manner, someone may have decided to change it to a Mossberg 500 shotgun (although the pumping scene was not included in the film).<br />
[[Image:Mossberg500.jpg|thumb|none|500px|Mossberg 500 - 12 gauge.]]<br />
[[Image:PredatorMossberg500-1.jpg|thumb|none|500px|Billy with his SP1 rifle fitted with a Mossberg 500 shotgun.]]<br />
[[Image:PredatorMossberg500-2.jpg|thumb|none|500px|Billy with his SP1/Mossberg 500.]]<br />
[[Image:PredatorMossberg500-3.jpg|thumb|none|500px|Billy with his SP1/Mossberg 500.]]<br />
[[Image:PredatorMossberg500-4.jpg|thumb|none|500px|Close up of Billy's Mossberg 500.]]<br />
[[Image:PredatorMossberg500-5.jpg|thumb|none|500px|Billy's with his SP1/Mossberg 500 before carelessly tossing it away to face the Predator hand-to-hand.]]<br />
<br />
==M60E3 Machine Gun==<br />
<br />
An [[M60 machine gun#M60E3 Machine Gun|M60E3 machine gun]] is carried by Sgt. Mac ([[Bill Duke]]). Like the gun in ''[[Commando]]'', this M60 appears to have a professionally shortened barrel. They actually could be the same gun supplied by Stembridge Gun Rentals.<br />
<br />
[[Image:M60E3Short.jpg|thumb|none|500px|M60E3 with short barrel - 7.62x51mm NATO]]<br />
[[Image:PredatorM60E3-1.jpg|thumb|none|500px|Sgt. Mac with his M60E3.]]<br />
[[Image:PredatorM60E3-2.jpg|thumb|none|500px|Mac fires his M60E3 at the Guerillas.]]<br />
[[Image:1987_predator_018.jpg|thumb|none|500px|Mac with his M60E3.]]<br />
[[Image:PredatorM60E3-3.jpg|thumb|none|500px|Mac with his M60E3.]]<br />
[[Image:PRedatorM60E3-4.jpg|thumb|none|500px|Mac with his M60E3.]]<br />
[[Image:PredatorM60E3-5.jpg|thumb|none|500px|Note how a blank adapter is visible on Mac's M60E3.]]<br />
[[Image:PredatorM60E3-6.jpg|thumb|none|500px|"''SEEEEEEEAAAAAAAAARRRRGEEEEEEEEAAAAAANNNNNNT!''"]]<br />
[[Image:PredatorM60E3-7.jpg|thumb|none|500px|Mac with his M60E3.]]<br />
[[Image:PredatorM60E3-8.jpg|thumb|none|500px|Mac fires his M60E3 at the Predator.]]<br />
<br />
== GE M134 Minigun Handheld ==<br />
<br />
Nicknamed "Old Painless", a hand-held M134 Minigun is the main weapon carried by Blain ([[Jesse Ventura]]). It has been modded for handheld use with an M60 handguard assembly (installed backwards) and a rear pistol grip which is taken from normal (at the time) Minigun spade grips. The grips are attached to the weapon by a custom Y-frame with an M16-style carry handle that mounts to the weapon's recoil absorbers. The weapon was powered by an electric cable hidden off camera and fired blank rounds to ease the recoil force. It is believed in real life a similar weapon was tested by US special forces in the 1970s but found impractical.<br />
<br />
''Some sources claim the weapon is an XM214 Gatling gun, part of the "Six-Pak" system which fires the smaller 5.56mm NATO rounds. The XM214 never made it beyond testing and the film weapon is clearly the larger M134 as evidenced by the non-tapered barrels, and the four-disc barrel clamp. On the subject of the weapon's caliber the film's technical advisor Kevin Dockery had the following to say.''<br />
<br />
''"The Predator gun is an M-134. It was never a microgun (XM-214). That story has been rattling around the Internet and elsewhere for years, that the Predator gun was a 5.56, it wasn't. Ventura had a hand in putting together the harness that held the gun, after all, he had to carry and handle the darn thing, and told me a bunch about it. When Dan had the gun (past tense I believe) he contacted me to see if Ventura wanted to buy the weapon. I'm going to do a writeup on the XM-214 including pictures of me holding one. It isn't a big deal to pick the microgun up and hold it cradled in one arm. Maybe when people see just how small the 5.56mm gun is, this story will start going away. The pack in the movie held all of four seconds worth of ammo and no batteries. In the first scene when Ventura fires the gun, you can see the cable for it in the dirt behind him. And the trigger didn't work. The special effects man handled powering the gun for several reasons, including safety. Something about them not wanting the actors injured if the gun was dropped and the trigger pulled."''<br />
<br />
The gun is also operated in the film by Mac shortly after Blain's death and Mac uses it to chop down half the forest in an attempt to kill the Predator. The ammo pack for the weapon uses an M23 armament system ammo box and cover assembly attached to an ALICE pack frame. These ammunition canisters hold approximately 550 rounds,At the confirmed rate of fire(1,250 RPM) when the weapon was sold the weapon had all of 25 seconds of ammo or just long enough to do the Counter-Ambush scene.<br />
<br />
For the firing scenes the box is oriented correctly with the feed chute attaching to the upper left corner of the box and oriented on the weapon so the window is facing upward. During the non-firing scenes the ammo box is positioned up and down with the chute turned upside down, hiding the fact that there is no ammunition present. Also for non-firing scenes, the weapon is not hooked up to a power supply, as the pack only contained ammunition, not batteries. This allowed the actor to move freely during these scenes. During the firing scenes, the batteries were just off camera and the weapon was shot so the cables would not be visible.<br />
<br />
[[Image:Minigun 1.JPG|thumb|none|400px|A showgirl presents a replica of the handheld General Electric M134 Minigun with M60 handguard used in the film - 7.62x51mm NATO.]] <br />
[[Image:PredatorM134handheld-1.jpg|thumb|none|500px|Blain chambers all the barrels of the M134 handheld Minigun by twisting them left and right. This was probably done to give a macho screen appearence as doing this would fire off a chambered round.]]<br />
[[Image:PredatorM134handheld-2.jpg|thumb|none|500px|Blain prepares to fire the handheld Minigun.]]<br />
[[Image:PredatorM134handheld-3.jpg|thumb|none|500px|Blain lets loose the 1250+rpm Minigun on some Guerillas. Talk about overkill.]]<br />
[[Image:PredatorM134handheld-4.jpg|thumb|none|500px|Close up of Blain firing the Minigun.]]<br />
[[Image:PredatorM134handheld-5.jpg|thumb|none|500px|Blain fires his Minigun, fed with Incendiary rounds?.]]<br />
[[Image:PredatorM134handheld-6.jpg|thumb|none|500px|Blain firing his Minigun.]]<br />
[[Image:PredatorM134handheld-7.jpg|thumb|none|500px|Close up on the barrel of Minigun.]]<br />
[[Image:PRedatorM134handheld-8.jpg|thumb|none|500px|A close up shot of part of the harness that [[Jesse Ventura]] helped build to support the weight of the minigun. ]]<br />
[[Image:PRedatorM134handheld-9.jpg|thumb|none|500px|"Come on in you fuckers.... come on in." Blain flicks the safety off the Minigun.]]<br />
[[Image:PredatorM134handheld-10.jpg|thumb|none|500px|Mac mows down the forest with the Minigun.]]<br />
[[Image:PredatorM134handheld-11.jpg|thumb|none|500px|Mac fires the Minigun.]]<br />
[[Image:PredatorM134handheld-12.jpg|thumb|none|500px|Mac still holds down on the trigger on the Minigun after the ammunition is exhausted.]]<br />
[[Image:PredatorM134handheld-13.jpg|thumb|none|700px|The barrels on the Minigun continue to rotate until Mac finally releases the trigger.]]<br />
[[Image:PredatorM134handheld-14.jpg|thumb|none|500px|[[Jesse Ventura]] poses with the Minigun during the credits.]]<br />
[[Image:Painless1.jpg|thumb|none|500px|Note the ammo box is tilted sideways for a smaller profile indicating the actor will not be firing in this scene.]]<br />
[[Image:DSC00211.jpg|thumb|none|500px|For the firing scenes the ammunition box is positioned correctly.]]<br />
[[Image:Specs51.jpg|thumb|none|500px|The ammo box for the M23 armament system. This ammo box gave Ventura and Duke approximately 550 rounds.]]<br />
<br />
==GE M134 Minigun==<br />
One of the Bell UH-1N helicopters that drops the men off has a door-mounted [[GE M134 Minigun]].<br />
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]<br />
[[Image:PredatorM134mounted.jpg|thumb|none|500px|A UH-1N doorgunner mans a GE M134 Minigun.]]<br />
<br />
== Heckler & Koch HK94 (chopped and converted)==<br />
<br />
The [[Heckler & Koch MP5|Heckler & Koch HK94]] are the mainstay weapons of many members of the squad. Blain ([[Jesse Ventura]]), Poncho ([[Richard Chaves]]), Hawkins ([[Shane Black]]) and Dillon ([[Carl Weathers]]) all carry them. The guns are meant to be MP5A3s, but close inspection reveals they are the civilian HK94s with the 16" barrels chopped down and they are converted to full auto. They clearly aren't MP5A3s due to the lack of the three lugs on the barrel, the lack of the paddle magazine release situated behind the magazine, under the gun and the lack of the push pin set.<br />
<br />
[[Image:H&K94Conversion.jpg|thumb|none|400px|Heckler & Koch HK94 chopped and converted to resemble an MP5A3. Note the lack of a paddle magazine release, a lugged barrel, and a push pin set - 9mm.]]<br />
[[Image:PredatorHK94chopped-1.jpg|thumb|none|500px|Blain in the chopper armed with a chopped HK94.]]<br />
[[Image:PredatorHK94chopped-2.jpg|thumb|none|500px|Poncho with his HK94.]]<br />
[[Image:PredatorHk94chopped-3.jpg|thumb|none|500px|Dillon fires his HK94 at the Guerillas trying to escape in the helicopter.]]<br />
[[Image:PredatorHK94chopped-4.jpg|thumb|none|500px|Hawkins fires his HK94 at the Guerillas.]]<br />
[[Image:PredatorHK94chopped-5.jpg|thumb|none|500px|Clear shot of the HK94 barrel when Mac kills the Scorpion on Dillon's shoulder.]]<br />
[[Image:PredatorHK94chopped-6.jpg|thumb|none|500px|Close up on Poncho's HK94. Note lack of barrel lugs.]]<br />
[[Image:PredatorHK94chopped-7.jpg|thumb|none|500px|Note lack of paddle magazine release and push pin set.]]<br />
[[Image:PredatorHK94chopped-8.jpg|thumb|none|500px|"Maybe you better put her on a leash, Agent-man." Poncho points his HK94 at Anna ([[Elpidia Carrillo]]) when she tries to escape Dillon.]]<br />
[[Image:PredatorHK94chopped-9.jpg|thumb|none|500px|Dillon helps cut down the forest with his HK94.]]<br />
[[Image:PredatorHK94chopped-10.jpg|thumb|none|500px|Poncho interrogates Anna with his HK94 in hand.]]<br />
[[Image:PredatorHK94chopped-11.jpg|thumb|none|500px|Dutch throws Dillon Blain's HK94 when Dillon goes to help Mac take on the Predator.]]<br />
[[Image:PredatorHK94chopped-12.jpg|thumb|none|500px|Dillon wielding two HK94s akimbo style.]]<br />
[[Image:PredatorHK94chopped-13.jpg|thumb|none|500px|Close up of Dillon pulling the trigger on the HK94.]]<br />
[[Image:PredatorHK94chopped-14.jpg|thumb|none|500px|Dillon fires the HK94 at the Predator.]]<br />
[[Image:PredatorHK94chopped-15.jpg|thumb|none|500px|When the Predator blows off Dillon's arm with his blaster, the HK94 continues to fire in the severed arm. While the finger is clearly not pulling the trigger, a wire is seen wrapped around it to make it fire.]]<br />
[[Image:PredatorHK94chopped-16.jpg|thumb|none|500px|[[Carl Weathers]] poses with his HK94 for the credits.]]<br />
<br />
==Custom 37mm Launcher==<br />
<br />
The grenade launcher used by Poncho ([[Richard Chaves]]), was custom built specifically by the armorers. It is built from [[Heckler & Koch MP5|Heckler & Koch HK94]] parts (mainly the stock and pistol grips) and uses parts ftom an AN-M5 aircraft pyrotechnic discharger (a 37mm flare launcher). It's possible the same launcher was used in ''[[Braddock: Missing In Action 3]]''.<br />
<br />
[[Image:PredatorCustomLauncher-1.jpg|thumb|none|500px|"Yeah, strap this on your sore ass, Blain." Poncho ([[Richard Chaves]]) displays his grenade launcher.]]<br />
[[Image:PredatorCustomLauncher-2.jpg|thumb|none|500px|Note how the stock is that of an H&K HK94, although the grip appears to be molded from the original grips.]]<br />
[[Image:PredatorCustomLauncher-3.jpg|thumb|none|500px|Poncho fires his launcher at the guerillas.]]<br />
[[Image:PredatorCustomLauncher-4.jpg|thumb|none|500px|Poncho firing his launcher.]]<br />
[[Image:PredatorCustomLauncher-5.jpg|thumb|none|500px|Poncho firing his launcher.]]<br />
[[Image:PredatorCustomLauncher-6.jpg|thumb|none|500px|Poncho firing his launcher.]]<br />
[[Image:PredatorCustomLauncher-7.jpg|thumb|none|500px|Poncho firing his launcher at guerillas embedded on the hill top.]]<br />
[[Image:PredatorCustomLauncher-8.jpg|thumb|none|500px|"You got time to duck?"]]<br />
[[Image:PredatorCustomLauncher-10.jpg|thumb|none|500px|Poncho helps cut down the jungle with his launcher.]]<br />
[[Image:PredatorCustomLauncher-11.jpg|thumb|none|500px|Poncho firing his launcher.]]<br />
[[Image:PredatorCustomLauncher-12.jpg|thumb|none|500px|Poncho with his launcher at the ready as the commandos wait for the Predator to walk into their trap.]]<br />
<br />
==M18A1 Claymore==<br />
Sgt. Mac can be seen arming [[M18A1 Claymore]]s as part of the defensive perimeter when he and the commandos camp out for the night after Blain is killed, then when Dutch orders the other commandos to make a stand against the Predator in the jungle. Mac and Blain are also seen disarming a Claymore when they sneak into the Guerilla camp.<br />
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore Mine.]]<br />
[[Image:PredatorClaymore-1.jpg|thumb|none|500px|Mac holds down the trip wire of a Claymore Mine as Blain clips the wire.]]<br />
[[Image:PredatorClaymore-2.jpg|thumb|none|500px|Mac sets up a Claymore mine as a trap for the Predator. Interesting to note that the green paint is chipping off the mine revealing it to be a blue practice mine]]<br />
<br />
==Walther PP==<br />
The Russian Officer ([[Sven-Ole Thorsen]]) is seen using a [[Walther PP Pistol Series|Walther PP]] to execute an American prisoner. Anna ([[Elpidia Carrillo]]) is also seen trying to shoot Dutch with a Walther before he whips around and rifle butts her.<br />
[[Image:Walther PP.jpg|thumb|none|350px|Walther PP - .380 ACP.]]<br />
[[Image:PredatorWaltherPP-1.jpg|thumb|none|500px|The Russian Officer executes an American prisoner with a Walther PP, which is clearly a flashpaper gun. This was done for safety purposes, and since blank rounds could damage hearing.]]<br />
[[Image:PredatorWaltherPP-2.jpg|thumb|none|500px|Anna readies her Walther PP.]]<br />
<br />
==IMI Desert Eagle==<br />
Billy, Dutch, Mac, Poncho and Hawkins are also seen with [[Desert Eagle|IMI Desert Eagle]] handguns, presumably .44 or .357 Magnum, holstered as their sidearms. Dutch and Poncho keeps theirs in a hip holster while Billy, Mac and Hawkins use shoulder holsters. <br />
<br />
[[Image:MagResDE.357MarkI.jpg|thumb|380px|none|IMI Desert Eagle Mark I - .357 Magnum]]<br />
[[Image:PredatorDesertEagle.jpg|thumb|none|500px|Billy with a Desert Eagle in his shoulder holster.]]<br />
[[Image:PredatorDesertEagle-1.jpg|thumb|none|500px|Dutch with a Desert Eagle in his hip holster.]]<br />
[[Image:PredatorDesertEagle-2.jpg|thumb|none|500px|Mac with a Desert Eagle in his shoulder holster. Note the eagle symbol (a bit faded) on the holster. This means that is an original early production (based on the harness too) Magnum Research cordura holster. Mac keeps his holster with closing strap removed because this holster fits the DE very well.]]<br />
<br />
==M1911A1==<br />
While the other Commandos have more modern pistols, Dillon is briefly seen with an [[M1911|M1911A1]] pistol as his holstered sidearm.<br />
[[Image:M1911Colt.jpg|thumb|none|375px|Colt M1911A1 - .45 ACP.]]<br />
[[Image:PredatorM1911A1.jpg|thumb|none|500px|Dillon with an M1911A1 in his hip holster. Take it he likes the 'old stuff' hence the Vietnam Era OG Fatigues, Cap, Webbing etc.]]<br />
<br />
==AKM==<br />
Some of the Guerillas fighting the commandos are armed with [[AK-47|AKM]] assault rifles.<br />
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]<br />
[[Image:PredatorAKM-1.jpg|thumb|none|500px|A Guerilla fires his AKM.]]<br />
<br />
==Valmet M78/83 Light Machine Gun==<br />
Some of the Guerillas are seen armed with [[Valmet M78]] light machine guns, note by their synthetic "[[SVD Dragunov|Dragunov]]" style stocks. While similar to an [[RPK light machine gun]], slight differences in the sights and receiver help tell them apart.<br />
[[Image:Valmet M78 LMG.jpg|thumb|none|500px|Valmet M78 - 7.62x39mm.]]<br />
[[Image:PredatorValmetM78-83-1.jpg|thumb|none|500px|A Guard on duty with his Valmet M78/83 LMG nearby.]]<br />
[[Image:PredatorValmetM78-83-2.jpg|thumb|none|500px|Another shot of the same scene.]]<br />
[[Image:PredatorValmetM78-83-2-1.jpg|thumb|none|500px|A Guerilla fires his Valmet M78/83 at the commandos.]]<br />
[[Image:PredatorValmetM78-83-3.jpg|thumb|none|500px|An M78/83 is seen in mid-flight.]]<br />
[[Image:PredatorValmetM78-83-4.jpg|thumb|none|500px|A Guerilla fires his M78/83.]]<br />
[[Image:PredatorValmetM78-83-5.jpg|thumb|none|500px|The Guerilla is sent flying with his M78/83 in hand.]]<br />
<br />
==M67 hand grenade==<br />
<br />
Dutch uses an [[M67 hand grenade]] to start the battle between the Guerillas.<br />
<br />
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade.]]<br />
[[Image:1987_predator_012.jpg|thumb|none|600px|Dutch with M67 grenades on his vest.]]<br />
[[Image:PredatorBaseball-1.jpg|thumb|none|500px|An M67 grenade is seen on Dutch's shirt.]]<br />
[[Image:PredatorBaseball-2.jpg|thumb|none|500px|Dutch readies his M67 grenade.]]<br />
<br />
==Satchel Charge==<br />
Dutch plants a Satchel Charge on one of the Guerilla trucks and then uses his hulk-like strength to roll the truck into a cluster of them.<br />
[[Image:PredatorSatchel-1.jpg|thumb|none|500px|Dutch plants a Satchel Charge in the truck bed.]]<br />
[[Image:PredatorSatchel-2.jpg|thumb|none|500px|Preparing explosives: So easy a caveman could do it!]]<br />
<br />
==Custom Torque Bow==<br />
When preparing to fight the Predator, Dutch builds himself a recurve bow with enough strength to send arrows completely through trees. Dutch also builds an explosive tipped arrow and spear by removing the projectiles from his M203 ammunition (Likely M433 or M406 rounds). In reality this would not work because of the automatic arming mechanism which prevents the rounds from being detonated unless they are rotating at a certain velocity.<br />
[[Image:PredatorCustomTorqueBow-1.jpg|thumb|none|600px|Dutch aims his Custom Torque Bow at the Predator.]]<br />
[[Image:PredatorCustomTorqueBow-2.jpg|thumb|none|600px|Despite the fact this bow was shown capable of putting an arrow through a tree, it doesn't seem to be able to propel a Torque arrow very fast.]]<br />
<br />
=="Blow Dryer" Gun==<br />
The infamous shoulder mounted plasma gun used by The Predator (played by 7'2" tall actor [[Kevin Peter Hall]], now deceased), nicknamed the "Blow Dryer" gun due to its similarity to a Hair Dryer is used several times in the film and is the main cause of death to many of the team's Commandos.<br />
<br />
"Plasma Caster" is another name commonly attached to the shoulder cannon.<br />
[[Image:PredatorHairDryerGun-1.jpg|thumb|none|500px|The Predator's "Blow Dryer" gun locks on to a Muskrat at the river bank.]]<br />
[[Image:PredatorHairDryerGun-2.jpg|thumb|none|500px|The gun fires.]]<br />
[[Image:PredatorHairDryerGun-3.jpg|thumb|none|500px|The Predator randomly fires his gun at Dutch, unable to detect him by heat due to his mud coat.]]<br />
[[Image:PredatorHairDryerGun-4.jpg|thumb|none|500px|The Predator fires his gun.]]<br />
[[Image:PredatorHairDryerGun-5.jpg|thumb|none|500px|The Predator fires his gun.]]<br />
[[Image:PredatorHairDryerGun-6.jpg|thumb|none|500px|The Predator removes his gun from his shoulder so he can fight Dutch hand-to-hand (although his blades should have been removed too).]]<br />
<br />
==Harpoon Gun==<br />
Before the late great Stan Winston turned the Predator into what it was, it was originally going to use a Harpoon gun, and in one scene, we see this gun's projectile in use. The Predator uses it to skim Blaine's shoulder and stun him before using his shoulder gun to put a hole through his chest. Since this idea was dropped, this is the only instance the weapon is seen used in the film.<br />
<br />
There is also the possibility that the Harpoon could be another version of the "Spear gun" seen in the second movie.<br />
[[Image:Predatorharpoonweapon.jpg|thumb|none|500px|A harpoon projectile is seen in motion, skimming Blaine. Note how blood is seen coming out of his shoulder, yet look how high the harpoon is.]]<br />
<br />
==See Also==<br />
<br />
'''Predator series'''<br />
<br />
*''[[Predator]]''<br />
*''[[Predator 2]]''<br />
*''[[Predators]]''<br />
*''[[Alien vs. Predator]]''<br />
*''[[Aliens vs. Predator: Requiem]]''<br />
<br />
<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Science-Fiction]]<br />
[[Category:Predator]]<br />
[[Category:War]]</div>
Gau17
https://www.imfdb.org/index.php?title=File:DSC01322_25.jpg&diff=380213
File:DSC01322 25.jpg
2011-01-21T15:41:48Z
<p>Gau17: Billy firing his shotgun attachment in Predator.</p>
<hr />
<div>Billy firing his shotgun attachment in Predator.</div>
Gau17
https://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops&diff=356671
Call of Duty: Black Ops
2010-11-17T23:04:48Z
<p>Gau17: /* GE M134 Minigun */ added details regarding the way the weapon works in-game versus the real life counterpart</p>
<hr />
<div>'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''<br />
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]<br />
__TOC__<br clear=all><br />
<br />
= Pistols =<br />
<br />
== M1911A1 ==<br />
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.<br />
<br />
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]<br />
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911 as seen in multiplayer - .45 ACP]]<br />
<br />
[[Image:BOM19112.jpg|thumb|none|550px]]<br />
<br />
[[Image:BOM1911.jpg|thumb|none|550px|M1911 pistol in Zombie mode]]<br />
<br />
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]<br />
<br />
== Colt Python ==<br />
The [[Colt Python]] appears in-game under name "Python". Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Available attachments are speed-loaders for your reserve ammo and a small revolver-use scope.<br />
<br />
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]<br />
<br />
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5" barrel.]]<br />
<br />
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, old ammo indicator,and now-defunct sights]]<br />
<br />
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant.]]<br />
<br />
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to Woods for a game of Russian Roulette.]]<br />
<br />
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's pre-release sights.]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python in single-player]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]<br />
<br />
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]<br />
<br />
== Makarov PM ==<br />
<br />
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]<br />
<br />
[[Image:Shot0028.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]<br />
<br />
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]<br />
<br />
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]<br />
<br />
== CZ-75 ==<br />
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic. Its base magazine capacity greatly fluctuates from attachment to attachment. Dual wielding either them gives you 20 rounds a mag, while a single pistol gets 12 rounds a mag, regardless of variant. Other attachments include extended magazines and high-contrast iron-sights. Anachronistic as production first started in 1975.<br />
<br />
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]<br />
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]<br />
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75's.]]<br />
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic]]<br />
<br />
== ASP ==<br />
<br />
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. <br />
<br />
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]<br />
<br />
[[Image:Shot0024.jpg|thumb|none|550px]]<br />
<br />
==Tokarev TT-33==<br />
<br />
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the "Project Nova" flashback mission.<br />
<br />
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]<br />
<br />
==Walther P38==<br />
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.<br />
<br />
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]<br />
<br />
= Submachine Guns =<br />
<br />
== MAC-11 ==<br />
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. Its appearance is also Anachronistic as it was not developed until 1972.<br />
<br />
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]<br />
<br />
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]<br />
<br />
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]<br />
<br />
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]<br />
<br />
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]<br />
<br />
== Heckler & Koch MP5K Prototype ==<br />
<br />
A [[Heckler & Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. <br />
<br />
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.<br />
<br />
[[Image:H&K_MP54.jpg|thumb|none|400px|Heckler & Koch MP54 earliest prototype of the H&K MP5]]<br />
<br />
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler & Koch MP5K - 9x19mm. Note wooden foregrip.]]<br />
<br />
[[Image:Unknwon.JPG|thumb|none|500px|]]<br />
<br />
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]<br />
<br />
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]<br />
<br />
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]<br />
<br />
[[Image:Goldmp5kproto.png|thumb|none|550px|In game golden MP5K Prototype.]]<br />
<br />
== Sa. Vz.61 Skorpion ==<br />
<br />
An [[SA Vz.61 Skorpion|Samopal Vzor 61 "Škorpion"]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.<br />
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]<br />
<br />
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]<br />
<br />
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-50-14-05.jpg|thumb|none|550px|Idle.]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-50-15-70.jpg|thumb|none|550px|Iron-sights.]]<br />
<br />
[[Image:Goldskorpion.png|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]<br />
<br />
== SITES Spectre M4 ==<br />
<br />
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's<br />
<br />
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view. Note the custom light-blue reticule.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]<br />
<br />
[[Image:Spectregolden.png|thumb|none|550px|In game golden Spectre M4.]]<br />
<br />
== PM-63 RAK ==<br />
<br />
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released "Customization" trailer. <br />
<br />
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]<br />
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]<br />
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]<br />
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]<br />
[[Image:Ppgold.png|thumb|none|550px|In game golden PM-63 RAK.]]<br />
<br />
== IMI Uzi ==<br />
<br />
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory. (NOTE) The Uzi was actually used by S.O.G recon teams during the Vietnam War.<br />
<br />
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]<br />
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]<br />
<br />
[[Image:Uzigold.png|thumb|none|550px|In game golden IMI Uzi.]]<br />
<br />
== Walther MPL ==<br />
<br />
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.<br />
<br />
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]<br />
<br />
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]<br />
<br />
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]<br />
<br />
[[Image:Goldenmpl.png|thumb|none|550px|In game golden Walther MPL.]]<br />
<br />
== OTs-02 Kiparis ==<br />
<br />
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. <br />
<br />
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]<br />
<br />
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with closed-tube reflex sight.]]<br />
<br />
[[Image:Kaprisgold.png|thumb|none|550px|In game golden OTs-02 Kiparis.]]<br />
<br />
==PPSH-41==<br />
<br />
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.<br />
<br />
[[Image:Ppsh41-2.jpg|thumb|none|550px|PPSH41 7.62x25mm]]<br />
<br />
[[Image:BlackOps_2010-11-15_10-53-03-71.jpg|thumb|none|550px|Idle]]<br />
<br />
[[Image:BlackOps_2010-11-15_10-53-04-88.jpg|thumb|none|550px|Iron-sights]]<br />
<br />
==MP40==<br />
<br />
The [[MP40]] is available for the player to use in "Kino der Untoten", a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.<br />
<br />
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]<br />
<br />
==Sten==<br />
<br />
Carried by British SAS troops in the WWII flashback level and usable by Resnov.<br />
<br />
[[Image:Sten MkI star.jpg|thumb|none|350px|Sten Mk I* Submachine gun - 9x19mm]]<br />
<br />
= Assault Rifles =<br />
<br />
== FAMAS F1 FELIN==<br />
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 1978 and the game takes place during the 1960's<br />
<br />
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]<br />
<br />
[[Image:Shot0081.jpg|thumb|none|550px|The FAMAS with Red Dot sight and "Flora" camouflage in idle..]]<br />
<br />
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]<br />
<br />
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]<br />
<br />
[[Image:Goldfamas.png|thumb|none|550px|In game golden FAMAS F1 Felin.]]<br />
<br />
== Unknown Kalashnikov variant ==<br />
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.<br />
<br />
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]<br />
<br />
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]] <br />
<br />
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]] <br />
<br />
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]<br />
<br />
[[Image:Shot0050.jpg|thumb|none|550px|AK being "hold" by Reznov]]<br />
<br />
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped "AK-47".]]<br />
<br />
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]<br />
<br />
[[Image:Goldak47.png|thumb|none|550px|In game golden "AK-47".]]<br />
<br />
== AKS-74U==<br />
<br />
The [[AKS-74U]] returns from Modern Warfare with the same erroneous name (AK-74u) and the same erroneous designation of sub-machine gun. It is commonly found in game without a stock but the "grip" attachment adds one. Anachronistic to Black Ops, as it was not developed until 1979.<br />
<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]<br />
<br />
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]<br />
<br />
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]<br />
<br />
== IMI Galil ARM ==<br />
<br />
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.<br />
<br />
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Idle]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Iron-sights]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle Camo variant]]<br />
<br />
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]<br />
<br />
[[Image:Goldgalil.png|thumb|none|550px|In game golden IMI Galil ARM.]]<br />
<br />
== Steyr AUG ==<br />
<br />
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. <br />
<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]<br />
<br />
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]<br />
<br />
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes "two is one and one is none" to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]<br />
<br />
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]<br />
<br />
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]<br />
<br />
[[Image:Goldaug.png|thumb|none|550px|In game golden Steyr Aug.]]<br />
<br />
== Colt Commando ==<br />
<br />
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. <br />
<br />
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]<br />
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]<br />
<br />
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view. Note smiley face reticule.]]<br />
<br />
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person. Note R/C Car killstreak.]]<br />
<br />
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]<br />
<br />
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]<br />
<br />
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]<br />
<br />
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]<br />
<br />
[[Image:Goldcommando.png|thumb|none|550px|In game golden Colt Commando.]]<br />
<br />
==M16==<br />
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was "an early prototype".<br />
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]<br />
[[Image:CODBO2.jpg|thumb|none|550px]]<br />
[[Image:CODBO1.jpg|thumb|none|550px]]<br />
[[Image:CODBO6.jpg|thumb|none|550px]]<br />
[[Image:CODBO-M16.jpg|thumb|none|550px]]<br />
<br />
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]<br />
<br />
[[Image:Goldm16.png|thumb|none|550px|In game golden M16.]]<br />
<br />
== M14 Rifle ==<br />
<br />
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.<br />
<br />
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]<br />
<br />
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]<br />
<br />
<br />
[[Image:CODBO4.jpg|thumb|none|550px|]]<br />
<br />
[[Image:Shot0083.jpg|thumb|none|550px|The M14 with scope and white camo in idle.]]<br />
<br />
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]<br />
<br />
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]<br />
<br />
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]<br />
<br />
[[Image:Goldm14.png|thumb|none|550px|In game golden M14.]]<br />
<br />
== Heckler & Koch G11 ==<br />
The [[Heckler & Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level "Numbers". As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's.<br />
<br />
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler & Koch G11, 4.73x33mm]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]<br />
<br />
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view. Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]<br />
<br />
[[Image:Goldg11.png|thumb|none|550px|In game golden HK G11.]]<br />
<br />
== FN FAL ==<br />
<br />
The [[FN FAL]] with wooden furniture was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.<br />
<br />
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]<br />
[[Image:BlackOps_2010-11-10_14-49-25-27.jpg|thumb|none|500px|FAL idle]]<br />
[[Image:BlackOps_2010-11-10_14-49-28-94.jpg|thumb|none|500px|FAL iron-sights]]<br />
[[Image:BlackOps_2010-11-10_14-51-40-39.jpg|thumb|none|500px|FAL with combat scope]]<br />
[[Image:Goldfal.png|thumb|none|550px|In game golden FN FAL.]]<br />
<br />
== Enfield XL64==<br />
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. <br />
<br />
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]<br />
<br />
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]<br />
<br />
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]<br />
<br />
[[Image:Goldenfield.png|thumb|none|550px|In game golden Enfield.]]<br />
<br />
== Sturmgewehr 44 ==<br />
<br />
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.<br />
<br />
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]<br />
<br />
= Shotguns =<br />
<br />
== Franchi SPAS-12 ==<br />
<br />
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode. It should also be noted that Dragon's breath is underpowered and not rated for use in semis due to insufficent energy to cycle the action.<br />
<br />
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]<br />
<br />
[[Image:Shot0084.jpg|thumb|none|500px|A SPAS-12 with silencer in idle]]<br />
<br />
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]<br />
<br />
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]<br />
<br />
[[Image:Goldspas.png|thumb|none|550px|In game golden SPAS-12.]]<br />
<br />
== Ithaca 37 "Stakeout" ==<br />
<br />
An [[Ithaca 37|Ithaca 37 "Stakeout"]] with a little bit different design, can be seen in some multiplayer gameplay videos. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.<br />
<br />
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 "Stakeout"]] - 12 Gauge.]]<br />
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]<br />
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden "Stakeout".]]<br />
[[Image:Stakeout-shotgun.png|thumb|none|550px|"Stakeout" in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a "Stakeout".]]<br />
<br />
[[Image:Goldstakeout.png|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]<br />
<br />
== KS-23 ==<br />
<br />
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)<br />
<br />
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]<br />
<br />
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]<br />
<br />
=== "Harpoon" ===<br />
<br />
Unique version if KS-23 wrapped with rope has to be used to destroy Soviet helicopter.<br />
<br />
<br />
<br />
[[Image:Shot0041.jpg|thumb|none|450px|]]<br />
<br />
[[Image:Shot0042.jpg|thumb|none|450px|]]<br />
<br />
== Over and Under Shotgun ==<br />
<br />
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name "Olympia" is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]].<br />
<br />
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]<br />
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|The "Olympia" in idle.]]<br />
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|Bead sight.]]<br />
[[Image:Goldolympia.png|thumb|none|550px|In-game golden "Olympia".]]<br />
<br />
looking though the 1982 annual "Guns & Ammo" magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)<br />
<br />
== High Standard Model 10 ==<br />
<br />
A [[High Standard Model 10]] is the last shotgun unlocked, holds 4 rounds and can be dual wielded.<br />
<br />
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]<br />
<br />
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]<br />
<br />
[[Image:Shot0089.jpg|thumb|none|550px]]<br />
<br />
[[Image:Goldhs10.png|thumb|none|550px|In game golden High Standard Model 10.]]<br />
<br />
== Winchester Model 1887 ==<br />
<br />
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.<br />
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]<br />
<br />
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]<br />
<br />
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]<br />
<br />
= Machine Guns =<br />
<br />
== RPK-74 ==<br />
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in "Operation 40" (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.<br />
<br />
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two. While still not historically accurate, it could explain the relocated sight. <br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]<br />
<br />
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]<br />
<br />
[[Image:BORPK.jpg|thumb|none|500px|"RPK" with "Acog" in idle.]]<br />
<br />
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note ankward rear sights.]]<br />
<br />
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]<br />
<br />
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]<br />
<br />
[[Image:Goldrpk.png|thumb|none|550px|In game golden RPK-74.]]<br />
<br />
== Heckler & Koch HK-11 ==<br />
The magazine-fed [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK11|HK-11]] is in the game under the designation for the belt-fed version, "HK-21". Standard box magazine holds 30 rounds, while the extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics.<br />
<br />
[[Image:Hk11e.jpg|thumb|none|400px|Heckler & Koch HK11E 7.62x51mm NATO]]<br />
<br />
[[Image:CODBO-HK21.jpg|thumb|none|550px]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK11 in Clarke's weapon's cache.]]<br />
<br />
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK11 idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher]]<br />
<br />
[[Image:Goldhk.png|thumb|none|550px|In game golden HK-21E.]]<br />
<br />
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]<br />
<br />
== Stoner 63 ==<br />
<br />
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.<br />
<br />
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]<br />
<br />
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]<br />
<br />
[[Image:Stoner63.png|thumb|none|500px| Confirmed in Create-a-Class section.]]<br />
<br />
[[Image:Goldstoner63.png|thumb|none|550px|In game golden Stoner 63.]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level "Vorkuta", under the name "Death Machine".<br />
<br />
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.<br />
<br />
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.<br />
<br />
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the "Death Machine" is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.<br />
<br />
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]<br />
<br />
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]<br />
<br />
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]<br />
<br />
== M60E3 ==<br />
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as "The Pig" during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in "Black Ops", it's appearance during the Vietnam War is anachronistic. <br />
<br />
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]<br />
<br />
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]<br />
<br />
[[Image:BLINGM60.png|thumb|none|550px|In game golden M60E3.]]<br />
<br />
=Sniper Rifles =<br />
<br />
== Accuracy International Arctic Warfare ==<br />
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.<br />
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].<br />
In game it is called the L96A1<br />
<br />
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]<br />
<br />
[[Image:AWPCODBO.JPG|thumb|none|550px|]]<br />
<br />
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]<br />
<br />
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]<br />
<br />
== Carcano M91/38 ==<br />
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.<br />
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]<br />
<br />
[[Image:CARCANO.JPG|thumb|none|500px|]]<br />
<br />
== SVD Dragunov ==<br />
<br />
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.<br />
<br />
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]<br />
<br />
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]<br />
<br />
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]<br />
<br />
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]<br />
<br />
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]<br />
<br />
== Walther WA 2000 ==<br />
<br />
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&t=263014&sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.<br />
<br />
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]<br />
<br />
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]<br />
<br />
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]<br />
<br />
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]<br />
<br />
== Heckler & Koch PSG-1 ==<br />
The [[Heckler & Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its apperance in the game is Anachronistic as the PSG-1 was not developed until the 1970's<br />
<br />
[[Image:H&KPSG01.jpg |thumb|none|400px|[[Heckler & Koch PSG-1]] - 7.62x51mm NATO]]<br />
<br />
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler & Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]<br />
[[Image:Blackopsroom.JPG|thumb|none|600px|One of Clarke's many weapons caches available to Hudson and Weaver. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]<br />
<br />
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]<br />
<br />
== Mosin-Nagant Sniper Rifle ==<br />
Found during the WW2 Flashback Level, available open sighted as well, (NOTE) Some soldiers and Steiner are seen holding the Nagant and it seems to have a pistol grip.<br />
<br />
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]<br />
<br />
= Launchers =<br />
<br />
== SA-14 Gremlin ==<br />
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new "Customization" trailer. Appears with vehicle lock-on capacity only.<br />
<br />
''Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly chubby.''<br />
<br />
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]<br />
<br />
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]<br />
<br />
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]<br />
<br />
== RPG-7 ==<br />
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. <br />
<br />
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]<br />
<br />
[[Image:BORPG2.jpg|thumb|none|550px]]<br />
<br />
[[Image:Shot0001.jpg|thumb|none|550px]]<br />
<br />
<br />
[[Image:BORPG.jpg|thumb|none|550px]]<br />
<br />
== XM191 ==<br />
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]<br />
<br />
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]<br />
<br />
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]<br />
<br />
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]<br />
<br />
[[Image:CODBO-M202.jpg|thumb|none|550px]]<br />
<br />
== M72 LAW ==<br />
<br />
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Manson to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the firts launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to his real life counter-part.<br />
<br />
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]<br />
<br />
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]<br />
<br />
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]<br />
<br />
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]<br />
<br />
== China Lake grenade launcher ==<br />
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.<br />
<br />
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]<br />
<br />
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]<br />
<br />
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]<br />
<br />
<br />
<br />
= Miscellaneous Weapons =<br />
<br />
== Crossbow ==<br />
<br />
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission "WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. <br />
<br />
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]<br />
<br />
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]<br />
<br />
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]<br />
<br />
== Flamethrower ==<br />
<br />
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the "GKnova6 document" which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]<br />
The document only refers to it as "Improvised Weaponry" in "Phase 1 Testing" with most of the other information redacted. <br />
<br />
Another model appears as an underbarrel attachment. <br />
<br />
The image used by www.codblackopsblog.com<br />
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]<br />
<br />
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com<br />
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]<br />
<br />
<br />
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]<br />
<br />
= Emplaced Weapons =<br />
<br />
== M60 ==<br />
<br />
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.<br />
<br />
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
<br />
[[Image:CODBO-M60.jpg|thumb|none|500px|]]<br />
<br />
== M134 Minigun ==<br />
<br />
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.<br />
<br />
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]<br />
<br />
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]<br />
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]<br />
<br />
== Browning M2HB ==<br />
<br />
A [[Browning M2HB]] can be seen mounted on M113 APC in Singleplayer mode.<br />
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]<br />
<br />
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]<br />
<br />
== Unknown MANPADS ==<br />
<br />
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]<br />
<br />
== BGM-71 TOW missile ==<br />
<br />
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. <br />
<br />
==Type 92==<br />
The sentry guns in "Kino der Toten" appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level "Victor Charlie" appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from Call of Duty: World at War.<br />
<br />
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|Type 92 Heavy Machine Gun]]<br />
<br />
==MG42==<br />
The MG42 is appeared as an emplaced weapon inside a small bunker at the beginning of the battle in the flashback mission "Nova Project" where we play as Captain Viktor Reznov. The machine gun is first used by a Russian soldier but then can be used by the player.<br />
<br />
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]<br />
<br />
= Grenades =<br />
<br />
== M18 Smoke Grenade ==<br />
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]<br />
<br />
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]<br />
<br />
== Mk2 Hand Grenade ==<br />
<br />
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]]<br />
<br />
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]<br />
<br />
== M7 Gas Grenade ==<br />
<br />
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]<br />
<br />
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]<br />
<br />
= Killstreaks =<br />
<br />
== Valkyrie ==<br />
Seen in Prestige Edition video. Formally known as the Archangel. Looks similar to the [[Strela-3]] missile launcher, but is depicted as a fly-by-wire launcher with a camera in the nose.<br />
<br />
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]<br />
<br />
= Attachments =<br />
<br />
== M203 grenade launcher ==<br />
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.<br />
<br />
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]<br />
<br />
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]<br />
<br />
== GP-25 ==<br />
A [[GP-30|GP-25]]can be seen mounted on various guns, including [[AK-47|AK based gun]] or [[Galil]] .<br />
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]<br />
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]<br />
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]<br />
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]<br />
<br />
== Masterkey underbarrel shotgun ==<br />
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. <br />
<br />
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]<br />
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]<br />
<br />
==GSN-19 "Kanarejka" ==<br />
The GSN-19 silent grenade launcher is a unique attachment for the AKS-74U compact carbine. First encountered in single-player at Rebirth Island.<br />
<br />
[[Image:BlackOps_2010-11-15_22-05-03-46.jpg|thumb|none|550px|World model]]<br />
<br />
[[Image:BlackOps_2010-11-15_22-02-48-24.jpg|thumb|none|550px|Aiming the grenade launcher]]<br />
<br />
=See Also=<br />
<br />
'''Call of Duty franchise'''<br />
<br />
* ''[[Call of Duty]]''<br />
* ''[[Call of Duty: United Offensive]]''<br />
* ''[[Call of Duty: Finest Hour]]''<br />
* ''[[Call of Duty 2]]''<br />
* ''[[Call of Duty 2: Big Red One]]''<br />
* ''[[Call of Duty 3]]''<br />
* ''[[Call of Duty 4: Modern Warfare]]''<br />
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''<br />
* ''[[Call of Duty: World at War]]''<br />
* ''[[Call of Duty: World at War: Final Fronts]]''<br />
* ''[[Call of Duty: World at War (DS)]]''<br />
* ''[[Modern Warfare 2]]''<br />
<br />
=Video Links=<br />
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&feature=channel| Debut Tease Trailer] <br><br />
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] <br><br />
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] <br><br />
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] <br><br />
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&feature=youtu.be| Call of Duty: Black Ops Insight]<br />
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]<br />
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]</div>
Gau17
https://www.imfdb.org/index.php?title=Best_of_the_Best_3:_No_Turning_Back&diff=311124
Best of the Best 3: No Turning Back
2010-08-08T06:47:20Z
<p>Gau17: Created a Best of the Best 3 page and included an entry on the handheld Minigun.</p>
<hr />
<div>The following guns were used in the film ''[[Best of the Best 3: No Turning Back]]'':<br />
<br />
[[Image:Best-of-the-best-3.jpg|thumb|right|300px|''Best of the Best 3 (1995)'']]<br />
<br />
__TOC__GE M134 Minigun Handheld<br />
<br />
Donnie Hansen (Mark Rolston) purchases and uses a custom hand held M134 Minigun featuring shortened barrels and a set of grips that bolt directly onto the gun housing. Just before Hansen test fires the weapon, you can see the cables powering the Minigun attached and leading into the trunk of the vehicle. When he uses it later in a mobile capacity, there is no obvious power source for the weapon on his person. Like in Predator, the power source was hidden off camera and in the context of the movie the power requirement was simply ignored. Unlike most Hollywood handheld Miniguns, this one doesn't have an ammo backpack, instead it is fed from a single belt loaded in a 3-foot ammo chute. When Donnie attempts to use the weapon against Tommy Lee, his ammo lasts for all of four seconds of on screen firing. Donnie also noticeably struggles while while trying to chase down Tommy Lee while carrying the 40-50 pound Minigun at his hip. The portrayal of the handheld Minigun in this movie almost a complete argument to the concept. Other than looking cool, it does nothing and only slows down the villain.<br />
<br />
[[Image:Bob3minigun01.png|thumb|none|500px|Donnie is offered the Minigun.]]<br />
[[Image:Bob3minigun02.png|thumb|none|500px|Closeup of the Minigun.]]<br />
[[Image:Bob3minigun03.png|thumb|none|500px|No magazine; just a belt through the chute.]]<br />
<br />
<br clear=all><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Movie]] [[Category:Action]] [[Category:Martial Arts]]</div>
Gau17
https://www.imfdb.org/index.php?title=File:Bob3minigun03.png&diff=311123
File:Bob3minigun03.png
2010-08-08T06:44:06Z
<p>Gau17: The handheld Minigun setup in Best of the Best 3.</p>
<hr />
<div>The handheld Minigun setup in Best of the Best 3.</div>
Gau17
https://www.imfdb.org/index.php?title=File:Bob3minigun02.png&diff=311122
File:Bob3minigun02.png
2010-08-08T06:41:51Z
<p>Gau17: Close up of the Minigun in Best of the Best 3.</p>
<hr />
<div>Close up of the Minigun in Best of the Best 3.</div>
Gau17
https://www.imfdb.org/index.php?title=File:Bob3minigun01.png&diff=311121
File:Bob3minigun01.png
2010-08-08T06:39:43Z
<p>Gau17: Donnie Hansen tries out the custom handheld M134.</p>
<hr />
<div>Donnie Hansen tries out the custom handheld M134.</div>
Gau17
https://www.imfdb.org/index.php?title=File:Best-of-the-best-3.jpg&diff=311119
File:Best-of-the-best-3.jpg
2010-08-08T05:59:09Z
<p>Gau17: </p>
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Gau17